Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.03 @ 20:13:53

Player: Gambingle

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (55)      275
Value Destroyed (1735)     1735
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4830

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     240/240
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (450) Ox4
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (4) ---
                VSS Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Visual Processing Unit
       Improved Signal Interpreter
>               --- WEAPON (3) -------
       Improved Spread Laser
>               --- INVENTORY (20) ---
  High-capacity Matter Pod (200)
       Improved Signal Interpreter
                Terrain Scan Processor
       Improved Light Armor Plating
                Tractor Beam
                Plasma Cannon
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
      Precision Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Visual Processing Unit
       Improved Sensor Array
                System Restoration Module
>               --- WEAPON -----------
   High-powered Field Laser
   High-powered Field Laser
   High-powered Field Laser
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Nuclear Core
        Compact Wheel
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Matter Pod
       Improved Signal Interpreter
       Improved Signal Interpreter
                Terrain Scan Processor
       Improved Light Armor Plating
                Tractor Beam
                Gatling Laser
       Improved Spread Laser
       Improved Spread Laser
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
      Precision Grenade Launcher
      Precision Grenade Launcher
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     High-powered Field Laser
  Energy Gun               High-powered Field Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             79   | 8   3   .   2   4   12  50  
  Power                    9    | 1   .   .   .   2   1   5   
    Engine                 4    | 1   .   .   .   1   1   1   
    Core                   5    | .   .   .   .   1   .   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   .   .   4   17  
    Treads                 19   | 2   .   .   .   .   4   13  
    Leg                    3    | .   .   .   .   .   .   3   
    Wheel                  1    | .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | 2   1   .   2   .   3   8   
    Device                 10   | 1   1   .   .   .   2   6   
    Storage                3    | 1   .   .   2   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 3   2   .   .   2   4   20  
    Energy Gun             24   | 2   2   .   .   2   3   15  
    Energy Cannon          2    | .   .   .   .   .   1   1   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               3    | .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   2   4   
Parts Lost                 28   | .   1   .   .   .   1   26  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               11   | .   .   .   .   .   .   11  
  Utility                  5    | .   .   .   .   .   1   4   
  Weapon                   9    | .   1   .   .   .   .   8   
  Highest Loss Streak      12   | .   1   .   .   .   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 100 100 83  85  
  Engine                   6    | .   14  14  14  6   9   1   
  Core                     3    | .   .   .   .   7   .   4   
  Treads                   24   | .   28  28  28  28  27  20  
  Device                   15   | .   14  14  14  14  16  16  
  Storage                  10   | .   14  14  14  14  9   7   
  Processor                5    | .   .   .   .   .   3   10  
  Energy Gun               18   | .   13  14  14  21  17  19  
  Ballistic Gun            4    | .   14  14  14  6   .   .   
Peak Build Rating          50   | 7   7   7   7   16  27  50  
  Average Rating           21   | 5   6   7   7   11  21  35  
  On Entrance              9    | .   7   7   7   7   14  27  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             64   | 15  15  15  50  54  58  64  
  Greatest Support         88   | 40  40  40  40  40  80  88  
  Greatest Overweight (x)  18   | .   .   .   1   1   1   18  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  
  Average Capacity         17   | 7   8   8   11  20  20  20  
  Most Carried             20   | 5   8   7   8   15  20  20  
  Average Carried          13   | 3   5   7   7   11  17  16  
  Final Capacity           20   | 8   8   8   20  20  20  20  
  Final Carried            20   | 5   7   7   7   15  20  11  

 Class Distribution 
--------------------
 51% | Mutant
 32% | Scavenger-Skirmisher
 14% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1382 | 270  36   .    .    296  120  660  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2284 | 39   218  .    .    121  515  1391 
  Parts                    99   | 4    14   .    .    6    29   46   
Haulers Intercepted        6    | .    .    .    .    .    2    4    
Recyclers Shooed           2    | .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  40   | .   5   .   .   7   6   22  
  Guns                     33   | .   4   .   .   7   6   16  
  Cannons                  2    | .   .   .   .   .   .   2   
  AOE                      2    | .   1   .   .   .   .   1   
Classes Destroyed          15   | 1   1   .   .   2   7   4   
  Worker                   2    | .   .   .   .   .   1   1   
  Builder                  2    | .   .   .   .   .   1   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   .   2   4   
  Recycler                 2    | .   .   .   .   .   1   1   
  Watcher                  4    | .   .   .   .   .   1   3   
  Swarmer                  5    | .   .   .   .   3   .   2   
  Grunt                    23   | .   5   .   .   1   4   13  
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   .   .   3   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   1   
  Assembled                3    | .   .   .   .   3   .   .   
Best Kill Streak           5    | 2   5   .   .   3   5   5   
  Combat Bots Only         5    | .   5   .   .   3   3   5   
Max Kills in Single Turn   2    | 1   1   .   .   1   2   2   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 1    | .   1   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        588  | .    27   .    .    33   50   478  
  Missed                   187  | .    6    .    .    10   13   158  
Damage Taken               5410 | .    231  .    .    241  565  4373 
  Core                     921  | .    57   .    .    42   113  709  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   111  | .    .    .    .    .    111  .    
Core Remaining (%)         79   | 100  .    .    .    60   79   .    
Volleys Fired              174  | 5    29   .    .    24   34   82   
  Largest                  3    | 1    2    .    .    2    2    3    
  Hottest                  220  | 50   70   .    .    140  140  220  
Shots Fired                305  | 5    31   .    .    37   59   173  
  Gun                      289  | 5    31   .    .    37   59   157  
  Cannon                   15   | .    .    .    .    .    .    15   
  Launcher                 1    | .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  21   | .    2    .    .    10   .    9    
  Thermal                  253  | 2    2    .    .    27   59   163  
  Explosive                1    | .    .    .    .    .    .    1    
  Electromagnetic          30   | 3    27   .    .    .    .    .    
  Robot Hit Streak         19   | 4    5    .    .    14   13   19   
  Robot Miss Streak        5    | 1    3    .    .    3    3    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    1    3    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    
Shots Hit Robots           207  | 4    20   .    .    24   40   119  
  Core Hits                98   | 2    8    .    .    10   16   62   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         15   | .    2    .    .    3    1    9    
    Burn                   14   | .    1    .    .    3    1    9    
    Corrupt                1    | .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4517 | 52   340  .    .    418  823  2884 
  Guns                     4238 | 52   275  .    .    410  817  2684 
  Cannons                  103  | .    .    .    .    .    .    103  
  Explosions               113  | .    65   .    .    .    .    48   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  63   | .    .    .    .    8    6    49   
  Kinetic                  117  | .    26   .    .    91   .    .    
  Thermal                  4038 | 25   90   .    .    319  817  2787 
  Explosive                48   | .    .    .    .    .    .    48   
  Electromagnetic          251  | 27   224  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        2    | .    .    .    .    .    .    2    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    10   
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    2    1    5    
Targets Rammed             9    | .    .    .    .    2    2    5    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    
Highest Temperature        420  | 20   96   .    .    420  69   395  
  Average Temperature      112  | 10   55   .    .    129  38   133  
  Received Heat Transfer   1710 | .    126  .    .    36   306  1242 
  Effects                  7    | .    .    .    .    1    .    6    
    Shutdowns              2    | .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    .    .    1    3    
  Combat Hostiles          3    | .    .    .    .    .    .    3    
  Parts Melted             23   | 1    .    .    .    1    2    19   
  Heat Transferred         7984 | 74   248  .    .    888  1628 5146 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             253  | 10  136 52  .   70  253 167 
  Initial                  52   | .   6   52  .   .   27  29  
  Average                  59   | 2   80  52  .   19  96  65  
Maximum Alert Level        1    | .   .   .   .   .   1   .   
  Low Security (%)         99   | 100 100 100 .   100 95  100 
  Level 1                  .    | .   .   .   .   .   4   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   .   .   .   1   11  
  Investigation            2    | .   1   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            7    | .   2   .   .   .   1   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   5   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           2    | .   .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              63   | .   8   .   .   9   12  34  
  Peak Tracking Total      5    | .   3   .   .   5   5   5   
  Tactical Retreats        6    | .   1   .   .   3   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          13   | .   2   .   4   .   3   4   
  Terminals                5    | .   2   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                71   | .   3   .   49  .   11  8   
  Successful               58   | .   .   .   49  .   7   2   
  Failed                   13   | .   3   .   .   .   4   6   
    Catastrophic           2    | .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   3   .   .   .   .   2   
  Terminals                9    | .   3   .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   7   .   
  Recycling Units          2    | .   .   .   .   .   2   .   
  Scanalyzers              4    | .   .   .   .   .   2   2   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             49   | .   .   .   49  .   .   .   
  Record                   49   | .   .   .   49  .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   
  Scan Component           2    | .   .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   .   2   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
Scanalyzer                 4    | .   .   .   .   .   2   2   
  Insert Component         2    | .   .   .   .   .   1   1   
  Analyze                  2    | .   .   .   .   .   1   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   .   .   2   4   
  Full Trace Events        2    | .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     52   | .   .   .   .   .   52  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   
  Part Schematics Acquired 2    | .   .   .   .   .   1   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   
  Highest-Rated Group      45   | .   .   .   .   45  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   7   .   .   
  Total Damage             105  | .   .   .   .   105 .   .   
  Kills                    1    | .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               3805 | 109  185  37   596  724  601  1553 
Spaces Moved               1517 | 51   68   21   349  261  240  527  
  Core                     18   | 3    .    .    .    .    .    15   
  Treads                   1486 | 48   68   21   349  261  240  499  
  Legs                     13   | .    .    .    .    .    .    13   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  160  145  
  Average Speed            188  | 153  160  160  170  240  171  189  
  Slowest Speed            950  | 160  160  160  240  240  240  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    13   7    70   68   20   18   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          13   | .    4    .    .    .    .    9    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      13   | .    4    .    .    .    .    9    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      2187 | 73  113 25  352 320 367 937 
  Wait                     321  | 5   8   5   .   19  68  216 
  Move                     1511 | 50  67  20  348 260 239 527 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  42   | 5   4   .   .   7   6   20  
  Fast Attach              37   | 7   .   .   .   4   10  16  
  Attach                   24   | .   1   .   .   .   2   21  
  Detach                   9    | .   .   .   .   1   2   6   
  Swap                     18   | 1   2   .   2   .   .   13  
  Drop                     42   | .   2   .   2   3   4   31  
  Fire                     174  | 5   29  .   .   24  34  82  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    9    | .   .   .   .   2   2   5   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  110 | -11/Scrapyard | Entered Materials
  212 | -10/Materials | Discovered new exit (range 15)
  236 | -10/Materials | Met 8R-AWN
  295 | -10/Materials | Entered Mines
  296 | -10/Mines     | Followed 8R-AWN into the Mines
  302 | -10/Mines     | Build established: Mutant
  324 | -10/Mines     | Met a Derelict bent on vengeance
  326 | -10/Mines     | Discovered new exit (range 5)
  332 | -10/Mines     | Entered Exiles
  371 | -10/Exiles    | Welcomed by 8R-AWN
  398 | -10/Exiles    | Met EX-HEX
  483 | -10/Exiles    | Met EX-DEC
  514 | -10/Exiles    | Learned location of Zion (-7)
  566 | -10/Exiles    | Met EX-BIN
  897 | -10/Exiles    | Discovered new exit (range 14)
  928 | -10/Exiles    | Entered Mines
  940 | -9/Mines      | Assembled infested the area
 1635 | -9/Mines      | Discovered new exit (range 8)
 1652 | -9/Mines      | Entered Materials
 1652 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1883 | -8/Materials  | Repaired Lgt. Treads?
 2147 | -8/Materials  | Discovered new exit (range 17)
 2253 | -8/Materials  | Entered Factory
 2253 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2562 | -7/Factory    | Build established: Scavenger-Skirmisher
 3198 | -7/Factory    | Discovered new exit (range 17)
 3271 | -7/Factory    | Cargo convoy interrupted
 3281 | -7/Factory    | Lost 4 parts (4n)
 3289 | -7/Factory    | Garrison activated, responded to threat
 3346 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 3501 | -7/Factory    | Core integrity fell below 50%
 3553 | -7/Factory    | Core integrity fell below 20%
 3604 | -7/Factory    | Lost 12 parts (2p3n2u5w)
 3695 | -7/Factory    | Garrison activated, responded to threat
 3806 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  reinforcements.
ALERT: Activating Garrison Access F004.
X-57 Shotgunner destroyed.
U-05 Engineer lays Concrete. <x4>
X-57 Shotgunner destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall. <x2>
Acquired 27 matter.
U-05 Engineer builds a Wall. <x2>
HRO/YGRYRPZLYW3OL29JUHWMX> G#
U-05 Engineer builds a Wall. <x7>
Acquired Nuclear Core.
Acquired VSS Leg.
Acquired 20 matter.
Critical hit (Burn: +37).
Imp. Heat Sink melted.
G-47 Trooper destroyed.
XKBRPWPFLYFO19H N==3OHMLSM I76KX
Imp. Heat Sink destroyed.
Gatling Laser destroyed.

 Map 
-----
+----------------------------------------------------+
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ????????????????????????????????###### |
|             ??????????????????##????????????#      |
|             ????????????###### ###??????????#      |
|             ????????????#         ??????????#      |
|             ??????############## #??????????#      |
|             ??????#   [        # ##?????????#!     |
|             ??????#            #  ##????????###### |
|             ??????#            ##  #?????????????? |
|             ??????#             #  #?????????????? |
|             ??????#            #   #??????????? ?? |
|             ??????#            #   #??????????? ?? |
|             ??????#            #  ##??????????? ?? |
|             ?????##            #   #??????????? ?? |
|             ?????##            #  #????????####+## |
|             ?????##            #  #????????#       |
|             ?????## !    %!%   #  #????????#       |
|             ?????## %a= [@ !%  # ##????????#       |
|             ?????##+#####/##################       |
|             ?????#      =     ]%                   |
|             #[]  +        %!   [     #######       |
|             ?????#   ### =%![        #?????#   ^   |
|             ?????#####?#  !#################   [*  |
|             ???????????#   #?????#        ##   [*  |
|             ???????????#   #?????# ""     ##   =   |
|             ???????????#   #?????#         "       |
|             ???????????#   #?????#                 |
|             ???????????# ss######                # |
|             ??????????##s  ###  ####%            # |
|             ??????????#          % #  %          # |
|             ??????????#            #%            # |
|             ??????????+            #             # |
|             ??????????#            #             + |
|             ??????????#            #       #     # |
|             ??????????##### !      #       #     # |
|             ???????????# "" % %    #%      #     # |
|             ???????????#"G         #       #     # |
|             ???????????# ""     %  #       #     # |
|             ???????????####        #       #     # |
|             ??????????????# *=     #       +     + |
|             ??????????????#+#"     # ""T"" #     # |
|             ?????????????    #     # """"" #     # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Light Armor Plating | -8/Materials | Scanalyzed
        Hvy. Particle Gun | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Librarian

 Challenges 
------------
None

 Game 
------
Seed              WeldingRainbowLance
  Manual?         0
Play Time         00:39:52
  Cumulative      18.9 hours
  Start           2025.04.03 @ 19:34:09
  End             2025.04.03 @ 20:13:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5c010281-7a01-471c-8128-afc13efc49c1