Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.15 @ 09:22:31

Player: Zirov

Result: Destroyed by as-50748 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (477)      477
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2247

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     269/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (1)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               Aluminum Leg
>              --- UTILITY (2) ------
        Medium Storage Unit
               Signal Interpreter
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
       Compact Wheel
               Heat Sink
         Small Storage Unit
  Experimental Sensor Array
               0b10 Alert Chip
         Light Armor Plating
         Light Armor Plating
         Light Armor Plating

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Signal Interpreter
>              --- WEAPON -----------
          Mini Grenade Launcher
          Mini Grenade Launcher
>              --- INVENTORY --------
               Aluminum Leg
               Aluminum Leg
       Compact Wheel
               Heat Sink
         Small Storage Unit
  Experimental Sensor Array
               0b10 Alert Chip
         Light Armor Plating
         Light Armor Plating
         Light Armor Plating
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             19   | 6   9   2   .   2   
  Power                    3    | 1   2   .   .   .   
    Engine                 3    | 1   2   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   4   .   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | 2   4   .   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   3   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 2   .   2   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   1   .   .   5   
  Power                    2    | .   1   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      5    | .   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  100 100 87  
  Engine                   13   | .   13  14  14  8   
  Leg                      27   | .   28  28  28  26  
  Storage                  14   | .   14  14  14  14  
  Processor                10   | .   6   14  14  14  
  Protection               2    | .   4   .   .   .   
  Ballistic Gun            19   | .   28  15  .   .   
  Launcher                 8    | .   .   12  28  22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 14  22  19  17  17  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  4    | 4   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             10   | .   10  10  10  10  
  Average Carried          8    | .   8   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | .   10  9   10  8   

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           734  | 167 494 73  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            682  | .   626 43  .   13  
  Parts                    58   | .   49  9   .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  24   | .   14  6   .   4   
  Guns                     17   | .   14  3   .   .   
  AOE                      7    | .   .   3   .   4   
Classes Destroyed          7    | .   6   .   .   1   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  12   | .   6   6   .   .   
  Grunt                    8    | .   8   .   .   .   
  Assembled                4    | .   .   .   .   4   
Best Kill Streak           4    | .   3   3   .   4   
  Combat Bots Only         4    | .   3   3   .   4   
Max Kills in Single Turn   3    | .   2   3   .   3   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 3    | .   .   3   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Damage Taken               1168 | .   573 85  .   510 
  Core                     258  | .   73  .   .   185 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              59   | .   52  5   .   2   
  Largest                  2    | .   2   2   .   2   
  Hottest                  60   | .   40  60  .   60  
Shots Fired                117  | .   104 10  .   3   
  Gun                      112  | .   104 8   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 5    | .   .   2   .   3   
  Special                  .    | .   .   .   .   .   
  Kinetic                  112  | .   104 8   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                5    | .   .   2   .   3   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         12   | .   12  3   .   2   
  Robot Miss Streak        3    | .   3   2   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   1   1   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           77   | .   70  5   .   2   
  Core Hits                41   | .   29  7   .   5   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1462 | .   931 253 .   278 
  Guns                     949  | .   899 50  .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               466  | .   .   188 .   278 
  Melee                    .    | .   .   .   .   .   
  Ramming                  47   | .   32  15  .   .   
  Kinetic                  949  | .   899 50  .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                466  | .   .   188 .   278 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   1   1   1   1   
  Average Corruption       1    | .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  12   | .   3   5   2   2   
    Message Errors         3    | .   .   2   1   .   
    Matter Fused           5    | .   2   2   1   .   
    Heat Flow Errors       2    | .   1   .   .   1   
    Parts Rejected         1    | .   .   .   .   1   
    Data Loss (major)      1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            10   | .   .   .   .   10  
  Projectiles              .    | .   .   .   .   .   
  Explosions               10   | .   .   .   .   10  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      110  | .   .   31  .   79  
  Shots                    3    | .   .   1   .   2   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             10   | .   6   4   .   .   
  Kicked                   10   | .   6   4   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        165  | .   96  .   .   165 
  Average Temperature      49   | .   16  .   .   109 
  Received Heat Transfer   273  | .   213 .   .   60  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             198  | .   197 198 .   26  
  Initial                  40   | .   .   40  .   .   
  Average                  83   | .   95  88  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   20  6   .   10  
  Peak Tracking Total      8    | .   3   3   .   8   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          9    | .   7   1   1   .   
  Terminals                8    | .   7   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   21  3   1   .   
  Successful               12   | .   11  .   1   .   
  Failed                   13   | .   10  3   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   4   .   1   .   
  Terminals                24   | .   21  3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   11  .   1   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   7   1   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Exi  Min  
Turns Passed               2050 | 56   1068 507  289  130  
Spaces Moved               1465 | 34   688  399  241  103  
  Core                     9    | 9    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1456 | 25   688  399  241  103  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            121  | 141  121  120  120  120  
  Slowest Speed            250  | 250  190  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       51   | 3    85   73   62   36   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          58   | .    .    25   .    33   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      58   | .    .    25   .    33   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      1620 | 39  817 416 241 107 
  Wait                     48   | .   44  4   .   .   
  Move                     1461 | 33  687 398 240 103 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | .   12  1   1   .   
  Fast Attach              8    | 6   2   .   .   .   
  Attach                   2    | .   .   .   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     9    | .   7   2   .   .   
  Drop                     9    | .   7   2   .   .   
  Fire                     59   | .   52  5   .   2   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     10   | .   6   4   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
   18 | -11/Junkyard  | Discovered new exit (range 16)
   57 | -11/Junkyard  | Entered Materials
  312 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Discovered new exit (range 15)
  613 | -10/Materials | Identified exit to Materials
  712 | -10/Materials | Discovered exit to Materials (range 8)
  887 | -10/Materials | Discovered exit to Materials (range 8)
 1034 | -10/Materials | Build established: Scavenger-Mutant
 1092 | -10/Materials | Discovered new exit (range 8)
 1124 | -10/Materials | Identified exit to Mines
 1125 | -10/Materials | Entered Mines
 1142 | -10/Mines     | Learned location of Zion (-6)
 1175 | -10/Mines     | Discovered exit to Materials (range 7)
 1271 | -10/Mines     | Discovered exit to Materials (range 6)
 1382 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1383 | -10/Mines     | Discovered new exit (range 5)
 1388 | -10/Mines     | Identified exit to Exiles
 1475 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1477 | -10/Mines     | Found Prototype Device
 1632 | -10/Mines     | Entered Exiles
 1652 | -10/Exiles    | Discovered new exit (range 15)
 1671 | -10/Exiles    | Identified exit to Mines
 1695 | -10/Exiles    | Met 8R-AWN
 1718 | -10/Exiles    | Met EX-HEX
 1750 | -10/Exiles    | Met EX-BIN
 1764 | -10/Exiles    | Aligned with FarCom system
 1766 | -10/Exiles    | Given EX-Vault access code
 1793 | -10/Exiles    | Opened EX-Vault
 1800 | -10/Exiles    | Found 0b10 Alert Chip
 1827 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1867 | -10/Exiles    | Met EX-DEC
 1908 | -10/Exiles    | Discovered exit to Mines (range 14)
 1921 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 1921 | -10/Exiles    | Entered Mines
 1927 | -9/Mines      | Met a Derelict bent on vengeance
 1985 | -9/Mines      | Found a hidden stash of uninstalled traps
 1993 | -9/Mines      | Assembled infested the area
 2013 | -9/Mines      | Core integrity fell below 50%
 2036 | -9/Mines      | Core integrity fell below 20%
 2051 | -9/Mines      | Destroyed by as-50748 with Assembled Heavy Rifle

 Last Messages 
---------------
LOCATION=MINES
GOAL=ESCAPE
01921_ Receiving FarCom transmissions...
01985_ A stash of uninstalled traps is collected here!
01993_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01994_ System corrupted: Heat flow error (+185).
01997_ Destroyed Asb. Hover Unit.
01997_ as-80192 destroyed.
01999_ as-19016 destroyed.
02000_ The unstable cave ceiling collapses.
02001_ Aluminum Leg destroyed. <x2>
02003_ Ion Engine destroyed.
02007_ The unstable cave ceiling collapses.
02025_ K-01 Serf destroyed.
02026_ Mni. Grenade Launcher destroyed.
02030_ System corrupted: Mni. Grenade Launcher rejected.
02030_ The unstable cave ceiling collapses.
02041_ Aluminum Leg destroyed.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????####?????????????????? |
| ???????????????????????????##  ##????????????????? |
| ?????????????????###########    #????????????????? |
| ????????????????#        @ a    #????????????????? |
| ????????????????# #########a<   ####???########### |
| ??????????????????????????#     a  #???#         ! |
| ??????????????????????????#     aaa#???#]######### |
| ??????????????????????????##   ###a##### ##???#### |
| ???????????????????????????#   #?# #      ##?##    |
| ???????????????????????????#  #### # # #   ###     |
| ??????????????????????????  ###?#         # ##     |
| ?????????????????????????   ????##          ##     |
| ????????????????????????    ?????#          ##     |
| ???????????????????????     ????##  #      ###     |
| ??????????????????????!     ???##    ##     #      |
| ?????????????????????#      ???#                   |
| ?????????????????????#      ??#  """  #            |
| ????????????????????????    ??#  """  ######       |
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| ??????????????????????????????##      #?????###    |
| ???????????????????????????????# ??   #???????##   |
| ??????????????????????????????????    #????????#   |
| ???????????????????????????????????  ###########   |
| ???????????????????????????????????  ??#           |
| ??????????????????????????????????? ???# #######   |
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| ???????????????????????????????????????# #?????#   |
| ???????????????????????????????????????# #?????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              OmegaSigixScrap
  Manual?         0
Play Time         00:19:42
  Cumulative      45.6 hours
  Start           2023.04.15 @ 06:38:32
  End             2023.04.15 @ 09:22:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          30
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2583421-d7ef-4eb4-92ea-bc68c4107fed