Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.09 @ 00:04:21 Player: Pitt Result: Destroyed self via exploding Plasma Injector Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (654) 654 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2754 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 158/300 Energy 66/100 System Corruption 5% Temperature Cool (12) Movement Flying (37) Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit Flight Unit > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- Flying Fortress v7 Huge Storage Unit Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Flying Fortress v7 Small Storage Unit [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Core Analyzer Device Improved Terrain Scanner Storage Small Storage Unit Processor Core Analyzer Protection Hardened Heavy Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 39 | 7 2 3 12 3 2 10 Power 4 | 1 . 1 1 . . 1 Engine 3 | 1 . 1 1 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 13 | 2 . 1 2 . 2 6 Treads . | . . . . . . . Leg 10 | 2 . 1 2 . 2 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Utility 11 | 2 1 1 5 2 . . Device 7 | 1 1 1 4 . . . Storage 1 | 1 . . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 11 | 2 1 . 4 1 . 3 Energy Gun 3 | 1 1 . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . 2 . . 2 Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . . . 1 . . 5 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . . . 1 . . 2 Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . . 1 . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 100 100 87 89 87 78 Engine 9 | . 14 14 11 11 11 1 Core 2 | . . . . . . 9 Leg 25 | . 28 28 23 33 32 15 Flight 4 | . . . . . . 16 Device 12 | . 14 26 20 3 . . Processor 5 | . . . . 8 11 10 Protection 5 | . . . 11 11 11 4 Energy Gun 12 | . 26 28 18 1 . . Ballistic Gun 5 | . 1 . 3 11 11 8 Ballistic Cannon 2 | . . . . 9 11 1 Slashing Weapon 2 | . . . . . . 9 Naked Turns . | . . . . . . . Heaviest Build 40 | 12 13 13 20 40 39 39 Greatest Support 30 | 20 20 20 30 30 30 30 Greatest Overweight (x) 12 | . . . . 1 3 12 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 Most Carried 6 | 6 4 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 5 | 4 4 5 5 5 5 5 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 763 | 142 . 91 267 45 43 175 Remotely . | . . . . . . . Salvage Created 707 | 38 . 101 360 . . 208 Parts 40 | 5 . 5 18 . . 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 18 | . . 2 8 . . 8 Melee 2 | . . . . . . 2 Guns 13 | . . 2 8 . . 3 Cannons 3 | . . . . . . 3 Classes Destroyed 6 | 1 . 1 2 . . 2 Tunneler 2 | 2 . . . . . . Swarmer 4 | . . . . . . 4 Grunt 10 | . . 2 6 . . 2 Brawler 1 | . . . 1 . . . Duelist 2 | . . . . . . 2 Sentry 1 | . . . 1 . . . Best Kill Streak 5 | 1 . 2 5 . . 4 Combat Bots Only 5 | . . 2 5 . . 4 Max Kills in Single Turn 1 | 1 . 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 1576 | . 64 12 285 . . 1215 Core 431 | . 6 . 64 . . 361 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 9 | . . . 9 . . . Core Remaining (%) 98 | 100 . 97 . . . . Volleys Fired 77 | 11 8 7 24 1 . 26 Largest 2 | 2 1 2 2 2 . 2 Hottest 100 | 70 40 90 100 71 . 71 Shots Fired 132 | 22 8 12 47 2 . 41 Gun 119 | 22 8 12 46 1 . 30 Cannon 12 | . . . . 1 . 11 Launcher . | . . . . . . . Special 1 | . . . 1 . . . Kinetic 72 | 11 . . 18 2 . 41 Thermal 41 | 11 . 5 25 . . . Explosive . | . . . . . . . Electromagnetic 19 | . 8 7 4 . . . Robot Hit Streak 24 | 2 1 8 24 10 . 3 Robot Miss Streak 6 | 4 6 1 3 1 . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 88 | 9 1 10 38 1 . 29 Core Hits 38 | 4 . 5 17 . . 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 1 . . 1 Burn 1 | . . . 1 . . . Blast 1 | . . . . . . 1 Melee Attacks 16 | . . . . . . 16 Impact . | . . . . . . . Slashing 16 | . . . . . . 16 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 1511 | 95 20 127 506 13 . 750 Guns 929 | 95 20 127 506 13 . 168 Cannons 248 | . . . . . . 248 Explosions . | . . . . . . . Melee 334 | . . . . . . 334 Ramming . | . . . . . . . Kinetic 705 | 44 . . 232 13 . 416 Thermal 342 | 51 . 65 226 . . . Explosive . | . . . . . . . Electromagnetic 130 | . 20 62 48 . . . Impact . | . . . . . . . Slashing 334 | . . . . . . 334 Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 5 5 5 Average Corruption 5 | . . . 5 5 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 45 | . . . 2 7 11 25 Message Errors 8 | . . . . 1 5 2 Matter Fused 10 | . . . . 1 3 6 Heat Flow Errors 5 | . . . . 2 . 3 Energy Discharges 6 | . . . 1 . . 5 Data Loss (minor) 9 | . . . . 3 2 4 Data Loss (major) 1 | . . . . . . 1 Misfires 5 | . . . 1 . . 4 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . . 15 Projectiles 6 | . . . . . . 6 Explosions . | . . . . . . . Melee 9 | . . . . . . 9 Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 28 | . . . . . . 28 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 681 | 70 . 156 20 245 . 681 Average Temperature 176 | 29 . 80 6 116 . 293 Received Heat Transfer 471 | . . 6 123 . . 342 Effects 26 | . . . . . . 26 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 5 | . . . . . . 5 Matter Decay 1 | . . . . . . 1 Short Circuit 4 | . . . . . . 4 Damage (minor) 4 | . . . . . . 4 Damage (major) 6 | . . . . . . 6 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | 1 . 1 1 . . 1 Heat Transferred 1073 | 148 . 185 740 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 244 | 10 91 50 244 97 . 80 Initial 94 | . 6 35 19 94 . . Average 45 | 4 51 24 50 95 . 59 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 99 | 100 100 100 95 100 . 100 Level 1 . | . . . 4 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . . 1 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 10 2 12 . . 10 Peak Tracking Total 5 | . 5 2 3 . . 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 2 | . . . . . . 2 Max in Single Turn 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 6 | . 2 . 3 1 . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 8 . 9 1 . . Successful 11 | . 4 . 6 1 . . Failed 7 | . 4 . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 10 | . 5 . 4 . 1 . Terminals 12 | . 8 . 4 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 . 1 1 . . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Terminal Index 2 | . 1 . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 4002 | 163 184 1081 672 257 690 955 Spaces Moved 1419 | 99 111 215 117 94 352 431 Core 6 | 3 . . . . . 3 Treads . | . . . . . . . Legs 1224 | 96 111 215 117 94 352 239 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 189 | . . . . . . 189 Fastest Speed 34 | 50 120 120 120 120 190 34 Average Speed 132 | 117 120 120 120 172 193 89 Slowest Speed 650 | 120 120 120 120 190 330 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . . 3 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 22 63 12 17 63 77 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 11 | . . . 1 1 . 9 Melee . | . . . . . . . Projectile 4 | . . . 1 1 . 2 AOE 7 | . . . . . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 3394 | 123 153 1026 598 190 366 938 Wait 1795 | . 33 797 438 81 . 446 Move 1408 | 98 110 214 116 93 351 426 Hop 2 | . . . . . . 2 Pick Up 20 | 6 . 2 3 4 4 1 Fast Attach 22 | 6 . 1 4 2 2 7 Attach 2 | 1 . . 1 . . . Detach 1 | . . . . 1 . . Swap 15 | . 2 2 7 1 . 3 Drop 36 | 1 . 3 5 7 9 11 Fire 77 | 11 8 7 24 1 . 26 Melee 16 | . . . . . . 16 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered Mines 1385 | -10/Mines | Discovered new exit (range 15) 1429 | -10/Mines | Entered Materials 1429 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1462 | -9/Materials | Repaired Seismic Detector 1768 | -9/Materials | Build established: Scavenger-Mutant 2086 | -9/Materials | Discovered new exit (range 7) 2101 | -9/Materials | Entered Mines 2112 | -9/Mines | Met a Derelict shopkeep closing up shop 2261 | -9/Mines | Learned Materials interactive machine intel 2348 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2348 | -9/Mines | Discovered new exit (range 5) 2358 | -9/Mines | Entered Exiles 2404 | -9/Exiles | Met 8R-AWN 2436 | -9/Exiles | Met EX-HEX 2573 | -9/Exiles | Met EX-BIN 2600 | -9/Exiles | Aligned with FarCom system 2602 | -9/Exiles | Given EX-Vault access code 2668 | -9/Exiles | Opened EX-Vault 2725 | -9/Exiles | Found Prototype Flight Unit 2770 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2819 | -9/Exiles | Met EX-DEC 2884 | -9/Exiles | Discovered new exit (range 15) 3048 | -9/Exiles | Left Exiles lab with Flying Fortress v7 3048 | -9/Exiles | Entered Mines 3077 | -8/Mines | Core integrity fell below 50% 3951 | -8/Mines | Core integrity fell below 20% 4003 | -8/Mines | Destroyed self via exploding Plasma Injector Last Messages --------------- 03671_ System corrupted: Component data lost. 03692_ System corrupted: Matter fused (-10). 03714_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 03714_ System corrupted: Hvy. Assault Rifle misfires. 03751_ System corrupted: Matter fused (-8). 03810_ System corrupted: Heat flow error (+165). 03823_ Dropped Hvy. Assault Rifle. 03832_ X OV>HQGB#P=5UMJEKX55H0B4VTGCKL 03886_ System corrupted: Heat flow error (+142). 03943_ Sneak attack on G-47 Trooper. 03966_ Flight Unit destroyed. 03974_ Destroyed Imp. Aluminum Leg. 03980_ System corrupted: Component data lost. 03985_ Lgt. Nuclear Core destroyed. 03987_ L-31 Rogue destroyed. 03992_ Katana destroyed. 03992_ Core Analyzer destroyed. 03995_ System corrupted: Energy discharge (-31). 03995_ Acquired Hvy. Assault Rifle. 04003_ Plasma Injector explodes. Map ----- +----------------------------------------------------+ | ???????????# #????## ####???????????????? | | ???????????# """ ##????####??????????????????? | | ??????????## """ ####???????????????????####? | | ?????????## """ ###????????????????## ## | | ?????????# ###?????????????## # | | ????????# ##???????????## # | | ????????# ###### #####?????### #? | | ????????## ##????## ##???## #?? | | ?????????#####??????## ##?## ##? | | ?????????????????????## ### #? | | ??????????????????????# ## ## | | ??????????????????????# #### | | ?????????????????????# #??#### ### | | ????????????????????# #?????####?## ### | | ????????????????????# ???????????## ### | | ????????????????????# #???????????## | | ????????????????????# ##????????????## | | ????????????????????## ###??????????????## | | ?????????????????????###??????????????????## | | ???????????????????????????????????????????# | | ?????????????????###########??????????????## | | ?????????????????# #??????????????# # | | ?????????????##### #??????????????# ## | | ?????????????# gg #??????????????# ## | | ?????????????# ### #?????????????## | | ?????????????# #?# @ #????????????## | | ?????????##### #?#;;;;;;;###???????????## | | ?????????# #?########??????????????# | | ?????????# #####???????????????????????# ### | | ?????????#%#???????????????????????????## # =### | | ?????????# #????????????????????????????##### %* * | | ?????????# #????????????????????????????????# =##= | | ?????????# #?????????????g???????????????#### ##[ | | ?????????# #????????????b?????#?????????## ## | | ########## #######??????g????? ?????????? ###### | | ????# ??????????# #??## | | #########???????????# ??????????# #### | | ######## #??????????????????## #### #### ## | | ???????# #??????????????????# | | ???????# #####??????????????# ?????#### | | ???????# #??????????????# #???????## ## | | ???????# #??????????????# #?????### #### | | ???????#### #????####??????# ####?## ##??# | | ??????????# #???## ##?##### ### ##???## | | ??????????# #???# ### #?????# | | ??????????# ##### """ #?????## | | #?????????# """ #??????# | | ##????????# """ #####??????? | | #????????########## ####??????????? | | #?????????????????### ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 63 Core Analysis 6 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingAluminumDetonator Manual? 0 Play Time 00:27:55 Cumulative 129.0 hours Start 2022.11.08 @ 20:25:42 End 2022.11.09 @ 00:04:21 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48c7d52e-2b76-40ee-9c03-77c770b42706