Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 01:29:57 Player: lucasboxerhead Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (123) 615 Value Destroyed (4133) 4133 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1409) 1409 TOTAL SCORE: 11357 Bonus ------- High Alert Combat Kills 225 Follower Combat Kills 1214 Friendly Fire -30 Cogmind --------- Core Integrity 0/1000 Matter 147/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Siege Treads Improved Signal Interpreter Enhanced Autogun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Matter Pod Advanced Targeting Computer Launcher Guidance Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Flak Cannon Advanced Assault Cannon Rocket Array > --- INVENTORY -------- Improved Signal Interpreter Enhanced Autogun [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Matter Pod Device Hardlight Generator Storage High-capacity Matter Pod Processor Targeting Computer Protection Improved Propulsion Shielding Weapon High-powered Shotgun Energy Gun Spread Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Slots Evolved 10 | . . 2 2 . 2 . . . . . 2 2 . Power 1 | . . . 1 . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . Utility 5 | . . 1 . . . . . . . . 2 2 . Weapon 2 | . . . 1 . 1 . . . . . . . . Parts Attached 97 | 6 10 28 6 25 5 3 6 . 3 . 4 1 . Power 12 | 1 1 2 . 6 1 1 . . . . . . . Engine 4 | 1 1 1 . 1 . . . . . . . . . Core 7 | . . 1 . 5 1 . . . . . . . . Reactor 1 | . . . . . . 1 . . . . . . . Propulsion 27 | 2 1 11 1 7 1 2 2 . . . . . . Treads 27 | 2 1 11 1 7 1 2 2 . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 23 | 1 1 5 2 4 1 . 2 . 2 . 4 1 . Device 3 | . . 1 . . . . . . 1 . . 1 . Storage 4 | 1 1 . 2 . . . . . . . . . . Processor 3 | . . . . 1 . . 1 . . . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 13 | . . 4 . 3 1 . 1 . 1 . 3 . . Artifact . | . . . . . . . . . . . . . . Weapon 35 | 2 7 10 3 8 2 . 2 . 1 . . . . Energy Gun 4 | 1 1 2 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 21 | 1 3 8 2 5 1 . 1 . . . . . . Ballistic Cannon 2 | . . . . . . . 1 . 1 . . . . Launcher 8 | . 3 . 1 3 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 1 . . . 1 . . . . Parts Lost 24 | . 3 4 . 5 . . . . . . 2 1 9 Power 1 | . . . . 1 . . . . . . . . . Propulsion 4 | . 1 1 . . . . . . . . . . 2 Utility 11 | . . 2 . 2 . . . . . . 2 . 5 Weapon 8 | . 2 1 . 2 . . . . . . . 1 2 Highest Loss Streak 9 | . 3 2 . 2 . . . . . . 1 1 9 To Critical Strikes 2 | . . . . . . . . . . . . . 2 Average Slot Usage (%) 89 | . 97 97 90 93 100 90 83 84 84 84 84 79 43 Engine 5 | . 14 10 9 9 7 4 . . . . . . . Core 5 | . . . . 8 7 7 7 7 7 7 6 5 2 Reactor 2 | . . . . . . 2 7 7 7 7 6 5 3 Treads 21 | . 26 31 27 26 30 21 14 15 15 15 13 11 7 Device 1 | . . 8 . . . . . . . . . 5 3 Storage 10 | . 27 12 18 9 7 7 7 7 7 7 6 5 3 Processor 5 | . . . . 8 7 7 7 7 7 7 11 11 6 Protection 7 | . . 11 9 8 7 7 7 7 7 7 13 11 5 Ballistic Gun 16 | . 16 15 21 20 23 23 18 15 12 7 6 5 2 Ballistic Cannon 3 | . . . . . . . 3 7 9 15 13 11 5 Launcher 5 | . 9 . 5 1 7 7 7 7 7 7 6 3 . Naked Turns 48 | . . . . . . . . . . . . . 48 Heaviest Build 67 | 11 17 31 32 36 35 44 48 48 51 51 67 61 54 Greatest Support 140 | 40 40 60 60 60 80 140 140 140 140 140 140 140 140 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 8 5 5 5 5 5 5 5 5 4 2 4 Average Carried 4 | . 5 4 4 4 4 4 4 5 5 5 2 2 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | . 7 5 5 5 5 5 5 5 5 5 3 2 4 Class Distribution -------------------- 35% | Scavenger-Gunner 24% | Gunner 16% | Mutant 15% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Matter Collected 3293 | 241 264 960 227 886 84 97 60 . 30 46 233 165 . Remotely . | . . . . . . . . . . . . . . Salvage Created 4142 | . 359 1288 227 1379 146 . . . . 50 449 244 . Parts 240 | . 28 86 11 79 7 . . . . . 20 9 . Haulers Intercepted 2 | . . 1 . 1 . . . . . . . . . Recyclers Shooed 10 | . 1 5 1 2 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . 12 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Combat Hostiles Destroyed 93 | . 9 27 5 25 1 . . . . 1 14 11 . Melee 1 | . . . . . . . . . . . 1 . . Guns 62 | . 5 27 4 22 1 . . . . . 2 1 . Cannons 13 | . . . . . . . . . . 1 5 7 . AOE 17 | . 4 . 1 3 . . . . . . 6 3 . Classes Destroyed 14 | . 4 6 . 2 . . . . . . 2 . . Worker 6 | . . 2 . 4 . . . . . . . . . Builder 7 | . 2 1 . 3 . . . . . . 1 . . Tunneler 2 | . . 1 . . . . . . . . . 1 . Hauler 2 | . . 1 . 1 . . . . . . . . . Recycler 9 | . 1 3 . 4 1 . . . . . . . . Operator 2 | . . . . 1 1 . . . . . . . . Watcher 2 | . 1 . . . . . . . . . 1 . . Swarmer 17 | . . 10 . 3 . . . . . . . 4 . Grunt 51 | . 9 8 4 12 . . . . . 1 11 6 . Brawler 1 | . . 1 . . . . . . . . . . . Sentry 18 | . . 8 1 7 1 . . . . . 1 . . Demolisher 1 | . . . . . . . . . . . 1 . . Hunter 4 | . . . . 3 . . . . . . . 1 . Programmer 1 | . . . . . . . . . . . 1 . . Best Kill Streak 9 | . 4 9 2 9 2 . . . . 1 4 6 . Combat Bots Only 5 | . 4 5 2 4 1 . . . . 1 4 5 . Max Kills in Single Turn 4 | . 2 2 1 3 1 . . . . 1 2 4 . Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 3 | . 1 . 1 1 . . . . . . 2 3 . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Hostile Shots Fired 586 | . 75 153 18 129 27 . . . . 4 105 40 35 Missed 177 | . 27 43 8 39 14 . . . . 3 28 13 2 Damage Taken 7043 | . 666 1265 236 1343 110 . 31 . . 60 1407 465 1460 Core 1600 | . 109 203 38 123 . . . . . . 113 58 956 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 14 | . . . . . . . . . . . . 14 . Redirected to Shielding 103 | . . . . . 20 . 7 . . 25 51 . . Regen/Repaired (Parts) 996 | . . . . 39 . 175 524 . . 18 240 . . Core Remaining (%) 76 | 100 56 49 . 70 . . . . . 100 86 . . Volleys Fired 326 | . 47 100 24 89 8 . . . . 4 28 16 10 Largest 4 | . 2 2 3 3 3 . . . . 3 4 3 3 Hottest 165 | . 50 88 79 73 73 . . . . 120 165 120 120 Shots Fired 529 | . 59 151 34 145 17 . . . . 8 51 45 19 Gun 424 | . 49 151 33 138 13 . . . . 2 13 15 10 Cannon 75 | . . . . . . . . . . 6 31 29 9 Launcher 30 | . 10 . 1 7 4 . . . . . 7 1 . Special . | . . . . . . . . . . . . . . Kinetic 480 | . 49 132 33 138 13 . . . . 8 44 44 19 Thermal 19 | . . 19 . . . . . . . . . . . Explosive 30 | . 10 . 1 7 4 . . . . . 7 1 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 11 | . 6 9 8 11 7 . . . . 6 10 10 10 Robot Miss Streak 12 | . 4 12 3 5 3 . . . . 3 7 7 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 6 | . . 4 . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . Shots Hit Robots 368 | . 32 99 27 99 9 . . . . 6 45 34 17 Core Hits 323 | . 23 67 14 73 6 . . . . 4 65 60 11 Critical Kills 3 | . 2 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . Critical Strikes 7 | . 2 2 . 1 . . . . . . 2 . . Destroy 5 | . 2 2 . 1 . . . . . . . . . Blast 2 | . . . . . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9780 | . 1150 1543 488 2436 194 . . . . 148 2038 1285 498 Guns 4988 | . 355 1509 422 1751 154 . . . . 52 255 232 258 Cannons 1311 | . . . . . . . . . . 96 607 381 227 Explosions 3404 | . 789 . 66 674 31 . . . . . 1172 672 . Melee . | . . . . . . . . . . . . . . Ramming 77 | . 6 34 . 11 9 . . . . . 4 . 13 Kinetic 6042 | . 355 1252 422 1751 154 . . . . 148 862 613 485 Thermal 386 | . 58 257 . . . . . . . . 71 . . Explosive 3190 | . 731 . 66 674 31 . . . . . 1016 672 . Electromagnetic 85 | . . . . . . . . . . . 85 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . 1 . . 2 . . 1 1 1 . 1 . 13 Average Corruption 1 | . 1 . . 1 . . 1 1 1 . 1 . 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 23 | . 3 . . 6 . . 3 1 1 . 3 . 6 Message Errors 5 | . . . . . . . 1 . 1 . 1 . 2 Matter Fused 5 | . . . . 3 . . . . . . . . 2 Heat Flow Errors 4 | . . . . 1 . . 1 . . . 1 . 1 Energy Discharges 1 | . . . . 1 . . . . . . . . . Parts Rejected 1 | . 1 . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . Data Loss (major) 3 | . . . . . . . . 1 . . 1 . 1 Alerts 1 | . . . . 1 . . . . . . . . . Weapon Failures 2 | . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 54 | . 20 . . 17 . . . . . . 17 . . Projectiles 17 | . . . . . . . . . . . 17 . . Explosions 37 | . 20 . . 17 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . 6 . . Impact . | . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . 6 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 102 | . 64 . . 22 . . . . . . 16 . . Shots 5 | . 3 . . 1 . . . . . . 1 . . Rammed 18 | . 1 5 . 3 1 . . . . . 1 . 7 Targets Rammed 21 | . 2 6 . 3 1 . . . . . 2 . 7 Kicked . | . . . . . . . . . . . . . . Crushed 3 | . 1 1 . . . . . . . . 1 . . Highest Temperature 414 | . 13 312 48 284 93 . 173 . . 66 414 117 243 Average Temperature 86 | . 5 63 12 67 41 . 93 . . 30 155 55 45 Received Heat Transfer 1830 | . 345 399 72 378 42 . 15 . . 18 498 63 . Effects 6 | . . . . 1 . . . . . . 5 . . Shutdowns 3 | . . . . . . . . . . . 3 . . Energy Bleed 3 | . . . . 1 . . . . . . 2 . . Siege Activations 2 | . . . . . . 1 . . . . . 1 . Total Turns 10 | . . . . . . 1 . . . . . 9 . Longest Duration 9 | . . . . . . 1 . . . . . 9 . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 3 . . . Heat Transferred 425 | . 50 325 . . . . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Peak Influence 754 | . 155 418 347 558 411 91 754 . . . 546 468 163 Initial 253 | . . 4 176 83 253 91 . . . . 104 169 163 Average 269 | . 53 215 263 363 256 50 504 . . . 327 304 125 Maximum Alert Level 3 | . . 2 1 2 2 . 3 . . . 2 2 . Low Security (%) 38 | 100 100 50 16 8 . 100 9 . . . 24 40 100 Level 1 37 | . . 43 83 59 92 . 10 . . . 46 27 . Level 2 23 | . . 6 . 32 7 . 76 . . . 28 32 . Level 3 . | . . . . . . . 3 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 1 6 . . 7 . . . 6 2 . Investigation 6 | . 1 . . 1 . . 3 . . . 1 . . Extermination 2 | . . . . . . . 1 . . . 1 . . Reinforcement 7 | . . . 1 5 . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . Garrison 8 | . . . . . . . 3 . . . 3 2 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Distress Signals 15 | . . 7 2 4 . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 165 | . 14 40 9 39 2 1 17 . . 11 19 10 3 Peak Tracking Total 7 | . 5 7 2 6 1 1 3 . . 4 5 5 2 Tactical Retreats 2 | . . . 1 1 . . . . . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Traps Triggered 12 | . 2 . 2 4 1 . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Machines Disabled 17 | . 2 . . 3 8 . 2 . . . 2 . . Max in Single Turn 5 | . 2 . . 1 5 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Machines Accessed 10 | . 1 . . 4 1 . 3 . . . 1 . . Terminals 6 | . . . . 3 1 . 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . 1 . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 22 | . 3 . . 8 1 . 8 . . . 2 . . Successful 14 | . 1 . . 6 1 . 5 . . . 1 . . Failed 8 | . 2 . . 2 . . 3 . . . 1 . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 8 | . . . . 4 1 . 1 . . . 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 12 | . 3 . . 4 . . 5 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . Terminal Hacks 6 | . . . . 3 1 . 1 . . . 1 . . Open Door 3 | . . . . 3 . . . . . . . . . Open DSF 2 | . . . . . 1 . 1 . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 8 | . 1 . . 3 . . 4 . . . . . . Scan Component 5 | . 1 . . 2 . . 2 . . . . . . Repair 3 | . . . . 1 . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 1 . . 3 . . 2 . . . 1 . . Full Trace Events 5 | . 1 . . 1 . . 2 . . . 1 . . Feedback Events 2 | . 1 . . 1 . . . . . . . . . Corruption 2 | . 1 . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . 2 . . . . . . Time 138 | . . . . 26 . . 112 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Total Allies 24 | . . . . . . 21 3 . . . . . . Largest Group 21 | . . . . . . 21 20 9 9 9 6 . . Highest-Rated Group 530 | . . . . . . 530 499 254 254 248 172 . . Highest-Rated Ally 35 | . . . . . . 35 35 31 31 31 31 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 362 | . . . . . . 10 195 . . 122 35 . . Total Damage 5683 | . . . . . . 173 3222 . . 1840 448 . . Kills 42 | . . . . . . 1 28 . . 11 2 . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Turns Passed 8543 | 83 860 1067 456 1371 648 603 1162 90 823 475 535 186 184 Spaces Moved 4435 | 50 455 478 243 663 385 314 619 54 509 271 266 81 47 Core 4 | 4 . . . . . . . . . . . . . Treads 4431 | 46 455 478 243 663 385 314 619 54 509 271 266 81 47 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 Average Speed 159 | 151 160 160 160 160 160 160 160 160 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 82 45 16 69 10 90 17 8 66 48 6 3 26 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . . Scrap Searched 6 | . . . . . . . . 1 2 3 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 269 | . 58 . 10 50 34 . . . . 1 94 22 . Melee . | . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . 1 2 3 . AOE 263 | . 58 . 10 50 34 . . . . . 92 19 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Low Zio Pro Fac Fac Was Total 5417 | 55 526 646 281 852 406 417 791 58 518 306 323 103 135 Wait 455 | . 1 8 3 54 1 89 160 5 4 32 23 5 70 Move 4424 | 49 454 477 242 662 385 313 618 53 508 270 265 81 47 Hop . | . . . . . . . . . . . . . . Pick Up 27 | . 7 5 3 4 2 2 2 . . . 1 . 1 Fast Attach 45 | 6 5 9 . 11 2 3 5 . 3 . 1 . . Attach 20 | . 3 4 3 3 2 . 1 . . . 3 1 . Detach 6 | . 3 . . 1 1 . 1 . . . . . . Swap 32 | . 2 15 3 11 1 . . . . . . . . Drop 58 | . 2 22 3 14 3 7 4 . 3 . . . . Fire 326 | . 47 100 24 89 8 . . . . 4 28 16 10 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 21 | . 2 6 . 3 1 . . . . . 2 . 7 Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 9) 319 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 8) 707 | -10/Materials | Discovered new exit (range 14) 783 | -10/Materials | Discovered new exit (range 10) 810 | -10/Materials | Lost 3 parts (1n2w) 944 | -10/Materials | Entered another Materials area 944 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1496 | -9/Materials | Discovered new exit (range 9) 1817 | -9/Materials | Build established: Scavenger-Mutant 1929 | -9/Materials | Discovered new exit (range 15) 1972 | -9/Materials | Core integrity fell below 50% 2011 | -9/Materials | Entered another Materials area 2011 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2196 | -8/Materials | Discovered new exit (range 4) 2288 | -8/Materials | Build established: Scavenger-Tank 2467 | -8/Materials | Entered Storage 2856 | -8/Storage | Repaired Lgt. Treads 2954 | -8/Storage | Build established: Scavenger-Mutant 3633 | -8/Storage | Build established: Scavenger-Gunner 3678 | -8/Storage | Discovered new exit (range 16) 3838 | -8/Storage | Entered Factory 3838 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4454 | -7/Factory | Found Prototype Launcher 4454 | -7/Factory | Identified Rocket Array 4486 | -7/Factory | Sucked down chute 4486 | -7/Factory | Entered Waste 4487 | -7/Waste | Met a frightened Derelict 4487 | -7/Waste | Joined by Warlord forces that had cleared the area 4580 | -7/Waste | A Compactor rumbled back to life 4580 | -7/Waste | Allies destroyed C-40 Crusher 4880 | -7/Waste | Discovered new exit (range 16) 5089 | -7/Waste | Entered Factory 5089 | -7/Factory | Accompanied by 20 allies 5496 | -7/Factory | Repaired Hvy. Treads 5554 | -7/Factory | Repaired Hvy. Treads 5696 | -7/Factory | Allied Derelicts emerged from ambush trap array 5957 | -7/Factory | Build established: Gunner 5993 | -7/Factory | Discovered new exit (range 15) 6077 | -7/Factory | Lost 5 allies 6205 | -7/Factory | Discovered new exit (range 15) 6251 | -7/Factory | Entered Lower Caves 6251 | -7/Lower Caves | Accompanied by 9 allies 6294 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6341 | -7/Lower Caves | Entered Zion 6341 | -7/Zion | Accompanied by 9 allies 6421 | -7/Zion | System corruption cleaned by Quarantine Array 6519 | -7/Zion | Learned Factory non-interactive machine intel 6820 | -7/Zion | Found Prototype Device 6820 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7095 | -7/Zion | Discovered new exit (range 16) 7164 | -7/Zion | Entered Proximity Caves 7164 | -6/Proximity Caves | Accompanied by 9 allies 7459 | -6/Proximity Caves | Spotted B-75 Beast 7471 | -6/Proximity Caves | Allies destroyed B-75 Beast 7630 | -6/Proximity Caves | Discovered new exit (range 2) 7639 | -6/Proximity Caves | Entered Factory 7639 | -6/Factory | Accompanied by 6 allies 7639 | -6/Factory | Evolved 2 slots: Utility x2 7640 | -6/Factory | Loaded intel: 191 non-interactive machine locations 7686 | -6/Factory | Garrison activated, responded to threat 7743 | -6/Factory | Lost 5 allies 8037 | -6/Factory | Build established: Scavenger-Gunner 8166 | -6/Factory | Discovered new exit (range 5) 8174 | -6/Factory | Entered another Factory area 8174 | -5/Factory | Evolved 2 slots: Utility x2 8249 | -5/Factory | Garrison activated, responded to threat 8360 | -5/Factory | Sucked down chute 8360 | -5/Factory | Entered Waste 8375 | -5/Waste | EMP discharged 8392 | -5/Waste | Spotted C-40 Crusher 8409 | -5/Waste | Spotted C-40 Crusher 8444 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8447 | -5/Waste | Crushed by Compactor (1 part destroyed) 8450 | -5/Waste | Crushed by Compactor (1 part destroyed) 8456 | -5/Waste | Crushed by Compactor (1 part destroyed) 8463 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8472 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8475 | -5/Waste | EMP discharged 8475 | -5/Waste | System corruption reached 10% 8496 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8512 | -5/Waste | Core integrity fell below 50% 8527 | -5/Waste | Lost 9 parts (2n5u2w) 8530 | -5/Waste | Core integrity fell below 20% 8535 | -5/Waste | Spotted C-40 Crusher 8544 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08464_ Slammed into C-40 Crusher. 08465_ ALERT: Foreign system detected. Charging EMP. 08465_ Slammed into C-40 Crusher. 08466_ System corrupted: Heat flow error (+288). 08467_ Slammed into C-40 Crusher. 08472_ Antimatter Reactor crushed. 08472_ Slammed into C-40 Crusher. 08475_ System corrupted (+8). 08478_ Imp. Heat Sink destroyed. 08484_ Critical hit (Destroy). 08484_ Hvy. Treads destroyed. 08490_ Q2GQ71D4&99TPL5BVC9XZGIV/ZB