Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.25 @ 19:03:14 // Winter2019/RPGLIKE Player: Joshua Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (421) 2105 Value Destroyed (17296) 17296 Prototype IDs (103) 2060 Alien Tech Used (1) 200 Bonus (10947) 10947 TOTAL SCORE: 40008 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 6780 Follower Combat Kills 1614 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -147 Cogmind --------- Core Integrity 0/1000 Matter 400/400 Energy 100/1600 System Corruption 24% Temperature Cool (27) Movement Hovering (36) Location -4/Extension Parts ------- > --- POWER (2) -------- F-cell Engine Zionite Light DM Reactor > --- PROPULSION (3) --- Cooled Aerolev Unit Cooled Gravmag System Zionite Glidesys II > --- UTILITY (8) ------ Zionite Biocell Advanced Targeting Computer Experimental Targeting Computer Improved Target Analyzer Precision Energy Filter Advanced Particle Charger Reaction Control System Advanced Force Field > --- WEAPON (6) ------- Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY (7) ---- Protomatter-89 Protomatter-88 Protomatter-84 Advanced Armor Integrity Analyzer Dimensional Node Initializer Transdimensional Reconstructor Neutron Missile Launcher Peak State ------------ > --- POWER ------------ F-cell Engine Zionite Light DM Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Gravmag System Zionite Glidesys II > --- UTILITY ---------- Zionite Biocell Advanced Targeting Computer Experimental Targeting Computer Improved Target Analyzer Precision Energy Filter Advanced Particle Charger Reaction Control System Advanced Force Field > --- WEAPON ----------- Zionite Phaser-M Zionite Phaser-M Zionite Phaser-M Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Protomatter Protomatter Protomatter Advanced Armor Integrity Analyzer Dimensional Node Initializer Transdimensional Reconstructor Neutron Missile Launcher [Rating: 133] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Zionite Light DM Reactor Propulsion Cooled Aerolev Unit Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Utility Advanced Targeting Computer Device Improved Maneuvering Thrusters Storage Zionite Biocell Processor Advanced Targeting Computer Hackware Hacking Suite Protection Experimental Core Shielding Weapon Cooled Plasma Cannon Energy Gun Zionite Phaser-M Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Slots Evolved 15 | 2 1 1 1 . . 1 . . . 1 . . . 1 . . . . 7 . . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | 1 . . . . . . . . . . . . . . . . . . 1 . . . Utility 7 | . 1 . 1 . . 1 . . . 1 . . . . . . . . 3 . . . Weapon 5 | 1 . 1 . . . . . . . . . . . 1 . . . . 2 . . . Parts Attached 96 | 5 8 12 3 9 . 4 . 1 21 2 . . . 7 2 . 4 2 11 . 4 1 Power 7 | 1 . 1 1 . . . . . . 1 . . . . . . 1 . 2 . . . Engine 5 | 1 . 1 1 . . . . . . 1 . . . . . . . . 1 . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Propulsion 16 | 2 3 2 1 4 . . . . 2 . . . . 1 . . . . 1 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | 2 2 2 1 2 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . 1 . . 2 . . . . 2 . . . . 1 . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 31 | . 2 1 1 3 . 2 . 1 9 1 . . . 1 . . 3 . 6 . . 1 Device 20 | . 1 . . 2 . 1 . . 7 1 . . . . . . 2 . 5 . . 1 Storage 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Processor 8 | . 1 1 1 1 . 1 . 1 1 . . . . 1 . . . . . . . . Hackware 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 3 8 . 2 . 2 . . 10 . . . . 5 2 . . 2 2 . 4 . Energy Gun 5 | . . 1 . . . . . . . . . . . . . . . . 2 . 2 . Energy Cannon 11 | . . . . . . . . . 7 . . . . 2 1 . . 1 . . . . Ballistic Gun 13 | 2 3 6 . 1 . 1 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . 1 . . . 1 . . 2 . . . . 2 1 . . 1 . . 1 . Special Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 . . . . . . . . . . . . 2 . . . . . Parts Lost 4 | . . 1 . . . . . . . . . . . . . . . . . . . 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 4 | . . 1 . . . . . . . . . . . . . . . . . . . 3 Highest Loss Streak 3 | . . 1 . . . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 99 | . 96 99 100 99 100 100 100 100 99 99 100 100 100 99 100 100 99 100 99 100 100 99 Engine 8 | . 14 12 11 11 11 10 10 10 10 9 9 9 9 8 8 8 4 . 3 5 5 5 Reactor 1 | . . . . . . . . . . . . . . . . . 3 8 6 5 5 5 Leg 4 | . 29 26 23 13 . . . . . . . . . . . . . . . . . . Hover 14 | . . . . 8 22 20 20 20 20 19 18 18 18 16 16 16 16 16 14 15 15 15 Device 15 | . 7 12 11 11 11 19 20 15 10 12 18 18 18 16 16 16 15 16 21 21 21 20 Processor 22 | . 12 12 16 22 22 20 20 24 30 28 27 27 27 25 25 25 25 25 18 15 15 15 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . 5 10 10 14 Energy Cannon 16 | . . . . . . . . . 26 28 27 27 27 25 25 25 25 25 18 15 15 15 Ballistic Gun 10 | . 29 32 35 32 33 29 30 30 3 . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 6 8 8 8 8 6 5 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 8 11 17 18 18 18 20 20 20 34 40 40 40 40 44 44 44 46 46 89 89 90 90 Greatest Support 135 | 20 20 23 30 38 22 22 22 22 50 50 50 50 50 52 52 52 52 52 120 120 120 135 Greatest Overweight (x) 1 | . . . . 1 . . . . 1 . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 1 2 2 2 4 4 4 4 4 6 6 6 6 6 6 6 7 7 7 7 7 7 7 Average Capacity 5 | . 1 2 2 3 4 4 4 4 5 6 6 6 6 6 6 6 7 7 7 7 7 7 Most Carried 7 | 1 2 2 2 4 4 4 4 4 6 6 6 6 6 6 6 7 7 7 7 7 7 7 Average Carried 5 | . 1 1 1 3 4 3 4 3 5 5 5 6 5 6 6 6 6 6 6 7 6 7 Final Capacity 7 | 1 2 2 2 4 4 4 4 4 6 6 6 6 6 6 6 7 7 7 7 7 7 7 Final Carried 7 | 1 2 2 2 4 4 4 4 4 6 6 6 6 6 6 6 7 7 7 7 7 7 7 Class Distribution -------------------- 35% | Gunner 26% | Messiah-Gunner 15% | Mutant 14% | Messiah-Mutant 5% | Messiah-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Gunner | -4/Proximity Caves Messiah-Gunner | -4/Factory Messiah-Executioner | -4/Waste Messiah-Executioner | -4/Factory Messiah-Executioner | -4/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Matter Collected 4172 | 250 352 637 363 1066 342 237 . 37 288 20 . . . 112 38 . . 113 135 17 103 62 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20129 | . 427 1119 648 2050 738 314 . . 2583 505 246 . 149 2075 947 273 . 497 3917 882 1021 1738 Parts 913 | . 25 68 43 100 33 15 . 4 94 7 12 . 14 107 46 10 . 20 150 25 57 83 Haulers Intercepted 33 | . 2 6 2 4 . . . . 8 . . . . 3 . . . . 2 . 2 4 Recyclers Shooed 7 | . . . 1 1 . . . . 4 . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 170 | . . . . . 32 19 . 5 . 5 10 . 28 . 41 10 . 20 . . . . Prevented 5 | . . . . . . . . . . . 4 . 1 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Combat Hostiles Destroyed 320 | . 8 18 8 29 16 10 . 2 29 9 7 . 7 46 18 6 . 9 55 5 18 20 Guns 117 | . 8 17 8 29 16 8 . 2 . . . . . . . . . . 10 1 5 13 Cannons 170 | . . . . . . . . . 22 6 6 . 6 35 16 6 . 5 45 4 13 6 AOE 22 | . . 1 . . . 2 . . 3 3 . . . 8 2 . . 3 . . . . Classes Destroyed 21 | . 4 5 1 3 1 . . . 2 . 1 . . . 1 . . . . 1 1 1 Worker 18 | . . 5 . 3 . . . . 2 . . . . 3 . . . . 2 . 2 1 Builder 4 | . 1 . 2 . . . . . 1 . . . . . . . . . . . . . Tunneler 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . Hauler 33 | . 2 6 2 4 . . . . 8 . . . . 3 . . . . 2 . 2 4 Recycler 15 | . . 1 1 5 . . . . 3 . . . . . . . . . 2 . . 3 Minesweeper 3 | . . . . . 1 . . . . 1 . . . . . . . 1 . . . . Operator 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Watcher 22 | . 2 2 . 2 . . . . 4 . . . . 6 . . . . 5 . . 1 Swarmer 76 | . . 8 . . 11 5 . 2 4 . . . 3 17 5 2 . 4 10 . 4 1 Saboteur 5 | . . . . . . . . . 1 . . . . . . . . . 1 . . 3 Grunt 107 | . 8 6 2 22 4 2 . . 8 5 4 . 3 13 6 2 . . 20 . 1 1 Brawler 12 | . . . . 1 . . . . 1 1 2 . 1 . 3 . . . 3 . . . Duelist 12 | . . . . 1 . 1 . . 2 . . . . 4 . . . . 2 . 2 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 45 | . . 4 4 2 . 2 . . 7 1 . . . 7 1 1 . 1 5 . 4 6 Demolisher 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Hunter 29 | . . . 2 2 1 . . . 4 2 . . . 1 1 . . 2 9 . 5 . Programmer 14 | . . . . 1 . . . . 2 . . . . 3 . . . 1 4 . 1 2 Behemoth 7 | . . . . . . . . . . . 1 . . 1 1 1 . 1 1 . . 1 Compactor 5 | . . . . . . . . . . . . . . . . . . . . 5 . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 13 | . 3 13 4 8 11 6 . 2 7 4 5 . 4 10 6 5 . 5 9 3 7 13 Combat Bots Only 12 | . 3 8 3 7 8 6 . 2 5 4 5 . 4 10 6 5 . 5 7 3 7 12 Max Kills in Single Turn 5 | . 1 2 1 2 2 1 . 2 2 3 1 . 1 5 2 2 . 3 2 1 2 2 Gunslinging 1 | . . 1 . 1 1 . . 1 . . . . . . . . . . . . . 1 Exploded 5 | . . 1 . . . 1 . . 2 3 . . . 5 2 . . 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Damage Taken 12980 | . 365 839 439 1618 900 524 . 59 1763 225 244 . 176 1717 340 323 . 302 947 . 635 1564 Core 10455 | . 289 680 349 1320 749 429 . 49 1419 177 204 . 146 1375 269 266 . 240 760 . 500 1234 Absorbed by Shields 2271 | . . . . . . . . . . . . . . . . . . . 865 . 659 747 Redirected to Core 8545 | . 241 516 314 1013 501 330 . 37 1139 160 145 . 103 1183 249 194 . 220 596 . 462 1142 Core Remaining (%) 83 | 100 96 70 68 . . . . 76 . . . . 100 . . . . 71 . . . . Volleys Fired 917 | . 41 67 29 107 38 21 . 5 115 29 12 . 21 138 32 11 4 15 142 18 32 40 Largest 6 | . 2 3 3 3 3 3 . 3 3 3 3 . 3 3 3 3 1 3 4 5 6 6 Hottest 324 | . 43 69 69 69 69 69 . 69 105 105 105 . 105 105 105 105 40 105 178 251 324 324 Shots Fired 2506 | . 82 156 87 316 114 59 . 15 286 79 30 . 60 294 92 31 4 41 400 83 116 161 Gun 1145 | . 82 151 87 316 114 57 . 15 7 . . . . . . . . . 117 30 58 111 Cannon 1336 | . . . . . . . . . 276 79 30 . 60 291 91 31 . 40 278 53 57 50 Launcher 16 | . . 5 . . . 2 . . 3 . . . . 3 1 . . 1 . . 1 . Special 9 | . . . . . . . . . . . . . . . . . 4 . 5 . . . Kinetic 829 | . 82 151 87 316 114 57 . 15 7 . . . . . . . . . . . . . Thermal 1336 | . . . . . . . . . 276 79 30 . 60 291 91 31 . 40 278 53 57 50 Explosive 11 | . . . . . . 2 . . 3 . . . . 3 1 . . 1 . . 1 . Electromagnetic 5 | . . 5 . . . . . . . . . . . . . . . . . . . . Phasic 316 | . . . . . . . . . . . . . . . . . . . 117 30 58 111 Robot Hit Streak 136 | . 12 17 29 48 19 26 . 12 59 41 24 . 26 67 40 50 15 36 71 136 67 73 Robot Miss Streak 7 | . 4 7 2 5 2 1 . 2 2 1 1 . 1 2 1 1 . 1 2 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 16 | . 1 2 1 4 2 1 . 1 . . . . . . . . . . . . 1 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 . . . . . . . . . . . . 1 1 Shots Hit Robots 1768 | . 59 102 68 248 82 52 . 11 207 47 24 . 47 190 61 22 4 28 269 70 74 103 Core Hits 731 | . 29 46 27 102 39 22 . 6 81 25 10 . 10 84 29 8 . 12 112 10 37 42 Critical Hits 81 | . 1 1 1 1 1 1 . . 16 2 2 . 2 11 10 1 . 4 15 4 5 3 Critical Kills 25 | . 1 . 1 . 1 . . . 5 . 1 . . 3 2 1 . 1 6 1 1 1 Critical Parts Destroyed 45 | . . 1 . 1 . 1 . . 11 1 1 . 2 5 6 . . 2 8 1 4 1 Melee Attacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 61298 | . 710 1653 963 3596 1128 998 . 120 7133 2130 1016 . 2002 9135 2975 983 . 1368 12766 3247 3928 5447 Guns 17396 | . 710 1432 963 3596 1128 713 . 120 95 . . . . . . . . . 2562 1081 1598 3398 Cannons 41067 | . . . . . . . . . 6795 1686 1016 . 2002 8123 2718 983 . 1095 10204 2166 2230 2049 Explosions 2835 | . . 221 . . . 285 . . 243 444 . . . 1012 257 . . 273 . . 100 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8757 | . 710 1432 963 3596 1128 713 . 120 95 . . . . . . . . . . . . . Thermal 41142 | . . 75 . . . . . . 6795 1686 1016 . 2002 8123 2718 983 . 1095 10204 2166 2230 2049 Explosive 2170 | . . . . . . 285 . . 243 . . . . 1012 257 . . 273 . . 100 . Electromagnetic 590 | . . 146 . . . . . . . 444 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Phasic 8639 | . . . . . . . . . . . . . . . . . . . 2562 1081 1598 3398 Highest Corruption 24 | . . . . . . . . . . . . . . . . . . . 1 21 21 24 Average Corruption 13 | . . . . . . . . . . . . . . . . . . . 1 11 21 21 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 183 | . . . . . . . . . . . . . . . . . . . 4 22 68 89 Message Errors 12 | . . . . . . . . . . . . . . . . . . . 1 1 3 7 Matter Fused 14 | . . . . . . . . . . . . . . . . . . . . 2 6 6 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . . 1 2 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . . . . 3 5 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 Misfires 5 | . . . . . . . . . . . . . . . . . . . . 1 3 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 41 | . . . . . . . . . . . . . . . . . . . . 4 22 15 Targeting Errors 77 | . . . . . . . . . . . . . . . . . . . 3 9 20 45 Weapon Failures 14 | . . . . . . . . . . . . . . . . . . . . 4 5 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1767 | . . . . . . 74 . . 136 162 36 . 152 422 85 101 . 41 470 18 47 23 Projectiles 1590 | . . . . . . . . . 136 162 36 . 152 360 85 101 . . 470 18 47 23 Explosions 177 | . . . . . . 74 . . . . . . . 62 . . . 41 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . . . . 36 . . . . . . . . . . . . . Shots 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 467 | . 15 224 63 308 . . . . 6 . . . . . . . . . 239 467 99 115 Average Temperature 56 | . 5 24 21 113 . . . . 6 . . . . . . . . . 67 156 26 33 Received Heat Transfer 2825 | . 201 255 90 585 108 69 . . 408 36 81 . 54 405 57 72 . 18 122 . 72 192 Effects 6 | . . . . 4 . . . . . . . . . . . . . . . 2 . . Interference 4 | . . . . 4 . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . . . 5 . 1 . 1 3 . . . 1 . . . 1 Combat Hostiles 11 | . . . . . . . . . 4 . 1 . 1 3 . . . 1 . . . 1 Parts Melted 107 | . . . . . . . . . 23 10 3 . 1 25 6 . . 3 26 . 5 5 Heat Transferred 49174 | . . 100 . . . . . . 10174 2350 1150 . 2300 9400 3100 1150 . 1250 11150 2450 2375 2225 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Peak Influence 2211 | . 233 335 436 674 . . . . 967 . . . . 1461 . . . . 2020 1102 1980 2211 Average Influence 641 | . 100 194 238 339 . . . . 534 . . . . 663 . . . . 945 1100 1369 1528 Maximum Alert Level 5 | . 1 1 2 2 . . . . 3 . . . . 4 . . . . 5 4 5 5 Low Security (%) 21 | 100 94 49 30 31 . . . . 11 . . . . 7 . . . . 11 . . . Level 1 22 | . 5 50 62 26 . . . . 27 . . . . 26 . . . . 7 . . . Level 2 19 | . . . 6 42 . . . . 21 . . . . 26 . . . . 25 . . . Level 3 15 | . . . . . . . . . 39 . . . . 29 . . . . 7 . 40 . Level 4 13 | . . . . . . . . . . . . . . 10 . . . . 34 100 29 49 Level 5 1 | . . . . . . . . . . . . . . . . . . . 6 . 7 2 High Security 5 | . . . . . . . . . . . . . . . . . . . 8 . 22 48 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 72 | . 2 1 1 9 . 1 . . 11 . . . . 12 . . . . 20 . 7 8 Investigation 12 | . 1 1 1 2 . . . . 1 . . . . 4 . . . . 2 . . . Extermination 6 | . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . . Reinforcement 17 | . 1 . . 3 . . . . 3 . . . . 4 . . . . 4 . 2 . Assault 28 | . . . . . . 1 . . 2 . . . . 3 . . . . 9 . 5 8 Garrison 9 | . . . . 3 . . . . 3 . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Haulers Reinforced 9 | . . . . 3 . . . . 3 . . . . 1 . . . . 1 . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Distress Signals 15 | . . 1 3 1 . . . . . . . . . 4 . . . . 3 . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 552 | . 11 30 10 37 16 16 . 3 56 11 9 . 19 84 20 5 . 9 83 7 41 85 Peak Tracking Total 39 | . 3 11 3 5 8 10 . 3 8 4 7 . 4 15 4 5 . 4 7 3 12 39 Tactical Retreats 34 | . . 1 . 2 . 3 . . 3 1 1 . 1 11 2 . . . 4 1 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Traps Triggered 17 | . 3 1 . . . . . . 2 5 . . . . . . . . 3 . 1 2 Indirectly 6 | . . 1 . . . . . . . 5 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 30 | . . . . . 11 . . . . 8 . . . . . . . 11 . . . . Triggered 8 | . . . . . . . . 3 . 1 3 . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Machines Disabled 35 | . . . . . . . . . 8 . . . . 11 1 1 . . 7 . 6 1 Max in Single Turn 5 | . . . . . . . . . 1 . . . . 3 1 1 . . 1 . 5 1 Garrison Access 9 | . . . . 1 . . . . 2 . . . . 3 . . . . 2 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Machines Accessed 67 | . 1 5 5 5 1 . 4 . 15 1 1 1 . 10 . 2 4 . 8 . 4 . Terminals 23 | . 1 5 4 4 . . . . 9 . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . 1 . . . . 5 . . . . 3 . 1 . Repair Stations 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Recycling Units 5 | . . . . . . . . . 2 . . . . . . . . . 2 . 1 . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Garrison Access 10 | . . . . 1 . . . . 2 . . . . 4 . . . . 2 . 1 . Total Hacks 196 | . 3 16 19 14 1 . 26 . 43 1 1 5 . 25 . 2 15 . 18 . 7 . Successful 138 | . 1 11 11 8 1 . 26 . 31 1 1 5 . 10 . 2 15 . 12 . 3 . Failed 58 | . 2 5 8 6 . . . . 12 . . . . 15 . . . . 6 . 4 . Catastrophic 5 | . 1 . . 1 . . . . 1 . . . . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 208 | . 2 11 14 4 . . . . 22 . . . . 57 . . . . 41 . 14 43 Terminals 77 | . 3 16 16 11 . . . . 31 . . . . . . . . . . . . . Fabricators 31 | . . . . . . . . . 1 . . . . 18 . . . . 10 . 2 . Repair Stations 4 | . . . . . . . . . 3 . . . . 1 . . . . . . . . Recycling Units 10 | . . . . . . . . . 4 . . . . . . . . . 3 . 3 . Scanalyzers 6 | . . . 3 . . . . . . . . . . . . . . . 2 . 1 . Garrison Access 17 | . . . . 3 . . . . 4 . . . . 6 . . . . 3 . 1 . Terminal Hacks 77 | . . 4 2 4 1 . 26 . 16 1 1 5 . . . 2 15 . . . . . Record 18 | . . . . . . . 11 . . 1 . . . . . 1 5 . . . . . Part Schematic 12 | . . . . . . . 5 . . . . 5 . . . . 2 . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 14 | . . 1 1 1 . . 3 . 4 . . . . . . . 4 . . . . . Open Door 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . Branch Access Points 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 3 | . . 1 . . . . . . 2 . . . . . . . . . . . . . Unreport Threat 3 | . . 1 . . . . . . 2 . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . . . . 6 . . . . 4 . . . Load Schematic 6 | . . . . . . . . . . . . . . 4 . . . . 2 . . . Build 4 | . . . . . . . . . . . . . . 2 . . . . 2 . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 1 . . . . . . . . . 2 . 1 . Retrieve Components 4 | . . . . . . . . . 1 . . . . . . . . . 2 . 1 . Scanalyzer 4 | . . . 1 . . . . . . . . . . . . . . . 2 . 1 . Insert Component 4 | . . . 1 . . . . . . . . . . . . . . . 2 . 1 . Garrison Access Hacks 9 | . . . . 1 . . . . 2 . . . . 3 . . . . 2 . 1 . Seal Access 9 | . . . . 1 . . . . 2 . . . . 3 . . . . 2 . 1 . Unauthorized Hacks 83 | . 3 16 18 7 . . . . 24 . . . . 6 . . . . 7 . 2 . Terminals 28 | . 1 7 8 3 . . . . 9 . . . . . . . . . . . . . Track 15 | . . 5 4 1 . . . . 5 . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Botnet 10 | . 1 2 3 1 . . . . 3 . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Haulers 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Mask 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 1 4 4 3 . . . . 14 . . . . 6 . . . . 4 . 2 . Full Trace Events 8 | . . . 1 2 . . . . 1 . . . . 4 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . 7 . . . . . . . . . . . 8 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 134 | . . . . . . . 5 . . . . 5 . 64 . . 2 . 32 . . 26 Parts Built 4 | . . . . . . . . . . . . . . 2 . . . . 2 . . . Matter 1206 | . . . . . . . . . . . . . . 603 . . . . 603 . . . Time 405 | . . . . . . . . . . . . . . 160 . . . . 245 . . . Total Part Build Rating 22 | . . . . . . . . . . . . . . 11 . . . . 11 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . 1 . . . . . . . . . 4 . 1 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . . . . . 3 . 5 . . . Non-combat 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Combat 5 | . . . . . . . . . . . . . . . . . 3 . 2 . . . Robot Hacks Applied 9 | . . . . . . . . . . . . . . . . . 4 . 5 . . . parse_system 6 | . . . . . . . . . . . . . . . . . 4 . 2 . . . find_chute 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robots Rewired 14 | . . . . . . 2 . . 1 . . . . . . . . . . . . 11 Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Total Allies 54 | . . . . . . 2 . 1 2 . . 7 . 1 . . . . 5 . 4 32 Largest Group 30 | . . . . . . 2 . 1 2 . . 7 7 4 . . . . 3 . 4 30 Highest-Rated Group 1445 | . . . . . . 52 . 94 123 . . 232 232 151 . . . . 288 . 412 1445 Highest-Rated Ally 157 | . . . . . . 32 . 94 94 . . 42 42 40 . . . . 103 . 103 157 Zionite Dispatches 7 | . . . . . . . . . . . . . . 1 . . . . 2 . 2 2 Heavy 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . . . . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 252 | . . . . . . . . 2 42 . . . 24 . . . . . 37 . 25 122 Total Damage 9225 | . . . . . . . . 96 885 . . . 1067 . . . . . 2001 . 1693 3483 Kills 57 | . . . . . . . . 1 7 . . . 7 . . . . . 10 . 14 18 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 18 | . . . . . 2 1 . 2 . 2 2 1 2 . 1 2 . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 35 | . . . . . . . . . . . . . . 15 . . . . 8 . 1 11 Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Guard Positions 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . 1 Component Stockpiles 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Component Schematics 5 | . . . . . . . . . . . . . . 1 . . . . 2 . . 2 Prototype Schematics 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . 1 . . 3 Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Turns Passed 14192 | 62 439 735 544 1239 615 496 36 270 1588 670 518 626 571 1511 615 523 84 470 1398 136 486 560 Spaces Moved 19016 | 53 224 375 333 1007 976 848 79 501 2046 1177 1005 1018 1022 2018 1063 1017 148 867 1790 132 686 631 Core 14 | 14 . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 1346 | 39 223 375 333 376 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 17656 | . 1 . . 631 976 848 79 501 2046 1177 1005 1018 1022 2018 1063 1017 148 867 1790 132 686 631 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 70 120 120 46 46 46 46 46 46 46 46 46 46 46 46 46 46 46 45 45 45 36 Average Speed 51 | 101 119 120 120 76 46 46 46 46 50 46 46 46 46 46 46 46 46 46 45 45 45 43 Slowest Speed 130 | 120 120 120 125 130 46 46 46 46 106 46 46 46 46 46 46 46 46 46 46 45 45 45 Overloaded Moves 78 | . . . . . . . . . . . . . . . . . . . . . . 78 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 69 | 3 40 43 32 37 97 89 65 64 61 98 97 90 99 67 98 99 60 96 54 94 23 85 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 31 | . . . . . . . 1 . . 1 . . . 15 . . 3 1 10 . . . Known Exits Taken 7 | . . . . 1 . . . . 1 1 . . 1 . . 1 . 1 . . 1 . Unknown Exits Taken 13 | 1 1 1 1 . 1 1 1 1 . . 1 1 . 1 1 . 1 . . . . . Scrap Searched 30 | . . . . . 3 3 . 2 . 7 2 3 4 . 2 2 . 2 . . . . Spaces Dug 122 | . . . . 2 . . . . 12 16 . . 1 40 6 . . 1 12 . 32 . Terrain Destroyed 535 | . . 3 . 2 . 16 . . 65 56 7 . 6 129 36 6 . 40 62 1 78 28 Melee 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Projectile 328 | . . . . . . . . . 45 32 7 . 6 86 18 6 . 13 62 1 24 28 AOE 205 | . . 3 . . . 16 . . 20 24 . . . 43 18 . . 27 . . 54 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Total 21473 | 58 310 523 410 1231 1055 908 78 529 2384 1245 1037 1175 1078 2361 1117 1048 162 905 2097 159 789 814 Wait 630 | . 20 33 22 20 6 4 . 10 66 . 6 158 16 108 7 . . 7 74 5 40 28 Move 18995 | 52 223 374 332 1006 975 847 78 500 2045 1176 1004 1017 1021 2017 1062 1016 147 866 1790 131 685 631 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 47 | 1 1 2 4 5 . 3 . 2 12 3 1 . 4 1 . 2 1 1 2 . 2 . Fast Attach 55 | 5 8 7 2 4 . 2 . 1 6 2 . . . 2 . . 5 . 8 . 2 1 Attach 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Detach 4 | . . . . . . 1 . . 3 . . . . . . . . . . . . . Swap 42 | . . 6 1 5 . 2 . . 14 . . . . 5 2 . . 2 3 . 2 . Drop 74 | . 2 10 5 7 . 3 . 3 16 4 1 . 4 2 . 1 5 1 6 . 4 . Fire 917 | . 41 67 29 107 38 21 . 5 115 29 12 . 21 138 32 11 4 15 142 18 32 40 Melee 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . 10 . . . . . . . . . . . . 2 Rewire 97 | . . . . . . 9 . . 3 . . . . . . . . . . . . 85 Trap 30 | . . . . . 11 . . . . 8 . . . . . . . 11 . . . . Miscellaneous 567 | . 15 24 15 75 25 16 . 8 93 23 13 . 12 88 14 18 . 2 72 5 22 27 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: [*Res x3] / [*Upp x2] / *Ext x2) -4/Waste -4/Factory (discovered 2 exits: [*Res] / *Ext) -4/Extension (discovered 2 exits: [*Res] / *Cet) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 7 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 7 | -11/Scrapyard | Upgraded with Weapon slot (x1) 63 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Upgraded with Utility slot (x1) 319 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 11) 502 | -10/Materials | Entered another Materials area 504 | -9/Materials | Reached level 2 677 | -9/Materials | Discovered new exit (range 11) 723 | -9/Materials | Reached level 3 782 | -9/Materials | Core integrity fell below 50% 808 | -9/Materials | Destroyed 8 combat bots 817 | -9/Materials | Upgraded with Weapon slot (x1) 944 | -9/Materials | Reached level 4 952 | -9/Materials | Discovered new exit (range 16) 1095 | -9/Materials | Identified exit to Mines 1110 | -9/Materials | Build established: Gunner 1237 | -9/Materials | Entered another Materials area 1239 | -8/Materials | Reached level 5 1519 | -8/Materials | Core integrity fell below 50% 1553 | -8/Materials | Upgraded with Utility slot (x1) 1586 | -8/Materials | Reached level 6 1590 | -8/Materials | Discovered new exit (range 9) 1781 | -8/Materials | Entered Factory 1783 | -7/Factory | Reached level 7 1956 | -7/Factory | Identified exit to Lower Caves 2055 | -7/Factory | Core integrity fell below 50% 2083 | -7/Factory | Core integrity fell below 20% 2340 | -7/Factory | Reached level 8 2485 | -7/Factory | Destroyed 7 combat bots 2628 | -7/Factory | Reached level 9 2641 | -7/Factory | Garrison activated, responded to threat 2749 | -7/Factory | Discovered new exit (range 16) 3020 | -7/Factory | Entered Lower Caves 3022 | -7/Lower Caves | Reached level 10 3106 | -7/Lower Caves | Destroyed 8 combat bots 3108 | -7/Lower Caves | Learned Factory stockpile data 3184 | -7/Lower Caves | Learned Factory stockpile data 3398 | -7/Lower Caves | Reached level 11 3534 | -7/Lower Caves | Discovered new exit (range 16) 3549 | -7/Lower Caves | Encountered a Warlord checkpoint 3635 | -7/Lower Caves | Entered another Lower Caves area 3651 | -7/Lower Caves | Upgraded with Utility slot (x1) 3662 | -7/Lower Caves | Discovered new exit (range 12) 3798 | -7/Lower Caves | Encountered a Warlord checkpoint 3824 | -7/Lower Caves | Reached level 12 3830 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3852 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4043 | -7/Lower Caves | Spotted B-75 Beast 4110 | -7/Lower Caves | Discovered new exit (range 9) 4131 | -7/Lower Caves | Entered Data Miner 4131 | -7/Data Miner | Discovered new exit (range 6) 4139 | -7/Data Miner | Met Data Miner 4139 | -7/Data Miner | Reached level 13 4149 | -7/Data Miner | Learned location of Section 7 (-2) 4149 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4156 | -7/Data Miner | Received God Mode back door access code from Data Miner 4167 | -7/Data Miner | Entered Proximity Caves 4256 | -6/Proximity Caves | Learned location of 1 exit from Factory 4319 | -6/Proximity Caves | Escorted by Enhanced Grunt 4325 | -6/Proximity Caves | Reached level 14 4399 | -6/Proximity Caves | Discovered new exit (range 5) 4437 | -6/Proximity Caves | Entered Factory 4437 | -6/Factory | Accompanied by 1 ally 4438 | -6/Factory | Identified exit to Factory 4439 | -6/Factory | Reached level 15 4547 | -6/Factory | Identified exit to Lower Caves 4806 | -6/Factory | Found Prototype Launcher 4837 | -6/Factory | Identified Scatter Rocket Array 4864 | -6/Factory | Discovered exit to Factory (range 13) 4886 | -6/Factory | Reached level 16 5100 | -6/Factory | Spotted B-75 Beast 5209 | -6/Factory | Reached level 17 5271 | -6/Factory | Garrison activated, responded to threat 5487 | -6/Factory | First assault squad dispatched 5492 | -6/Factory | Found Prototype Processor 5502 | -6/Factory | Incoming assault squad redirected 5578 | -6/Factory | Identified Exp. Signal Interpreter 5590 | -6/Factory | Reached level 18 5715 | -6/Factory | Found Scatter Rocket Array 5940 | -6/Factory | Incoming assault squad redirected 6025 | -6/Factory | Entered Lower Caves 6233 | -6/Lower Caves | Identified exit to Lower Caves 6290 | -6/Lower Caves | Learned location of Zion (-6) 6450 | -6/Lower Caves | Upgraded with Utility slot (x1) 6547 | -6/Lower Caves | Encountered a Warlord checkpoint 6695 | -6/Lower Caves | Entered another Lower Caves area 6697 | -6/Lower Caves | Reached level 19 6705 | -6/Lower Caves | Discovered exit to Factory (range 8) 6747 | -6/Lower Caves | Learned 4 Factory zone layouts 6786 | -6/Lower Caves | Build established: Mutant 6931 | -6/Lower Caves | Spotted B-75 Beast 6961 | -6/Lower Caves | Learned Factory emergency access door positions 6972 | -6/Lower Caves | Destroyed B-75 Beast 7187 | -6/Lower Caves | Discovered new exit (range 8) 7213 | -6/Lower Caves | Entered Zion 7258 | -6/Zion | Discovered new exit (range 12) 7311 | -6/Zion | Learned Factory machine intel 7358 | -6/Zion | Gained Derelict followers 7492 | -6/Zion | Received a visual enhancement algorithm 7582 | -6/Zion | Imprinted 7584 | -6/Zion | Declared Zion's savior 7839 | -6/Zion | Entered Proximity Caves 7839 | -5/Proximity Caves | Accompanied by 7 allies 7841 | -5/Proximity Caves | Reached level 20 7858 | -5/Proximity Caves | Learned Factory emergency access door positions 7871 | -5/Proximity Caves | Build established: Messiah-Mutant 7960 | -5/Proximity Caves | Learned location of 1 exit from Factory 8231 | -5/Proximity Caves | Spotted B-75 Beast 8268 | -5/Proximity Caves | Allies destroyed B-75 Beast 8329 | -5/Proximity Caves | Discovered exit to Factory (range 9) 8354 | -5/Proximity Caves | Reached level 21 8410 | -5/Proximity Caves | Entered Factory 8410 | -5/Factory | Accompanied by 4 allies 8411 | -5/Factory | Identified exit to Factory 8415 | -5/Factory | Loaded intel: 240 machine locations 8530 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8541 | -5/Factory | Discovered exit to Factory (range 14) 8629 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 8666 | -5/Factory | Upgraded with Weapon slot (x1) 8715 | -5/Factory | Retrieved Zion intel report: Trap Installations 8736 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8745 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8754 | -5/Factory | Retrieved Zion intel report: Main Access 8779 | -5/Factory | Retrieved Zion intel report: Component Schematics 8807 | -5/Factory | Reached level 22 8844 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8864 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8887 | -5/Factory | Retrieved Zion intel report: Emergency Access 9010 | -5/Factory | First assault squad dispatched 9035 | -5/Factory | Incoming assault squad redirected 9035 | -5/Factory | Retrieved Zion intel report: Guard Positions 9061 | -5/Factory | Incoming investigation squad redirected 9062 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9179 | -5/Factory | Fabricated Exp. Targeting Computer? 9302 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9326 | -5/Factory | Spotted B-75 Beast 9345 | -5/Factory | Destroyed B-75 Beast 9452 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9453 | -5/Factory | Zion Defense Resupply teleported in 9510 | -5/Factory | Incoming investigation squad redirected 9591 | -5/Factory | Retrieved Zion intel report: Active Terminals 9624 | -5/Factory | Incoming investigation squad redirected 9696 | -5/Factory | Fabricated Cld. Gravmag System? 9798 | -5/Factory | Reached level 23 9856 | -5/Factory | Destroyed 10 combat bots 9876 | -5/Factory | Discovered new exit (range 4) 9921 | -5/Factory | Entered Upper Caves 10008 | -5/Upper Caves | Learned Factory terminal intel 10073 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10098 | -5/Upper Caves | Build established: Messiah-Gunner 10251 | -5/Upper Caves | Spotted B-75 Beast 10262 | -5/Upper Caves | Destroyed B-75 Beast 10388 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10455 | -5/Upper Caves | Discovered new exit (range 14) 10536 | -5/Upper Caves | Entered another Upper Caves area 10537 | -5/Upper Caves | Discovered exit to Factory (range 6) 10564 | -5/Upper Caves | Found Alien Artifact 10625 | -5/Upper Caves | Spotted B-75 Beast 10626 | -5/Upper Caves | Destroyed B-75 Beast 10663 | -5/Upper Caves | Identified exit to Zhirov 10723 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 10946 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11059 | -5/Upper Caves | Entered Zhirov 11059 | -5/Zhirov | Discovered new exit (range 3) 11068 | -5/Zhirov | Met Zhirov 11083 | -5/Zhirov | Learned location of Quarantine (-2) 11083 | -5/Zhirov | Learned location of Testing (-3) 11083 | -5/Zhirov | Learned location of Command (-1) 11086 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11093 | -5/Zhirov | Found Alien Artifact 11093 | -5/Zhirov | Identified Integrated Dissipator 11093 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11126 | -5/Zhirov | Found Alien Artifact 11143 | -5/Zhirov | Entered Proximity Caves 11145 | -4/Proximity Caves | Reached level 24 11310 | -4/Proximity Caves | Learned Research non-interactive machine intel 11414 | -4/Proximity Caves | Spotted B-86 Titan 11424 | -4/Proximity Caves | Destroyed B-86 Titan 11480 | -4/Proximity Caves | Discovered exit to Factory (range 14) 11613 | -4/Proximity Caves | Entered Factory 11614 | -4/Factory | Identified exit to Extension 11615 | -4/Factory | Reached level 25 11616 | -4/Factory | Loaded intel: 21 terminal locations 11698 | -4/Factory | Zion Heavy squad teleported in 11722 | -4/Factory | Upgraded with Utility slot (x1) 11764 | -4/Factory | Upgraded with Weapon slot (x1) 11905 | -4/Factory | Incoming investigation squad redirected 11924 | -4/Factory | Retrieved Zion intel report: Guard Positions 11944 | -4/Factory | Retrieved Zion intel report: Component Schematics 11957 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 11980 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 12012 | -4/Factory | Discovered new exit (range 8) 12073 | -4/Factory | Discovered new exit (range 3) 12108 | -4/Factory | Retrieved Zion intel report: Active Garrisons 12140 | -4/Factory | Fabricated F-cell Engine? 12153 | -4/Factory | Upgraded with Power slot (x1) 12189 | -4/Factory | Incoming investigation squad redirected 12208 | -4/Factory | Fabricated Prc. Energy Filter? 12224 | -4/Factory | Local fabrication network quarantined 12234 | -4/Factory | Upgraded with Utility slot (x1) 12295 | -4/Factory | Reached level 26 12334 | -4/Factory | Discovered new exit (range 18) 12363 | -4/Factory | First assault squad dispatched 12377 | -4/Factory | Discovered new exit (range 18) 12379 | -4/Factory | Retrieved Zion intel report: Component Schematics 12380 | -4/Factory | Zion Light squad teleported in 12380 | -4/Factory | Incoming assault squad redirected 12389 | -4/Factory | Incoming assault squad redirected 12439 | -4/Factory | Upgraded with Propulsion slot (x1) 12465 | -4/Factory | Upgraded with Utility slot (x1) 12567 | -4/Factory | Spotted B-86 Titan 12578 | -4/Factory | Destroyed B-86 Titan 12628 | -4/Factory | Incoming assault squad redirected 12629 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 12655 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12722 | -4/Factory | Discovered new exit (range 9) 12738 | -4/Factory | Garrison activated, responded to threat 12787 | -4/Factory | Incoming assault squad redirected 12805 | -4/Factory | Spotted B-86 Titan 12874 | -4/Factory | Identified Dimensional Node Initializer 12874 | -4/Factory | Identified Transdimensional Reconstructor 12882 | -4/Factory | Destroyed 7 combat bots 12891 | -4/Factory | High security lockdown imminent 12971 | -4/Factory | High security lockdown engaged 12975 | -4/Factory | Destroyed 7 combat bots 12990 | -4/Factory | Reached level 27 13008 | -4/Factory | Upgraded with Weapon slot (x1) 13011 | -4/Factory | Manually triggered Chute Trap 13011 | -4/Factory | Sucked down chute 13011 | -4/Factory | Entered Waste 13024 | -4/Waste | Spotted C-40 Crusher 13026 | -4/Waste | EMP discharged 13026 | -4/Waste | System corruption reached 10% 13028 | -4/Waste | Destroyed C-40 Crusher 13034 | -4/Waste | Spotted C-40 Crusher 13051 | -4/Waste | Destroyed C-40 Crusher 13068 | -4/Waste | Destroyed C-40 Crusher 13079 | -4/Waste | Destroyed C-40 Crusher 13103 | -4/Waste | Spotted C-40 Crusher 13116 | -4/Waste | Destroyed C-40 Crusher 13126 | -4/Waste | EMP discharged 13126 | -4/Waste | Discovered new exit (range 18) 13147 | -4/Waste | Entered Factory 13284 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13285 | -4/Factory | Zion Heavy squad teleported in 13313 | -4/Factory | Zion Heavy squad teleported in 13314 | -4/Factory | Discovered exit to Extension (range 4) 13388 | -4/Factory | Destroyed 7 combat bots 13393 | -4/Factory | Discovered new exit (range 7) 13397 | -4/Factory | First assault squad dispatched 13522 | -4/Factory | High security lockdown imminent 13581 | -4/Factory | Destroyed 7 combat bots 13602 | -4/Factory | High security lockdown engaged 13633 | -4/Factory | Entered Extension 13738 | -4/Extension | Zion hero teleported in (ME-RLN) 13738 | -4/Extension | Rescued a captive Derelict 13739 | -4/Extension | Rescued a captive Derelict 13755 | -4/Extension | Rescued a captive Derelict 13766 | -4/Extension | Rescued a captive Derelict 13793 | -4/Extension | ME-RLN assimilated hostile Y-64 Sentinel 13828 | -4/Extension | Retrieved Zion intel report: Unaware Analyses 13828 | -4/Extension | Rescued a captive Derelict 13829 | -4/Extension | Rescued a captive Derelict 13831 | -4/Extension | Rescued A7 13831 | -4/Extension | Retrieved Zion intel report: Component Schematics 13845 | -4/Extension | Rescued a captive Derelict 13845 | -4/Extension | Retrieved Zion intel report: Active Terminals 13846 | -4/Extension | Spotted B-86 Titan 13846 | -4/Extension | Rescued a captive Derelict 13852 | -4/Extension | Spotted B-86 Titan 13867 | -4/Extension | Destroyed B-86 Titan 13868 | -4/Extension | Allies destroyed B-86 Titan 13883 | -4/Extension | Retrieved Zion intel report: Guard Positions 13899 | -4/Extension | Retrieved Zion intel report: Prototype Stockpiles 13899 | -4/Extension | Rescued a captive Derelict 13917 | -4/Extension | Retrieved Zion intel report: Unaware Analyses 13920 | -4/Extension | Retrieved Zion intel report: Component Stockpiles 13921 | -4/Extension | Rescued a captive Derelict 13923 | -4/Extension | Reached level 28 13923 | -4/Extension | High security lockdown imminent 13924 | -4/Extension | Retrieved Zion intel report: Active Garrisons 13925 | -4/Extension | Rescued a captive Derelict 13927 | -4/Extension | Rescued a captive Derelict 13934 | -4/Extension | Rescued a captive Derelict 13934 | -4/Extension | Retrieved Zion intel report: Unaware Analyses 13935 | -4/Extension | Zion Fire squad teleported in 13950 | -4/Extension | Retrieved Zion intel report: Branch Access 13950 | -4/Extension | Identified exit to Cetus 13952 | -4/Extension | Retrieved Zion intel report: Component Schematics 13953 | -4/Extension | Rescued a captive Derelict 14003 | -4/Extension | High security lockdown engaged 14083 | -4/Extension | Disrupted transfer network 14147 | -4/Extension | P-70 Sage assimilated allied GK-V9C(i) 14165 | -4/Extension | Core integrity fell below 50% 14176 | -4/Extension | Core integrity fell below 20% 14188 | -4/Extension | Discovered new exit (range 18) 14193 | -4/Extension | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 14188_ G-67 Veteran suffers critical hit. 14188_ U-05 Engineer destroyed. 14188_ Slug penetrates Wall. 14188_ Upgraded: Core Integrity (+100) 14188_ R-10 Processor exits level. 14190_ Slug penetrates G-67 Veteran. 14190_ Penetrated by Slug. 14191_ U-05 Engineer exits Transfer Station. 14191_ R-10 Processor exits Transfer Station. 14191_ K-01 Serf exits Transfer Station. 14191_ Slug penetrates Wall. 14191_ Slug penetrates G-67 Veteran. 14192_ Slug penetrates Machine. 14192_ Machine disabled. 14192_ Penetrated by Slug. 14192_ R-10 Processor enters Transfer Station. 14193_ A7: "The left path leads to the Cetus, and I wouldn't go there unless you think we can take the Cetus Guard head on..." 14193_ Slug penetrates Y-64 Sentinel. 14193_ Penetrated by Slug. 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"#### | | ?????????????????????#" "#??? | | ?????????????????????#"""""#??? | | ?????????????????????#######??? | | ??????????????????????????????? | | ??????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 46 Energy Capacity 1600 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Evasion (%) 69 Targeting Accuracy 20 Target Analysis 6 Core Analysis 6 Energy Filtering 50 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Imp. Thermal Defense Suite | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Cld. Deuterium Engine | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Exp. Terrain Scan Processor | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Rocket Array | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Exp. Signal Interpreter | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Exp. Propulsion Shielding | -5/Factory | Z-intel Cld. VTOL Module | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Adv. Targeting Computer | -5/Factory | Z-intel Recoil Stabilizer | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Hvy. Treads | -5/Factory | Z-intel Imp. Power Shielding | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel EM Shield | -5/Factory | Z-intel Imp. Melee Analysis Suite | -5/Factory | Z-intel Imp. Carbon-fiber Leg | -5/Factory | Z-intel Hrd. Medium Armor Plating | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Imp. Airjet | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Gravity Neutralizing Apparatus | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Imp. Spread Laser | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Field Recycling Unit | -4/Factory | Z-intel Imp. Transmission Jammer | -4/Factory | Z-intel Imp. Propulsion Shielding | -4/Factory | Z-intel Adv. Heat Sink | -4/Factory | Z-intel Energy Filter | -4/Factory | Z-intel Matter Filter | -4/Factory | Z-intel Remote Force Field | -4/Factory | Z-intel Mic. Fission Core | -4/Factory | Z-intel Gravmag Array | -4/Factory | Z-intel Imp. Heavy Treads | -4/Factory | Z-intel Imp. Core Shielding | -4/Factory | Z-intel Proton Cannon | -4/Factory | Z-intel Thermal Shield | -4/Factory | Z-intel Hardlight Generator | -4/Factory | Z-intel Micro-nuke Launcher | -4/Factory | Z-intel Imp. Thermal Shield | -4/Factory | Z-intel Imp. Maneuvering Thrusters | -4/Factory | Z-intel Corruption Screen | -4/Factory | Z-intel Dispersion Rifle | -4/Factory | Z-intel Adv. Reclamation Unit | -4/Factory | Z-intel Recalibrator | -4/Factory | Z-intel Adv. Plasma Cannon | -4/Factory | Z-intel Reaction Control System | -4/Factory | Z-intel Imp. Coolant Injector | -4/Factory | Z-intel Maneuvering Thrusters | -4/Factory | Z-intel Arm. Medium Treads | -4/Factory | Z-intel Melee Analysis Suite | -4/Factory | Z-intel Imp. Medium Armor Plating | -4/Factory | Z-intel Imp. Focal Shield | -4/Factory | Z-intel Adv. Weight Redist. System | -4/Factory | Z-intel Adv. Drone Bay | -4/Factory | Z-intel Adv. Terrain Scan Processor | -4/Factory | Z-intel Adv. Medium Treads | -4/Extension | Z-intel Quantum Capacitor | -4/Extension | Z-intel Adv. Thermal Shield | -4/Extension | Z-intel Shield Generator | -4/Extension | Z-intel Adv. Coolant Injector | -4/Extension | Z-intel Linear Gravjet | -4/Extension | Z-intel Centrium Wheel | -4/Extension | Z-intel Adv. Armor Integrity Analyzer | -4/Extension | Z-intel Imp. Gravmag System | -4/Extension | Z-intel Adv. Melee Analysis Suite | -4/Extension | Z-intel Imp. Force Field | -4/Extension | Z-intel Coil Gun | -4/Extension | Z-intel Remote Shield | -4/Extension | Z-intel Hvy. Pick | -4/Extension | Z-intel Flexi-carbon Leg | -4/Extension | Z-intel Hardcell Cannon | -4/Extension | Z-intel Weight Redist. System | -4/Extension | Z-intel Imp. Integration Mediator | -4/Extension | Z-intel Imp. Recalibrator | -4/Extension | Z-intel Adv. Field Recycling Unit | -4/Extension | Z-intel Disruptor Cannon | -4/Extension | Z-intel Com. Wheel | -4/Extension | Z-intel Myomer Leg | -4/Extension | Z-intel Antigrav System | -4/Extension | Z-intel Med. Insulated Plating | -4/Extension | Z-intel Hvy. Siege Treads | -4/Extension | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free O-32 Director | -4/Factory | Z-intel A-15 Conveyor | -4/Factory | Z-intel A-02 Transporter | -4/Factory | Z-intel E-15 Imp | -4/Factory | Z-intel Y-64 Sentinel | -4/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel R-06 Scavenger | -4/Factory | Z-intel B-60 Warrior | -4/Factory | Z-intel Fabricated ------------ Exp. Targeting Computer | x1 | -5/Factory Cld. Gravmag System | x1 | -5/Factory F-cell Engine | x1 | -4/Factory Prc. Energy Filter | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext Levels Raised 27 | . . 3 2 3 2 1 1 1 4 . 1 . 2 2 . . . 1 3 . . 1 XP Earned 44002 | 3000 1140 3980 2790 5534 2410 1595 650 1445 6621 747 533 270 2475 3143 604 276 152 1227 3414 37 878 1081 XP Spent 42250 | 1250 1000 800 1625 4180 . 1100 . 600 7725 1400 . . 1050 1100 . 1750 . . 17200 1150 . 320 Upgrades 76 | 3 2 1 5 17 . 1 . 1 17 1 . . 2 1 . 1 . . 15 5 . 4 Power Slot 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion Slot 2 | 1 . . . . . . . . . . . . . . . . . . 1 . . . Utility Slot 7 | . 1 . 1 . . 1 . . . 1 . . . . . . . . 3 . . . Weapon Slot 5 | 1 . 1 . . . . . . . . . . . 1 . . . . 2 . . . Core Integrity 8 | . . . . 4 . . . . . . . . . . . . . . . . . 4 Heat Dissipation 12 | . . . . 7 . . . . . . . . . . . . . . . 5 . . Energy Generation 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Energy Storage 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Matter Storage 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Mass Support 12 | . . . . . . . . . 4 . . . . . . . . . 8 . . . Inventory Capacity 7 | 1 1 . . 2 . . . . 2 . . . . . . 1 . . . . . . Sight Range 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Ranged Accuracy 3 | . . . . 2 . . . 1 . . . . . . . . . . . . . . Hack Attack % 2 | . . . . 2 . . . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . . . . . 4 . . . . . . . . . . . . . TH Resistance % 4 | . . . . . . . . . 3 . . . 1 . . . . . . . . . TH Damage % 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Protomatter Created 7186 | . 113 193 111 560 186 124 . 55 657 294 261 . 234 1192 279 154 . 111 1303 197 549 613 Integrity Restored 11395 | . 293 528 333 1672 558 372 . 165 1906 452 244 . 176 1714 262 401 . 11 1279 97 437 495 Core 9442 | . 265 528 333 1457 558 372 . 165 1490 293 204 . 146 1375 208 327 . 8 992 . 340 381 Parts 1953 | . 28 . . 215 . . . . 416 159 40 . 30 339 54 74 . 3 287 97 97 114 Protomatter Decayed 4340 | . . 11 . . . 14 . 20 178 122 265 . 382 608 189 . . 112 1254 . 743 442 Game ------ Seed ReactiveFieldSegregator Manual? 0 Play Time 04:32:27 Cumulative 433.6 hours Start 2019.12.23 @ 18:33:52 End 2019.12.25 @ 19:03:14 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 33 Types 18/3/5/2/1/1/3 Lore% 95 Gallery% 97 Achievement% 89 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b342bddb-2b8d-4702-9579-ac1dd223e7fd