Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.18 @ 12:46:20 Player: Jefffff Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (147) 735 Value Destroyed (4414) 4414 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (832) 832 TOTAL SCORE: 10281 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 524 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 350/350 System Corruption 27% Temperature Cool (12) Movement Walking (330) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Fission Core > --- PROPULSION (6) --- Flexi-carbon Leg Compact Wheel > --- UTILITY (4) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Gatling Laser Gauss Rifle CR-A16's Pointy Stick > --- INVENTORY (20) --- Light Fission Core Light Fission Core Matter Compressor (0) Advanced Sensor Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Core Analyzer Kinecellerator Advanced ECM Suite Phase Shifter Phase Shifter Improved Power Shielding Improved Medium Armor Plating Hardlight Generator Makeshift System Shield Relay Coupler [Heavy] (13) Thermic Laser Gauss Rifle Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Makeshift Light Armor Plating Hardlight Generator > --- WEAPON ----------- Plasma Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Makeshift Power Source Flexi-carbon Leg Improved Cooling System Advanced Visual Processing Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Core Analyzer Core Analyzer Energy Filter Kinecellerator Improved Power Shielding Improved Medium Armor Plating Makeshift System Shield Heavy Laser Gatling Laser Gauss Rifle Remote Datajack CR-A16's Pointy Stick [Rating: 66] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Improved Power Shielding Weapon Gauss Rifle Energy Gun Thermic Laser Ballistic Gun Gauss Rifle Launcher Improved Proton Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power 1 | . . . . 1 . . . . . . . Propulsion 4 | . . . 1 1 . . . . 2 . . Utility 2 | . . 1 1 . . . . . . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 103 | 7 3 13 6 14 6 3 7 3 12 1 28 Power 19 | 2 1 1 1 3 3 . 1 1 . 1 5 Engine 15 | 2 1 1 1 2 2 . 1 1 . 1 3 Core 4 | . . . . 1 1 . . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 . 3 4 1 1 1 3 2 8 . 7 Treads 1 | . . . . . . . . . . . 1 Leg 29 | 2 . 3 4 1 1 1 3 2 7 . 5 Wheel 2 | . . . . . . . . . 1 . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | 1 1 3 1 4 1 2 3 . 2 . 7 Device 12 | . . 2 1 3 . . 1 . 1 . 4 Storage 4 | 1 1 . . . 1 . 1 . . . . Processor 2 | . . . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . . . Protection 7 | . . 1 . 1 . 2 . . 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 27 | 2 1 6 . 6 1 . . . 2 . 9 Energy Gun 9 | 1 . . . 1 1 . . . 1 . 5 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 16 | 1 1 6 . 5 . . . . 1 . 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . 5 Parts Lost 26 | . . . . 1 . 1 . . 4 5 15 Power 4 | . . . . . . . . . 1 1 2 Propulsion 10 | . . . . . . 1 . . . 2 7 Utility 5 | . . . . 1 . . . . 2 . 2 Weapon 7 | . . . . . . . . . 1 2 4 Highest Loss Streak 6 | . . . . 1 . 1 . . 4 4 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 18 | 2 7 14 14 14 19 19 19 20 19 19 19 Power 2 | . 1 2 2 1 1 2 3 3 2 2 3 Propulsion 1 | . . 1 3 3 3 2 1 1 1 1 . Utility 8 | . 4 5 4 4 8 8 8 10 10 11 13 Weapon 4 | . 1 5 5 5 4 5 5 5 4 4 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 44 | . . 7 2 4 4 2 3 . 3 . 19 Power 6 | . . 1 . . 1 . 1 . 1 . 2 Propulsion . | . . . . . . . . . . . . Utility 25 | . . 4 1 2 . 1 . . 2 . 15 Weapon 12 | . . 2 1 2 3 1 2 . . . 1 Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 85 99 98 98 100 100 100 100 97 87 70 Engine 12 | . 14 11 9 10 12 15 15 15 13 11 7 Core 1 | . . . . 3 2 . . . . . 1 Leg 27 | . 28 22 27 30 30 30 30 30 35 34 14 Device 12 | . . 11 16 15 15 15 8 7 11 10 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 Processor 1 | . . . . . . . 5 7 . . . Protection 6 | . . 10 9 5 7 7 7 7 7 6 5 Energy Gun 7 | . . . . 1 7 12 15 15 7 5 4 Ballistic Gun 14 | . 28 32 27 21 15 9 7 7 11 10 4 Peak Build Rating 66 | 6 8 26 33 44 50 52 54 56 66 65 65 Average Rating 45 | 4 6 24 32 38 48 50 53 54 60 56 48 On Entrance 35 | . 6 7 26 33 44 50 52 54 56 65 38 Avg Prop Armor Cover (%) 5 | . . . . . . . . . 1 . 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 89 | 12 27 39 42 50 83 88 88 85 89 85 89 Greatest Support 111 | 20 20 34 51 68 68 68 71 74 111 106 103 Greatest Overweight (x) 5 | 3 1 1 . . 1 1 1 1 . 1 5 Average Overweight (x) . | . . 1 . . . 1 1 1 . . 2 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 15 15 15 19 20 20 20 20 20 20 Most Carried 20 | 4 13 15 15 15 20 20 20 20 20 20 20 Average Carried 18 | 2 7 14 14 14 19 19 19 20 19 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 2 13 15 15 15 20 20 20 20 20 19 20 Class Distribution -------------------- 57% | Tank 13% | Derelict-Tank 9% | Scavenger-Tank 8% | Scavenger-Mutant 6% | Gunner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 3591 | 131 147 862 183 415 302 111 74 122 397 . 847 Remotely . | . . . . . . . . . . . . Salvage Created 6014 | 81 197 1451 151 791 644 246 . 551 671 . 1231 Parts 312 | 1 13 103 13 42 33 1 . 17 27 . 62 Haulers Intercepted 11 | . 1 4 1 3 . . . . 1 . 1 Recyclers Shooed 7 | . . 3 . 2 . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . 32 14 4 24 . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 98 | . 2 34 2 6 14 4 . 13 6 . 17 Melee 2 | . . . . . . . . . . . 2 Guns 92 | . 2 34 2 6 14 4 . 13 6 . 11 AOE 2 | . . . . . . . . . . . 2 Classes Destroyed 15 | 1 3 5 . 2 2 . . 1 . . 1 Worker 4 | . . 1 1 1 . . . . 1 . . Builder 8 | . . 3 . 1 . . . . . . 4 Hauler 11 | . 1 4 1 3 . . . . 1 . 1 Recycler 10 | 1 . 2 . 4 . . . . 2 . 1 Mechanic 1 | . . . . . . . . . . . 1 Operator 3 | . . 2 . 1 . . . . . . . Drone 2 | . . . . . . . . 2 . . . Watcher 11 | . 3 5 . 1 . . . . 1 . 1 Swarmer 28 | . . 14 . 1 6 . . 4 . . 3 Grunt 38 | . 2 14 . 2 3 2 . 4 4 . 7 Brawler 3 | . . . . . 2 . . 1 . . . Duelist 3 | . . . . . 1 2 . . . . . Sentry 15 | . . 6 2 1 2 . . 2 . . 2 Hunter 6 | . . . . 1 . . . . 2 . 3 Programmer 4 | . . . . 1 . . . 1 . . 2 Best Kill Streak 8 | 1 1 8 2 6 7 2 . 4 6 . 4 Combat Bots Only 7 | . 1 4 1 3 7 2 . 4 4 . 3 Max Kills in Single Turn 3 | 1 1 3 1 2 2 1 . 2 1 . 2 Gunslinging 1 | . . 1 . . 1 . . 1 . . . Exploded 1 | . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 873 | . 23 109 8 60 70 27 . 65 117 5 389 Missed 336 | . 10 40 1 32 26 7 . 20 48 . 152 Hits 537 | . 13 69 7 28 44 20 . 45 69 5 237 Melee 12 | . . . . . 5 1 . 1 . 5 . Projectile 525 | . 13 69 7 28 39 19 . 44 69 . 237 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 11 | . 1 . . 2 2 . . . 2 2 2 Actively Blocked 2 | . . . . 1 1 . . . . . . Damage Taken 6363 | . 153 571 85 284 576 293 . 654 850 148 2749 Core 1207 | . 34 172 13 16 32 22 . 67 134 . 717 Absorbed by Shields 156 | . . . . . . . . . 68 20 68 Redirected to Shielding 142 | . . 42 13 30 50 7 . . . . . Ignored by Resistances 1798 | . 47 180 24 90 166 84 . 184 256 46 721 Regen/Repaired (Parts) 33 | . . 33 . . . . . . . . . Core Remaining (%) 84 | 100 86 57 97 . . . . 80 . . . Volleys Fired 320 | 7 29 62 8 36 30 13 1 23 35 3 73 Largest 3 | 2 2 3 3 3 3 3 3 3 3 3 3 Hottest 177 | 60 40 75 71 114 136 176 176 176 176 131 177 Shots Fired 835 | 14 58 185 24 107 89 39 3 69 94 9 144 Gun 830 | 14 58 185 24 107 89 39 3 69 94 9 139 Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . 5 Special . | . . . . . . . . . . . . Kinetic 614 | 7 58 185 24 99 60 21 1 23 59 6 71 Thermal 216 | 7 . . . 8 29 18 2 46 35 3 68 Explosive . | . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . 5 Robot Hit Streak 31 | 5 16 29 24 17 30 31 . 21 20 8 18 Robot Miss Streak 7 | 1 4 7 1 4 2 3 . 3 4 2 5 Penetration Max 1 | . . . . . . 1 . 1 1 . 1 Secondary Targets 19 | . . 7 . . 2 1 . 3 4 . 2 Max Gunslinging Chain 2 | . . 2 . . 1 1 . 1 1 . 1 Shots Hit Robots 614 | 11 42 114 20 74 61 29 . 53 79 8 123 Core Hits 299 | 2 16 69 7 32 28 9 . 22 48 1 65 Critical Kills 6 | . . 1 . 2 1 . . 1 . . 1 Critical Parts Destroyed 3 | . 1 . . 2 . . . . . . . Critical Strikes 23 | . 1 1 . 5 3 1 . 3 5 . 4 Burn 13 | . . . . 1 2 1 . 2 5 . 2 Destroy 9 | . 1 1 . 4 1 . . 1 . . 1 Impale 1 | . . . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . 5 Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11469 | 100 345 2295 376 1181 1065 575 . 999 1419 189 2925 Guns 10890 | 100 345 2198 376 1181 1065 575 . 999 1419 189 2443 Cannons . | . . . . . . . . . . . . Explosions 359 | . . 97 . . . . . . . . 262 Melee 201 | . . . . . . . . . . . 201 Ramming 19 | . . . . . . . . . . . 19 Kinetic 7582 | 36 345 2198 376 1056 656 291 . 363 937 146 1178 Thermal 3513 | 64 . 97 . 125 409 284 . 636 482 43 1373 Explosive . | . . . . . . . . . . . . Electromagnetic 154 | . . . . . . . . . . . 154 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 201 | . . . . . . . . . . . 201 Highest Corruption 27 | . . . 1 . . . . . . 18 27 Average Corruption 18 | . . . 1 . . . . . . 10 23 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 78 | . . . 2 . . . . . . 8 68 Message Errors 16 | . . . . . . . . . . 2 14 Matter Fused 17 | . . . . . . . . . . 2 15 Heat Flow Errors 11 | . . . . . . . . . . 1 10 Energy Discharges 7 | . . . 2 . . . . . . . 5 Parts Rejected 4 | . . . . . . . . . . . 4 Parts Fused 2 | . . . . . . . . . . . 2 Data Loss (minor) 8 | . . . . . . . . . . . 8 Data Loss (major) 4 | . . . . . . . . . . 1 3 Misfires 3 | . . . . . . . . . . . 3 Alerts 3 | . . . . . . . . . . 1 2 Misdirections 2 | . . . . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 124 | . . 52 . . . . . . . . 72 Projectiles . | . . . . . . . . . . . . Explosions 124 | . . 52 . . . . . . . . 72 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 165 | . . 67 . . . . . . . . 98 Shots 5 | . . 1 . . . . . . . . 4 Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 576 | 20 27 . . . 75 150 48 485 109 137 576 Average Temperature 127 | 14 11 . . . 33 41 27 167 34 41 202 Received Heat Transfer 1679 | . 129 138 27 36 126 45 . 183 324 . 671 Effects 32 | . . . . . . . . 5 . . 27 Shutdowns 13 | . . . . . . . . 3 . . 10 Energy Bleed 1 | . . . . . . . . 1 . . . Interference 6 | . . . . . . . . . . . 6 Matter Decay 4 | . . . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . 1 . . 2 Damage (major) 1 | . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Melted 16 | . . . . . 3 4 . 2 5 . 2 Heat Transferred 9114 | 150 . 100 . 333 1259 791 . 1740 1631 100 3010 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Maximum Alert Level 2 | . . 2 . . . . . . . . . Low Security (%) 82 | 100 100 37 100 100 . . . . 100 100 100 Level 1 17 | . . 62 . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 414 | 5 40 414 165 101 . . . . 50 7 149 Initial 145 | . . . 145 6 . . . . 18 7 . Average 80 | . 5 220 100 13 . . . . 14 . 30 Influence Increases 3335 | 5 89 1084 72 280 290 292 . 448 169 . 606 Destroy 0b10 Robot/C 2220 | . 40 680 40 120 280 260 . 340 120 . 340 Destroy 0b10 Robot/NC 260 | 5 20 85 10 55 . 10 . 10 25 . 40 Destroy Leader 444 | . 18 178 22 58 10 10 . 30 24 . 94 Allied During Kill 20 | . . . . . . 12 . 8 . . . Successful Hack 32 | . 11 . . . . . . . . . 21 Disable Machine 117 | . . 63 . . . . . . . . 54 Destroy Structure 62 | . . 18 . 2 . . . . . . 42 Lose Combat Pursuer 180 | . . 60 . 45 . . . 60 . . 15 Influence Decreases 3335 | 5 89 680 459 216 371 268 24 413 179 25 606 Entered New Map 366 | . . . 259 11 37 . 24 . 17 18 . Time Decay 2721 | 5 89 680 200 205 334 238 . 353 124 7 486 Lost Part 168 | . . . . . . 10 . . 38 . 120 Lost Ally 80 | . . . . . . 20 . 60 . . . Squads Dispatched 22 | . . 5 1 4 . 1 . 1 1 . 9 Investigation 3 | . . 2 . . . . . . . . 1 Extermination 5 | . . . . 1 . . . . 1 . 3 Reinforcement 8 | . . 3 . 3 . . . . . . 2 Assault 2 | . . . . . . 1 . 1 . . . Garrison 4 | . . . 1 . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 3 | . . . . 2 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 7 | . . 3 2 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 184 | . 11 47 2 29 15 17 . 22 7 6 28 Peak Tracking Total 9 | . 3 7 1 6 7 9 . 7 4 6 4 Tactical Retreats 6 | . . 2 . 2 . . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 5 | . . 2 1 . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 13 | . . 7 . . . . . . . . 6 Max in Single Turn 5 | . . 5 . . . . . . . . 5 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 14 | . 4 2 . . 1 1 . . 3 . 3 Terminals 8 | . 4 1 . . . . . . 2 . 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 2 | . . 1 . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 34 | . 19 4 . . 1 1 . . 3 . 6 Successful 21 | . 12 3 . . 1 1 . . 2 . 2 Failed 13 | . 7 1 . . . . . . 1 . 4 Catastrophic 3 | . . . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 23 | . 19 1 . . . . . . 2 . 1 Fabricators 4 | . . . . . . . . . . . 4 Repair Stations 4 | . . 3 . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 16 | . 12 1 . . 1 1 . . 1 . . Record 3 | . 3 . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . . Open Door 2 | . . . . . 1 1 . . . . . Open DSF 1 | . . . . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Disarm Traps 3 | . 3 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 3 | . . 2 . . . . . . . . 1 Scan Component 2 | . . 1 . . . . . . . . 1 Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 3 2 . . . . . . 1 . 3 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . 2 2 . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 6 | . . . . . 2 2 . 2 . . . Largest Group 3 | . . . . . 2 3 3 3 . . . Highest-Rated Group 72 | . . . . . 64 72 72 72 . . . Highest-Rated Ally 32 | . . . . . 32 32 32 32 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 49 | . . . . . . 27 . 22 . . . Total Damage 1651 | . . . . . . 940 . 711 . . . Kills 16 | . . . . . . 10 . 6 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Active Infowar (turns) 2816 | . . 1 . . . . 1745 1047 23 . . Seismic 1 | . . 1 . . . . . . . . . Decoding 2815 | . . . . . . . 1745 1047 23 . . Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . 1 . . Items 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 14345 | 89 547 1522 414 771 3704 1770 2297 1047 391 245 1548 Spaces Moved 6717 | 49 304 555 283 442 1821 856 1135 485 195 170 422 Core 30 | 30 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 6687 | 19 304 555 283 442 1821 856 1135 485 195 170 422 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 130 130 130 197 200 195 120 120 120 Average Speed 189 | 116 149 199 130 130 195 199 200 197 124 133 289 Slowest Speed 470 | 200 190 200 130 130 200 200 200 200 128 190 470 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 11 | . . . . . . . . . . . 11 Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 49 | 3 51 56 30 11 99 86 86 68 5 93 11 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 15 | . . . . . 9 3 3 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 70 | . . 20 . . . 1 . . . . 49 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . . . AOE 69 | . . 20 . . . . . . . . 49 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total 7673 | 65 353 843 315 559 1900 897 1164 523 274 180 600 Wait 316 | . 3 184 5 50 20 6 7 5 . 3 33 Move 6706 | 48 303 554 282 441 1820 855 1134 484 195 169 421 Hop . | . . . . . . . . . . . . Pick Up 89 | 3 12 13 6 7 7 5 6 . 11 . 19 Fast Attach 25 | 4 1 1 1 1 . . . . 1 4 12 Attach 29 | 2 . 3 1 2 . 1 . . 5 1 14 Detach . | . . . . . . . . . . . . Swap 72 | 1 2 10 4 11 6 3 7 3 14 . 11 Drop 86 | . 3 16 8 11 8 5 9 3 13 . 10 Fire 320 | 7 29 62 8 36 30 13 1 23 35 3 73 Melee 5 | . . . . . . . . . . . 5 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 Rewire 23 | . . . . . 9 9 . 5 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / Low / Ext) -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 6) 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 944 | -9/Materials | Build established: Tank 1894 | -9/Materials | Repaired Weapon Shielding 2069 | -9/Materials | Discovered new exit (range 10) 2159 | -9/Materials | Entered another Materials area 2159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2251 | -8/Materials | Garrison activated, responded to threat 2430 | -8/Materials | Discovered new exit (range 11) 2491 | -8/Materials | Discovered new exit (range 15) 2501 | -8/Materials | Build established: Gunner 2523 | -8/Materials | Met 7R-MNS 2573 | -8/Materials | Entered Factory 2573 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2574 | -7/Factory | Caught up to 7R-MNS 3279 | -7/Factory | Discovered new exit (range 10) 3344 | -7/Factory | Entered Lower Caves 3475 | -7/Lower Caves | Build established: Tank 3557 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3764 | -7/Lower Caves | Encountered a Warlord checkpoint 3872 | -7/Lower Caves | Discovered new exit (range 4) 4485 | -7/Lower Caves | Learned Factory terminal intel 5064 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5153 | -7/Lower Caves | Destroyed 7 combat bots 7048 | -7/Lower Caves | Entered another Lower Caves area 7048 | -7/Lower Caves | Accompanied by 2 allies 7540 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7910 | -7/Lower Caves | Learned 12 Factory zone layouts 8668 | -7/Lower Caves | Discovered new exit (range 5) 8818 | -7/Lower Caves | Entered Zion 8818 | -7/Zion | Accompanied by 3 allies 8880 | -7/Zion | Given the Hacking Drone Bay 9112 | -7/Zion | Discovered new exit (range 14) 10060 | -7/Zion | Given A8's code to call for help 10168 | -7/Zion | Met Imprinter 10185 | -7/Zion | Build established: Derelict-Tank 10538 | -7/Zion | Found CR-A16's Pointy Stick 11115 | -7/Zion | Entered Proximity Caves 11115 | -6/Proximity Caves | Accompanied by 3 allies 11547 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11601 | -6/Proximity Caves | Lost 3 allies 11844 | -6/Proximity Caves | Spotted B-75 Beast 11955 | -6/Proximity Caves | Learned 8 Factory zone layouts 11992 | -6/Proximity Caves | Learned location of 2 exits from Factory 12030 | -6/Proximity Caves | Build established: Scavenger-Tank 12133 | -6/Proximity Caves | Discovered new exit (range 7) 12162 | -6/Proximity Caves | Entered Factory 12162 | -6/Factory | Evolved 2 slots: Propulsion x2 12163 | -6/Factory | Identified exit to Lower Caves 12163 | -6/Factory | Identified exit to Factory 12164 | -6/Factory | Identified exit to Extension 12165 | -6/Factory | Loaded intel: 28 terminal locations 12273 | -6/Factory | Lost 4 parts (1p2u1w) 12553 | -6/Factory | Sucked down chute 12553 | -6/Factory | Entered Waste 12568 | -6/Waste | EMP discharged 12591 | -6/Waste | Spotted C-40 Crusher 12596 | -6/Waste | Spotted C-40 Crusher 12660 | -6/Waste | Spotted C-40 Crusher 12661 | -6/Waste | Spotted C-40 Crusher 12668 | -6/Waste | EMP discharged 12668 | -6/Waste | System corruption reached 10% 12682 | -6/Waste | Spotted C-40 Crusher 12691 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12694 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12697 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12698 | -6/Waste | Spotted C-40 Crusher 12700 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12731 | -6/Waste | Lost 4 parts (1p2n1w) 12768 | -6/Waste | EMP discharged 12778 | -6/Waste | Discovered new exit (range 12) 12781 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12798 | -6/Waste | Entered Factory 13193 | -6/Factory | Lost 4 parts (2n1u1w) 13204 | -6/Factory | Garrison activated, responded to threat 13253 | -6/Factory | Core integrity fell below 50% 13327 | -6/Factory | Lost 6 parts (2p3n1w) 13395 | -6/Factory | Crushed by falling debris 13396 | -6/Factory | Core integrity fell below 20% 13480 | -6/Factory | Build established: Scavenger-Mutant 14313 | -6/Factory | Cargo convoy interrupted 14346 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 14193_ Acquired 41 matter. 14196_ Acquired 53 matter. 14203_ Acquired Lgt. Fission Core. 14207_ System corrupted: Heat flow error (+272). 14207_ Acquired Phase Shifter. 14208_ Acquired 85 matter. 14225_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1N. 14237_ BCRU2LLF2HYYBPDD5FCDT95/OCLKUOVGVE& 14286_ System corrupted: Component data lost. 14301_ System corrupted: Matter fused (-9). 14313_ ALERT: Cargo convoy interrupted, initiating access lockdown. 14321_ W5YZSMCINJFWDJCS5S6 S <|AST9&XN28BJT 14324_ Acquired Com. Wheel. 14332_ Slug penetrates Wall. 14336_ System corrupted: Substantial component data lost. 14341_ Slug penetrates Y-54 Guardian. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????###########??????????????????? | | ????????????????????# ! #??????????????????? | | ????????????????????#* #??????????????????? | | ????????????????????# [ !!! !#??????????????????? | | ?????????????#####??# !! ##?????????????????? | | ############## ####""" !! #?????????????????? | | " [ !**!! #"R Y#??????????????????? | | ############## ## #""" #??????????????????? | | #????????????###### # @ #??????????????????? | | #?????????????????# #####/#####??????????????????? | | #########?????????# #?# #????????????????????? | | #?????????# ### #????????????????????? | | #?????????# " #????????????????????? | | #?????????##### #????????????????????? | | #### #?????????????# #????????????????????? | | #???? #?????????????#######????????????????????? | | #????? #????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 325 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 55 Core Analysis 6 Recoil Reduction 1 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Thermal Generator | -7/Zion | Archive Energy Well | -7/Zion | Archive Gravmag System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive IFF Parser | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Chainsword | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Weapon Shielding | 34% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedModifiedDissipator Manual? 0 Play Time 00:56:14 Cumulative 277.4 hours Start 2026.06.17 @ 12:36:58 End 2026.06.18 @ 12:46:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 326 Rogue 0 Adventurer 326 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 58 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec74b53a-8201-44c5-97c2-8b7e30d6dedc