Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.24 @ 01:13:46 Player: SuDmit Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (3067) 3067 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 5855 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/550 Matter 218/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Machine Analyzer Improved Signal Interpreter Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Cooling System Cooling System Disposable Heat Sink Medium Storage Unit High-capacity Storage Unit Structural Scanner Improved Terrain Scanner Hardened Light Armor Plating Improved Shield Generator EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Machine Analyzer Improved Signal Interpreter Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Light Nuclear Core Cooling System Cooling System Disposable Heat Sink Medium Storage Unit High-capacity Storage Unit Structural Scanner Improved Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Improved Shield Generator Hacking Suite EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Datajack Improved Datajack [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Huge Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 99 | 6 6 8 40 10 29 Power 9 | 1 . . 4 . 4 Engine 5 | 1 . . 2 . 2 Core 4 | . . . 2 . 2 Reactor . | . . . . . . Propulsion 21 | 2 3 2 8 1 5 Treads 9 | . . . 7 . 2 Leg 4 | 2 2 . . . . Wheel 8 | . 1 2 1 1 3 Hover . | . . . . . . Flight . | . . . . . . Utility 49 | 1 3 5 22 8 10 Device 22 | . . 3 11 4 4 Storage 6 | 1 . 1 2 2 . Processor 4 | . . . 2 . 2 Hackware 1 | . . . . . 1 Protection 16 | . 3 1 7 2 3 Artifact . | . . . . . . Weapon 20 | 2 . 1 6 1 10 Energy Gun 8 | . . 1 4 1 2 Energy Cannon 10 | . . . 2 . 8 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 35 | . 1 2 6 1 25 Power 7 | . . . 2 . 5 Propulsion 9 | . 1 . 2 . 6 Utility 5 | . . 1 . . 4 Weapon 14 | . . 1 2 1 10 Highest Loss Streak 11 | . 1 2 2 1 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 97 100 96 Engine 8 | . 14 14 6 11 3 Core 2 | . . . 3 . 5 Treads 8 | . . . 18 3 . Leg 4 | . 27 16 . . . Wheel 9 | . . 11 3 18 15 Device 8 | . . 4 10 8 10 Storage 11 | . 14 14 11 11 9 Processor 14 | . . . 11 22 27 Protection 8 | . 13 9 11 2 6 Energy Gun 9 | . . 10 18 6 2 Energy Cannon 6 | . . . . 15 14 Ballistic Gun 5 | . 28 17 2 . . Naked Turns . | . . . . . . Heaviest Build 106 | 13 18 18 105 105 106 Greatest Support 40 | 20 20 20 40 26 40 Greatest Overweight (x) 32 | 3 1 . 6 6 32 Average Overweight (x) 2 | . . . 1 3 4 Largest Inventory Capacity 25 | 8 8 8 25 25 25 Average Capacity 16 | 7 8 8 13 24 25 Most Carried 25 | 2 5 8 18 22 25 Average Carried 12 | . 4 5 9 20 18 Final Capacity 25 | 8 8 8 25 25 25 Final Carried 21 | 2 5 8 18 21 18 Class Distribution -------------------- 59% | Scavenger-Mutant 34% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 1461 | 145 346 146 415 128 281 Remotely . | . . . . . . Salvage Created 3759 | . 509 114 1709 404 1023 Parts 218 | . 31 5 101 29 52 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 97 | . 15 9 39 13 21 Guns 64 | . 15 9 38 . 2 Cannons 28 | . . . . 12 16 AOE 4 | . . . . 1 3 Classes Destroyed 8 | . 3 1 3 . 1 Tunneler 1 | . . . 1 . . Hauler 2 | . 1 . 1 . . Watcher 4 | . . . 4 . . Swarmer 25 | . 5 3 7 8 2 Grunt 51 | . 10 . 23 3 15 Sentry 14 | . . . 9 2 3 Hunter 1 | . . . . . 1 Assembled 6 | . . 6 . . . Best Kill Streak 9 | . 5 4 5 4 9 Combat Bots Only 9 | . 5 4 5 4 9 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 4863 | . 496 458 1204 316 2389 Core 871 | . 20 24 240 37 550 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 46 | . . . 46 . . Core Remaining (%) 70 | 100 . 82 . 30 . Volleys Fired 246 | . 44 24 105 20 53 Largest 2 | . 2 2 2 2 2 Hottest 135 | . 40 60 121 126 135 Shots Fired 453 | . 88 48 181 39 97 Gun 344 | . 88 48 181 3 24 Cannon 109 | . . . . 36 73 Launcher . | . . . . . . Special . | . . . . . . Kinetic 163 | . 88 40 35 . . Thermal 228 | . . 8 146 3 71 Explosive . | . . . . . . Electromagnetic 62 | . . . . 36 26 Robot Hit Streak 34 | . 34 15 28 28 17 Robot Miss Streak 3 | . 3 3 2 1 1 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 3 5 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 360 | . 71 39 149 27 74 Core Hits 172 | . 28 19 66 14 45 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 11 | . 1 . 9 . 1 Burn 9 | . . . 9 . . Destroy 1 | . 1 . . . . Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6331 | . 918 383 2122 784 2124 Guns 3468 | . 745 383 2122 . 218 Cannons 2125 | . . . . 663 1462 Explosions 730 | . 173 . . 121 436 Melee . | . . . . . . Ramming 8 | . . . . . 8 Kinetic 1326 | . 745 327 254 . . Thermal 3455 | . . 56 1868 121 1410 Explosive 173 | . 173 . . . . Electromagnetic 1369 | . . . . 663 706 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 1 8 2 2 3 Average Corruption 2 | . 1 6 1 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . 1 10 7 13 13 Message Errors 10 | . . 1 1 4 4 Matter Fused 7 | . . 1 . 4 2 Heat Flow Errors 6 | . . 1 2 1 2 Energy Discharges 5 | . . 2 1 . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 6 | . . 1 3 1 1 Data Loss (major) 5 | . 1 2 . 1 1 Misfires 3 | . . 1 . 2 . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 100 | . 79 . . 12 9 Projectiles 12 | . . . . 12 . Explosions 88 | . 79 . . . 9 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 295 | . 162 . . 25 108 Shots 7 | . 2 . . 1 4 Rammed 1 | . . . . . 1 Targets Rammed 2 | . 1 . . . 1 Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 524 | . 59 274 429 400 524 Average Temperature 117 | . 17 53 127 160 144 Received Heat Transfer 2569 | . 168 100 735 72 1494 Effects 16 | . . . 4 1 11 Shutdowns 4 | . . . . 1 3 Energy Bleed 2 | . . . 2 . . Interference 2 | . . . 2 . . Matter Decay 3 | . . . . . 3 Damage (minor) 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . . 6 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 13 | . . . 10 . 3 Heat Transferred 7622 | . . 125 5048 125 2324 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 1 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 523 | . 329 178 523 270 410 Initial 108 | . . 108 . 108 . Average 197 | . 165 155 287 94 210 Maximum Alert Level 2 | . 1 . 2 1 2 Low Security (%) 55 | 100 63 100 26 92 34 Level 1 35 | . 36 . 49 7 64 Level 2 9 | . . . 23 . 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 5 . 5 1 7 Investigation 13 | . 5 . 4 . 4 Extermination . | . . . . . . Reinforcement 4 | . . . 1 . 3 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 6 | . 1 . 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 138 | . 22 8 50 19 39 Peak Tracking Total 6 | . 4 4 5 4 6 Tactical Retreats 6 | . 1 . 2 2 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 8 | . 3 . 4 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 5 | . 2 . 1 . 2 Max in Single Turn 2 | . 2 . 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 32 | . 10 . 14 . 8 Terminals 24 | . 8 . 10 . 6 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 6 | . 2 . 2 . 2 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 110 | . 34 . 52 . 24 Successful 71 | . 21 . 36 . 14 Failed 38 | . 12 . 16 . 10 Catastrophic 3 | . 1 . 2 . . Database Lockouts 1 | . 1 . . . . Manual 86 | . 31 . 36 . 19 Terminals 93 | . 30 . 41 . 22 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 9 | . 4 . 3 . 2 Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 28 | . 9 . 16 . 3 Robot Analysis 11 | . 3 . 8 . . Prototype ID Bank 7 | . 1 . 5 . 1 Branch Access Points 2 | . 2 . . . . Terminal Index 3 | . 1 . 1 . 1 Alert Level 2 | . 1 . 1 . . Locate Traps 1 | . . . . . 1 Patrol Status 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 35 | . 12 . 12 . 11 Terminals 27 | . 8 . 10 . 9 Botnet 20 | . 7 . 8 . 5 Disrupt 4 | . . . 1 . 3 Operators 2 | . . . 1 . 1 Search 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 4 . 2 . 2 Monitor 1 | . 1 . . . . Reject 1 | . 1 . . . . Recyclers 1 | . 1 . . . . Tunnel 5 | . 1 . 2 . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 5 . 11 . 6 Full Trace Events 5 | . 2 . 2 . 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 3 | . . . . 3 . Total Damage 42 | . . . . 42 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total 11 | . 3 . 8 . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 5906 | 65 760 402 2247 1537 895 Spaces Moved 3106 | 44 451 305 965 943 398 Core 21 | 13 . . 7 . 1 Treads 758 | . . . 754 . 4 Legs 588 | 31 442 115 . . . Wheels 1739 | . 9 190 204 943 393 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 80 80 135 135 Average Speed 146 | 125 119 95 168 148 158 Slowest Speed 1650 | 200 120 120 350 190 1650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 66 | 3 91 69 86 98 49 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 5 | . 1 . 2 . 2 Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 59 | . 29 . . 10 20 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 54 | . 29 . . 10 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 4020 | 51 590 371 1398 1040 570 Wait 501 | . 85 27 262 62 65 Move 3101 | 43 450 304 964 942 398 Hop . | . . . . . . Pick Up 52 | 2 3 6 18 4 19 Fast Attach 16 | 6 1 . 5 1 3 Attach 27 | . 1 2 5 1 18 Detach 1 | . . . . 1 . Swap 56 | . 4 6 30 8 8 Drop 18 | . 1 2 9 1 5 Fire 246 | . 44 24 105 20 53 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 14) 66 | -11/Junkyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 408 | -10/Materials | Identified exit to Mines 474 | -10/Materials | Discovered new exit (range 16) 643 | -10/Materials | Discovered new exit (range 16) 787 | -10/Materials | Central database locked down 826 | -10/Materials | Entered Mines 839 | -10/Mines | Assembled infested the area 1110 | -10/Mines | Discovered new exit (range 6) 1204 | -10/Mines | Learned location of 1 exit from Materials 1210 | -10/Mines | Discovered new exit (range 8) 1228 | -10/Mines | Entered Materials 1228 | -9/Materials | Evolved 2 slots: Utility x2 1229 | -9/Materials | Identified exit to Storage 1230 | -9/Materials | Identified exit to Materials 1517 | -9/Materials | Build established: Scavenger-Mutant 1730 | -9/Materials | Repaired Lgt. Nuclear Core 2020 | -9/Materials | Discovered exit to Materials (range 6) 2671 | -9/Materials | Discovered new exit (range 13) 2838 | -9/Materials | Core integrity fell below 50% 2920 | -9/Materials | Discovered new exit (range 9) 2973 | -9/Materials | Discovered exit to Materials (range 16) 3431 | -9/Materials | Identified exit to Mines 3475 | -9/Materials | Entered Mines 3542 | -9/Mines | Met a Derelict testing a Signal Generator 3596 | -9/Mines | Learned Materials stockpile data 3799 | -9/Mines | Build established: Mutant 4042 | -9/Mines | Discovered exit to Materials (range 13) 4217 | -9/Mines | Discovered exit to Materials (range 15) 4227 | -9/Mines | Learned Materials terminal intel 4286 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4476 | -9/Mines | Build established: Scavenger-Mutant 5012 | -9/Mines | Entered Materials 5012 | -8/Materials | Evolved 2 slots: Utility x2 5014 | -8/Materials | Loaded intel: 12 terminal locations 5257 | -8/Materials | Lost 3 parts (1u2w) 5399 | -8/Materials | Core integrity fell below 50% 5416 | -8/Materials | Lost 11 parts (3p4n1u3w) 5421 | -8/Materials | Destroyed 9 combat bots 5637 | -8/Materials | Discovered new exit (range 14) 5669 | -8/Materials | Identified exit to Factory 5879 | -8/Materials | Core integrity fell below 20% 5907 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 05866_ Overheating: Matter decay (-67). 05866_ System corrupted: Matter fused (-6). 05868_ Overheating: Terrain Scan Processor damaged (-2). 05870_ Power failure, Lgt. Nuclear Core shutdown. 05877_ Overheating: Matter decay (-28). 05877_ Critical hit (Burn: +37). 05878_ Overheating: Hrd. Light Armor Plating damaged (-25). 05878_ G-47 Trooper IFF system glitched. 05882_ Power failure, Lgt. Nuclear Core shutdown. 05883_ Hrd. Light Armor Plating destroyed. 05884_ Critical hit (Burn: +37). 05884_ EM Pulse Cannon destroyed. 05895_ VUG79%ZWO19X :SO9QFE&EUUR>W 05897_ G-47 Trooper destroyed. 05897_ Acquired 49 matter. 05900_ EM Pulse Cannon destroyed. 05901_ Lgt. Nuclear Core destroyed. 05903_ EM Pulse Cannon destroyed. 05904_ Critical hit (Burn: +37). 05906_ Coolant Injector destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#?#?#?? | | ?????????????"""??????????????????????????? ?#### | | ?????????????"""??????????????#??????? ??""? # | | ?????????????"""?????#??#####????#####???"""?# | | ??????????????????? ? ?? ??? ?S"?# | | ?????????????"""???? ?? ? #?? ????# | | ?????????????"""????? ? ?? ?#????### """ | | ?????????????"""????? ????? #????? ?# """ | | ?????????????????????? ??? #???? ?## """ | | ???????????????????? ?? ????? #??? ?# | | ???????????????????????? ????? +??""" ?##### | | ???????????????????????? ###??#?# #??""" ##??# | | ??????????????????????#?? #?#????# #??""" ?#??# | | ????????????????????????? #?#???## ##?##????#?# | | ??????????????????????##+##/####### ############ | | ??????????????????????# [@=Y T" + T + | | ??????????????????????#!!g[= Yg ### #### ! | | ??????????????????????#!!!% gg #?## ##### | | ?????????????????????# !!== #??# #?### ! | | ?????????????????????#;##########?## #???# | | ?????????????????????##????????????#^#???# | | ???????????????????#???#?#??? ?????#o#???######### | | ????????????????????????#????? ????+ #?#??????# | | ???????????????????????????? ?? ??# #???#??### | | ???????????????????????????????????# ##?#??##?# | | ?????????????????????????????#?#???? ??# ??? ?# | | ??????????????????????????????###??? #????? T?# | | ???????????????????????????????????? #????? + | | ????????????????????????????#????#?? ????? ? ?# | | ????????????????????????????????? ?? ????? ??# | | ???????????????????????????????????? ??#? """?# | | ???????????????????????????????????? ?????"""?#### | | ??????????????????????????????????????????"""????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????"""????? | | ??????????????????????????????????????????"""????? | | ??????????????????????????????????????????"""????? | | ????????????????=????????????????????????????????? | | ?????????????T?????????????????????[?????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Disposable Heat Sink | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Machine Analyzer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoMissileSaw Manual? 0 Play Time 01:27:39 Cumulative 190.5 hours Start 2023.04.28 @ 22:20:13 End 2023.10.24 @ 01:13:46 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 0 Adventurer 47 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 72 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 12/Smallcaps Map View 90x64 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aee255a6-467d-4935-9ab6-0c3d47828330