Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.28 @ 17:17:06 // Winter2019/RPGLIKE Player: David Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (560) 560 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 2620 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -265 Cogmind --------- Core Integrity 0/600 Matter 59/300 Energy 17/125 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Makeshift Hover Unit > --- UTILITY (4) ------ Weapon Cycler Hardened Heavy Armor Plating Shield Generator > --- WEAPON (2) ------- Heavy Rocket Launcher Rocket Array > --- INVENTORY (4) ---- Improved Trap Extractor Phasing AFG Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Makeshift Hover Unit > --- UTILITY ---------- Weapon Cycler Hardened Heavy Armor Plating Phasing AFG > --- WEAPON ----------- Heavy Rocket Launcher Rocket Array > --- INVENTORY -------- Shield Generator Improved Trap Extractor [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Weapon Cycler Device Weapon Cycler Processor Seismic Analyzer Protection Hardened Heavy Armor Plating Weapon Plasma Cannon Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 6 | 3 . 1 1 . 1 Power . | . . . . . . Propulsion 2 | 2 . . . . . Utility 3 | . . 1 1 . 1 Weapon 1 | 1 . . . . . Parts Attached 33 | 6 6 6 8 4 3 Power 1 | 1 . . . . . Engine 1 | 1 . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 5 4 3 1 1 Treads . | . . . . . . Leg 4 | . . 1 2 1 . Wheel 4 | 2 . 1 1 . . Hover 4 | . 2 1 . . 1 Flight 4 | . 3 1 . . . Utility 7 | 1 . 1 3 . 2 Device 5 | . . 1 2 . 2 Storage . | . . . . . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 9 | 2 1 1 2 3 . Energy Gun 3 | 1 1 . 1 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 84 | . 92 97 80 77 89 Engine 11 | . 14 12 11 11 10 Leg 12 | . . 2 8 13 20 Wheel 5 | . 4 3 8 8 . Hover 6 | . 8 27 7 . 10 Flight 2 | . 22 1 . . . Device 11 | . . 12 13 11 16 Processor 3 | . 14 12 1 . . Protection 8 | . . . 7 11 10 Energy Gun 6 | . 14 . 10 7 . Energy Cannon 4 | . . . 10 7 . Ballistic Gun 4 | . 14 24 . . . Launcher 7 | . . . . 6 20 Naked Turns . | . . . . . . Heaviest Build 40 | 7 7 9 35 38 40 Greatest Support 32 | 32 32 18 28 28 26 Greatest Overweight (x) 1 | . 1 . 1 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 4 | 2 2 3 3 4 4 Average Capacity 3 | 1 2 2 3 3 4 Most Carried 4 | 2 2 3 3 4 4 Average Carried 2 | . 1 2 2 3 2 Final Capacity 4 | 2 2 3 3 4 4 Final Carried 3 | 1 2 3 3 3 2 Class Distribution -------------------- 42% | Messiah-Mutant 40% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 815 | 235 176 158 24 52 170 Remotely . | . . . . . . Salvage Created 536 | 175 173 144 . . 44 Parts 63 | 14 24 15 . . 10 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 6 3 . . 9 Guns 7 | . 4 3 . . . AOE 11 | . 2 . . . 9 Classes Destroyed 10 | 3 4 1 . . 2 Worker 3 | 2 1 . . . . Tunneler 5 | 4 . 1 . . . Hauler 1 | . 1 . . . . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Watcher 3 | . 1 2 . . . Swarmer 14 | . 6 2 . . 6 Grunt 3 | . . 1 . . 2 Sentry 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 10 | 6 10 2 . . 4 Combat Bots Only 4 | . 3 1 . . 4 Max Kills in Single Turn 4 | 2 2 1 . . 4 Gunslinging . | . . . . . . Exploded 3 | . 2 . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 973 | 5 276 181 36 . 475 Core 718 | 5 227 151 28 . 307 Absorbed by Shields 73 | . . . . . 73 Redirected to Core 484 | . 147 104 28 . 205 Core Remaining (%) 80 | 99 61 . . . . Volleys Fired 71 | 18 19 25 . 1 8 Largest 2 | 2 2 2 . 2 2 Hottest 135 | 60 60 43 . 135 84 Shots Fired 131 | 26 38 50 . 2 15 Gun 115 | 26 38 50 . 1 . Cannon 1 | . . . . 1 . Launcher 15 | . . . . . 15 Special . | . . . . . . Kinetic 87 | 18 19 50 . . . Thermal 1 | . . . . 1 . Explosive 15 | . . . . . 15 Electromagnetic 28 | 8 19 . . 1 . Robot Hit Streak 14 | 13 14 11 . . 8 Robot Miss Streak 5 | 2 4 5 . . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 73 | 20 16 28 . . 9 Core Hits 62 | 9 11 8 . . 34 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2339 | 302 346 507 . . 1184 Guns 838 | 242 193 403 . . . Cannons . | . . . . . . Explosions 1482 | 60 153 104 . . 1165 Melee . | . . . . . . Ramming 19 | . . . . . 19 Kinetic 679 | 162 114 403 . . . Thermal 213 | 60 153 . . . . Explosive 1269 | . . 104 . . 1165 Electromagnetic 159 | 80 79 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Effects 2 | . 2 . . . . Message Errors 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 43 | . 18 22 . . 3 Projectiles . | . . . . . . Explosions 43 | . 18 22 . . 3 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 97 | 5 . . . . 92 Shots 5 | 1 . . . . 4 Rammed 4 | . 1 . . . 3 Targets Rammed 6 | . 1 . . . 5 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 214 | 12 36 2 . 114 214 Average Temperature 49 | 12 13 2 . 58 79 Received Heat Transfer 165 | . 72 57 . . 36 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | 2 . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 300 | 100 200 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | 1 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 302 | 35 249 302 117 . . Average Influence 142 | 9 140 203 117 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 75 | 100 88 46 100 . . Level 1 24 | . 11 53 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 15 14 . . 7 Peak Tracking Total 8 | . 8 5 . . 3 Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 4 2 1 . . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 21 | . 14 6 1 . . Successful 11 | . 6 4 1 . . Failed 10 | . 8 2 . . . Catastrophic 4 | . 3 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 17 | . 14 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 6 1 1 . . Record 3 | . 3 . . . . Robot Analysis 1 | . 1 . . . . Open Door 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 2 | . . 2 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 2 Highest-Rated Group 156 | . . . . 156 78 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 97 | . . . . . 97 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2459 | 108 254 291 105 1199 502 Spaces Moved 2100 | 61 372 298 86 986 297 Core 25 | 25 . . . . . Treads . | . . . . . . Legs 515 | . . . 1 217 297 Wheels 891 | 36 15 . 71 769 . Hover 401 | . 89 298 14 . . Flight 268 | . 268 . . . . Fastest Speed 34 | 50 34 52 52 100 150 Average Speed 99 | 79 42 57 100 118 150 Slowest Speed 150 | 100 125 66 120 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . 2 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 50 32 21 89 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 181 | 4 8 34 . . 135 Melee . | . . . . . . Projectile . | . . . . . . AOE 181 | 4 8 34 . . 135 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2339 | 94 427 366 106 1014 332 Wait 81 | 2 24 28 . 16 11 Move 2091 | 60 367 297 85 985 297 Hop 2 | . 2 . . . . Pick Up 23 | 7 2 5 4 3 2 Fast Attach 12 | 1 4 2 3 2 . Attach 14 | 5 1 2 2 2 2 Detach 4 | . 1 1 2 . . Swap 7 | . 1 2 3 . 1 Drop 23 | 1 5 4 7 5 1 Fire 71 | 18 19 25 . 1 8 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick 5 | . . . . . 5 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 5 | . . . . . 5 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 13) 35 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 35 | -11/Scrapyard | Upgraded with Weapon slot (x1) 109 | -11/Scrapyard | Entered Materials 356 | -10/Materials | Discovered new exit (range 13) 363 | -10/Materials | Entered another Materials area 365 | -9/Materials | Reached level 2 369 | -9/Materials | Upgraded with Utility slot (x1) 485 | -9/Materials | Core integrity fell below 50% 574 | -9/Materials | Discovered new exit (range 12) 654 | -9/Materials | Entered Mines 656 | -9/Mines | Reached level 3 657 | -9/Mines | Assembled infested the area 658 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 682 | -9/Mines | Upgraded with Utility slot (x1) 737 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 759 | -9/Mines | Entered Zion 841 | -7/Zion | Received a visual enhancement algorithm 920 | -7/Zion | Learned Factory stockpile data 951 | -7/Zion | Build established: Mutant 1043 | -7/Zion | Learned location of 1 exit from Factory 1063 | -7/Zion | Given A8's code to call for help 1184 | -7/Zion | Found Prototype Device 1406 | -7/Zion | Imprinted 1408 | -7/Zion | Declared Zion's savior 1634 | -7/Zion | Found Prototype Launcher 1635 | -7/Zion | Identified Rocket Array 1713 | -7/Zion | Build established: Messiah-Mutant 1939 | -7/Zion | Discovered new exit (range 13) 1958 | -7/Zion | Entered Proximity Caves 1958 | -6/Proximity Caves | Accompanied by 2 allies 1960 | -6/Proximity Caves | Reached level 4 2102 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2112 | -6/Proximity Caves | Core integrity fell below 20% 2136 | -6/Proximity Caves | Upgraded with Utility slot (x1) 2136 | -6/Proximity Caves | Identified Phasing AFG 2189 | -6/Proximity Caves | Reached level 5 2460 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Acquired 31 matter. The unstable cave ceiling collapses. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. S-27 Virus destroyed. Reached level 5. S-27 Virus destroyed. The unstable cave ceiling collapses. Autogun fries itself beyond repair. The unstable cave ceiling collapses. Destroyed Enh. Flamer. AR-HFF(M) destroyed. The unstable cave ceiling collapses. Acquired 72 matter. G-50 Soldier destroyed. The unstable cave ceiling collapses. Slammed into L-41 Fighter. Kicked L-41 Fighter out of the way. Slammed into L-41 Fighter. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | # ##?? | | #### ###### # #?? | | ####??## ##???## # #?? | | # #??????###????# #?? | | ## ##????????????# # # ## ##?? | | # # ##?????????????# # # ###?? | | ## # ## #??????##????## ## #?? | | #### #??? ?????# #?? | | ##??# ??# ?????## # ####?? | | #???# ## # ##?# ????####### # ##????? | | ??? ### #####?## ???## ##?# ####??#??? | | ??# # ## #????## ##?# ### #???? ##?? | | ??### ### ##????# ## # ## ###?# #?? | | ????# #?### ###?????# # # # ## ???? | | ????# #????###????????# # ## #?? | | ????# ???????????????# # # # #??? | | ????# ???????????????# # # #??? | | ????####??????????????## # ###### ##??? | | ????????????????????### # ##????# ####???? | | ???????????????????## # #???? ##??????? | | ????????????? #??### # # # # ###???????? | | ?????????????? # # ##### #????????? | | ???????????????????# # #????# ## ?????????? | | ???????????????????# # # ###??# ### ##????????? | | ???????????????????## # #????#?##??????????? | | ????????????????????### #@l #??????????????????? | | ?????????????????????# * ##??????????????????? | | ?????????????????????# = #??????????????????? | | ?????????????????????## ! ##??????????????????? | | ?????????????????????## #??????????????????? | | ????????????????????? ##??????????????????? | | ????????????????????# #???????????????????? | | ???????????????????# #??????????????????? | | ??????????????????# ?????????????????? | | ????????????????? =% ????????????????? | | ???????????????? % ??????????????? | | ??????????????? ##### ?????????????? | | ??????????????? ###????? ????????????? | | ??????????????? ##???????? ???????????? | | ?????????????? ???????????????????????? | | ?????????????? ???????????????????????? | | ???????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ????????????????????? ????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 63 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Backstab Robot Respite The One Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Levels Raised 4 | . . 1 1 . 2 XP Earned 9320 | 3000 925 1995 500 800 2100 XP Spent 7100 | 2950 . 1250 800 1000 1100 Upgrades 11 | 6 . 2 1 1 1 Propulsion Slot 2 | 2 . . . . . Utility Slot 3 | . . 1 1 . 1 Weapon Slot 1 | 1 . . . . . Inventory Capacity 4 | 2 . 1 . 1 . Ranged Accuracy 1 | 1 . . . . . Protomatter Created 93 | . 37 . . . 56 Integrity Restored 117 | . . . . . 117 Core 117 | . . . . . 117 Protomatter Decayed 22 | . 11 11 . . . Game ------ Seed FocalMatterInitializer Manual? 0 Play Time 00:48:04 Cumulative 32.7 hours Start 2020.01.01 @ 22:14:27 End 2020.02.28 @ 17:17:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5de4fa62-3993-48a8-a443-b2854a9173b0