Cogmind - Beta 16 --- EXPLORER MODE // 2026.01.29 @ 09:56:19 Player: NeoBioHazard Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (143) 715 Value Destroyed (5767) 5767 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (5132) 5132 TOTAL SCORE: 19794 Bonus ------- High Alert Combat Kills 132 Met Sigix 2000 Win 3000 Cogmind --------- Core Integrity 1472/1600 Matter 300/300 Energy 265/280 System Corruption 10% Temperature Warm (103) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (10) -- Xenon Bombardment Thruster Impulse Thruster Impulse Thruster Impulse Thruster (fused) Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY (10) ----- Advanced Cryofiber Web Seismic Detector Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Reaction Control System Reaction Control System Advanced Hacking Suite > --- WEAPON (4) ------- Micro-nuke Launcher Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (5) ---- Fission Core Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Impulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Seismic Detector Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Remote Shield Advanced Hacking Suite > --- WEAPON ----------- Micro-nuke Launcher Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Fission Core Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster [Rating: 166] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Impulse Thruster Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Heavy Proton Missile Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Slots Evolved 19 | . 1 . 2 . 2 2 . . 2 2 2 . . 2 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 8 | . . . . . . . . . 2 . . . . 2 2 . 2 Utility 8 | . 1 . 2 . 1 . . . . 2 2 . . . . . . Weapon 2 | . . . . . 1 1 . . . . . . . . . . . Parts Attached 141 | 8 3 5 5 3 19 2 . . 19 6 1 10 4 8 11 4 33 Power 19 | 1 1 1 . . 1 1 . . 5 . . . . 1 3 . 5 Engine 8 | 1 1 1 . . 1 1 . . 3 . . . . . . . . Core 3 | . . . . . . . . . 2 . . . . . 1 . . Reactor 8 | . . . . . . . . . . . . . . 1 2 . 5 Propulsion 39 | 2 . 1 1 2 2 . . . 5 . 1 2 . 4 5 3 11 Treads . | . . . . . . . . . . . . . . . . . . Leg 20 | 2 . 1 1 2 2 . . . 5 . 1 2 . 4 . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . . . . . . . . . . 5 3 11 Utility 48 | 2 2 1 4 1 8 . . . 5 5 . 4 3 1 . . 12 Device 26 | . 1 . 1 1 3 . . . 5 4 . 3 2 . . . 6 Storage 6 | 1 . . 1 . 1 . . . . 1 . 1 . 1 . . . Processor 7 | . . . 1 . 1 . . . . . . . . . . . 5 Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 8 | 1 1 1 1 . 3 . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 35 | 3 . 2 . . 8 1 . . 4 1 . 4 1 2 3 1 5 Energy Gun 17 | 3 . 2 . . 6 1 . . . 1 . 3 . . 1 . . Energy Cannon 4 | . . . . . 2 . . . . . . 1 . 1 . . . Ballistic Gun 3 | . . . . . . . . . . . . . 1 . 2 . . Ballistic Cannon 6 | . . . . . . . . . 4 . . . . 1 . 1 . Launcher 2 | . . . . . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . . . . . . . . 3 Parts Lost 32 | . . . 2 . 1 . 1 9 4 1 1 2 1 5 . 2 3 Power 8 | . . . . . . . . 2 2 . . . . 2 . 1 1 Propulsion 6 | . . . . . . . . 2 1 . . . . . . 1 2 Utility 9 | . . . 1 . 1 . 1 3 . . . 1 . 2 . . . Weapon 9 | . . . 1 . . . . 2 1 1 1 1 1 1 . . . Highest Loss Streak 9 | . . . 2 . 1 . 1 9 2 1 1 1 1 3 . 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 6 | . 4 7 9 9 9 7 8 7 2 3 5 5 9 11 1 4 4 Power 1 | . . 1 1 1 1 . 1 . . 2 2 2 2 1 . 2 1 Propulsion 1 | . . . 1 2 3 3 3 2 . . . . 1 2 . 1 3 Utility 2 | . 2 3 2 3 2 2 2 1 . . 2 2 4 4 . . . Weapon 1 | . 1 2 4 2 2 2 2 1 . 1 1 1 2 2 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 10 | . 1 . 1 . 1 . . 4 . . . . . 3 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 4 | . . . 1 . . . . 2 . . . . . 1 . . . Weapon 6 | . 1 . . . 1 . . 2 . . . . . 2 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 98 100 92 94 95 91 85 72 60 89 84 82 99 94 23 39 58 Engine 8 | . 12 12 10 10 8 14 14 11 5 5 5 5 5 3 . . . Core 1 | . . . . . . . . . 4 5 5 5 5 2 2 . . Leg 17 | . 25 25 20 20 16 14 14 10 23 22 20 20 20 25 . . . Flight 1 | . . . . . . . . . . . . . . . 12 19 21 Device 17 | . 10 12 20 27 18 14 7 6 8 35 40 37 42 33 . . 6 Storage 6 | . 12 12 10 10 8 7 7 6 . . . 1 5 3 . . . Processor 2 | . . . 5 . 3 7 7 6 . . . . . . . . 8 Protection 7 | . 12 12 10 10 14 7 7 5 . . . . 2 3 . . . Energy Gun 13 | . 25 25 16 17 12 27 28 25 . 2 5 7 11 8 2 4 . Energy Cannon 2 | . . . . . 11 . . . . . . 1 5 3 . . . Ballistic Cannon 3 | . . . . . . . . . 17 15 9 3 . 3 . 2 . Peak Build Rating 166 | 7 8 12 15 14 35 42 42 39 60 84 82 105 105 137 82 111 166 Average Rating 44 | 5 7 9 13 13 24 41 39 33 41 72 80 81 102 123 58 100 133 On Entrance 42 | . 7 8 12 12 14 35 42 39 . 60 80 78 105 103 3 78 89 Avg Prop Armor Cover (%) 2 | . . . . . . . . . 2 . . . . . . . . Naked Turns 32 | . . . . . . . . 7 13 . . . . 12 . . . Heaviest Build 92 | 20 21 27 32 31 51 54 54 51 53 56 49 67 71 92 46 59 69 Greatest Support 147 | 20 20 20 20 20 23 23 23 23 70 70 71 76 76 147 50 63 78 Greatest Overweight (x) 6 | 6 1 1 1 1 2 2 2 2 1 . . . . 1 . . . Average Overweight (x) . | . . 1 1 1 1 2 2 1 . . . . . . . . . Largest Inventory Capacity 25 | 10 10 10 10 10 10 10 10 10 5 25 5 10 10 15 5 5 5 Average Capacity 8 | 8 10 10 10 10 10 10 10 9 5 5 5 6 10 14 5 5 5 Most Carried 15 | 1 6 10 10 10 10 9 9 9 4 5 5 9 10 15 4 5 5 Average Carried 6 | . 4 7 9 9 9 8 9 8 2 3 5 5 9 13 1 4 4 Final Capacity 10 | 10 10 10 10 10 10 10 10 5 5 5 5 10 10 5 5 5 5 Final Carried 10 | 1 6 10 10 10 10 9 9 . 3 5 5 9 10 5 4 5 5 Class Distribution -------------------- 36% | Hacker-Gunner 35% | Hacker-Mutant 8% | Hacker-Sprinter 7% | Scavenger-Tank 6% | Scavenger-Gunner 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Scavenger-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Matter Collected 3091 | 176 134 50 50 50 200 30 . 100 609 419 . 445 30 107 166 68 457 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5471 | . 498 219 250 282 1147 . 71 318 400 847 . 228 191 214 92 206 508 Parts 263 | . 31 17 11 15 42 . 1 4 25 43 . 8 3 11 7 6 39 Haulers Intercepted 3 | . 1 . . . . . . . . 2 . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Combat Hostiles Destroyed 113 | . 12 2 6 9 22 . 3 6 12 15 . 3 3 3 3 2 12 Melee 8 | . . . . . . . . . . . . . . . . . 8 Guns 57 | . 12 2 5 8 9 . 3 4 . 3 . 2 3 1 3 2 . Cannons 33 | . . . . . 12 . . . 12 7 . . . 2 . . . AOE 9 | . . . . . . . . . . 5 . . . . . . 4 Classes Destroyed 14 | . 4 3 1 . 1 . . . 4 . . . . . . 1 . Worker 6 | . . 1 . . . . . . . 5 . . . . . . . Builder 8 | . . . . . . . . . 2 6 . . . . . . . Hauler 3 | . 1 . . . . . . . . 2 . . . . . . . Recycler 2 | . . 1 . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . 1 . Watcher 9 | . 3 . 1 . 4 . . . . 1 . . . . . . . Swarmer 27 | . 4 . 1 3 . . 3 1 . 4 . . 1 . 3 . 7 Grunt 50 | . 8 . 3 4 12 . . 3 4 9 . 3 1 . . 2 1 Brawler 2 | . . . . . 1 . . . 1 . . . . . . . . Duelist 6 | . . . 1 2 2 . . 1 . . . . . . . . . Sentry 13 | . . 2 1 . 7 . . 1 1 . . . 1 . . . . Hunter 6 | . . . . . . . . . 4 . . . . 2 . . . Programmer 9 | . . . . . . . . . 2 2 . . . 1 . . 4 Best Kill Streak 14 | . 3 2 3 4 3 . 3 6 6 14 . 1 3 2 3 2 5 Combat Bots Only 6 | . 3 2 3 4 3 . 3 6 4 6 . 2 3 2 3 2 5 Max Kills in Single Turn 7 | . 1 1 1 1 1 . 1 2 2 7 . 1 1 1 1 1 2 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . Exploded 4 | . . . . . . . . . . 4 . . . . . . 2 Melee 2 | . . . . . . . . . . . . . . . . . 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Hostile Shots Fired 764 | . 34 12 29 30 63 . 8 72 113 50 14 26 16 64 43 46 144 Missed 263 | . 9 2 13 7 11 . 4 10 35 15 7 12 5 21 25 17 70 Hits 501 | . 25 10 16 23 52 . 4 62 78 35 7 14 11 43 18 29 74 Melee 24 | . . . 2 5 . . . 17 . . . . . . . . . Projectile 477 | . 25 10 14 18 52 . 4 45 78 35 7 14 11 43 18 29 74 AOE 1 | . . . . . . . . . 1 . . . . . . . . Critical Strikes 21 | . . . . 1 2 . . 3 . 1 . 2 . 3 2 2 5 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . Damage Taken 6319 | . 206 94 130 224 494 . 38 870 897 470 97 169 120 713 256 504 1037 Core 911 | . 23 19 . 54 65 . . 196 97 98 17 . 9 79 55 71 128 Absorbed by Shields 39 | . . . . . . . . . . . . . . . . 15 24 Ignored by Resistances 3750 | . 137 56 84 139 298 . 24 493 528 273 57 103 74 410 148 302 624 Core Remaining (%) 89 | 100 . 83 . 86 88 . . 72 88 90 . . 97 93 . 91 92 Volleys Fired 253 | . 40 6 25 19 50 . 3 15 31 23 . 11 7 9 4 6 4 Largest 4 | . 2 2 2 2 3 . 4 4 4 4 . 3 4 4 1 3 3 Hottest 322 | . 80 96 112 96 206 . 244 244 160 185 . 234 322 318 65 153 153 Shots Fired 682 | . 80 12 43 33 150 . 12 47 107 87 . 25 21 36 4 17 8 Gun 384 | . 80 12 43 33 70 . 12 47 . 18 . 14 14 18 4 15 4 Cannon 296 | . . . . . 80 . . . 107 69 . 11 7 18 . 2 2 Launcher 2 | . . . . . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 208 | . . . . . . . . . 107 69 . 8 . 9 . 11 4 Thermal 422 | . 80 12 43 33 150 . 12 47 . . . 3 12 18 4 6 2 Explosive 2 | . . . . . . . . . . . . . . . . . 2 Electromagnetic 50 | . . . . . . . . . . 18 . 14 9 9 . . . Robot Hit Streak 60 | . 22 9 17 18 60 . 3 18 14 44 . 24 11 11 8 24 3 Robot Miss Streak 3 | . 1 1 2 1 1 . 2 2 3 1 . . 3 2 . . 1 Penetration Max 1 | . . . . . . . . . 1 1 . . . . . . . Secondary Targets 7 | . . 1 . 1 . . . 4 . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 . . . . . . . 1 . Shots Hit Robots 544 | . 67 9 37 26 123 . 6 38 69 61 . 22 13 28 4 16 25 Core Hits 248 | . 32 6 10 15 47 . 3 16 29 40 . 8 7 10 3 10 12 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 44 | . . . 3 4 5 . 1 4 15 6 . . 1 2 . 1 2 Burn 17 | . . . 3 4 5 . 1 4 . . . . . . . . . Blast 24 | . . . . . . . . . 15 6 . . . 2 . 1 . Corrupt 1 | . . . . . . . . . . . . . 1 . . . . Impale 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 34 | . . . . . . . . . . . . . . . . . 34 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 34 | . . . . . . . . . . . . . . . . . 34 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 Follow-up Attacks 6 | . . . . . . . . . . . . . . . . . 6 Damage Inflicted 15026 | . 762 103 556 362 2601 . 129 778 1820 3711 . 588 321 728 124 425 2018 Guns 5690 | . 762 103 556 362 1087 . 129 776 . 379 . 332 288 371 124 361 60 Cannons 5596 | . . . . . 1514 . . . 1820 1528 . 256 33 344 . 64 37 Explosions 2313 | . . . . . . . . . . 1804 . . . . . . 509 Melee 1412 | . . . . . . . . . . . . . . . . . 1412 Ramming 15 | . . . . . . . . 2 . . . . . 13 . . . Kinetic 4046 | . . . . . . . . . 1820 1528 . 218 . 173 . 239 68 Thermal 8142 | . 762 103 556 362 2601 . 129 776 . 1804 . 51 288 371 124 186 29 Explosive 509 | . . . . . . . . . . . . . . . . . 509 Electromagnetic 902 | . . . . . . . . . . 379 . 319 33 171 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 1412 | . . . . . . . . . . . . . . . . . 1412 Highest Corruption 10 | . . . . . . . . 2 2 . . . . 1 . 1 10 Average Corruption 3 | . . . . . . . . 2 1 . . . . 1 . 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . . . 9 . . . . . . . 10 Message Errors 7 | . . . . . . . . . 4 . . . . . . . 3 Matter Fused 1 | . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . . 3 . . . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . 1 . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 1 . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 901 | . . . . . 30 . . . 14 577 . 20 . 2 . . 258 Projectiles 66 | . . . . . 30 . . . 14 . . 20 . 2 . . . Explosions 635 | . . . . . . . . . . 577 . . . . . . 58 Melee 200 | . . . . . . . . . . . . . . . . . 200 Knockbacks 26 | . . . . . . . . . 9 12 . 3 . 1 . 1 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . . 8 12 . 3 . 1 . 1 . Secondary 1 | . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 50 | . . . . . . . . 1 . 49 . . . . . . . Shots 1 | . . . . . . . . . . 1 . . . . . . . Rammed 1 | . . . . . . . . 1 . . . . . . . . . Targets Rammed 2 | . . . . . . . . 1 . . . . . 1 . . . Kicked 1 | . . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 1037 | . 192 15 6 . 345 . 445 1037 575 . . . . . 48 . 179 Average Temperature 150 | . 43 9 3 . 105 . 214 557 268 . . . . . 12 . 60 Received Heat Transfer 1731 | . 129 36 42 87 432 . . 351 126 228 18 48 42 45 . 84 63 Effects 37 | . . . . . 2 . 1 21 13 . . . . . . . . Shutdowns 9 | . . . . . . . 1 4 4 . . . . . . . . Energy Bleed 3 | . . . . . 2 . . 1 . . . . . . . . . Interference 6 | . . . . . . . . 6 . . . . . . . . . Matter Decay 4 | . . . . . . . . 3 1 . . . . . . . . Short Circuit 4 | . . . . . . . . 2 2 . . . . . . . . Damage (minor) 4 | . . . . . . . . 2 2 . . . . . . . . Damage (major) 7 | . . . . . . . . 3 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . 1 1 1 . . 2 . . . . . . . . . Combat Hostiles 5 | . . . 1 1 1 . . 2 . . . . . . . . . Parts Melted 29 | . . . 5 4 14 . . 5 . 1 . . . . . . . Heat Transferred 14326 | . 1675 237 1591 1174 5032 . 296 1702 . 1250 . 74 407 481 148 222 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Maximum Alert Level 2 | . . . . . . . . . . 2 . . . . . . 2 Low Security (%) 95 | 100 100 100 100 100 100 100 . . 100 73 100 . . 100 100 100 53 Level 1 2 | . . . . . . . . . . 9 . . . . . . 28 Level 2 2 | . . . . . . . . . . 17 . . . . . . 17 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 629 | . 85 41 85 140 76 . . . 129 466 158 . . 34 90 70 629 Initial 158 | . . . . 8 25 . . . 12 2 158 . . . . 18 . Average 38 | . 13 4 25 18 15 . . . 21 126 111 . . 4 33 20 239 Influence Increases 4244 | . 360 51 187 220 719 . 70 160 363 677 . 110 60 125 90 105 947 Destroy 0b10 Robot/C 2260 | . 240 40 120 180 440 . 60 120 240 300 . 60 60 60 60 40 240 Destroy 0b10 Robot/NC 150 | . 20 10 5 . 20 . . . 15 75 . . . . . 5 . Destroy Leader 504 | . 58 . 32 40 128 . 10 10 70 56 . 20 . 20 . 10 50 Successful Hack 80 | . 12 . . . 27 . . . . . . . . 18 . 5 18 Select Force Hacks 60 | . 30 . . . 30 . . . . . . . . . . . . Disable Machine 56 | . . . . . . . . . 4 48 . . . 4 . . . Destroy Structure 294 | . . 1 . . 14 . . . 19 168 . . . 8 . . 84 Partial Spotted 75 | . . . . . . . . . . . . . . . . . 75 Lose Combat Pursuer 765 | . . . 30 . 60 . . 30 15 30 . 30 . 15 30 45 480 Influence Decreases 3615 | . 360 51 155 157 814 . 70 135 381 243 383 168 60 125 45 150 318 Entered New Map 453 | . . . . 24 70 . . . 13 5 283 31 . . . 27 . Time Decay 2896 | . 360 51 135 133 722 . 60 45 328 228 90 127 60 101 45 123 288 Lost Part 254 | . . . 20 . 10 . 10 90 40 10 10 10 . 24 . . 30 Purge Threat 12 | . . . . . 12 . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 2 . 3 . . 1 4 3 . . . 1 1 3 5 Investigation 5 | . 1 . . . 1 . . . . . . . . . . 2 1 Extermination 7 | . . . . . . . . . 2 1 . . . . . 1 3 Reinforcement 11 | . . . 2 . 2 . . . 2 2 . . . 1 1 . 1 Assault 1 | . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Distress Signals 5 | . . . 1 . 1 . . . 1 . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 216 | . 15 2 10 9 31 . 3 14 15 21 1 6 3 6 10 21 49 Peak Tracking Total 16 | . 3 2 5 3 4 . 3 13 4 4 1 2 3 4 4 16 12 Tactical Retreats 24 | . . . 1 . 3 . . 1 1 2 . 2 . 1 1 1 11 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Traps Triggered 10 | . 2 . . . . . . . 2 . . . . 1 . 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Machines Disabled 14 | . . . . . . . . . 1 12 . . . 1 . . . Max in Single Turn 6 | . . . . . . . . . 1 6 . . . 1 . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Machines Accessed 22 | . 6 . . 1 4 . . . 2 . . 2 . 1 . 5 1 Terminals 14 | . 5 . . . 3 . . . . . . . . 1 . 4 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 . . . . . . 1 . Total Hacks 59 | . 21 . . 1 14 . . . 3 . . 7 . 2 . 9 2 Successful 37 | . 14 . . 1 9 . . . 2 . . 7 . 1 . 2 1 Failed 22 | . 7 . . . 5 . . . 1 . . . . 1 . 7 1 Catastrophic 5 | . . . . . . . . . . . . . . . . 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 27 | . 12 . . . 10 . . . . . . . . . . 5 . Terminals 44 | . 20 . . . 13 . . . . . . . . 2 . 7 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 3 . . . . . . 2 . Terminal Hacks 25 | . 8 . . 1 5 . . . . . . 7 . 1 . 2 1 Record 7 | . . . . . . . . . . . . 6 . . . 1 . Robot Analysis 3 | . 2 . . . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . 2 . . . 1 . . . . . . . . 1 . . . Open Door 4 | . . . . 1 . . . . . . . 1 . . . 1 1 Unreport Threat 3 | . 1 . . . 2 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . . . . . . . Seal Access 2 | . . . . . . . . . 2 . . . . . . . . Unauthorized Hacks 10 | . 6 . . . 4 . . . . . . . . . . . . Terminals 8 | . 5 . . . 3 . . . . . . . . . . . . Skim 8 | . 5 . . . 3 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . . . 3 . . . . . . . . 1 . 4 1 Full Trace Events 2 | . . . . . . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Active Infowar (turns) 284 | . . . . . . . . . . . . . . . . . 284 Seismic 284 | . . . . . . . . . . . . . . . . . 284 Robot Analysis Total 3 | . 2 . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . 2 . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Turns Passed 8670 | 66 1183 324 281 610 1684 196 889 107 928 386 139 580 154 319 123 250 451 Spaces Moved 5257 | 40 461 155 101 290 608 75 336 29 607 225 94 445 105 192 264 246 984 Core 71 | 13 . . . . . . . 10 23 . . . . 25 . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 3692 | 27 461 155 101 290 608 75 336 19 584 225 94 445 105 167 . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1494 | . . . . . . . . . . . . . . . 264 246 984 Fastest Speed 22 | 50 120 190 190 190 190 260 260 50 50 115 115 112 112 50 30 26 22 Average Speed 130 | 134 174 190 190 190 234 260 260 187 125 115 115 114 112 111 35 31 27 Slowest Speed 350 | 350 190 190 190 190 260 260 260 260 189 115 115 115 112 187 42 34 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . . . . 2 7 6 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 83 41 18 73 60 3 50 6 16 10 2 61 14 7 8 27 40 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 3 | . 1 . . 1 1 . . . . . . . . . . . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 4 | . . . . 1 . . . . . . . 3 . . . . . Spaces Dug 13 | . . . . . . . . . . 3 . . . . . . 10 Terrain Destroyed 182 | . . . . . 7 . . . 25 106 . 2 . 4 . . 38 Melee 10 | . . . . . . . . . . . . . . . . . 10 Projectile 60 | . . . . . 7 . . . 25 22 . 2 . 4 . . . AOE 112 | . . . . . . . . . . 84 . . . . . . 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Qua Acc Total 6435 | 48 757 173 149 315 758 77 345 50 690 293 125 487 126 273 282 399 1088 Wait 679 | . 248 5 16 2 55 . 7 2 31 39 30 20 6 50 3 138 27 Move 5212 | 39 460 154 100 289 607 74 335 28 606 224 93 444 104 191 259 233 972 Hop 12 | . . . . . . . . . . . . . . . 2 5 5 Pick Up 24 | 1 5 1 1 . 5 . . . 2 . . 1 1 4 2 1 . Fast Attach 88 | 7 . . . 1 10 . . . 17 5 . 5 2 6 7 3 25 Attach 19 | . 1 . 2 2 1 2 . . 1 . . 1 . 1 3 1 4 Detach 7 | . . . . . . . . . . 1 . . 1 . 1 1 3 Swap 49 | 1 2 5 3 2 9 1 . . 2 1 1 5 2 5 1 1 8 Drop 55 | . 1 2 2 . 21 . . 4 . . 1 . 3 6 . 3 12 Fire 253 | . 40 6 25 19 50 . 3 15 31 23 . 11 7 9 4 6 4 Melee 24 | . . . . . . . . . . . . . . . . . 24 Ram 1 | . . . . . . . . 1 . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . 7 4 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x2 / Tes) -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 37 | -11/Scrapyard | Identified exit to Materials 37 | -11/Scrapyard | Discovered exit to Materials (range 16) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Utility x1 160 | -10/Materials | Identified exit to Materials 160 | -10/Materials | Discovered exit to Materials (range 16) 303 | -10/Materials | Build established: Hacker-Mutant 437 | -10/Materials | Discovered exit to Materials (range 8) 513 | -10/Materials | Identified exit to Mines 513 | -10/Materials | Discovered exit to Mines (range 6) 707 | -10/Materials | Discovered exit to Materials (range 16) 834 | -10/Materials | Discovered exit to Mines (range 15) 968 | -10/Materials | Learned location of 2 exits from Subcaves 1080 | -10/Materials | Loaded intel: 1 repair station location 1120 | -10/Materials | Identified exit to Subcaves 1171 | -10/Materials | Loaded intel: 8 trap records 1250 | -10/Materials | Entered Mines 1253 | -10/Mines | Met a Derelict bent on vengeance 1574 | -10/Mines | Entered Materials 1574 | -9/Materials | Evolved 2 slots: Utility x2 1575 | -9/Materials | Identified exit to Materials 1826 | -9/Materials | Identified exit to Mines 1826 | -9/Materials | Discovered exit to Mines (range 16) 1855 | -9/Materials | Entered Mines 1902 | -9/Mines | Found the Drone Emporium 1930 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2373 | -9/Mines | Learned location of Zion (-6) 2423 | -9/Mines | Discovered exit to Materials (range 7) 2440 | -9/Mines | Learned location of 1 exit from Materials 2465 | -9/Mines | Entered Materials 2465 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2466 | -8/Materials | Identified exit to Factory 2812 | -8/Materials | Build established: Scavenger-Tank 3405 | -8/Materials | Discovered exit to Factory (range 9) 3806 | -8/Materials | Build established: Hacker-Gunner 4149 | -8/Materials | Entered Factory 4149 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4208 | -7/Factory | Identified exit to Lower Caves 4208 | -7/Factory | Discovered exit to Lower Caves (range 10) 4345 | -7/Factory | Entered Lower Caves 5174 | -7/Lower Caves | Identified exit to Lower Caves 5174 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 5234 | -7/Lower Caves | Entered another Lower Caves area 5255 | -7/Lower Caves | Identified exit to Factory 5255 | -7/Lower Caves | Discovered exit to Factory (range 9) 5269 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5334 | -7/Lower Caves | Released all parts (3) 5341 | -7/Lower Caves | Entered Factory 5341 | -6/Factory | Evolved 2 slots: Propulsion x2 5365 | -6/Factory | Lost 9 parts (2p2n3u2w) 6204 | -6/Factory | Identified exit to Factory 6204 | -6/Factory | Discovered exit to Factory (range 15) 6269 | -6/Factory | Entered another Factory area 6269 | -5/Factory | Evolved 2 slots: Utility x2 6270 | -5/Factory | Identified exit to Upper Caves 6642 | -5/Factory | Identified exit to Factory 6642 | -5/Factory | Discovered exit to Factory (range 8) 6655 | -5/Factory | Entered another Factory area 6655 | -4/Factory | Evolved 2 slots: Utility x2 6739 | -4/Factory | Identified exit to Upper Caves 6739 | -4/Factory | Discovered exit to Upper Caves (range 15) 6794 | -4/Factory | Entered Upper Caves 7075 | -4/Upper Caves | Build established: Hacker-Mutant 7136 | -4/Upper Caves | Identified exit to Upper Caves 7212 | -4/Upper Caves | Entered an active Warlord outpost 7231 | -4/Upper Caves | Learned 8 Research zone layouts 7231 | -4/Upper Caves | Learned Factory security intel 7231 | -4/Upper Caves | Learned Factory terminal intel 7374 | -4/Upper Caves | Entered another Upper Caves area 7404 | -4/Upper Caves | Identified exit to Research 7404 | -4/Upper Caves | Discovered exit to Research (range 15) 7431 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7528 | -4/Upper Caves | Entered Research 7528 | -3/Research | Evolved 2 slots: Propulsion x2 7529 | -3/Research | Identified exit to Testing 7529 | -3/Research | Identified exit to Research 7574 | -3/Research | Build established: Scavenger-Gunner 7835 | -3/Research | Released all parts (18) 7839 | -3/Research | Discovered exit to Research (range 16) 7847 | -3/Research | Entered another Research area 7847 | -2/Research | Evolved 2 slots: Propulsion x2 7863 | -2/Research | Lost 3 parts (1p1u1w) 7968 | -2/Research | Identified exit to Quarantine 7968 | -2/Research | Discovered exit to Quarantine (range 7) 7970 | -2/Research | Entered Quarantine 8058 | -2/Quarantine | Met incapacitated Sigix Warrior 8058 | -2/Quarantine | Lockdown squad dispatched 8059 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 8060 | -2/Quarantine | Unlocked Sigix quarantine chamber 8185 | -2/Quarantine | Spotted Lightning 8192 | -2/Quarantine | Spotted Lightning 8194 | -2/Quarantine | Spotted Lightning 8216 | -2/Quarantine | Identified exit to Access 8216 | -2/Quarantine | Discovered exit to Access (range 12) 8220 | -2/Quarantine | Entered Access 8220 | -1/Access | Evolved 2 slots: Propulsion x2 8343 | -1/Access | Spotted B-99 Colossus 8365 | -1/Access | Spotted B-99 Colossus 8503 | -1/Access | Build established: Hacker-Sprinter 8584 | -1/Access | System corruption reached 10% 8670 | -1/Access | Identified exit to Surface 8670 | -1/Access | Discovered exit to Surface (range 6) 8671 | *** | Escaped! Last Messages --------------- 08635_ Acquired 63 matter. 08636_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08637_ O-32 Director uses terminal to summon reinforcements. 08637_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A007. 08637_ O-32 Director locks terminal. 08642_ R-10 Processor collects Adv. Remote Datajack. 08643_ K-01 Serf cleans the Terminal. 08656_ W-44 Eye distress signal alerts nearby ally. 08659_ Destroyed Hvy. Laser. 08659_ Enh. Force Lance follow-up attack on G-73 Enforcer. 08661_ System corrupted: Component data lost. 08665_ Enh. Force Lance follow-up attack on G-73 Enforcer. 08665_ G-73 Enforcer destroyed. 08669_ Acquired 13 matter. 08670_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08670_ The Access Shell folds into the floor. 08670_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | ??????????????????????# # ###########????? | | ??????????????????????# # # "" ????? | | ??????????????????????######## # "" ?????? | | ??????????????????????# # """"""?? ?## | | ??????????????????????# # """""" # | | ??????????????????????# / "" # | | ??????????????????????+ # "" # | | ??????????????????????# # # | | ??????????????????????# # # | | ??????????????????????# ###### # # | | ???????????????????# ?????# # ! # | | ???????????????????# ??????# # # | | ???????????????????# ??????# ############### | | ???????????????????# ???????# #?????????????# | | ???????????????????# ? ????????# ############### | | ???????????????????? ???????????# + | | ????????????????????????????????# ################ | | ????????????????????????????????# #????????# | | ????????????????????????????????# #????????# | | ??######?######?????????????????# #????????# | | ### #?# ##???#""""""""""#?# #????????# | | #?# " "#???# #?# ????? | | " #?# #????# #?###???? #### | | ### #?# #????# #??????????# | | ??## ##?## ##????# "" #??????????# | | ???# #???# #?????# "@ #??????????### "" | | ???# #???# #?????# #????????????# "" | | ???# #???# #?????# #????????????# "Y | | ???# #???# ##????# #????????????# "" | | ???# #???# "#???## ##???????????# "" | | #### ##### ##???# #????######## | | #????##"" ##????# | | #?????#"" #?????# | | #?????#"" #?????# ###+"+##### | | "" "" #?????#T #?????# # | | ""T"" #?????#"" #?????# # | | """ #?????#"" !% #?????# # | | #######"" ####### # | | ! A / [ | | # | | ##############+####################+#+############ | | ???????????? ???????????????# ##?????? | | ####?????? #??????????????# #?????? | | #????# #??????????????# """ !##?????? | | #????# #??????????????# ""T"" #??????? | | #????# * #??????????????# "" "" #??????? | | ! #????# #??????????????# #??????? | | #????# #??????????????# #??????? | | #????# #??????????????# #??????? | | #????# #??????????????#####/#####??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 45 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Phase Shifting 5 Evasion (%) 71 Targeting Accuracy 8 Melee Accuracy 40 Recoil Reduction 6 Particle Charging 15 Kinecelleration 30 Offensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirectedNetworkedInsulator Manual? 0 Play Time 01:04:51 Cumulative 165.9 hours Start 2026.01.29 @ 08:44:29 End 2026.01.29 @ 09:56:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 302 Rogue 216 Adventurer 15 Explorer 71 Win Type 0 Total 9 Types 9/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4789e0eb-24dd-4b55-bba6-7455c1b5d128