Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.18 @ 23:21:49 Player: Olexender Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (737) 737 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2332 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 153/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Autogun > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Beamcaster Autogun > --- INVENTORY -------- Hover Unit Hover Unit Hover Unit Hover Unit Particle Gun Autogun Autogun Autogun [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 26 | 6 2 5 4 . 9 Power 1 | 1 . . . . . Engine 1 | 1 . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 3 2 . 4 Treads . | . . . . . . Leg 7 | 2 . 1 2 . 2 Wheel . | . . . . . . Hover 4 | . . 2 . . 2 Flight . | . . . . . . Utility 4 | 1 . 1 1 . 1 Device 3 | . . 1 1 . 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 2 1 1 . 4 Energy Gun 3 | . . 1 1 . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 2 . . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . . . . 15 Power 1 | . . . . . 1 Propulsion 7 | . . . . . 7 Utility 2 | . . . . . 2 Weapon 5 | . . . . . 5 Highest Loss Streak 15 | . . . . . 15 To Critical Strikes . | . . . . . . Average Backups 5 | . 1 5 8 8 7 Power . | . . . . . . Propulsion 2 | . . 2 4 4 3 Utility . | . . . . . . Weapon 2 | . 1 2 4 4 3 Tool/Special . | . . . . . . Unused Backups 1 | . 1 . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 85 72 90 100 93 Engine 11 | . 14 11 11 11 9 Leg 23 | . 28 28 33 33 10 Hover 7 | . . . . . 22 Device 10 | . . . 12 22 20 Storage 11 | . 14 11 11 11 11 Energy Gun 6 | . . 6 11 11 9 Ballistic Gun 16 | . 28 15 11 11 11 Peak Build Rating 25 | 6 8 13 23 23 25 Average Rating 12 | 4 6 8 15 23 17 On Entrance 12 | . 6 8 13 23 23 Naked Turns . | . . . . . . Heaviest Build 20 | 12 16 17 20 20 20 Greatest Support 45 | 20 20 30 40 40 45 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 1 6 8 8 8 8 Average Carried 5 | . 1 5 8 8 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 1 3 8 8 8 . Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 648 | 201 38 171 90 . 148 Remotely . | . . . . . . Salvage Created 794 | . 38 268 71 . 417 Parts 35 | . 2 18 1 . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 1 5 2 . 9 Guns 16 | . 1 5 2 . 8 Classes Destroyed 5 | . 1 2 . . 2 Watcher 2 | . . 2 . . . Swarmer 3 | . . . . . 3 Grunt 12 | . 1 4 2 . 5 Brawler 1 | . . . . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 6 | . 1 6 2 . 3 Combat Bots Only 5 | . 1 5 2 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 212 | . 2 15 21 . 174 Missed 63 | . 1 4 8 . 50 Hits 149 | . 1 11 13 . 124 Projectile 149 | . 1 11 13 . 124 Critical Strikes 7 | . . . . . 7 Damage Taken 1975 | . 26 102 130 . 1717 Core 410 | . 6 16 12 . 376 Absorbed by Shields . | . . . . . . Ignored by Resistances 553 | . 8 31 38 . 476 Core Remaining (%) 98 | 100 97 . . . . Volleys Fired 73 | . 3 14 10 . 46 Largest 2 | . 2 2 2 . 2 Hottest 103 | . 40 88 88 . 103 Shots Fired 131 | . 6 28 20 . 77 Gun 129 | . 6 28 20 . 75 Cannon . | . . . . . . Launcher . | . . . . . . Special 2 | . . . . . 2 Kinetic 82 | . 6 16 10 . 50 Thermal 49 | . . 12 10 . 27 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 29 | . 4 18 21 . 29 Robot Miss Streak 3 | . 1 2 1 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 104 | . 5 22 17 . 60 Core Hits 40 | . 2 11 4 . 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . . 1 Burn 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1592 | . 40 325 262 . 965 Guns 1572 | . 40 325 262 . 945 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 889 | . 40 162 119 . 568 Thermal 703 | . . 163 143 . 397 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 236 | . 6 236 43 . 161 Average Temperature 64 | . 6 83 16 . 68 Received Heat Transfer 967 | . 6 69 99 . 793 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . . 3 . . Heat Transferred 1825 | . . 481 333 . 1011 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 100 | . 30 100 55 . . Initial 29 | . . . 29 . . Average 10 | . 3 16 20 . . Influence Increases 455 | . 38 142 65 . 210 Destroy 0b10 Robot/C 340 | . 20 100 40 . 180 Destroy 0b10 Robot/NC 10 | . . 10 . . . Destroy Leader 74 | . 10 24 10 . 30 Successful Hack 16 | . 8 8 . . . Lose Combat Pursuer 15 | . . . 15 . . Influence Decreases 455 | . 38 52 110 45 210 Entered New Map 106 | . . . 61 45 . Time Decay 269 | . 38 52 49 . 130 Lost Part 80 | . . . . . 80 Squads Dispatched 2 | . 1 . 1 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 24 | . 2 7 3 . 12 Peak Tracking Total 4 | . 2 4 3 . 4 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 1 1 . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 7 4 1 . . Successful 8 | . 6 1 1 . . Failed 4 | . 1 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 7 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 6 1 1 . . Record 4 | . 3 1 . . . Open Door 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1065 | 49 250 210 111 101 344 Spaces Moved 851 | 36 167 130 65 85 368 Core 6 | 5 . . . . 1 Treads . | . . . . . . Legs 498 | 31 167 130 65 85 20 Wheels . | . . . . . . Hover 347 | . . . . . 347 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 52 Average Speed 91 | 110 120 120 120 120 56 Slowest Speed 200 | 120 120 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 39 13 20 10 58 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1013 | 42 212 158 81 84 436 Wait 35 | . 35 . . . . Move 846 | 35 166 129 64 84 368 Hop . | . . . . . . Pick Up 11 | 1 3 6 . . 1 Fast Attach 9 | 6 . 1 1 . 1 Attach 11 | . . 3 . . 8 Detach 2 | . . 2 . . . Swap 16 | . 2 3 3 . 8 Drop 10 | . 3 . 3 . 4 Fire 73 | . 3 14 10 . 46 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 50 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 495 | -9/Materials | Discovered new exit (range 7) 510 | -9/Materials | Entered Mines 520 | -9/Mines | Met a Derelict shopkeep closing up shop 569 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 621 | -9/Mines | Entered Zion 701 | -7/Zion | Discovered new exit (range 14) 722 | -7/Zion | Entered Proximity Caves 820 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 896 | -6/Proximity Caves | Build established: Scavenger-Mutant 1022 | -6/Proximity Caves | Core integrity fell below 50% 1051 | -6/Proximity Caves | Core integrity fell below 20% 1066 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 01050_ Slug penetrates Wall. 01050_ G-50 Soldier destroyed. 01053_ Slug penetrates Wall. 01053_ Carbon-fiber Leg destroyed. 01054_ Penetrated by Slug. 01057_ Slug penetrates H-66 Slayer. 01057_ Penetrated by Slug. 01059_ Hvy. Laser fries itself beyond repair. 01059_ Slug penetrates Wall. 01061_ Penetrated by Slug. 01061_ Carbon-fiber Leg destroyed. 01061_ Power Amplifier destroyed. 01062_ Wall collapses. 01063_ Carbon-fiber Leg fries itself beyond repair. 01063_ Penetrated by Slug. 01064_ Acquired 2 matter. 01065_ Penetrated by Slug. 01065_ Carbon-fiber Leg destroyed. 01065_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | ###???????????????????????????????????????????? | | # #????????????????????????????????????????????? | | ####????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ?????####??????????????????? ????????????????? | | ?????# #??????????????????? ??????????????? | | ?????# ##??####???????????# ?????????????? | | ????## #### ##?????????# % ??????????????? | | ##### #????????? %% ???????????????? | | ## #???????## %%= ????????????????? | | #??#?#### ?????????????????? | | ### ## ### %% ??????????????????? | | #### ###?# % %hh#??????????????????? | | #??####???# %%% ;#??????????????????? | | #?????????## ######## % #???????????????????? | | #??????????# #??????#%%g #???????????????????? | | ##??????????# #??????# #???????????????????? | | #???????????# #??????# @ %#???????????????????? | | ???????????## ##?????## ##???????????????????? | | ???????????# ##?????# ##????????????????????? | | ???????????# ####### #?????????????????????? | | ??????????## ## #???????????????? | | ??????????# #??????????????? | | ?????????## !%![######### #??????????????? | | ???????### % #????????# ###??????????????? | | ???????# ##?????????## #????????????????? | | ??????# ##????????????# #????????????????? | | ??????# #?????????????? ???????????????? | | ??????# ##??????????????? #??????????????? | | ??????## ####?????????????????? #??????????????? | | ???????###??????????????????????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 11 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Spear | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Energy Well | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumWaveField Manual? 0 Play Time 00:17:34 Cumulative 316.1 hours Start 2025.08.18 @ 23:06:33 End 2025.08.18 @ 23:21:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 258 Rogue 0 Adventurer 195 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7910702e-94e3-427e-9398-e8c64cf8626c