Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 12:28:20 Player: Tuks Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (745) 745 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2480 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 436/500 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Matter Pod Visual Processing Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Huge Storage Unit Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Visual Processing Unit Terrain Scan Processor > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Armor Plating Datajack [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Matter Pod Storage High-capacity Matter Pod Processor Visual Processing Unit Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 29 | 8 4 11 6 Power 5 | 2 . 2 1 Engine 4 | 2 . 1 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads 5 | 2 . 3 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 2 1 2 Device . | . . . . Storage 5 | 2 2 1 . Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 2 5 3 Energy Gun 4 | 2 . 1 1 Energy Cannon . | . . . . Ballistic Gun 7 | . 2 4 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 9 | . 1 1 7 Power 2 | . 1 . 1 Propulsion 4 | . . 1 3 Utility . | . . . . Weapon 3 | . . . 3 Highest Loss Streak 7 | . 1 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 92 93 66 Engine 4 | . 7 2 6 Core 4 | . . 6 . Treads 34 | . 28 39 18 Storage 22 | . 27 22 9 Processor 1 | . . . 16 Energy Gun 6 | . 16 . 6 Ballistic Gun 17 | . 11 21 7 Naked Turns . | . . . . Heaviest Build 95 | 14 23 95 17 Greatest Support 80 | 40 40 80 60 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 10 25 25 Average Capacity 13 | 7 9 17 6 Most Carried 10 | 5 6 10 10 Average Carried 5 | 1 3 7 4 Final Capacity 25 | 8 10 25 5 Final Carried 10 | . 6 10 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 877 | 171 357 349 . Remotely . | . . . . Salvage Created 849 | . 196 653 . Parts 66 | . 15 51 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 7 18 . Guns 25 | . 7 18 . Classes Destroyed 6 | . 2 4 . Worker 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 8 | . 4 4 . Grunt 12 | . 3 9 . Duelist 1 | . . 1 . Sentry 4 | . . 4 . Best Kill Streak 5 | . 3 5 . Combat Bots Only 5 | . 3 5 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 207 | . 42 89 76 Missed 63 | . 16 27 20 Damage Taken 2010 | . 284 786 940 Core 688 | . 40 88 560 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 94 | . . 94 . Core Remaining (%) 87 | 100 84 78 . Volleys Fired 80 | . 24 43 13 Largest 2 | . 2 2 2 Hottest 100 | . 100 46 68 Shots Fired 146 | . 48 81 17 Gun 146 | . 48 81 17 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 107 | . 18 76 13 Thermal 30 | . 30 . . Explosive . | . . . . Electromagnetic 9 | . . 5 4 Robot Hit Streak 9 | . 6 9 8 Robot Miss Streak 6 | . 3 4 6 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 99 | . 27 63 9 Core Hits 51 | . 12 35 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Burn 1 | . 1 . . Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1358 | . 340 856 162 Guns 1350 | . 340 848 162 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 8 | . . 8 . Kinetic 972 | . 61 780 131 Thermal 279 | . 279 . . Explosive . | . . . . Electromagnetic 99 | . . 68 31 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 2 | . 1 1 . Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 297 | . 297 38 51 Average Temperature 78 | . 115 7 23 Received Heat Transfer 969 | . 72 339 558 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 888 | . 888 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 313 | . 147 313 96 Initial 96 | . . 22 96 Average 118 | . 70 161 77 Maximum Alert Level 1 | . . 1 . Low Security (%) 83 | 100 100 69 100 Level 1 16 | . . 30 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 12 21 3 Peak Tracking Total 6 | . 3 6 3 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 3 | . 3 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 2 7 . Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 23 | . 6 17 . Successful 17 | . 5 12 . Failed 6 | . 1 5 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 6 7 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 5 | . . 5 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 9 | . 5 4 . Record 2 | . 1 1 . Alert Level 1 | . 1 . . Reprogram Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Maintenance Status 2 | . 1 1 . Patrol Status 1 | . . 1 . Assault Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 4 | . . 4 . Recycle Component 3 | . . 3 . Process 1 | . . 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled 3 | . . 3 . Recycled Matter 398 | . . 398 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1618 | 69 510 905 134 Spaces Moved 708 | 40 261 365 42 Core 9 | 8 . . 1 Treads 699 | 32 261 365 41 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 100 Average Speed 177 | 138 160 197 158 Slowest Speed 240 | 160 160 240 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 56 41 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 930 | 55 310 471 94 Wait 66 | . 8 35 23 Move 705 | 39 260 364 42 Hop . | . . . . Pick Up 31 | 6 10 14 1 Fast Attach . | . . . . Attach 18 | 8 3 4 3 Detach 3 | 2 . . 1 Swap 11 | . 1 7 3 Drop 12 | . 3 3 6 Fire 80 | . 24 43 13 Melee 2 | . . . 2 Ram . | . . . . Kick . | . . . . Crush 2 | . 1 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 3) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x2 655 | -9/Materials | Repaired Lgt. Treads 844 | -9/Materials | Discovered new exit (range 15) 1450 | -9/Materials | Discovered new exit (range 7) 1485 | -9/Materials | Entered another Materials area 1485 | -8/Materials | Evolved 2 slots: Utility x2 1606 | -8/Materials | Core integrity fell below 50% 1616 | -8/Materials | Core integrity fell below 20% 1619 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- GOAL=ESCAPE Dropped Hvy. EM Pulse Gun. Acquired Hvy. EM Pulse Gun. Dropped Shotgun. Dropped Mining Laser. Dropped Katana. Dropped Melee Analysis Suite. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Lgt. Treads destroyed. [Achievement: Storm Trooper] Hvy. EM Pulse Gun destroyed. Lgt. Treads destroyed. Critical hit (Burn: +37). Imp. Ion Engine destroyed. Hvy. Assault Rifle destroyed. Critical hit (Burn: +37). Datajack destroyed. Critical hit (Burn: +37). 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""" ## """#""" + #????????????????????? | | ???######## """#""" # / #????????????????????? | | ??????????# "" #""" #[[!#????????????????????? | | ??????????# """# # | #????????????????????? | | ??????????# ! ?"############????????????????????? | | ??????????# "??????????????????????????????????? | | ??????????# ??????????????????????????????????? | | ??????????# ??????????????????????????????????? | | ??????????# ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ???????????###???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 85 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed DerelictArmorDevice Manual? 0 Play Time 00:30:39 Cumulative 2.3 hours Start 2024.04.11 @ 11:18:00 End 2024.04.11 @ 12:28:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4aa25382-8429-493c-ab02-a3f660a21a80