Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 11:54:27 Player: Cruelcumber Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (2200) 2200 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (648) 648 TOTAL SCORE: 7563 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 248 Met Imprinter 300 Was Imprinted 300 Friendly Fire -249 Cogmind --------- Core Integrity 0/1000 Matter 129/300 Energy 87/150 System Corruption 1% Temperature Critical (673) Movement Walking (186) Ox1 Location -5/Extension Parts ------- > --- POWER (2) -------- Neutrino Core Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg VSS Leg Armored Leg > --- UTILITY (7) ------ Large Storage Unit Weight Redist. System Improved Signal Interpreter 0b10 Decoder Chip [Generic] Focal Shield > --- WEAPON (4) ------- Wave Gun Coil Gun > --- INVENTORY (15) --- Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Compact Matter Pod (150) Point Defense System Z-Drone Bay (2/2) Bomb Factory No. 2 Mini Grenade Launcher Improved Plasma Cutter Makeshift Axe Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Improved Signal Interpreter 0b10 Decoder Chip [Generic] Improved Particle Charger Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Wave Gun Cooled Particle Cannon Coil Gun Improved Plasma Cutter > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Compact Matter Pod Point Defense System Z-Drone Bay Bomb Factory No. 2 Enhanced Gauss Cannon Mini Grenade Launcher Makeshift Axe [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Light Armor Plating Weapon Makeshift Axe Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Slots Evolved 10 | . . . 2 . . . 6 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . Utility 5 | . . . 1 . . . 3 1 . Weapon 2 | . . . . . . . 1 1 . Parts Attached 72 | 7 5 3 14 1 . 7 12 16 7 Power 13 | 1 1 1 . . . 2 1 5 2 Engine 7 | 1 1 1 . . . 1 1 2 . Core 6 | . . . . . . 1 . 3 2 Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 1 8 . . 1 5 5 2 Treads . | . . . . . . . . . . Leg 24 | 2 . 1 8 . . 1 5 5 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 2 2 . 2 1 . 1 3 4 1 Device 5 | 1 . . 1 1 . . . 2 . Storage 3 | 1 2 . . . . . . . . Processor 4 | . . . . . . . 3 1 . Hackware . | . . . . . . . . . . Protection 4 | . . . 1 . . 1 . 1 1 Artifact . | . . . . . . . . . . Weapon 19 | 2 2 1 4 . . 3 3 2 2 Energy Gun 5 | 1 . . 3 . . . . . 1 Energy Cannon 3 | . . . . . . . 2 1 . Ballistic Gun 5 | 1 1 . . . . 2 1 . . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 3 | . 1 1 . . . 1 . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . 1 . . Parts Lost 22 | . . . 3 . . 2 1 8 8 Power 4 | . . . . . . . . 3 1 Propulsion 6 | . . . 1 . . 1 . 2 2 Utility 6 | . . . 1 . . 1 . 2 2 Weapon 6 | . . . 1 . . . 1 1 3 Highest Loss Streak 8 | . . . 1 . . 2 1 8 6 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 2 7 9 13 15 14 13 9 12 13 Power 1 | . 1 1 1 1 1 1 1 1 2 Propulsion 3 | 1 3 3 4 5 3 2 2 2 3 Utility 3 | . . 2 3 4 4 4 2 3 4 Weapon 3 | . 2 2 4 5 4 5 3 4 2 Tool/Special . | . . . . . . . . . . Unused Backups 19 | 1 1 3 1 . 5 2 2 . 4 Power 2 | . 1 . . . . 1 . . . Propulsion 5 | 1 . 2 . . 2 . . . . Utility 6 | . . . . . 1 1 . . 4 Weapon 6 | . . 1 1 . 2 . 2 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 98 100 100 99 98 94 93 Engine 10 | . 14 14 11 11 11 10 7 7 1 Core 1 | . . . . . . . 5 2 8 Leg 29 | . 28 28 32 33 33 32 25 22 21 Device 16 | . 14 14 15 18 22 13 13 13 13 Storage 10 | . 14 14 11 11 11 11 6 5 5 Processor 4 | . . . . . . . 19 16 12 Protection 2 | . . . 5 4 . 7 . 2 3 Energy Gun 9 | . 13 13 13 11 11 7 2 . 3 Energy Cannon 1 | . . . . . . . . 12 5 Ballistic Gun 5 | . 14 14 . . . 7 11 2 4 Slashing Weapon 5 | . . . 6 11 11 5 3 3 3 Peak Build Rating 80 | 7 8 8 18 26 28 33 63 74 80 Average Rating 31 | 4 7 8 16 23 27 26 52 66 71 On Entrance 25 | . 7 8 8 18 26 28 33 63 64 Naked Turns . | . . . . . . . . . . Heaviest Build 77 | 12 29 21 34 34 32 46 61 72 77 Greatest Support 69 | 20 20 20 39 39 39 44 65 68 69 Greatest Overweight (x) 1 | 1 1 1 1 . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 14 15 15 15 15 15 15 Most Carried 15 | 4 10 10 15 15 15 15 15 15 15 Average Carried 12 | 3 7 9 13 15 14 14 10 13 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Final Carried 15 | 4 10 10 15 15 15 14 15 15 14 Class Distribution -------------------- 58% | Mutant 17% | Scavenger-Mutant 10% | Scavenger-Assassin 5% | Scavenger-Tank 4% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Matter Collected 1958 | 236 141 41 299 . 20 196 96 406 523 Remotely . | . . . . . . . . . . Salvage Created 2771 | 25 311 112 800 . . 144 96 516 767 Parts 120 | 3 17 6 35 . . 8 5 23 23 Haulers Intercepted 3 | . 2 . 1 . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . . Prevented 6 | . . . . . . 6 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Combat Hostiles Destroyed 52 | . 4 5 14 . . 6 2 11 10 Melee 12 | . . . 10 . . 2 . . . Guns 9 | . 1 2 1 . . . 2 . 3 Cannons 11 | . . . . . . . . 5 6 AOE 17 | . 3 3 3 . . 4 . 4 . Classes Destroyed 11 | 1 4 . 4 . . . . 2 . Builder 2 | . . . 1 . . . . 1 . Tunneler 1 | 1 . . . . . . . . . Hauler 3 | . 2 . 1 . . . . . . Recycler 5 | . 2 . 2 . . . . . 1 Watcher 3 | . . . 1 . . . . 1 1 Swarmer 17 | . 3 3 3 . . 4 . 4 . Grunt 25 | . 1 2 7 . . 2 2 3 8 Brawler 1 | . . . 1 . . . . . . Sentry 5 | . . . 3 . . . . . 2 Hunter 2 | . . . . . . . . 2 . Programmer 2 | . . . . . . . . 2 . Thug 1 | . . . . . . . . . 1 Best Kill Streak 4 | 1 4 3 3 . . 2 1 4 4 Combat Bots Only 4 | . 3 3 2 . . 2 1 4 3 Max Kills in Single Turn 2 | 1 2 2 2 . . 1 1 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 1 . . 1 . 2 . Melee 1 | . . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Hostile Shots Fired 353 | . 11 18 55 . . 41 10 129 89 Missed 97 | . 1 5 17 . . 18 4 27 25 Hits 256 | . 10 13 38 . . 23 6 102 64 Melee 1 | . . . 1 . . . . . . Projectile 255 | . 10 13 37 . . 23 6 102 64 Critical Strikes 9 | . . . 3 . . 2 . 2 2 Part Disruptions 1 | . . . . . . 1 . . . Damage Taken 5128 | . 117 192 456 . . 528 116 1617 2102 Core 1353 | . . 39 44 . . 80 19 196 975 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 259 | . . . . . . . . 254 5 Core Remaining (%) 87 | 100 . 84 . . . 69 97 . . Volleys Fired 117 | 5 18 9 12 . . 11 5 25 32 Largest 4 | 2 2 2 2 . . 2 3 3 4 Hottest 188 | 70 70 70 112 . . 57 113 150 188 Shots Fired 262 | 10 34 16 19 . . 13 13 66 91 Gun 140 | 10 32 14 15 . . 4 13 . 52 Cannon 100 | . . . . . . . . 62 38 Launcher 21 | . 2 2 4 . . 9 . 4 . Special 1 | . . . . . . . . . 1 Kinetic 99 | 5 16 7 3 . . 4 12 2 50 Thermal 142 | 5 16 7 12 . . . 1 60 41 Explosive 21 | . 2 2 4 . . 9 . 4 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | 2 6 9 12 . . 1 5 6 10 Robot Miss Streak 4 | 3 1 2 2 . . 3 3 4 4 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 180 | 5 25 12 36 . . 5 10 36 51 Core Hits 103 | 2 15 7 19 . . 9 7 20 24 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | 1 . . . . . . . . . Critical Strikes 17 | 2 1 1 3 . . . 1 1 8 Burn 6 | 1 1 1 1 . . . 1 . 1 Meltdown 1 | . . . . . . . . 1 . Destroy 1 | 1 . . . . . . . . . Blast 7 | . . . . . . . . . 7 Sever 2 | . . . 2 . . . . . . Melee Attacks 75 | . . . 37 . 1 7 17 11 2 Impact . | . . . . . . . . . . Slashing 75 | . . . 37 . 1 7 17 11 2 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5972 | 44 370 276 1366 . . 588 200 1499 1629 Guns 1517 | 44 241 143 162 . . 24 156 . 747 Cannons 2072 | . . . . . . . . 1229 843 Explosions 1199 | . 129 133 220 . . 494 . 223 . Melee 1181 | . . . 984 . . 70 44 44 39 Ramming 3 | . . . . . . . . 3 . Kinetic 1364 | 18 104 67 13 . . 24 139 45 954 Thermal 2225 | 26 137 76 149 . . . 17 1184 636 Explosive 1199 | . 129 133 220 . . 494 . 223 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1181 | . . . 984 . . 70 44 44 39 Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . 1 1 Average Corruption 1 | . . . . . . 1 . 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . . 2 . . 1 Message Errors 2 | . . . . . . 2 . . . Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 214 | . . 20 151 . . 23 . 20 . Projectiles 11 | . . . . . . . . 11 . Explosions 43 | . . 20 . . . 23 . . . Melee 160 | . . . 151 . . . . 9 . Knockbacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 142 | . 24 32 . . . 59 . 27 . Shots 7 | . 2 1 . . . 2 . 2 . Rammed . | . . . . . . . . . . Targets Rammed 2 | . 1 . . . . . . 1 . Kicked 2 | . 1 . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 848 | 50 90 135 213 . . 25 63 552 848 Average Temperature 197 | 24 30 72 73 . . 9 36 242 323 Received Heat Transfer 1271 | . 30 72 207 . . 113 54 288 507 Effects 58 | . . . . . . . . 11 47 Shutdowns 14 | . . . . . . . . 5 9 Energy Bleed 7 | . . . . . . . . 1 6 Interference 12 | . . . . . . . . 3 9 Matter Decay 6 | . . . . . . . . 1 5 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 5 | . . . . . . . . 1 4 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 6 | . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . 2 1 Parts Melted 12 | . 1 . 2 . . . . 8 1 Heat Transferred 3885 | 148 481 296 407 . . . 111 1480 962 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Maximum Alert Level 3 | . . . . . . . 3 2 1 Low Security (%) 66 | 100 100 100 100 100 . . . . 84 Level 1 17 | . . . . . . . . 98 15 Level 2 7 | . . . . . . . 43 1 . Level 3 9 | . . . . . . . 56 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 972 | 5 110 111 168 58 . . 972 400 268 Initial 972 | . . . 42 58 . . 972 307 180 Average 223 | . 29 5 77 38 . . 791 336 178 Influence Increases 2894 | 5 161 161 447 . . 358 994 412 356 Destroy 0b10 Robot/C 1200 | . 80 100 280 . . 240 40 220 240 Destroy 0b10 Robot/NC 75 | 5 20 . 25 . . 5 . 10 10 Destroy Leader 202 | . 14 20 64 . . 20 10 42 32 Allied During Kill 107 | . . . . . . 93 . . 14 Successful Hack 33 | . 7 . 15 . . . . 4 7 Disable Machine 120 | . 30 15 . . . . . 60 15 Destroy Structure 182 | . 10 26 18 . . . 14 76 38 Advance Influence 900 | . . . . . . . 900 . . Lose Combat Pursuer 75 | . . . 45 . . . 30 . . Influence Decreases 2644 | 5 161 50 406 134 18 242 482 671 475 Entered New Map 735 | . . . 69 94 18 . 44 321 189 Time Decay 1509 | 5 161 50 317 40 . 182 278 270 206 Search Patrol Dispatched 150 | . . . . . . . 150 . . Lost Part 210 | . . . 20 . . 20 10 80 80 Lost Ally 40 | . . . . . . 40 . . . Squads Dispatched 7 | . . . 1 . . . 1 3 2 Investigation 3 | . . . . . . . . 2 1 Extermination 1 | . . . . . . . . 1 . Reinforcement 3 | . . . 1 . . . 1 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Distress Signals 3 | . 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 83 | . 4 5 25 . . 17 3 15 14 Peak Tracking Total 7 | . 3 3 5 . . 5 2 7 5 Tactical Retreats 5 | . . . 3 . . . 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Traps Triggered 3 | . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Machines Disabled 8 | . 2 1 . . . . . 4 1 Max in Single Turn 2 | . 2 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Machines Accessed 12 | . 2 . 7 . 1 . . 1 1 Terminals 10 | . 2 . 6 . . . . 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . 3 . 13 . 5 . . 2 2 Successful 18 | . 3 . 8 . 5 . . 1 1 Failed 7 | . . . 5 . . . . 1 1 Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . 1 . . . 1 . 9 . 2 Terminals 17 | . 3 . 10 . . . . 2 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 3 . 5 . 5 . . 1 1 Record 4 | . 1 . 3 . . . . . . Part Schematic 5 | . . . . . 5 . . . . Robot Analysis 1 | . 1 . . . . . . . . Open Door 2 | . . . . . . . . 1 1 Alert Level 1 | . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 2 . 5 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 18 | . . . 1 . 17 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Total Allies 8 | . . . . . 7 . . . 1 Largest Group 7 | . . . . . 7 7 . . 1 Highest-Rated Group 220 | . . . . . 220 220 . . 31 Highest-Rated Ally 40 | . . . . . 40 40 . . 31 Zionite Dispatches 1 | . . . . . . . 1 . . Recon 1 | . . . . . . . 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 82 | . . . . . . 48 . . 34 Total Damage 1588 | . . . . . . 1062 . . 526 Kills 10 | . . . . . . 8 . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Active Infowar (turns) 3257 | 8 580 619 315 66 141 69 619 508 332 Optics 900 | . . . . . . . 615 285 . Sensors 1148 | . . . . 66 141 69 619 253 . Seismic 1522 | 8 580 619 315 . . . . . . Decoding 1432 | . . . . . . . 617 483 332 Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 2 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 40 | . . . . . . . 17 13 10 Traps 6 | . . . . . . . . 3 3 Emergency Access 2 | . . . . . . . 1 1 . Items 23 | . . . . . . . 11 9 3 Machines 7 | . . . . . . . 3 . 4 Guards 2 | . . . . . . . 2 . . Zionite Intel Received 1 | . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Turns Passed 5756 | 94 580 619 772 98 1500 463 619 588 423 Spaces Moved 3792 | 56 330 471 451 80 1202 267 349 372 214 Core 9 | 9 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3783 | 47 330 471 451 80 1202 267 349 372 214 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 107 100 115 Average Speed 121 | 111 121 120 120 120 120 133 119 114 135 Slowest Speed 190 | 190 190 190 190 120 120 190 122 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 35 87 39 31 89 46 5 10 30 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 12 | . . 2 . . 4 . 6 . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . 1 . . 3 2 . . . Spaces Dug 31 | . 4 . 2 . . . 14 10 1 Terrain Destroyed 171 | . 8 27 21 . . 40 15 40 20 Melee 27 | . . . 2 . . . 14 10 1 Projectile 26 | . . . . . . . 1 6 19 AOE 118 | . 8 27 19 . . 40 . 24 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Total 4638 | 75 479 507 618 82 1263 352 520 466 276 Wait 431 | 2 110 14 80 1 40 46 115 19 4 Move 3783 | 55 329 470 450 79 1201 266 348 371 214 Hop . | . . . . . . . . . . Pick Up 58 | 5 9 4 11 . 9 4 8 6 2 Fast Attach 14 | 7 . . 1 1 1 . 1 2 1 Attach 26 | . . . 4 . . 2 7 10 3 Detach 3 | . . . . . . . 1 2 . Swap 73 | . 7 4 17 . . 10 11 13 11 Drop 51 | 1 5 6 6 1 11 6 7 6 2 Fire 117 | 5 18 9 12 . . 11 5 25 32 Melee 75 | . . . 37 . 1 7 17 11 2 Ram . | . . . . . . . . . . Kick 2 | . 1 . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Extension History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 16) 675 | -10/Materials | Entered Mines 683 | -10/Mines | Found DCF Scrap (11 items) 835 | -10/Mines | Learned location of Storage (-8) 1171 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1263 | -10/Mines | Learned Materials security intel 1277 | -10/Mines | Discovered new exit (range 9) 1294 | -10/Mines | Entered Materials 1294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1582 | -9/Materials | Build established: Scavenger-Mutant 2047 | -9/Materials | Discovered new exit (range 8) 2066 | -9/Materials | Entered Mines 2095 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2098 | -9/Mines | Found Prototype Device 2098 | -9/Mines | Identified Exp. Sensor Array 2156 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2164 | -9/Mines | Entered Zion 2333 | -7/Zion | Learned Factory trap positions 2392 | -7/Zion | Build established: Mutant 2671 | -7/Zion | Learned location of Warlord (-4) 2722 | -7/Zion | Met Imprinter 2900 | -7/Zion | Learned location of Extension (-5) 2960 | -7/Zion | Gained Derelict followers 3170 | -7/Zion | Found Prototype Device 3291 | -7/Zion | Imprinted 3293 | -7/Zion | Declared Zion's savior 3635 | -7/Zion | Discovered new exit (range 10) 3664 | -7/Zion | Entered Proximity Caves 3664 | -6/Proximity Caves | Accompanied by 7 allies 3751 | -6/Proximity Caves | Spotter reported a threat 3775 | -6/Proximity Caves | Spotter reported a threat 3788 | -6/Proximity Caves | Lost 3 allies 3804 | -6/Proximity Caves | Spotter reported a threat 3896 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3897 | -6/Proximity Caves | Spotter reported a threat 3921 | -6/Proximity Caves | Spotter reported a threat 4069 | -6/Proximity Caves | Spotter reported a threat 4069 | -6/Proximity Caves | Discovered new exit (range 14) 4125 | -6/Proximity Caves | Spotter reported a threat 4127 | -6/Proximity Caves | Entered Factory 4127 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4128 | -6/Factory | Identified exit to Lower Caves 4129 | -6/Factory | Loaded intel: 114 trap records 4477 | -6/Factory | Search patrols dispatched 4531 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 4532 | -6/Factory | Zion Recon squad teleported in 4704 | -6/Factory | Discovered new exit (range 13) 4744 | -6/Factory | Identified exit to Factory 4746 | -6/Factory | Entered another Factory area 4746 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5021 | -5/Factory | Spotted B-75 Beast 5075 | -5/Factory | Lost 8 parts (3p2n2u1w) 5319 | -5/Factory | Discovered new exit (range 6) 5330 | -5/Factory | Identified exit to Extension 5334 | -5/Factory | Entered Extension 5391 | -5/Extension | Rescued a captive Derelict 5673 | -5/Extension | Core integrity fell below 50% 5701 | -5/Extension | Lost 6 parts (1p2n2u1w) 5747 | -5/Extension | Core integrity fell below 20% 5758 | -5/Extension | Core destroyed Last Messages --------------- 05749_ Power failure, Mic. Fission Core shutdown. 05749_ Overheating: Energy bleed (-58). 05750_ Neutrino Core broken. 05750_ Overheating: Short circuit. 05750_ R-10 Processor collects KE Penetrator. 05751_ Overheating: Energy bleed (-30). 05752_ Slug penetrates G-50 Soldier. 05752_ Slug penetrates U-05 Engineer. 05752_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05753_ Overheating: Core damaged (-140). 05753_ Enh. Gauss Cannon destroyed. 05754_ Overheating: Energy bleed (-12). 05754_ R-10 Processor collects Field Recycling Unit. 05756_ Overheating: Weight Redist. System damaged (-12). 05756_ Overheating: VSS Leg damaged (-9). 05758_ Overheating: Core damaged (-190). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##############????????????????????????????????? | | ???# ! ! #????????????????????????????????? | | ##?? = ######???????????????????????????? | | #?? ! + ###?????????????????????????? | | #?????? # # #?????????????????????????? | | #########+###### # #####?????????????????????? | | ####T"#???????????????????^?? | | ######## #### "####??????????????????? | | ######### #??###?# ##### ##???????????? | | ???????#" #??????# u #???????????? | | ???????## = #??????### #???????????? | | #####??# #???????# @ #???????????? | | #???????# %= ##??????????? | | ???? R =[* ! #???????????? | | ###??#### %%%g #???????????? | | ######## #???????########;% % ##??????????? | | ???????#######???????????????#%[%= ##??????????? | | ?????????????????????????????? =% #???????????? | | ??????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ?????????????????????????????????#;# #???????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Particle Charging 20 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Plasma Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive IFF Parser | -7/Zion | Archive Microactuators | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Part-time Excavator Challenges ------------ None Game ------ Seed AssembledDataChargecaster Manual? 0 Play Time 01:25:35 Cumulative 2.2 hours Start 2025.05.20 @ 21:59:43 End 2025.05.21 @ 11:54:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57538b4e-0d28-4dc9-8014-40a23f2041c4