Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.25 @ 19:03:14 // Winter2019/RPGLIKE

Player: Joshua

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (22)       4400
Robots Destroyed (421)     2105
Value Destroyed (17296)    17296
Prototype IDs (103)        2060
Alien Tech Used (1)        200
Bonus (10947)              10947
              TOTAL SCORE: 40008

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    6780
Follower Combat Kills      1614
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -147

 Cogmind 
---------
Core Integrity             0/1000
Matter                     400/400
Energy                     100/1600
System Corruption          24%
Temperature                Cool (27)
Movement                   Hovering (36)
Location                   -4/Extension

 Parts 
-------
>              --- POWER (2) --------
               F-cell Engine
       Zionite Light DM Reactor
>              --- PROPULSION (3) ---
        Cooled Aerolev Unit
        Cooled Gravmag System
       Zionite Glidesys II
>              --- UTILITY (8) ------
       Zionite Biocell
      Advanced Targeting Computer
  Experimental Targeting Computer
      Improved Target Analyzer
     Precision Energy Filter
      Advanced Particle Charger
               Reaction Control System
      Advanced Force Field
>              --- WEAPON (6) -------
        Cooled Plasma Cannon
        Cooled Plasma Cannon
        Cooled Plasma Cannon
>              --- INVENTORY (7) ----
               Protomatter-89
               Protomatter-88
               Protomatter-84
      Advanced Armor Integrity Analyzer
               Dimensional Node Initializer
               Transdimensional Reconstructor
               Neutron Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               F-cell Engine
       Zionite Light DM Reactor
>              --- PROPULSION -------
        Cooled Aerolev Unit
        Cooled Gravmag System
       Zionite Glidesys II
>              --- UTILITY ----------
       Zionite Biocell
      Advanced Targeting Computer
  Experimental Targeting Computer
      Improved Target Analyzer
     Precision Energy Filter
      Advanced Particle Charger
               Reaction Control System
      Advanced Force Field
>              --- WEAPON -----------
       Zionite Phaser-M
       Zionite Phaser-M
       Zionite Phaser-M
        Cooled Plasma Cannon
        Cooled Plasma Cannon
        Cooled Plasma Cannon
>              --- INVENTORY --------
               Protomatter
               Protomatter
               Protomatter
      Advanced Armor Integrity Analyzer
               Dimensional Node Initializer
               Transdimensional Reconstructor
               Neutron Missile Launcher
[Rating: 133]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Zionite Light DM Reactor
Propulsion                 Cooled Aerolev Unit
  Leg                      Aluminum Leg
  Hover Unit               Cooled Aerolev Unit
Utility                    Advanced Targeting Computer
  Device                   Improved Maneuvering Thrusters
  Storage                  Zionite Biocell
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Experimental Core Shielding
Weapon                     Cooled Plasma Cannon
  Energy Gun               Zionite Phaser-M
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Precision Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext 
Slots Evolved              15   | 2   1   1   1   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   7   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  7    | .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   
  Weapon                   5    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
Parts Attached             96   | 5   8   12  3   9   .   4   .   1   21  2   .   .   .   7   2   .   4   2   11  .   4   1   
  Power                    7    | 1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   
    Engine                 5    | 1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Propulsion               16   | 2   3   2   1   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   2   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   1   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | .   2   1   1   3   .   2   .   1   9   1   .   .   .   1   .   .   3   .   6   .   .   1   
    Device                 20   | .   1   .   .   2   .   1   .   .   7   1   .   .   .   .   .   .   2   .   5   .   .   1   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              8    | .   1   1   1   1   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   3   8   .   2   .   2   .   .   10  .   .   .   .   5   2   .   .   2   2   .   4   .   
    Energy Gun             5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   2   1   .   .   1   .   .   .   .   
    Ballistic Gun          13   | 2   3   6   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   1   .   .   .   1   .   .   2   .   .   .   .   2   1   .   .   1   .   .   1   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Lost                 4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     99   | .   96  99  100 99  100 100 100 100 99  99  100 100 100 99  100 100 99  100 99  100 100 99  
  Engine                   8    | .   14  12  11  11  11  10  10  10  10  9   9   9   9   8   8   8   4   .   3   5   5   5   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   8   6   5   5   5   
  Leg                      4    | .   29  26  23  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    14   | .   .   .   .   8   22  20  20  20  20  19  18  18  18  16  16  16  16  16  14  15  15  15  
  Device                   15   | .   7   12  11  11  11  19  20  15  10  12  18  18  18  16  16  16  15  16  21  21  21  20  
  Processor                22   | .   12  12  16  22  22  20  20  24  30  28  27  27  27  25  25  25  25  25  18  15  15  15  
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   10  10  14  
  Energy Cannon            16   | .   .   .   .   .   .   .   .   .   26  28  27  27  27  25  25  25  25  25  18  15  15  15  
  Ballistic Gun            10   | .   29  32  35  32  33  29  30  30  3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   8   8   8   8   6   5   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 8   11  17  18  18  18  20  20  20  34  40  40  40  40  44  44  44  46  46  89  89  90  90  
  Greatest Support         135  | 20  20  23  30  38  22  22  22  22  50  50  50  50  50  52  52  52  52  52  120 120 120 135 
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 7    | 1   2   2   2   4   4   4   4   4   6   6   6   6   6   6   6   7   7   7   7   7   7   7   
  Average Capacity         5    | .   1   2   2   3   4   4   4   4   5   6   6   6   6   6   6   6   7   7   7   7   7   7   
  Most Carried             7    | 1   2   2   2   4   4   4   4   4   6   6   6   6   6   6   6   7   7   7   7   7   7   7   
  Average Carried          5    | .   1   1   1   3   4   3   4   3   5   5   5   6   5   6   6   6   6   6   6   7   6   7   
  Final Capacity           7    | 1   2   2   2   4   4   4   4   4   6   6   6   6   6   6   6   7   7   7   7   7   7   7   
  Final Carried            7    | 1   2   2   2   4   4   4   4   4   6   6   6   6   6   6   6   7   7   7   7   7   7   7   

 Class Distribution 
--------------------
 35% | Gunner
 26% | Messiah-Gunner
 15% | Mutant
 14% | Messiah-Mutant
  5% | Messiah-Executioner

 Dominant Class 
----------------
              Mutant | -10/Materials
              Gunner | -9/Materials
    Scavenger-Gunner | -8/Materials
              Gunner | -7/Factory
              Gunner | -7/Lower Caves
              Gunner | -7/Lower Caves
              Gunner | -7/Data Miner
              Gunner | -6/Proximity Caves
              Gunner | -6/Factory
              Gunner | -6/Lower Caves
              Mutant | -6/Lower Caves
              Mutant | -6/Zion
      Messiah-Mutant | -5/Proximity Caves
      Messiah-Gunner | -5/Factory
      Messiah-Gunner | -5/Upper Caves
      Messiah-Gunner | -5/Upper Caves
      Messiah-Mutant | -5/Zhirov
      Messiah-Gunner | -4/Proximity Caves
      Messiah-Gunner | -4/Factory
 Messiah-Executioner | -4/Waste
 Messiah-Executioner | -4/Factory
 Messiah-Executioner | -4/Extension

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  
Matter Collected           4172  | 250  352  637  363  1066 342  237  .    37   288  20   .    .    .    112  38   .    .    113  135  17   103  62   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20129 | .    427  1119 648  2050 738  314  .    .    2583 505  246  .    149  2075 947  273  .    497  3917 882  1021 1738 
  Parts                    913   | .    25   68   43   100  33   15   .    4    94   7    12   .    14   107  46   10   .    20   150  25   57   83   
Haulers Intercepted        33    | .    2    6    2    4    .    .    .    .    8    .    .    .    .    3    .    .    .    .    2    .    2    4    
Recyclers Shooed           7     | .    .    .    1    1    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      170   | .    .    .    .    .    32   19   .    5    .    5    10   .    28   .    41   10   .    20   .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext 
Combat Hostiles Destroyed  320  | .   8   18  8   29  16  10  .   2   29  9   7   .   7   46  18  6   .   9   55  5   18  20  
  Guns                     117  | .   8   17  8   29  16  8   .   2   .   .   .   .   .   .   .   .   .   .   10  1   5   13  
  Cannons                  170  | .   .   .   .   .   .   .   .   .   22  6   6   .   6   35  16  6   .   5   45  4   13  6   
  AOE                      22   | .   .   1   .   .   .   2   .   .   3   3   .   .   .   8   2   .   .   3   .   .   .   .   
Classes Destroyed          21   | .   4   5   1   3   1   .   .   .   2   .   1   .   .   .   1   .   .   .   .   1   1   1   
  Worker                   18   | .   .   5   .   3   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   2   1   
  Builder                  4    | .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   33   | .   2   6   2   4   .   .   .   .   8   .   .   .   .   3   .   .   .   .   2   .   2   4   
  Recycler                 15   | .   .   1   1   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   3   
  Minesweeper              3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Watcher                  22   | .   2   2   .   2   .   .   .   .   4   .   .   .   .   6   .   .   .   .   5   .   .   1   
  Swarmer                  76   | .   .   8   .   .   11  5   .   2   4   .   .   .   3   17  5   2   .   4   10  .   4   1   
  Saboteur                 5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Grunt                    107  | .   8   6   2   22  4   2   .   .   8   5   4   .   3   13  6   2   .   .   20  .   1   1   
  Brawler                  12   | .   .   .   .   1   .   .   .   .   1   1   2   .   1   .   3   .   .   .   3   .   .   .   
  Duelist                  12   | .   .   .   .   1   .   1   .   .   2   .   .   .   .   4   .   .   .   .   2   .   2   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   45   | .   .   4   4   2   .   2   .   .   7   1   .   .   .   7   1   1   .   1   5   .   4   6   
  Demolisher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Hunter                   29   | .   .   .   2   2   1   .   .   .   4   2   .   .   .   1   1   .   .   2   9   .   5   .   
  Programmer               14   | .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   1   4   .   1   2   
  Behemoth                 7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   1   1   .   .   1   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   3   13  4   8   11  6   .   2   7   4   5   .   4   10  6   5   .   5   9   3   7   13  
  Combat Bots Only         12   | .   3   8   3   7   8   6   .   2   5   4   5   .   4   10  6   5   .   5   7   3   7   12  
Max Kills in Single Turn   5    | .   1   2   1   2   2   1   .   2   2   3   1   .   1   5   2   2   .   3   2   1   2   2   
  Gunslinging              1    | .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 5    | .   .   1   .   .   .   1   .   .   2   3   .   .   .   5   2   .   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Ext   
Damage Taken               12980 | .     365   839   439   1618  900   524   .     59    1763  225   244   .     176   1717  340   323   .     302   947   .     635   1564  
  Core                     10455 | .     289   680   349   1320  749   429   .     49    1419  177   204   .     146   1375  269   266   .     240   760   .     500   1234  
  Absorbed by Shields      2271  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     865   .     659   747   
  Redirected to Core       8545  | .     241   516   314   1013  501   330   .     37    1139  160   145   .     103   1183  249   194   .     220   596   .     462   1142  
Core Remaining (%)         83    | 100   96    70    68    .     .     .     .     76    .     .     .     .     100   .     .     .     .     71    .     .     .     .     
Volleys Fired              917   | .     41    67    29    107   38    21    .     5     115   29    12    .     21    138   32    11    4     15    142   18    32    40    
  Largest                  6     | .     2     3     3     3     3     3     .     3     3     3     3     .     3     3     3     3     1     3     4     5     6     6     
  Hottest                  324   | .     43    69    69    69    69    69    .     69    105   105   105   .     105   105   105   105   40    105   178   251   324   324   
Shots Fired                2506  | .     82    156   87    316   114   59    .     15    286   79    30    .     60    294   92    31    4     41    400   83    116   161   
  Gun                      1145  | .     82    151   87    316   114   57    .     15    7     .     .     .     .     .     .     .     .     .     117   30    58    111   
  Cannon                   1336  | .     .     .     .     .     .     .     .     .     276   79    30    .     60    291   91    31    .     40    278   53    57    50    
  Launcher                 16    | .     .     5     .     .     .     2     .     .     3     .     .     .     .     3     1     .     .     1     .     .     1     .     
  Special                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     5     .     .     .     
  Kinetic                  829   | .     82    151   87    316   114   57    .     15    7     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1336  | .     .     .     .     .     .     .     .     .     276   79    30    .     60    291   91    31    .     40    278   53    57    50    
  Explosive                11    | .     .     .     .     .     .     2     .     .     3     .     .     .     .     3     1     .     .     1     .     .     1     .     
  Electromagnetic          5     | .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   316   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     117   30    58    111   
  Robot Hit Streak         136   | .     12    17    29    48    19    26    .     12    59    41    24    .     26    67    40    50    15    36    71    136   67    73    
  Robot Miss Streak        7     | .     4     7     2     5     2     1     .     2     2     1     1     .     1     2     1     1     .     1     2     1     1     2     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        16    | .     1     2     1     4     2     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
    Max Gunslinging Chain  1     | .     1     1     1     1     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           1768  | .     59    102   68    248   82    52    .     11    207   47    24    .     47    190   61    22    4     28    269   70    74    103   
  Core Hits                731   | .     29    46    27    102   39    22    .     6     81    25    10    .     10    84    29    8     .     12    112   10    37    42    
  Critical Hits            81    | .     1     1     1     1     1     1     .     .     16    2     2     .     2     11    10    1     .     4     15    4     5     3     
  Critical Kills           25    | .     1     .     1     .     1     .     .     .     5     .     1     .     .     3     2     1     .     1     6     1     1     1     
  Critical Parts Destroyed 45    | .     .     1     .     1     .     1     .     .     11    1     1     .     2     5     6     .     .     2     8     1     4     1     
Melee Attacks              2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           61298 | .     710   1653  963   3596  1128  998   .     120   7133  2130  1016  .     2002  9135  2975  983   .     1368  12766 3247  3928  5447  
  Guns                     17396 | .     710   1432  963   3596  1128  713   .     120   95    .     .     .     .     .     .     .     .     .     2562  1081  1598  3398  
  Cannons                  41067 | .     .     .     .     .     .     .     .     .     6795  1686  1016  .     2002  8123  2718  983   .     1095  10204 2166  2230  2049  
  Explosions               2835  | .     .     221   .     .     .     285   .     .     243   444   .     .     .     1012  257   .     .     273   .     .     100   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  8757  | .     710   1432  963   3596  1128  713   .     120   95    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  41142 | .     .     75    .     .     .     .     .     .     6795  1686  1016  .     2002  8123  2718  983   .     1095  10204 2166  2230  2049  
  Explosive                2170  | .     .     .     .     .     .     285   .     .     243   .     .     .     .     1012  257   .     .     273   .     .     100   .     
  Electromagnetic          590   | .     .     146   .     .     .     .     .     .     .     444   .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   8639  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2562  1081  1598  3398  
Highest Corruption         24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     21    21    24    
  Average Corruption       13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     11    21    21    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  183   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     22    68    89    
    Message Errors         12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     7     
    Matter Fused           14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     6     6     
    Heat Flow Errors       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Energy Discharges      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     5     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misdirections          41    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     22    15    
    Targeting Errors       77    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     9     20    45    
    Weapon Failures        14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     5     5     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1767  | .     .     .     .     .     .     74    .     .     136   162   36    .     152   422   85    101   .     41    470   18    47    23    
  Projectiles              1590  | .     .     .     .     .     .     .     .     .     136   162   36    .     152   360   85    101   .     .     470   18    47    23    
  Explosions               177   | .     .     .     .     .     .     74    .     .     .     .     .     .     .     62    .     .     .     41    .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      36    | .     .     .     .     .     .     .     .     .     36    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        467   | .     15    224   63    308   .     .     .     .     6     .     .     .     .     .     .     .     .     .     239   467   99    115   
  Average Temperature      56    | .     5     24    21    113   .     .     .     .     6     .     .     .     .     .     .     .     .     .     67    156   26    33    
  Received Heat Transfer   2825  | .     201   255   90    585   108   69    .     .     408   36    81    .     54    405   57    72    .     18    122   .     72    192   
  Effects                  6     | .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Interference           4     | .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              12    | .     .     .     .     .     .     .     .     .     5     .     1     .     1     3     .     .     .     1     .     .     .     1     
  Combat Hostiles          11    | .     .     .     .     .     .     .     .     .     4     .     1     .     1     3     .     .     .     1     .     .     .     1     
  Parts Melted             107   | .     .     .     .     .     .     .     .     .     23    10    3     .     1     25    6     .     .     3     26    .     5     5     
  Heat Transferred         49174 | .     .     100   .     .     .     .     .     .     10174 2350  1150  .     2300  9400  3100  1150  .     1250  11150 2450  2375  2225  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  
Peak Influence             2211 | .    233  335  436  674  .    .    .    .    967  .    .    .    .    1461 .    .    .    .    2020 1102 1980 2211 
  Average Influence        641  | .    100  194  238  339  .    .    .    .    534  .    .    .    .    663  .    .    .    .    945  1100 1369 1528 
Maximum Alert Level        5    | .    1    1    2    2    .    .    .    .    3    .    .    .    .    4    .    .    .    .    5    4    5    5    
  Low Security (%)         21   | 100  94   49   30   31   .    .    .    .    11   .    .    .    .    7    .    .    .    .    11   .    .    .    
  Level 1                  22   | .    5    50   62   26   .    .    .    .    27   .    .    .    .    26   .    .    .    .    7    .    .    .    
  Level 2                  19   | .    .    .    6    42   .    .    .    .    21   .    .    .    .    26   .    .    .    .    25   .    .    .    
  Level 3                  15   | .    .    .    .    .    .    .    .    .    39   .    .    .    .    29   .    .    .    .    7    .    40   .    
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    34   100  29   49   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    7    2    
  High Security            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    22   48   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          72   | .    2    1    1    9    .    1    .    .    11   .    .    .    .    12   .    .    .    .    20   .    7    8    
  Investigation            12   | .    1    1    1    2    .    .    .    .    1    .    .    .    .    4    .    .    .    .    2    .    .    .    
  Extermination            6    | .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    
  Reinforcement            17   | .    1    .    .    3    .    .    .    .    3    .    .    .    .    4    .    .    .    .    4    .    2    .    
  Assault                  28   | .    .    .    .    .    .    1    .    .    2    .    .    .    .    3    .    .    .    .    9    .    5    8    
  Garrison                 9    | .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    
Haulers Reinforced         9    | .    .    .    .    3    .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    .    1    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext 
Distress Signals           15   | .   .   1   3   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              552  | .   11  30  10  37  16  16  .   3   56  11  9   .   19  84  20  5   .   9   83  7   41  85  
  Peak Tracking Total      39   | .   3   11  3   5   8   10  .   3   8   4   7   .   4   15  4   5   .   4   7   3   12  39  
  Tactical Retreats        34   | .   .   1   .   2   .   3   .   .   3   1   1   .   1   11  2   .   .   .   4   1   3   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext 
Traps Triggered            17   | .   3   1   .   .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   3   .   1   2   
  Indirectly               6    | .   .   1   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                30   | .   .   .   .   .   11  .   .   .   .   8   .   .   .   .   .   .   .   11  .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   3   .   1   3   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext 
Machines Disabled          35   | .   .   .   .   .   .   .   .   .   8   .   .   .   .   11  1   1   .   .   7   .   6   1   
  Max in Single Turn       5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   1   1   .   .   1   .   5   1   
  Garrison Access          9    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext 
Machines Accessed          67   | .   1   5   5   5   1   .   4   .   15  1   1   1   .   10  .   2   4   .   8   .   4   .   
  Terminals                23   | .   1   5   4   4   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   3   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          10   | .   .   .   .   1   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   1   .   
Total Hacks                196  | .   3   16  19  14  1   .   26  .   43  1   1   5   .   25  .   2   15  .   18  .   7   .   
  Successful               138  | .   1   11  11  8   1   .   26  .   31  1   1   5   .   10  .   2   15  .   12  .   3   .   
  Failed                   58   | .   2   5   8   6   .   .   .   .   12  .   .   .   .   15  .   .   .   .   6   .   4   .   
    Catastrophic           5    | .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   208  | .   2   11  14  4   .   .   .   .   22  .   .   .   .   57  .   .   .   .   41  .   14  43  
  Terminals                77   | .   3   16  16  11  .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              31   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   18  .   .   .   .   10  .   2   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   3   .   
  Scanalyzers              6    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Garrison Access          17   | .   .   .   .   3   .   .   .   .   4   .   .   .   .   6   .   .   .   .   3   .   1   .   
Terminal Hacks             77   | .   .   4   2   4   1   .   26  .   16  1   1   5   .   .   .   2   15  .   .   .   .   .   
  Record                   18   | .   .   .   .   .   .   .   11  .   .   1   .   .   .   .   .   1   5   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        14   | .   .   1   1   1   .   .   3   .   4   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   
Scanalyzer                 4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Insert Component         4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
Garrison Access Hacks      9    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   1   .   
  Seal Access              9    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   1   .   
Unauthorized Hacks         83   | .   3   16  18  7   .   .   .   .   24  .   .   .   .   6   .   .   .   .   7   .   2   .   
  Terminals                28   | .   1   7   8   3   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  15   | .   .   5   4   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   1   2   3   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   1   4   4   3   .   .   .   .   14  .   .   .   .   6   .   .   .   .   4   .   2   .   
  Full Trace Events        8    | .   .   .   1   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  15   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   134  | .   .   .   .   .   .   .   5   .   .   .   .   5   .   64  .   .   2   .   32  .   .   26  
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
    Matter                 1206 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   603 .   .   .   .   603 .   .   .   
    Time                   405  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   160 .   .   .   .   245 .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   11  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   1   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   5   .   .   .   
  parse_system             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   
  find_chute               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Rewired             14   | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   11  
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  
Total Allies               54   | .    .    .    .    .    .    2    .    1    2    .    .    7    .    1    .    .    .    .    5    .    4    32   
  Largest Group            30   | .    .    .    .    .    .    2    .    1    2    .    .    7    7    4    .    .    .    .    3    .    4    30   
  Highest-Rated Group      1445 | .    .    .    .    .    .    52   .    94   123  .    .    232  232  151  .    .    .    .    288  .    412  1445 
  Highest-Rated Ally       157  | .    .    .    .    .    .    32   .    94   94   .    .    42   42   40   .    .    .    .    103  .    103  157  
Zionite Dispatches         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    2    2    
  Heavy                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Defense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               252  | .    .    .    .    .    .    .    .    2    42   .    .    .    24   .    .    .    .    .    37   .    25   122  
  Total Damage             9225 | .    .    .    .    .    .    .    .    96   885  .    .    .    1067 .    .    .    .    .    2001 .    1693 3483 
  Kills                    57   | .    .    .    .    .    .    .    .    1    7    .    .    .    7    .    .    .    .    .    10   .    14   18   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Ext 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   .   .   .   2   1   .   2   .   2   2   1   2   .   1   2   .   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   8   .   1   11  
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guard Positions          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Component Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Component Schematics     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   
  Prototype Schematics     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Unaware Analyses         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  
Turns Passed               14192 | 62   439  735  544  1239 615  496  36   270  1588 670  518  626  571  1511 615  523  84   470  1398 136  486  560  
Spaces Moved               19016 | 53   224  375  333  1007 976  848  79   501  2046 1177 1005 1018 1022 2018 1063 1017 148  867  1790 132  686  631  
  Core                     14    | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1346  | 39   223  375  333  376  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    17656 | .    1    .    .    631  976  848  79   501  2046 1177 1005 1018 1022 2018 1063 1017 148  867  1790 132  686  631  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            36    | 50   70   120  120  46   46   46   46   46   46   46   46   46   46   46   46   46   46   46   45   45   45   36   
  Average Speed            51    | 101  119  120  120  76   46   46   46   46   50   46   46   46   46   46   46   46   46   46   45   45   45   43   
  Slowest Speed            130   | 120  120  120  125  130  46   46   46   46   106  46   46   46   46   46   46   46   46   46   46   45   45   45   
  Overloaded Moves         78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 3    40   43   32   37   97   89   65   64   61   98   97   90   99   67   98   99   60   96   54   94   23   85   
  Regions Visited          22
    Branch Regions         13
  Pre-discovered Areas     31    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    15   .    .    3    1    10   .    .    .    
  Known Exits Taken        7     | .    .    .    .    1    .    .    .    .    1    1    .    .    1    .    .    1    .    1    .    .    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    .    1    1    1    1    .    .    1    1    .    1    1    .    1    .    .    .    .    .    
Scrap Searched             30    | .    .    .    .    .    3    3    .    2    .    7    2    3    4    .    2    2    .    2    .    .    .    .    
Spaces Dug                 122   | .    .    .    .    2    .    .    .    .    12   16   .    .    1    40   6    .    .    1    12   .    32   .    
Terrain Destroyed          535   | .    .    3    .    2    .    16   .    .    65   56   7    .    6    129  36   6    .    40   62   1    78   28   
  Melee                    2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               328   | .    .    .    .    .    .    .    .    .    45   32   7    .    6    86   18   6    .    13   62   1    24   28   
  AOE                      205   | .    .    3    .    .    .    16   .    .    20   24   .    .    .    43   18   .    .    27   .    .    54   .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Ext  
Total                      21473 | 58   310  523  410  1231 1055 908  78   529  2384 1245 1037 1175 1078 2361 1117 1048 162  905  2097 159  789  814  
  Wait                     630   | .    20   33   22   20   6    4    .    10   66   .    6    158  16   108  7    .    .    7    74   5    40   28   
  Move                     18995 | 52   223  374  332  1006 975  847  78   500  2045 1176 1004 1017 1021 2017 1062 1016 147  866  1790 131  685  631  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  47    | 1    1    2    4    5    .    3    .    2    12   3    1    .    4    1    .    2    1    1    2    .    2    .    
  Fast Attach              55    | 5    8    7    2    4    .    2    .    1    6    2    .    .    .    2    .    .    5    .    8    .    2    1    
  Attach                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   4     | .    .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     42    | .    .    6    1    5    .    2    .    .    14   .    .    .    .    5    2    .    .    2    3    .    2    .    
  Drop                     74    | .    2    10   5    7    .    3    .    3    16   4    1    .    4    2    .    1    5    1    6    .    4    .    
  Fire                     917   | .    41   67   29   107  38   21   .    5    115  29   12   .    21   138  32   11   4    15   142  18   32   40   
  Melee                    2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rewire                   97    | .    .    .    .    .    .    9    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    85   
  Trap                     30    | .    .    .    .    .    11   .    .    .    .    8    .    .    .    .    .    .    .    11   .    .    .    .    
  Miscellaneous            567   | .    15   24   15   75   25   16   .    8    93   23   13   .    12   88   14   18   .    2    72   5    22   27   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 7 exits: [*Res x3] / [*Upp x2] / *Ext x2)
-4/Waste
-4/Factory (discovered 2 exits: [*Res] / *Ext)
-4/Extension (discovered 2 exits: [*Res] / *Cet)

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
     7 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     7 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    63 | -11/Scrapyard      | Entered Materials
   253 | -10/Materials      | Upgraded with Utility slot (x1)
   319 | -10/Materials      | Build established: Mutant
   422 | -10/Materials      | Discovered new exit (range 11)
   502 | -10/Materials      | Entered another Materials area
   504 | -9/Materials       | Reached level 2
   677 | -9/Materials       | Discovered new exit (range 11)
   723 | -9/Materials       | Reached level 3
   782 | -9/Materials       | Core integrity fell below 50%
   808 | -9/Materials       | Destroyed 8 combat bots
   817 | -9/Materials       | Upgraded with Weapon slot (x1)
   944 | -9/Materials       | Reached level 4
   952 | -9/Materials       | Discovered new exit (range 16)
  1095 | -9/Materials       | Identified exit to Mines
  1110 | -9/Materials       | Build established: Gunner
  1237 | -9/Materials       | Entered another Materials area
  1239 | -8/Materials       | Reached level 5
  1519 | -8/Materials       | Core integrity fell below 50%
  1553 | -8/Materials       | Upgraded with Utility slot (x1)
  1586 | -8/Materials       | Reached level 6
  1590 | -8/Materials       | Discovered new exit (range 9)
  1781 | -8/Materials       | Entered Factory
  1783 | -7/Factory         | Reached level 7
  1956 | -7/Factory         | Identified exit to Lower Caves
  2055 | -7/Factory         | Core integrity fell below 50%
  2083 | -7/Factory         | Core integrity fell below 20%
  2340 | -7/Factory         | Reached level 8
  2485 | -7/Factory         | Destroyed 7 combat bots
  2628 | -7/Factory         | Reached level 9
  2641 | -7/Factory         | Garrison activated, responded to threat
  2749 | -7/Factory         | Discovered new exit (range 16)
  3020 | -7/Factory         | Entered Lower Caves
  3022 | -7/Lower Caves     | Reached level 10
  3106 | -7/Lower Caves     | Destroyed 8 combat bots
  3108 | -7/Lower Caves     | Learned Factory stockpile data
  3184 | -7/Lower Caves     | Learned Factory stockpile data
  3398 | -7/Lower Caves     | Reached level 11
  3534 | -7/Lower Caves     | Discovered new exit (range 16)
  3549 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3635 | -7/Lower Caves     | Entered another Lower Caves area
  3651 | -7/Lower Caves     | Upgraded with Utility slot (x1)
  3662 | -7/Lower Caves     | Discovered new exit (range 12)
  3798 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3824 | -7/Lower Caves     | Reached level 12
  3830 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3852 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  4043 | -7/Lower Caves     | Spotted B-75 Beast
  4110 | -7/Lower Caves     | Discovered new exit (range 9)
  4131 | -7/Lower Caves     | Entered Data Miner
  4131 | -7/Data Miner      | Discovered new exit (range 6)
  4139 | -7/Data Miner      | Met Data Miner
  4139 | -7/Data Miner      | Reached level 13
  4149 | -7/Data Miner      | Learned location of Section 7 (-2)
  4149 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4156 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4167 | -7/Data Miner      | Entered Proximity Caves
  4256 | -6/Proximity Caves | Learned location of 1 exit from Factory
  4319 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4325 | -6/Proximity Caves | Reached level 14
  4399 | -6/Proximity Caves | Discovered new exit (range 5)
  4437 | -6/Proximity Caves | Entered Factory
  4437 | -6/Factory         | Accompanied by 1 ally
  4438 | -6/Factory         | Identified exit to Factory
  4439 | -6/Factory         | Reached level 15
  4547 | -6/Factory         | Identified exit to Lower Caves
  4806 | -6/Factory         | Found Prototype Launcher
  4837 | -6/Factory         | Identified Scatter Rocket Array
  4864 | -6/Factory         | Discovered exit to Factory (range 13)
  4886 | -6/Factory         | Reached level 16
  5100 | -6/Factory         | Spotted B-75 Beast
  5209 | -6/Factory         | Reached level 17
  5271 | -6/Factory         | Garrison activated, responded to threat
  5487 | -6/Factory         | First assault squad dispatched
  5492 | -6/Factory         | Found Prototype Processor
  5502 | -6/Factory         | Incoming assault squad redirected
  5578 | -6/Factory         | Identified Exp. Signal Interpreter
  5590 | -6/Factory         | Reached level 18
  5715 | -6/Factory         | Found Scatter Rocket Array
  5940 | -6/Factory         | Incoming assault squad redirected
  6025 | -6/Factory         | Entered Lower Caves
  6233 | -6/Lower Caves     | Identified exit to Lower Caves
  6290 | -6/Lower Caves     | Learned location of Zion (-6)
  6450 | -6/Lower Caves     | Upgraded with Utility slot (x1)
  6547 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6695 | -6/Lower Caves     | Entered another Lower Caves area
  6697 | -6/Lower Caves     | Reached level 19
  6705 | -6/Lower Caves     | Discovered exit to Factory (range 8)
  6747 | -6/Lower Caves     | Learned 4 Factory zone layouts
  6786 | -6/Lower Caves     | Build established: Mutant
  6931 | -6/Lower Caves     | Spotted B-75 Beast
  6961 | -6/Lower Caves     | Learned Factory emergency access door positions
  6972 | -6/Lower Caves     | Destroyed B-75 Beast
  7187 | -6/Lower Caves     | Discovered new exit (range 8)
  7213 | -6/Lower Caves     | Entered Zion
  7258 | -6/Zion            | Discovered new exit (range 12)
  7311 | -6/Zion            | Learned Factory machine intel
  7358 | -6/Zion            | Gained Derelict followers
  7492 | -6/Zion            | Received a visual enhancement algorithm
  7582 | -6/Zion            | Imprinted
  7584 | -6/Zion            | Declared Zion's savior
  7839 | -6/Zion            | Entered Proximity Caves
  7839 | -5/Proximity Caves | Accompanied by 7 allies
  7841 | -5/Proximity Caves | Reached level 20
  7858 | -5/Proximity Caves | Learned Factory emergency access door positions
  7871 | -5/Proximity Caves | Build established: Messiah-Mutant
  7960 | -5/Proximity Caves | Learned location of 1 exit from Factory
  8231 | -5/Proximity Caves | Spotted B-75 Beast
  8268 | -5/Proximity Caves | Allies destroyed B-75 Beast
  8329 | -5/Proximity Caves | Discovered exit to Factory (range 9)
  8354 | -5/Proximity Caves | Reached level 21
  8410 | -5/Proximity Caves | Entered Factory
  8410 | -5/Factory         | Accompanied by 4 allies
  8411 | -5/Factory         | Identified exit to Factory
  8415 | -5/Factory         | Loaded intel: 240 machine locations
  8530 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  8541 | -5/Factory         | Discovered exit to Factory (range 14)
  8629 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  8666 | -5/Factory         | Upgraded with Weapon slot (x1)
  8715 | -5/Factory         | Retrieved Zion intel report: Trap Installations
  8736 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  8745 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  8754 | -5/Factory         | Retrieved Zion intel report: Main Access
  8779 | -5/Factory         | Retrieved Zion intel report: Component Schematics
  8807 | -5/Factory         | Reached level 22
  8844 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
  8864 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  8887 | -5/Factory         | Retrieved Zion intel report: Emergency Access
  9010 | -5/Factory         | First assault squad dispatched
  9035 | -5/Factory         | Incoming assault squad redirected
  9035 | -5/Factory         | Retrieved Zion intel report: Guard Positions
  9061 | -5/Factory         | Incoming investigation squad redirected
  9062 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  9179 | -5/Factory         | Fabricated Exp. Targeting Computer?
  9302 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  9326 | -5/Factory         | Spotted B-75 Beast
  9345 | -5/Factory         | Destroyed B-75 Beast
  9452 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  9453 | -5/Factory         | Zion Defense Resupply teleported in
  9510 | -5/Factory         | Incoming investigation squad redirected
  9591 | -5/Factory         | Retrieved Zion intel report: Active Terminals
  9624 | -5/Factory         | Incoming investigation squad redirected
  9696 | -5/Factory         | Fabricated Cld. Gravmag System?
  9798 | -5/Factory         | Reached level 23
  9856 | -5/Factory         | Destroyed 10 combat bots
  9876 | -5/Factory         | Discovered new exit (range 4)
  9921 | -5/Factory         | Entered Upper Caves
 10008 | -5/Upper Caves     | Learned Factory terminal intel
 10073 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10098 | -5/Upper Caves     | Build established: Messiah-Gunner
 10251 | -5/Upper Caves     | Spotted B-75 Beast
 10262 | -5/Upper Caves     | Destroyed B-75 Beast
 10388 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 10455 | -5/Upper Caves     | Discovered new exit (range 14)
 10536 | -5/Upper Caves     | Entered another Upper Caves area
 10537 | -5/Upper Caves     | Discovered exit to Factory (range 6)
 10564 | -5/Upper Caves     | Found Alien Artifact
 10625 | -5/Upper Caves     | Spotted B-75 Beast
 10626 | -5/Upper Caves     | Destroyed B-75 Beast
 10663 | -5/Upper Caves     | Identified exit to Zhirov
 10723 | -5/Upper Caves     | Learned location of 1 exit from Upper Caves
 10946 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11059 | -5/Upper Caves     | Entered Zhirov
 11059 | -5/Zhirov          | Discovered new exit (range 3)
 11068 | -5/Zhirov          | Met Zhirov
 11083 | -5/Zhirov          | Learned location of Quarantine (-2)
 11083 | -5/Zhirov          | Learned location of Testing (-3)
 11083 | -5/Zhirov          | Learned location of Command (-1)
 11086 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11093 | -5/Zhirov          | Found Alien Artifact
 11093 | -5/Zhirov          | Identified Integrated Dissipator
 11093 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 11126 | -5/Zhirov          | Found Alien Artifact
 11143 | -5/Zhirov          | Entered Proximity Caves
 11145 | -4/Proximity Caves | Reached level 24
 11310 | -4/Proximity Caves | Learned Research non-interactive machine intel
 11414 | -4/Proximity Caves | Spotted B-86 Titan
 11424 | -4/Proximity Caves | Destroyed B-86 Titan
 11480 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 11613 | -4/Proximity Caves | Entered Factory
 11614 | -4/Factory         | Identified exit to Extension
 11615 | -4/Factory         | Reached level 25
 11616 | -4/Factory         | Loaded intel: 21 terminal locations
 11698 | -4/Factory         | Zion Heavy squad teleported in
 11722 | -4/Factory         | Upgraded with Utility slot (x1)
 11764 | -4/Factory         | Upgraded with Weapon slot (x1)
 11905 | -4/Factory         | Incoming investigation squad redirected
 11924 | -4/Factory         | Retrieved Zion intel report: Guard Positions
 11944 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 11957 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 11980 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 12012 | -4/Factory         | Discovered new exit (range 8)
 12073 | -4/Factory         | Discovered new exit (range 3)
 12108 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 12140 | -4/Factory         | Fabricated F-cell Engine?
 12153 | -4/Factory         | Upgraded with Power slot (x1)
 12189 | -4/Factory         | Incoming investigation squad redirected
 12208 | -4/Factory         | Fabricated Prc. Energy Filter?
 12224 | -4/Factory         | Local fabrication network quarantined
 12234 | -4/Factory         | Upgraded with Utility slot (x1)
 12295 | -4/Factory         | Reached level 26
 12334 | -4/Factory         | Discovered new exit (range 18)
 12363 | -4/Factory         | First assault squad dispatched
 12377 | -4/Factory         | Discovered new exit (range 18)
 12379 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 12380 | -4/Factory         | Zion Light squad teleported in
 12380 | -4/Factory         | Incoming assault squad redirected
 12389 | -4/Factory         | Incoming assault squad redirected
 12439 | -4/Factory         | Upgraded with Propulsion slot (x1)
 12465 | -4/Factory         | Upgraded with Utility slot (x1)
 12567 | -4/Factory         | Spotted B-86 Titan
 12578 | -4/Factory         | Destroyed B-86 Titan
 12628 | -4/Factory         | Incoming assault squad redirected
 12629 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 12655 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 12722 | -4/Factory         | Discovered new exit (range 9)
 12738 | -4/Factory         | Garrison activated, responded to threat
 12787 | -4/Factory         | Incoming assault squad redirected
 12805 | -4/Factory         | Spotted B-86 Titan
 12874 | -4/Factory         | Identified Dimensional Node Initializer
 12874 | -4/Factory         | Identified Transdimensional Reconstructor
 12882 | -4/Factory         | Destroyed 7 combat bots
 12891 | -4/Factory         | High security lockdown imminent
 12971 | -4/Factory         | High security lockdown engaged
 12975 | -4/Factory         | Destroyed 7 combat bots
 12990 | -4/Factory         | Reached level 27
 13008 | -4/Factory         | Upgraded with Weapon slot (x1)
 13011 | -4/Factory         | Manually triggered Chute Trap
 13011 | -4/Factory         | Sucked down chute
 13011 | -4/Factory         | Entered Waste
 13024 | -4/Waste           | Spotted C-40 Crusher
 13026 | -4/Waste           | EMP discharged
 13026 | -4/Waste           | System corruption reached 10%
 13028 | -4/Waste           | Destroyed C-40 Crusher
 13034 | -4/Waste           | Spotted C-40 Crusher
 13051 | -4/Waste           | Destroyed C-40 Crusher
 13068 | -4/Waste           | Destroyed C-40 Crusher
 13079 | -4/Waste           | Destroyed C-40 Crusher
 13103 | -4/Waste           | Spotted C-40 Crusher
 13116 | -4/Waste           | Destroyed C-40 Crusher
 13126 | -4/Waste           | EMP discharged
 13126 | -4/Waste           | Discovered new exit (range 18)
 13147 | -4/Waste           | Entered Factory
 13284 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 13285 | -4/Factory         | Zion Heavy squad teleported in
 13313 | -4/Factory         | Zion Heavy squad teleported in
 13314 | -4/Factory         | Discovered exit to Extension (range 4)
 13388 | -4/Factory         | Destroyed 7 combat bots
 13393 | -4/Factory         | Discovered new exit (range 7)
 13397 | -4/Factory         | First assault squad dispatched
 13522 | -4/Factory         | High security lockdown imminent
 13581 | -4/Factory         | Destroyed 7 combat bots
 13602 | -4/Factory         | High security lockdown engaged
 13633 | -4/Factory         | Entered Extension
 13738 | -4/Extension       | Zion hero teleported in (ME-RLN)
 13738 | -4/Extension       | Rescued a captive Derelict
 13739 | -4/Extension       | Rescued a captive Derelict
 13755 | -4/Extension       | Rescued a captive Derelict
 13766 | -4/Extension       | Rescued a captive Derelict
 13793 | -4/Extension       | ME-RLN assimilated hostile Y-64 Sentinel
 13828 | -4/Extension       | Retrieved Zion intel report: Unaware Analyses
 13828 | -4/Extension       | Rescued a captive Derelict
 13829 | -4/Extension       | Rescued a captive Derelict
 13831 | -4/Extension       | Rescued A7
 13831 | -4/Extension       | Retrieved Zion intel report: Component Schematics
 13845 | -4/Extension       | Rescued a captive Derelict
 13845 | -4/Extension       | Retrieved Zion intel report: Active Terminals
 13846 | -4/Extension       | Spotted B-86 Titan
 13846 | -4/Extension       | Rescued a captive Derelict
 13852 | -4/Extension       | Spotted B-86 Titan
 13867 | -4/Extension       | Destroyed B-86 Titan
 13868 | -4/Extension       | Allies destroyed B-86 Titan
 13883 | -4/Extension       | Retrieved Zion intel report: Guard Positions
 13899 | -4/Extension       | Retrieved Zion intel report: Prototype Stockpiles
 13899 | -4/Extension       | Rescued a captive Derelict
 13917 | -4/Extension       | Retrieved Zion intel report: Unaware Analyses
 13920 | -4/Extension       | Retrieved Zion intel report: Component Stockpiles
 13921 | -4/Extension       | Rescued a captive Derelict
 13923 | -4/Extension       | Reached level 28
 13923 | -4/Extension       | High security lockdown imminent
 13924 | -4/Extension       | Retrieved Zion intel report: Active Garrisons
 13925 | -4/Extension       | Rescued a captive Derelict
 13927 | -4/Extension       | Rescued a captive Derelict
 13934 | -4/Extension       | Rescued a captive Derelict
 13934 | -4/Extension       | Retrieved Zion intel report: Unaware Analyses
 13935 | -4/Extension       | Zion Fire squad teleported in
 13950 | -4/Extension       | Retrieved Zion intel report: Branch Access
 13950 | -4/Extension       | Identified exit to Cetus
 13952 | -4/Extension       | Retrieved Zion intel report: Component Schematics
 13953 | -4/Extension       | Rescued a captive Derelict
 14003 | -4/Extension       | High security lockdown engaged
 14083 | -4/Extension       | Disrupted transfer network
 14147 | -4/Extension       | P-70 Sage assimilated allied GK-V9C(i)
 14165 | -4/Extension       | Core integrity fell below 50%
 14176 | -4/Extension       | Core integrity fell below 20%
 14188 | -4/Extension       | Discovered new exit (range 18)
 14193 | -4/Extension       | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
14188_ G-67 Veteran suffers critical hit.
14188_ U-05 Engineer destroyed.
14188_ Slug penetrates Wall.
14188_ Upgraded: Core Integrity (+100)
14188_ R-10 Processor exits level.
14190_ Slug penetrates G-67 Veteran.
14190_ Penetrated by Slug.
14191_ U-05 Engineer exits Transfer Station.
14191_ R-10 Processor exits Transfer Station.
14191_ K-01 Serf exits Transfer Station.
14191_ Slug penetrates Wall.
14191_ Slug penetrates G-67 Veteran.
14192_ Slug penetrates Machine.
14192_ Machine disabled.
14192_ Penetrated by Slug.
14192_ R-10 Processor enters Transfer Station.
14193_ A7: "The left path leads to the Cetus, and I wouldn't go there unless you
  think we can take the Cetus Guard head on..."
14193_ Slug penetrates Y-64 Sentinel.
14193_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ????#      +             #?????                    |
| ????############ ####### #?????                    |
| ??????????????#T #?????? #?????                    |
| ??????????????## #???????#?????                    |
| ???????????????# #?????????????                    |
| ???????????????###?????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????? ??????                    |
| ???????????????????????? ??????                    |
| ???????????????????????? ??????                    |
| ???????????????????????? ??????                    |
| ???????????????????????? ??????                    |
| ???????????????????????# #?????                    |
| ???????????????????????# #?????                    |
| ???????????????????????# #?????                    |
| ???????????????????????# #?????                    |
| ???????????????????????# #?????                    |
| ???????????????????????# #?????                    |
| ???????????????????????# #?????                    |
| ???????????????????????#]#?????                    |
| ???????????????????##### ####??                    |
| ###????????????????#  "" "" #??                    |
| # ##################     " Y##?                    |
|                    g ! g  !Y  #                    |
| "%"     p            g   @ Y>]#                    |
|  "                   =g!  =Y  #                    |
|           !                 ##?                    |
| *        =%|      ku ]   Y Y *#                    |
| ####################R  =  YY< #                    |
| ???????????????????#          #                    |
| ???????????????????###" ! "####                    |
| ?????????????????????#"   "#???                    |
| ?????????????????????#"""""#???                    |
| ?????????????????????#######???                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           117
Energy Generation          46
Energy Capacity            1600
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Evasion (%)                69
Targeting Accuracy         20
Target Analysis            6
Core Analysis              6
Energy Filtering           50
Particle Charging          25
Offensive Hacking          10

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Cesium-ion Thruster | -7/Data Miner | Free
        Exp. Targeting Computer | -7/Data Miner | Free
        Mni. Smartbomb Launcher | -7/Data Miner | Free
                       Riot Gun | -6/Zion       | Free
                   Battle Rifle | -6/Zion       | Free
                    Barrage Gun | -6/Zion       | Free
                  Battle Cannon | -6/Zion       | Free
                         Flamer | -6/Zion       | Free
     Imp. Thermal Defense Suite | -5/Factory    | Z-intel
         Imp. Matter Compressor | -5/Factory    | Z-intel
          Cld. Deuterium Engine | -5/Factory    | Z-intel
         Imp. Heavy Machine Gun | -5/Factory    | Z-intel
            Tesla Bomb Launcher | -5/Factory    | Z-intel
    Exp. Terrain Scan Processor | -5/Factory    | Z-intel
                     Shock Maul | -5/Factory    | Z-intel
              Cld. Aerolev Unit | -5/Factory    | Z-intel
               Gui. EMP Blaster | -5/Factory    | Z-intel
             Lgt. Neutrino Core | -5/Factory    | Z-intel
            Cld. Gravmag System | -5/Factory    | Z-intel
             Hvy. Gatling Laser | -5/Factory    | Z-intel
            Cold Fusion Reactor | -5/Factory    | Z-intel
               Imp. Heavy Laser | -5/Factory    | Z-intel
                  Enh. Coil Gun | -5/Factory    | Z-intel
                   Rocket Array | -5/Factory    | Z-intel
               Enh. Force Rifle | -5/Factory    | Z-intel
              Enh. Fission Core | -5/Factory    | Z-intel
           Tri-rail Accelerator | -5/Factory    | Z-intel
                 Exp. Heat Sink | -5/Factory    | Z-intel
               Imp. Energy Well | -5/Factory    | Z-intel
        Exp. Signal Interpreter | -5/Factory    | Z-intel
                Com. Ion Cannon | -5/Factory    | Z-intel
           Adv. Power Amplifier | -5/Factory    | Z-intel
                  F-cell Engine | -5/Factory    | Z-intel
   Hvy. Proton Missile Launcher | -5/Factory    | Z-intel
          Enh. Flexi-carbon Leg | -5/Factory    | Z-intel
      Exp. Propulsion Shielding | -5/Factory    | Z-intel
               Cld. VTOL Module | -5/Factory    | Z-intel
                 Fusion Reactor | -5/Factory    | Z-intel
        Adv. Targeting Computer | -5/Factory    | Z-intel
              Recoil Stabilizer | -5/Factory    | Z-intel
             Lrn. Proton Cannon | -5/Factory    | Z-intel
             Imp. Weapon Cycler | -5/Factory    | Z-intel
           Point Defense System | -5/Factory    | Z-intel
                    Hvy. Treads | -5/Factory    | Z-intel
           Imp. Power Shielding | -5/Factory    | Z-intel
            Imp. Kinecellerator | -5/Factory    | Z-intel
                      EM Shield | -5/Factory    | Z-intel
      Imp. Melee Analysis Suite | -5/Factory    | Z-intel
          Imp. Carbon-fiber Leg | -5/Factory    | Z-intel
      Hrd. Medium Armor Plating | -5/Factory    | Z-intel
             Exp. Optical Array | -5/Factory    | Z-intel
              Antimatter Cannon | -5/Factory    | Z-intel
                    Cld. Airjet | -5/Factory    | Z-intel
                    Imp. Airjet | -5/Factory    | Z-intel
               Cld. Pulse Rifle | -5/Factory    | Z-intel
             Hvy. Proton Cannon | -5/Factory    | Z-intel
            Biomechanical Wings | -5/Factory    | Z-intel
             Prc. Energy Filter | -5/Factory    | Z-intel
    Cld. Nuclear Pulse Thruster | -5/Factory    | Z-intel
             Prc. Matter Filter | -5/Factory    | Z-intel
 Gravity Neutralizing Apparatus | -5/Factory    | Z-intel
                 Thunder Hammer | -5/Factory    | Z-intel
                      Ionic Axe | -5/Factory    | Z-intel
       Imp. Cesium-ion Thruster | -5/Factory    | Z-intel
              Cld. Plasma Rifle | -5/Factory    | Z-intel
       Cld. Cesium-ion Thruster | -5/Factory    | Z-intel
             Prc. Assault Rifle | -5/Factory    | Z-intel
              Imp. Spread Laser | -5/Factory    | Z-intel
              Cld. Fission Core | -5/Factory    | Z-intel
              Enh. Nuclear Core | -5/Factory    | Z-intel
        Tiamat Missile Launcher | -5/Factory    | Z-intel
             Imp. Lightning Gun | -5/Factory    | Z-intel
              Assault Drone Bay | -5/Zhirov     | Free
               Imp. Arc Thrower | -5/Zhirov     | Free
      Imp. Field Recycling Unit | -4/Factory    | Z-intel
       Imp. Transmission Jammer | -4/Factory    | Z-intel
      Imp. Propulsion Shielding | -4/Factory    | Z-intel
                 Adv. Heat Sink | -4/Factory    | Z-intel
                  Energy Filter | -4/Factory    | Z-intel
                  Matter Filter | -4/Factory    | Z-intel
             Remote Force Field | -4/Factory    | Z-intel
              Mic. Fission Core | -4/Factory    | Z-intel
                  Gravmag Array | -4/Factory    | Z-intel
              Imp. Heavy Treads | -4/Factory    | Z-intel
            Imp. Core Shielding | -4/Factory    | Z-intel
                  Proton Cannon | -4/Factory    | Z-intel
                 Thermal Shield | -4/Factory    | Z-intel
            Hardlight Generator | -4/Factory    | Z-intel
            Micro-nuke Launcher | -4/Factory    | Z-intel
            Imp. Thermal Shield | -4/Factory    | Z-intel
     Imp. Maneuvering Thrusters | -4/Factory    | Z-intel
              Corruption Screen | -4/Factory    | Z-intel
               Dispersion Rifle | -4/Factory    | Z-intel
          Adv. Reclamation Unit | -4/Factory    | Z-intel
                   Recalibrator | -4/Factory    | Z-intel
             Adv. Plasma Cannon | -4/Factory    | Z-intel
        Reaction Control System | -4/Factory    | Z-intel
          Imp. Coolant Injector | -4/Factory    | Z-intel
          Maneuvering Thrusters | -4/Factory    | Z-intel
             Arm. Medium Treads | -4/Factory    | Z-intel
           Melee Analysis Suite | -4/Factory    | Z-intel
      Imp. Medium Armor Plating | -4/Factory    | Z-intel
              Imp. Focal Shield | -4/Factory    | Z-intel
     Adv. Weight Redist. System | -4/Factory    | Z-intel
                 Adv. Drone Bay | -4/Factory    | Z-intel
    Adv. Terrain Scan Processor | -4/Factory    | Z-intel
             Adv. Medium Treads | -4/Extension  | Z-intel
              Quantum Capacitor | -4/Extension  | Z-intel
            Adv. Thermal Shield | -4/Extension  | Z-intel
               Shield Generator | -4/Extension  | Z-intel
          Adv. Coolant Injector | -4/Extension  | Z-intel
                 Linear Gravjet | -4/Extension  | Z-intel
                 Centrium Wheel | -4/Extension  | Z-intel
  Adv. Armor Integrity Analyzer | -4/Extension  | Z-intel
            Imp. Gravmag System | -4/Extension  | Z-intel
      Adv. Melee Analysis Suite | -4/Extension  | Z-intel
               Imp. Force Field | -4/Extension  | Z-intel
                       Coil Gun | -4/Extension  | Z-intel
                  Remote Shield | -4/Extension  | Z-intel
                      Hvy. Pick | -4/Extension  | Z-intel
               Flexi-carbon Leg | -4/Extension  | Z-intel
                Hardcell Cannon | -4/Extension  | Z-intel
          Weight Redist. System | -4/Extension  | Z-intel
      Imp. Integration Mediator | -4/Extension  | Z-intel
              Imp. Recalibrator | -4/Extension  | Z-intel
      Adv. Field Recycling Unit | -4/Extension  | Z-intel
               Disruptor Cannon | -4/Extension  | Z-intel
                     Com. Wheel | -4/Extension  | Z-intel
                     Myomer Leg | -4/Extension  | Z-intel
                Antigrav System | -4/Extension  | Z-intel
         Med. Insulated Plating | -4/Extension  | Z-intel
              Hvy. Siege Treads | -4/Extension  | Z-intel

 Robot Schematics 
------------------
       S-27 Virus | -7/Data Miner | Free
     G-50 Soldier | -7/Data Miner | Free
   X-72 Disruptor | -7/Data Miner | Free
      H-66 Slayer | -7/Data Miner | Free
        P-70 Sage | -7/Data Miner | Free
       I-36 Angel | -7/Data Miner | Free
   I-47 Archangel | -7/Data Miner | Free
    O-32 Director | -4/Factory    | Z-intel
    A-15 Conveyor | -4/Factory    | Z-intel
 A-02 Transporter | -4/Factory    | Z-intel
         E-15 Imp | -4/Factory    | Z-intel
    Y-64 Sentinel | -4/Factory    | Z-intel
        K-01 Serf | -4/Factory    | Z-intel
   R-06 Scavenger | -4/Factory    | Z-intel
     B-60 Warrior | -4/Factory    | Z-intel

 Fabricated
------------
 Exp. Targeting Computer | x1 | -5/Factory 
     Cld. Gravmag System | x1 | -5/Factory 
           F-cell Engine | x1 | -4/Factory 
      Prc. Energy Filter | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    
---------                  Run   | Scr   Mat   Mat   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Ext   
Levels Raised              27    | .     .     3     2     3     2     1     1     1     4     .     1     .     2     2     .     .     .     1     3     .     .     1     
  XP Earned                44002 | 3000  1140  3980  2790  5534  2410  1595  650   1445  6621  747   533   270   2475  3143  604   276   152   1227  3414  37    878   1081  
  XP Spent                 42250 | 1250  1000  800   1625  4180  .     1100  .     600   7725  1400  .     .     1050  1100  .     1750  .     .     17200 1150  .     320   
Upgrades                   76    | 3     2     1     5     17    .     1     .     1     17    1     .     .     2     1     .     1     .     .     15    5     .     4     
  Power Slot               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Propulsion Slot          2     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Utility Slot             7     | .     1     .     1     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     3     .     .     .     
  Weapon Slot              5     | 1     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     
  Core Integrity           8     | .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Heat Dissipation         12    | .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     
  Energy Generation        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Energy Storage           2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Matter Storage           2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Mass Support             12    | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     8     .     .     .     
  Inventory Capacity       7     | 1     1     .     .     2     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Sight Range              2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ranged Accuracy          3     | .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hack Attack %            2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  KI Resistance %          4     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     
  TH Resistance %          4     | .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     .     .     .     .     .     .     .     
  TH Damage %              2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
Protomatter Created        7186  | .     113   193   111   560   186   124   .     55    657   294   261   .     234   1192  279   154   .     111   1303  197   549   613   
  Integrity Restored       11395 | .     293   528   333   1672  558   372   .     165   1906  452   244   .     176   1714  262   401   .     11    1279  97    437   495   
    Core                   9442  | .     265   528   333   1457  558   372   .     165   1490  293   204   .     146   1375  208   327   .     8     992   .     340   381   
    Parts                  1953  | .     28    .     .     215   .     .     .     .     416   159   40    .     30    339   54    74    .     3     287   97    97    114   
Protomatter Decayed        4340  | .     .     11    .     .     .     14    .     20    178   122   265   .     382   608   189   .     .     112   1254  .     743   442   

 Game 
------
Seed              ReactiveFieldSegregator
  Manual?         0
Play Time         04:32:27
  Cumulative      433.6 hours
  Start           2019.12.23 @ 18:33:52
  End             2019.12.25 @ 19:03:14
Sessions          21
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          115
  Rogue           115
  Adventurer      0
  Explorer        0
Win Type          -
  Total           33
  Types           18/3/5/2/1/1/3
Lore%             95
Gallery%          97
Achievement%      89
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: b342bddb-2b8d-4702-9579-ac1dd223e7fd