Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 23:56:37 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (24) 120 Value Destroyed (478) 478 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4438 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 15/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Improved Sensor Array Improved Terrain Scanner Seismic Detector Improved Target Analyzer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Seismic Detector Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg Wheel Compact Wheel High-capacity Storage Unit Improved Terrain Scanner Seismic Detector Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Mace [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Slots Evolved 6 | . . 2 2 . 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 2 | . . 1 1 . . . . . Weapon 2 | . . . 1 . 1 . . . Parts Attached 33 | 8 3 5 5 . 3 2 7 . Power 4 | 1 . . 1 . . . 2 . Engine 3 | 1 . . . . . . 2 . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 7 | 2 . 2 . . 1 . 2 . Treads . | . . . . . . . . . Leg 7 | 2 . 2 . . 1 . 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | 2 1 1 1 . 2 . 2 . Device 4 | 1 . 1 1 . . . 1 . Storage 3 | 1 1 . . . 1 . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 13 | 3 2 2 3 . . 2 1 . Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 1 2 2 3 . . 2 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 7 | . . . . . . 4 . 3 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . 1 Utility 1 | . . . . . . 1 . . Weapon 3 | . . . . . . 2 . 1 Highest Loss Streak 4 | . . . . . . 4 . 3 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 3 8 13 14 15 14 11 4 4 Power . | . 1 1 1 1 1 1 . . Propulsion 2 | 1 2 3 5 5 4 2 1 1 Utility 2 | . 2 2 2 2 3 3 2 3 Weapon 3 | . 2 7 6 7 6 4 . . Tool/Special . | . . . . . . . . . Unused Backups 16 | . . 2 3 . . 7 . 4 Power 1 | . . . 1 . . . . . Propulsion 3 | . . . . . . 3 . . Utility 5 | . . . . . . 1 . 4 Weapon 7 | . . 2 2 . . 3 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 68 | . 100 98 97 100 99 60 26 35 Engine 4 | . 14 11 1 . . . 1 5 Core 2 | . . . 7 9 7 4 . . Leg 18 | . 28 31 27 27 30 18 3 6 Device 12 | . 14 22 25 27 18 8 . . Storage 8 | . 14 11 9 9 7 4 6 7 Processor 2 | . . . . . . . 5 7 Energy Gun 1 | . 11 . . . . . . . Ballistic Gun 13 | . 16 22 27 27 29 16 . . Impact Weapon 2 | . . . . . . . 6 6 Peak Build Rating 25 | 7 10 13 19 19 25 25 23 16 Average Rating 12 | 6 8 12 17 19 23 14 10 14 On Entrance 12 | . 7 10 13 19 19 25 1 15 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 65 | . . . . . . 40 19 6 Heaviest Build 68 | 14 32 33 39 39 68 68 49 48 Greatest Support 40 | 20 20 30 30 30 40 40 40 20 Greatest Overweight (x) 14 | . 1 1 1 1 1 1 14 2 Average Overweight (x) 1 | . . 1 1 1 1 . 4 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 Average Capacity 15 | 7 10 15 15 15 18 14 18 19 Most Carried 15 | 6 11 15 15 15 15 15 6 6 Average Carried 9 | 3 8 13 14 15 14 11 4 4 Final Capacity 20 | 8 15 15 15 15 20 5 20 5 Final Carried 15 | 6 11 15 15 15 15 5 4 5 Class Distribution -------------------- 72% | Mutant 19% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Matter Collected 659 | 300 14 75 106 36 . . 128 . Remotely . | . . . . . . . . . Salvage Created 718 | 195 91 105 59 140 . . 128 . Parts 38 | 16 5 7 5 2 . . 3 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Combat Hostiles Destroyed 9 | . 2 3 1 2 . . 1 . Guns 8 | . 2 3 1 2 . . . . Classes Destroyed 8 | 3 2 . 1 . . . 2 . Worker 5 | 1 . . . . . . 4 . Builder 1 | . . . . . . . 1 . Tunneler 6 | 5 . . . . . . 1 . Recycler 1 | 1 . . . . . . . . Watcher 2 | . 1 . . 1 . . . . Grunt 7 | . 2 3 . 2 . . . . Sentry 1 | . . . 1 . . . . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 3 | 3 2 2 1 2 . . 3 . Combat Bots Only 2 | . 1 2 1 2 . . 1 . Max Kills in Single Turn 1 | 1 1 1 1 1 . . 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Hostile Shots Fired 140 | . 13 5 6 13 . 5 43 55 Missed 38 | . 6 . 4 4 . . 8 16 Hits 102 | . 7 5 2 9 . 5 35 39 Melee 5 | . . . . . . 5 . . Projectile 97 | . 7 5 2 9 . . 35 39 Critical Strikes 7 | . . . . 2 . 3 2 . Damage Taken 1758 | . 78 58 27 247 . 258 520 570 Core 899 | . 23 23 . 140 . 60 372 281 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 90 94 . 74 . . . . Volleys Fired 67 | 24 14 5 4 9 . 11 . . Largest 4 | 2 2 2 3 3 . 4 . . Hottest 92 | 70 70 46 69 69 . 92 . . Shots Fired 166 | 48 28 10 12 27 . 41 . . Gun 166 | 48 28 10 12 27 . 41 . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 128 | 24 14 10 12 27 . 41 . . Thermal 38 | 24 14 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 7 10 8 5 9 . 14 . . Robot Miss Streak 4 | 4 2 1 2 2 . 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 130 | 25 20 9 7 20 . 33 14 2 Core Hits 32 | 11 4 5 3 6 . 2 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 5 | 1 2 . . . . . 2 . Burn 3 | 1 2 . . . . . . . Smash 2 | . . . . . . . 2 . Melee Attacks 23 | . . . . . . . 18 5 Impact 23 | . . . . . . . 18 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2442 | 244 206 140 111 317 . 518 816 90 Guns 1535 | 243 206 140 111 317 . 518 . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 906 | . . . . . . . 816 90 Ramming 1 | 1 . . . . . . . . Kinetic 1258 | 90 82 140 111 317 . 518 . . Thermal 277 | 153 124 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 906 | . . . . . . . 816 90 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 6 9 10 Average Corruption 6 | . . . . . . 6 6 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . . . 3 18 5 Message Errors 8 | . . . . . . . 5 3 Matter Fused 4 | . . . . . . . 3 1 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 4 | . . . . . . 1 3 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . 3 1 Data Loss (major) 2 | . . . . . . . 2 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 420 | . . . . . . . 380 40 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 420 | . . . . . . . 380 40 Knockbacks 3 | . . . . . . . 3 . Impact 3 | . . . . . . . 3 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | 1 . . . . . . . 1 Kicked 1 | 1 . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 248 | 90 216 . 8 39 . . 248 . Average Temperature 66 | 31 107 . 6 24 . . 121 . Received Heat Transfer 198 | . 42 30 9 117 . . . . Effects 1 | . 1 . . . . . . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 5 | . . . . . . . 5 . Impact Corruptions 18 | . . . . . . . 16 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | 1 1 . . . . . . . Heat Transferred 1036 | 518 518 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 63 | 10 37 50 30 63 32 . 30 . Initial 32 | . . . 4 2 32 . . . Average 5 | 1 5 7 2 28 7 . 1 . Influence Increases 414 | 35 57 85 41 61 . . 75 60 Destroy 0b10 Robot/C 180 | . 40 60 20 40 . . 20 . Destroy 0b10 Robot/NC 75 | 35 5 . . 5 . . 30 . Destroy Leader 42 | . 12 10 10 . . . 10 . Allied During Kill 2 | . . . . 2 . . . . Successful Hack 25 | . . . 11 14 . . . . Disable Machine 15 | . . . . . . . 15 . Lose Combat Pursuer 75 | . . 15 . . . . . 60 Influence Decreases 394 | 35 57 73 49 2 63 . 57 58 Entered New Map 49 | . . . 8 2 31 . . 8 Time Decay 325 | 35 57 73 41 . 32 . 57 30 Lost Part 20 | . . . . . . . . 20 Squads Dispatched 5 | . 1 2 . . . . 2 . Investigation 1 | . . 1 . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 2 | . 1 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 34 | . 6 8 3 3 . 6 2 6 Peak Tracking Total 5 | . 3 3 2 2 . 5 1 4 Tactical Retreats 3 | . . 1 . . . . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Traps Triggered 6 | . . 1 . 1 1 . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Machines Accessed 8 | . 1 . 3 1 2 . . 1 Terminals 3 | . 1 . 1 1 . . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 16 | . 1 . 6 3 5 . . 1 Successful 7 | . . . 4 1 1 . . 1 Failed 9 | . 1 . 2 2 4 . . . Catastrophic 3 | . 1 . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 7 | . 1 . 3 3 . . . . Fabricators 3 | . . . . . 3 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 2 . 2 . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 3 | . . . 1 1 . . . 1 Robot Analysis 1 | . . . 1 . . . . . Open Door 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 2 . 1 . . . Insert Component 1 | . . . . . 1 . . . Retrieve Study 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 3 1 2 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Total Allies 3 | . . . . 1 . 1 . 1 Largest Group 2 | . . . . 1 1 2 . 1 Highest-Rated Group 127 | . . . . 5 5 36 . 127 Highest-Rated Ally 127 | . . . . 5 5 31 . 127 Total Orders . | . . . . . . . . . Ally Attacks 41 | . . . . 7 . 34 . . Total Damage 323 | . . . . 36 . 287 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Active Infowar (turns) 1788 | 173 298 401 366 226 169 71 84 . Sensors 84 | . . . . . . . 84 . Structural 1056 | . . 401 366 226 63 . . . Seismic 1704 | 173 298 401 366 226 169 71 . . Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Turns Passed 2936 | 273 307 401 366 226 169 111 903 180 Spaces Moved 1234 | 157 171 144 188 108 93 94 212 67 Core 194 | 4 . . . . . 78 101 11 Treads . | . . . . . . . . . Legs 1040 | 153 171 144 188 108 93 16 111 56 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 175 175 175 50 50 50 Average Speed 189 | 118 142 190 180 175 175 71 339 233 Slowest Speed 750 | 120 190 190 190 175 175 175 750 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 7 35 16 16 21 2 76 4 10 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Was Fac Low Total 1647 | 197 209 261 207 126 100 110 362 75 Wait 230 | 2 15 98 . . . 1 114 . Move 1226 | 156 170 143 187 106 93 93 211 67 Hop . | . . . . . . . . . Pick Up 32 | 6 5 7 4 . 2 1 5 2 Fast Attach 16 | 7 . 1 1 . . 1 6 . Attach 12 | . . 1 1 . 2 2 6 . Detach . | . . . . . . . . . Swap 15 | 1 3 3 4 . 2 . 2 . Drop 13 | . 2 3 6 . 1 1 . . Fire 67 | 24 14 5 4 9 . 11 . . Melee 23 | . . . . . . . 18 5 Ram 1 | . . . . . . . . 1 Kick 1 | 1 . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 11 | . . . . 11 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 274 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 13) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 976 | -9/Materials | Discovered new exit (range 4) 982 | -9/Materials | Entered another Materials area 982 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1346 | -8/Materials | Identified exit to Garrison 1348 | -8/Materials | Entered Garrison 1362 | -8/Garrison | Build established: Scavenger-Skirmisher 1433 | -8/Garrison | Installed Relay Interface Framework 1502 | -8/Garrison | Triggered checkpoint 1560 | -8/Garrison | Discovered new exit (range 8) 1574 | -8/Garrison | Entered Factory 1574 | -7/Factory | Accompanied by 1 ally 1574 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1743 | -7/Factory | Sucked down chute 1743 | -7/Factory | Entered Waste 1744 | -7/Waste | Met a frightened Derelict 1748 | -7/Waste | 1 allies followed down the chute 1755 | -7/Waste | Spotted C-40 Crusher 1758 | -7/Waste | EMP discharged 1786 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1791 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1810 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1813 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1814 | -7/Waste | Released all parts (6) 1819 | -7/Waste | Spotted C-40 Crusher 1829 | -7/Waste | Spotted C-40 Crusher 1840 | -7/Waste | Spotted C-40 Crusher 1841 | -7/Waste | Spotted C-40 Crusher 1844 | -7/Waste | Lost 4 parts (1n1u2w) 1847 | -7/Waste | Discovered new exit (range 16) 1847 | -7/Waste | Spotted C-40 Crusher 1854 | -7/Waste | Entered Factory 1868 | -7/Factory | Discovered new exit (range 16) 2111 | -7/Factory | Build established: Mutant 2408 | -7/Factory | Identified exit to Lower Caves 2709 | -7/Factory | Core integrity fell below 50% 2757 | -7/Factory | Entered Lower Caves 2924 | -7/Lower Caves | Core integrity fell below 20% 2925 | -7/Lower Caves | System corruption reached 10% 2931 | -7/Lower Caves | Released all parts (2) 2937 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Sealed Heavy Doors opened. 02849_ Acquired Imp. Target Analyzer. 02865_ System corrupted: Component data lost. 02905_ Destroyed VTOL Module. 02905_ S-27 Virus system corrupted by crushing effect. 02906_ S-27 Virus misfires. 02909_ Lgt. Deuterium Engine destroyed. 02909_ S-27 Virus misfires. 02916_ System corrupted: Matter fused (-8). 02918_ Imp. Titanium Leg destroyed. 02922_ Destroyed VTOL Module. 02922_ S-27 Virus system corrupted by crushing effect. A strange signal echoes through the caves. 02924_ Hvy. Mace destroyed. 02924_ Slammed into S-27 Virus. 02924_ Destabilizing: System corrupted (+1). 02925_ S-27 Virus IFF system glitched. 02931_ Released Imp. Signal Interpreter. 02931_ Released Hcp. Storage Unit. 02933_ 3W CGTT8BJR/P1IMLKAFPKYPAGBGHJ9M/P Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????######? | | ??????????????????????????????????????????## X#? | | ??????????????????????????????????????????# # ##? | | ??????????????????????????????????????????#]]# #?? | | ??????????????????????#######????####?????####^#?? | | ???????????# ""??????# ##??## !######### ##?? | | ?????????? # ##?# ! ## ##? | | ?????????? @ s### # ## | | ?????????? s ss ###### | | ?????????? ##### #?## | | ??????????? #???????## #?## | | ????????????????????????# #??## | | ????????????????????????# ## #???# | | ??????????????????????? ## ## #???## | | ????????????????????? ## ###?# ???#### | | ???????????????????? ## ##????# #????## | | ??????????????????? ## ### #??????# #??## | | ?????????????????? ?######?## ??????? ##??# | | ??????????????????? ??????????# ????????#???# | | ???????????????????????????????# ???????????# | | ???????????????????????????????? ???????????## | | ???????????????????????????????? ????????????# | | ???????????????????????????????? ????????????# | | ???????????????????????????????? ?????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# # | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceLightningPit Manual? 0 Play Time 00:11:24 Cumulative 301.0 hours Start 2025.12.23 @ 23:45:46 End 2025.12.23 @ 23:56:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 643 Rogue 643 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 81 Gallery% 72 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: da4a8e59-bd85-436f-a0e9-e21b79e37a04