Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 06:10:41 Player: deepledi Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (299) 1495 Value Destroyed (10871) 10871 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (15241) 15241 TOTAL SCORE: 33547 Bonus ------- High Alert Combat Kills 2555 Follower Combat Kills 286 Prayed to X0-1V1 5000 Major X0-1V1 Interference 7400 Cogmind --------- Core Integrity 0/1430 Matter 653/700 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ X0-1V1's Piety Tracker > --- WEAPON (6) ------- Chaos Jack > --- INVENTORY (6) ---- Micro Antimatter Reactor Biometal Leg Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Improved Thunder Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Alloy Armor GOLEM Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Heavy Scimitar of Distortion > --- INVENTORY -------- Micro Antimatter Reactor Graphene Brace Helical Railgun Helical Railgun Helical Railgun Chaos Jack [Rating: 176] Favorites ----------- Power Hybrid Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Hybrid Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Thermic Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Heavy Scimitar of Distortion Special Melee Weapon Chaos Jack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . 1 Propulsion 4 | . . 1 1 1 . . 1 . Utility 6 | . . . 1 1 1 1 1 1 Weapon 2 | . . 1 . . 1 . . . Parts Attached 249 | 8 5 14 39 63 34 47 24 15 Power 39 | 1 . 1 4 8 3 10 6 6 Engine 15 | 1 . 1 2 6 2 3 . . Core 13 | . . . 2 2 1 6 1 1 Reactor 11 | . . . . . . 1 5 5 Propulsion 80 | 2 . 7 16 25 16 9 2 3 Treads 21 | 2 . 2 8 7 2 . . . Leg 12 | . . 3 1 1 2 . 2 3 Wheel 12 | . . 1 1 8 2 . . . Hover 22 | . . . 5 3 5 9 . . Flight 13 | . . 1 1 6 5 . . . Utility 62 | 2 2 2 6 16 8 14 10 2 Device 42 | 1 1 2 3 7 4 13 9 2 Storage 4 | 1 1 . . 1 . . 1 . Processor 7 | . . . . 3 3 1 . . Hackware 1 | . . . 1 . . . . . Protection 8 | . . . 2 5 1 . . . Artifact . | . . . . . . . . . Weapon 68 | 3 3 4 13 14 7 14 6 4 Energy Gun 31 | 2 . 1 2 7 4 10 5 . Energy Cannon 3 | . . . . . 1 2 . . Ballistic Gun 10 | 1 2 2 . 1 1 . . 3 Ballistic Cannon 11 | . 1 . 9 1 . . . . Launcher 3 | . . 1 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 8 | . . . 1 3 1 2 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 35 | . 1 2 6 7 1 10 7 1 Corrupted Parts 1 | . . . . . . 1 . . System Corruption 8 | . . . . . . 8 . . Parts Lost 131 | . . 4 16 32 22 11 19 27 Power 12 | . . 1 . 3 1 1 4 2 Propulsion 48 | . . 1 6 19 8 1 6 7 Utility 40 | . . 1 4 8 7 5 5 10 Weapon 31 | . . 1 6 2 6 4 4 8 Highest Loss Streak 24 | . . 3 7 6 12 3 16 24 To Critical Strikes 1 | . . 1 . . . . . . Average Backups 7 | 2 9 10 10 8 4 5 4 5 Power 1 | . 1 1 2 2 1 . . . Propulsion 1 | . 2 2 1 . . 2 . . Utility 2 | . 3 5 2 2 1 2 2 . Weapon 2 | . 2 1 3 4 . . . 2 Tool/Special . | . . . . . . . . . Unused Backups 36 | . 3 4 7 10 1 9 . 2 Power 5 | . . . 2 1 1 1 . . Propulsion 6 | . 1 . 2 . . 2 . 1 Utility 15 | . 2 2 2 4 . 5 . . Weapon 9 | . . 2 1 5 . 1 . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 87 | . 100 96 87 85 65 96 74 73 Engine 5 | . 14 10 7 5 3 3 . . Core 1 | . . . 1 1 1 3 1 3 Reactor 1 | . . . . . . 3 6 6 Treads 8 | . 28 6 15 10 2 . . . Leg 4 | . . 22 4 . 1 . 12 16 Wheel 3 | . . 3 2 7 9 . . . Hover 8 | . . . 6 5 3 26 6 . Flight 1 | . . . . 3 4 . . . Device 14 | . 14 10 8 16 16 15 18 19 Storage 5 | . 14 11 9 4 . . . 3 Processor 5 | . . . . 2 2 17 10 2 Protection 2 | . . . 7 3 2 . . 2 Energy Gun 7 | . . . . 8 6 21 12 . Energy Cannon 1 | . . . . . . . 1 11 Ballistic Gun 5 | . 22 20 4 . . . . . Ballistic Cannon 4 | . 4 10 18 1 . . . . Impact Weapon 1 | . . . . 5 . . . . Slashing Weapon 1 | . . . . 3 6 . 2 3 Peak Build Rating 176 | 7 22 32 48 55 80 111 140 176 Average Rating 63 | 5 18 28 36 45 54 100 113 139 On Entrance 52 | . 7 22 32 45 55 73 110 130 Avg Prop Armor Cover (%) 10 | . . 15 13 12 6 . 2 . Naked Turns 7 | . . . . . 7 . . . Heaviest Build 116 | 13 23 24 40 44 35 53 63 116 Greatest Support 133 | 40 40 51 89 100 64 64 96 133 Greatest Overweight (x) 9 | . . 1 2 9 6 . 3 1 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 11 | 8 11 11 11 11 6 6 6 6 Average Capacity 8 | 7 9 11 11 9 6 6 6 6 Most Carried 11 | 4 11 11 11 11 6 6 6 6 Average Carried 7 | 2 9 10 10 9 5 5 4 5 Final Capacity 11 | 8 11 11 11 6 6 6 6 6 Final Carried 11 | 4 11 11 10 6 6 6 6 2 Class Distribution -------------------- 32% | Gunner 27% | Mutant 14% | Tank 7% | Scavenger-Mutant 6% | Scavenger-Gladiator 4% | Golem 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -6/Factory Gunner | -5/Factory Tank | -4/Factory Golem | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 7592 | 284 583 902 1949 1374 444 1076 428 552 Remotely . | . . . . . . . . . Salvage Created 12933 | 92 1042 1045 1484 3189 1190 3045 599 1247 Parts 568 | 9 55 63 81 111 71 96 23 59 Haulers Intercepted 16 | . 1 3 5 3 . 4 . . Recyclers Shooed 14 | 1 6 2 . 3 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored 1 | . . . . . . 1 . . Broken 1 | . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 202 | . 17 20 37 52 17 34 10 15 Melee 20 | . . . 1 10 9 . . . Guns 100 | . 17 12 4 27 4 28 6 2 Cannons 59 | . . 8 26 6 2 1 3 13 AOE 6 | . . . 4 . 1 1 . . Classes Destroyed 19 | 2 7 2 2 2 2 1 . 1 Worker 16 | . 2 1 3 3 4 2 . 1 Builder 14 | . 1 . 3 4 2 1 . 3 Tunneler 3 | 1 . 1 1 . . . . . Hauler 16 | . 1 3 5 3 . 4 . . Recycler 23 | 1 5 3 2 7 . 4 . 1 Mechanic 1 | . . . . . 1 . . . Operator 7 | . 3 1 1 1 . 1 . . Watcher 17 | . 3 2 1 3 2 4 2 . Swarmer 33 | . 8 7 5 8 1 . 3 1 Saboteur 1 | . . . . . . . . 1 Grunt 85 | . 9 7 21 24 7 7 2 8 Brawler 7 | . . 1 . 1 1 2 . 2 Duelist 2 | . . . . . 1 1 . . Protector 2 | . . . . . . 2 . . Sentry 26 | . . 5 7 7 4 3 . . Demolisher 1 | . . . . 1 . . . . Hunter 21 | . . . 3 4 . 13 1 . Programmer 21 | . . . . 6 3 5 4 3 Heavy 3 | . . . 1 1 . 1 . . Best Kill Streak 14 | 2 6 6 5 9 3 5 3 14 Combat Bots Only 11 | . 4 5 4 7 3 4 3 11 Max Kills in Single Turn 3 | 1 2 2 3 1 1 2 2 2 Gunslinging 1 | . 1 . . . . 1 . . Exploded 1 | . . . 1 . 1 1 . . Melee 1 | . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1876 | . 69 93 201 467 286 157 208 395 Missed 594 | . 19 26 60 147 106 49 70 117 Hits 1282 | . 50 67 141 320 180 108 138 278 Melee 12 | . . . . . 6 . . 6 Projectile 1270 | . 50 67 141 320 174 108 138 272 AOE 9 | . . . . 5 . 1 2 1 Critical Strikes 36 | . 1 2 1 5 4 2 7 14 Actively Blocked 12 | . . . . . . . 7 5 Part Disruptions 3 | . . . . . 3 . . . Damage Taken 21154 | . 501 745 2538 4783 2525 2119 2684 5259 Core 4248 | . 90 133 203 818 578 227 766 1433 Absorbed by Shields 54 | . . . . . . 26 28 . Redirected to Shielding 52 | . . . . 52 . . . . Ignored by Resistances 868 | . . 14 . 27 . 116 139 572 Core Remaining (%) 67 | 100 96 83 72 25 41 79 40 . Volleys Fired 598 | 4 65 75 147 117 21 85 37 47 Largest 4 | 2 2 3 3 3 3 4 4 3 Hottest 366 | 60 46 79 120 120 179 366 349 207 Shots Fired 1429 | 8 133 195 305 256 42 316 76 98 Gun 931 | 8 133 128 51 196 31 303 67 14 Cannon 494 | . . 66 251 60 11 13 9 84 Launcher 4 | . . 1 3 . . . . . Special . | . . . . . . . . . Kinetic 733 | 4 133 194 302 76 12 . . 12 Thermal 676 | 3 . . . 165 30 316 76 86 Explosive 4 | . . 1 3 . . . . . Electromagnetic 16 | 1 . . . 15 . . . . Robot Hit Streak 37 | 3 6 12 7 37 14 24 11 22 Robot Miss Streak 7 | 1 5 6 4 7 2 5 2 3 Penetration Max 2 | . . . . . 1 . . 2 Secondary Targets 13 | . 4 . . 4 . 3 1 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 1 Shots Hit Robots 1047 | 5 71 89 165 255 87 242 55 78 Core Hits 513 | 3 29 37 85 121 42 136 24 36 Critical Kills 9 | . 1 . . 1 . 3 3 1 Critical Parts Destroyed 19 | . 1 . . 10 1 5 2 . Critical Strikes 84 | . 2 2 8 24 15 21 10 2 Burn 28 | . . . . 9 1 13 5 . Destroy 19 | . 2 . . 1 1 8 5 2 Blast 11 | . . 2 8 1 . . . . Corrupt 1 | . . . . 1 . . . . Smash 10 | . . . . 10 . . . . Sever 15 | . . . . 2 13 . . . Melee Attacks 182 | . . . 4 101 71 1 . 5 Thermal 1 | . . . . . . 1 . . Impact 45 | . . . . 45 . . . . Slashing 132 | . . . 4 56 71 . . 1 Piercing 4 | . . . . . . . . 4 Sneak Attacks 24 | . . . . 15 7 1 . 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 12 | . . . . 5 7 . . . Damage Inflicted 29951 | 49 1149 1743 4369 8035 3399 6012 1527 3668 Guns 14286 | 49 1123 1120 456 3536 547 5691 1213 551 Cannons 8591 | . . 595 3389 611 308 321 314 3053 Explosions 428 | . . 12 416 . . . . . Melee 6576 | . . . 93 3888 2532 . . 63 Ramming 70 | . 26 16 15 . 12 . . 1 Kinetic 8165 | 17 1123 1715 3845 711 258 . . 496 Thermal 14610 | 32 . . 151 3183 597 6012 1527 3108 Explosive 277 | . . 12 265 . . . . . Electromagnetic 253 | . . . . 253 . . . . Impact 1479 | . . . . 1479 . . . . Slashing 5091 | . . . 93 2409 2532 . . 57 Piercing 6 | . . . . . . . . 6 Highest Corruption 15 | . 4 . 15 3 2 8 5 5 Average Corruption 4 | . 3 . 15 2 1 5 4 2 Corruption Purged 6 | . . . . . . 6 . . Corruption Blocked . | . . . . . . . . . Effects 84 | . 18 . 12 17 3 16 18 . Message Errors 11 | . 1 . 2 3 1 1 3 . Matter Fused 18 | . 2 . 1 6 1 4 4 . Heat Flow Errors 10 | . 3 . 3 1 . 3 . . Energy Discharges 12 | . 3 . 1 3 . 2 3 . Parts Fused 4 | . 1 . 1 1 . 1 . . Data Loss (minor) 11 | . 2 . 1 2 . 1 5 . Data Loss (major) 3 | . . . . 1 1 . 1 . Misfires 7 | . 4 . 1 . . 1 1 . Alerts 3 | . 1 . . . . 2 . . Weapon Failures 5 | . 1 . 2 . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 1845 | . . 22 81 1309 230 11 6 186 Projectiles 330 | . . 22 33 47 25 11 6 186 Explosions 48 | . . . 48 . . . . . Melee 1467 | . . . . 1262 205 . . . Knockbacks 41 | . . 6 23 12 . . . . Impact 7 | . . . . 7 . . . . Kinetic 31 | . . 6 23 2 . . . . Secondary 3 | . . . . 3 . . . . Self-Inflicted Damage 103 | . . 7 90 . 6 . . . Shots 1 | . . . 1 . . . . . Rammed 17 | . 8 4 3 . 1 . . 1 Targets Rammed 19 | . 8 5 4 . 1 . . 1 Kicked 1 | . . 1 . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 680 | 20 269 181 343 453 84 680 483 290 Average Temperature 106 | 15 64 47 81 141 34 131 170 141 Received Heat Transfer 4246 | . 150 222 801 1062 531 48 213 1219 Effects 25 | . 3 . 4 2 . 10 6 . Shutdowns 4 | . . . 1 . . 3 . . Energy Bleed 4 | . . . . . . 1 3 . Interference 8 | . 3 . 3 . . . 2 . Matter Decay 1 | . . . . . . 1 . . Short Circuit 3 | . . . . 1 . 1 1 . Damage (minor) 2 | . . . . 1 . 1 . . Damage (major) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 8 | . . . . 8 . . . . Combat Hostiles 7 | . . . . 7 . . . . Parts Fried 21 | . . . . 21 . . . . Impact Corruptions 31 | . . . . 31 . . . . Robots Melted 10 | . . . . 2 1 6 1 . Combat Hostiles 8 | . . . . 2 1 4 1 . Parts Melted 103 | . . . . 21 4 66 8 4 Heat Transferred 23425 | 75 . . 100 5708 1029 11968 2853 1692 Parts Sabotaged 1 | . . . . . . . . 1 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 4 | . . 1 3 4 3 3 2 2 Low Security (%) 27 | 100 100 67 20 . . . 3 78 Level 1 15 | . . 32 27 2 . 5 77 20 Level 2 25 | . . . 45 21 96 22 18 1 Level 3 27 | . . . 6 57 3 72 . . Level 4 3 | . . . . 18 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . 1 . . . . . . Peak Influence 1272 | 10 158 312 757 1272 728 1049 493 550 Initial 618 | . . 20 121 340 618 353 493 134 Average 499 | 1 76 117 396 895 575 788 313 116 Influence Increases 7864 | 10 505 658 1318 1892 722 1405 345 1009 Destroy 0b10 Robot/C 4260 | . 340 440 740 1080 340 820 200 300 Destroy 0b10 Robot/NC 510 | 10 75 55 80 105 45 105 10 25 Destroy Leader 996 | . 58 120 192 252 94 186 44 50 Allied During Kill 38 | . . 4 . 7 . 27 . . Successful Hack 10 | . . . 8 . . 2 . . Disable Machine 255 | . . 15 90 135 . . . 15 Anti-Garrison Action 300 | . . . . . . 150 . 150 Destroy Structure 234 | . 2 24 88 35 3 40 16 26 Partial Spotted 105 | . . . 30 15 30 15 . 15 Lose Combat Pursuer 780 | . 30 . 90 75 210 60 75 240 Miscellaneous 376 | . . . . 188 . . . 188 Influence Decreases 7322 | 10 456 419 857 1379 1262 1119 1097 723 Entered New Map 2255 | . . 29 167 409 644 369 515 122 Time Decay 3707 | 10 456 330 530 630 398 620 392 341 Lost Part 1300 | . . 40 160 320 220 110 190 260 Lost Ally 60 | . . 20 . 20 . 20 . . Squads Dispatched 64 | . 4 2 8 22 8 10 5 5 Investigation 7 | . 2 . 2 2 1 . . . Extermination 16 | . . . . 5 2 5 3 1 Reinforcement 22 | . 2 2 3 9 1 2 1 2 Assault 7 | . . . . 1 1 3 . 2 Garrison 12 | . . . 3 5 3 . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 3 | . . . . 2 . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 7 | . 1 1 . . 3 1 1 . Communications Jammed 17 | . . . . . . 10 7 . Distress Signals 10 | . . . . . . 3 7 . Times Spotted 339 | . 25 27 50 80 40 54 25 38 Peak Tracking Total 13 | . 4 5 6 7 5 5 8 13 Tactical Retreats 29 | . 2 . 5 3 7 2 4 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 16 | . 5 . 3 4 2 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 19 | . . 1 6 9 . 1 . 2 Max in Single Turn 2 | . . 1 2 2 . 1 . 1 Garrison Access 5 | . . . . 2 . 1 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 23 | . 5 . 4 3 3 3 5 . Terminals 10 | . 4 . 4 . 1 1 . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 3 | . . . . . 1 1 1 . Garrison Access 6 | . . . . 2 1 1 2 . Total Hacks 49 | . 10 . 9 6 5 12 7 . Successful 15 | . 3 . 2 3 . 6 1 . Failed 33 | . 7 . 7 3 5 5 6 . Catastrophic 9 | . 2 . 2 1 2 1 1 . Database Lockouts 1 | . . . . . . 1 . . Manual 26 | . 13 . 9 3 1 . . . Terminals 21 | . 9 . 9 . 1 2 . . Fabricators 4 | . . . . 4 . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 11 | . . . . . 1 9 1 . Garrison Access 10 | . . . . 2 3 1 4 . Terminal Hacks 3 | . 2 . 1 . . . . . Alert Level 3 | . 2 . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . . . 6 . . Insert Component 1 | . . . . . . 1 . . Analyze 2 | . . . . . . 2 . . Retrieve Study 3 | . . . . . . 3 . . Garrison Access Hacks 3 | . . . . 2 . . 1 . Seal Access 3 | . . . . 2 . . 1 . Unauthorized Hacks 2 | . 1 . 1 . . . . . Terminals 2 | . 1 . 1 . . . . . Botnet 1 | . 1 . . . . . . . Detonate 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . 2 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 5 . 4 1 3 3 4 . Full Trace Events 3 | . . . 1 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 2 . 2 Machine Destruction 4 | . . . . . . 2 . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 3 | . . 1 . 1 . 1 . . Largest Group 1 | . . 1 . 1 . 1 . . Highest-Rated Group 148 | . . 57 . 142 . 148 . . Highest-Rated Ally 148 | . . 57 . 142 . 148 . . Total Orders . | . . . . . . . . . Ally Attacks 55 | . . 8 . 5 . 42 . . Total Damage 2073 | . . 343 . 300 . 1430 . . Kills 16 | . . 2 . 2 . 12 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . X0-1V1 Amusement Gains 325 | . 39 15 55 40 40 55 30 51 Average Entertainment 49 | . 25 20 48 51 55 52 58 60 Good Acts 92 | . 10 4 6 15 8 27 11 11 Bad Acts 47 | . 3 3 8 16 1 4 2 10 Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 3900 | 44 364 . . . 302 2094 928 168 Optics 3337 | . . . . . 147 2094 928 168 A.S.S. 155 | . . . . . 155 . . . Seismic 408 | 44 364 . . . . . . . Jamming 1963 | . . . . . . 1689 274 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 10666 | 99 1378 777 1486 2186 953 2094 928 765 Spaces Moved 7514 | 50 709 423 782 1279 1044 2409 532 286 Core 312 | 6 . . . 1 133 . 55 117 Treads 1177 | 44 709 12 222 179 11 . . . Legs 722 | . . 294 93 . 1 . 165 169 Wheels 1513 | . . 117 296 738 362 . . . Hover 3334 | . . . 171 354 88 2409 312 . Flight 456 | . . . . 7 449 . . . Fastest Speed 28 | 50 160 105 38 34 28 45 39 50 Average Speed 89 | 146 160 124 118 105 61 58 73 101 Slowest Speed 595 | 160 160 200 240 595 350 65 290 185 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . . . . 6 . . . Potential Cave-ins 2 | . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 95 45 61 39 28 63 15 12 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 . 1 1 1 . . Unknown Exits Taken 3 | 1 . . 1 . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 4 | . . . 1 3 . . . . Terrain Destroyed 122 | . . 12 83 6 2 2 6 11 Melee 3 | . . . . 3 . . . . Projectile 82 | . . 4 54 3 2 2 6 11 AOE 37 | . . 8 29 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 10048 | 65 846 548 1079 1727 1228 2866 1014 675 Wait 1116 | . 41 7 45 82 45 222 385 289 Move 7494 | 49 708 422 781 1278 1031 2408 531 286 Hop 6 | . . . . . 6 . . . Pick Up 131 | 4 11 10 23 30 10 29 10 4 Fast Attach 143 | 7 2 7 14 39 26 22 17 9 Attach 79 | . . 5 17 17 9 11 12 8 Detach 19 | . . 2 3 3 2 1 7 1 Swap 90 | 1 3 4 14 25 3 31 3 6 Drop 183 | . 8 11 27 45 11 50 12 19 Fire 598 | 4 65 75 147 117 21 85 37 47 Melee 164 | . . . 4 91 63 1 . 5 Ram 7 | . . 4 1 . 1 . . 1 Kick 1 | . . 1 . . . . . . Crush 11 | . 8 . 3 . . . . . Escape Stasis 1 | . . . . . . 1 . . Rewire 5 | . . . . . . 5 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 6 exits: *Fac x4 / [*Upp x2]) -4/Factory (discovered 2 exits: [*Res x2]) -3/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 100 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 8) 459 | -10/Materials | Prayed at D.C.S.S. Altar Unit 557 | -10/Materials | Discovered new exit (range 3) 588 | -10/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 621 | -10/Materials | Discovered new exit (range 13) 726 | -10/Materials | X0-1V1 announced a LAN party 771 | -10/Materials | Identified exit to Materials 771 | -10/Materials | X0-1V1 revealed exit location to -9/Materials 784 | -10/Materials | X0-1V1 put everyone to sleep 790 | -10/Materials | X0-1V1 foreshadows a heat wave 912 | -10/Materials | X0-1V1 sent you into danger 925 | -10/Materials | Discovered exit to Materials (range 3) 1045 | -10/Materials | Ambient heat levels rising (+10) 1058 | -10/Materials | Core integrity restored by X0-1V1 (+37) 1297 | -10/Materials | Ambient heat levels rising (+10) 1397 | -10/Materials | X0-1V1 activates XOMVISION 1478 | -10/Materials | Entered another Materials area 1478 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1570 | -9/Materials | Identified exit to Materials 1570 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 1597 | -9/Materials | Lost 3 parts (1p1n1w) 1883 | -9/Materials | Build established: Gunner 1899 | -9/Materials | X0-1V1 sent allied Chaos Knight (x1) 2021 | -9/Materials | Core integrity restored by X0-1V1 (+84) 2074 | -9/Materials | X0-1V1 vaporized surrounding terrain (radius 23) 2134 | -9/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 2202 | -9/Materials | Sterilization system engaged 2202 | -9/Materials | Non-combat units ordered to evacuate 2239 | -9/Materials | Discovered exit to Materials (range 13) 2255 | -9/Materials | Entered another Materials area 2255 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2538 | -8/Materials | Discovered new exit (range 15) 2564 | -8/Materials | Build established: Tank 2629 | -8/Materials | Garrison activated, responded to threat 2669 | -8/Materials | Lost 3 parts (1u2w) 2978 | -8/Materials | Discovered new exit (range 10) 3011 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 22) 3011 | -8/Materials | Discovered new exit (range 14) 3102 | -8/Materials | Lost 7 parts (4n2u1w) 3480 | -8/Materials | System corruption reached 10% 3490 | -8/Materials | X0-1V1 announced a LAN party 3505 | -8/Materials | Discovered new exit (range 7) 3609 | -8/Materials | X0-1V1 sent you into danger 3730 | -8/Materials | Core integrity permanently improved by X0-1V1 (+300) 3741 | -8/Materials | Entered Factory 3741 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3759 | -7/Factory | X0-1V1 enhanced Transport squad support 3844 | -7/Factory | X0-1V1 whisked you away to safety 3857 | -7/Factory | Discovered new exit (range 4) 3859 | -7/Factory | Melee accuracy permanently improved by X0-1V1 (+7%; -70 max core) 3863 | -7/Factory | X0-1V1 sent you into danger 3923 | -7/Factory | Lost 4 parts (1p1n1u1w) 3933 | -7/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 4053 | -7/Factory | X0-1V1 announced a LAN party 4226 | -7/Factory | Discovered new exit (range 15) 4390 | -7/Factory | Lost 5 parts (3n2u) 4399 | -7/Factory | X0-1V1 sent you into danger 4425 | -7/Factory | Garrison activated, responded to threat 4540 | -7/Factory | Core integrity fell below 50% 4551 | -7/Factory | X0-1V1 upgraded hostiles (x1) 4610 | -7/Factory | Destroyed 7 combat bots 4611 | -7/Factory | Lost 6 parts (1p4n1u) 4789 | -7/Factory | X0-1V1 caused items to flee you 4880 | -7/Factory | Build established: Scavenger-Mutant 4952 | -7/Factory | Items stopped fleeing you 5040 | -7/Factory | Core integrity restored by X0-1V1 (+132) 5328 | -7/Factory | Identified exit to Factory 5328 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 5362 | -7/Factory | X0-1V1 sent allied H-71 Marshal (x1) 5366 | -7/Factory | Build established: Mutant 5405 | -7/Factory | X0-1V1 activates XOMVISION 5476 | -7/Factory | Garrison activated, responded to threat 5560 | -7/Factory | Found Prototype Device 5741 | -7/Factory | First assault squad dispatched 5891 | -7/Factory | Discovered exit to Factory (range 11) 5927 | -7/Factory | Entered another Factory area 5927 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6257 | -6/Factory | Noticed a derelict Sapper rigging charges 6277 | -6/Factory | First assault squad dispatched 6346 | -6/Factory | Identified Active Sensor Suite 6360 | -6/Factory | Lost 4 parts (1n2u1w) 6532 | -6/Factory | Lost 12 parts (1p4n3u4w) 6551 | -6/Factory | Core integrity fell below 50% 6569 | -6/Factory | Identified exit to Factory 6569 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 6641 | -6/Factory | Spotted B-75 Beast 6646 | -6/Factory | X0-1V1 activates XOMVISION 6873 | -6/Factory | Discovered exit to Factory (range 8) 6880 | -6/Factory | Entered another Factory area 6880 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6891 | -5/Factory | X0-1V1 sent hostile H-66 Slayer (x2) 6926 | -5/Factory | Discovered new exit (range 16) 7036 | -5/Factory | Build established: Gunner 7093 | -5/Factory | Identified exit to Factory 7093 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 7273 | -5/Factory | X0-1V1 sent allied B-90 Cyclops (x1) 7552 | -5/Factory | Discovered new exit (range 24) 7630 | -5/Factory | X0-1V1 sent you to a vault 7727 | -5/Factory | Spotted B-75 Beast 7764 | -5/Factory | Central database locked down 7826 | -5/Factory | Cargo convoy interrupted 8080 | -5/Factory | First assault squad dispatched 8112 | -5/Factory | X0-1V1 enhanced Transport squad support 8458 | -5/Factory | X0-1V1 caused items to flee you 8582 | -5/Factory | Items stopped fleeing you 8669 | -5/Factory | X0-1V1 put everyone to sleep 8685 | -5/Factory | X0-1V1 activates XOMVISION 8740 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 8748 | -5/Factory | Found PL-3XN's Ring of Power 8769 | -5/Factory | Discovered exit to Factory (range 9) 8925 | -5/Factory | Discovered exit to Factory (range 15) 8973 | -5/Factory | Found Active Sensor Suite 8974 | -5/Factory | Entered another Factory area 8974 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8976 | -4/Factory | Lost 3 parts (1p1n1w) 9129 | -4/Factory | Spotted B-86 Titan 9191 | -4/Factory | Discovered new exit (range 21) 9194 | -4/Factory | Weapon slot count temporarily expanded by X0-1V1 (+3) 9214 | -4/Factory | X0-1V1 activates XOMVISION 9234 | -4/Factory | Lost 16 parts (2p6n4u4w) 9243 | -4/Factory | Core integrity fell below 50% 9245 | -4/Factory | X0-1V1 downgraded hostiles (x1) 9316 | -4/Factory | X0-1V1 sent you to a vault 9322 | -4/Factory | Found Chaos Jack 9324 | -4/Factory | Found GOLEM Unit 9340 | -4/Factory | Lost 3 parts (2p1u) 9352 | -4/Factory | Found Prototype Device 9352 | -4/Factory | Identified Adv. Particle Accelerator 9354 | -4/Factory | X0-1V1 put everyone to sleep 9356 | -4/Factory | Found Prototype Device 9356 | -4/Factory | Identified Exp. Shield Generator 9365 | -4/Factory | Found Chaos Jack 9369 | -4/Factory | Found Prototype Slashing Weapon 9369 | -4/Factory | Identified Hvy. Scimitar of Distortion 9598 | -4/Factory | Weapon slot count reverted to normal (-3) 9607 | -4/Factory | Build established: Tank 9671 | -4/Factory | Garrison activated, responded to threat 9880 | -4/Factory | Discovered new exit (range 19) 9902 | -4/Factory | Entered Research 9902 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10021 | -3/Research | Build established: Gunner 10356 | -3/Research | Build established: Golem 10479 | -3/Research | X0-1V1 caused items to flee you 10583 | -3/Research | Core integrity fell below 50% 10594 | -3/Research | Core integrity fell below 20% 10594 | -3/Research | Weapon slot count temporarily expanded by X0-1V1 (+2) 10598 | -3/Research | Destroyed 11 combat bots 10620 | -3/Research | Lost 24 parts (2p5n9u8w) 10627 | -3/Research | Items stopped fleeing you 10658 | -3/Research | X0-1V1 added 0b10 threat records associated with you (considerable) 10667 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10627_ Items no longer flee you. X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 10631_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R012. 10631_ Acquired Biometal Leg. 10635_ Acquired X0-1V1's Piety Tracker. 10637_ X0-1V1 blurs the world around you (-4 sight range). 10648_ ALERT: Cargo convoy en route, clear transfer corridor. 10648_ Graphene Brace destroyed. 10658_ X0-1V1: "More threat records for the threat god!" 10661_ Sneak attack on P-80 Master. 10661_ Chaos-jacking P-80 Master... 10661_ P-80 Master system unaffected. 10662_ Chaos-jacking P-80 Master... 10662_ P-80 Master system unaffected. 10663_ Chaos-jacking P-80 Master... 10663_ P-80 Master system unaffected. 10664_ Chaos-jacking P-80 Master... 10664_ P-80 Master system unaffected. 10667_ X0-1V1 chortles! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ?? ?????????????????????# #??????????????????????? | | ?? ?????????????????????# #??????????????????????? | | ?# ?????????????????????# #??????????????????????? | | ?# ?????????????????????# #??????????????????????? | | ## ?????????????????????# #??????????????????????? | | ????????############## #??????????????????????? | | ???####?# # #??????????????????????? | | ####T ### #g#??????????????????????? | | + # #??????????????????????? | | ?# # # #########/###??????????? | | ?# # # k ?????????? | | ?+ + + ?????????? | | ?# ####### #p ?????????? | | ?# #?????# /@ k ?????????? | | ?# #?????# ####+##########??????????? | | ?# #?????# #????????????????????????? | | ?# #?????# #????????????????????????? | | ?# #?????# #????????????????????????? | | ## ###########+########????????????????????????? | | + ????????????????????????????????? | | # #######?????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #######?????????????????????????????????????? | | # +???????????????????????????????????? | | # #######?????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # ####???????????????????????? ???????????????? | | + #??????????????????????? ?????????????? | | # #??????????????????????? "?????????????? | | ###### #??????????????????????? """ ????????? | | #????? #?####+###############?? """ "???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 80 Energy Generation 59 Energy Capacity 2700 Matter Stores 800 Matter Capacity 900 Sight Range 25 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Resistance: KI 30 Resistance: TH 20 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 16 Melee Accuracy 5 Recoil Reduction 5 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Cmb. Airjet | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Some Acronyms Are Better Than Others Sprinter Well-fed Force Field Challenges ------------ None Game ------ Seed FissionAblativeMeganuke Manual? 0 Play Time 02:54:09 Cumulative 107.0 hours Start 2026.09.14 @ 02:18:55 End 2026.09.14 @ 06:10:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 120 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c55a4e97-6508-47fc-b185-43d60454d871