Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 23:41:32 Player: RBrandon Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1115) 1115 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3280 Bonus ------- None Cogmind --------- Core Integrity 132/550 Matter 298/300 Energy 280/280 System Corruption 2% Temperature Cool (461) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Large Storage Unit Large Storage Unit Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Small Storage Unit Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Aluminum Leg Thermal Generator Large Storage Unit Large Storage Unit Light Armor Plating Improved Medium Laser Improved Assault Rifle Great Maul [Rating: 24] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 39 | 6 2 1 11 19 Power 4 | 1 . 1 1 1 Engine 4 | 1 . 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 1 4 Treads . | . . . . . Leg 7 | 2 . . 1 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 . 1 7 Device 1 | . . . 1 . Storage 4 | 1 1 . . 2 Processor 2 | . 1 . . 1 Hackware 1 | . . . . 1 Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 17 | 2 . . 8 7 Energy Gun 12 | 1 . . 4 7 Energy Cannon 1 | . . . 1 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . 1 5 2 Parts Lost 14 | . . . . 14 Power 1 | . . . . 1 Propulsion 5 | . . . . 5 Utility 2 | . . . . 2 Weapon 6 | . . . . 6 Highest Loss Streak 11 | . . . . 11 Average Slot Usage (%) 94 | . 96 77 91 95 Engine 10 | . 14 11 11 8 Leg 26 | . 28 22 27 26 Device 6 | . . . 8 8 Storage 14 | . 15 11 11 16 Processor 10 | . 8 11 11 10 Hackware 1 | . . . . 3 Protection 2 | . . . . 3 Energy Gun 12 | . 14 11 17 9 Energy Cannon 5 | . . . 2 8 Ballistic Gun 2 | . 14 11 1 . Naked Turns . | . . . . . Heaviest Build 30 | 12 16 15 20 30 Greatest Support 33 | 20 20 20 30 33 Greatest Overweight (x) 1 | 1 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 8 6 6 10 Average Capacity 7 | 5 6 6 6 8 Most Carried 10 | 3 5 6 6 10 Average Carried 6 | 1 3 5 5 7 Final Capacity 8 | 6 6 6 6 8 Final Carried 6 | 3 5 6 6 3 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 602 | 260 22 . 69 251 Remotely . | . . . . . Salvage Created 1526 | . 26 . 105 1395 Parts 88 | . 3 . 7 78 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 25 | . . . 2 23 Guns 12 | . . . 2 10 Cannons 12 | . . . . 12 AOE 1 | . . . . 1 Classes Destroyed 10 | . 1 . 1 8 Worker 5 | . . . . 5 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Operator 2 | . . . . 2 Watcher 3 | . 1 . 1 1 Swarmer 5 | . . . . 5 Grunt 11 | . . . 2 9 Duelist 2 | . . . . 2 Sentry 6 | . . . . 6 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 1 . 2 5 Combat Bots Only 4 | . . . 2 4 Max Kills in Single Turn 2 | . 1 . 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 1928 | . . . 27 1901 Core 418 | . . . . 418 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 100 . 100 . Volleys Fired 110 | . 2 2 10 96 Largest 2 | . 2 2 2 2 Hottest 129 | . 60 60 113 129 Shots Fired 183 | . 4 4 13 162 Gun 104 | . 4 4 5 91 Cannon 74 | . . . 3 71 Launcher 5 | . . . 5 . Special . | . . . . . Kinetic 4 | . 2 2 . . Thermal 109 | . . . 3 106 Explosive 5 | . . . 5 . Electromagnetic 65 | . 2 2 5 56 Robot Hit Streak 11 | . 2 1 8 11 Robot Miss Streak 4 | . 2 3 3 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 114 | . 2 1 4 107 Core Hits 56 | . 2 . 5 49 Critical Hits 8 | . . . . 8 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 5 | . . . . 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2542 | . 37 16 112 2377 Guns 1231 | . 37 16 69 1109 Cannons 1085 | . . . 21 1064 Explosions 226 | . . . 22 204 Melee . | . . . . . Ramming . | . . . . . Kinetic 17 | . 17 . . . Thermal 1751 | . . . 43 1708 Explosive . | . . . . . Electromagnetic 774 | . 20 16 69 669 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 3 | . . . . 3 Targeting Errors 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 25 | . . . . 25 Projectiles 9 | . . . . 9 Explosions 16 | . . . . 16 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 109 | . . . 27 82 Shots 3 | . . . 1 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 452 | . 20 16 54 452 Average Temperature 83 | . 15 12 23 88 Received Heat Transfer 702 | . . . . 702 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 1 3 Heat Transferred 3075 | . . . 87 2988 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 1 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 382 | . 37 30 104 382 Initial 15 | . . 15 12 9 Average 114 | . 23 16 44 187 Maximum Alert Level 1 | . . . . 1 Low Security (%) 76 | 100 100 100 100 56 Level 1 23 | . . . . 43 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 1 1 6 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 8 | . . 1 1 6 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 5 | . 1 . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 5 1 7 43 Peak Tracking Total 10 | . 4 1 2 10 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 5 | . . . 2 3 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 10 | . 2 . 4 4 Terminals 9 | . 2 . 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 26 | . 3 . 7 16 Successful 11 | . . . 2 9 Failed 15 | . 3 . 5 7 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 14 | . . . 8 6 Terminals 22 | . 3 . 7 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 6 | . . . 2 4 Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Locate Traps 1 | . . . . 1 Recall Investigation 1 | . . . 1 . Recall Reinforcements 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals 1 | . . . . 1 Botnet 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 . 4 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 1987 | 72 300 72 482 1061 Spaces Moved 1261 | 55 229 53 323 601 Core 9 | 9 . . . . Treads . | . . . . . Legs 1252 | 46 229 53 323 601 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 120 | 111 120 120 120 120 Slowest Speed 150 | 120 120 120 120 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 37 8 51 54 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 15 | . . . 15 . Terrain Destroyed 48 | . . . 41 7 Melee . | . . . . . Projectile . | . . . . . AOE 48 | . . . 41 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1555 | 63 250 58 407 777 Wait 93 | . 16 . 46 31 Move 1257 | 54 228 52 322 601 Hop . | . . . . . Pick Up 20 | 3 1 1 3 12 Fast Attach 23 | 6 2 1 7 7 Attach 12 | . . . 2 10 Detach 13 | . 1 1 7 4 Swap 4 | . . . 2 2 Drop 23 | . . 1 8 14 Fire 110 | . 2 2 10 96 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 10) 372 | -10/Materials | Identified exit to Materials 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 423 | -9/Materials | Discovered new exit (range 15) 444 | -9/Materials | Identified exit to Storage 445 | -9/Materials | Entered Storage 841 | -9/Storage | Discovered new exit (range 16) 858 | -9/Storage | Identified exit to Materials 927 | -9/Storage | Entered Materials 927 | -8/Materials | Evolved 2 slots: Utility x2 1963 | -8/Materials | Core integrity fell below 50% 1988 | -8/Materials | Self-destructed Last Messages --------------- 01964_ U-05 Engineer builds a Wall. 01966_ Imp. Aluminum Leg destroyed. 01969_ System corrupted: Adv. Beam Rifle targeting data glitched. 01970_ U-05 Engineer builds a Wall. 01972_ L-31 Rogue destroyed. 01972_ Switching to secondary target: G-47 Trooper. 01972_ U-05 Engineer lays Concrete. 01973_ U-05 Engineer builds a Wall. 01973_ U-05 Engineer builds a Door. 01976_ U-05 Engineer lays Concrete. 01980_ Aluminum Leg destroyed. 01980_ U-05 Engineer lays Concrete. 01981_ U-05 Engineer builds a Wall. 01981_ U-05 Engineer lays Concrete. 01981_ Adv. Beam Rifle destroyed. 01982_ U-05 Engineer lays Concrete. 01984_ System corrupted: Adv. Beam Rifle targeting data glitched. 01984_ U-05 Engineer builds a Wall. 01986_ G-47 Trooper destroyed. 01986_ Adv. Beam Rifle destroyed. 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EM Shotgun | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetReflectiveDerivative Manual? 0 Play Time 00:40:21 Cumulative 75.7 hours Start 2020.09.16 @ 22:57:24 End 2020.09.16 @ 23:41:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 62 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 541b1248-ec90-41dd-adb4-92cf8e0cba5f