Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.06 @ 18:50:17 Player: Puck Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (295) 1475 Value Destroyed (12264) 12264 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (3301) 3301 TOTAL SCORE: 24020 Bonus ------- High Alert Combat Kills 1415 Follower Combat Kills 1350 Entered Garrisons 400 Met Data Miner 300 Met Imprinter 300 Friendly Fire -464 Cogmind --------- Core Integrity 0/1000 Matter 189/300 Energy 82/100 System Corruption 10% Temperature Cool (6) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (8) ------ Enhanced Optical Array Improved Sensor Array Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Linear Gravjet High-capacity Storage Unit Advanced ECM Suite Great Axe Great Axe Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter-Momentum Reactor > --- PROPULSION ------- Hovering Gyrokinetic-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Enhanced Optical Array Encrypted Comm Array Active Sensor Spoofer Phase Shifter Improved Force Field > --- WEAPON ----------- Laser Construct/G > --- INVENTORY -------- Improved Cooling System Coolant Injector Large Storage Unit High-capacity Matter Pod Improved Sensor Array Advanced Sensor Array Thermal Defense Suite EM Disruption Field Improved Force Field High-powered Tractor Beam Drone Bay Mini Grenade Launcher Precision Grenade Launcher Scatter Rocket Array Improved Remote Datajack CR-A16's Behemoth Slayer [Rating: 94] Favorites ----------- Power Constructs Engine F-cell Engine Power Core Light Fission Core Reactor Constructs Propulsion Constructs Leg Aluminum Leg Wheel Wheel Hover Unit Constructs Flight Unit Nuclear Pulse Array Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . 4 . . . . . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . . . . . . . . . . . . Utility 6 | . . . . . 3 . . . . . . 2 . . . . . . 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Attached 164 | . 13 23 10 4 13 3 7 1 3 . 2 10 11 20 2 6 . 1 35 Power 8 | . . 3 1 . 1 . . . . . . . 1 . . . . . 2 Engine 5 | . . 3 1 . . . . . . . . . 1 . . . . . . Core 3 | . . . . . 1 . . . . . . . . . . . . . 2 Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 17 | . 2 4 . 3 2 . . . . . . . . . . . . . 6 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 6 | . 2 4 . . . . . . . . . . . . . . . . . Wheel 5 | . . . . 3 2 . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . 3 Flight 3 | . . . . . . . . . . . . . . . . . . . 3 Utility 86 | . 5 2 1 1 7 3 7 1 3 . 2 9 6 19 . . . 1 19 Device 61 | . 2 . 1 . 6 3 2 1 3 . 2 3 4 17 . . . 1 16 Storage 5 | . 2 1 . . . . . . . . . 1 . . . . . . 1 Processor 3 | . . . . . . . 1 . . . . 1 . . . . . . 1 Hackware 10 | . . . . . 1 . 4 . . . . 3 . 1 . . . . 1 Protection 7 | . 1 1 . 1 . . . . . . . 1 2 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 53 | . 6 14 8 . 3 . . . . . . 1 4 1 2 6 . . 8 Energy Gun 9 | . 2 . 3 . 2 . . . . . . . . . . . . . 2 Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . Ballistic Gun 14 | . 3 7 3 . 1 . . . . . . . . . . . . . . Ballistic Cannon 6 | . . 6 . . . . . . . . . . . . . . . . . Launcher 19 | . 1 . 2 . . . . . . . . . 4 . 1 5 . . 6 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . 1 . 1 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 2 . . 1 . . . . . . 1 1 1 1 . . 2 Parts Lost 51 | . 1 1 . . 1 1 1 . . . 3 . 11 2 2 . . . 28 Power 6 | . . . . . . . . . . . 1 . 2 . . . . . 3 Propulsion 12 | . 1 1 . . . . . . . . . . 3 . . . . . 7 Utility 20 | . . . . . 1 . . . . . 1 . 3 2 . . . . 13 Weapon 13 | . . . . . . 1 1 . . . 1 . 3 . 2 . . . 5 Highest Loss Streak 7 | . 1 1 . . 1 1 1 . . . 3 . 7 1 2 . . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 98 98 100 100 66 63 66 69 69 62 63 68 63 68 63 60 60 60 47 Engine 4 | . 14 11 11 11 5 2 . . . . . . 1 3 6 6 6 6 2 Core 2 | . . . . . 1 . 4 7 7 7 6 6 3 2 . . . . . Leg 7 | . 28 32 33 26 5 . . 7 7 7 7 6 4 4 6 4 . . . Hover 1 | . . . . . . 6 6 . . . . . . . . . . . 1 Device 16 | . 7 . 9 7 16 21 9 14 15 8 16 22 15 24 26 26 26 26 16 Storage 7 | . 14 11 11 11 7 7 7 7 7 7 7 6 6 6 6 6 6 6 3 Processor 4 | . . . . . . . 6 7 7 7 4 3 6 6 6 6 6 6 7 Protection 2 | . 6 10 1 3 2 . . . . . . 1 8 1 . . . . . Energy Gun 6 | . 4 . 19 22 9 4 10 15 15 15 12 5 4 3 . . 6 4 2 Energy Cannon 2 | . . 5 . . . . . 7 7 7 7 10 2 3 . . . . . Ballistic Gun 6 | . 21 7 11 11 9 13 8 . . . . . . 6 4 . . 1 2 Ballistic Cannon 1 | . . 18 . . . . . . . . . . . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 11 29 50 42 48 52 44 44 44 44 43 50 81 89 83 66 66 59 59 74 Greatest Support 120 | 20 20 30 30 36 52 42 71 71 71 84 84 84 100 120 82 106 106 106 89 Greatest Overweight (x) 6 | . 1 1 1 2 4 1 1 . . . . . 1 1 1 1 . . 6 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 16 | 8 8 14 15 15 15 15 15 15 15 15 15 16 20 20 20 20 20 20 15 Most Carried 20 | 6 10 15 15 15 15 15 15 13 14 15 15 17 18 19 19 19 19 20 20 Average Carried 14 | 6 8 14 14 14 13 14 13 12 13 14 13 13 14 15 18 17 19 19 13 Final Capacity 20 | 8 10 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 6 9 15 15 15 14 15 13 13 14 15 13 17 13 19 18 19 19 20 5 Scrap Engine Consumption 348 | . . . . . 42 30 39 . 4 7 8 29 36 111 4 7 . 7 24 Constructs Created 18 | . . . . . 4 2 1 . . . 1 1 3 4 . . 1 . 1 Constructs Modified 111 | . . . . . 8 15 9 3 1 1 1 7 14 38 2 1 . 4 7 Class Distribution -------------------- 60% | Construct 10% | Tank 9% | Mutant 7% | Hacker-Construct 4% | Scavenger-Gunner 4% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Construct | -7/Factory Construct | -7/Garrison Hacker-Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Commander-Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Matter Collected 6351 | 201 519 853 248 94 348 516 327 57 78 2 64 140 560 767 103 499 . 320 655 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 12812 | 90 760 612 577 374 747 1157 1057 406 506 . 785 471 1184 2052 231 564 . 135 1104 Parts 556 | 1 34 41 36 16 37 52 45 11 12 . 20 19 49 86 12 18 . 4 63 Haulers Intercepted 13 | . 2 3 3 . . . 2 . . . . . . 3 . . . . . Recyclers Shooed 12 | . 4 . 1 1 . . . . . . . 1 . 3 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . 12 11 . 11 . . . 8 4 . 13 . Prevented 5 | . . . . . . . . 5 . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 231 | . 13 13 11 2 14 20 16 8 11 . 13 6 30 31 6 19 . 2 16 Guns 117 | . 9 4 10 2 12 17 15 3 4 . 4 . 7 21 3 . . 2 4 Cannons 52 | . . 9 . . . 3 1 4 4 . 7 5 9 9 1 . . . . AOE 45 | . 3 . 1 . 2 . . . . . . . 13 . 1 18 . . 7 Classes Destroyed 19 | 1 4 3 . . 2 2 . 1 . . 1 1 . 2 . 1 . . 1 Worker 8 | . . . . . 1 . . . . . . 1 . . . . . . 6 Builder 7 | . . 1 . 1 1 . . . . . . . . . . . . . 4 Hauler 13 | . 2 3 3 . . . 2 . . . . . . 3 . . . . . Recycler 16 | 1 2 1 . 4 1 . 3 . . . . . . 3 . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . . 1 . . 1 . . . . . . 2 . 2 . . . . . Watcher 12 | . 3 5 1 . . . . . . . . 1 . 1 . . . . 1 Swarmer 40 | . 3 4 3 . 4 2 3 . 3 . . 2 3 6 4 3 . . . Grunt 101 | . 10 4 5 . 7 12 8 7 3 . 5 2 16 6 . 9 . 2 5 Brawler 9 | . . . . . . . . 1 2 . 1 . 1 2 . 2 . . . Duelist 6 | . . . . . . 1 1 . 1 . . . . 1 . 2 . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . . Sentry 28 | . . 5 3 2 1 3 3 . 1 . . 1 5 3 . 1 . . . Specialist 1 | . . . . . . . . . . . . 1 . . . . . . . Hunter 13 | . . . . . . 1 . . . . . 1 1 7 1 . . . 2 Programmer 21 | . . . . . 2 1 1 . 1 . . . 4 4 . . . . 8 Heavy 2 | . . . . . . . . . . . . . . 1 . . . . 1 Behemoth 3 | . . . . . . . . . . . . . . 1 1 1 . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . Butcher 4 | . . . . . . . . . . . 4 . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | 1 5 5 6 5 5 6 5 4 7 . 5 3 8 3 4 8 . 1 12 Combat Bots Only 8 | . 3 4 6 2 5 6 3 4 7 . 5 2 8 3 4 8 . 1 5 Max Kills in Single Turn 4 | 1 2 2 2 2 3 1 2 1 1 . 1 2 3 1 1 4 . 1 4 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . . . Exploded 4 | . 1 . 1 . 2 . . . . . . . 3 . 1 4 . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Damage Taken 15597 | 32 466 260 179 127 602 750 583 103 318 . 412 433 3272 2001 546 545 . 185 4783 Core 2189 | 16 114 24 28 11 122 93 78 10 22 . 15 . 324 111 70 77 . 32 1042 Absorbed by Shields 539 | . . . . . 48 89 . . 29 . 60 136 51 57 . . . . 69 Regen/Repaired (Parts) 4536 | . . . . . 33 532 382 10 53 198 63 126 518 1646 179 380 . 283 133 Core Remaining (%) 60 | 93 48 . . 84 . . . . . . 51 . . . . . . 27 . Volleys Fired 672 | 1 78 36 28 16 43 52 31 10 20 1 28 20 69 116 18 8 . 14 83 Largest 3 | 2 2 3 3 3 3 3 3 3 3 1 3 3 3 3 3 3 . 1 2 Hottest 540 | 60 70 147 142 135 135 181 216 216 216 62 216 215 540 241 173 116 . 78 114 Shots Fired 1386 | 2 126 108 78 36 108 100 89 30 60 1 68 47 123 262 33 13 . 14 88 Gun 970 | 2 121 25 73 36 104 82 83 20 40 1 42 8 40 183 29 . . 14 67 Cannon 336 | . . 83 . . 4 18 6 10 20 . 26 39 49 79 2 . . . . Launcher 80 | . 5 . 5 . . . . . . . . . 34 . 2 13 . . 21 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 629 | 1 95 95 23 16 41 96 56 3 . . . 12 16 134 29 . . . 12 Thermal 600 | . 26 13 50 20 64 4 33 27 60 1 68 31 64 114 2 . . 14 9 Explosive 80 | . 5 . 5 . . . . . . . . . 34 . 2 13 . . 21 Electromagnetic 77 | 1 . . . . 3 . . . . . . 4 9 14 . . . . 46 Robot Hit Streak 53 | 2 53 21 22 9 18 53 36 11 14 . 26 12 18 36 23 8 . 4 17 Robot Miss Streak 13 | . 2 13 3 2 3 2 6 2 5 . 2 4 3 7 5 5 . 3 4 Penetration Max 1 | . . . . . . 1 1 . . . . . 1 1 . . . . . Secondary Targets 12 | . 3 . 3 . 3 1 . . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . . . . . 1 . . . . . Shots Hit Robots 1080 | 2 106 74 52 23 79 87 82 25 46 . 53 28 84 221 27 9 . 8 74 Core Hits 857 | 1 39 52 20 10 43 121 87 16 22 . 37 13 74 172 13 68 . 4 65 Critical Kills 7 | . . 1 . . . . . 1 1 . 1 2 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 30 | . 2 3 10 . 3 . 1 1 1 . 1 4 2 2 . . . . . Burn 18 | . 2 . 10 . 3 . 1 . . . . . 1 1 . . . . . Meltdown 6 | . . . . . . . . 1 1 . 1 2 1 . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . Blast 3 | . . 2 . . . . . . . . . 1 . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . 1 . . . . . Impale 1 | . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 5 | . . . . . . . . . . . . 2 . 1 1 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . 2 . 1 1 1 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29019 | 82 1364 1369 1018 426 1422 2356 1980 559 1014 . 1378 844 3733 4925 387 2274 . 199 3689 Guns 15145 | 15 1168 274 849 426 1236 1998 1882 396 651 . 857 134 523 2789 269 . . 199 1479 Cannons 6356 | . . 1095 . . 59 212 98 163 363 . 521 637 1244 1948 16 . . . . Explosions 7435 | 67 191 . 169 . 127 146 . . . . . . 1966 183 102 2274 . . 2210 Melee 73 | . . . . . . . . . . . . 73 . . . . . . . Ramming 10 | . 5 . . . . . . . . . . . . 5 . . . . . Kinetic 9604 | . 879 1165 223 170 501 2134 1518 109 . . . 155 312 1909 269 . . . 260 Thermal 10869 | 67 289 204 626 256 892 76 462 450 1014 . 1378 546 1335 2738 16 . . 199 321 Explosive 6929 | . 191 . 169 . . 146 . . . . . . 1966 . 102 2274 . . 2081 Electromagnetic 1534 | 15 . . . . 29 . . . . . . 70 120 273 . . . . 1027 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 73 | . . . . . . . . . . . . 73 . . . . . . . Highest Corruption 10 | . . . 1 1 1 1 2 2 2 2 1 1 6 8 8 8 8 8 10 Average Corruption 3 | . . . 1 1 1 1 1 2 2 2 1 1 2 4 8 8 8 8 6 Corruption Purged 4 | . . . . . . . . . . . . . . 4 . . . . . Corruption Blocked 14 | . . . . . . . . . . . . . . 14 . . . . . Effects 222 | . . . . 2 . 13 19 1 5 1 1 . 14 70 20 19 4 17 36 Message Errors 48 | . . . . . . 4 4 . 1 1 . . 3 17 5 7 . 2 4 Matter Fused 67 | . . . . 1 . 3 5 1 1 . . . 5 18 5 4 2 6 16 Heat Flow Errors 23 | . . . . . . 2 4 . 2 . . . . 6 . 2 . 4 3 Energy Discharges 20 | . . . . . . 1 1 . . . . . 1 7 1 3 . 1 5 Parts Rejected 3 | . . . . . . . . . . . . . . 2 . . . 1 . Parts Fused 2 | . . . . . . . . . . . . . . 1 1 . . . . Data Loss (minor) 32 | . . . . . . 2 2 . 1 . 1 . 3 11 1 2 1 3 5 Data Loss (major) 9 | . . . . . . . 1 . . . . . 1 2 5 . . . . Misfires 2 | . . . . . . . . . . . . . 1 . . . . . 1 Alerts 7 | . . . . 1 . 1 1 . . . . . . 1 1 1 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 7 | . . . . . . . 1 . . . . . . 5 1 . . . . Overload Shots 4 | . . . . . . . . . . . . . 4 . . . . . . Overflow Damage 316 | . . 3 15 . . . . . 12 . . 5 173 15 . 21 . . 72 Projectiles 120 | . . 3 . . . . . . 12 . . 5 87 13 . . . . . Explosions 196 | . . . 15 . . . . . . . . . 86 2 . 21 . . 72 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 25 | . . 14 . . 1 3 . . . . . 2 . 5 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . 14 . . 1 3 . . . . . 2 . 4 . . . . . Secondary 1 | . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 1116 | 32 19 . . . 37 48 . . . . . . 350 . 50 208 . . 372 Shots 50 | 1 1 . . . 1 1 . . . . . . 13 . 2 10 . . 21 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 2 . . . . . . . . . . . . 1 . . . . . Kicked 3 | . 2 . . . . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 624 | 32 280 419 216 171 399 191 424 431 284 6 424 192 456 624 228 197 . 269 395 Average Temperature 111 | 22 83 113 63 75 124 43 118 121 129 4 152 63 119 133 96 89 . 107 96 Received Heat Transfer 4156 | . 279 96 78 45 225 317 192 99 104 . 57 164 1242 381 12 87 . 129 649 Effects 25 | . 3 8 . . . . 3 1 . . . . 2 5 . . . . 3 Shutdowns 5 | . . 1 . . . . 1 1 . . . . . 2 . . . . . Energy Bleed 5 | . 1 3 . . . . 1 . . . . . . . . . . . . Interference 12 | . 2 3 . . . . . . . . . . 2 2 . . . . 3 Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 2 | . . 1 . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . 1 . . . . 5 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . 5 Parts Fried 7 | . . . . . . . . . . . . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . 1 . . . . . . 1 3 . 2 2 1 . . . . . . Combat Hostiles 9 | . 1 . . . . . . 1 3 . 2 1 1 . . . . . . Parts Melted 39 | . . 1 2 . 4 . 3 3 9 . 9 4 2 2 . . . . . Heat Transferred 18483 | 50 999 370 2109 555 1963 200 1237 884 2124 . 2750 850 1810 2445 37 . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | 1 . . . . 1 . . . . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Peak Influence 1280 | 5 279 210 442 184 203 986 1023 . . . . 431 1280 744 . . . . 584 Initial 582 | . 2 28 45 94 108 103 448 . . . . 28 266 582 . . . . 29 Average 385 | 3 92 78 220 73 79 648 766 . . . . 127 883 418 . . . . 202 Maximum Alert Level 4 | . 1 1 2 . 1 3 3 . . . . 2 4 3 . . . . 2 Low Security (%) 43 | 100 90 94 33 100 99 7 . . . . . 90 . 20 . . . . 54 Level 1 13 | . 9 5 59 . . 14 . . . . . 6 3 22 . . . . 28 Level 2 24 | . . . 6 . . 41 43 . . . . 2 19 49 . . . . 17 Level 3 16 | . . . . . . 36 56 . . . . . 48 7 . . . . . Level 4 2 | . . . . . . . . . . . . . 28 . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 2 6 . 7 . 5 . . . . 2 . 11 . 1 . . 12 Investigation 6 | . 2 1 . . 1 . 1 . . . . . . . . . . . 1 Extermination 11 | . . . . . 2 . 1 . . . . . . 4 . . . . 4 Reinforcement 23 | . . 1 3 . 3 . 3 . . . . 1 . 5 . . . . 7 Assault 3 | . . . . . . . . . . . . . . 2 . 1 . . . Garrison 5 | . . . 3 . 1 . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . . . . 1 . . . . 1 . . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Distress Signals 14 | . . 3 2 . 1 . 2 . . . . . . 2 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 363 | . 19 20 17 2 23 23 25 6 11 . 13 19 32 64 7 19 . 7 56 Peak Tracking Total 10 | . 4 4 5 2 5 6 8 4 3 . 4 4 9 10 4 7 . 3 10 Tactical Retreats 14 | . . . . . . . 1 . . . . . . 2 1 . . . 10 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Traps Triggered 27 | . 1 2 1 . 5 7 2 . . . . . 1 3 . . . . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . . . . 2 4 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Machines Disabled 17 | . . 1 1 . . 2 3 . . . . 2 4 . . . . . 4 Max in Single Turn 4 | . . 1 1 . . 2 1 . . . . 1 1 . . . . . 4 Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . . . . . Garrison Relay 3 | . . . . . . . . . . . . . 3 . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Machines Accessed 57 | . 5 5 5 7 7 2 6 . . . . 5 1 6 . . 4 . 4 Terminals 38 | . 5 4 5 5 4 2 4 . . . . 3 1 2 . . . . 3 Fabricators 6 | . . . . . 1 . 1 . . . . 1 . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 2 1 . . . . . . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . . . . 1 . 1 . . . . . Total Hacks 164 | . 21 10 11 19 10 3 18 . . . . 13 3 12 . . 33 . 11 Successful 101 | . 11 4 7 10 6 2 9 . . . . 8 1 8 . . 33 . 2 Failed 63 | . 10 6 4 9 4 1 9 . . . . 5 2 4 . . . . 9 Catastrophic 10 | . 1 1 . 2 . . 3 . . . . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 45 | . 8 6 4 6 2 . 5 . . . . 1 2 5 . . . . 6 Terminals 94 | . 21 9 11 16 5 3 9 . . . . 7 3 4 . . . . 6 Fabricators 22 | . . . . . 2 . 7 . . . . 4 . 4 . . . . 5 Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . 3 1 . . . . . . . . 3 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 2 . 2 . . . . 2 . 1 . . . . . Terminal Hacks 76 | . 11 4 7 7 2 2 1 . . . . 3 1 3 . . 33 . 2 Record 14 | . 3 . . . . . . . . . . . . . . . 11 . . Part Schematic 18 | . 1 1 1 1 1 . . . . . . 2 . . . . 11 . . Robot Schematic 9 | . . . . . 1 . . . . . . . . . . . 8 . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . 2 . . . . . . . . . . . . 3 . . Open Door 3 | . . . 2 . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 6 | . . 1 1 1 . . 1 . . . . . . 1 . . . . 1 Emergency Access Points 2 | . . . . . . 1 . . . . . . 1 . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . 2 . 7 . . . . 4 . 2 . . . . . Load Schematic 8 | . . . . . 1 . 4 . . . . 2 . 1 . . . . . Build 7 | . . . . . 1 . 3 . . . . 2 . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . 1 . 1 . . . . . Unlock Access 2 | . . . . . 1 . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 5 | . . . . 1 1 . 1 . . . . . . 2 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 1 . . . . . . . . 1 . . . . . Reject 1 | . . . . . . . . . . . . . . 1 . . . . . Tunnel 2 | . . . . 1 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . . . . . . . . . 2 . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 5 3 5 4 4 1 5 . . . . 4 1 4 . . . . 4 Full Trace Events 2 | . 1 . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . 1 . . . . 3 . . . . . . 8 . . Robots Built 18 | . . . . . 3 . 9 . . . . 4 . 2 . . . . . Authchips 7 | . . . . . 1 . 3 . . . . 2 . 1 . . . . . Time 536 | . . . . . 116 . 114 . . . . 204 . 102 . . . . . Total Robot Build Rating 84 | . . . . . 9 . 27 . . . . 32 . 16 . . . . . Part Schematics Acquired 32 | . 1 1 1 1 1 . . . . 14 . 2 . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . . . . . . . 15 3 . . . . . Machine Destruction 12 | . . . . . . . . . . . . . 12 . . . . . . Programmers 6 | . . . . . . . . . . . . . 3 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 3 . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Total Allies 29 | . . . . . 3 3 9 . . . 2 4 . 5 . . . 1 2 Largest Group 10 | . . . . . 3 3 10 . . . 2 5 . 3 . . . 1 2 Highest-Rated Group 231 | . . . . . 48 103 180 . . . 62 231 . 100 . . . 96 178 Highest-Rated Ally 96 | . . . . . 16 39 39 . . . 31 50 . 50 . . . 96 96 Warlord Squad Rendezvous 5 | . . . . . . . . . . . . . . 4 . . . . 1 Geek 1 | . . . . . . . . . . . . . . 1 . . . . . Ranger 2 | . . . . . . . . . . . . . . 2 . . . . . Pyro 1 | . . . . . . . . . . . . . . 1 . . . . . Chimera 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 231 | . . . . . 32 26 61 . . . 15 43 . 30 . . . 15 9 Total Damage 5511 | . . . . . 433 369 854 . . . 188 1933 . 771 . . . 601 362 Kills 43 | . . . . . 3 5 13 . . . 1 11 . 2 . . . 5 3 Allies Corrupted 2 | . . . . . . . 2 . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Turns Passed 20041 | 20 820 1288 547 779 1468 1899 1990 276 461 636 523 759 1314 3118 643 641 118 625 2116 Spaces Moved 13002 | 15 461 607 226 449 1053 1026 976 287 479 773 506 801 599 1727 379 369 75 368 1826 Core 166 | . . . . . . . . . . . . . . . . . . . 166 Treads 1435 | . . . . . . . . . . . . . 107 265 . 122 75 368 498 Legs 7621 | 15 461 607 226 296 658 24 17 287 479 773 506 801 492 1347 379 247 . . 6 Wheels 573 | . . . . 153 274 . 31 . . . . . . 115 . . . . . Hover 2228 | . . . . . . 1002 928 . . . . . . . . . . . 298 Flight 979 | . . . . . 121 . . . . . . . . . . . . . 858 Fastest Speed 37 | 120 120 120 190 101 43 81 81 81 81 81 81 81 81 110 140 159 159 159 37 Average Speed 132 | 120 120 181 190 160 119 159 188 81 81 81 81 81 178 154 154 160 159 159 92 Slowest Speed 350 | 120 190 190 190 190 220 233 233 81 81 81 81 81 239 281 213 232 159 159 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 87 61 44 88 31 99 28 50 69 83 58 19 49 46 60 56 68 63 30 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 5 | . . . . 1 1 . . 1 . 1 . . . . . . 1 . . Known Exits Taken 14 | . . 1 1 . 1 . 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . . . . 1 4 4 1 . . . . 4 . 2 . Spaces Dug 13 | . . . 13 . . . . . . . . . . . . . . . . Terrain Destroyed 686 | 2 15 . 43 . 3 72 . 1 8 . 8 6 163 24 14 223 . . 104 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 39 | . . . . . . 1 . 1 8 . 8 6 7 8 . . . . . AOE 645 | 2 15 . 43 . 2 70 . . . . . . 156 16 14 223 . . 104 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Total 14633 | 15 616 710 284 482 1180 1195 1058 306 504 782 560 863 735 1932 405 395 74 393 2144 Wait 485 | . 24 16 10 1 32 17 27 8 2 6 16 20 50 53 4 3 . 10 186 Move 12967 | 14 460 606 225 448 1052 1023 975 286 478 772 505 800 598 1726 378 368 74 367 1812 Hop 7 | . . . . . . . . . . . . . . . . . . . 7 Pick Up 92 | . 20 15 4 4 9 7 3 1 . 1 . 7 2 10 . 1 . 1 7 Fast Attach 42 | . 2 8 3 4 3 2 . . 1 . . 2 1 3 . . . 1 12 Attach 72 | . 4 6 2 . 7 . 3 . . . 2 5 8 6 2 6 . . 21 Detach 29 | . . 1 . . 5 . . . 1 1 . 2 3 2 1 7 . . 6 Swap 50 | . 7 9 5 . 3 1 4 1 2 . . 3 2 11 . . . . 2 Drop 91 | . 19 13 7 9 16 8 2 . . 1 . 2 2 2 1 1 . . 8 Fire 672 | 1 78 36 28 16 43 52 31 10 20 1 28 20 69 116 18 8 . 14 83 Melee 5 | . . . . . . . . . . . . 2 . 1 1 1 . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 3 | . 2 . . . . . . . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 95 | . . . . . 10 72 13 . . . . . . . . . . . . Rewire 23 | . . . . . . 13 . . . . 9 . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / *Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Ext / Gar) -6/Garrison -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 21 | -11/Junkyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 9) 438 | -10/Materials | Discovered new exit (range 14) 747 | -10/Materials | Core integrity fell below 50% 811 | -10/Materials | Discovered new exit (range 8) 841 | -10/Materials | Entered another Materials area 841 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 846 | -9/Materials | Discovered new exit (range 8) 1235 | -9/Materials | Build established: Tank 1438 | -9/Materials | Discovered new exit (range 14) 1583 | -9/Materials | Identified exit to Mines 1583 | -9/Materials | Identified exit to Storage 2129 | -9/Materials | Entered Storage 2145 | -9/Storage | Identified exit to Recycling 2225 | -9/Storage | Garrison activated, responded to threat 2666 | -9/Storage | Used back door to open Recycling access 2676 | -9/Storage | Entered Recycling 2677 | -9/Recycling | Found Scrap Engine 2736 | -9/Recycling | Build established: Scavenger-Gunner 3389 | -9/Recycling | Discovered new exit (range 15) 3455 | -9/Recycling | Entered Factory 3455 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3843 | -7/Factory | Build established: Tank 3993 | -7/Factory | Discovered new exit (range 7) 4377 | -7/Factory | Build established: Construct 4501 | -7/Factory | Fabricated G-47 Trooper? 4796 | -7/Factory | Discovered new exit (range 10) 4877 | -7/Factory | Garrison activated, responded to threat 4888 | -7/Factory | Discovered new exit (range 13) 4912 | -7/Factory | Identified exit to Garrison 4923 | -7/Factory | Entered Garrison 4923 | -7/Garrison | Accompanied by 2 allies 4932 | -7/Garrison | Triggered checkpoint 4992 | -7/Garrison | Triggered checkpoint 5032 | -7/Garrison | Triggered checkpoint 5034 | -7/Garrison | Triggered checkpoint 5054 | -7/Garrison | Triggered checkpoint 5094 | -7/Garrison | P-60 Hacker assimilated allied Trooper 4b 5170 | -7/Garrison | Triggered checkpoint 5296 | -7/Garrison | Discovered new exit (range 11) 5328 | -7/Garrison | Triggered checkpoint 5504 | -7/Garrison | Phase Generator disabled 5622 | -7/Garrison | Discovered new exit (range 10) 5755 | -7/Garrison | Discovered new exit (range 9) 5788 | -7/Garrison | Triggered checkpoint 6212 | -7/Garrison | Triggered checkpoint 6455 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6673 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6822 | -7/Garrison | Entered Factory 6822 | -7/Factory | Accompanied by 2 allies 7082 | -7/Factory | Fabricated G-47 Trooper (x3) 7171 | -7/Factory | Fabricated G-47 Trooper? 7283 | -7/Factory | Fabricated G-47 Trooper? 7380 | -7/Factory | Build established: Commander-Construct 7395 | -7/Factory | Identified exit to Lower Caves 7909 | -7/Factory | Build established: Hacker-Construct 8812 | -7/Factory | Entered Lower Caves 8825 | -7/Lower Caves | Met a Warlord Commander 8826 | -7/Lower Caves | Learned location of Warlord (-4) 8833 | -7/Lower Caves | Found Encrypted Comm Array 8880 | -7/Lower Caves | Learned 8 Factory zone layouts 9023 | -7/Lower Caves | Discovered new exit (range 13) 9074 | -7/Lower Caves | Identified exit to Lower Caves 9088 | -7/Lower Caves | Entered another Lower Caves area 9128 | -7/Lower Caves | Build established: Construct 9188 | -7/Lower Caves | Learned Factory stockpile data 9194 | -7/Lower Caves | Discovered new exit (range 7) 9199 | -7/Lower Caves | Identified exit to Factory 9230 | -7/Lower Caves | Learned Factory stockpile data 9262 | -7/Lower Caves | Encountered a Warlord checkpoint 9425 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9501 | -7/Lower Caves | Destroyed 7 combat bots 9511 | -7/Lower Caves | Discovered new exit (range 12) 9548 | -7/Lower Caves | Identified exit to Zion 9549 | -7/Lower Caves | Entered Zion 9579 | -7/Zion | System corruption cleaned by Quarantine Array 9733 | -7/Zion | Given the Hacking Drone Bay 9860 | -7/Zion | Found CR-A16's Pointy Stick 9986 | -7/Zion | Given A8's code to call for help 10139 | -7/Zion | Discovered new exit (range 15) 10184 | -7/Zion | Identified exit to Proximity Caves 10185 | -7/Zion | Entered Proximity Caves 10406 | -6/Proximity Caves | Learned Factory garrison access intel 10501 | -6/Proximity Caves | Attacked by a faux Warlord 10554 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 10646 | -6/Proximity Caves | Discovered exit to Factory (range 6) 10708 | -6/Proximity Caves | Entered Factory 10708 | -6/Factory | Accompanied by 1 ally 10708 | -6/Factory | Evolved 2 slots: Utility x2 10711 | -6/Factory | Loaded intel: 4 garrison access locations 10931 | -6/Factory | Fabricated X-82 Rainmaker? 11059 | -6/Factory | Build established: Hacker-Construct 11065 | -6/Factory | Fabricated X-82 Rainmaker? 11190 | -6/Factory | Discovered new exit (range 15) 11207 | -6/Factory | Identified exit to Extension 11374 | -6/Factory | Build established: Commander-Construct 11387 | -6/Factory | Spotted B-75 Beast 11407 | -6/Factory | Garrison activated, responded to threat 11414 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 11416 | -6/Factory | Allies destroyed B-75 Beast 11463 | -6/Factory | Identified exit to Garrison 11467 | -6/Factory | Entered Garrison 11474 | -6/Garrison | Triggered checkpoint 11551 | -6/Garrison | Destroyed 8 combat bots 11608 | -6/Garrison | Triggered checkpoint 11646 | -6/Garrison | Triggered checkpoint 11682 | -6/Garrison | Garrison Relay disabled 11717 | -6/Garrison | Build established: Construct 11771 | -6/Garrison | Garrison Relay disabled 11952 | -6/Garrison | Triggered checkpoint 11952 | -6/Garrison | Triggered checkpoint 11970 | -6/Garrison | Triggered checkpoint 11984 | -6/Garrison | Triggered checkpoint 12010 | -6/Garrison | Destroyed 7 combat bots 12045 | -6/Garrison | Lost 7 parts (2p1n2u2w) 12247 | -6/Garrison | Build established: Mutant 12288 | -6/Garrison | Discovered new exit (range 5) 12294 | -6/Garrison | Identified exit to Factory 12330 | -6/Garrison | Triggered checkpoint 12661 | -6/Garrison | Build established: Construct 12781 | -6/Garrison | Entered Factory 13097 | -6/Factory | Fabricated X-82 Rainmaker? 13131 | -6/Factory | First assault squad dispatched 13370 | -6/Factory | Joined by Warlord Ranger squad 13487 | -6/Factory | Found Prototype Launcher 13552 | -6/Factory | Discovered new exit (range 12) 13573 | -6/Factory | Identified exit to Factory 13814 | -6/Factory | Identified exit to Lower Caves 13828 | -6/Factory | Discovered exit to Factory (range 8) 13914 | -6/Factory | Joined by Warlord Ranger squad 14610 | -6/Factory | Joined by Warlord Geek squad 15527 | -6/Factory | Spotted B-75 Beast 15589 | -6/Factory | Destroyed B-75 Beast 15595 | -6/Factory | Core integrity fell below 50% 15647 | -6/Factory | Joined by Warlord Pyro squad 15899 | -6/Factory | Entered Lower Caves 16209 | -6/Lower Caves | Encountered a Warlord checkpoint 16274 | -6/Lower Caves | Spotted B-75 Beast 16315 | -6/Lower Caves | Destroyed B-75 Beast 16532 | -6/Lower Caves | Discovered new exit (range 7) 16540 | -6/Lower Caves | Identified exit to Lower Caves 16542 | -6/Lower Caves | Entered another Lower Caves area 16671 | -6/Lower Caves | Identified Scatter Rocket Array 16871 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16896 | -6/Lower Caves | Spotted B-75 Beast 16900 | -6/Lower Caves | Destroyed 7 combat bots 16904 | -6/Lower Caves | Destroyed B-75 Beast 16968 | -6/Lower Caves | Destroyed 8 combat bots 17109 | -6/Lower Caves | Discovered new exit (range 10) 17124 | -6/Lower Caves | Identified exit to Data Miner 17183 | -6/Lower Caves | Entered Data Miner 17183 | -6/Data Miner | Discovered new exit (range 6) 17214 | -6/Data Miner | Met Data Miner 17241 | -6/Data Miner | Learned location of Section 7 (-2) 17241 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17265 | -6/Data Miner | Received God Mode back door access code from Data Miner 17300 | -6/Data Miner | Identified exit to Proximity Caves 17301 | -6/Data Miner | Entered Proximity Caves 17411 | -5/Proximity Caves | Escorted by Enhanced Grunt 17547 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17914 | -5/Proximity Caves | Discovered exit to Factory (range 8) 17926 | -5/Proximity Caves | Entered Factory 17926 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17973 | -5/Factory | Discovered new exit (range 13) 17996 | -5/Factory | Identified exit to Upper Caves 18720 | -5/Factory | Cargo convoy interrupted 19162 | -5/Factory | Lost 7 parts (1n6u) 19233 | -5/Factory | Joined by Warlord Chimera squad 19257 | -5/Factory | Lost 3 parts (2p1w) 19318 | -5/Factory | System corruption reached 10% 19327 | -5/Factory | Lost 3 parts (1p1n1w) 19359 | -5/Factory | Core integrity fell below 50% 19384 | -5/Factory | Lost 7 parts (1n4u2w) 19405 | -5/Factory | Build established: Mutant 19407 | -5/Factory | Enhanced Grunt warped into view, answering call for help 19411 | -5/Factory | Enhanced Grunt warped into view, answering call for help 19492 | -5/Factory | Core integrity fell below 20% 19586 | -5/Factory | Spotted B-75 Beast 19717 | -5/Factory | Identified exit to Factory 19726 | -5/Factory | Search patrols dispatched 20042 | -5/Factory | Build established: Hacker-Mutant 20042 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 19867_ Acquired Adv. ECM Suite. 19868_ Dropped Adv. ECM Suite. 19869_ Dropped Imp. Force Field. 19869_ Acquired Adv. ECM Suite. 19874_ Connecting with Fabricator... 19876_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 19911_ System corrupted: Energy discharge (-20). 19939_ System corrupted: Matter fused (-7). 19967_ System corrupted: Matter fused (-5). 19986_ System corrupted: Matter fused (-7). 20008_ System corrupted: Matter fused (-9). 20010_ ALERT: Rogue bot located, Programmers report to Factory Zone 4M. 20029_ ,B4SZ |OK R#R3KK 20033_ Knocked back. 20033_ C-35 Carver knocked back. 20033_ Knocked back. 20035_ Imp. Lightning Gun severed. 20036_ G-50 Soldier suffers critical hit (Burn). 20041_ Imp. Lightning Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###########??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????# """ ""#??????????? | | ????????????????????????????# """ ""#??????????? | | ????????????????????????????# """ | T"#??????????? | | ????????????????????????????# ""#??????????? | | ????????????????????????????# ""#???????###? | | ???????????#????????????????#! ####????# ## | | ?????????? ??????????????# #T"#??### | | ?????????# ###+#############+###### "#### | | ?????????# H @ c [ | | ????????# % c %c | | ????????#T g | | ????????## g g | | ?????????# g | | ?????????############### ###+##### | | ???????????????????????# # ## | | ???????????????????????# + """ ## | | ???????????????????????# # """ ## | | ??????????????#####????# # """ ## | | ??????????????# ###### # ## | | ??????????????# # """ + | | ??????????????# ############ """ #### #####+## | | ??????????????## #########???# """ #??# # | | ???????######### ## = #???# #??# # """" | | ???????# [ ## ## ""#???# """ #??# # """" | | ???????# ! # # F"#???# """ #??# # """" | | ???????#! [ + + "#???# """ #??# + """" | | ???????# /[[ # # ""#???# #??### """" | | ???????# /[[! #####= #???########????# """" | | ???????# #???########???????????????# | | ???????########??????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 12 Authchip Count 8 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Hcp. Storage Unit | -9/Storage | Hacked Assault Cannon | -9/Recycling | Hacked Hyp. Gauss Cannon | -7/Factory | Hacked Fusion Compressor | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Enh. Optical Array | -6/Factory | Hacked Lrn. Sensor Array | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Authchip G-47 Trooper | x3 | -7/Factory | Authchip G-47 Trooper | x3 | -7/Factory | Authchip G-47 Trooper | x3 | -7/Factory | Authchip X-82 Rainmaker | x2 | -6/Factory | Authchip X-82 Rainmaker | x2 | -6/Factory | Authchip X-82 Rainmaker | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferAlertCompactor Manual? 0 Play Time 03:54:02 Cumulative 214.9 hours Start 2023.05.05 @ 16:26:58 End 2023.05.06 @ 18:50:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 86 Rogue 63 Adventurer 20 Explorer 3 Win Type - Total 9 Types 4/0/1/2/0/0/1/0/1 Lore% 58 Gallery% 77 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 95c5627b-4183-4bb3-8e26-56391d073afd