Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.10 @ 20:04:36 Player: Ms. V3-11A Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4850) 4850 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (397) 397 TOTAL SCORE: 10012 Bonus ------- High Alert Combat Kills 97 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 181/300 Energy 109/450 System Corruption 19% Temperature Cool (9) Movement Core (500) Ox9 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Energy Well Improved Hacking Suite Experimental Hacking Suite A0-MCA's Component Scanner > --- WEAPON (3) ------- Heavy Particle Gun > --- INVENTORY (15) --- Light Angular Momentum Engine Advanced Heat Sink Improved Cooling System Large Storage Unit Compact Matter Pod (0) Advanced Signal Interpreter Component Analysis Suite Gauss Rifle Rocket Array Power Sword Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Improved Shield Generator Improved Hacking Suite Experimental Hacking Suite A0-MCA's Component Scanner Rainbow Chip > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle Enhanced Autogun Heavy Machine Gun > --- INVENTORY -------- Improved Medium Treads Improved Medium Treads Improved Cooling System Improved Cooling System Large Storage Unit Compact Matter Pod Trap Scanner Advanced Signal Interpreter Improved Shield Generator Component Analysis Suite Heavy Particle Gun Heavy Particle Gun Enhanced Autogun Improved Heavy Machine Gun Rocket Array [Rating: 92] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Rainbow Chip Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Slots Evolved 8 | . . . 4 . . . 4 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 6 | . . . 2 . . . 4 . Weapon 1 | . . . 1 . . . . . Parts Attached 117 | . 11 17 12 31 1 5 28 12 Power 9 | . . 2 1 4 . . 1 1 Engine 6 | . . 2 . 4 . . . . Core 3 | . . . 1 . . . 1 1 Reactor . | . . . . . . . . . Propulsion 31 | . . 4 7 9 1 1 9 . Treads 27 | . . 2 5 9 1 1 9 . Leg 1 | . . . 1 . . . . . Wheel 3 | . . 2 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | . 5 2 3 4 . 3 11 5 Device 11 | . . . 2 1 . 1 4 3 Storage 3 | . 2 . . . . . . 1 Processor 7 | . 2 . . 1 . . 3 1 Hackware 2 | . . . . . . . 2 . Protection 10 | . 1 2 1 2 . 2 2 . Artifact . | . . . . . . . . . Weapon 44 | . 6 9 1 14 . 1 7 6 Energy Gun 20 | . 3 3 1 6 . . 2 5 Energy Cannon 3 | . . . . 3 . . . . Ballistic Gun 18 | . 3 5 . 4 . 1 5 . Ballistic Cannon 2 | . . 1 . . . . . 1 Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . 8 . . . . Parts Lost 38 | . . 10 . 1 . . 13 14 Power 4 | . . 2 . . . . 1 1 Propulsion 12 | . . 4 . . . . 5 3 Utility 11 | . . 2 . . . . 4 5 Weapon 11 | . . 2 . 1 . . 3 5 Highest Loss Streak 10 | . . 6 . 1 . . 8 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 93 89 98 100 100 98 84 Engine 10 | . 14 13 . 9 13 13 6 . Core 1 | . . . 8 1 . . 1 5 Treads 17 | . . 15 16 26 26 26 19 8 Leg 4 | . 28 3 2 . . . . . Device 7 | . . . 10 15 13 13 9 11 Storage 8 | . 14 14 9 7 6 6 5 6 Processor 6 | . 4 . . 3 6 6 16 16 Hackware 2 | . . . . . . . 10 13 Protection 8 | . 8 14 10 7 6 5 5 1 Energy Gun 10 | . 14 9 7 7 13 13 8 11 Ballistic Gun 13 | . 13 18 18 11 13 13 11 6 Peak Build Rating 92 | 6 12 17 28 59 59 64 92 72 Average Rating 44 | 6 11 13 24 44 59 60 82 62 On Entrance 35 | 6 6 12 17 28 59 59 63 72 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 12 34 38 52 59 56 58 60 45 Greatest Support 100 | 20 20 40 60 82 82 92 100 80 Greatest Overweight (x) 14 | . 1 1 5 1 . . 1 14 Average Overweight (x) . | . . . 1 . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 15 Average Carried 14 | 5 11 13 14 14 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 13 15 15 15 15 15 10 Class Distribution -------------------- 35% | Mutant 24% | Commander-Tank 12% | Tank 12% | Hacker-Tank 6% | Hacker-Gunner 4% | Hacker-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Tank | -8/Storage Commander-Tank | -8/Recycling Commander-Tank | -8/Scraptown Hacker-Tank | -6/Factory Hacker-Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Matter Collected 3514 | 200 168 338 440 828 148 10 1071 311 Remotely . | . . . . . . . . . Salvage Created 5296 | . 329 492 491 1344 219 . 1771 650 Parts 281 | . 25 30 34 64 11 . 79 38 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 50 | . . 12 . . . . . 38 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Combat Hostiles Destroyed 107 | . 11 15 8 22 3 . 33 15 Guns 96 | . 11 15 8 14 3 . 33 12 Cannons 10 | . . . . 8 . . . 2 Classes Destroyed 16 | . 3 2 4 3 1 . 2 1 Worker 8 | . . . 1 3 . . 4 . Hauler 2 | . . . . 2 . . . . Recycler 2 | . . . 1 . 1 . . . Minesweeper 1 | . . . . . . . . 1 Mechanic 2 | . 1 . . 1 . . . . Operator 1 | . . . . 1 . . . . Turret 2 | . . 2 . . . . . . Swarmer 21 | . 5 4 . . . . 3 9 Grunt 41 | . 6 . 3 15 . . 13 4 Brawler 2 | . . . 1 . . . . 1 Duelist 1 | . . . . . . . 1 . Sentry 16 | . . . 4 6 2 . 3 1 Hunter 5 | . . . . 1 . . 4 . Programmer 9 | . . . . . 1 . 8 . Behemoth 1 | . . . . . . . 1 . Subdweller 11 | . . 11 . . . . . . Best Kill Streak 6 | . 3 4 4 6 1 . 6 6 Combat Bots Only 6 | . 3 2 3 5 1 . 6 6 Max Kills in Single Turn 3 | . 1 1 1 2 1 . 3 2 Gunslinging 1 | . . . . . . . . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Hostile Shots Fired 874 | . 46 158 29 86 6 . 379 170 Missed 250 | . 11 53 7 24 . . 112 43 Damage Taken 7438 | . 285 1485 247 545 50 . 3241 1585 Core 1199 | . 37 207 59 36 9 . 444 407 Absorbed by Shields 539 | . . . 25 210 20 . 284 . Redirected to Shielding 38 | . . . . . . . 25 13 Ignored by Resistances 2274 | . 93 416 83 219 20 . 992 451 Regen/Repaired (Parts) 350 | . . . . 350 . . . . Core Remaining (%) 61 | 100 . 2 . . . 81 . . Volleys Fired 418 | . 33 134 23 82 4 . 101 41 Largest 4 | . 2 2 3 4 4 . 4 3 Hottest 186 | . 96 79 118 186 166 . 171 183 Shots Fired 990 | . 53 175 56 262 16 . 331 97 Gun 896 | . 53 163 56 186 16 . 331 91 Cannon 91 | . . 12 . 73 . . . 6 Launcher 3 | . . . . 3 . . . . Special . | . . . . . . . . . Kinetic 583 | . 18 153 46 121 8 . 198 39 Thermal 394 | . 33 14 10 138 8 . 133 58 Explosive 3 | . . . . 3 . . . . Electromagnetic 10 | . 2 8 . . . . . . Robot Hit Streak 31 | . 20 31 29 28 13 . 26 24 Robot Miss Streak 4 | . 4 1 2 3 1 . 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . . 1 . . . . 5 3 Max Gunslinging Chain 1 | . . 1 . . . . 1 1 Shots Hit Robots 648 | . 36 105 42 124 8 . 263 70 Core Hits 246 | . 17 35 17 53 6 . 94 24 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . Critical Strikes 24 | . 2 4 1 5 . . 10 2 Burn 18 | . 2 . . 5 . . 10 1 Destroy 6 | . . 4 1 . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12483 | . 568 1860 703 2412 195 . 5241 1504 Guns 11413 | . 559 1860 703 1554 146 . 5241 1350 Cannons 1010 | . . . . 856 . . . 154 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 60 | . 9 . . 2 49 . . . Kinetic 7076 | . 242 1673 594 843 50 . 3067 607 Thermal 5335 | . 305 187 109 1567 96 . 2174 897 Explosive . | . . . . . . . . . Electromagnetic 12 | . 12 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . 1 1 . 13 19 Average Corruption 6 | . . . . 1 1 . 9 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 111 | . . . . 4 5 . 70 32 Message Errors 28 | . . . . 2 3 . 17 6 Matter Fused 28 | . . . . . . . 18 10 Heat Flow Errors 10 | . . . . . . . 6 4 Energy Discharges 18 | . . . . 2 . . 10 6 Parts Rejected 3 | . . . . . . . 3 . Parts Fused 2 | . . . . . . . 1 1 Data Loss (minor) 9 | . . . . . 1 . 5 3 Data Loss (major) 1 | . . . . . 1 . . . Misfires 4 | . . . . . . . 3 1 Misdirections 2 | . . . . . . . 2 . Weapon Failures 6 | . . . . . . . 5 1 Overload Shots . | . . . . . . . . . Overflow Damage 8 | . . . . 8 . . . . Projectiles 8 | . . . . 8 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 5 | . . . . 1 4 . . . Targets Rammed 9 | . 3 . . 1 5 . . . Kicked 3 | . 3 . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 628 | . 256 220 308 628 150 . 297 451 Average Temperature 98 | . 101 133 100 99 64 . 86 120 Received Heat Transfer 2426 | . 126 577 127 340 18 . 725 513 Effects 12 | . 1 . . 9 . . . 2 Shutdowns 2 | . . . . 1 . . . 1 Energy Bleed 2 | . 1 . . . . . . 1 Interference 2 | . . . . 2 . . . . Matter Decay 2 | . . . . 2 . . . . Short Circuit 3 | . . . . 3 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 23 | . . . 1 6 . . 14 2 Heat Transferred 11655 | . 925 481 259 3145 185 . 4995 1665 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Peak Influence 664 | . 155 . 182 305 74 . 664 . Initial 47 | . . . . 35 47 . . . Average 115 | . 40 . 101 148 28 . 190 . Maximum Alert Level 2 | . . . . 1 . . 2 . Low Security (%) 79 | 100 100 . 100 68 100 . 60 . Level 1 15 | . . . . 31 . . 26 . Level 2 4 | . . . . . . . 13 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . . 3 . . 10 . Investigation 5 | . 1 . . 1 . . 3 . Extermination 4 | . . . . . . . 4 . Reinforcement 4 | . . . . 2 . . 2 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Distress Signals 2 | . 1 . . . . . 1 . Communications Jammed 25 | . . . . . . . 25 . Distress Signals 25 | . . . . . . . 25 . Times Spotted 151 | . 19 24 10 27 2 . 45 24 Peak Tracking Total 7 | . 5 4 3 4 1 . 5 7 Tactical Retreats 16 | . 2 3 . 2 . . 2 7 Traps | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Traps Triggered 7 | . 2 . . 2 . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Machines Disabled 8 | . . . 1 6 . . 1 . Max in Single Turn 1 | . . . 1 1 . . 1 . Garrison Access 4 | . . . . 1 . . 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Machines Accessed 41 | . 7 1 3 14 4 1 10 1 Terminals 27 | . 5 . 2 10 4 . 6 . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . 1 . 1 2 . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 1 . . 3 . Total Hacks 134 | . 21 4 7 48 14 1 38 1 Successful 76 | . 12 4 4 28 6 1 20 1 Failed 58 | . 9 . 3 20 8 . 18 . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 49 | . 12 . 2 21 5 . 9 . Terminals 102 | . 18 . 4 37 14 . 29 . Fabricators 2 | . . . . . . . 2 . Repair Stations 10 | . 1 . 3 6 . . . . Recycling Units 6 | . 2 . . 4 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 8 | . . . . 1 . . 7 . Terminal Hacks 43 | . 2 4 2 15 6 1 12 1 Record 4 | . . 4 . . . . . . Part Schematic 8 | . . . . 5 . . 3 . Robot Schematic 2 | . . . . . 2 . . . Robot Analysis 3 | . . . 1 1 1 . . . Prototype ID Bank 6 | . 2 . . 2 1 . 1 . Open Door 4 | . . . . 3 . . . 1 Branch Access Points 2 | . . . 1 . . . 1 . Terminal Index 2 | . . . . 1 . . 1 . Alert Level 1 | . . . . . 1 . . . Unreport Threat 6 | . . . . 2 1 . 3 . Locate Traps 1 | . . . . . . . 1 . Hauler Manifests 2 | . . . . 1 . . 1 . Zone Layout 1 | . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 7 | . . . 1 6 . . . . Scan Component 4 | . . . 1 3 . . . . Repair 3 | . . . . 3 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Seal Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 21 | . 10 . 1 5 . . 5 . Terminals 16 | . 9 . 1 3 . . 3 . Botnet 11 | . 4 . 1 3 . . 3 . Skim 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Mechanics 1 | . 1 . . . . . . . Recycling Units 2 | . . . . 2 . . . . Reject 1 | . . . . 1 . . . . Mask 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Jam 2 | . . . . . . . 2 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 34 | . 6 . 3 12 4 . 9 . Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . . 5 . . 3 . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 187 | . . . . . . . 187 . Total Part Build Rating 7 | . . . . . . . 7 . Parts Repaired 3 | . . . . 3 . . . . Time 125 | . . . . 125 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 8 | . . . . . 8 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Total Allies 18 | . . . . 10 8 . . . Largest Group 18 | . . . . 10 18 18 . . Highest-Rated Group 319 | . . . . 173 319 319 . . Highest-Rated Ally 29 | . . . . 29 29 29 . . Total Orders 1 | . . . . . . 1 . . STAY 1 | . . . . . . 1 . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Robot Analysis Total 3 | . . . 1 1 1 . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Turns Passed 12971 | 1 1753 2743 526 1819 998 2068 2250 813 Spaces Moved 6376 | 1 831 1322 277 788 523 1279 1048 307 Core 13 | . . . . . . . . 13 Treads 5008 | . . 920 156 788 523 1279 1048 294 Legs 967 | 1 831 134 1 . . . . . Wheels 388 | . . 268 120 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 110 | 120 120 110 120 158 158 158 158 160 Average Speed 165 | 120 153 179 148 161 158 158 163 222 Slowest Speed 750 | 120 190 240 330 240 158 158 250 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 2 78 59 28 77 91 87 28 43 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 5 | . 1 . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . . Scrap Searched 4 | . . . . . . 2 . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 42 | . . . . 41 . . . 1 Melee . | . . . . . . . . . Projectile 17 | . . . . 16 . . . 1 AOE 25 | . . . . 25 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Scr Fac Low Total 8103 | 2 1253 1520 351 1181 686 1330 1409 371 Wait 965 | . 356 39 15 235 83 28 208 1 Move 6368 | . 830 1321 276 787 522 1278 1047 307 Hop . | . . . . . . . . . Pick Up 71 | . 12 7 10 15 . 9 15 3 Fast Attach 38 | . 3 1 9 11 . . 10 4 Attach 40 | . 2 10 1 8 . . 12 7 Detach 6 | . 1 . . 4 . . 1 . Swap 39 | . 6 6 2 12 1 5 6 1 Drop 79 | 2 7 2 15 26 1 10 9 7 Fire 418 | . 33 134 23 82 4 . 101 41 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . 3 . . . . . . . Crush 6 | . . . . 1 5 . . . Escape Stasis . | . . . . . . . . . Rewire 70 | . . . . . 70 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: [*Fac] / *Low x2 / Ext x2) -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 16) 1029 | -10/Materials | Identified exit to Mines 1109 | -10/Materials | Identified exit to Materials 1177 | -10/Materials | Identified exit to Subcaves 1236 | -10/Materials | Loaded intel: 16 trap records 1400 | -10/Materials | Loaded intel: 41 machine locations 1454 | -10/Materials | Learned location of 1 exit from Recycling 1594 | -10/Materials | Learned 2 Materials zone layouts 1755 | -10/Materials | Entered Subcaves 1756 | -10/Subcaves | Identified exit to Recycling 1790 | -10/Subcaves | Learned location of Storage (-8) 2032 | -10/Subcaves | A Subdweller sparked back to life 2032 | -10/Subcaves | A Subdweller sparked back to life 2032 | -10/Subcaves | A Subdweller sparked back to life 2078 | -10/Subcaves | Found Prototype Processor 2097 | -10/Subcaves | Lost 6 parts (1p2n1u2w) 2689 | -10/Subcaves | Ambushed by Subdweller buried in earth 2696 | -10/Subcaves | Core integrity fell below 50% 2724 | -10/Subcaves | Discovered new exit (range 5) 2827 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3528 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3719 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 3927 | -10/Subcaves | Visited Clippyterm 3934 | -10/Subcaves | Learned Factory fabricator intel 4116 | -10/Subcaves | Core integrity fell below 20% 4498 | -10/Subcaves | Entered Materials 4498 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4499 | -8/Materials | Identified exit to Factory 4885 | -8/Materials | Build established: Scavenger-Tank 4891 | -8/Materials | Identified exit to Storage 5024 | -8/Materials | Entered Storage 5278 | -8/Storage | Build established: Tank 5609 | -8/Storage | Discovered exit to Factory (range 10) 5634 | -8/Storage | Repaired Barrage Gun 5866 | -8/Storage | Identified Rainbow Chip 5867 | -8/Storage | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 6421 | -8/Storage | Used back door to open Recycling access 6421 | -8/Storage | Discovered exit to Recycling (range 5) 6626 | -8/Storage | Repaired Broken Adv. Treads 6681 | -8/Storage | Repaired Broken Arm. Treads 6758 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6843 | -8/Storage | Entered Recycling 6843 | -8/Recycling | Accompanied by 10 allies 6844 | -8/Recycling | Identified exit to Factory 7044 | -8/Recycling | Build established: Commander-Tank 7755 | -8/Recycling | Scanned before Scraplab entrance 7778 | -8/Recycling | Entered Scraplab 7793 | -8/Recycling | Discovered new exit (range 3) 7841 | -8/Recycling | Entered Scraptown 7841 | -8/Scraptown | Accompanied by 18 allies 7841 | -8/Scraptown | System corruption cleaned by C-Scrubber 8064 | -8/Scraptown | Visited IN-MT5's Study 8097 | -8/Scraptown | Visited The Evicted 8132 | -8/Scraptown | Visited Fellowship of the Rings 8157 | -8/Scraptown | Visited Symbiants 8192 | -8/Scraptown | Visited SPCMW 8229 | -8/Scraptown | Visited Awakened 8251 | -8/Scraptown | Visited CR-KLE's Repair Center 8353 | -8/Scraptown | Discovered exit to Factory (range 13) 9084 | -8/Scraptown | Visited UFD Registry 9091 | -8/Scraptown | Registered with UFD as "Electromod" 9125 | -8/Scraptown | Visited Junk Cannon Lab 9147 | -8/Scraptown | Visited Scrapoid Research Area 9170 | -8/Scraptown | Visited Derelict Rescue Squad 9318 | -8/Scraptown | Visited Junk Repository 9391 | -8/Scraptown | Visited Supply Room 9449 | -8/Scraptown | Visited Scrap Suit Storage 9483 | -8/Scraptown | Visited A0-MCA Data Center 9518 | -8/Scraptown | Visited Junk Repository 9575 | -8/Scraptown | Visited Observation Area 9635 | -8/Scraptown | Given a B+ rating by A0-MCA 9638 | -8/Scraptown | Found A0-MCA's Component Scanner 9670 | -8/Scraptown | Visited Science Guys 9901 | -8/Scraptown | Discovered exit to Factory (range 5) 9909 | -8/Scraptown | Entered Factory 9909 | -6/Factory | Evolved 4 slots: Utility x4 9910 | -6/Factory | Loaded intel: 6 fabricator locations 9939 | -6/Factory | Found Rocket Array 10133 | -6/Factory | Fabricated Exp. Hacking Suite (x1) 10214 | -6/Factory | Build established: Hacker-Tank 11198 | -6/Factory | System corruption reached 10% 11305 | -6/Factory | Identified exit to Lower Caves 11305 | -6/Factory | Identified exit to Extension 11368 | -6/Factory | Garrison activated, responded to threat 11444 | -6/Factory | Spotted B-75 Beast 11505 | -6/Factory | Destroyed B-75 Beast 11562 | -6/Factory | Lost 8 parts (1p2n3u2w) 11791 | -6/Factory | Build established: Hacker-Gunner 11980 | -6/Factory | Discovered new exit (range 16) 12090 | -6/Factory | Core integrity fell below 50% 12159 | -6/Factory | Entered Lower Caves 12561 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12687 | -6/Lower Caves | Build established: Hacker-Skirmisher 12937 | -6/Lower Caves | Core integrity fell below 20% 12972 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12947_ Imp. Light Armor Plating fries itself beyond repair. 12947_ G-50 Soldier overheating. 12947_ S-27 Virus destroyed. 12948_ G-50 Soldier overheating. 12950_ Carbon-fiber Leg fries itself beyond repair. 12951_ VTOL Module fries itself beyond repair. 12951_ G-50 Soldier overheating. 12953_ G-50 Soldier heat damages Adv. Heat Sink. 12953_ Hvy. Laser fries itself beyond repair. 12953_ S-27 Virus destroyed. 12954_ Carbon-fiber Leg fries itself beyond repair. 12956_ G-50 Soldier heat damages Carbon-fiber Leg. 12956_ G-50 Soldier knocked back. 12956_ G-50 Soldier destroyed. 12956_ Magnetic Acceleration Cannon destroyed. 12956_ Critical hit (Burn: +37). 12957_ System corrupted: Matter fused (-9). 12962_ VTOL Module fries itself beyond repair. 12969_ Lgt. Nuclear Core fries itself beyond repair. 12972_ G-50 Soldier heat damages Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????#####??????????????????# | | ?????????????????????????## ??????????######### | | ????????????????????????##%= #?????????## | | ???????????????????????## #??###????# | | ???????????????????????# #?## ##????# | | ?????????????????????### =% ### #????#### | | ?????????????????????# [ ## #??????## | | ????????????????????## ?? ?# #???#### | | ????????????????????# #??# ### #???# ## | | ????????????????????# #??# ## #???# #? | | ???????????????????## #### ##### #? | | ???????????????????# @; &&& ##? | | ???????????????????# % % &%& ##?? | | ??????????????????# #### % &&& #### ##??? | | ?????????????????# #??#% % & #?## #???? | | ?????????????????## #??# ### #??### #???? | | ??????????????????# ##?# g% #?### ##????###???? | | ??????????????????##???# % #???######???????????? | | ??????????????????????# #????????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????## ???????????????????? | | ??????????????????????# #####??????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 38 Item Schematics ----------------- Imp. Treads | -8/Storage | Hacked Shield Generator | -8/Storage | Hacked Particle Charger | -8/Storage | Hacked Reactive Plating | -8/Storage | Hacked Coil Gun | -8/Storage | Hacked Cld. Fission Core | -6/Factory | Hacked Adv. Cooling System | -6/Factory | Hacked Hvy. Antimatter Reactor | -6/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -8/Recycling | Hacked M-14 Sweeper | -8/Recycling | Hacked Fabricated ------------ Exp. Hacking Suite | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingMolecularMultitool Manual? 0 Play Time 01:31:01 Cumulative 376.2 hours Start 2024.09.10 @ 17:17:42 End 2024.09.10 @ 20:04:36 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 283 Rogue 63 Adventurer 194 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 77 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 20% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 95418558-780f-4d00-b665-404ac60dc5cf