Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 13:18:27

Player: gorlork

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (597)      597
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2592

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     31/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Deuterium Engine
  Improved Heat Sink
     Heavy EM Pulse Gun
           Bore Cannon

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Advanced Sensor Array
           Signal Interpreter
  Improved Signal Interpreter
    Medium Armor Plating
>          --- WEAPON -----------
           Rocket Launcher
      Mini Grenade Launcher
>          --- INVENTORY --------
  Improved Heat Sink
    Medium Storage Unit
           Propulsion Shielding
     Heavy EM Pulse Gun
[Rating: 17]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Signal Interpreter
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Rocket Launcher
  Energy Gun               Medium Laser
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 5   1   11  5   1   
  Power                    4    | 1   .   1   2   .   
    Engine                 4    | 1   .   1   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 1   .   2   .   .   
    Treads                 2    | .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   1   5   2   1   
    Device                 2    | .   .   1   .   1   
    Storage                3    | 1   .   1   1   .   
    Processor              2    | .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   .   3   1   .   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   3   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 7    | .   3   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   1   .   2   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   2    | .   2   .   .   .   
  Highest Loss Streak      3    | .   3   .   2   1   
Average Slot Usage (%)     60   | .   57  58  84  18  
  Engine                   7    | .   11  6   9   .   
  Treads                   11   | .   .   12  19  .   
  Wheel                    1    | .   10  .   .   .   
  Device                   6    | .   .   6   11  2   
  Storage                  1    | .   .   .   5   .   
  Processor                16   | .   12  13  22  16  
  Protection               3    | .   .   6   4   .   
  Energy Gun               2    | .   21  .   .   .   
  Launcher                 8    | .   .   13  12  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 9   9   19  23  1   
  Greatest Support         40   | 10  10  40  40  3   
  Greatest Overweight (x)  2    | .   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 6   4   8   8   4   
  Average Capacity         4    | 4   4   4   6   4   
  Most Carried             6    | 2   3   4   6   4   
  Average Carried          3    | .   1   3   4   4   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 1   3   3   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           476  | 196 50  127 103 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            559  | .   50  405 104 .   
  Parts                    41   | .   3   28  10  .   
Haulers Intercepted        3    | .   .   3   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  21   | .   1   9   11  .   
  Guns                     1    | .   1   .   .   .   
  AOE                      20   | .   .   9   11  .   
Classes Destroyed          8    | .   1   6   1   .   
  Worker                   4    | .   .   3   1   .   
  Builder                  5    | .   .   3   2   .   
  Hauler                   3    | .   .   3   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   
  Grunt                    11   | .   1   7   3   .   
  Sentry                   2    | .   .   2   .   .   
  Assembled                8    | .   .   .   8   .   
Best Kill Streak           16   | .   1   16  9   .   
  Combat Bots Only         8    | .   1   6   8   .   
Max Kills in Single Turn   5    | .   1   3   5   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 5    | .   .   1   5   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               1500 | .    272  417  192  619  
  Core                     894  | .    114  124  90   566  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         66   | 100  54   .    46   .    
Volleys Fired              39   | .    7    24   8    .    
  Largest                  2    | .    2    2    1    .    
  Hottest                  90   | .    90   66   33   .    
Shots Fired                49   | .    14   27   8    .    
  Gun                      14   | .    14   .    .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 35   | .    .    27   8    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  7    | .    7    .    .    .    
  Explosive                35   | .    .    27   8    .    
  Electromagnetic          7    | .    7    .    .    .    
  Robot Hit Streak         8    | .    4    8    7    .    
  Robot Miss Streak        3    | .    3    3    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           30   | .    7    17   6    .    
  Core Hits                69   | .    5    36   23   5    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2566 | .    109  1423 1012 22   
  Guns                     105  | .    105  .    .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               2428 | .    .    1423 1005 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  33   | .    4    .    7    22   
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  50   | .    50   .    .    .    
  Explosive                2428 | .    .    1423 1005 .    
  Electromagnetic          55   | .    55   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            71   | .    .    40   31   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               71   | .    .    40   31   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      31   | .    2    19   .    10   
  Shots                    1    | .    .    1    .    .    
  Rammed                   14   | .    4    .    1    9    
Targets Rammed             14   | .    4    .    1    9    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        186  | .    186  21   13   .    
  Average Temperature      53   | .    79   11   6    .    
  Received Heat Transfer   512  | .    72   132  38   270  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         148  | .    148  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             343  | .   20  343 161 57  
  Initial                  81   | .   .   5   81  .   
  Average                  74   | .   5   102 103 19  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         94   | 100 100 84  100 100 
  Level 1                  5    | .   .   15  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   2   1   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   2   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           5    | .   .   3   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              65   | .   9   20  19  17  
  Peak Tracking Total      13   | .   5   7   13  9   
  Tactical Retreats        12   | .   3   .   3   6   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          5    | .   .   5   .   .   
  Max in Single Turn       2    | .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          3    | .   .   1   .   2   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   .   2   .   5   
  Successful               6    | .   .   2   .   4   
  Failed                   1    | .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   
  Record                   1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     38   | .   .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1546 | 38  180 550 505 273 
Spaces Moved               1347 | 37  196 351 356 407 
  Core                     658  | 5   61  96  89  407 
  Treads                   522  | .   .   255 267 .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   167  | 32  135 .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  
  Average Speed            96   | 75  73  129 132 50  
  Slowest Speed            160  | 80  150 160 160 50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 3   29  36  59  39  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          182  | .   .   92  90  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      182  | .   .   92  90  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1542 | 47  218 420 381 476 
  Wait                     86   | .   5   22  .   59  
  Move                     1343 | 36  195 350 355 407 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 5   4   8   4   .   
  Fast Attach              4    | .   .   2   1   1   
  Attach                   15   | 5   1   9   .   .   
  Detach                   4    | 1   .   2   1   .   
  Swap                     4    | .   .   .   4   .   
  Drop                     12   | .   2   3   7   .   
  Fire                     39   | .   7   24  8   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      13   | .   4   .   .   9   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   39 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 11)
  217 | -10/Materials | Lost 3 parts (1n2w)
  218 | -10/Materials | Identified exit to Materials
  219 | -10/Materials | Entered another Materials area
  219 | -9/Materials  | Evolved 2 slots: Utility x2
  240 | -9/Materials  | Discovered new exit (range 16)
  300 | -9/Materials  | Build established: Mutant
  339 | -9/Materials  | Identified exit to Storage
  555 | -9/Materials  | Discovered new exit (range 12)
  562 | -9/Materials  | Identified exit to Mines
  769 | -9/Materials  | Entered Mines
  846 | -9/Mines      | Learned 2 Materials zone layouts
 1064 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1199 | -9/Mines      | Assembled infested the area
 1244 | -9/Mines      | Core integrity fell below 50%
 1246 | -9/Mines      | Destroyed 8 combat bots
 1269 | -9/Mines      | Discovered new exit (range 8)
 1273 | -9/Mines      | Identified exit to Materials
 1274 | -9/Mines      | Entered Materials
 1274 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1275 | -8/Materials  | Identified exit to Factory
 1331 | -8/Materials  | Repaired Adv. Sensor Array
 1493 | -8/Materials  | Core integrity fell below 50%
 1544 | -8/Materials  | Core integrity fell below 20%
 1547 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01389_ Slammed into T-07 Excavator. <x3>
01396_ Acquired Adv. Sensor Array.
01409_ Slammed into G-47 Trooper. <x2>
01410_ Signal Interpreter permanently disabled.
01410_ Destabilizing: Short circuit.
01446_ Atomic Centrifuge disabled.
01448_ Adv. Sensor Array destroyed.
01450_ Atomic Centrifuge disabled.
01458_ O-16 Technician sends out distress signal.
01458_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01460_ O-16 Technician uses terminal to summon reinforcements.
01460_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M012.
01460_ O-16 Technician locks terminal.
01495_ Broken Signal Interpreter destroyed.
01537_ K-01 Serf collects debris.
01543_ Slammed into G-50 Soldier.
01543_ Destabilizing: System interference.
01543_ Imp. Signal Interpreter temporarily disabled.
01544_ Slammed into G-50 Soldier. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????########??????????############????????? |
| ##?????????##!!!!##???########          #????????? |
|  #?????????#!    !#???#      #          #????????? |
|  ####??????#!    !#???#      #  #########????????? |
|     #??????#      ##??#      #  #      #?????????? |
| ### ########       #??#      +  + """  #?????????? |
| ??#                #??#      #  # """ ]#?????????? |
| ###+##+##########  #??#      #  # """  #?????????? |
| #       #      ##  #??########  #      #?????????? |
| #       #   "  ##  ##????????#  #      #?????????? |
| #       #  """ #    ##########  ########?????????? |
| #       #  """ +  [       gggY  #????????????????? |
| #########  """ #                #????????????????? |
|         #  ""  #    #####@#######????????????????? |
|  """    #  """ ##  ##        ????????????????????? |
|  "R"    #   "" ##  ##         ???????????????????? |
|  " "    #  """ ##  ## """ """ #??????????????????? |
|         #   "  ##  ## """ """ #??????????????????? |
|  """    #      ##  ## """ """ #??????????????????? |
|  """   !#      #    # """ """ #??????????????????? |
|  """    #      #!   # """ """?#??????????????????? |
|         #???????    ????   ?? #??????????????????? |
| #########??????#    ????###??##??????????????????? |
| ########???????##  #?????????##??????????????????? |
|        #????????#  ?????????? #??????????????????? |
|        #????????? ??????????? #??????????????????? |
|        #?######?????????????? #??????????????????? |
| ####   #?     #?????????????? #??????????????????? |
| ####   #      #?????????????? #??????????????????? |
|  ! #   #      #      #??????? #??????????????????? |
|    +   +      /      #??????? #??????????????????? |
|    #   #      #      +??????? #??????????????????? |
| ####   #      #?????????????? #??????????????????? |
| ####   ########??????????????##?###########??????? |
|         #???????????????????????#         #??????? |
|         #???????????????????????#     """ #??????? |
|         #???????????????????????#     """ #??????? |
|         #???????????????????????#     """ #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoAutogunPick
  Manual?         0
Play Time         00:22:22
  Cumulative      28.1 hours
  Start           2020.10.04 @ 12:59:21
  End             2020.10.04 @ 13:18:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          32
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0e3dab7-f852-4f41-b579-0d1d08c4378a