Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 00:23:21 Player: Honkmo Jones Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (2593) 2593 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 5752 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/700 Matter 31/300 Energy 150/150 System Corruption 10% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Advanced Visual Processing Unit Enhanced Optical Array Target Analyzer Improved Medium Armor Plating > --- WEAPON (2) ------- Autogun > --- INVENTORY (4) ---- Long-range Sensor Array Improved Terrain Scanner Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Remote Datajack > --- INVENTORY -------- Improved Heat Sink Improved ECM Suite Shock Rifle Lightning Gun Arc Projector Advanced Beam Rifle Improved EM Pulse Cannon Flak Gun Flak Gun Advanced EMP Blaster [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 3 | . . 2 . 1 . . Utility 2 | . . . 1 1 . . Weapon . | . . . . . . . Parts Attached 186 | 6 7 32 42 47 6 46 Power 22 | 1 . 5 5 5 . 6 Engine 17 | 1 . 5 3 2 . 6 Core 5 | . . . 2 3 . . Reactor . | . . . . . . . Propulsion 72 | 2 4 13 18 17 2 16 Treads 20 | . . 2 7 5 . 6 Leg 39 | 2 2 11 11 12 1 . Wheel 5 | . . . . . . 5 Hover 5 | . 2 . . . 1 2 Flight 3 | . . . . . . 3 Utility 36 | 1 2 4 7 10 1 11 Device 17 | . 1 . 3 6 1 6 Storage 2 | 1 1 . . . . . Processor 5 | . . 1 1 . . 3 Hackware 1 | . . . . 1 . . Protection 11 | . . 3 3 3 . 2 Artifact . | . . . . . . . Weapon 56 | 2 1 10 12 15 3 13 Energy Gun 14 | . . . 4 6 1 3 Energy Cannon 4 | . . . . 3 . 1 Ballistic Gun 14 | 2 . 3 4 1 1 3 Ballistic Cannon 4 | . . 4 . . . . Launcher 8 | . . 2 4 2 . . Special Weapon 9 | . . . . 2 1 6 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 1 1 . 1 . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 52 | . . 10 11 10 9 12 Power 9 | . . 1 2 2 2 2 Propulsion 21 | . . 4 4 5 3 5 Utility 13 | . . 2 2 2 3 4 Weapon 9 | . . 3 3 1 1 1 Highest Loss Streak 9 | . . 9 4 5 5 5 Average Slot Usage (%) 86 | . 99 98 96 96 70 58 Engine 9 | . 14 10 9 10 6 6 Core 2 | . . . 8 4 6 . Treads 10 | . . 3 13 23 . 4 Leg 16 | . 27 39 20 10 22 . Wheel 1 | . . . . . . 5 Flight 1 | . . . . . . 6 Device 9 | . 13 1 6 14 6 11 Storage 6 | . 14 11 9 7 6 . Processor 4 | . . 1 7 . . 9 Protection 4 | . . 8 3 6 2 . Energy Gun 3 | . . . 1 8 5 2 Ballistic Gun 6 | . 26 10 10 1 2 3 Ballistic Cannon 2 | . . 10 4 . . . Special Weapon 1 | . . . . . . 3 Naked Turns 13 | . . . . . 13 . Heaviest Build 50 | 10 22 35 43 50 50 32 Greatest Support 84 | 20 26 49 80 80 60 84 Greatest Overweight (x) 5 | . 2 1 3 3 3 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 4 Average Capacity 8 | 5 8 10 10 10 9 4 Most Carried 10 | 6 10 10 10 10 10 4 Average Carried 6 | 2 6 8 9 9 8 2 Final Capacity 10 | 6 10 10 10 10 4 4 Final Carried 10 | 2 10 8 8 10 4 4 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 2414 | 260 126 632 636 520 . 240 Remotely . | . . . . . . . Salvage Created 2663 | . 198 754 830 642 . 239 Parts 174 | . 16 52 49 34 . 23 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 67 | . 4 27 17 13 . 6 Melee 1 | . . . . . . 1 Guns 31 | . 4 11 7 5 . 4 Cannons 12 | . . 8 1 3 . . AOE 20 | . . 8 7 5 . . Classes Destroyed 13 | . 2 4 2 3 . 2 Worker 2 | . . . . 1 . 1 Builder 1 | . . . . . . 1 Tunneler 1 | . . . . . . 1 Hauler 2 | . . . 2 . . . Operator 2 | . 1 . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 18 | . . 7 5 3 . 3 Grunt 27 | . 4 12 7 4 . . Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 14 | . . 6 5 2 . 1 Hunter 1 | . . . . 1 . . Programmer 5 | . . . . 3 . 2 Best Kill Streak 7 | . 3 7 4 3 . 3 Combat Bots Only 7 | . 3 7 4 3 . 3 Max Kills in Single Turn 3 | . 1 3 2 2 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 2 2 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 7157 | . 176 1704 1884 1662 271 1460 Core 1072 | . 45 179 142 177 138 391 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 82 55 74 . . . Volleys Fired 280 | . 19 75 73 53 9 51 Largest 2 | . 2 2 2 2 2 1 Hottest 145 | . 40 78 62 145 78 100 Shots Fired 335 | . 28 89 87 65 15 51 Gun 218 | . 28 42 57 51 14 26 Cannon 64 | . . 39 18 5 . 2 Launcher 26 | . . 8 12 6 . . Special 27 | . . . . 3 1 23 Kinetic 201 | . 28 81 73 . 8 11 Thermal 57 | . . . 2 25 . 30 Explosive 8 | . . 8 . . . . Electromagnetic 57 | . . . 12 37 6 2 Robot Hit Streak 12 | . 8 12 7 12 12 12 Robot Miss Streak 6 | . 3 4 3 6 2 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 224 | . 20 59 56 51 10 28 Core Hits 141 | . 9 42 33 38 2 17 Critical Hits 2 | . . . 1 . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5373 | . 235 1552 1587 1281 156 562 Guns 2894 | . 235 527 661 884 156 431 Cannons 1045 | . . 536 298 149 . 62 Explosions 1365 | . . 489 628 248 . . Melee . | . . . . . . . Ramming 33 | . . . . . . 33 Kinetic 2568 | . 235 1063 919 . 151 200 Thermal 965 | . . . 40 658 . 267 Explosive 656 | . . 489 167 . . . Electromagnetic 1151 | . . . 461 623 5 62 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 3 1 1 10 Average Corruption 2 | . . . 2 1 1 2 Corruption Purged . | . . . . . . . Effects 37 | . . . 4 9 . 24 Message Errors 7 | . . . 1 3 . 3 Matter Fused 6 | . . . 1 . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 7 | . . . 1 3 . 3 Data Loss (minor) 11 | . . . 1 1 . 9 Targeting Errors 3 | . . . . 1 . 2 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 115 | . . 40 75 . . . Projectiles 29 | . . 15 14 . . . Explosions 86 | . . 25 61 . . . Melee . | . . . . . . . Knockbacks 7 | . . 5 1 . . 1 Impact 1 | . . . . . . 1 Kinetic 6 | . . 5 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 424 | . . 41 324 59 . . Shots 16 | . . 2 11 3 . . Rammed 24 | . . . . . . 24 Targets Rammed 25 | . . . . . . 25 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 423 | . 12 57 98 423 72 188 Average Temperature 54 | . 6 16 35 101 26 51 Received Heat Transfer 1689 | . 96 492 666 315 . 120 Effects 1 | . . . . 1 . . Shutdowns 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Fried 9 | . . . 5 3 . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 10 | . . . 1 8 . 1 Heat Transferred 2042 | . . . 74 1437 . 531 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 1 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 436 | . 148 436 358 212 32 75 Initial 183 | . . . 183 124 17 . Average 103 | . 62 204 178 79 6 24 Maximum Alert Level 2 | . . 2 1 1 . . Low Security (%) 81 | 100 100 50 57 97 100 100 Level 1 13 | . . 22 42 2 . . Level 2 4 | . . 26 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 3 6 5 8 . 6 Investigation 14 | . 2 4 2 4 . 2 Extermination 6 | . . . . 3 . 3 Reinforcement 6 | . 1 2 1 1 . 1 Assault . | . . . . . . . Garrison 2 | . . . 2 . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 3 | . . 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 9 43 32 22 6 16 Peak Tracking Total 11 | . 3 11 4 5 6 3 Tactical Retreats 10 | . . 4 2 3 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 6 | . 1 1 . 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 8 | . . 3 2 2 . 1 Max in Single Turn 2 | . . 2 2 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 25 | . 5 7 5 4 . 4 Terminals 24 | . 5 6 5 4 . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 96 | . 21 33 17 14 . 11 Successful 50 | . 9 24 10 1 . 6 Failed 45 | . 11 9 7 13 . 5 Catastrophic 7 | . 1 1 . 4 . 1 Database Lockouts 1 | . 1 . . . . . Manual 72 | . 23 18 14 8 . 9 Terminals 87 | . 21 24 17 14 . 11 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . 9 . . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 6 10 4 1 . 2 Part Schematic 1 | . . 1 . . . . Robot Analysis 4 | . 2 . 2 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . 2 . . . . Terminal Index 1 | . . 1 . . . . Fabricator Index 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 3 | . 1 1 . . . 1 Locate Traps 2 | . 1 1 . . . . Disarm Traps 1 | . 1 . . . . . Maintenance Status 1 | . . 1 . . . . Reinforcement Status 1 | . . . . . . 1 Recall Investigation 2 | . . 1 1 . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . 8 . . . . Insert Component 4 | . . 4 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 19 | . 3 6 6 . . 4 Terminals 19 | . 3 6 6 . . 4 Track 1 | . . 1 . . . . Botnet 17 | . 3 5 5 . . 4 Disrupt 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 5 7 4 4 . 4 Full Trace Events 15 | . 3 4 3 4 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . . . 2 1 3 Non-combat 4 | . . . . 1 . 3 Combat 2 | . . . . 1 1 . Robot Hacks Applied 8 | . . . . 3 1 4 parse_system 2 | . . . . 1 1 . no_distress 4 | . . . . 1 . 3 find_chute 1 | . . . . 1 . . check_alert 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 2 | . . . . . 2 . Total Damage 42 | . . . . . 42 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 4 | . 2 . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 6108 | 63 358 1109 1284 1443 179 1672 Spaces Moved 3280 | 41 222 541 553 652 118 1153 Core 116 | 12 1 . . . 35 68 Treads 937 | . . 113 151 529 . 144 Legs 1285 | 29 220 428 402 123 83 . Wheels 184 | . . . . . . 184 Hover 90 | . 1 . . . . 89 Flight 668 | . . . . . . 668 Fastest Speed 34 | 50 116 120 120 120 50 34 Average Speed 118 | 99 120 129 149 155 117 77 Slowest Speed 300 | 120 150 160 210 210 200 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 42 51 37 19 76 29 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 118 | . . 78 37 3 . . Melee . | . . . . . . . Projectile 3 | . . 2 1 . . . AOE 115 | . . 76 36 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 5134 | 62 288 865 920 1004 141 1854 Wait 1170 | 10 23 183 214 211 9 520 Move 3273 | 40 221 540 552 652 117 1151 Hop 1 | . . . . . . 1 Pick Up 119 | 6 13 18 26 21 . 35 Fast Attach 27 | 2 . 3 . 9 2 11 Attach 83 | 4 3 12 18 12 1 33 Detach 5 | . . . . . . 5 Swap 76 | . 4 17 24 26 3 2 Drop 75 | . 5 17 13 20 . 20 Fire 280 | . 19 75 73 53 9 51 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 25 | . . . . . . 25 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 16) 240 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 7) 389 | -10/Materials | Central database locked down 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Propulsion x2 1235 | -9/Materials | Discovered new exit (range 9) 1354 | -9/Materials | Lost 9 parts (1p4n1u3w) 1362 | -9/Materials | Destroyed 7 combat bots 1406 | -9/Materials | Discovered new exit (range 13) 1531 | -9/Materials | Entered another Materials area 1531 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1628 | -8/Materials | Build established: Scavenger-Mutant 2180 | -8/Materials | Lost 3 parts (1n1u1w) 2621 | -8/Materials | Garrison activated, responded to threat 2681 | -8/Materials | Lost 4 parts (2n1u1w) 2794 | -8/Materials | Discovered new exit (range 10) 2815 | -8/Materials | Entered Factory 2815 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3201 | -7/Factory | Lost 5 parts (1p2n1u1w) 4232 | -7/Factory | Discovered new exit (range 11) 4258 | -7/Factory | Sucked down chute 4258 | -7/Factory | Entered Waste 4259 | -7/Waste | Met a frightened Derelict 4270 | -7/Waste | Spotted C-40 Crusher 4295 | -7/Waste | Spotted C-40 Crusher 4322 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4323 | -7/Waste | Spotted C-40 Crusher 4329 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4360 | -7/Waste | Lost 4 parts (2n2u) 4397 | -7/Waste | Spotted C-40 Crusher 4411 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4412 | -7/Waste | Spotted C-40 Crusher 4414 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4420 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4420 | -7/Waste | Spotted C-40 Crusher 4427 | -7/Waste | Discovered new exit (range 16) 4437 | -7/Waste | Entered Factory 4451 | -7/Factory | Lost 5 parts (2p1n1u1w) 4989 | -7/Factory | Core integrity fell below 50% 5788 | -7/Factory | Core integrity fell below 20% 5818 | -7/Factory | Lost 5 parts (1p3n1w) 6064 | -7/Factory | Build established: Mutant 6107 | -7/Factory | System corruption reached 10% 6109 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05994_ Slammed into R-06 Scavenger. 05997_ U-05 Engineer lays Concrete. 06002_ System corrupted: Component data lost. 06046_ System corrupted: Energy discharge (-45). 06056_ K-01 Serf cleans the Pressure Siphon. 06068_ Slammed into P-60 Hacker. 06069_ K-01 Serf cleans the Pressure Siphon. 06070_ Slammed into P-60 Hacker. 06074_ Pressure Siphon disabled. 06075_ Slammed into P-60 Hacker. 06077_ Pressure Siphon disabled. 06078_ Slammed into P-60 Hacker. 06079_ P-60 Hacker knocked back. 06081_ Slammed into P-60 Hacker. 06092_ Acquired 1 matter. 06098_ System corrupted: Matter fused (-7). 06099_ P-60 Hacker suffers critical hit. 06099_ Destroyed Gravmag System. 06106_ System corrupted: Autogun targeting data glitched. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #### #### #??? #??????????????????? | | """ + + #??? #??????????????????? | | """ #### ###########??? #??????????????????? | | """ #??# #######??????? #??????????????????? | | #??# #??????????????????? | | """ #??# ############??????## ???????????????????? | | """ #??# #???###########????# #??????????????????? | | """ #??# #???# #????# #??????????????????? | | #??# #???# #????# #??????????????????? | | ######## ##### #????# #??????????????????? | | # """ """ #????# #??????????????????? | | # """ """ #????# #??????????????????? | | # """ """ #????# ###############????? | | + #????# ## #????? | | # #????# ## #????? | | ####+### ###########???## ## #????? | | # ########??????# # #????? | | """ # ######## + #????? | | """ # # #????? | | """ # # #????? | | """ # ^ # #????? | | # # #????? | | ####### """" """" # #????? | | ############?# """" """%% # #????? | | ?#u """" """" # #????? | | # @ ##+###########????? | | # """" """" ^ # #???????? | | + """" """"p + #???????? | | # """" """ #### #???????? | | # #??# #???????? | | ?# #??# ##??????? | | ?### #############??# #???????? | | ################ # ""############???????? | | ?#?# # # #???????????????? | | ???# # # ##??????????????? | | ?#?# ![ """ # # #???????????????? | | #??# """ # # #????????????#??? | | ???# """ # # #???#???????????? | | ???# + + #????##?????????? | | ???#! # ####### #################????? | | ???############# ## #?????# ???? | | ???????##?#???# ############### """"???? | | ??????#?????#?# ## """"???? | | ??????????????# + """"???? | | ?????????#????# ## """" #?? | | ????????????###! #######/## ## """" #?? | | ??????#???????######## ! ## ## ! """" #?? | | ???????????????#?????# ## ##!! """" #?? | | ?#???????#???#????#??# ## ##! #?? | | ###??????#???????????# !!= ## ## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Additional Mass Support 6 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 63 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Propulsion Shielding | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst It's Just You Made in Tau Ceti IV Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed InsulationFrostMace Manual? 0 Play Time 01:14:05 Cumulative 12.3 hours Start 2020.09.24 @ 23:10:42 End 2020.09.25 @ 00:23:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/Dina Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f01f251-221f-4026-bdbd-1e440bd8f982