Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.03 @ 21:48:38 Player: btracker Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (90) 450 Value Destroyed (3070) 3070 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2906) 2906 TOTAL SCORE: 11326 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 739 Entered Garrisons 600 Used RIF Installer 1000 Entered DSFs 500 Friendly Fire -98 Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 316/370 System Corruption 15% Temperature Critical (3114) Movement Treading (145) Location -6/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core Fission Core > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Advanced Heat Sink Small Storage Unit Relay Coupler [NC] (30) > --- WEAPON (5) ------- Plasma Rifle Plasma Rifle Autogun Improved Proton Missile Launcher Great Axe > --- INVENTORY (8) ---- Fission Core Improved Heat Sink Hacking Suite Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Improved Armor Integrity Analyzer > --- WEAPON ----------- Beamcaster Cooled Particle Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Wheel Improved Heat Sink Small Storage Unit Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Coil Gun Coil Gun Coil Gun Improved Remote Datajack [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Armor Integrity Analyzer Hackware Relay Coupler [NC] Weapon Advanced Beam Cannon Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Slots Evolved 8 | . . 2 . 2 . . 2 . . . . . 2 . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . . . . Utility 2 | . . . . 1 . . . . . . . . 1 . Weapon 3 | . . 1 . . . . 1 . . . . . 1 . Parts Attached 141 | 7 5 11 1 5 16 12 15 4 . 10 . 24 6 25 Power 23 | 1 . 2 . 2 4 1 2 . . 2 . 4 . 5 Engine 8 | 1 . 2 . . . . 1 . . 2 . 2 . . Core 15 | . . . . 2 4 1 1 . . . . 2 . 5 Reactor . | . . . . . . . . . . . . . . . Propulsion 47 | 2 2 4 . 1 6 7 7 . . 4 . 6 . 8 Treads 5 | . . . . . . . . . . . . . . 5 Leg 33 | 2 2 4 . 1 6 3 4 . . 4 . 4 . 3 Wheel 3 | . . . . . . 1 . . . . . 2 . . Hover 6 | . . . . . . 3 3 . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 15 | 2 . 1 . 2 . 1 . 1 . . . 6 1 1 Device 6 | 1 . . . 2 . 1 . . . . . 1 . 1 Storage 3 | 1 . 1 . . . . . . . . . . 1 . Processor 1 | . . . . . . . . 1 . . . . . . Hackware 5 | . . . . . . . . . . . . 5 . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 56 | 2 3 4 1 . 6 3 6 3 . 4 . 8 5 11 Energy Gun 19 | 1 . 1 . . 4 1 1 2 . 1 . 2 3 3 Energy Cannon 5 | . . 2 . . . . 3 . . . . . . . Ballistic Gun 17 | 1 3 1 1 . 1 . 2 . . 2 . 3 1 2 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . . . . . 1 . . . . . . . . 5 Special Weapon 6 | . . . . . . . . 1 . 1 . 3 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . 1 Piercing Weapon 1 | . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 3 . . 1 . 1 . . . . . . . Corrupted Parts 4 | . . . . . 2 1 . . . . . . . 1 System Corruption 30 | . . . . . 20 5 . . . . . . . 5 Parts Lost 62 | . 1 1 . . 11 1 8 . . 5 . 14 . 21 Power 13 | . . 1 . . 2 . 3 . . . . 3 . 4 Propulsion 21 | . . . . . 5 . 4 . . 3 . 3 . 6 Utility 7 | . . . . . 1 . 1 . . . . 3 . 2 Weapon 21 | . 1 . . . 3 1 . . . 2 . 5 . 9 Highest Loss Streak 20 | . 1 1 . . 4 1 4 . . 4 . 9 . 20 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 99 99 100 98 94 75 75 79 84 88 100 92 99 71 Engine 6 | . 14 11 11 9 3 . . 7 7 9 15 8 6 2 Core 6 | . . . . 8 13 17 6 . . . . 4 6 6 Leg 21 | . 28 32 33 27 24 13 16 . . 19 30 27 20 8 Hover 2 | . . . . . . 6 7 23 23 6 . . . . Device 10 | . 14 11 11 17 17 9 9 7 7 7 7 4 . 2 Storage 7 | . 14 11 11 9 9 9 7 7 7 7 7 1 6 6 Processor 1 | . . . . . . . . 2 7 7 7 5 . . Hackware 3 | . . . . . . . . . . . . 8 20 12 Energy Gun 6 | . 4 8 2 . 12 11 4 2 7 6 7 2 7 3 Energy Cannon 7 | . . 16 22 18 3 . 7 22 15 8 7 2 . . Ballistic Gun 10 | . 22 8 8 9 6 . 8 1 . 10 15 21 20 9 Launcher 1 | . . . . . 3 . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 62 | 13 13 40 41 47 47 40 56 57 54 62 62 62 44 44 Greatest Support 88 | 20 20 30 30 30 40 30 45 27 27 70 70 70 40 88 Greatest Overweight (x) 9 | . . 1 1 1 3 3 2 2 1 5 . 3 1 9 Average Overweight (x) . | . . . 1 1 1 1 . 1 1 . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 8 8 Average Capacity 12 | 6 8 10 15 15 15 15 15 15 15 15 15 7 8 8 Most Carried 14 | 4 7 10 13 12 13 10 9 4 3 10 10 14 7 8 Average Carried 7 | 2 5 6 10 11 10 7 5 3 3 5 10 6 6 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 5 8 8 Final Carried 13 | 4 7 10 13 12 8 10 3 3 3 10 10 5 7 4 Class Distribution -------------------- 72% | Scavenger-Gunner 11% | Mutant 10% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Matter Collected 2667 | 134 267 147 15 120 405 215 82 120 . 134 . 470 . 558 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3703 | 30 311 360 54 283 665 340 306 . . 129 . 541 . 684 Parts 197 | 4 24 23 3 16 40 17 11 . . 2 . 26 . 31 Haulers Intercepted 4 | . . 2 . . . 1 1 . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Combat Hostiles Destroyed 79 | . 11 5 1 8 22 5 2 . . 2 . 12 . 11 Melee 6 | . . . . . . 2 . . . . . . . 4 Guns 49 | . 11 2 . 2 14 3 1 . . 1 . 10 . 5 Cannons 16 | . . 3 1 6 4 . . . . . . 2 . . AOE 4 | . . . . . 2 . 1 . . . . . . 1 Classes Destroyed 11 | 1 3 2 . 1 1 . 2 . . . . . . 1 Worker 1 | . . . . . . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 4 | . . 2 . . . 1 1 . . . . . . . Recycler 2 | . . . . . . . 2 . . . . . . . Watcher 3 | . 1 2 . . . . . . . . . . . . Swarmer 24 | . 6 . . 3 10 . . . . . . 3 . 2 Grunt 37 | . 5 4 1 2 8 4 2 . . 1 . 5 . 5 Brawler 3 | . . . . 1 . 1 . . . . . . . 1 Sentry 7 | . . 1 . 2 1 . . . . 1 . 2 . . Specialist 3 | . . . . . . . . . . . . . . 3 Programmer 5 | . . . . . 3 . . . . . . 2 . . Best Kill Streak 8 | 1 4 5 1 8 6 3 6 . . 1 . 4 . 4 Combat Bots Only 8 | . 4 2 1 8 6 3 2 . . 1 . 4 . 4 Max Kills in Single Turn 3 | 1 2 1 1 1 2 1 3 . . 1 . 1 . 2 Gunslinging 1 | . 1 . . . 1 . . . . . . . . 1 Exploded 2 | . . . . . 2 . 1 . . . . . . 1 Melee 1 | . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Hostile Shots Fired 825 | . 67 18 . 19 98 26 173 . . 44 . 188 . 192 Missed 256 | . 18 8 . 6 28 8 67 . . 10 . 53 . 58 Damage Taken 8481 | . 512 109 56 162 1393 459 831 . . 521 . 1500 . 2938 Core 1955 | . 145 20 7 69 179 203 119 . . 85 . 269 . 859 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 78 | . . . . 36 . 42 . . . . . . . . Core Remaining (%) 57 | 100 42 . 93 . . 18 . . . . . 32 . . Volleys Fired 216 | 2 38 14 1 14 51 7 10 1 . 12 1 36 10 19 Largest 5 | 2 2 3 3 3 3 3 3 1 . 4 4 4 1 5 Hottest 192 | 70 70 192 164 164 164 145 88 7 . 165 165 165 7 170 Shots Fired 537 | 4 76 42 3 42 116 19 24 1 . 28 4 110 10 58 Gun 425 | 4 76 28 1 14 89 19 24 . . 15 3 95 . 57 Cannon 94 | . . 14 2 28 26 . . . . 10 1 13 . . Launcher 2 | . . . . . 1 . . . . . . . . 1 Special 16 | . . . . . . . . 1 . 3 . 2 10 . Kinetic 296 | 2 62 21 1 14 45 . 17 . . 10 2 83 . 39 Thermal 142 | 2 14 21 2 28 26 . 7 . . 15 2 25 . . Explosive 1 | . . . . . 1 . . . . . . . . . Electromagnetic 82 | . . . . . 44 19 . . . . . . . 19 Robot Hit Streak 14 | 2 13 6 5 8 14 4 6 2 . 6 . 10 5 7 Robot Miss Streak 6 | 1 2 2 . 5 6 5 5 . . 4 . 4 1 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 12 | . 5 1 . . 1 1 1 . . . . 1 . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . . . . 1 . 1 Shots Hit Robots 341 | 2 56 23 1 26 74 18 15 1 . 15 . 53 8 49 Core Hits 187 | 1 24 12 1 17 56 10 15 . . 4 . 25 . 22 Critical Kills 2 | . . . . . . . . . . 1 . 1 . . Critical Parts Destroyed 4 | . . . . . . . . . . . . 4 . . Critical Strikes 10 | . . 1 . . 1 1 . . . 1 . 6 . . Burn 2 | . . 1 . . . . . . . . . 1 . . Meltdown 1 | . . . . . . . . . . 1 . . . . Destroy 5 | . . . . . . . . . . . . 5 . . Corrupt 1 | . . . . . 1 . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . Melee Attacks 21 | . . . . . . 9 . . . . . . . 12 Impact . | . . . . . . . . . . . . . . . Slashing 18 | . . . . . . 6 . . . . . . . 12 Piercing 3 | . . . . . . 3 . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6991 | 22 578 334 20 543 1614 503 489 . . 388 . 1351 . 1149 Guns 4509 | 22 578 188 . 173 1116 164 197 . . 197 . 1105 . 769 Cannons 1260 | . . 146 20 370 287 . . . . 191 . 246 . . Explosions 626 | . . . . . 211 . 292 . . . . . . 123 Melee 596 | . . . . . . 339 . . . . . . . 257 Ramming . | . . . . . . . . . . . . . . . Kinetic 3288 | 10 427 100 . 173 700 . 151 . . 137 . 1003 . 587 Thermal 1883 | 12 151 234 20 370 451 . 46 . . 251 . 348 . . Explosive 339 | . . . . . 47 . 292 . . . . . . . Electromagnetic 885 | . . . . . 416 164 . . . . . . . 305 Impact . | . . . . . . . . . . . . . . . Slashing 462 | . . . . . . 205 . . . . . . . 257 Piercing 134 | . . . . . . 134 . . . . . . . . Highest Corruption 44 | . . 1 1 . 39 44 . . . . . 3 . 15 Average Corruption 12 | . . 1 1 . 11 41 . . . . . 2 . 10 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . 2 . . . . Effects 59 | . . 3 3 . 26 18 . . . . . 1 . 8 Message Errors 12 | . . 1 2 . 6 3 . . . . . . . . Matter Fused 9 | . . 2 . . 2 2 . . . . . . . 3 Heat Flow Errors 8 | . . . . . 5 3 . . . . . . . . Energy Discharges 11 | . . . 1 . 3 5 . . . . . 1 . 1 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Parts Fused 2 | . . . . . 2 . . . . . . . . . Data Loss (minor) 5 | . . . . . 2 2 . . . . . . . 1 Data Loss (major) 1 | . . . . . 1 . . . . . . . . . Misfires 2 | . . . . . 2 . . . . . . . . . Alerts 3 | . . . . . 1 1 . . . . . . . 1 Misdirections 1 | . . . . . . 1 . . . . . . . . Weapon Failures 3 | . . . . . 2 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 85 | . . . . 1 2 34 14 . . 19 . . . 15 Projectiles 22 | . . . . 1 2 . . . . 19 . . . . Explosions 14 | . . . . . . . 14 . . . . . . . Melee 49 | . . . . . . 34 . . . . . . . 15 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 88 | . . . . . 70 . . . . . . . . 18 Shots 3 | . . . . . 2 . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 3114 | 18 138 378 96 391 585 557 38 . . 198 105 336 . 3114 Average Temperature 223 | 10 41 114 52 150 144 184 21 . . 90 70 157 . 691 Received Heat Transfer 2289 | . 180 54 . 36 378 135 246 . . 123 . 408 . 729 Effects 81 | . . 1 . . 16 9 . . . . . 4 . 51 Shutdowns 21 | . . . . . 5 2 . . . . . . . 14 Energy Bleed 6 | . . . . . 1 . . . . . . 1 . 4 Interference 8 | . . 1 . . . 1 . . . . . 3 . 3 Matter Decay 8 | . . . . . 2 2 . . . . . . . 4 Short Circuit 6 | . . . . . 2 2 . . . . . . . 2 Damage (minor) 6 | . . . . . . . . . . . . . . 6 Damage (major) 21 | . . . . . 6 . . . . . . . . 15 Damage (core) 5 | . . . . . . 2 . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . . . . . . . . 1 Combat Hostiles 3 | . . . . . 2 . . . . . . . . 1 Parts Fried 3 | . . . . . 3 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Melted 4 | . . 1 . . . . . . . 3 . . . . Heat Transferred 3287 | 37 444 518 37 666 618 . 100 . . 275 . 592 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Peak Influence 761 | 5 290 339 162 236 661 430 258 82 57 761 399 462 242 271 Initial 399 | . 3 122 132 . 153 321 195 82 57 39 399 279 242 172 Average 292 | . 175 233 131 37 397 378 213 82 57 547 399 376 242 220 Maximum Alert Level 3 | . 1 1 . 1 2 2 1 . . 3 1 2 1 1 Low Security (%) 35 | 100 60 31 100 92 15 . 44 100 100 23 . . . 34 Level 1 35 | . 39 68 . 7 28 56 55 . . 1 100 53 100 65 Level 2 26 | . . . . . 55 43 . . . 56 . 46 . . Level 3 1 | . . . . . . . . . . 18 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 Squads Dispatched 9 | . 1 1 . 1 . 1 3 . . . . . . 2 Investigation 2 | . . 1 . . . 1 . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 5 | . 1 . . . . . 2 . . . . . . 2 Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . 1 . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Distress Signals 4 | . 1 1 . . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 135 | . 14 7 1 8 23 8 9 . . 18 . 27 . 20 Peak Tracking Total 11 | . 5 3 1 5 3 2 6 . . 11 . 7 . 5 Tactical Retreats 13 | . . . . 1 2 . . . . . . 4 . 6 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Traps Triggered 9 | . . . . . . . 1 . . 3 . 2 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Machines Disabled 5 | . . 1 . . 1 . 2 . . . . . . 1 Max in Single Turn 1 | . . 1 . . 1 . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Machines Accessed 13 | . . 3 1 2 1 2 . . 1 1 1 . 1 . Terminals 7 | . . 3 . . 1 1 . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . 1 . . . Total Hacks 35 | . . 11 1 8 2 6 . . 2 2 2 . 1 . Successful 21 | . . 6 1 5 . 4 . . 2 . 2 . 1 . Failed 14 | . . 5 . 3 2 2 . . . 2 . . . . Catastrophic 4 | . . . . . 1 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 9 | . . 4 1 . 2 1 . . . 1 . . . . Terminals 20 | . . 11 . . 2 4 . . . 2 . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . . . . 4 . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 4 . . . . 2 . 2 . . . Terminal Hacks 10 | . . 6 1 . . 2 . . . . . . 1 . Record 2 | . . . . . . 2 . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 4 . 2 . . . . . . . . Scan Component 3 | . . . . 2 . 1 . . . . . . . . Repair 3 | . . . . 2 . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . . . 2 . 2 . . . Unlock Access 3 | . . . . 1 . . . . 1 . 1 . . . Coupler Status 2 | . . . . . . . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . . 3 . 1 1 1 . . . 1 1 . . . Full Trace Events 6 | . . 2 . 1 1 1 . . . 1 . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 2 . 1 . . . . . . . . Time 102 | . . . . 64 . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Used RIF Installer 2 | . . . . . 2 . . . . . . . . . Threat Obfuscator 1 | . . . . . 1 . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . 1 . 1 2 . Non-combat 2 | . . . . . . . . . . . . . 2 . Combat 2 | . . . . . . . . . . 1 . 1 . . Robot Hacks Applied 9 | . . . . . . . . . . 1 . 1 7 . parse_system 2 | . . . . . . . . . . 1 . 1 . . no_distress 2 | . . . . . . . . . . . . . 2 . find_chute 1 | . . . . . . . . . . . . . 1 . map_walls 1 | . . . . . . . . . . . . . 1 . link_fov 2 | . . . . . . . . . . . . . 2 . streamctrl_low 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . 3 . . Attached 4 | . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Total Allies 21 | . . . . . . . . 20 . . . . 1 . Largest Group 20 | . . . . . . . . 20 20 20 9 9 1 . Highest-Rated Group 539 | . . . . . . . . 539 539 539 281 281 6 . Highest-Rated Ally 35 | . . . . . . . . 35 35 35 35 35 6 . Total Orders 1 | . . . . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . . 1 . Ally Attacks 120 | . . . . . . . . . . 86 . 34 . . Total Damage 3740 | . . . . . . . . . . 2834 . 906 . . Kills 34 | . . . . . . . . . . 25 . 9 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Turns Passed 5352 | 74 289 299 406 379 1233 309 176 241 33 578 24 562 315 434 Spaces Moved 2362 | 49 138 160 179 81 458 127 92 136 11 355 17 270 100 189 Core 27 | 7 . . . . . . . . . . . . . 20 Treads 98 | . . . . . . . . . . . . . . 98 Legs 1875 | 42 138 160 179 81 458 73 53 . . 258 17 245 100 71 Wheels 25 | . . . . . . . . . . . . 25 . . Hover 337 | . . . . . . 54 39 136 11 97 . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 112 112 112 112 112 120 120 120 100 Average Speed 154 | 110 120 141 190 190 199 157 137 163 112 122 120 120 182 148 Slowest Speed 500 | 120 120 190 190 190 330 240 190 172 112 360 120 190 190 500 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 28 | 4 28 22 52 9 52 12 2 78 1 45 1 36 4 77 Regions Visited 14 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 59 | . . . . . 19 . 25 . . . . 9 . 6 Melee . | . . . . . . . . . . . . . . . Projectile 13 | . . . . . . . . . . . . 8 . 5 AOE 44 | . . . . . 19 . 25 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac Gar Fac Gar Fac DSF Total 3594 | 61 194 206 243 273 676 203 126 154 31 476 18 426 229 278 Wait 741 | . 9 8 59 171 139 38 . 9 20 75 . 78 110 25 Move 2352 | 48 137 159 178 81 457 126 92 135 11 354 17 269 99 189 Hop . | . . . . . . . . . . . . . . . Pick Up 46 | 4 2 6 3 1 5 4 3 1 . 5 . 7 3 2 Fast Attach 94 | 7 4 7 1 3 8 10 5 3 . 8 . 16 3 19 Attach 38 | . . 3 . 2 7 2 10 1 . 1 . 5 2 5 Detach 5 | . . . . . . . . . . 2 . 2 1 . Swap 9 | . 1 1 . . 1 . . . . 1 . 3 1 1 Drop 47 | . 3 8 1 1 8 7 6 3 . . . 6 . 4 Fire 216 | 2 38 14 1 14 51 7 10 1 . 12 1 36 10 19 Melee 21 | . . . . . . 9 . . . . . . . 12 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . 18 . 4 . . Rewire 3 | . . . . . . . . 1 . . . . . 2 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Core integrity fell below 50% 280 | -10/Materials | Discovered new exit (range 11) 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 585 | -9/Materials | Discovered new exit (range 12) 650 | -9/Materials | Build established: Scavenger-Gunner 663 | -9/Materials | Entered Mines 667 | -9/Mines | Learned location of Zion (-7) 752 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 955 | -9/Mines | Learned Materials stockpile data 1014 | -9/Mines | Discovered new exit (range 11) 1069 | -9/Mines | Entered Materials 1069 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1130 | -8/Materials | Repaired Seismic Detector 1169 | -8/Materials | Repaired Lgt. Nuclear Core 1386 | -8/Materials | Garrison activated, responded to threat 1447 | -8/Materials | Destroyed 8 combat bots 1448 | -8/Materials | Identified exit to Garrison 1448 | -8/Materials | Entered Garrison 1642 | -8/Garrison | Triggered checkpoint 1658 | -8/Garrison | Triggered checkpoint 1876 | -8/Garrison | Triggered checkpoint 1916 | -8/Garrison | Installed Relay Interface Framework 2018 | -8/Garrison | Lost 3 parts (1p1n1w) 2062 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 2102 | -8/Garrison | Triggered checkpoint 2441 | -8/Garrison | Discovered new exit (range 8) 2508 | -8/Garrison | Triggered checkpoint 2535 | -8/Garrison | System corruption reached 10% 2556 | -8/Garrison | Lost 3 parts (2n1w) 2594 | -8/Garrison | Crushed by falling debris 2594 | -8/Garrison | System corruption reached 30% 2625 | -8/Garrison | Lost 4 parts (1p2n1u) 2681 | -8/Garrison | Entered Materials 2731 | -8/Materials | Repaired Shock Rifle 2831 | -8/Materials | Core integrity fell below 50% 2852 | -8/Materials | Core integrity fell below 20% 2882 | -8/Materials | Discovered new exit (range 16) 2990 | -8/Materials | Entered Factory 2990 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3067 | -7/Factory | Garrison activated, responded to threat 3092 | -7/Factory | Lost 4 parts (2p1n1u) 3141 | -7/Factory | Lost 4 parts (1p3n) 3166 | -7/Factory | Sucked down chute 3166 | -7/Factory | Entered Waste 3167 | -7/Waste | Joined by Warlord forces that had cleared the area 3362 | -7/Waste | Discovered new exit (range 12) 3395 | -7/Waste | Build established: Gunner 3407 | -7/Waste | Entered Factory 3407 | -7/Factory | Accompanied by 20 allies 3420 | -7/Factory | Identified exit to Garrison 3440 | -7/Factory | Entered Garrison 3440 | -7/Garrison | Accompanied by 20 allies 3470 | -7/Garrison | Triggered checkpoint 3573 | -7/Garrison | Triggered checkpoint 3574 | -7/Garrison | Triggered checkpoint 3582 | -7/Garrison | Triggered checkpoint 3614 | -7/Garrison | Lost 4 parts (2n2w) 3634 | -7/Garrison | Lost 9 allies 3696 | -7/Garrison | Triggered checkpoint 3895 | -7/Garrison | Build established: Scavenger-Gunner 3901 | -7/Garrison | Warlord forces raided the area 3920 | -7/Garrison | Triggered checkpoint 3938 | -7/Garrison | Triggered checkpoint 3958 | -7/Garrison | Discovered new exit (range 10) 3986 | -7/Garrison | Triggered checkpoint 4018 | -7/Garrison | Entered Factory 4018 | -7/Factory | Accompanied by 9 allies 4039 | -7/Factory | Identified exit to Garrison 4042 | -7/Factory | Entered Garrison 4042 | -7/Garrison | Accompanied by 9 allies 4132 | -7/Garrison | Triggered checkpoint 4138 | -7/Garrison | Triggered checkpoint 4187 | -7/Garrison | Core integrity fell below 50% 4206 | -7/Garrison | Lost 8 allies 4235 | -7/Garrison | Lost 9 parts (3p1n2u3w) 4412 | -7/Garrison | Triggered checkpoint 4471 | -7/Garrison | Lost 3 parts (1n1u1w) 4590 | -7/Garrison | Discovered new exit (range 12) 4604 | -7/Garrison | Entered Factory 4604 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4919 | -6/Factory | Identified exit to DSF 4919 | -6/Factory | Entered DSF 4950 | -6/DSF | Additional patrols routed to DSF 5094 | -6/DSF | System corruption reached 10% 5170 | -6/DSF | Core integrity fell below 50% 5173 | -6/DSF | Sterilization system engaged 5174 | -6/DSF | Discovered new exit (range 16) 5191 | -6/DSF | Lost 20 parts (4p5n2u9w) 5193 | -6/DSF | Ambient heat levels rising (+10) 5208 | -6/DSF | Ambient heat levels rising (+10) 5223 | -6/DSF | Ambient heat levels rising (+10) 5238 | -6/DSF | Ambient heat levels rising (+10) 5253 | -6/DSF | Ambient heat levels rising (+10) 5268 | -6/DSF | Ambient heat levels rising (+10) 5283 | -6/DSF | Ambient heat levels rising (+10) 5298 | -6/DSF | Ambient heat levels rising (+10) 5313 | -6/DSF | Ambient heat levels rising (+10) 5318 | -6/DSF | Core integrity fell below 20% 5328 | -6/DSF | Ambient heat levels rising (+10) 5343 | -6/DSF | Ambient heat levels rising (+10) 5354 | -6/DSF | Core destroyed Last Messages --------------- 05335_ Power failure, Lgt. Nuclear Core shutdown. 05336_ System corrupted: IFF burst signal emitted. 05337_ Overheating: Matter decay (-60). 05339_ Overheating: Matter decay (-33). 05341_ Power failure, Fission Core shutdown. 05343_ ALERT: Ambient heat levels +10. 05344_ Power failure, Lgt. Nuclear Core shutdown. 05344_ Overheating: Matter decay (-22). 05345_ Overheating: Sml. Storage Unit damaged (-30). 05345_ Overheating: Fission Core damaged (-4). 05348_ Overheating: Autogun damaged (-10). 05349_ Overheating: Energy bleed (-71). 05350_ Power failure, Fission Core shutdown. 05350_ Overheating: Adv. Treads damaged (-2). 05354_ Overheating: Core damaged (-161). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????# !!#??????#!! #??? | | ????????????????????# ! !!#??????#!! #??? | | ????????????????????#"# ###??????### ##??? | | ????????????????????#!!** !!#??????#!! #??? | | ????????????????????#!! !!#??????#!! #??? | | ????????????????????#!! %!!#??????#!! #??? | | ????????????????###?### % #"########## ####? | | ????????????# ??#!!!?## ###!!!#===## ]]"#? | | ??????? ## #!!!## ##!!!#===#| ]]### | | ???????!! ! % [[" # | | ???????!! !%! ] ### | | ???????!! % =! [[#?? | | ??????? ## #!!!## ##!!!# ## #?? | | ????????????# ??#!!!?##%% ###!!!# ## #?? | | ????????????????###?### ############ ###?? | | ????????????????????#!! !!#??????# #??? | | ????????????????????#!!=* !!#??????# #??? | | ????????????????????#!!%![!!#??????# #??? | | ???????#????????????###/* ###??????### ##??? | | ???????# ???????????#!! ! #??????# =#??? | | ???????# ??????????#!! #??????# =#??? | | ????????# ??########!! ]########## ##??? | | ??????### #?# # ### ### #==### ###?? | | ??????#"" ## # ### ###!==#==## ""##? | | ?????"""" = = ^ %" """"" | | ??????#""< @== ""##" | | ??????#"""""## # # /#===#==##"""""#?? | | ???????"""???######## //#########"""""#?? | | ????????????????????#########???????##"####?? | | ?????????????????????????????????????#"#????? | | ??????????????????????????????????????""????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 29 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: EX 50 Evasion (%) 55 Armor Integrity Analysis 40 Recoil Reduction 4 Relay Coupler Types 3 Relay Coupler Value 110 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Infiltrator Serviceable Loadout The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed PhysicsCooledScanner Manual? 0 Play Time 01:03:58 Cumulative 6.2 hours Start 2024.08.03 @ 20:43:24 End 2024.08.03 @ 21:48:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0af5f7a-e414-4456-b991-d32833fd5085