Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.09 @ 21:50:25 Player: Dosh Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (137) 685 Value Destroyed (3943) 3943 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (552) 552 TOTAL SCORE: 7840 Bonus ------- High Alert Combat Kills 316 Follower Combat Kills 54 Entered Garrisons 200 Friendly Fire -18 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 286/290 System Corruption 3% Temperature Cool (2) Movement Treading (320) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Improved Treads Improved Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Huge Storage Unit Seismic Detector Armor Integrity Analyzer > --- WEAPON (2) ------- Heavy Particle Cannon Heavy Mace > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Matter Pod (200) Terrain Scanner Armor Integrity Analyzer System Shield Relay Coupler [Hunter] (16) Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Reinforced Deuterium Engine Improved Treads Improved Treads Improved Treads Improved Treads Improved Heat Sink Large Storage Unit High-capacity Matter Pod Terrain Scanner Seismic Detector Armor Integrity Analyzer Armor Integrity Analyzer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating System Shield EM Pulse Cannon Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Improved Grenade Launcher Heavy Mace [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . 2 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 90 | 6 7 2 23 2 . 1 20 29 Power 9 | 1 1 . 3 . . . 2 2 Engine 7 | 1 . . 3 . . . 1 2 Core 2 | . 1 . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 . 5 . . . 5 4 Treads 15 | 2 2 . 2 . . . 5 4 Leg . | . . . . . . . . . Wheel 3 | . . . 3 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 3 . 8 1 . . 5 9 Device 8 | . 1 . 1 . . . 1 5 Storage 3 | 1 1 . . . . . 1 . Processor 2 | . . . 1 . . . . 1 Hackware 2 | . . . 1 . . . 1 . Protection 12 | . 1 . 5 1 . . 2 3 Artifact . | . . . . . . . . . Weapon 36 | 2 1 2 7 1 . 1 8 14 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 11 | . . . . . . 1 3 7 Ballistic Gun 10 | 1 . . 4 1 . . 3 1 Ballistic Cannon 7 | . 1 2 3 . . . 1 . Launcher 3 | . . . . . . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . . . 1 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 34 | . 2 1 9 . . . 7 15 Power 6 | . 1 . 3 . . . 1 1 Propulsion 10 | . 1 . 3 . . . 1 5 Utility 9 | . . . 1 . . . 2 6 Weapon 9 | . . 1 2 . . . 3 3 Highest Loss Streak 6 | . 2 1 3 . . . 3 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 89 100 91 97 100 100 96 95 Engine 7 | . 4 . 8 11 11 11 7 8 Core 3 | . 9 14 1 . . . 1 . Treads 23 | . 23 28 10 22 22 22 26 26 Wheel 1 | . . . 11 . . . . . Device 4 | . . . . . . . 7 14 Storage 10 | . 14 14 11 11 11 11 9 9 Processor 5 | . . . 6 11 11 11 7 3 Hackware 3 | . . . 3 . . . 8 . Protection 13 | . 7 14 17 20 22 22 9 14 Energy Cannon 5 | . . . . . . 6 9 12 Ballistic Gun 10 | . 14 7 14 22 22 15 6 . Ballistic Cannon 4 | . 9 20 7 . . . 1 . Naked Turns . | . . . . . . . . . Heaviest Build 123 | 13 35 36 38 35 35 36 116 123 Greatest Support 69 | 40 40 40 43 43 43 43 63 69 Greatest Overweight (x) 2 | . 1 . 2 . . . 1 2 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 Average Capacity 19 | 7 12 15 15 15 15 15 24 25 Most Carried 25 | 4 11 12 15 15 15 15 25 25 Average Carried 15 | 2 8 11 13 14 15 14 19 17 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 Final Carried 25 | 4 11 12 15 15 15 15 25 15 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Matter Collected 2792 | 260 144 184 956 172 . 68 514 494 Remotely . | . . . . . . . . . Salvage Created 3887 | . 355 122 1184 64 . 35 1308 819 Parts 259 | . 31 6 81 6 . 8 76 51 Haulers Intercepted 6 | . 1 . 3 . . . 2 . Recyclers Shooed 5 | . . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 99 | . 6 8 24 4 . 3 23 31 Melee 3 | . . . . . . . . 3 Guns 36 | . 4 1 14 4 . 3 8 2 Cannons 45 | . 2 7 10 . . . 15 11 AOE 13 | . . . . . . . . 13 Classes Destroyed 16 | . 8 1 3 . . . 3 1 Worker 7 | . 3 . 1 . . . 3 . Builder 2 | . . . 2 . . . . . Tunneler 1 | . 1 . . . . . . . Hauler 6 | . 1 . 3 . . . 2 . Recycler 6 | . . . 4 . . . 2 . Mechanic 1 | . 1 . . . . . . . Operator 3 | . 2 . . . . . 1 . Watcher 12 | . 2 . 5 . . . 5 . Swarmer 39 | . 2 3 9 4 . 3 8 10 Grunt 35 | . 4 4 6 . . . 6 15 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . . . 1 1 Sentry 16 | . . . 9 . . . 6 1 Demolisher 2 | . . 1 . . . . . 1 Hunter 3 | . . . . . . . 1 2 Heavy 1 | . . . . . . . 1 . Best Kill Streak 10 | . 5 3 10 4 . 3 6 5 Combat Bots Only 7 | . 3 3 7 4 . 3 3 5 Max Kills in Single Turn 4 | . 1 2 1 1 . 1 2 4 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . . 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Damage Taken 6744 | . 536 414 1445 71 . 65 1515 2698 Core 968 | . 108 31 263 6 . 7 254 299 Absorbed by Shields 10 | . . . . . . . . 10 Redirected to Shielding 131 | . . . 106 . . 11 14 . Regen/Repaired (Parts) 474 | . 125 . 154 . . . 195 . Core Remaining (%) 58 | 100 . 44 . . . 31 . . Volleys Fired 358 | . 46 24 115 4 . 6 88 75 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 150 | . 70 78 78 56 . 56 143 150 Shots Fired 683 | . 84 45 228 8 . 12 174 132 Gun 317 | . 73 15 133 8 . 12 70 6 Cannon 349 | . 11 30 95 . . . 104 109 Launcher 17 | . . . . . . . . 17 Special . | . . . . . . . . . Kinetic 439 | . 50 45 228 8 . 12 90 6 Thermal 218 | . 34 . . . . . 82 102 Explosive 17 | . . . . . . . . 17 Electromagnetic 9 | . . . . . . . 2 7 Robot Hit Streak 21 | . 10 17 10 5 . 2 20 21 Robot Miss Streak 9 | . 5 2 9 1 . 2 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 . . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . Shots Hit Robots 449 | . 56 30 136 5 . 6 120 96 Core Hits 208 | . 29 13 51 4 . 4 52 55 Critical Kills 2 | . . . 1 . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 13 | . 4 2 4 . . . 1 2 Burn 4 | . 4 . . . . . . . Destroy 1 | . . . 1 . . . . . Blast 6 | . . 2 3 . . . 1 . Smash 2 | . . . . . . . . 2 Melee Attacks 25 | . . . . . . . 7 18 Impact 25 | . . . . . . . 7 18 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10085 | . 713 511 2430 90 . 152 2743 3446 Guns 3280 | . 511 100 1277 90 . 140 1070 92 Cannons 4747 | . 184 407 1114 . . . 1537 1505 Explosions 1592 | . . . . . . . 90 1502 Melee 347 | . . . . . . . . 347 Ramming 119 | . 18 4 39 . . 12 46 . Kinetic 4945 | . 405 507 2391 90 . 140 1320 92 Thermal 2995 | . 290 . . . . . 1324 1381 Explosive 1502 | . . . . . . . . 1502 Electromagnetic 177 | . . . . . . . 53 124 Impact 347 | . . . . . . . . 347 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 3 3 1 1 1 1 . 3 Average Corruption 1 | . 2 3 1 1 1 1 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 72 | . 10 16 6 8 6 4 . 22 Message Errors 10 | . 3 3 . 2 . 1 . 1 Matter Fused 18 | . 2 5 3 1 3 1 . 3 Heat Flow Errors 9 | . . 2 . 1 2 1 . 3 Energy Discharges 16 | . 4 2 1 2 . 1 . 6 Data Loss (minor) 10 | . . 2 1 1 . . . 6 Data Loss (major) 3 | . . . . . 1 . . 2 Misfires 2 | . . 2 . . . . . . Alerts 4 | . 1 . 1 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 170 | . . 13 8 . . . 45 104 Projectiles 76 | . . 13 8 . . . 45 10 Explosions . | . . . . . . . . . Melee 94 | . . . . . . . . 94 Knockbacks 12 | . . 5 5 . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic 10 | . . 5 5 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 430 | . . . 12 . . . 26 392 Shots 12 | . . . . . . . 1 11 Rammed 20 | . 5 2 4 . . 2 7 . Targets Rammed 23 | . 7 2 5 . . 2 7 . Kicked . | . . . . . . . . . Crushed 3 | . 2 . 1 . . . . . Highest Temperature 374 | . 304 278 181 257 216 137 333 374 Average Temperature 94 | . 108 110 42 137 104 77 71 135 Received Heat Transfer 1980 | . 252 189 366 . . . 315 858 Effects 9 | . 3 1 . . . . 1 4 Energy Bleed 1 | . . . . . . . . 1 Interference 6 | . 3 1 . . . . . 2 Matter Decay 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 4 | . . . . . . . . 4 Impact Corruptions 7 | . . . 2 . . . . 5 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 4 . . . . . 2 3 Heat Transferred 5782 | . 1147 . . . . . 2370 2265 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Peak Influence 1260 | . 105 135 558 293 . 97 312 1260 Initial 202 | . . 5 52 202 . . . 185 Average 235 | . 51 45 360 194 . 76 125 676 Maximum Alert Level 4 | . . . 2 1 . . 1 4 Low Security (%) 59 | 100 100 100 14 43 . 100 75 6 Level 1 19 | . . . 36 56 . . 24 11 Level 2 13 | . . . 49 . . . . 37 Level 3 5 | . . . . . . . . 35 Level 4 1 | . . . . . . . . 9 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 . . 1 . . 1 . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Distress Signals 6 | . 1 . 2 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 16 8 38 4 . 4 41 37 Peak Tracking Total 7 | . 6 2 7 4 . 4 4 5 Tactical Retreats 11 | . . . 1 . . . 3 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Traps Triggered 8 | . 2 . 1 . . . . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Machines Disabled 10 | . . 2 3 . . . 2 3 Max in Single Turn 2 | . . 1 1 . . . 1 2 Garrison Relay 1 | . . . . . . . . 1 Phase Generator 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Machines Accessed 28 | . 2 . 7 2 4 . 10 3 Terminals 16 | . 1 . 5 1 . . 6 3 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 65 | . 4 . 17 4 4 . 31 5 Successful 43 | . 4 . 7 4 4 . 24 . Failed 22 | . . . 10 . . . 7 5 Catastrophic 5 | . . . 4 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 20 | . 2 . 8 1 . . 9 . Terminals 37 | . 2 . 9 3 . . 18 5 Fabricators . | . . . . . . . . . Repair Stations 15 | . 2 . 5 . . . 8 . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . 3 . . . 4 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 16 | . . . 1 4 4 . 7 . Record 7 | . . . . 2 4 . 1 . Prototype ID Bank 1 | . . . . . . . 1 . Open Door 1 | . . . . 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . Repair Station Index 1 | . . . . . . . 1 . Garrison Index 1 | . . . . . . . 1 . Maintenance Status 1 | . . . . . . . 1 . Patrol Status 1 | . . . . . . . 1 . Investigation Status 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . 2 . 2 . . . 6 . Scan Component 6 | . 1 . 1 . . . 4 . Repair 4 | . 1 . 1 . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 2 . . . 4 . Insert Component 3 | . . . 1 . . . 2 . Analyze 3 | . . . 1 . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 10 | . 2 . 2 . . . 6 . Terminals 10 | . 2 . 2 . . . 6 . Track 1 | . . . . . . . 1 . Assimilate 1 | . . . . . . . 1 . Botnet 6 | . 1 . 2 . . . 3 . Operators 2 | . 1 . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 21 | . 2 . 6 1 . . 9 3 Full Trace Events 2 | . . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . . 2 . Time 161 | . 26 . 38 . . . 97 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 . Part Schematics Acquired 3 | . . . 1 . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Total Allies 2 | . . . . 1 . . 1 . Largest Group 2 | . . . . 1 1 1 2 . Highest-Rated Group 41 | . . . . 31 31 31 41 . Highest-Rated Ally 31 | . . . . 31 31 31 31 . Total Orders 2 | . . . . . . . 2 . STAY 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . Ally Attacks 23 | . . . . . . 6 17 . Total Damage 207 | . . . . . . 62 145 . Kills 4 | . . . . . . 1 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Turns Passed 10681 | 85 1531 771 1429 705 744 484 3275 1657 Spaces Moved 4771 | 47 749 348 735 431 466 287 1165 543 Core 2 | 2 . . . . . . . . Treads 4347 | 45 749 348 313 431 466 287 1165 543 Legs . | . . . . . . . . . Wheels 422 | . . . 422 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 100 160 160 160 160 240 Average Speed 185 | 155 180 160 129 160 160 160 231 240 Slowest Speed 320 | 160 240 160 240 160 160 160 240 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 67 | 4 96 75 70 71 92 61 78 63 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 10 | . . . . . . . 7 3 Terrain Destroyed 180 | . 1 1 8 1 . 2 16 151 Melee 10 | . . . . . . . 7 3 Projectile 20 | . 1 1 8 1 . 2 6 1 AOE 150 | . . . . . . . 3 147 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Total 5896 | 56 846 520 1000 439 465 299 1545 726 Wait 549 | . 31 143 93 1 . . 231 50 Move 4763 | 46 748 347 734 430 465 286 1164 543 Hop . | . . . . . . . . . Pick Up 54 | 4 5 2 17 1 . 2 21 2 Fast Attach 20 | 6 6 . 5 . . . 1 2 Attach 31 | . . 1 8 1 . . 8 13 Detach 4 | . 2 . 1 . . . 1 . Swap 39 | . 1 1 10 1 . 1 11 14 Drop 21 | . . . 12 1 . 2 6 . Fire 358 | . 46 24 115 4 . 6 88 75 Melee 25 | . . . . . . . 7 18 Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush 22 | . 7 2 4 . . 2 7 . Escape Stasis 8 | . . . . . . . . 8 Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 4 exits: [*Mat x4]) History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 86 | -11/Junkyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 12) 277 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 1090 | -10/Materials | Discovered new exit (range 16) 1134 | -10/Materials | Repaired Lgt. Treads 1321 | -10/Materials | Discovered new exit (range 15) 1454 | -10/Materials | Discovered new exit (range 16) 1617 | -10/Materials | Entered Mines 1618 | -10/Mines | Assembled infested the area 1623 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2004 | -10/Mines | Core integrity fell below 50% 2372 | -10/Mines | Discovered new exit (range 7) 2388 | -10/Mines | Entered Materials 2388 | -9/Materials | Evolved 2 slots: Utility x2 2626 | -9/Materials | Destroyed 7 combat bots 2627 | -9/Materials | Lost 3 parts (1p2n) 2875 | -9/Materials | Discovered new exit (range 16) 2966 | -9/Materials | Discovered new exit (range 10) 3085 | -9/Materials | Core integrity fell below 50% 3127 | -9/Materials | Lost 3 parts (1p1n1w) 3293 | -9/Materials | Discovered new exit (range 16) 3424 | -9/Materials | Identified exit to Mines 3556 | -9/Materials | Repaired Imp. Light Armor Plating 3817 | -9/Materials | Entered Mines 3849 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3885 | -9/Mines | Discovered new exit (range 10) 3941 | -9/Mines | Found the Drone Emporium 4104 | -9/Mines | Met a Derelict testing a Signal Generator 4504 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4506 | -9/Mines | Discovered new exit (range 5) 4522 | -9/Mines | Entered Exiles 4522 | -9/Exiles | Found Exiles lab abandoned 4522 | -9/Exiles | Accompanied by 1 ally 5241 | -9/Exiles | Discovered new exit (range 12) 5266 | -9/Exiles | Entered Mines 5266 | -8/Mines | Accompanied by 1 ally 5726 | -8/Mines | Discovered new exit (range 15) 5750 | -8/Mines | Entered Materials 5750 | -8/Materials | Accompanied by 1 ally 5750 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6255 | -8/Materials | Build established: Scavenger-Mutant 7257 | -8/Materials | Discovered new exit (range 13) 8120 | -8/Materials | Lost 3 parts (1n1u1w) 8551 | -8/Materials | Repaired Broken Imp. Grenade Launcher 8596 | -8/Materials | Repaired Hrd. Heavy Armor Plating 8852 | -8/Materials | Discovered new exit (range 10) 9023 | -8/Materials | Identified exit to Garrison 9025 | -8/Materials | Entered Garrison 9174 | -8/Garrison | Triggered checkpoint 9186 | -8/Garrison | Core integrity fell below 50% 9222 | -8/Garrison | Lost 6 parts (1p2n2u1w) 9260 | -8/Garrison | Triggered checkpoint 9317 | -8/Garrison | Discovered new exit (range 5) 9524 | -8/Garrison | Triggered checkpoint 9603 | -8/Garrison | Discovered new exit (range 3) 9766 | -8/Garrison | Triggered checkpoint 9804 | -8/Garrison | Triggered checkpoint 9810 | -8/Garrison | Core integrity fell below 20% 9851 | -8/Garrison | Build established: Mutant 9930 | -8/Garrison | Triggered checkpoint 10116 | -8/Garrison | Discovered new exit (range 12) 10338 | -8/Garrison | Triggered checkpoint 10378 | -8/Garrison | Garrison Relay disabled 10496 | -8/Garrison | Discovered new exit (range 8) 10669 | -8/Garrison | Phase Generator disabled 10682 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 10531_ S-10 Pest system corrupted by crushing effect. 10531_ S-10 Pest knocked back. 10532_ System corrupted: Component data lost. 10532_ S-10 Pest system terminally corrupted. 10532_ Lgt. Ion Engine fried. 10532_ Lgt. Assault Rifle fried. 10536_ S-10 Pest destroyed. 10544_ S-10 Pest suffers critical hit (Smash). 10544_ S-10 Pest destroyed. 10550_ Acquired 10 matter. 10552_ System corrupted: Component data lost. 10567_ System corrupted: Substantial component data lost. 10586_ Connecting with Garrison Terminal... 10599_ System corrupted: Heat flow error (+164). 10669_ Phase Generator explodes. 10670_ The unstable cave ceiling collapses. 10674_ Destroyed Flight Unit. 10674_ S-10 Pest system corrupted by crushing effect. 10674_ S-10 Pest knocked back. 10674_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ????????????????????????????#""#?????????????????? | | ????????????????????????????# T#?????????????????? | | ????????????????????????????# "#?????????????????? | | ????????????????????????????# ##?????????????????? | | ??????????????????????#####?# ### #####??????????? | | ??????????????????????#% [### #??????????? | | ??????????????#########s<@/%* #?????????? | | ??????????????# =[# #????????? | | ??????????????# *# #????????? | | ??????????????# ######### # #???????? | | ??????????????# #???????# #???????? | | ??????????????# #???????# # #???????? | | ??????????????# #???????# #???????? | | ??????????????# #??####### #???????? | | ??????????????# #??#""!""# #????????? | | ??????????????# #??##!!!## #????????? | | ??????????????# #??# # #?????????? | | ??????????????# #??###### # ##?????????? | | ??????????????# #???????# #### ##???????????? | | ???############ #???????# ###?## ##?????????????? | | ???# #???????# #??? #??????????????? | | ???# #???????# #??? #??????????????? | | ???#^^######### #???????# *%#???? ??????????????? | | ???# ????????# #???????# =#????#??????????????? | | ???# ????????# ######### ###???????????????????? | | ???# ????????# #?????????????????????? | | ???# ????????# ###########?????????????????????? | | ???# #???????# #???????????????????????????????? | | ""## ##??????# #???????????????????????????????? | | ######## #???????????????????????????????? | | #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Core Shielding 20 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonSpliceSink Manual? 0 Play Time 00:42:14 Cumulative 54.2 hours Start 2023.12.09 @ 11:02:31 End 2023.12.09 @ 21:50:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 42 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71eb899c-1670-4625-8c95-9a99e6db69bb