Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.04 @ 03:05:51 Player: h76 Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (1733) 1733 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-80) -80 TOTAL SCORE: 3613 Bonus ------- Friendly Fire -80 Cogmind --------- Core Integrity 0/400 Matter 197/300 Energy 170/265 System Corruption 8% Temperature Hot (200) Movement Walking (470) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (3) ------- Rocket Launcher Makeshift Axe > --- INVENTORY (20) --- Light Ion Engine Improved Treads Aluminum Leg Aluminum Leg Heat Sink Medium Battery (150) Visual Processing Unit Targeting Computer Melee Analysis Suite Utility Shielding Hacking Suite Beam Rifle Heavy Assault Rifle Flail Katana Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Medium Battery Hacking Suite > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon Makeshift Axe > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Treads Aluminum Leg Aluminum Leg Heat Sink Visual Processing Unit Targeting Computer Targeting Computer Improved Targeting Computer Melee Analysis Suite Utility Shielding Hacking Suite Heavy Assault Rifle Rocket Launcher Rocket Launcher Flail Katana Katana [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Katana Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 65 | 9 23 28 1 1 3 Power 8 | 1 3 4 . . . Engine 7 | 1 3 3 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 24 | 3 10 10 . . 1 Treads 2 | . 2 . . . . Leg 18 | 2 5 10 . . 1 Wheel 1 | 1 . . . . . Hover 1 | . 1 . . . . Flight 2 | . 2 . . . . Utility 14 | 2 6 4 . 1 1 Device 5 | 2 2 1 . . . Storage 3 | . 2 1 . . . Processor 3 | . . 1 . 1 1 Hackware 1 | . . 1 . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 19 | 3 4 10 1 . 1 Energy Gun 6 | 2 1 3 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 4 | . 2 2 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 1 . . 1 Special Weapon 1 | 1 . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 3 | . . 2 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . 1 6 . 2 4 Power 1 | . . . . . 1 Propulsion 5 | . 1 3 . . 1 Utility 2 | . . . . 1 1 Weapon 5 | . . 3 . 1 1 Highest Loss Streak 4 | . 1 3 . 2 4 To Critical Strikes . | . . . . . . Average Backups 8 | 2 4 9 18 18 17 Power . | . . . 2 2 2 Propulsion . | 1 . . 3 3 3 Utility 5 | . 3 6 8 8 7 Weapon 2 | 1 1 2 5 5 4 Tool/Special . | . . . . . . Unused Backups 22 | 3 5 6 . . 8 Power 1 | . . . . . 1 Propulsion 5 | 3 1 . . . 1 Utility 14 | . 2 6 . . 6 Weapon 2 | . 2 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 98 96 100 85 85 Engine 9 | . 13 9 . . . Core 2 | . . 1 11 11 10 Treads 3 | . 10 . . . . Leg 18 | . 15 20 22 22 22 Device 5 | . 15 . . . . Storage 14 | . 8 19 22 12 11 Processor 2 | . . 3 . 3 6 Hackware 4 | . . 5 11 11 11 Protection 3 | . 4 3 . . . Energy Gun 9 | . 14 7 6 . . Energy Cannon 2 | . . 3 11 11 11 Ballistic Gun 8 | . 9 10 . . . Launcher 1 | . 3 . 4 4 1 Slashing Weapon 5 | . . 9 11 11 11 Peak Build Rating 22 | 7 7 21 22 22 22 Average Rating 12 | 5 6 16 21 19 20 On Entrance 12 | . 7 7 21 22 19 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 60 | 8 33 58 60 60 58 Greatest Support 40 | 20 40 26 20 20 20 Greatest Overweight (x) 12 | . 3 12 2 2 5 Average Overweight (x) . | . . 1 2 2 2 Largest Inventory Capacity 20 | 5 15 20 20 20 20 Average Capacity 12 | 5 8 15 20 20 20 Most Carried 19 | 5 8 18 19 18 18 Average Carried 8 | 2 4 9 18 18 17 Final Capacity 20 | 5 15 20 20 20 20 Final Carried 18 | 2 6 18 18 18 15 Class Distribution -------------------- 63% | Mutant 31% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1453 | 310 289 830 . 18 6 Remotely . | . . . . . . Salvage Created 2131 | 91 659 1348 15 18 . Parts 152 | 7 55 88 2 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 60 | 1 18 39 2 . . Melee 2 | . . 2 . . . Guns 41 | 1 17 23 . . . Cannons 6 | . . 6 . . . AOE 10 | . 1 7 2 . . Classes Destroyed 10 | 3 3 3 . 1 . Worker 3 | 1 1 1 . . . Builder 3 | . 2 1 . . . Tunneler 1 | 1 . . . . . Recycler 1 | . . 1 . . . Mechanic 1 | . . 1 . . . Watcher 5 | . 3 2 . . . Swarmer 23 | . 9 12 2 . . Grunt 32 | 1 9 22 . . . Sentry 5 | . . 5 . . . Zionite 2 | . . . . 2 . Best Kill Streak 6 | 2 4 6 2 1 . Combat Bots Only 6 | 1 4 6 2 . . Max Kills in Single Turn 3 | 1 2 3 2 1 . Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 2 2 . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 380 | 10 106 220 16 3 25 Missed 107 | 4 37 57 2 1 6 Hits 273 | 6 69 163 14 2 19 Melee 2 | . . . . 2 . Projectile 271 | 6 69 163 14 . 19 Critical Strikes 9 | . 1 5 . . 3 Actively Blocked 1 | . . 1 . . . Damage Taken 3225 | 64 729 1824 112 124 372 Core 597 | 33 136 343 30 . 55 Absorbed by Shields . | . . . . . . Redirected to Shielding 35 | . . 35 . . . Regen/Repaired (Parts) 152 | . 38 114 . . . Core Remaining (%) 59 | 86 32 . . . . Volleys Fired 187 | 18 59 95 3 9 3 Largest 3 | 2 2 3 2 2 2 Hottest 140 | 140 90 126 124 101 101 Shots Fired 355 | 28 117 187 6 12 5 Gun 292 | 19 115 156 2 . . Cannon 38 | . . 24 3 9 2 Launcher 16 | . 2 7 1 3 3 Special 9 | 9 . . . . . Kinetic 141 | . 42 99 . . . Thermal 139 | 16 26 81 5 9 2 Explosive 16 | . 2 7 1 3 3 Electromagnetic 59 | 12 47 . . . . Robot Hit Streak 13 | 2 10 13 13 3 2 Robot Miss Streak 6 | 3 5 6 3 4 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 4 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 209 | 5 68 126 2 7 1 Core Hits 104 | 4 38 57 2 2 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 6 | . 3 2 1 . . Burn 4 | . 1 2 1 . . Destroy 1 | . 1 . . . . Corrupt 1 | . 1 . . . . Melee Attacks 12 | . . 10 . 2 . Impact 1 | . . 1 . . . Slashing 11 | . . 9 . 2 . Piercing . | . . . . . . Sneak Attacks 4 | . . 3 . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4206 | 76 1027 2609 122 251 121 Guns 2438 | 76 827 1506 29 . . Cannons 473 | . . 328 . 122 23 Explosions 976 | . 200 516 93 69 98 Melee 319 | . . 259 . 60 . Ramming . | . . . . . . Kinetic 1227 | . 274 953 . . . Thermal 1420 | 48 317 881 29 122 23 Explosive 870 | . 94 516 93 69 98 Electromagnetic 370 | 28 342 . . . . Impact 62 | . . 62 . . . Slashing 257 | . . 197 . 60 . Piercing . | . . . . . . Highest Corruption 8 | . . . . 8 8 Average Corruption 7 | . . . . 7 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . 5 5 Message Errors 2 | . . . . 1 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 3 | . . . . 2 1 Data Loss (minor) 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 63 | . 9 54 . . . Projectiles . | . . . . . . Explosions 9 | . 9 . . . . Melee 54 | . . 54 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 93 | . 11 39 3 40 . Shots 4 | . 1 1 1 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 371 | 102 79 327 120 216 371 Average Temperature 80 | 39 19 90 61 100 210 Received Heat Transfer 1315 | 36 276 645 . . 358 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 8 | . . 8 . . . Heat Transferred 3591 | 148 853 2183 148 222 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 91 | 100 100 82 100 . . Level 1 8 | . . 17 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 341 | 25 143 341 153 . . Initial 131 | . . 27 131 . . Average 97 | 2 75 129 115 . . Influence Increases 1805 | 30 568 1115 92 . . Destroy 0b10 Robot/C 1200 | 20 360 780 40 . . Destroy 0b10 Robot/NC 70 | 10 30 30 . . . Destroy Leader 240 | . 66 164 10 . . Successful Hack 45 | . 17 28 . . . Disable Machine 45 | . 15 30 . . . Destroy Structure 100 | . 35 53 12 . . Lose Combat Pursuer 105 | . 45 30 30 . . Influence Decreases 1805 | 30 501 844 307 123 . Entered New Map 370 | . . 40 207 123 . Time Decay 1230 | 30 491 609 100 . . Lost Part 70 | . 10 60 . . . Purge Threat 135 | . . 135 . . . Squads Dispatched 11 | . 4 7 . . . Investigation 8 | . 2 6 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . . 6 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | 1 29 56 3 3 1 Peak Tracking Total 7 | 1 6 7 4 1 1 Tactical Retreats 9 | . 3 2 1 3 . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 15 | . 7 8 . . . Terminals 11 | . 6 5 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 70 | . 31 39 . . . Successful 50 | . 16 34 . . . Failed 19 | . 15 4 . . . Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 51 | . 26 25 . . . Fabricators . | . . . . . . Repair Stations 11 | . 5 6 . . . Recycling Units 8 | . . 8 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 34 | . 13 21 . . . Record 16 | . 6 10 . . . Prototype ID Bank 3 | . 1 2 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 3 | . 1 2 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Dispatch Records 2 | . . 2 . . . Maintenance Status 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 3 6 . . . Scan Component 5 | . 2 3 . . . Repair 4 | . 1 3 . . . Recycling Unit Hacks 7 | . . 7 . . . Recycle Component 4 | . . 4 . . . Process 1 | . . 1 . . . Report Inventory 2 | . . 2 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 7 7 . . . Full Trace Events 11 | . 4 7 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 4 | . 1 3 . . . Time 116 | . 26 90 . . . Parts Recycled 4 | . . 4 . . . Recycled Matter 176 | . . 176 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 938 | 186 752 . . . . Sensors 388 | . 388 . . . . Seismic 550 | 186 364 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4486 | 321 1638 2016 219 173 119 Spaces Moved 2025 | 195 907 745 80 57 41 Core 37 | 29 6 2 . . . Treads 317 | . 317 . . . . Legs 1630 | 166 543 743 80 57 41 Wheels . | . . . . . . Hover 41 | . 41 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 260 260 260 Average Speed 177 | 109 151 207 260 260 265 Slowest Speed 650 | 120 200 650 260 260 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 15 88 50 19 8 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | 5 . 1 . 1 . Terrain Destroyed 146 | 6 32 63 13 19 13 Melee 2 | . . 1 . 1 . Projectile 6 | 6 . . . . . AOE 138 | . 32 62 13 18 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2546 | 260 1064 1020 86 68 48 Wait 93 | 17 17 59 . . . Move 2020 | 194 906 744 79 56 41 Hop . | . . . . . . Pick Up 91 | 13 29 48 1 . . Fast Attach 4 | 1 3 . . . . Attach 42 | 9 10 20 . . 3 Detach 4 | 2 1 1 . . . Swap 40 | 1 13 22 2 1 1 Drop 53 | 5 26 21 1 . . Fire 187 | 18 59 95 3 9 3 Melee 12 | . . 10 . 2 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 99 | -11/Scrapyard | Discovered new exit (range 8) 322 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Scavenger-Mutant 425 | -10/Materials | Discovered new exit (range 11) 585 | -10/Materials | Discovered new exit (range 9) 647 | -10/Materials | Repaired EM Pulse Gun 708 | -10/Materials | Build established: Mutant 755 | -10/Materials | Discovered new exit (range 7) 1133 | -10/Materials | Core integrity fell below 50% 1549 | -10/Materials | Discovered new exit (range 9) 1660 | -10/Materials | Discovered new exit (range 13) 1960 | -10/Materials | Entered another Materials area 1960 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2512 | -9/Materials | Lost 3 parts (1n2w) 3002 | -9/Materials | Build established: Scavenger-Mutant 3248 | -9/Materials | Core integrity fell below 50% 3425 | -9/Materials | Repaired Hvy. Assault Rifle 3451 | -9/Materials | Repaired Med. Battery 3491 | -9/Materials | Repaired Hvy. Assault Rifle 3568 | -9/Materials | Central database locked down 3740 | -9/Materials | Discovered new exit (range 10) 3904 | -9/Materials | Core integrity fell below 20% 3950 | -9/Materials | Build established: Mutant 3976 | -9/Materials | Entered Mines 3977 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4083 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4195 | -9/Mines | Entered Zion 4196 | -7/Zion | Attacked by Zionites 4313 | -7/Zion | Discovered new exit (range 12) 4368 | -7/Zion | Entered Proximity Caves 4387 | -6/Proximity Caves | Learned 12 Factory zone layouts 4460 | -6/Proximity Caves | Spotted B-75 Beast 4487 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- System corrupted: Energy discharge (-60). [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE System corrupted: Energy discharge (-52). Acquired derelict log, extracted data. Data stored: Factory zone layouts (x12). System corrupted: Matter fused (-10). System corrupted: Heat flow error (+274). System corrupted: Component data lost. Knocked back. Acquired 6 matter. Critical hit (Meltdown: +310). Nuclear Core destroyed. Imp. Targeting Computer destroyed. Adv. Beam Cannon destroyed. AUO>OVI5W 4GT=VDZ%Q0&HVGTE8EVD, Aluminum Leg destroyed. Knocked back. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????# #???????????????????????? | | ?????????????????????### #???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????? #???????????????????????? | | ???????????????###???? #???????????????????????? | | ??????????????## ##???# #???????????????????????? | | ????????####### #???# #?###???????????????????? | | ????##### ## ##### ## ##??????????????????? | | ????#""#" #??????????????????? | | ????#"""" ##### ##??????????????????? | | ????##"" ###???# ##???????????????????? | | ?????##" #?????## % ###????????????????????? | | ??????#### ##???### % ## ## #???????????? | | ?????????## ##??#; @;;;; #???????????? | | ?????????## #??### #????????? | | ?????????# #????# #????????? | | ?????????# #??? ##; BB ?????????? | | ?????????# #?? ##?# ## BB ?????????? | | ?????????# ##?# # #???##?? ??????????? | | ?????????## # #??# ###???????? ??????????? | | ??????????#### #??# ???????????? ??????????? | | ?????????????# #??# ?????????????? ???????????? | | ?????????????# ?? ??????????????? ????????????? | | ?????????????# ? ????????????????????????????? | | ??????????????######?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 15% | -10/Materials Med. Battery | 60% | -9/Materials Hvy. Assault Rifle | 9% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot Everything Is Under Control First Step to Greatness It's Just You Librarian Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Storm Trooper That Tickles There's More Where That Came From Tourist Uninvited Guest Challenges ------------ None Game ------ Seed CommRiotScanner Manual? 0 Play Time 01:34:08 Cumulative 1.5 hours Start 2025.12.04 @ 01:26:27 End 2025.12.04 @ 03:05:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x17 Zoom Use 96% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f179e55c-2da8-4251-bc5f-f7ba653457ff