Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 11:22:13

Player: Zeia

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (64)      320
Value Destroyed (2424)     2424
Prototype IDs (52)         1040
Alien Tech Used (2)        400
Bonus (2766)               2766
              TOTAL SCORE: 15650

 Bonus
-------
High Alert Combat Kills    82
Follower Combat Kills      1444
Registered with UFD        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -60

 Cogmind 
---------
Core Integrity             0/1600
Matter                     137/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (7) ---
            (None)
>       --- UTILITY (13) -----
        Graphene Brace
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Quantum Reactor
        Scrap Suit

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Antigrav Array
           Antigrav Array
           Antigrav Array
>          --- UTILITY ----------
  Advanced Cooling System
     Small Storage Unit
           Deep Structural Scanner
           Surveybot 17 Chip
  Advanced Melee Analysis Suite
  Advanced Transmission Jammer
  Improved Propulsion Shielding
           Centrium Light Armor Plating
           Graphene Brace
           Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
           A0-MCA's Component Scanner
>          --- WEAPON -----------
           Nova Cannon
  Advanced Remote Datajack
  Enhanced Force Lance
>          --- INVENTORY --------
     Light Particle Reactor
     Light Quantum Reactor
           Scrap Suit
           Transdimensional Reconstructor
           HERF Cannon
           Hellfire Missile Launcher
[Rating: 167]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Advanced Cooling System
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Mini Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Nova Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Ext Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Slots Evolved              18   | .   .   .   4   .   .   .   4   .   2   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  11   | .   .   .   2   .   .   .   2   .   1   .   .   .   2   .   .   .   .   2   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             219  | 7   23  8   12  17  .   16  18  7   12  1   .   .   21  2   4   3   14  17  13  8   16  
  Power                    27   | 1   3   .   .   1   .   1   1   .   1   .   .   .   4   .   .   .   4   3   4   3   1   
    Engine                 9    | 1   3   .   .   1   .   .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   2   4   3   1   
  Propulsion               49   | 2   6   3   4   7   .   7   2   1   4   1   .   .   3   .   .   .   .   5   3   .   1   
    Treads                 4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   1   
    Flight                 24   | .   .   .   4   1   .   7   2   1   4   1   .   .   3   .   .   .   .   1   .   .   .   
  Utility                  90   | 2   2   4   6   4   .   4   15  4   7   .   .   .   10  1   3   3   4   8   4   4   5   
    Device                 54   | 1   2   .   4   .   .   1   8   2   6   .   .   .   9   1   2   2   4   3   2   3   4   
    Storage                7    | 1   .   3   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   1   .   .   1   2   .   1   .   .   .   .   .   .   .   .   1   .   .   1   
    Hackware               7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   2   1   1   .   
    Protection             15   | .   .   1   .   4   .   1   2   2   .   .   .   .   1   .   1   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   12  1   2   5   .   4   .   2   .   .   .   .   4   1   1   .   6   1   2   1   9   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Ballistic Gun          19   | 1   10  .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   5   1   .   .   .   
    Ballistic Cannon       11   | .   .   1   2   3   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Launcher               10   | .   2   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   4   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   1   4   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   1   
Parts Lost                 47   | .   3   3   1   5   .   .   .   .   .   .   .   .   4   .   .   .   3   1   2   .   25  
  Power                    9    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   3   
  Propulsion               10   | .   1   1   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
  Utility                  18   | .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   13  
  Weapon                   10   | .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   5   
  Highest Loss Streak      8    | .   3   1   1   4   .   .   .   .   .   .   .   .   2   .   .   .   3   1   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  96  79  76  100 100 99  98  92  94  94  94  88  86  89  88  88  86  87  84  57  
  Engine                   3    | .   13  14  9   6   9   .   4   6   6   11  11  11  5   .   .   .   1   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   2   3   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  10  10  4   4   8   8   5   
  Treads                   2    | .   14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    12   | .   .   .   .   17  36  24  .   .   .   .   .   .   .   .   .   .   .   9   16  13  7   
  Flight                   11   | .   .   .   27  8   .   11  40  38  31  29  29  29  24  21  21  21  21  9   .   .   .   
  Device                   8    | .   13  11  17  2   .   3   10  8   11  11  11  11  17  15  14  14  15  15  14  13  10  
  Storage                  8    | .   14  11  1   9   9   9   6   6   5   5   5   5   5   5   5   5   5   4   4   4   2   
  Processor                8    | .   .   .   2   9   9   12  6   6   6   11  11  11  10  10  10  10  10  11  14  13  12  
  Hackware                 3    | .   .   .   .   .   .   .   8   13  11  11  11  11  10  10  10  10  10  12  14  12  9   
  Protection               6    | .   .   2   2   6   18  11  5   3   3   .   .   .   .   5   5   5   5   4   4   8   3   
  Ballistic Gun            4    | .   24  19  2   .   .   .   .   .   .   .   .   .   .   2   .   .   4   4   2   .   .   
  Ballistic Cannon         8    | .   .   8   14  17  18  15  13  9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   1   .   .   5   5   5   5   5   5   5   5   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   1   .   3   5   5   5   5   3   .   4   5   5   4   1   .   .   
Peak Build Rating          167  | 7   10  16  44  41  41  52  69  69  83  83  83  83  115 103 106 111 117 141 151 162 167 
  Average Rating           59   | 5   7   12  32  29  41  47  64  63  72  83  83  83  99  101 104 105 109 130 144 158 111 
  On Entrance              74   | .   7   10  14  39  41  41  50  67  62  83  83  83  83  97  103 105 111 117 140 149 162 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 12  19  35  35  28  28  105 100 30  32  32  32  32  48  39  42  39  39  46  65  78  76  
  Greatest Support         78   | 40  40  40  24  32  32  32  31  31  35  35  35  35  43  40  40  40  40  74  78  78  78  
  Greatest Overweight (x)  5    | 1   1   1   5   4   .   4   3   .   .   .   .   .   1   .   1   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   25  8   8   8   25  25  8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         14   | 7   8   7   5   8   8   24  11  8   8   8   8   8   8   8   8   8   8   8   8   8   6   
  Most Carried             25   | 6   8   8   6   8   8   25  24  8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          12   | 4   7   7   5   6   8   21  9   7   7   8   8   8   7   7   7   7   7   7   7   7   6   
  Final Capacity           25   | 8   8   5   8   8   8   25  8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            25   | 6   8   5   6   8   8   25  8   8   8   8   8   8   8   8   8   8   8   8   7   8   3   

 Class Distribution 
--------------------
 44% | Commander-Mutant
 20% | Hacker-Sprinter
 18% | Mutant
  8% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
         Sprinter | -8/Materials
 Commander-Mutant | -8/Storage
 Commander-Mutant | -8/Recycling
 Commander-Mutant | -8/Scraptown
 Commander-Mutant | -6/Factory
  Hacker-Sprinter | -6/Extension
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Warlord
  Hacker-Sprinter | -4/Proximity Caves
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Zhirov
  Hacker-Sprinter | -3/Proximity Caves
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -3/Quarantine
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -10 -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Ext Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Matter Collected           3422 | 272 300 363 311 262 43  220 118 254 80  39  .   11  135 160 80  40  189 165 65  .   315 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1894 | 23  531 262 .   68  .   .   39  191 .   .   .   19  51  51  49  103 67  167 191 .   82  
  Parts                    122  | 4   38  22  .   2   .   .   1   7   .   .   .   4   1   6   6   .   5   6   12  .   8   
Haulers Intercepted        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      67   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   34  .   25  .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Ext Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Combat Hostiles Destroyed  58   | .   17  8   .   1   .   .   .   5   .   .   .   2   3   4   4   .   5   2   3   .   4   
  Melee                    10   | .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   2   3   .   1   
  Guns                     19   | .   12  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Cannons                  4    | .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      25   | .   5   .   .   .   .   .   .   2   .   .   .   .   3   4   4   .   4   .   .   .   3   
Classes Destroyed          10   | 1   3   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  25   | .   6   .   .   .   .   .   .   3   .   .   .   .   3   4   4   .   5   .   .   .   .   
  Grunt                    13   | .   11  .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Subdweller               8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   6   2   .   1   .   .   2   3   .   .   .   1   3   4   4   .   5   1   1   .   2   
  Combat Bots Only         6    | .   6   2   .   1   .   .   .   3   .   .   .   1   3   4   4   .   5   1   1   .   1   
Max Kills in Single Turn   4    | 1   4   1   .   1   .   .   1   2   .   .   .   1   2   2   2   .   2   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   .   .   .   2   .   .   .   .   2   2   2   .   2   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -8   -8   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Hostile Shots Fired        739  | .    100  48   .    22   .    .    12   37   6    .    .    .    54   5    10   .    16   57   104  .    268  
  Missed                   284  | .    22   9    .    4    .    .    6    15   1    .    .    .    29   2    7    .    5    23   41   .    120  
Damage Taken               8491 | .    937  883  .    446  25   .    78   171  112  .    .    .    466  37   50   .    269  599  1017 133  3268 
  Core                     2434 | .    137  109  .    84   25   .    .    80   .    .    .    .    122  .    18   .    52   81   137  48   1541 
  Absorbed by Shields      43   | .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  168  | .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    9    .    5    41   52   .    48   
  Regen/Repaired (Parts)   199  | .    .    .    .    .    .    97   3    34   24   .    .    .    41   .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    1    .    .    .    80   .    90   .    .    .    100  .    .    .    .    83   .    83   96   .    
Volleys Fired              163  | 2    64   34   .    13   .    .    2    13   .    .    .    .    8    4    2    .    7    .    .    .    14   
  Largest                  2    | 2    2    2    .    2    .    .    2    2    .    .    .    .    1    1    1    .    1    .    .    .    1    
  Hottest                  113  | 60   60   71   .    96   .    .    96   96   .    .    .    .    61   30   30   .    30   .    .    .    113  
Shots Fired                278  | 4    128  67   .    24   .    .    4    16   .    .    .    .    8    4    2    .    7    .    .    .    14   
  Gun                      183  | 4    126  52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Cannon                   64   | .    .    15   .    22   .    .    4    15   .    .    .    .    5    .    .    .    .    .    .    .    3    
  Launcher                 29   | .    2    .    .    2    .    .    .    1    .    .    .    .    3    4    2    .    6    .    .    .    9    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  228  | 2    112  67   .    22   .    .    4    15   .    .    .    .    5    .    .    .    1    .    .    .    .    
  Thermal                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Explosive                29   | .    2    .    .    2    .    .    .    1    .    .    .    .    3    4    2    .    6    .    .    .    9    
  Electromagnetic          18   | 2    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         14   | 2    12   14   .    8    .    .    7    9    .    .    .    .    11   .    1    .    2    .    .    .    13   
  Robot Miss Streak        5    | 1    5    2    .    4    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           208  | 2    76   52   .    15   .    .    2    4    .    .    .    2    5    .    1    4    4    9    14   .    18   
  Core Hits                128  | 1    37   24   .    10   .    .    2    5    .    .    .    2    6    3    5    1    11   4    5    .    12   
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    1    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    4    
    Destroy                5    | .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    
    Impale                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              96   | .    .    .    .    .    .    .    .    3    8    2    6    9    11   .    1    4    .    22   16   4    10   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 76   | .    .    .    .    .    .    .    .    3    8    2    6    9    11   .    1    4    .    22   10   .    .    
  Piercing                 20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    10   
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    
    Combat Hostiles        3    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7029 | 23   909  822  .    569  .    .    60   278  .    .    .    77   317  229  288  289  549  378  753  .    1488 
  Guns                     1306 | 23   706  564  .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    
  Cannons                  722  | .    .    258  .    324  .    .    54   25   .    .    .    .    .    .    .    .    .    .    .    .    61   
  Explosions               3048 | .    203  .    .    245  .    .    .    147  .    .    .    .    197  229  288  .    536  .    .    .    1203 
  Melee                    1947 | .    .    .    .    .    .    .    .    106  .    .    .    77   120  .    .    289  .    378  753  .    224  
  Ramming                  6    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1862 | 10   614  822  .    324  .    .    54   25   .    .    .    .    .    .    .    .    13   .    .    .    .    
  Thermal                  81   | .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   
  Explosive                3013 | .    168  .    .    245  .    .    .    147  .    .    .    .    197  229  288  .    536  .    .    .    1203 
  Electromagnetic          120  | 13   92   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1456 | .    .    .    .    .    .    .    .    106  .    .    .    77   120  .    .    289  .    378  486  .    .    
  Piercing                 491  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    267  .    224  
Highest Corruption         8    | .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    
  Average Corruption       2    | .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    7    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Message Errors         2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           5    | .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (major)      3    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            406  | .    .    .    .    5    .    .    .    36   .    .    .    .    22   38   .    32   26   .    57   .    190  
  Projectiles              5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               245  | .    .    .    .    .    .    .    .    36   .    .    .    .    .    38   .    .    26   .    .    .    145  
  Melee                    156  | .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    32   .    .    57   .    45   
Knockbacks                 8    | .    .    6    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    5    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      88   | .    45   .    .    12   .    .    3    .    .    .    .    .    .    .    .    .    28   .    .    .    .    
  Shots                    4    | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        450  | 20   96   .    .    97   130  30   264  450  27   .    .    .    .    .    .    .    .    .    .    .    243  
  Average Temperature      84   | 15   32   .    .    39   76   18   115  159  18   .    .    .    .    .    .    .    .    .    .    .    111  
  Received Heat Transfer   891  | .    375  105  .    129  12   .    .    24   45   .    .    .    21   .    18   .    .    18   72   .    72   
  Effects                  4    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         37   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -8   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Peak Influence             1258 | 5    425  .    45   323  125  .    106  201  413  .    .    .    1258 .    .    .    .    167  227  147  403  
  Initial                  156  | .    3    .    .    18   125  .    .    51   98   .    .    .    156  .    .    .    .    .    93   105  88   
  Average                  170  | 1    121  .    13   154  107  .    26   89   262  .    .    .    632  .    .    .    .    88   150  126  228  
Maximum Alert Level        4    | .    2    .    .    1    .    .    .    1    2    .    .    .    4    .    .    .    .    .    1    .    2    
  Low Security (%)         72   | 100  81   .    100  83   100  .    100  95   34   .    .    .    20   .    .    .    .    100  89   100  26   
  Level 1                  20   | .    14   .    .    16   .    .    .    4    62   .    .    .    10   .    .    .    .    .    10   .    68   
  Level 2                  3    | .    4    .    .    .    .    .    .    .    2    .    .    .    18   .    .    .    .    .    .    .    4    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    5    .    2    4    .    .    4    1    2    .    .    .    11   .    .    .    .    2    3    1    5    
  Investigation            19   | .    2    .    2    .    .    .    2    1    2    .    .    .    6    .    .    .    .    1    1    1    1    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Reinforcement            15   | .    3    .    .    1    .    .    2    .    .    .    .    .    4    .    .    .    .    1    2    .    2    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Ext Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Distress Signals           27   | .   3   .   2   3   .   .   3   2   .   .   .   .   7   .   .   .   .   .   1   .   6   
Communications Jammed      108  | .   .   .   .   .   .   .   26  .   .   .   .   .   16  .   .   .   .   11  27  .   28  
  Distress Signals         108  | .   .   .   .   .   .   .   26  .   .   .   .   .   16  .   .   .   .   11  27  .   28  
Times Spotted              215  | .   30  10  4   21  .   .   9   9   10  .   .   2   31  4   7   .   8   14  18  1   37  
  Peak Tracking Total      11   | .   7   2   3   10  .   .   5   3   5   .   .   2   8   2   3   .   3   8   8   1   11  
  Tactical Retreats        32   | .   7   1   .   4   .   .   .   1   1   .   .   .   5   .   .   .   1   4   1   .   7   

 Traps                          | -11 -10 -10 -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Ext Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Traps Triggered            8    | .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
Most Traps Carried         2    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Ext Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Machines Disabled          11   | .   .   .   .   .   .   .   .   .   5   .   .   .   2   .   1   .   .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Ext Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Machines Accessed          92   | .   4   .   2   5   6   8   6   11  6   .   11  .   8   1   2   9   .   3   5   2   3   
  Terminals                38   | .   3   .   1   5   3   .   2   10  4   .   .   .   1   .   .   .   .   1   4   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Recycling Units          14   | .   1   .   1   .   3   .   2   .   2   .   .   .   4   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
Total Hacks                242  | .   12  .   2   6   8   62  12  19  10  .   23  .   11  1   4   48  .   6   9   4   5   
  Successful               202  | .   7   .   1   5   5   62  8   13  5   .   23  .   8   1   4   48  .   6   4   1   1   
  Failed                   40   | .   5   .   1   1   3   .   4   6   5   .   .   .   3   .   .   .   .   .   5   3   4   
    Catastrophic           4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   2   .   1   1   .   .   4   1   2   .   .   .   7   .   .   .   .   1   3   1   .   
  Terminals                70   | .   10  .   1   6   4   .   5   17  8   .   .   .   3   .   .   .   .   4   6   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   2   2   .   .   .   .   3   .   .   .   .   .   3   .   .   
  Recycling Units          16   | .   2   .   1   .   4   .   2   .   2   .   .   .   4   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   3   .   
Terminal Hacks             179  | .   6   .   .   4   2   62  5   11  3   .   23  .   1   1   4   48  .   4   3   1   1   
  Record                   125  | .   .   .   .   .   .   61  2   1   .   .   22  .   .   .   3   36  .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        8    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   1   .   .   .   
  Open Door                11   | .   .   .   .   3   .   .   1   4   .   .   1   .   .   1   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              4    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   1   .   .   
  Locate Traps             4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Unauthorized Hacks         14   | .   1   .   1   1   .   .   2   .   2   .   .   .   6   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   .   .   2   .   2   .   .   .   6   .   .   .   .   1   .   .   .   
    Patch                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Scrapoids              6    | .   .   .   .   .   .   .   1   .   1   .   .   .   4   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   4   .   1   .   3   .   3   8   4   .   .   .   2   .   .   .   .   1   4   1   3   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Ext Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -8   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Total Allies               47   | .    .    .    .    11   .    .    6    3    5    .    .    .    20   .    .    .    .    .    .    .    2    
  Largest Group            10   | .    .    .    .    10   6    6    7    4    5    .    .    .    5    4    4    .    .    .    .    .    1    
  Highest-Rated Group      238  | .    .    .    .    173  109  109  153  215  238  .    .    .    238  191  191  .    .    .    .    .    219  
  Highest-Rated Ally       219  | .    .    .    .    29   29   29   44   159  159  .    .    .    50   50   50   .    .    .    .    .    219  
Total Orders               2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               410  | .    .    .    .    24   .    .    61   43   20   .    .    .    200  1    47   .    .    .    .    .    14   
  Total Damage             9803 | .    .    .    .    353  .    .    1029 1064 955  .    .    .    3733 .    1021 .    .    .    .    .    1648 
  Kills                    66   | .    .    .    .    6    .    .    5    8    6    .    .    .    32   .    7    .    .    .    .    .    2    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -8  -8  -6  -6  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Scr Fac Ext Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -8   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Turns Passed               13561 | 127  1682 875  110  304  464  5172 377  260  334  31   107  75   410  351  548  108  640  304  259  185  838  
Spaces Moved               13275 | 68   741  596  214  308  345  2292 542  445  825  96   367  209  891  1014 991  302  871  483  387  307  981  
  Core                     87    | 4    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   
  Treads                   363   | 64   228  71   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     513   | .    513  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   540   | .    .    525  15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4112  | .    .    .    .    213  345  1786 .    .    .    .    .    .    .    .    .    .    .    163  387  307  911  
  Flight                   7660  | .    .    .    199  82   .    506  542  445  825  96   367  209  891  1014 991  302  871  320  .    .    .    
  Fastest Speed            19    | 50   120  110  31   31   38   38   20   20   20   25   25   25   19   29   29   29   29   29   38   52   50   
  Average Speed            77    | 155  132  120  40   51   38   223  41   20   23   25   25   25   26   29   30   29   29   37   47   52   58   
  Slowest Speed            440   | 160  190  160  440  315  38   335  239  23   25   25   25   25   102  29   102  29   29   56   53   52   250  
  Overloaded Moves         59    | .    .    .    .    .    .    .    .    .    .    .    .    .    59   .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            42    | .    .    .    1    1    .    .    12   3    .    .    .    .    20   1    .    .    .    4    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       46    | 7    97   35   20   40   57   93   11   61   22   17   55   43   29   93   97   62   86   18   36   8    32   
  Regions Visited          21
    Branch Regions         13
  Pre-discovered Areas     11    | .    1    1    1    .    .    4    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    1    .    .    .    .    1    .    .    1    1    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      14    | 1    1    1    .    .    1    1    1    1    .    1    1    .    .    1    1    1    .    1    .    1    .    
Scrap Searched             20    | .    .    .    .    .    .    8    .    .    .    1    .    1    .    3    4    .    3    .    .    .    .    
Spaces Dug                 68    | .    8    1    .    .    .    .    .    9    8    2    6    .    12   .    .    .    .    11   2    4    5    
Terrain Destroyed          199   | .    20   2    .    15   .    .    .    12   8    2    6    .    37   28   14   .    14   11   2    4    24   
  Melee                    45    | .    .    .    .    .    .    .    .    .    8    2    6    .    7    .    .    .    .    11   2    4    5    
  Projectile               26    | .    .    2    .    7    .    .    .    12   .    .    .    .    5    .    .    .    .    .    .    .    .    
  AOE                      128   | .    20   .    .    8    .    .    .    .    .    .    .    .    25   28   14   .    14   .    .    .    19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -8   -6   -6   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  Ext  Fac  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Total                      16098 | 82   1331 687  232  427  677  2349 676  588  951  99   372  217  1020 1064 1230 317  1250 569  436  321  1203 
  Wait                     2177  | .    482  38   .    75   333  11   110  112  101  .    .    .    91   45   230  .    349  32   9    .    159  
  Move                     13174 | 67   740  595  211  305  344  2291 518  438  824  95   366  208  853  1011 990  301  870  474  386  306  981  
  Hop                      38    | .    .    .    1    1    .    .    11   3    .    .    .    .    17   1    .    .    .    4    .    .    .    
  Pick Up                  70    | 6    5    2    1    7    .    22   1    1    2    .    .    .    5    1    1    4    2    7    2    .    1    
  Fast Attach              73    | 7    6    2    13   7    .    1    5    1    3    1    .    .    4    1    1    2    2    7    4    4    2    
  Attach                   36    | .    2    2    .    5    .    .    4    .    1    .    .    .    4    1    .    .    2    3    2    .    10   
  Detach                   16    | .    1    1    .    3    .    1    .    .    .    .    .    .    2    .    .    .    1    2    .    .    5    
  Swap                     113   | .    15   4    .    5    .    15   9    6    8    .    .    .    13   .    3    2    10   7    7    4    5    
  Drop                     114   | .    16   8    6    6    .    8    15   1    4    1    .    .    12   .    2    4    6    11   10   3    1    
  Fire                     163   | 2    64   34   .    13   .    .    2    13   .    .    .    .    8    4    2    .    7    .    .    .    14   
  Melee                    96    | .    .    .    .    .    .    .    .    3    8    2    6    9    11   .    1    4    .    22   16   4    10   
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    15   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: Low x2 / *Ext)
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves (discovered 2 exits: Upp / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Res x2 / *Qua)
-3/Quarantine
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
   128 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   325 | -10/Materials      | Discovered new exit (range 5)
   577 | -10/Materials      | Lost 3 parts (1p1n1u)
   634 | -10/Materials      | Discovered new exit (range 5)
   718 | -10/Materials      | Discovered new exit (range 15)
   907 | -10/Materials      | Discovered new exit (range 13)
  1131 | -10/Materials      | Core integrity fell below 50%
  1173 | -10/Materials      | Build established: Scavenger-Mutant
  1272 | -10/Materials      | Discovered new exit (range 3)
  1488 | -10/Materials      | Build established: Mutant
  1788 | -10/Materials      | Discovered new exit (range 7)
  1810 | -10/Materials      | Entered Subcaves
  1815 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  1937 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  2020 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
  2020 | -10/Subcaves       | Shifting Twisted Machinery released Slug Cannon
  2039 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2040 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Light Armor Plating
  2086 | -10/Subcaves       | Learned location of Zion (-7)
  2086 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2168 | -10/Subcaves       | Core integrity fell below 20%
  2376 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2590 | -10/Subcaves       | Discovered new exit (range 5)
  2685 | -10/Subcaves       | Entered Materials
  2685 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2686 | -8/Materials       | Identified exit to Storage
  2754 | -8/Materials       | Discovered exit to Storage (range 10)
  2759 | -8/Materials       | Met 7R-MNS
  2795 | -8/Materials       | Entered Storage
  2802 | -8/Storage         | Met 01-MTF
  2823 | -8/Storage         | Garrison activated, responded to threat
  2868 | -8/Storage         | Lost 4 parts (1p2n1w)
  2915 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  3023 | -8/Storage         | Identified exit to Recycling
  3060 | -8/Storage         | Found Prototype Protection
  3060 | -8/Storage         | Identified Lgt. Regenerative Plating
  3088 | -8/Storage         | Lost 3 allies
  3099 | -8/Storage         | Entered Recycling
  3099 | -8/Recycling       | Accompanied by 7 allies (01-MTF)
  3214 | -8/Recycling       | Build established: Commander-Mutant
  3214 | -8/Recycling       | Discovered new exit (range 5)
  3232 | -8/Recycling       | Scanned before Scraplab entrance
  3239 | -8/Recycling       | Entered Scraplab
  3242 | -8/Recycling       | Discovered new exit (range 3)
  3563 | -8/Recycling       | Entered Scraptown
  3563 | -8/Scraptown       | Accompanied by 6 allies
  3563 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  3609 | -8/Scraptown       | Visited UFD Registry
  3609 | -8/Scraptown       | Registered with UFD as "Autounit"
  3621 | -8/Scraptown       | Visited Cartography Club
  3631 | -8/Scraptown       | Found Surveybot 17 Chip
  3646 | -8/Scraptown       | Learned location of Recycling (-8)
  3646 | -8/Scraptown       | Learned location of Testing (-2)
  3646 | -8/Scraptown       | Learned 16 Research zone layouts
  3646 | -8/Scraptown       | Learned 4 Storage zone layouts
  3646 | -8/Scraptown       | Learned 24 Upper Caves zone layouts
  3646 | -8/Scraptown       | Learned 16 Proximity Caves zone layouts
  3646 | -8/Scraptown       | Learned 4 Hub_04(d) zone layouts
  3646 | -8/Scraptown       | Learned location of 3 exits from Lower Caves
  3646 | -8/Scraptown       | Learned location of 2 exits from Proximity Caves
  3662 | -8/Scraptown       | Found Deep Structural Scanner
  3754 | -8/Scraptown       | Visited Science Testing Area
  3788 | -8/Scraptown       | Visited Botcube Research
  3804 | -8/Scraptown       | Found Botcube
  3844 | -8/Scraptown       | Visited Infowarlord's Domain
  3855 | -8/Scraptown       | Found Exp. Terrain Scanner
  3882 | -8/Scraptown       | Visited Junk Repository
  3934 | -8/Scraptown       | Visited Scrap Suit Storage
  3945 | -8/Scraptown       | Found Scrap Suit
  3981 | -8/Scraptown       | Visited Derelict Rescue Squad
  4001 | -8/Scraptown       | Found DRS Beacon
  4052 | -8/Scraptown       | Visited A0-MCA Data Center
  4065 | -8/Scraptown       | Given a C+ rating by A0-MCA
  4069 | -8/Scraptown       | Found A0-MCA's Component Scanner
  4109 | -8/Scraptown       | Visited Chapter 10
  4173 | -8/Scraptown       | Visited Science Guys
  4946 | -8/Scraptown       | Found Scrap Suit
  5176 | -8/Scraptown       | Visited Assassins FH
  5242 | -8/Scraptown       | Visited Red Mages
  6063 | -8/Scraptown       | Discovered new exit (range 5)
  6277 | -8/Scraptown       | Visited TADAMA
  6310 | -8/Scraptown       | Visited Cyclists
  6342 | -8/Scraptown       | Entered Cyclist Reading Room
  6427 | -8/Scraptown       | Visited CR-KLE's Repair Center
  6471 | -8/Scraptown       | Visited Bundlers
  6652 | -8/Scraptown       | Visited The Evicted
  8145 | -8/Scraptown       | CR-KLE repaired 7 parts
  8709 | -8/Scraptown       | Discovered new exit (range 5)
  8735 | -8/Scraptown       | Entered Factory
  8735 | -6/Factory         | Accompanied by 6 allies
  8735 | -6/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
  8736 | -6/Factory         | Identified exit to Lower Caves
  8787 | -6/Factory         | Botcube activated
  8799 | -6/Factory         | Botcube completed mutation into flying form, armed with 1 gun.
  9015 | -6/Factory         | Lost 7 allies
  9031 | -6/Factory         | Scrapoids reinforcements arrived?
  9042 | -6/Factory         | Discovered new exit (range 9)
  9112 | -6/Factory         | Entered Extension
  9112 | -6/Extension       | Accompanied by 4 allies
  9179 | -6/Extension       | Rescued a captive Derelict
  9180 | -6/Extension       | Rescued a captive Derelict
  9185 | -6/Extension       | Rescued a captive Derelict
  9186 | -6/Extension       | Rescued a captive Derelict
  9202 | -6/Extension       | Lost 4 allies
  9256 | -6/Extension       | Rescued A7
  9267 | -6/Extension       | Rescued a captive Derelict
  9269 | -6/Extension       | Rescued a captive Derelict
  9345 | -6/Extension       | Repaired Xenon Bombardment Thruster
  9353 | -6/Extension       | Discovered new exit (range 10)
  9354 | -6/Extension       | Discovered new exit (range 6)
  9372 | -6/Extension       | Entered Factory
  9372 | -5/Factory         | Accompanied by 1 ally (A7)
  9372 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  9373 | -5/Factory         | Identified exit to Upper Caves
  9427 | -5/Factory         | Scrapoid reinforcements arrived
  9526 | -5/Factory         | Lost 4 allies
  9706 | -5/Factory         | Entered Upper Caves
  9707 | -5/Upper Caves     | Identified exit to Upper Caves
  9737 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
  9737 | -5/Upper Caves     | Entered Warlord
  9765 | -5/Warlord         | Rebuked by Warlord
  9790 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9805 | -5/Warlord         | Build established: Hacker-Sprinter
  9837 | -5/Warlord         | Opened side exit
  9842 | -5/Warlord         | Discovered new exit (range 11)
  9844 | -5/Warlord         | Entered Proximity Caves
  9845 | -4/Proximity Caves | Identified exit to Factory
  9846 | -4/Proximity Caves | Spotter reported a threat
  9919 | -4/Proximity Caves | Entered Factory
  9919 | -4/Factory         | Evolved 2 slots: Utility x2
  9920 | -4/Factory         | Identified exit to Upper Caves
  9952 | -4/Factory         | Scrapoids reinforcements arrived?
 10007 | -4/Factory         | Garrison activated, responded to threat
 10029 | -4/Factory         | Scrapoids reinforcements arrived?
 10056 | -4/Factory         | Lost 5 allies
 10106 | -4/Factory         | Discovered new exit (range 27)
 10189 | -4/Factory         | Scrapoids reinforcements arrived?
 10328 | -4/Factory         | Scrapoid reinforcements arrived
 10329 | -4/Factory         | Entered Upper Caves
 10329 | -4/Upper Caves     | Accompanied by 4 allies
 10392 | -4/Upper Caves     | Spotted B-86 Titan
 10519 | -4/Upper Caves     | Learned location of Quarantine (-3)
 10539 | -4/Upper Caves     | Discovered new exit (range 8)
 10680 | -4/Upper Caves     | Entered another Upper Caves area
 10680 | -4/Upper Caves     | Accompanied by 4 allies
 10681 | -4/Upper Caves     | Discovered new exit (range 12)
 10812 | -4/Upper Caves     | Discovered new exit (range 10)
 10921 | -4/Upper Caves     | Learned Extension stockpile data
 10921 | -4/Upper Caves     | Learned Armory security intel
 10927 | -4/Upper Caves     | Lost 3 allies
 11228 | -4/Upper Caves     | Entered Zhirov
 11228 | -4/Zhirov          | Discovered new exit (range 4)
 11240 | -4/Zhirov          | Learned location of Command (-1)
 11259 | -4/Zhirov          | Found Alien Artifact
 11259 | -4/Zhirov          | Identified Integrated Reactor
 11259 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 11272 | -4/Zhirov          | Found Alien Artifact
 11336 | -4/Zhirov          | Entered Proximity Caves
 11337 | -3/Proximity Caves | Identified exit to Research
 11399 | -3/Proximity Caves | Activated DRS Beacon
 11436 | -3/Proximity Caves | Lost 3 parts (2p1w)
 11865 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 11976 | -3/Proximity Caves | Entered Research
 11976 | -3/Research        | Evolved 2 slots: Utility x2
 11977 | -3/Research        | Identified exit to Research
 11992 | -3/Research        | Spotted B-86 Titan
 12167 | -3/Research        | Found Gamma Bomb Array
 12275 | -3/Research        | Discovered new exit (range 9)
 12280 | -3/Research        | Entered Quarantine
 12311 | -3/Quarantine      | Found Hellfire Missile Launcher
 12404 | -3/Quarantine      | Build established: Hacker-Mutant
 12531 | -3/Quarantine      | Discovered exit to Research (range 12)
 12539 | -3/Quarantine      | Entered Research
 12539 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 12675 | -2/Research        | Discovered new exit (range 10)
 12724 | -2/Research        | Entered Access
 12724 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 12811 | -1/Access          | Spotted B-99 Colossus
 12813 | -1/Access          | Befriended a Behemoth using the annoying Tinkerer's hack
 13010 | -1/Access          | Lost 3 parts (1u2w)
 13067 | -1/Access          | Identified Transdimensional Reconstructor
 13067 | -1/Access          | Warped through subspace
 13304 | -1/Access          | Lost 8 parts (2p1n5u)
 13437 | -1/Access          | Lost 3 parts (2u1w)
 13450 | -1/Access          | Core integrity fell below 50%
 13520 | -1/Access          | Spotted B-99 Colossus
 13523 | -1/Access          | Spotted B-99 Colossus
 13524 | -1/Access          | Befriended a Behemoth using the annoying Tinkerer's hack
 13556 | -1/Access          | Core integrity fell below 20%
 13562 | -1/Access          | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
13550_ Slug penetrates B-99 Colossus. <x8>
13551_ B-99 Colossus destroyed.
13555_ Penetrated by Slug. <x4>
13555_ Slug penetrates Sealed Heavy Doors.
13557_ Hellfire Missile Launcher destroyed.
13558_ Slug penetrates B-99 Colossus.
13558_ Penetrated by Slug.
13558_ A0-MCA's Component Scanner destroyed.
13558_ Slug penetrates Sealed Heavy Doors.
13558_ Hacking Suite destroyed.
13558_ Slug penetrates Sealed Heavy Doors.
13558_ Penetrated by Slug.
13560_ Acquired 96 matter.
13561_ Slug penetrates Sealed Heavy Doors. <x2>
13561_ Penetrated by Slug.
13561_ Slug penetrates Reinforced Barrier.
13561_ Slug penetrates Sealed Heavy Doors.
13561_ Acquired 12 matter.
13562_ Slug penetrates Reinforced Barrier.
13562_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????###         "#######  #      |
| ????????????????????????#        ""#?????#  #      |
| ????????????????????????#        ""#?????#  #      |
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| ????????????????????????#        ""#?????#  #      |
| ????????????????????????#        ""#????##  ###### |
| ????????????????????????""""""""""""????#    ##### |
| ????????????????????????????????????????#   !      |
| ????????????????????????????????????????#          |
| ??????????????H?????????????????????????#  = ##### |
| ????????????????????????????????????????##  ##???# |
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| ?????????????????????????????????????????#  #????# |
| ?????????????????????????????????????????#  #????# |
| ?????????????????????????????????????????#  #????# |
| ?????????????????????????????????????????#  #????# |
| ?????????????????????????????????????????#  ###### |
| ?????????????????????????????????????????#  #      |
| ????????????????????????????"""??????????#  #      |
| ????????????????????????#"""" """""#?????#  #   "  |
| ????????????????????????#  % %  p%%#?????#  #  """ |
| ????????????????????????#%     BB  #?????#  #   "" |
| ????????????????????????#     pBB %#??????  #    " |
| ????????????????????????#        % #??????  #      |
| ????????????????????????#@         #??????  #      |
| ????????????????????????#%         #??????  ###### |
| ????????????????????????#     hh   #??????  #????? |
| ??????????????############## hh ####??????  #????? |
| ??????????????#            #    #?????????  #????? |
| ??????????????#            #    ;#########  #????? |
| ??????????????#            +                #????? |
| ??????????????#    """""   #                #????? |
| ????????????????????""""   #                #????? |
| ????????????????????""""  ?#            !   #????? |
| ????????????????????""""  ?######;#         #????? |
| ????????????????????"""" ???????###         #????? |
| ????????????????????     ?????????#         #####+ |
| ????????????????????    ??????????#                |
| ????????????????????    ??????????#            !   |
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| ???????????????????####???????????#           ""   |
| ??????????????????????????????????########   """   |
| ?????????????????????????????????????????#   ""    |
| ?????????????????????????????????????????#   ""F"  |
| ?????????????????????????????????????????#   """"  |
| ?????????????????????????????????????????#    """  |
| ?????????????????????????????????????????#         |
| ?????????????????????????????????????????#         |
| ?????????????????????????????????????????#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           124
Energy Generation          55
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         30
Terrain Scan Density       1210
ECM Strength               1
Jamming Range              16
Armor Coverage             800
Core Shielding             20
Propulsion Shielding       66
Weapon Cycling             30
Evasion (%)                66
Targeting Accuracy         8
Melee Accuracy             8
Recoil Reduction           2
Offensive Hacking          38

 Item Schematics 
-----------------
  Assault Drone Bay | -4/Zhirov | Free
     Exp. Heat Sink | -4/Zhirov | Free
 Exp. Optical Array | -4/Zhirov | Free
   Imp. Arc Thrower | -4/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Adventurer
Explorer
Omniscient Cartographer
Prison Break
Rockin' Loadout
Total Silence
Woof!

 Challenges 
------------
None

 Game 
------
Seed              LayeredMassTelecube
  Manual?         0
Play Time         03:34:13
  Cumulative      49.5 hours
  Start           2024.08.17 @ 10:21:57
  End             2024.08.18 @ 11:22:13
Sessions          16
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          38
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e210873-46aa-478f-b83f-07a8e4d0c100