Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 22:16:31

Player: MarKhan

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (17)      85
Value Destroyed (434)      434
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2639

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     242/300
Energy                     97/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (2) ------
                (None)
>           --- WEAPON (2) -------
            Autogun
            Autogun
>           --- INVENTORY (5) ----
      Light Nuclear Core
            Authchip [Processor]
  Makeshift Spear

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            Flight Unit
            Flight Unit
            Flight Unit
            Flight Unit
>           --- UTILITY ----------
            Shield Generator
            Hacking Drone Bay
>           --- WEAPON -----------
            Slug Cannon
  Makeshift Sword
>           --- INVENTORY --------
            Flight Unit
            Flight Unit
            Flight Unit
            Authchip [Processor]
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Shield Generator
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Mini Grenade Launcher
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             43   | 9   13  4   1   5   11  
  Power                    4    | 1   1   .   .   1   1   
    Engine                 2    | 1   .   .   .   1   .   
    Core                   2    | .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 4   6   2   .   .   5   
    Treads                 2    | .   2   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  4    | 2   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 9    | .   2   2   .   .   5   
  Utility                  10   | 1   3   2   .   3   1   
    Device                 6    | .   .   2   .   3   1   
    Storage                3    | 1   2   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 3   3   .   1   1   4   
    Energy Gun             3    | 1   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               2    | .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   1   .   
Parts Lost                 14   | .   .   .   .   .   14  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               8    | .   .   .   .   .   8   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   95  89  100 99  80  
  Engine                   4    | .   5   .   .   1   9   
  Core                     6    | .   8   11  11  9   .   
  Wheel                    4    | .   23  .   .   .   .   
  Flight                   32   | .   2   44  44  44  33  
  Device                   13   | .   .   1   11  18  18  
  Storage                  2    | .   13  .   .   .   .   
  Protection               4    | .   11  11  11  3   .   
  Energy Gun               4    | .   8   22  15  2   .   
  Ballistic Gun            2    | .   12  .   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   8   5   
  Launcher                 7    | .   5   .   6   11  4   
  Slashing Weapon          1    | .   .   .   .   .   4   
  Piercing Weapon          1    | .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             48   | 13  48  11  11  16  16  
  Greatest Support         40   | 26  40  16  16  16  16  
  Greatest Overweight (x)  2    | .   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  5   5   5   5   
  Average Capacity         5    | 7   8   5   5   5   5   
  Most Carried             8    | 6   8   5   5   5   5   
  Average Carried          5    | 4   7   4   5   4   3   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            6    | 6   5   5   5   5   3   

 Class Distribution 
--------------------
 59% | Sprinter
 40% | Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
 Sprinter | -9/Materials
 Sprinter | -9/Mines
 Sprinter | -7/Zion
   Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           726  | 219 178 .   36  121 172 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            309  | .   226 .   .   .   83  
  Parts                    22   | .   16  .   .   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   1   4   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  15   | .   8   .   .   .   7   
  Melee                    5    | .   .   .   .   .   5   
  Guns                     4    | .   4   .   .   .   .   
  AOE                      6    | .   4   .   .   .   2   
Classes Destroyed          4    | .   4   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  10   | .   3   .   .   .   7   
  Grunt                    5    | .   5   .   .   .   .   
Best Kill Streak           6    | .   6   .   .   .   3   
  Combat Bots Only         4    | .   4   .   .   .   3   
Max Kills in Single Turn   2    | .   2   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        225  | .    34   16   .    .    175  
  Missed                   103  | .    13   8    .    .    82   
Damage Taken               1431 | .    235  83   .    .    1113 
  Core                     479  | .    59   33   .    .    387  
  Absorbed by Shields      198  | .    .    16   .    .    182  
  Redirected to Shielding  19   | .    12   7    .    .    .    
Core Remaining (%)         88   | 100  76   .    .    .    .    
Volleys Fired              38   | .    30   .    .    .    8    
  Largest                  2    | .    2    .    .    .    2    
  Hottest                  78   | .    70   .    .    .    78   
Shots Fired                62   | .    46   .    .    .    16   
  Gun                      42   | .    38   .    .    .    4    
  Cannon                   6    | .    .    .    .    .    6    
  Launcher                 14   | .    8    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  26   | .    16   .    .    .    10   
  Thermal                  22   | .    22   .    .    .    .    
  Explosive                14   | .    8    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | .    9    .    .    .    2    
  Robot Miss Streak        4    | .    3    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           32   | .    25   .    .    .    7    
  Core Hits                34   | .    23   .    .    .    11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              12   | .    .    .    .    .    12   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    7    
  Piercing                 5    | .    .    .    .    .    5    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    
Damage Inflicted           1138 | .    653  .    .    .    485  
  Guns                     279  | .    259  .    .    .    20   
  Cannons                  41   | .    .    .    .    .    41   
  Explosions               649  | .    394  .    .    .    255  
  Melee                    169  | .    .    .    .    .    169  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  153  | .    92   .    .    .    61   
  Thermal                  167  | .    167  .    .    .    .    
  Explosive                649  | .    394  .    .    .    255  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 76   | .    .    .    .    .    76   
  Piercing                 93   | .    .    .    .    .    93   
Highest Corruption         1    | .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    .    3    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    3    | .    .    .    .    .    3    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      8    | .    .    .    .    .    8    
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        224  | .    151  8    .    2    224  
  Average Temperature      65   | .    49   4    .    2    87   
  Received Heat Transfer   249  | .    120  34   .    .    95   
  Effects                  2    | .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    
  Heat Transferred         375  | .    375  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             260  | .   260 180 70  .   .   
  Initial                  109  | .   .   109 70  .   .   
  Average                  69   | .   86  139 70  .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         90   | 100 81  100 100 .   .   
  Level 1                  9    | .   18  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           4    | .   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              33   | .   13  4   .   .   16  
  Peak Tracking Total      6    | .   6   4   .   .   6   
  Tactical Retreats        5    | .   .   .   .   .   5   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          2    | .   .   2   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                4    | .   .   4   .   .   .   
  Successful               4    | .   .   4   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   .   1   .   3   .   
  Terminals                3    | .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   3   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      150  | .   .   .   .   150 .   
  Highest-Rated Ally       39   | .   .   .   .   39  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   
Drone Launches             1    | .   .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               1872 | 171  359  78   81   719  464  
Spaces Moved               3736 | 141  260  212  255  1729 1139 
  Core                     78   | 16   .    .    .    .    62   
  Treads                   9    | .    9    .    .    .    .    
  Legs                     103  | 103  .    .    .    .    .    
  Wheels                   258  | 22   236  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   3288 | .    15   212  255  1729 1077 
  Fastest Speed            31   | 50   37   31   31   31   31   
  Average Speed            39   | 107  96   31   31   31   34   
  Slowest Speed            240  | 120  240  31   31   31   200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 6    34   24   47   90   75   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    2    2    1    
Spaces Dug                 10   | .    .    .    .    .    10   
Terrain Destroyed          86   | .    30   .    .    .    56   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    3    
  AOE                      83   | .    30   .    .    .    53   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      4057 | 157  326  223  256  1911 1184 
  Wait                     185  | .    .    3    .    169  13   
  Move                     3729 | 140  259  211  254  1728 1137 
  Hop                      1    | .    .    .    .    .    1    
  Pick Up                  25   | 7    10   3    .    3    2    
  Fast Attach              20   | 5    4    2    1    5    3    
  Attach                   13   | 2    3    2    .    .    6    
  Detach                   5    | 1    2    .    .    .    2    
  Swap                     10   | 2    6    .    .    .    2    
  Drop                     21   | .    12   2    1    6    .    
  Fire                     38   | .    30   .    .    .    8    
  Melee                    10   | .    .    .    .    .    10   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 15)
  172 | -11/Scrapyard      | Entered Materials
  302 | -10/Materials      | Build established: Mutant
  479 | -10/Materials      | Discovered new exit (range 16)
  531 | -10/Materials      | Entered another Materials area
  531 | -9/Materials       | Evolved 2 slots: Propulsion x2
  606 | -9/Materials       | Discovered new exit (range 8)
  609 | -9/Materials       | Entered Mines
  639 | -9/Mines           | Discovered new exit (range 5)
  683 | -9/Mines           | Met a Derelict bent on vengeance
  688 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  688 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  690 | -9/Mines           | Entered Zion
  701 | -7/Zion            | Given A8's code to call for help
  777 | -7/Zion            | Learned location of Quarantine (-3)
  792 | -7/Zion            | Build established: Sprinter
  800 | -7/Zion            | Received a hallucinogenic algorithm
  824 | -7/Zion            | Learned Factory emergency access door positions
  907 | -7/Zion            | Given the Hacking Drone Bay
  907 | -7/Zion            | Found Prototype Device
  907 | -7/Zion            | Identified Hacking Drone Bay
 1208 | -7/Zion            | Imprinted
 1210 | -7/Zion            | Declared Zion's savior
 1360 | -7/Zion            | Discovered new exit (range 12)
 1409 | -7/Zion            | Entered Proximity Caves
 1524 | -6/Proximity Caves | Learned Factory emergency access door positions
 1532 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1601 | -6/Proximity Caves | Spotted B-75 Beast
 1666 | -6/Proximity Caves | Lost 5 parts (4n1w)
 1804 | -6/Proximity Caves | Core integrity fell below 50%
 1829 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 1858 | -6/Proximity Caves | Core integrity fell below 20%
 1873 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
Flight Unit destroyed.
S-27 Virus destroyed.
Acquired 22 matter.
VTOL Module fries itself beyond repair.
Mak. Sword destroyed.
S-27 Virus destroyed.
Acquired VTOL Module.
Acquired 23 matter.
Acquired Lgt. Nuclear Core.
Acquired Autogun.
VTOL Module destroyed.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall. <x2>
Drone sends a signal.
Hacking Drone Bay destroyed.
Penetrated by Slug.
H-66 Slayer retrieves Drone.
Slug penetrates Wall.
Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
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| ??????????????????##     ###     ####  #####??#    |
| ?????????????????##       ##      ##       ##?#    |
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| ?????????????????##      ##?#    #??????#      #?# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          15
Energy Capacity            250
Matter Stores              278
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                63
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
                Mak. Spear | -7/Zion | Archive
                  Arm. Leg | -7/Zion | Archive
         Imp. Recalibrator | -7/Zion | Archive
 Imp. Field Recycling Unit | -7/Zion | Archive
               Energy Well | -7/Zion | Archive
      Imp. EM Pulse Cannon | -7/Zion | Archive
  Mak. Transmission Jammer | -7/Zion | Archive
             Weapon Cycler | -7/Zion | Archive
          Hvy. Flak Cannon | -7/Zion | Archive
             Hvy. Riot Gun | -7/Zion | Archive
         Enh. Gauss Cannon | -7/Zion | Archive
              Phase Cannon | -7/Zion | Archive
                  Mak. Leg | -7/Zion | Archive
          Hpw. Shock Rifle | -7/Zion | Archive
          Mak. Flight Unit | -7/Zion | Archive

 Robot Schematics 
------------------
        K-01 Serf | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              DrainedCooledAmplifier
  Manual?         0
Play Time         00:57:20
  Cumulative      6.9 hours
  Start           2024.04.23 @ 21:18:48
  End             2024.04.23 @ 22:16:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          5%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bca1d70e-3374-49c2-a19a-268cbba19509