Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 12:15:23 Player: Olafz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (446) 446 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2366 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 225/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Autogun > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Treads Light Treads Wheel Wheel Compact Wheel Compact Wheel High-capacity Storage Unit Small Matter Pod (50) Medium Matter Pod (90) Structural Scanner Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Light Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Wheel Wheel Compact Wheel Compact Wheel High-capacity Storage Unit Small Matter Pod Medium Matter Pod Structural Scanner Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Claw [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 22 | 6 3 2 11 . Power 4 | 1 . . 3 . Engine 4 | 1 . . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 2 2 . Treads 2 | . . 2 . . Leg . | . . . . . Wheel 4 | 2 . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 3 . 2 . Device 2 | . . . 2 . Storage 4 | 1 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 . . 4 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . . 4 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . 2 6 . Power 2 | . . . 2 . Propulsion 4 | . . 2 2 . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . 2 3 . To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 96 98 70 . Engine 12 | . 14 14 9 . Treads 10 | . . 26 10 . Wheel 13 | . 28 . 9 . Device 2 | . . . 4 . Storage 20 | . 24 28 13 . Ballistic Gun 25 | . 28 28 21 . Peak Build Rating 13 | 6 8 8 13 . Average Rating 8 | 4 7 7 10 . On Entrance 7 | . 6 8 8 13 Naked Turns . | . . . . . Heaviest Build 54 | 12 52 50 54 . Greatest Support 40 | 26 26 40 40 . Greatest Overweight (x) 2 | 1 1 1 2 . Average Overweight (x) 1 | . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 . Average Capacity 19 | 7 18 20 20 . Most Carried 20 | 3 13 13 20 . Average Carried 12 | 1 7 12 16 . Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 3 13 13 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 974 | 154 232 165 423 . Remotely . | . . . . . Salvage Created 662 | . 112 63 487 . Parts 48 | . 14 7 27 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 20 | . 6 3 11 . Guns 20 | . 6 3 11 . Classes Destroyed 8 | . 2 1 5 . Worker 1 | . . 1 . . Tunneler 1 | . . . 1 . Recycler 1 | . . . 1 . Watcher 1 | . 1 . . . Swarmer 12 | . 6 3 3 . Grunt 5 | . . . 5 . Brawler 1 | . . . 1 . Sentry 2 | . . . 2 . Best Kill Streak 6 | . 3 3 6 . Combat Bots Only 5 | . 3 3 5 . Max Kills in Single Turn 2 | . 1 2 1 . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 172 | . 66 15 91 . Missed 47 | . 21 3 23 . Damage Taken 1283 | . 351 94 838 . Core 289 | . 127 40 122 . Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 . 33 69 . Volleys Fired 90 | . 29 8 53 . Largest 2 | . 2 2 2 . Hottest 46 | . 40 40 46 . Shots Fired 175 | . 58 16 101 . Gun 175 | . 58 16 101 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 175 | . 58 16 101 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | . 4 6 8 . Robot Miss Streak 7 | . 7 2 5 . Penetration Max . | . . . . . Secondary Targets 7 | . 3 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 98 | . 24 11 63 . Core Hits 40 | . 11 7 22 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . . 3 . Destroy 3 | . . . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1226 | . 204 84 938 . Guns 1226 | . 204 84 938 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1226 | . 204 84 938 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 7 . Average Corruption 7 | . . . 7 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . 14 . Message Errors 2 | . . . 2 . Matter Fused 3 | . . . 3 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Parts Rejected 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 99 | . . . 99 . Average Temperature 19 | . . . 19 . Received Heat Transfer 264 | . . . 264 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 298 | . 177 124 298 . Initial 69 | . . 69 48 40 Average 123 | . 82 118 166 . Maximum Alert Level 1 | . . . 1 . Low Security (%) 81 | 100 100 100 56 . Level 1 18 | . . . 43 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 9 3 19 . Peak Tracking Total 8 | . 4 3 8 . Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . 2 . 1 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 6 . 5 . Successful 1 | . 1 . . . Failed 10 | . 5 . 5 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 11 | . 6 . 5 . Terminals 11 | . 6 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 953 | 37 307 193 416 . Spaces Moved 475 | 29 212 71 163 . Core 3 | 3 . . . . Treads 124 | . . 71 53 . Legs . | . . . . . Wheels 348 | 26 212 . 110 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 240 110 . Average Speed 139 | 86 102 240 152 . Slowest Speed 240 | 100 105 240 240 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 3 46 12 21 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 618 | 37 254 82 245 . Wait 10 | . . . 10 . Move 471 | 28 211 70 162 . Hop . | . . . . . Pick Up 23 | 3 9 2 9 . Fast Attach 11 | 6 2 . 3 . Attach 7 | . . 2 5 . Detach 1 | . 1 . . . Swap 4 | . 1 . 3 . Drop 1 | . 1 . . . Fire 90 | . 29 8 53 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Core integrity fell below 50% 308 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered Mines 454 | -10/Mines | Discovered new exit (range 6) 538 | -10/Mines | Entered Materials 538 | -9/Materials | Evolved 2 slots: Utility x2 789 | -9/Materials | Lost 3 parts (1p2n) 936 | -9/Materials | Discovered new exit (range 8) 954 | -9/Materials | Entered another Materials area 954 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 954 | -8/Materials | Self-destructed Last Messages --------------- Acquired 56 matter. Connecting with Terminal... Current location identified: Materials K-01 Serf collects debris. Acquired Lgt. Treads. K-01 Serf collects debris. Acquired Wheel. System corrupted: Substantial component data lost. G-34 Mercenary destroyed. G-34 Mercenary suffers critical hit (Destroy). G-34 Mercenary destroyed. System corrupted: Heat flow error (+114). System corrupted: Imp. Heat Sink rejected. EXIT=FOUND Acquired Imp. Heat Sink. Acquired Lgt. Assault Rifle. N:L3ILCKWZVO0&Q&ABXEOPZ LBX>B3JHAYR PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatCombatEdition Manual? 0 Play Time 00:08:21 Cumulative 191.6 hours Start 2024.08.10 @ 12:07:03 End 2024.08.10 @ 12:15:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 331 Rogue 329 Adventurer 2 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef79110c-c209-461e-8d22-d89c074ce1aa