Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 19:00:35 Player: C0-2MO Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (72) 360 Value Destroyed (4384) 4384 Prototype IDs (368) 7360 Alien Tech Used (16) 3200 Bonus (55505) 55505 TOTAL SCORE: 81109 Bonus ------- Pacifist 200 Triggered Max Security 5000 High Alert Combat Kills 1950 Follower Combat Kills 475 Entered Garrisons 200 Entered DSFs 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 MAIN.C Attacked Proxy Base 500 Used Core Reset Matrix 3000 Met Sigix 2000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Escaped with Sigix 10000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Win 3000 Win Speed 80 Cogmind --------- Core Integrity 187/1850 Matter 365/425 Energy 113/200 System Corruption 0% +Membrane Temperature Cool (0) Movement Walking (30) +NEM 1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (1) -------- Matter Drive > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Large Storage Unit Quantum Shading Machine Advanced Reaction Control System Advanced Phase Shifter Experimental Hardlight Generator > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (15) --- Micro Antimatter Reactor Experimental Cloaking Device Transdimensional Reconstructor Microwarp Drive Sigix Terminator (1) Sigix Containment Pod Sigix Containment Pod Sigix Corpse Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Large Storage Unit Experimental Cloaking Device System Mapper Microwarp Drive > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Micro Antimatter Reactor Quantum Shading Machine Experimental Core Analyzer Advanced Phase Shifter Advanced Hardlight Generator Advanced System Shield Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Sigix Terminator Sigix Containment Pod [Rating: 286] Favorites ----------- Power Micro Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled Field Propulsion Drive Treads Light Treads Leg Sigix Exoskeleton Hover Unit Makeshift Hover Unit Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Experimental Propulsion Shielding Artifact Microwarp Drive Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Compact HERF Cannon Ballistic Gun Assault Rifle Launcher Tactical Quantum Warhead Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 . 2 . . 2 . . . . 2 . . . . 2 . . 2 . . . 2 . . Power 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 7 | . . . 2 1 1 . 2 . . . . . . . . . . . . 1 . . . . . . . . . Utility 8 | . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . 1 . . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 125 | 4 . 1 1 . . . 2 1 7 . 4 1 9 6 7 1 . 4 8 4 22 5 14 6 6 3 6 3 . Power 17 | . . . . . . . . . 1 . 1 . . . 2 . . . 3 1 3 2 1 2 . . 1 . . Engine 5 | . . . . . . . . . . . . . . . 2 . . . 2 1 . . . . . . . . . Core 4 | . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . 1 . 2 1 1 2 . . 1 . . Propulsion 21 | 2 . . . . . . . . 5 . 2 . 5 3 1 . . . 2 1 . . . . . . . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . . 5 . 2 . 2 3 1 . . . 2 1 . . . . . . . . . Utility 68 | . . 1 . . . . 1 . . . 1 1 2 2 4 . . 4 3 2 16 2 12 3 6 . 5 3 . Device 39 | . . 1 . . . . 1 . . . 1 1 1 1 1 . . 2 2 . 10 1 6 1 5 . 3 2 . Storage 7 | . . . . . . . . . . . . . . 1 . . . 1 . 1 2 . 2 . . . . . . Processor 11 | . . . . . . . . . . . . . 1 . 1 . . . . . 2 1 2 2 1 . 1 . . Hackware 6 | . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 . . . 1 1 . Protection 4 | . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon 19 | 2 . . 1 . . . 1 1 1 . . . 2 1 . 1 . . . . 3 1 1 1 . 3 . . . Energy Gun 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . Energy Cannon 4 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 2 . . . Ballistic Gun 3 | 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 4 | . . . 1 . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 1 . . . . . . . . . . 4 3 1 . . 3 . 2 3 1 1 . . 2 2 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Lost 17 | . . . . . . . . 1 3 . 5 . . 5 . . . . . . 2 . 1 . . . . . . Power 4 | . . . . . . . . . . . 1 . . 1 . . . . . . 2 . . . . . . . . Propulsion 9 | . . . . . . . . 1 2 . 3 . . 3 . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . . . Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . . . . 1 3 . 4 . . 5 . . . . . . 2 . 1 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | . . . 2 4 5 5 5 5 4 5 4 4 4 4 3 4 4 5 4 4 11 11 9 9 9 10 10 7 6 Power . | . . . . . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . 1 1 Propulsion . | . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . Utility 2 | . . . 1 2 2 2 2 3 3 3 3 3 3 3 . 1 1 2 2 2 3 2 1 2 3 4 4 1 1 Weapon 1 | . . . 1 2 2 2 1 1 . 1 1 1 1 1 1 1 1 . . . . 1 2 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 7 | . . . . . . . . 1 . . . . . . . . . . . . 1 3 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Average Slot Usage (%) 64 | . 57 59 37 25 15 11 9 12 7 23 15 20 42 61 61 78 84 84 94 96 99 81 41 53 73 63 64 77 80 Engine 2 | . . . . . . . . . . . . . . . 2 10 10 10 12 10 9 . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 2 3 3 7 1 2 9 9 7 7 7 Treads 1 | . 28 28 22 16 7 7 6 4 . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . . . . . . . 2 9 9 9 9 7 7 7 Flight 13 | . . . . . . . . . 1 17 11 11 13 29 27 31 31 31 36 39 42 30 . . . . . . . Device 8 | . . 8 4 . . . 1 . . . 1 2 5 5 10 10 10 10 12 13 13 6 . 1 7 1 3 21 34 Storage 4 | . . . . . . . . . . . . . . 3 1 . . . . 2 4 5 9 9 9 9 7 7 7 Processor 3 | . . . . . . . . . . . . . 1 5 5 10 10 7 5 4 4 5 . 5 11 . . 4 . Hackware 3 | . . . . . . . . . . . . . . . 2 5 5 5 9 5 7 6 1 . . . 6 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 8 6 2 . Energy Gun 11 | . . . . . . . . . . . . . . . . . . . . . . 5 18 25 27 26 23 23 23 Impact Weapon 1 | . . . 6 9 7 3 . . . . . . . . . . 5 5 5 4 4 2 . . . . . . . Peak Build Rating 286 | 4 4 13 14 5 4 4 10 10 10 10 15 13 64 92 90 89 90 95 113 127 145 212 242 241 260 268 286 284 270 Average Rating 164 | 2 4 9 7 4 4 3 5 7 5 10 7 11 33 75 83 87 89 88 105 119 141 154 210 219 235 260 272 273 266 On Entrance 88 | . 4 4 12 5 4 4 3 10 7 10 10 8 13 56 75 87 89 90 95 113 127 131 212 242 232 231 261 272 260 Avg Prop Armor Cover (%) 19 | 27 26 27 34 35 30 32 32 31 . . . . 16 17 10 5 5 5 . . 7 . . . . . . . . Naked Turns 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 3 3 3 3 3 3 3 2 3 6 5 6 7 7 11 13 15 15 17 38 49 70 56 54 56 56 55 70 72 73 Greatest Support 80 | 3 3 3 3 3 3 3 3 3 12 12 12 8 24 45 27 28 28 43 55 74 76 76 60 60 69 80 60 80 80 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 15 15 25 15 15 15 15 15 15 Average Capacity 12 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 14 14 15 15 15 15 15 15 15 Most Carried 15 | . . . 4 5 5 5 5 5 5 5 5 4 5 5 5 4 5 5 5 5 15 15 15 15 15 15 14 15 13 Average Carried 10 | . . . 2 4 5 5 4 5 4 5 4 4 4 4 3 4 4 4 4 4 13 14 14 14 14 13 13 12 11 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | . . . 4 5 5 5 5 5 5 5 4 4 5 5 4 4 5 4 5 5 15 15 12 14 15 13 14 12 13 Class Distribution -------------------- 49% | Alien-Sigix 19% | Scavenger-Sprinter 11% | Mutant 8% | Sprinter 5% | Alien-Sprinter 3% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Sprinter | -5/Factory Mutant | -5/Upper Caves Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Scavenger-Sprinter | -3/Proximity Caves Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Quarantine Alien-Sprinter | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Garrison Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Matter Collected 2365 | 180 . . 21 . . . . 42 82 . 40 10 . 125 68 52 . 40 90 40 466 191 317 308 60 70 63 100 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5526 | . . . 21 . . . . . 30 . . . . 125 60 . 89 224 112 129 344 191 317 1135 215 135 387 2012 . Parts 233 | . . . . . . . . . 1 . . . . . 8 . 2 2 . 6 28 3 16 50 15 9 19 74 . Haulers Intercepted 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 6 . . . . 2 . . . 1 2 . . . . . . . . . . Prevented 12 | . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Combat Hostiles Destroyed 41 | . . . . . . . . . 1 . . . . . . . . . . . 3 1 . 15 1 2 5 13 . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Guns 36 | . . . . . . . . . . . . . . . . . . . . . . 1 . 15 1 2 5 12 . AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Classes Destroyed 16 | . . . 1 . . . . . 1 . . . . . 1 . . . . 2 3 2 1 2 . . 1 2 . Worker 8 | . . . 1 . . . . . . . . . . . 2 . . . . . . . 2 . 1 . . 2 . Builder 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hauler 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . Recycler 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Operator 6 | . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 . 1 . . . . Watcher 5 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 . . 1 . Swarmer 10 | . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . 5 . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . 6 . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . 2 . Quarantine Guard 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Decomposer 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Best Kill Streak 8 | . . . 1 . . . . . 1 . . . . . 2 . . . . 1 2 2 3 8 6 2 3 6 . Combat Bots Only 8 | . . . . . . . . . 1 . . . . . . . . . . . 2 1 . 8 1 2 3 4 . Max Kills in Single Turn 2 | . . . 1 . . . . . 1 . . . . . 1 . 1 . . 1 1 1 2 2 2 1 2 2 . Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Hostile Shots Fired 1100 | . . . 14 9 . 8 . 28 72 4 60 . 25 82 2 6 . . 25 2 26 52 12 69 27 16 99 382 80 Missed 545 | . . . 7 3 . 5 . 11 25 4 32 . 21 55 1 6 . . 18 1 14 24 5 32 14 4 43 161 59 Hits 555 | . . . 7 6 . 3 . 17 47 . 28 . 4 27 1 . . . 7 1 12 28 7 37 13 12 56 221 21 Melee 17 | . . . . 4 . . . . . . . . 1 . . . . . . . . . . . . . 8 . 4 Projectile 538 | . . . 7 2 . 3 . 17 47 . 28 . 3 27 1 . . . 7 1 12 28 7 37 13 12 48 221 17 AOE 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 1 . Critical Strikes 25 | . . . . 1 . 1 . 1 2 . . . . 1 . . . . . . 2 . . 1 . . 6 10 . Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Damage Taken 8859 | . . 13 82 191 . 116 . 321 725 . 387 . 69 445 22 . . . 138 20 437 623 130 478 130 319 1094 2939 180 Core 3857 | . . 5 . 153 . 116 . 207 600 . 245 . 57 104 . . . . 18 . 24 227 71 144 40 216 558 1013 59 Absorbed by Shields 1638 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1538 100 Redirected to Shielding 95 | . . . . . . . . . . . . . . . . . . . . . 95 . . . . . . . . Ignored by Resistances 6974 | . . . . . . . . . . . . . . . . . . . . . . 544 87 502 134 148 807 4463 289 Regen/Repaired (Parts) 2255 | . . . . . . . . . . . . . 6 . . . . . 26 36 18 40 . 2129 . . . . . Core Remaining (%) 66 | 100 . 98 100 72 . 83 . . 5 . . . . 59 . . . . 98 . . 60 . . . 51 . . 10 Volleys Fired 240 | . . . . . . . . . . . . . 1 . . . . . . . 12 19 18 36 17 25 34 74 4 Largest 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 2 2 3 3 3 3 3 3 Hottest 300 | . . . . . . . . . . . . . 100 . . . . . . . 94 200 200 300 300 300 300 300 300 Shots Fired 518 | . . . . . . . . . . . . . 1 . . . . . . . 13 31 26 96 33 44 64 200 10 Gun 501 | . . . . . . . . . . . . . . . . . . . . . . 28 26 96 33 44 64 200 10 Cannon 14 | . . . . . . . . . . . . . 1 . . . . . . . 13 . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Electromagnetic 13 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . Slashing 501 | . . . . . . . . . . . . . . . . . . . . . . 28 26 96 33 44 64 200 10 Entropic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . . . . . . . . . . . . . . . . . . . . . 6 1 2 5 4 5 4 26 . Robot Miss Streak 6 | . . . . . . . . . . . . . . . . . . . . . 1 1 2 5 3 2 6 4 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 1 . Secondary Targets 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 3 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Shots Hit Robots 276 | . . . 1 . . . . . 6 . . . . 1 3 . 4 8 2 4 11 5 8 46 13 6 19 139 . Core Hits 120 | . . . . . . . . . 1 . . . . 1 3 . 3 3 . 3 4 2 7 24 6 3 11 49 . Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . . . . . . . . . 2 . . . . . 1 . . 1 . . . 1 . 7 . 1 . . . Smash 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Sever 10 | . . . . . . . . . 2 . . . . . . . . . . . . . . 7 . 1 . . . Impale 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Melee Attacks 126 | . . . 1 1 . . . 4 12 . . . . 1 5 3 11 8 2 11 27 40 . . . . . . . Impact 62 | . . . 1 1 . . . . . . . . . . . . 2 . 1 5 12 40 . . . . . . . Slashing 16 | . . . . . . . . 4 12 . . . . . . . . . . . . . . . . . . . . Piercing 48 | . . . . . . . . . . . . . . 1 5 3 9 8 1 6 15 . . . . . . . . Sneak Attacks 13 | . . . 1 . . . . . . . . . . . 2 . 4 . . 2 2 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . Damage Inflicted 19882 | . . 16 70 3 . . . . 239 . . . . 87 158 . 282 509 119 166 483 583 689 3591 1198 402 1463 9824 . Guns 16910 | . . . . . . . . . . . . . . . . . . . . . . 61 689 3591 1198 364 1282 9725 . Cannons 315 | . . . . . . . . . . . . . . . . . . . . . 315 . . . . . . . . Explosions 435 | . . . . . . . . . . . . . . . . . . . . . . 200 . . . . 150 85 . Melee 2120 | . . . 70 . . . . . 239 . . . . 87 158 . 282 509 119 166 168 322 . . . . . . . Ramming 102 | . . 16 . 3 . . . . . . . . . . . . . . . . . . . . . 38 31 14 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . Explosive 285 | . . . . . . . . . . . . . . . . . . . . . . 200 . . . . . 85 . Electromagnetic 315 | . . . . . . . . . . . . . . . . . . . . . 315 . . . . . . . . Impact 483 | . . . 70 . . . . . . . . . . . . . . . 46 45 . 322 . . . . . . . Slashing 17149 | . . . . . . . . . 239 . . . . . . . . . . . . 61 689 3591 1198 364 1282 9725 . Piercing 1398 | . . . . . . . . . . . . . . 87 158 . 282 509 73 121 168 . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . . 1 . . . . . . 4 4 . . . . . . . Average Corruption 3 | . . . . . . . . . . . . . . 1 . . . . . . 3 4 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . . . . . 2 . . . . . . 7 5 . . . . . . . Message Errors 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . Energy Discharges 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 359 | . . . 30 . . . . . 19 . . . . . . . 45 18 25 29 27 154 . . . . . 12 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 25 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . 12 . Melee 334 | . . . 30 . . . . . 19 . . . . . . . 45 18 25 29 27 141 . . . . . . . Knockbacks 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Impact 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 88 | . . 8 . 1 . . . . . . . . . . . . . . . . . 64 . 15 . . . . . Shots 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Rammed 5 | . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . 2 3 1 . Kicked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | . . . . . . . . . . . . . 38 4 . . . . 9 80 432 20 . 49 40 40 55 72 . Average Temperature 90 | . . . . . . . . . . . . . 17 4 . . . . 6 25 140 19 . 15 17 19 17 28 . Received Heat Transfer 806 | . . . 45 . . . . 171 . . 9 . 9 30 12 . . . 48 . 9 36 18 108 18 18 126 149 . Effects 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . 1 . . . . . . . . . . . . . . . 1 . 3 3 . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Fried 13 | . . . 2 . . . . . . . . . . . . . . . . . 7 4 . . . . . . . Impact Corruptions 9 | . . . 1 . . . . . . . . . . . . . . . 2 . . 6 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Heat Transferred 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 . Low Security (%) 19 | 100 100 100 100 100 100 100 100 . . 100 . . . . 100 . . . . 100 33 19 . . . . . . . Level 1 18 | . . . . . . . . . . . . . . . . . . . . . 66 58 . . . . . . . Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . Level 3 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 3 43 19 . Level 4 33 | . . . . . . . . . . . . . . . . . . . . . . . 91 65 36 62 3 80 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 13 | . . . . . . . . . . . . . . . . . . . . . . 9 8 . 43 34 53 . . Peak Influence 2030 | . . 30 7 . . . 15 . . 100 . . . . 197 . . . . 139 293 1819 1672 2030 1600 1739 1962 1197 . Initial 1254 | . . . 7 . . . . . . 29 . . . . 185 . . . . 9 78 119 1100 1254 1141 1100 1100 1197 . Average 822 | . . 9 2 . . . 3 . . 37 . . . . 186 . . . . 95 220 458 1233 1613 1280 1318 1406 1053 . Influence Increases 6436 | . . 30 5 . . . 15 165 65 101 150 . 60 350 32 45 . 15 50 170 517 755 316 936 303 261 1035 953 107 Destroy 0b10 Robot/C 1200 | . . . . . . . . . 20 . . . . . . . . . . . 80 40 . 360 100 40 280 280 . Destroy 0b10 Robot/NC 180 | . . . 5 . . . . . . . . . . 5 15 . . 15 5 15 10 15 35 . 30 . 5 25 . Destroy Leader 186 | . . . . . . . . . . . . . . . . . . . . 2 32 2 2 20 14 . 62 52 . Allied During Kill 303 | . . . . . . . . . . . . . . . . . . . . . . . 1 90 42 . 163 7 . Successful Hack 278 | . . . . . . . . . . 11 . . . . . . . . . 57 99 2 5 7 . 26 18 53 . Select Force Hacks 30 | . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . Disable Machine 570 | . . . . . . . . . . . . . . . 15 . . . . . 105 210 30 30 . 60 45 60 15 Anti-Garrison Action 250 | . . . . . . . . . . . . . . . . . . . . . . . . 50 . . 150 50 . Destroy Structure 1864 | . . . . . . . . . . . . . . . 2 . . . . 6 26 306 183 379 102 135 282 351 92 Partial Spotted 360 | . . . . . . . 15 . . 15 . . . . . . . . . 15 105 60 60 . 15 . 30 45 . Lose Combat Pursuer 1215 | . . 30 . . . . . 165 45 75 150 . 60 345 . 45 . . 15 75 60 120 . . . . . 30 . Influence Decreases 10013 | . . 10 25 . . . 10 105 83 48 137 83 40 105 140 100 66 81 35 46 443 316 956 578 1399 756 1626 1235 1590 Entered New Map 6350 | . . . 13 . . . . 3 13 18 37 23 30 50 110 70 26 66 . 6 61 94 796 418 889 666 696 675 1590 Time Decay 1633 | . . 10 12 . . . 10 92 40 20 50 60 10 25 30 30 40 15 35 40 362 222 150 . 70 90 130 90 . Lost Part 150 | . . . . . . . . 10 30 . 50 . . 30 . . . . . . 20 . 10 . . . . . . Lost Ally 1880 | . . . . . . . . . . 10 . . . . . . . . . . . . . 160 440 . 800 470 . Squads Dispatched 88 | . . . 1 1 . . 2 . . 1 . . . . 2 . . . 2 1 5 9 2 . 14 12 32 4 . Investigation 15 | . . . . . . . 2 . . 1 . . . . . . . . 2 1 4 1 1 . . 1 . 2 . Extermination 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 2 1 . Reinforcement 14 | . . . 1 1 . . . . . . . . . . 2 . . . . . 1 1 1 . 1 1 4 1 . Assault 47 | . . . . . . . . . . . . . . . . . . . . . . 6 . . 12 6 23 . . Garrison 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Distress Signals 38 | . 1 . . . . . . . . . . . . 1 . . . . . . . . 5 . 3 1 5 22 . Communications Jammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Distress Signals 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Times Spotted 531 | . 1 4 6 4 . 1 2 11 9 10 17 . 26 31 5 3 . . 11 9 18 27 39 42 30 8 66 142 9 Peak Tracking Total 25 | . 2 2 4 5 . 1 1 4 4 7 7 . 25 16 5 3 . . 12 6 5 21 14 13 6 5 10 18 5 Tactical Retreats 26 | . . 1 . . . . . 3 2 1 2 . 1 4 . 2 . . 1 1 3 3 . . . . . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Traps Triggered 10 | . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 1 . 5 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Machines Disabled 45 | . . . . . . . . . . . . . 1 . 1 . . . . . 7 14 2 4 . 5 4 6 1 Max in Single Turn 2 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 2 1 1 . 1 1 2 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Phase Generator 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Machines Accessed 70 | . . . 2 . 1 . 2 . . 2 . . 3 . 1 . . 4 3 9 17 8 3 1 2 4 2 6 . Terminals 50 | . . . 2 . 1 . 2 . . 2 . . . . 1 . . . 1 8 13 7 1 1 1 3 1 6 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . Total Hacks 168 | . . . 8 . 1 . 6 . . 6 . . 5 . 2 . . 17 4 26 42 13 3 3 6 10 3 13 . Successful 87 | . . . . . 1 . . . . 3 . . 5 . 1 . . 17 3 10 21 11 3 1 1 5 1 4 . Failed 80 | . . . 8 . . . 6 . . 3 . . . . 1 . . . 1 16 20 2 . 2 5 5 2 9 . Catastrophic 14 | . . . 1 . . . 2 . . 2 . . . . . . . . . 4 4 1 . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Manual 84 | . . . 5 . . . 2 . . 3 . . . . 2 . . . 3 16 27 9 . . . 6 2 9 . Terminals 118 | . . . 8 . 1 . 6 . . 6 . . . . 2 . . . 1 22 30 12 1 3 4 7 2 13 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . . . . . . . . 1 4 1 1 . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 14 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . 3 . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 1 . . Terminal Hacks 47 | . . . . . 1 . . . . 1 . . 5 . . . . 17 1 5 7 6 1 1 1 . . 1 . Record 9 | . . . . . . . . . . . . . 3 . . . . 5 . . 1 . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . Open Door 10 | . . . . . . . . . . . . . 2 . . . . . 1 . 2 4 . 1 . . . . . Open DSF 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Terminal Index 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 6 | . . . . . . . . . . 1 . . . . . . . . . 2 2 1 . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Retrieve Study 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Unlock Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Unauthorized Hacks 31 | . . . . . . . . . . 2 . . . . 1 . . . 2 5 9 5 . . . 4 . 3 . Terminals 26 | . . . . . . . . . . 2 . . . . 1 . . . . 4 8 4 . . . 4 . 3 . Assimilate 6 | . . . . . . . . . . 1 . . . . . . . . . 2 2 . . . . . . 1 . Botnet 11 | . . . . . . . . . . 1 . . . . 1 . . . . 2 2 2 . . . 1 . 2 . Skim 9 | . . . . . . . . . . . . . . . . . . . . . 4 2 . . . 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . Patch 4 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Tunnel 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . . . 2 . . . 2 . . 2 . . . . 1 . . . . 9 13 4 1 1 2 4 2 5 . Full Trace Events 11 | . . . 2 . . . 2 . . 1 . . . . . . . . . . 3 . . . . 1 . 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . . . . . . 4 . . 5 5 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 . . Machine Destruction 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Total Allies 178 | . . . . . . . . . . 1 . . . . . . . . 1 1 1 . 21 8 28 . 65 52 . Largest Group 18 | . . . . . . . . . . . . . . . . . . . . 1 1 . 6 5 18 . 9 13 . Highest-Rated Group 331 | . . . . . . . . . . . . . . . . . . . . 10 45 . 83 331 254 . 133 187 . Highest-Rated Ally 95 | . . . . . . . . . . . . . . . . . . . . 10 45 . 15 95 15 . 15 45 . Initial Warlord ECA Mod 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 2 2 2 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 392 | . . . . . . . . . . . . . . . . . . . . . . . . 28 87 . 183 94 . Total Damage 7008 | . . . . . . . . . . . . . . . . . . . . . . . . 1034 1424 . 3041 1509 . Kills 27 | . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . 12 6 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Active Infowar (turns) 2411 | . . 29 26 . . . 24 10 . . 29 . . . 25 79 90 65 143 88 777 367 3 . 99 11 204 311 31 Sensors 1685 | . . 29 26 . . . . . . . . . . . 25 79 90 65 143 88 773 367 . . . . . . . IFF 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Terrain 32 | . . . . . . . . . . . 29 . . . . . . . . . 1 . 2 . . . . . . Seismic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Cloaking 580 | . . . . . . . 24 10 . . . . . . . . . . . . . . . . . . 204 311 31 Jamming 110 | . . . . . . . . . . . . . . . . . . . . . . . . . 99 11 . . . ECM 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . 2 . . 2 1 . 1 . 1 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Turns Passed 5904 | 19 16 42 78 47 7 32 64 228 90 50 100 131 263 97 60 79 90 65 143 88 822 520 331 369 257 293 589 838 96 Spaces Moved 13391 | 25 32 67 140 84 13 59 121 428 100 172 289 401 726 253 78 231 234 144 568 328 1553 1420 767 482 612 615 1414 1773 262 Core 1041 | 25 32 67 140 84 13 59 121 428 72 . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5831 | . . . . . . . . . . . . . . . . . . . . . . 234 744 482 612 527 1256 1714 262 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6191 | . . . . . . . . . 28 172 289 401 726 253 78 231 234 144 568 328 1553 1186 . . . . . . . Fastest Speed 6 | 50 50 50 50 50 50 50 50 50 29 29 29 32 26 19 31 29 29 23 17 6 6 6 30 30 30 30 30 30 30 Average Speed 27 | 50 50 50 50 50 50 50 50 50 45 29 32 32 30 32 34 29 29 25 19 15 14 16 30 30 30 30 31 30 30 Slowest Speed 100 | 50 50 50 50 50 50 50 50 50 100 29 35 32 32 40 40 29 29 29 23 17 81 30 30 30 30 30 90 30 30 Overloaded Moves 44 | . . . . . . . . . . . . . . . . . . . . 19 16 9 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . . . . . . 7 2 10 7 . . . . 5 2 1 1 . . . . . . . Potential Cave-ins 15 | . . . . . . . . . . . . . . . . . . . . . . 5 2 . . . . . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 227 | . . . . . . . . . . . . . . . . . . . . . 2 2 29 19 23 22 49 70 11 Microwarps 21 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 9 8 2 . Exploration Rate (%) 43 | 3 20 28 18 18 . 76 5 67 11 7 51 76 91 57 3 51 41 60 70 17 95 77 21 64 28 62 45 62 25 Regions Visited 29 Branch Regions 16 Pre-discovered Areas 4 | . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . Known Exits Taken 12 | . . 1 . . 1 . . . . . . . . 1 1 1 1 1 1 1 1 . 1 . 1 . . . . Unknown Exits Taken 15 | 1 1 . 1 1 . . 1 1 1 1 1 1 1 . . . . . . . . 1 . . . 1 1 1 . Scrap Searched 10 | . . . . . . . . 2 1 . 1 3 . . . 2 1 . . . . . . . . . . . . Spaces Dug 214 | . . . . . . . . 4 . . . . . . 1 3 6 . . 3 13 38 17 1 21 45 36 20 6 Terrain Destroyed 883 | . . . . . . . . 4 . . . . 1 . 1 3 6 . . 3 13 197 62 190 34 70 105 176 18 Melee 40 | . . . . . . . . 4 . . . . . . 1 3 6 . . 3 13 10 . . . . . . . Projectile 491 | . . . . . . . . . . . . . 1 . . . . . . . . 41 35 99 34 70 93 100 18 AOE 352 | . . . . . . . . . . . . . . . . . . . . . . 146 27 91 . . 12 76 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Gar Res Tes Acc Com Ac0 Total 14754 | 28 31 74 145 86 12 61 123 436 123 171 287 400 758 257 103 238 244 163 593 348 2091 1597 829 648 664 637 1409 1926 272 Wait 900 | . . 2 . . . 1 . . 2 . 2 1 19 1 9 4 . . 18 7 401 69 38 42 21 53 91 119 . Move 12994 | 24 31 66 139 83 12 58 120 427 99 171 276 396 710 241 77 230 233 143 557 324 1550 1417 745 479 611 536 1263 1715 261 Hop 24 | . . . . . . . . . . . 5 2 5 4 . . . . 5 1 1 1 . . . . . . . Pick Up 49 | . . . 2 1 . 1 1 1 . . . . 1 . 2 . 1 2 . . 14 16 . . . 2 2 . 3 Fast Attach 96 | 4 . 1 1 . . . 1 1 7 . 3 1 9 4 4 1 . 2 5 2 4 13 13 5 7 3 3 2 . Attach 38 | . . . . . . . 1 . . . 1 . 1 1 4 . . 1 . 1 4 4 1 2 . 5 4 6 2 Detach 26 | . . . 2 . . . . . 1 . . . 4 . 1 . . . 1 . 1 1 . 2 2 6 1 4 . Swap 62 | . . . . . . . . . . . . . . 3 . . . 2 3 3 38 9 1 . . . 1 1 1 Drop 77 | . . 1 . . . 1 . 3 1 . . . 8 2 1 . . 5 3 1 10 8 13 1 6 6 2 4 1 Fire 240 | . . . . . . . . . . . . . 1 . . . . . . . 12 19 18 36 17 25 34 74 4 Melee 121 | . . . 1 1 . . . 4 12 . . . . 1 5 3 10 8 1 9 26 40 . . . . . . . Ram 5 | . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . . . . . . . . . . 30 . . . . . 5 . . Rewire 81 | . . . . . . . . . . . . . . . . . . . . . . . . 81 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 4 exits: Acc / *Tes / Gar / Gar) -2/Garrison (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access (discovered 2 exits: *Com / Gar) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Tau Ceti IV Orbit History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Discovered new exit (range 7) 36 | -10/Materials | Entered Mines 48 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 49 | -10/Mines | Found Prototype Device 49 | -10/Mines | Identified Exp. Sensor Array 64 | -10/Mines | Identified exit to Materials 78 | -10/Mines | Entered Materials 78 | -9/Materials | Evolved 2 slots: Propulsion x2 154 | -9/Materials | Discovered new exit (range 5) 156 | -9/Materials | Entered another Materials area 156 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 202 | -8/Materials | Discovered new exit (range 3) 203 | -8/Materials | Entered Factory 203 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 210 | -7/Factory | Identified exit to DSF 210 | -7/Factory | Entered DSF 234 | -7/DSF | Discovered new exit (range 15) 235 | -7/DSF | Additional patrols routed to DSF 242 | -7/DSF | Entered Factory 242 | -6/Factory | Evolved 2 slots: Propulsion x2 301 | -6/Factory | Discovered new exit (range 11) 306 | -6/Factory | Entered Lower Caves 338 | -6/Lower Caves | Build established: Mutant 340 | -6/Lower Caves | Learned Factory trap positions 439 | -6/Lower Caves | Learned Factory emergency access door positions 519 | -6/Lower Caves | Discovered new exit (range 7) 529 | -6/Lower Caves | Found DRS Beacon 534 | -6/Lower Caves | Entered another Lower Caves area 544 | -6/Lower Caves | Activated DRS Beacon 548 | -6/Lower Caves | Discovered new exit (range 14) 550 | -6/Lower Caves | Core integrity fell below 50% 574 | -6/Lower Caves | Core integrity fell below 20% 624 | -6/Lower Caves | Entered Factory 624 | -5/Factory | Evolved 2 slots: Utility x2 625 | -5/Factory | Loaded intel: 109 trap records 636 | -5/Factory | Lost 3 parts (2n1w) 671 | -5/Factory | Discovered new exit (range 6) 674 | -5/Factory | Entered Upper Caves 681 | -5/Upper Caves | Learned 8 Factory zone layouts 708 | -5/Upper Caves | Learned Factory non-interactive machine intel 713 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 744 | -5/Upper Caves | Lost 4 parts (1p2n1u) 773 | -5/Upper Caves | Discovered new exit (range 5) 774 | -5/Upper Caves | Entered another Upper Caves area 892 | -5/Upper Caves | Learned Factory emergency access door positions 901 | -5/Upper Caves | Discovered new exit (range 14) 905 | -5/Upper Caves | Entered Warlord 984 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 1038 | -5/Warlord | Visited the Vortex Lab 1040 | -5/Warlord | Found Prototype Energy Cannon 1040 | -5/Warlord | Identified Vortex Driver 1043 | -5/Warlord | Found Prototype Energy Gun 1043 | -5/Warlord | Identified Vortex Rifle 1056 | -5/Warlord | Warlord's base attacked by MAIN.C 1106 | -5/Warlord | Found Prototype Processor 1106 | -5/Warlord | Identified Exp. Target Analyzer 1133 | -5/Warlord | Met Warlord 1146 | -5/Warlord | Opened side exit 1166 | -5/Warlord | Discovered new exit (range 8) 1168 | -5/Warlord | Entered Proximity Caves 1180 | -4/Proximity Caves | Encountered a Derelict guarding a broken Freighter 1217 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1235 | -4/Proximity Caves | Identified exit to Factory 1236 | -4/Proximity Caves | Spotted B-86 Titan 1265 | -4/Proximity Caves | Entered Factory 1265 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1266 | -4/Factory | Identified exit to Upper Caves 1268 | -4/Factory | Loaded intel: 201 non-interactive machine locations 1273 | -4/Factory | Lost 5 parts (1p3n1u) 1323 | -4/Factory | Discovered exit to Upper Caves (range 8) 1325 | -4/Factory | Entered Upper Caves 1332 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 1366 | -4/Upper Caves | Learned Research machine intel 1400 | -4/Upper Caves | Discovered new exit (range 10) 1403 | -4/Upper Caves | Identified exit to Upper Caves 1404 | -4/Upper Caves | Entered another Upper Caves area 1479 | -4/Upper Caves | Encountered a Warlord checkpoint 1489 | -4/Upper Caves | Discovered new exit (range 14) 1491 | -4/Upper Caves | Learned Research interactive machine intel 1494 | -4/Upper Caves | Identified exit to Zhirov 1494 | -4/Upper Caves | Entered Zhirov 1494 | -4/Zhirov | Discovered new exit (range 3) 1500 | -4/Zhirov | Met Zhirov 1506 | -4/Zhirov | Learned location of Quarantine (-3) 1506 | -4/Zhirov | Learned location of Testing (-2) 1506 | -4/Zhirov | Learned location of Command (-1) 1508 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1512 | -4/Zhirov | Found Alien Artifact 1512 | -4/Zhirov | Identified Integrated Reactor 1512 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 1548 | -4/Zhirov | Found Alien Artifact 1559 | -4/Zhirov | Identified exit to Proximity Caves 1559 | -4/Zhirov | Entered Proximity Caves 1560 | -3/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 1582 | -3/Proximity Caves | Former 0b10 base attacked by MAIN.C 1648 | -3/Proximity Caves | Lost 3 allies 1701 | -3/Proximity Caves | Discovered new exit (range 7) 1702 | -3/Proximity Caves | Identified exit to Research 1702 | -3/Proximity Caves | Entered Research 1702 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1703 | -3/Research | Loaded intel: 112 machine locations 1704 | -3/Research | Loaded intel: 45 interactive machine locations 1718 | -3/Research | Identified exit to Quarantine 1782 | -3/Research | Spotted B-90 Cyclops 1790 | -3/Research | Entered Quarantine 1815 | -3/Quarantine | Found Alien Artifact 1815 | -3/Quarantine | Identified Dimensional Node Initializer 1815 | -3/Quarantine | Initialized slip node 1821 | -3/Quarantine | Found Alien Artifact 1821 | -3/Quarantine | Identified Core Reset Matrix 1821 | -3/Quarantine | Identified Transdimensional Reconstructor 1821 | -3/Quarantine | Used Core Reset Matrix 1822 | -3/Quarantine | Warped through subspace to slip node 1825 | -3/Quarantine | Detected hypermatrix surge 1825 | -3/Quarantine | Sensed 9 artifacts in vicinity 1826 | -3/Quarantine | Found Transdimensional Reconstructor 1827 | -3/Quarantine | Found Dimensional Node Initializer 1831 | -3/Quarantine | Found Transdimensional Reconstructor 1832 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 1834 | -3/Quarantine | Found Transdimensional Reconstructor 1849 | -3/Quarantine | Found Subatomic Replicator 1856 | -3/Quarantine | Cryocooling Duct disabled 1858 | -3/Quarantine | Cryocooling Duct disabled 1871 | -3/Quarantine | Ambient heat levels rising (+20) 1871 | -3/Quarantine | Non-combat units ordered to evacuate 1873 | -3/Quarantine | Ambient heat levels rising (+20) 1873 | -3/Quarantine | Combat units ordered to evacuate 1887 | -3/Quarantine | Met incapacitated Sigix Warrior 1887 | -3/Quarantine | Lockdown squad dispatched 1887 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 1888 | -3/Quarantine | Unlocked Sigix quarantine chamber 1903 | -3/Quarantine | Found Sigix Containment Pod 1911 | -3/Quarantine | Spotted Alpha 7 1914 | -3/Quarantine | Found Sigix Terminator 1940 | -3/Quarantine | Spotted Lightning 1966 | -3/Quarantine | Found Prototype Processor 1966 | -3/Quarantine | Identified Exp. Melee Analysis Suite 1973 | -3/Quarantine | Quarantine Guard activated 2025 | -3/Quarantine | Build established: Scavenger-Sprinter 2046 | -3/Quarantine | Spotted Quarantine Guard 2054 | -3/Quarantine | Spotted Quarantine Guard 2056 | -3/Quarantine | Destroyed Quarantine Guard 2073 | -3/Quarantine | Destroyed Quarantine Guard 2095 | -3/Quarantine | Found Terrabomb 2133 | -3/Quarantine | Spotted Quarantine Guard 2146 | -3/Quarantine | Destroyed Quarantine Guard 2183 | -3/Quarantine | Spotted Quarantine Guard 2189 | -3/Quarantine | Cryocooling Duct disabled 2204 | -3/Quarantine | Ambient heat levels rising (+20) 2301 | -3/Quarantine | Spotted Lightning 2301 | -3/Quarantine | Spotted Lightning 2304 | -3/Quarantine | Spotted Quarantine Guard 2328 | -3/Quarantine | Warped through subspace to slip node 2352 | -3/Quarantine | Central database locked down 2400 | -3/Quarantine | Spotted Quarantine Guard 2578 | -3/Quarantine | Spotted Quarantine Guard 2592 | -3/Quarantine | Spotted Quarantine Guard 2595 | -3/Quarantine | Spotted Fortress 2610 | -3/Quarantine | Discovered new exit (range 6) 2610 | -3/Quarantine | Discovered new exit (range 7) 2610 | -3/Quarantine | Spotted Quarantine Guard 2610 | -3/Quarantine | Spotted Quarantine Guard 2612 | -3/Quarantine | Identified exit to Section 7 2612 | -3/Quarantine | Entered Section 7 2613 | -3/Section 7 | Detected hypermatrix surge 2613 | -3/Section 7 | Sensed 19 artifacts in vicinity 2628 | -3/Section 7 | Found Integrated Dissipator 2628 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 2648 | -3/Section 7 | Spotted S7 Guard 2655 | -3/Section 7 | Found Core Membrane 2655 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 2686 | -3/Section 7 | Found Integrated Dissipator 2686 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 2696 | -3/Section 7 | Found Prototype Launcher 2696 | -3/Section 7 | Identified Tactical Quantum Warhead 2739 | -3/Section 7 | Found Integrated Reactor 2739 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 2836 | -3/Section 7 | Found Integrity Redistributor 2847 | -3/Section 7 | Initialized slip node 2859 | -3/Section 7 | Spotted B-99 Colossus 2885 | -3/Section 7 | Found LRC Matter Compressor 2885 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 2888 | -3/Section 7 | Found LRC Armor 2888 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 2911 | -3/Section 7 | Found Transdimensional Reconstructor 2912 | -3/Section 7 | Found Transdimensional Reconstructor 2921 | -3/Section 7 | Found Matter Drive 2969 | -3/Section 7 | Found Sigix Sheargun 2994 | -3/Section 7 | Integrated with Sigix Exoskeleton 2995 | -3/Section 7 | Sigix Warrior commented on Exoskeleton integration 3010 | -3/Section 7 | Warped through subspace to slip node 3023 | -3/Section 7 | Found Microwarp Drive 3053 | -3/Section 7 | Warped through subspace 3106 | -3/Section 7 | Spotted B-86 Titan 3115 | -3/Section 7 | Discovered new exit (range 18) 3121 | -3/Section 7 | Spotted S7 Guard 3125 | -3/Section 7 | Found Navigation Efficiency Matrix 3125 | -3/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 3132 | -3/Section 7 | Entered Research 3132 | -2/Research | Warlord forces began assault on 0b10 3132 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 3134 | -2/Research | Identified exit to Garrison 3137 | -2/Research | Emitted hypermatrix ping 3142 | -2/Research | Assembled emerged from beneath the floor 3231 | -2/Research | Discovered new exit (range 18) 3242 | -2/Research | Research machine network offline 3253 | -2/Research | Sigix Exoskeleton integrity reduced to 80% 3254 | -2/Research | Sigix Exoskeleton integrity reduced to 60% 3259 | -2/Research | Assembled emerged from beneath the floor 3292 | -2/Research | Build established: Alien-Sigix 3345 | -2/Research | Assembled emerged from beneath the floor 3347 | -2/Research | Discovered new exit (range 17) 3409 | -2/Research | Borebot progress halted 3432 | -2/Research | Identified exit to Garrison 3463 | -2/Research | Entered Garrison 3512 | -2/Garrison | Phase Generator disabled 3542 | -2/Garrison | Spotted B-90 Cyclops 3548 | -2/Garrison | Discovered new exit (range 10) 3553 | -2/Garrison | Found embedded Infiltrators 3688 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3722 | -2/Garrison | Triggered checkpoint 3767 | -2/Garrison | Triggered checkpoint 3778 | -2/Garrison | Destroyed 8 combat bots 3783 | -2/Garrison | Discovered new exit (range 18) 3816 | -2/Garrison | Used Integrity Redistributor, redistributed integrity from core (-358) 3817 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3820 | -2/Garrison | Discovered new exit (range 16) 3825 | -2/Garrison | Triggered checkpoint 3832 | -2/Garrison | Entered Research 3837 | -2/Research | Emitted hypermatrix ping 3842 | -2/Research | Assembled emerged from beneath the floor 3876 | -2/Research | Assembled emerged from beneath the floor 3921 | -2/Research | Assembled emerged from beneath the floor 3941 | -2/Research | Identified exit to Testing 4020 | -2/Research | Assembled emerged from beneath the floor 4089 | -2/Research | Entered Testing 4102 | -2/Testing | Found Prototype Processor 4107 | -2/Testing | Identified Exp. Core Analyzer 4122 | -2/Testing | Garrison activated, responded to threat 4135 | -2/Testing | Found Prototype Hackware 4144 | -2/Testing | Spotted Striker 4164 | -2/Testing | Spotted Striker 4275 | -2/Testing | Found Prototype Energy Cannon 4275 | -2/Testing | Identified Hpw. Disruptor Cannon 4358 | -2/Testing | Found Prototype Energy Cannon 4358 | -2/Testing | Identified Potential Cannon 4375 | -2/Testing | Discovered new exit (range 18) 4382 | -2/Testing | Entered Access 4382 | -1/Access | Evolved 2 slots: Utility x2 4387 | -1/Access | Emitted hypermatrix ping 4392 | -1/Access | Assembled emerged from beneath the floor 4414 | -1/Access | Identified System Mapper 4430 | -1/Access | Identified exit to Garrison 4445 | -1/Access | Garrison activated, responded to threat 4518 | -1/Access | Assembled emerged from beneath the floor 4570 | -1/Access | Assembled emerged from beneath the floor 4581 | -1/Access | Lost 5 allies 4625 | -1/Access | Energy Cycler disabled 4632 | -1/Access | First assault squad dispatched 4676 | -1/Access | Assembled emerged from beneath the floor 4680 | -1/Access | Lost 4 allies 4730 | -1/Access | Lost 4 allies 4755 | -1/Access | Assembled emerged from beneath the floor 4767 | -1/Access | Found Prototype Device 4767 | -1/Access | Identified Exp. Cloaking Device 4789 | -1/Access | Assembled emerged from beneath the floor 4818 | -1/Access | Assembled emerged from beneath the floor 4840 | -1/Access | Assembled emerged from beneath the floor 4884 | -1/Access | Lost 13 allies 4908 | -1/Access | Assembled emerged from beneath the floor 4935 | -1/Access | Discovered new exit (range 17) 4971 | -1/Access | Entered Command 4971 | -1/Command | Accompanied by 1 ally 4976 | -1/Command | Emitted hypermatrix ping 4981 | -1/Command | Assembled emerged from beneath the floor 5000 | -1/Command | Assembled emerged from beneath the floor 5031 | -1/Command | Assembled emerged from beneath the floor 5038 | -1/Command | Lost 3 allies 5053 | -1/Command | Disengaged cave seal 5074 | -1/Command | Assembled emerged from beneath the floor 5089 | -1/Command | Spotted B-99 Colossus 5099 | -1/Command | Spotted Combat Programmer 5111 | -1/Command | Met MAIN.C 5115 | -1/Command | 0b10 Conduit disabled 5150 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 5150 | -1/Command | Destroyed MAIN.C Shell 5150 | -1/Command | Spotted M Shell/Def 5150 | -1/Command | Spotted M Shell/Atk 5150 | -1/Command | Spotted M Shell/Def 5150 | -1/Command | Spotted M Shell/Atk 5150 | -1/Command | Spotted M Shell/Atk 5150 | -1/Command | Spotted M Shell/Def 5150 | -1/Command | Spotted M Shell/Atk 5150 | -1/Command | Spotted M Shell/Def 5153 | -1/Command | MAIN.C activated Command garrisons 5218 | -1/Command | Core integrity fell below 50% 5302 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 5308 | -1/Command | Destroyed MAIN.C 5311 | -1/Command | Spotted B-99 Colossus 5313 | -1/Command | Discovered new exit (range 22) 5313 | -1/Command | Discovered new exit (range 146) 5313 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 5404 | -1/Command | Found Exp. Hardlight Generator 5496 | -1/Command | Core integrity fell below 20% 5508 | -1/Command | Spotted M Guard 5534 | -1/Command | Assembled emerged from beneath the floor 5645 | -1/Command | Assembled emerged from beneath the floor 5657 | -1/Command | Phase Generator disabled 5780 | -1/Command | Assembled emerged from beneath the floor 5808 | -1/Command | Warped through subspace to slip node 5808 | -1/Command | Discovered new exit (range 4) 5809 | -1/Command | Entered Access_0 5810 | -1/Access_0 | Sensed 3 artifacts in vicinity 5810 | -1/Access_0 | Met Architect 5864 | -1/Access_0 | A6 warped into view 5892 | -1/Access_0 | Found Sigix Corpse 5899 | -1/Access_0 | Warped through subspace to slip node 5899 | -1/Access_0 | Discovered new exit (range 8) 5901 | -1/Access_0 | Used Subatomic Replicator to replicate Sigix Containment Pod 5905 | *** | Destroyed 0b10! Last Messages --------------- 05887_ Quantum Shear penetrates Analysis Chamber. 05887_ Analysis Chamber breached. 05890_ Navigation matrix triggers involuntary quantum shift. 05892_ Acquired Sigix Corpse. 05899_ Warped through subspace, drawn to slip node. 05899_ EXIT=FOUND 05899_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 05901_ Navigation matrix triggers involuntary quantum shift. 05901_ Dropped Sigix Containment Pod. 05901_ Replicated Sigix Containment Pod. 05902_ Sigix Containment Pod: "Completely unsanctioned use of that technology." 05902_ Sigix Containment Pod: "I agree." 05902_ Acquired Sigix Containment Pod. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????##################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ???????####################################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????################## #################??????? | | ??????################## #################?????? | | ???????################# X ################??????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ #################??????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 81 Energy Capacity 450 Matter Stores 425 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 4 Power Amplification 30 Additional Mass Support 20 Base Temperature (-) 200 Corruption Containment 8 Corruption Block 20 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 96 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 10 Core Analysis 8 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- Cld. Phase Gun | -3/Quarantine | Archive Exp. Thermal Shield | -3/Quarantine | Archive Imp. Lightning Gun | -3/Quarantine | Archive Adv. Matter Compressor | -3/Quarantine | Archive Hds. Centrium Wheel | -3/Quarantine | Archive Exp. Heat Sink | -3/Section 7 | Archive Adv. Kinecellerator | -3/Section 7 | Archive Enh. Flexi-carbon Leg | -3/Section 7 | Archive Adv. Gravity Neutralizer | -3/Section 7 | Archive Plasma Sword | -3/Section 7 | Archive Robot Schematics ------------------ A-15 Conveyor | -3/Section 7 | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. HERF Cannon | -3/Quarantine | Hacked Xenon Bombardment Thruster | -3/Quarantine | Hacked Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Core Reset Matrix Transdimensional Reconstructor Integrated Dissipator Core Membrane LRC Matter Compressor LRC Armor Sigix Exoskeleton Sigix Sheargun Navigation Efficiency Matrix Microwarp Drive Integrity Redistributor Matter Drive High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed VoltaicExpertSteel Manual? 0 Play Time 02:41:26 Cumulative 394.1 hours Start 2026.09.03 @ 16:15:03 End 2026.09.03 @ 19:00:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 187 Adventurer 0 Explorer 0 Win Type 3 Total 39 Types 18/1/9/2/5/1/1/0/0/2 Lore% 89 Gallery% 80 Achievement% 87 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56da5606-46a2-40de-9fcf-c0a128bbf8c4