Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 06:16:30 Player: arkn Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (2373) 2373 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (991) 991 TOTAL SCORE: 7194 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 384 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 505/850 Matter 34/300 Energy 217/265 System Corruption 27% Temperature Cool (0) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Cooled VTOL Module > --- UTILITY (5) ------ High-capacity Storage Unit Tactical Coordination Suite > --- WEAPON (4) ------- Katana > --- INVENTORY (20) --- Improved Medium Treads Experimental Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Tactical Coordination Suite Kinecellerator Transmission Jammer Layered Medium Armor Plating Bomb Factory No. 2 Improved EM Pulse Cannon Proton Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Cooled VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Tactical Coordination Suite Layered Medium Armor Plating Z-Drone Bay > --- WEAPON ----------- Heavy Riot Gun Improved EM Pulse Cannon Heavy Machine Gun Katana > --- INVENTORY -------- Improved Medium Treads Wheel Experimental Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Tactical Coordination Suite Kinecellerator Transmission Jammer Improved Reaction Control System Layered Medium Armor Plating Bomb Factory No. 2 Plasma Rifle Proton Cannon Rocket Launcher Heavy Hammer [Rating: 57] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 86 | 1 8 25 3 6 11 32 Power 7 | . 1 3 . . 1 2 Engine 4 | . 1 1 . . 1 1 Core 3 | . . 2 . . . 1 Reactor . | . . . . . . . Propulsion 21 | . 1 8 1 2 1 8 Treads . | . . . . . . . Leg 9 | . 1 4 . 1 . 3 Wheel 10 | . . 3 1 1 1 4 Hover . | . . . . . . . Flight 2 | . . 1 . . . 1 Utility 33 | 1 3 8 . 2 5 14 Device 20 | 1 1 3 . 1 4 10 Storage 2 | . 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 11 | . . 5 . 1 1 4 Artifact . | . . . . . . . Weapon 25 | . 3 6 2 2 4 8 Energy Gun 3 | . . 1 . . . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | . 2 4 2 . 1 1 Ballistic Cannon 4 | . . . . 1 2 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 4 | . 1 1 . . 1 1 Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 3 . 1 . 1 Corrupted Parts 2 | . . 1 . . . 1 System Corruption 4 | . . 3 . . . 1 Parts Lost 35 | . 3 1 . . 4 27 Power 3 | . 1 . . . 1 1 Propulsion 11 | . 1 . . . 3 7 Utility 13 | . 1 1 . . . 11 Weapon 8 | . . . . . . 8 Highest Loss Streak 15 | . 2 1 . . 2 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 96 98 88 88 94 63 Engine 5 | . 11 5 . . 6 . Core 4 | . . 5 11 11 2 2 Leg 18 | . 28 29 . . . 15 Wheel 11 | . . 3 33 33 29 1 Device 9 | . 14 11 . . 15 13 Storage 11 | . 14 11 11 11 11 6 Protection 6 | . . 10 11 10 6 5 Energy Gun 2 | . 9 . . . . 1 Ballistic Gun 14 | . 18 20 22 8 2 4 Ballistic Cannon 1 | . . . . 5 11 2 Slashing Weapon 1 | . . . . 8 3 2 Naked Turns . | . . . . . . . Heaviest Build 81 | 15 51 68 69 69 71 81 Greatest Support 48 | 20 20 48 48 48 48 48 Greatest Overweight (x) 5 | . 2 3 2 1 3 5 Average Overweight (x) 1 | . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 Average Carried 17 | 6 15 19 19 19 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 13 Class Distribution -------------------- 92% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2405 | 215 354 1004 217 10 209 396 Remotely . | . . . . . . . Salvage Created 3526 | 103 585 1459 338 . 123 918 Parts 215 | 4 33 103 25 . 9 41 Haulers Intercepted 7 | . 2 5 . . . . Recyclers Shooed 3 | . . 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . Prevented 6 | . . . . . 6 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 72 | . 13 29 11 . 6 13 Melee 1 | . . . . . . 1 Guns 60 | . 13 29 11 . 3 4 Cannons 6 | . . . . . 3 3 AOE 3 | . . . . . . 3 Classes Destroyed 16 | 2 4 4 2 . 1 3 Worker 5 | . 3 2 . . . . Builder 3 | . . . . . . 3 Tunneler 4 | 3 . . 1 . . . Hauler 7 | . 2 5 . . . . Recycler 7 | 1 2 1 . . . 3 Mechanic 2 | . . 1 . . . 1 Operator 1 | . . 1 . . . . Watcher 3 | . . 3 . . . . Swarmer 31 | . 9 10 3 . 4 5 Grunt 24 | . 4 10 5 . 1 4 Brawler 2 | . . . . . . 2 Duelist 1 | . . . 1 . . . Sentry 9 | . . 9 . . . . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Assembled 2 | . . . 2 . . . Best Kill Streak 9 | 2 4 6 3 . 4 9 Combat Bots Only 6 | . 3 6 3 . 4 3 Max Kills in Single Turn 2 | 1 2 2 2 . 1 2 Gunslinging 1 | . 1 1 1 . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 527 | . 71 129 31 . 127 169 Missed 149 | . 20 44 5 . 42 38 Damage Taken 5279 | . 457 755 294 . 895 2878 Core 794 | . 94 70 32 . 253 345 Absorbed by Shields 295 | . . 295 . . . . Regen/Repaired (Parts) 282 | . . 67 . 215 . . Core Remaining (%) 57 | 100 62 . . . 11 . Volleys Fired 266 | 11 64 93 23 . 27 48 Largest 3 | 2 2 2 2 . 2 3 Hottest 159 | 70 70 46 56 . 77 159 Shots Fired 482 | 22 124 184 47 . 40 65 Gun 433 | 22 124 184 47 . 13 43 Cannon 41 | . . . . . 27 14 Launcher 8 | . . . . . . 8 Special . | . . . . . . . Kinetic 424 | 11 91 184 47 . 40 51 Thermal 46 | 11 33 . . . . 2 Explosive 8 | . . . . . . 8 Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 14 | 8 9 14 7 . 5 7 Robot Miss Streak 9 | 2 9 3 3 . 3 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 2 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 306 | 16 67 125 30 . 23 45 Core Hits 167 | 5 31 64 19 . 10 38 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 5 | 1 2 . . . . 2 Burn 3 | 1 2 . . . . . Smash 2 | . . . . . . 2 Melee Attacks 21 | . 2 2 . 1 . 16 Impact 16 | . 2 2 . . . 12 Slashing 5 | . . . . 1 . 4 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6253 | 204 861 1890 506 . 611 2181 Guns 4288 | 204 861 1890 479 . 229 625 Cannons 599 | . . . . . 382 217 Explosions 847 | . . . . . . 847 Melee 492 | . . . . . . 492 Ramming 27 | . . . 27 . . . Kinetic 4437 | 105 610 1890 479 . 611 742 Thermal 464 | 99 251 . . . . 114 Explosive 756 | . . . . . . 756 Electromagnetic 77 | . . . . . . 77 Impact 394 | . . . . . . 394 Slashing 98 | . . . . . . 98 Piercing . | . . . . . . . Highest Corruption 27 | . . 3 3 3 . 27 Average Corruption 9 | . . 3 3 3 . 22 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 71 | . . 22 10 . . 39 Message Errors 19 | . . 7 2 . . 10 Matter Fused 10 | . . 2 1 . . 7 Heat Flow Errors 6 | . . 2 1 . . 3 Energy Discharges 13 | . . 5 1 . . 7 Parts Rejected 2 | . . 1 . . . 1 Parts Fused 1 | . . 1 . . . . Data Loss (minor) 9 | . . 2 3 . . 4 Misfires 5 | . . 1 1 . . 3 Alerts 2 | . . . 1 . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 3 | . . 1 . . . 2 Overload Shots . | . . . . . . . Overflow Damage 196 | . . . . . 1 195 Projectiles 1 | . . . . . 1 . Explosions 49 | . . . . . . 49 Melee 146 | . . . . . . 146 Knockbacks 8 | . . . . . 3 5 Impact 5 | . . . . . . 5 Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 249 | . . . 13 . . 236 Shots 6 | . . . . . . 6 Rammed 1 | . . . 1 . . . Targets Rammed 2 | . 1 . 1 . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 273 | 54 111 168 129 . 273 151 Average Temperature 46 | 23 29 35 39 . 95 39 Received Heat Transfer 1400 | . 78 266 129 . 132 795 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 6 | . . . . . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | 1 3 . . . . . Heat Transferred 1408 | 370 888 . . . . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 532 | 20 101 532 275 . . 168 Initial 200 | . 13 3 200 . . 76 Average 128 | 12 35 240 196 . . 45 Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 71 | 100 100 46 22 . . 100 Level 1 19 | . . 28 77 . . . Level 2 8 | . . 24 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 3 4 1 . . 8 Investigation 3 | . 1 1 1 . . . Extermination 1 | . . . . . . 1 Reinforcement 10 | . 2 3 . . . 5 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 23 47 14 . 17 30 Peak Tracking Total 10 | . 3 5 3 . 5 10 Tactical Retreats 9 | . . 1 3 . 1 4 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 1 2 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 3 | . 1 2 . . . . Max in Single Turn 2 | . 1 2 . . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 12 | . 2 8 1 . . 1 Terminals 9 | . 2 6 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . . . 1 Garrison Access . | . . . . . . . Total Hacks 41 | . 6 30 3 . . 2 Successful 22 | . 4 18 . . . . Failed 19 | . 2 12 3 . . 2 Catastrophic 5 | . . 2 2 . . 1 Database Lockouts . | . . . . . . . Manual 30 | . 6 19 3 . . 2 Terminals 30 | . 6 21 3 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . 7 . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 6 | . . 6 . . . . Record 1 | . . 1 . . . . Part Schematic 3 | . . 3 . . . . Prototype ID Bank 1 | . . 1 . . . . Terminal Index 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . 7 . . . . Insert Component 4 | . . 4 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 4 3 . . . . Terminals 7 | . 4 3 . . . . Track 3 | . 2 1 . . . . Botnet 4 | . 2 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 8 1 . . 1 Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 20 | . . 6 . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 9 | . . . 3 6 . . Largest Group 9 | . . . 3 9 9 . Highest-Rated Group 238 | . . . 40 238 238 . Highest-Rated Ally 40 | . . . 16 40 40 . Zionite Dispatches 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders 2 | . . . . . . 2 EXPLORE 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks 53 | . . . . . 53 . Total Damage 1600 | . . . . . 1600 . Kills 13 | . . . . . 13 . Allies Corrupted 2 | . . . . . 2 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . Drone Launches 3 | . . . . . . 3 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 7748 | 88 2148 2156 760 1083 494 1019 Spaces Moved 3683 | 29 628 902 495 907 336 386 Core . | . . . . . . . Treads . | . . . . . . . Legs 1704 | 29 628 719 . . . 328 Wheels 1979 | . . 183 495 907 336 58 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 115 | 120 120 115 115 115 115 120 Average Speed 158 | 120 234 175 115 115 116 192 Slowest Speed 260 | 120 260 260 130 115 145 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 3 91 90 95 90 49 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . . Spaces Dug 6 | . 1 2 . . . 3 Terrain Destroyed 50 | . 1 2 1 . 7 39 Melee 6 | . 1 2 . . . 3 Projectile 10 | . . . 1 . 7 2 AOE 34 | . . . . . . 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5099 | 60 1178 1305 640 948 397 571 Wait 910 | 16 442 232 111 18 19 72 Move 3677 | 28 627 901 494 906 335 386 Hop . | . . . . . . . Pick Up 75 | 2 24 20 4 7 2 16 Fast Attach 18 | 1 . 8 . 1 2 6 Attach 34 | . 3 4 1 1 3 22 Detach 2 | . . . . 1 . 1 Swap 34 | . 5 13 2 4 6 4 Drop 60 | 2 10 32 4 9 3 . Fire 266 | 11 64 93 23 . 27 48 Melee 21 | . 2 2 . 1 . 16 Ram 1 | . . . 1 . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 89 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 1044 | -10/Materials | Discovered new exit (range 5) 1083 | -10/Materials | Discovered new exit (range 5) 1489 | -10/Materials | Discovered new exit (range 15) 1692 | -10/Materials | Discovered new exit (range 8) 2184 | -10/Materials | Discovered new exit (range 8) 2237 | -10/Materials | Entered another Materials area 2237 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2592 | -9/Materials | Repaired Aluminum Leg 2752 | -9/Materials | Discovered new exit (range 10) 3616 | -9/Materials | Discovered new exit (range 10) 3813 | -9/Materials | Discovered new exit (range 4) 4393 | -9/Materials | Entered Mines 4394 | -9/Mines | Assembled infested the area 4399 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4402 | -9/Mines | Met a Derelict bent on vengeance 4549 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4552 | -9/Mines | Found Prototype Device 4710 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4734 | -9/Mines | Discovered new exit (range 6) 4845 | -9/Mines | Learned Materials emergency access door positions 4857 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4994 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5111 | -9/Mines | Discovered new exit (range 9) 5153 | -9/Mines | Entered Zion 5153 | -7/Zion | Accompanied by 3 allies 5226 | -7/Zion | System corruption cleaned by Quarantine Array 5245 | -7/Zion | Learned Factory terminal intel 5300 | -7/Zion | Gained Derelict followers 5473 | -7/Zion | Learned location of Data Miner (-6) 5564 | -7/Zion | Imprinted 5567 | -7/Zion | Declared Zion's savior 5628 | -7/Zion | Given A8's code to call for help 5680 | -7/Zion | Found Prototype Device 5717 | -7/Zion | Visited the Megawrench Repair Shop 5718 | -7/Zion | Identified Exp. Sensor Array 5722 | -7/Zion | Megawrench repaired 5 parts 6122 | -7/Zion | Discovered new exit (range 12) 6236 | -7/Zion | Entered Proximity Caves 6236 | -6/Proximity Caves | Accompanied by 9 allies 6412 | -6/Proximity Caves | Lost 6 allies 6619 | -6/Proximity Caves | Spotted B-75 Beast 6621 | -6/Proximity Caves | Core integrity fell below 50% 6629 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6686 | -6/Proximity Caves | Learned Factory emergency access door positions 6693 | -6/Proximity Caves | Discovered new exit (range 9) 6705 | -6/Proximity Caves | Core integrity fell below 20% 6730 | -6/Proximity Caves | Entered Factory 6730 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 6732 | -6/Factory | Loaded intel: 25 terminal locations 6952 | -6/Factory | System corruption reached 10% 6999 | -6/Factory | Lost 7 parts (1n3u3w) 7076 | -6/Factory | Garrison activated, responded to threat 7127 | -6/Factory | Lost 3 parts (2u1w) 7332 | -6/Factory | Zion Recon squad teleported in 7749 | -6/Factory | Self-destructed Last Messages --------------- 07737_ Acquired 3 matter. 07737_ U-05 Engineer builds a Wall. 07739_ U-05 Engineer lays Concrete. 07742_ R-10 Processor collects Med. Storage Unit. 07742_ U-05 Engineer lays Concrete. 07743_ W-25 Informer sends out distress signal. 07743_ Acquired Wheel. 07743_ U-05 Engineer builds a Wall. 07745_ System corrupted: Component data lost. 07746_ Slug penetrates Fabricator. 07746_ Com. Wheel destroyed. 07746_ Penetrated by Slug. 07746_ Wheel destroyed. 07746_ Penetrated by Slug. 07747_ R-10 Processor inserts Hvy. Laser into recycling unit. 07748_ U-05 Engineer lays Concrete. 07748_ Plasma Rifle destroyed. 07748_ R-10 Processor collects Med. Storage Unit. 07748_ Adv. Heat Sink destroyed. 07749_ U-05 Engineer lays Concrete. 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"""h #???????????????????## | | ??????????????? !%% ##???????????????????## | | ??????????????? ! k # #???????????????????? # | | ??????????????##### #### ###???????????????????? # | | ??????????????????### ????????????????????? # | | ????????????????????# T" ????????????????????? # | | ??????+????????????? "" ????????????????????? # | | ???????????????????? ????????????????????? # | | ??????????????????? ## ????????????????????? # | | ????????""?""?????# ?# ???????????????????? # | | ????????""T""?????#??#? # ?????????????????????# | | ?????????"""??????????? ???????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????? ????????????????+???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 50 Kinecelleration 30 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Hacked Med. Storage Unit | -9/Materials | Hacked Lrg. Storage Unit | -9/Materials | Hacked Stasis Canceller | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Great Axe | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Falx | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Robot Schematics ------------------ D-83 Annihilator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataWeaponsDesublimator Manual? 0 Play Time 01:44:17 Cumulative 213.1 hours Start 2024.06.20 @ 20:32:32 End 2024.06.22 @ 06:16:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 149 Adventurer 4 Explorer 6 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df42834b-02ff-47f0-8258-d3116c9e77fd