Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 22:37:55 Player: Surreal Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (11) 55 Value Destroyed (397) 397 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1088) 1088 TOTAL SCORE: 4960 Bonus ------- Follower Combat Kills 288 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 540/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Targeting Computer Makeshift Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Hacking Suite Hacking Suite Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Backup Power I Light Nuclear Core > --- PROPULSION ------- Flight Unit VTOL Module Makeshift Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Targeting Computer Makeshift Hacking Suite System Shield > --- WEAPON ----------- Shock Rifle Proton Cannon > --- INVENTORY -------- Advanced Weight Redist. System Hacking Suite Hacking Suite Hacking Drone Bay [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Proton Cannon Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . . 2 . Utility 3 | . . 1 . . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 38 | 3 10 3 1 7 10 3 1 Power 5 | 1 2 . . 1 1 . . Engine 4 | 1 2 . . 1 . . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 14 | 2 2 1 1 2 4 1 1 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 1 | . . . . . 1 . . Flight 11 | . 2 1 1 2 3 1 1 Utility 12 | . 4 2 . . 4 2 . Device 3 | . . 1 . . 1 1 . Storage 2 | . 2 . . . . . . Processor 5 | . 2 1 . . 1 1 . Hackware 2 | . . . . . 2 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 7 | . 2 . . 4 1 . . Energy Gun 4 | . 2 . . 2 . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . . . . 2 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 13 | . . 2 2 . . . 9 Power 3 | . . 1 . . . . 2 Propulsion 6 | . . 1 1 . . . 4 Utility 1 | . . . . . . . 1 Weapon 3 | . . . 1 . . . 2 Highest Loss Streak 9 | . . 2 4 . . . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 79 91 . 92 98 74 78 Engine 7 | . 14 9 . 10 2 1 5 Core 3 | . . . . . 8 6 5 Flight 27 | . 11 30 . 29 32 24 22 Device 6 | . . 8 . 11 2 5 5 Processor 16 | . 5 22 . 22 13 8 13 Hackware 6 | . . . . . 15 13 13 Energy Gun 14 | . 23 22 . 18 12 6 5 Energy Cannon 3 | . . . . . 9 6 4 Peak Build Rating 41 | 3 7 10 9 20 31 40 41 Average Rating 22 | 2 5 8 8 15 28 37 37 On Entrance 14 | . 3 7 8 7 20 31 40 Naked Turns . | . . . . . . . . Heaviest Build 18 | 3 14 8 5 9 16 18 18 Greatest Support 22 | 20 20 12 8 16 18 22 22 Greatest Overweight (x) 1 | . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 5 8 5 5 5 5 5 5 Average Capacity 5 | 5 6 5 5 5 5 5 5 Most Carried 5 | 4 5 5 4 5 5 5 4 Average Carried 4 | 2 2 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 5 4 5 5 5 4 Class Distribution -------------------- 44% | Mutant 38% | Derelict-Mutant 15% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Sprinter | -6/Factory Derelict-Sprinter | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 560 | 194 26 . . 147 153 5 35 Remotely . | . . . . . . . . Salvage Created 1433 | . 30 56 . . 143 19 1185 Parts 56 | . 5 1 . . 7 3 40 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 23 | . . . . . 23 . . Prevented 6 | . . . . . 6 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 8 | . 2 1 . . 3 . 2 Melee 1 | . . . . . . . 1 Guns 4 | . 2 1 . . 1 . . AOE 2 | . . . . . 2 . . Classes Destroyed 7 | . 1 1 . . 2 2 1 Worker 1 | . . . . . . 1 . Watcher 2 | . . . . . . 2 . Swarmer 3 | . 2 . . . 1 . . Grunt 1 | . . 1 . . . . . Brawler 1 | . . . . . 1 . . Sentry 1 | . . . . . . . 1 Programmer 2 | . . . . . 1 . 1 Best Kill Streak 3 | . 2 1 . . 1 3 1 Combat Bots Only 2 | . 2 1 . . 1 . 1 Max Kills in Single Turn 3 | . 1 1 . . 1 3 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 146 | . 7 41 6 . 4 . 88 Missed 71 | . 3 20 . . 3 . 45 Damage Taken 1007 | . 32 269 48 . 20 . 638 Core 438 | . . 121 7 . . . 310 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 13 | . . . . . . 13 . Core Remaining (%) 89 | 100 100 . . . 68 . . Volleys Fired 93 | . 3 7 . . 15 1 67 Largest 2 | . 2 2 . . 2 2 2 Hottest 125 | . 90 90 . . 125 125 125 Shots Fired 121 | . 6 14 . . 19 2 80 Gun 104 | . 6 14 . . 16 1 67 Cannon 17 | . . . . . 3 1 13 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 11 | . 3 7 . . 1 . . Explosive . | . . . . . . . . Electromagnetic 110 | . 3 7 . . 18 2 80 Robot Hit Streak 22 | . 3 12 . . 4 . 22 Robot Miss Streak 3 | . 1 1 . . 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 93 | . 4 13 . . 11 . 65 Core Hits 41 | . 2 4 . . 6 2 27 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . . 1 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2445 | . 50 162 . . 279 542 1412 Guns 1095 | . 50 162 . . 89 . 794 Cannons 359 | . . . . . 51 . 308 Explosions 936 | . . . . . 139 542 255 Melee . | . . . . . . . . Ramming 55 | . . . . . . . 55 Kinetic . | . . . . . . . . Thermal 1053 | . 39 78 . . 139 542 255 Explosive . | . . . . . . . . Electromagnetic 1337 | . 11 84 . . 140 . 1102 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 198 | . . . . . 25 173 . Projectiles . | . . . . . . . . Explosions 198 | . . . . . 25 173 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 45 | . . . . . . . 45 Shots 1 | . . . . . . . 1 Rammed 20 | . . . . . . . 20 Targets Rammed 20 | . . . . . . . 20 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 309 | . 110 117 . . 172 55 309 Average Temperature 138 | . 60 71 . . 67 28 180 Received Heat Transfer 105 | . . 84 . . 9 . 12 Effects 7 | . . . . . . . 7 Energy Bleed 2 | . . . . . . . 2 Interference 4 | . . . . . . . 4 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 9 | . . . . . . . 9 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 20 | . . . . . . . 20 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1083 | . 111 222 . . 50 350 350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 2 . 2 Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Peak Influence 244 | . 65 97 67 . . 214 244 Initial 147 | . . 27 37 . . 147 146 Average 128 | . 35 49 53 . . 171 196 Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 80 | 100 100 100 100 . . 98 48 Level 1 19 | . . . . . . 1 51 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 1 | . . 1 . . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 41 | . 3 14 6 . 14 2 2 Peak Tracking Total 12 | . 3 12 6 . 4 2 1 Tactical Retreats 3 | . . 1 . . 2 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 3 | . . . . . . 3 . Max in Single Turn 3 | . . . . . . 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 4 | . 2 . . . . 2 . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 10 | . 3 . . . . 7 . Successful 6 | . 2 . . . . 4 . Failed 4 | . 1 . . . . 3 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . . 5 . 1 . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . 5 . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Refit 1 | . . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 26 | . . . . . . 26 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 7 | . . . . 7 . . . Largest Group 7 | . . . . 7 7 3 . Highest-Rated Group 243 | . . . . 243 243 105 . Highest-Rated Ally 41 | . . . . 41 41 39 . Total Orders . | . . . . . . . . Ally Attacks 79 | . . . . . 70 9 . Total Damage 1470 | . . . . . 1181 289 . Kills 13 | . . . . . 13 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 2042 | 38 117 109 3 860 498 162 255 Spaces Moved 3155 | 36 140 213 2 1498 935 228 103 Core 7 | 3 . . . . . . 4 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 86 | 33 53 . . . . . . Hover . | . . . . . . . . Flight 3062 | . 87 213 2 1498 935 228 99 Fastest Speed 33 | 50 37 34 37 37 37 33 33 Average Speed 38 | 77 53 34 37 37 37 34 34 Slowest Speed 127 | 80 80 37 37 39 127 37 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 23 34 5 90 90 5 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched 7 | . . . . 3 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 29 | . . . . . 12 6 11 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 29 | . . . . . 12 6 11 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 3872 | 45 176 235 3 1794 1068 309 242 Wait 511 | . 12 4 1 272 96 75 51 Move 3147 | 35 139 212 1 1497 934 226 103 Hop 1 | . . . . . . 1 . Pick Up 37 | 7 7 6 . 11 3 3 . Fast Attach 6 | . . . . . 6 . . Attach 26 | 3 6 3 1 6 3 3 1 Detach 3 | . 2 . . . 1 . . Swap 6 | . 4 . . 1 1 . . Drop 22 | . 3 3 . 7 9 . . Fire 93 | . 3 7 . . 15 1 67 Melee . | . . . . . . . . Ram 20 | . . . . . . . 20 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 8) 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 215 | -9/Materials | Discovered new exit (range 16) 265 | -9/Materials | Entered Mines 266 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 268 | -9/Mines | Entered Zion 299 | -7/Zion | Lost 4 parts (1p2n1w) 317 | -7/Zion | Build established: Mutant 335 | -7/Zion | Gained Derelict followers 349 | -7/Zion | Identified exit to Proximity Caves 406 | -7/Zion | Learned location of Data Miner (-6) 412 | -7/Zion | Found GAL Module 588 | -7/Zion | Received a hallucinogenic algorithm 728 | -7/Zion | Met Imprinter 738 | -7/Zion | Imprinted 740 | -7/Zion | Declared Zion's savior 849 | -7/Zion | Given the Hacking Drone Bay 849 | -7/Zion | Found Prototype Device 1128 | -7/Zion | Entered Proximity Caves 1128 | -6/Proximity Caves | Accompanied by 7 allies 1185 | -6/Proximity Caves | Learned Factory machine intel 1223 | -6/Proximity Caves | Build established: Derelict-Mutant 1250 | -6/Proximity Caves | Identified Hacking Drone Bay 1284 | -6/Proximity Caves | Learned Factory garrison access intel 1577 | -6/Proximity Caves | Discovered new exit (range 12) 1626 | -6/Proximity Caves | Entered Factory 1626 | -6/Factory | Accompanied by 3 allies 1626 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 1627 | -6/Factory | Loaded intel: 301 machine locations 1628 | -6/Factory | Loaded intel: 4 garrison access locations 1766 | -6/Factory | Repaired Flight Unit 1788 | -6/Factory | Identified exit to Garrison 1788 | -6/Factory | Entered Garrison 2043 | -6/Garrison | Self-destructed Last Messages --------------- 02008_ Nuclear Pulse Thruster destroyed. 02008_ VTOL Module destroyed. 02014_ Mak. Flight Unit destroyed. 02017_ Backup Power I destroyed. 02020_ Overheating: System interference. 02020_ Shock Rifle temporarily disabled. 02020_ Adv. Sensor Array temporarily disabled. 02020_ Lgt. Nuclear Core destroyed. 02022_ Slammed into P-60 Hacker. 02026_ Destabilizing: System corrupted (+2). 02027_ Slammed into P-60 Hacker. 02029_ Adv. Sensor Array destroyed. 02030_ Slammed into P-60 Hacker. 02038_ Shock Rifle destroyed. 02038_ Slammed into P-60 Hacker. 02041_ Destabilizing: System corrupted (+2). 02042_ Slammed into P-60 Hacker. 02042_ P-60 Hacker destroyed. [Achievement: Fist Fight] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????###?# #?????????????????????? | | ?????????????#####"#?# #?????????????????????? | | ?????????????#!!=!%##### #?????????????????????? | | ?????????????#!=%![*####= #?????????????????????? | | ?????????????#=[%!*![![%! #?????????????????????? | | ?????????????##=!=%#####= #?????????????????????? | | ??????????????##=###???# #?????????????????????? | | ???????????????###?????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#%% #?????????????????????? | | ???????????????????????#%%%#?????????????????????? | | ???????????????????????#%%%#?????????????????????? | | ???????????????????????#!%%#?????????????????????? | | ???????????????????????#[%%#?????????????????????? | | ???????????????????????#*@%#?????????????????????? | | ???????????????????????#|%%#?????????????????????? | | ???????????????????????#[!=#?????????????????????? | | ???????????????????????#=! #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????###### ###### #??????????????? | | ??????????????????# #??????????????? | | ??????????????????# #### ########??????????????? | | ???????????????????????#= #?????????????????????? | | ??????????????????????##% #?????????????????????? | | ??????????????????????#=== #?????????????????????? | | ??????????????????????#%! #?????????????????????? | | ??????????????????????##* #?????????????????????? | | ?????????????????????? #?????????????????????? | | ???????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 10 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Imp. Salvage Targeting Computer | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Power Corrupts Challenges ------------ None Game ------ Seed CoolantPitchforkDesublimator Manual? 0 Play Time 01:11:13 Cumulative 4.7 hours Start 2024.08.20 @ 10:25:44 End 2024.08.20 @ 22:37:55 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c014d25-eba0-4a38-b0b5-69714725f864