Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 10:32:49 Player: Mercey Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (130) 650 Value Destroyed (4538) 4538 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (261) 261 TOTAL SCORE: 8629 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 155 Cogmind --------- Core Integrity 0/850 Matter 163/300 Energy 33/150 System Corruption 13% Temperature Critical (548) Movement Rolling (275) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Hardened Heavy Armor Plating Graphene Brace Focal Shield > --- WEAPON (3) ------- Phase Cannon (fused) Phase Cannon Heavy Missile Launcher > --- INVENTORY (25) --- Light Ion Engine Improved Heat Sink Improved Heat Sink Advanced Heat Sink Energy Well (350) Medium Matter Pod Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Target Analyzer Improved Particle Charger ECM Suite Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite System Restoration Module Precision Assault Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Active Sensor Suite Graphene Brace > --- WEAPON ----------- Heavy Laser Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Advanced Heat Sink Improved Sensor Array Improved Sensor Array Improved Signal Interpreter ECM Suite Heavy Armor Plating Hardened Heavy Armor Plating Reflective Plating Hacking Suite System Restoration Module Heavy Laser Improved EM Pulse Cannon Precision Assault Rifle Grenade Launcher Grenade Launcher Heavy Missile Launcher [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Recoil Stabilizer Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . 1 . 1 Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 130 | 6 19 16 28 30 31 Power 32 | 1 2 7 9 5 8 Engine 23 | 1 2 6 5 3 6 Core 9 | . . 1 4 2 2 Reactor . | . . . . . . Propulsion 27 | 1 5 2 8 5 6 Treads 20 | 1 4 2 7 5 1 Leg 2 | . 1 . 1 . . Wheel 5 | . . . . . 5 Hover . | . . . . . . Flight . | . . . . . . Utility 31 | 1 2 5 4 11 8 Device 13 | . . . 1 8 4 Storage 5 | 1 1 2 . . 1 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 11 | . . 3 3 3 2 Artifact . | . . . . . . Weapon 40 | 3 10 2 7 9 9 Energy Gun 15 | 3 3 . 3 5 1 Energy Cannon 4 | . . . . . 4 Ballistic Gun 8 | . 1 . 2 3 2 Ballistic Cannon 8 | . 5 2 1 . . Launcher 4 | . 1 . 1 1 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 2 4 . Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 48 | . 6 5 8 6 23 Power 15 | . 2 3 3 . 7 Propulsion 17 | . 2 1 3 3 8 Utility 7 | . . 1 1 2 3 Weapon 9 | . 2 . 1 1 5 Highest Loss Streak 5 | . 4 2 2 3 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 88 98 96 96 80 Engine 10 | . 13 12 10 10 4 Core 5 | . . 8 6 4 6 Treads 21 | . 20 21 24 22 11 Wheel 1 | . . . . . 10 Device 8 | . . . 1 17 15 Storage 8 | . 14 11 9 7 5 Processor 6 | . 11 11 9 2 1 Protection 7 | . . 10 15 5 2 Energy Gun 7 | . 7 . 9 10 4 Ballistic Gun 5 | . 2 . 1 11 8 Ballistic Cannon 6 | . 14 22 4 . . Peak Build Rating 80 | 5 8 19 38 71 80 Average Rating 37 | 3 6 14 27 53 69 On Entrance 23 | . 5 8 16 38 71 Naked Turns . | . . . . . . Heaviest Build 135 | 14 31 103 113 135 135 Greatest Support 88 | 20 40 40 63 76 88 Greatest Overweight (x) 39 | . 8 5 4 2 39 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 22 | 6 12 20 25 25 24 Most Carried 25 | 4 15 25 25 25 25 Average Carried 21 | 2 10 18 24 23 21 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 3 15 25 25 21 21 Class Distribution -------------------- 42% | Mutant 18% | Scavenger-Skirmisher 18% | Scavenger-Gunner 11% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3568 | 135 425 622 706 699 981 Remotely 345 | . . . . . 345 Salvage Created 4871 | . 730 665 597 1402 1477 Parts 253 | . 35 46 30 85 57 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 5 | . . . 1 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 105 | . 19 27 13 23 23 Guns 55 | . 12 . 5 23 15 Cannons 39 | . 4 26 5 . 4 AOE 7 | . 3 . 3 . 1 Classes Destroyed 13 | . 5 2 2 4 . Worker 7 | . . 1 2 2 2 Builder 3 | . . . 1 1 1 Tunneler 1 | . . . . 1 . Hauler 1 | . . . 1 . . Recycler 5 | . 2 . 1 1 1 Operator 1 | . 1 . . . . Watcher 7 | . 2 3 . 2 . Swarmer 20 | . 8 9 3 . . Grunt 58 | . 11 12 7 11 17 Sentry 11 | . . 6 3 2 . Specialist 2 | . . . . 2 . Hunter 4 | . . . . 1 3 Programmer 10 | . . . . 7 3 Best Kill Streak 6 | . 5 6 4 5 3 Combat Bots Only 6 | . 3 6 3 3 3 Max Kills in Single Turn 3 | . 1 1 3 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . 1 . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 744 | . 106 140 80 203 215 Missed 182 | . 26 33 22 62 39 Damage Taken 8596 | . 821 1201 1158 1877 3539 Core 1388 | . 138 196 14 181 859 Absorbed by Shields 90 | . . . . 90 . Ignored by Resistances 167 | . . . . . 167 Regen/Repaired (Parts) 610 | . 16 . 39 . 555 Core Remaining (%) 73 | 100 44 51 97 74 . Volleys Fired 334 | . 58 68 50 67 91 Largest 3 | . 2 2 2 3 3 Hottest 209 | . 90 78 122 147 209 Shots Fired 763 | . 105 136 95 197 230 Gun 482 | . 78 . 37 196 171 Cannon 266 | . 23 136 51 . 56 Launcher 15 | . 4 . 7 1 3 Special . | . . . . . . Kinetic 454 | . 30 136 78 117 93 Thermal 250 | . 52 . 10 70 118 Explosive 8 | . 4 . . 1 3 Electromagnetic 51 | . 19 . 7 9 16 Robot Hit Streak 20 | . 11 9 12 19 20 Robot Miss Streak 5 | . 3 4 3 3 5 Penetration Max . | . . . . . . Secondary Targets 6 | . 3 . . 2 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 491 | . 61 78 63 135 154 Core Hits 220 | . 32 35 28 60 65 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 19 | . 2 6 2 5 4 Burn 8 | . 1 . 1 5 1 Meltdown 1 | . . . . . 1 Destroy 2 | . . . . . 2 Blast 8 | . 1 6 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10762 | . 985 1543 1512 2804 3918 Guns 6115 | . 572 . 424 2746 2373 Cannons 3377 | . 195 1515 680 . 987 Explosions 1107 | . 185 . 395 36 491 Melee . | . . . . . . Ramming 163 | . 33 28 13 22 67 Kinetic 5664 | . 228 1515 968 1696 1257 Thermal 3312 | . 404 . 136 980 1792 Explosive 875 | . 185 . 163 36 491 Electromagnetic 748 | . 135 . 232 70 311 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . 4 6 13 Average Corruption 4 | . . . 3 3 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 134 | . . . 44 59 31 Message Errors 33 | . . . 14 11 8 Matter Fused 32 | . . . 11 14 7 Heat Flow Errors 17 | . . . 5 9 3 Energy Discharges 13 | . . . 6 5 2 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 15 | . . . 4 7 4 Data Loss (major) 8 | . . . . 6 2 Misfires 5 | . . . 1 3 1 Alerts 4 | . . . 1 2 1 Weapon Failures 5 | . . . 2 2 1 Overload Shots . | . . . . . . Overflow Damage 105 | . 39 18 2 5 41 Projectiles 28 | . 8 18 . . 2 Explosions 62 | . 31 . 2 5 24 Melee 15 | . . . . . 15 Knockbacks 33 | . 3 19 11 . . Impact . | . . . . . . Kinetic 28 | . 3 15 10 . . Secondary 5 | . . 4 1 . . Self-Inflicted Damage 444 | . 6 . 345 50 43 Shots 13 | . 1 . 9 1 2 Rammed 25 | . 3 7 3 6 6 Targets Rammed 25 | . 3 7 3 6 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 955 | . 222 252 287 857 955 Average Temperature 161 | . 63 69 87 185 270 Received Heat Transfer 2421 | . 300 342 351 492 936 Effects 146 | . . . . 59 87 Shutdowns 47 | . . . . 21 26 Energy Bleed 18 | . . . . 11 7 Interference 31 | . . . . 7 24 Matter Decay 11 | . . . . 4 7 Short Circuit 6 | . . . . 4 2 Damage (minor) 10 | . . . . 3 7 Damage (major) 19 | . . . . 9 10 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 2 | . . 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Parts Fried 1 | . . 1 . . . Impact Corruptions 2 | . . 1 . . 1 Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 15 | . 3 . 1 6 5 Heat Transferred 6875 | . 1140 . 370 2331 3034 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 457 | . 374 272 242 406 457 Initial 191 | . . 70 114 15 191 Average 167 | . 231 166 109 122 316 Maximum Alert Level 2 | . 1 1 1 2 2 Low Security (%) 61 | 100 32 72 73 75 16 Level 1 35 | . 67 27 26 21 70 Level 2 2 | . . . . 2 13 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 43 | . 4 3 4 17 15 Investigation 14 | . 1 1 1 5 6 Extermination 12 | . . . . 8 4 Reinforcement 15 | . 3 2 3 2 5 Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . . 1 . 4 Haulers Reinforced . | . . . . . . Active Scanning Responses 2 | . . . . . 2 Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 3 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 146 | . 30 34 18 31 33 Peak Tracking Total 6 | . 6 4 3 4 5 Tactical Retreats 10 | . 1 . 4 . 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . 2 . 1 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . 4 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . 1 2 6 1 3 Max in Single Turn 3 | . 1 1 3 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 34 | . 5 6 7 9 7 Terminals 18 | . 3 4 4 5 2 Fabricators 1 | . . . . 1 . Repair Stations 6 | . 1 . 1 . 4 Recycling Units 7 | . 1 1 2 3 . Scanalyzers 2 | . . 1 . . 1 Garrison Access . | . . . . . . Total Hacks 81 | . 10 16 15 20 20 Successful 38 | . 6 9 9 7 7 Failed 43 | . 4 7 6 13 13 Catastrophic 7 | . . 1 1 4 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 6 12 11 11 5 Fabricators 1 | . . . . 1 . Repair Stations 17 | . 3 . 2 . 12 Recycling Units 12 | . 1 1 2 8 . Scanalyzers 6 | . . 3 . . 3 Garrison Access . | . . . . . . Terminal Hacks 20 | . 3 7 5 2 3 Record 4 | . . . 2 1 1 Prototype ID Bank 2 | . . 1 1 . . Open DSF 2 | . . . . 1 1 Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Locate Traps 2 | . . 2 . . . Reprogram Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Hauler Manifests 3 | . 1 1 1 . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 7 | . 2 . 2 . 3 Scan Component 4 | . 1 . 1 . 2 Repair 3 | . 1 . 1 . 1 Recycling Unit Hacks 8 | . 1 1 2 4 . Recycle Component 1 | . . . . 1 . Process 1 | . . . . 1 . Retrieve Components 6 | . 1 1 2 2 . Scanalyzer 2 | . . 1 . . 1 Insert Component 2 | . . 1 . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 2 4 3 8 5 Full Trace Events 13 | . . 2 2 5 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . 1 . 1 Time 90 | . 26 . 38 . 26 Parts Recycled 1 | . . . . 1 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 40 | . 9 9 19 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 29 | . . . . 29 . Total Damage 357 | . . . . 357 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 12107 | 69 1298 2201 2725 4024 1790 Spaces Moved 4370 | 43 614 744 916 1332 721 Core 27 | 10 15 . . . 2 Treads 3857 | 33 568 744 916 1332 264 Legs 31 | . 31 . . . . Wheels 455 | . . . . . 455 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 243 80 Average Speed 233 | 134 171 248 261 266 182 Slowest Speed 2000 | 160 450 560 480 330 2000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 66 59 73 41 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 118 | . 19 1 48 21 29 Melee . | . . . . . . Projectile 21 | . . 1 5 . 15 AOE 97 | . 19 . 43 21 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5585 | 52 757 953 1152 1676 995 Wait 509 | . 31 99 102 177 100 Move 4365 | 42 613 743 915 1331 721 Hop . | . . . . . . Pick Up 118 | 3 18 12 22 25 38 Fast Attach 54 | 5 13 2 9 12 13 Attach 47 | 1 5 4 9 13 15 Detach 14 | 1 7 . 2 4 . Swap 29 | . 1 10 10 5 3 Drop 90 | . 8 8 30 36 8 Fire 334 | . 58 68 50 67 91 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 23 | . 3 7 3 6 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 422 | -10/Materials | Lost 4 parts (1p1n2w) 451 | -10/Materials | Discovered new exit (range 6) 490 | -10/Materials | Core integrity fell below 50% 774 | -10/Materials | Discovered new exit (range 16) 1054 | -10/Materials | Repaired Grenade Launcher 1366 | -10/Materials | Identified exit to Materials 1368 | -10/Materials | Entered another Materials area 1368 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1436 | -9/Materials | Discovered new exit (range 12) 2362 | -9/Materials | Discovered new exit (range 11) 2362 | -9/Materials | Discovered new exit (range 17) 2915 | -9/Materials | Identified exit to Storage 3268 | -9/Materials | Discovered new exit (range 4) 3304 | -9/Materials | Build established: Scavenger-Mutant 3563 | -9/Materials | Identified exit to Materials 3569 | -9/Materials | Entered another Materials area 3569 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4229 | -8/Materials | Build established: Mutant 4266 | -8/Materials | Met 7R-MNS 5045 | -8/Materials | Discovered new exit (range 16) 5090 | -8/Materials | Identified exit to Factory 5163 | -8/Materials | Repaired Lgt. Nuclear Core 5505 | -8/Materials | Discovered exit to Factory (range 15) 6294 | -8/Materials | Entered Factory 6294 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6295 | -7/Factory | Caught up to 7R-MNS 6557 | -7/Factory | Build established: Scavenger-Tank 6643 | -7/Factory | Garrison activated, responded to threat 7710 | -7/Factory | Build established: Scavenger-Gunner 7947 | -7/Factory | Discovered new exit (range 11) 8146 | -7/Factory | Allied Derelicts emerged from ambush trap array 8254 | -7/Factory | Garrison activated, responded to threat 8453 | -7/Factory | Lost 3 allies 8531 | -7/Factory | Found Prototype Device 9638 | -7/Factory | Identified Active Sensor Suite 9647 | -7/Factory | Lost 3 parts (3n) 9866 | -7/Factory | Discovered new exit (range 5) 9873 | -7/Factory | Identified exit to Factory 9893 | -7/Factory | Build established: Scavenger-Skirmisher 10318 | -7/Factory | Entered another Factory area 10318 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10319 | -6/Factory | Caught up to 7R-MNS 10501 | -6/Factory | Identified exit to Lower Caves 10925 | -6/Factory | Lost 3 parts (1p1n1w) 11157 | -6/Factory | Lost 5 parts (1p2n1u1w) 11662 | -6/Factory | Repaired Huge Storage Unit 11827 | -6/Factory | System corruption reached 10% 11849 | -6/Factory | Core integrity fell below 50% 12098 | -6/Factory | Core integrity fell below 20% 12108 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Earth. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Matter fused (-8). R-10 Processor collects Med. Storage Unit. U-05 Engineer lays Concrete. K-01 Serf collects debris. Penetrated by Slug. U-05 Engineer lays Concrete. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Core damaged (-153). U-05 Engineer lays Concrete. Penetrated by Slug. Broken Wheel destroyed. U-05 Engineer lays Concrete. H-66 Slayer destroyed. 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" " " # ##########+###?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 7 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed ModifiedStasisTreads Manual? 0 Play Time 01:44:12 Cumulative 20.2 hours Start 2025.03.22 @ 23:41:46 End 2025.03.23 @ 10:32:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dfbb2aab-3a42-4a21-a5ef-ac9a390df131