Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.03 @ 18:50:28 Player: LegoMDS Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (239) 1195 Value Destroyed (10059) 10059 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (1296) 1296 TOTAL SCORE: 20190 Bonus ------- High Alert Combat Kills 231 Follower Combat Kills 1065 Cogmind --------- Core Integrity 0/1450 Matter 247/300 Energy 100/100 System Corruption 27% Temperature Cool (15) Movement Walking (115) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Myomer Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY (10) ----- Graphene Brace > --- WEAPON (5) ------- Heavy Laser KE Penetrator KE Penetrator > --- INVENTORY (5) ---- Heavy Antimatter Reactor Heavy Antimatter Reactor Biometal Leg Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Improved Cooling System Energy Well Advanced Targeting Computer Advanced Target Analyzer Energy Filter Phase Shifter Graphene Brace Advanced Force Field > --- WEAPON ----------- Cooled Plasma Rifle Dispersion Rifle Advanced Variable Charge Gun Nova Cannon Nova Cannon > --- INVENTORY -------- Particle Reactor Armored Heavy Treads Plasma Lance [Rating: 160] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Antigrav Array Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Powered Armor Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Slots Evolved 16 | . . . . 4 2 . . 2 . . 2 2 2 2 Power 2 | . . . . . 1 . . . . . . . 1 . Propulsion 3 | . . . . . 1 . . 1 . . 1 . . . Utility 8 | . . . . 3 . . . 1 . . . 2 . 2 Weapon 3 | . . . . 1 . . . . . . 1 . 1 . Parts Attached 163 | 6 8 . 6 34 20 6 4 8 3 . 1 23 20 24 Power 28 | 1 2 . 2 4 4 4 1 1 1 . . 3 2 3 Engine 11 | 1 2 . 2 3 2 . . . 1 . . . . . Core 6 | . . . . 1 2 1 1 1 . . . . . . Reactor 11 | . . . . . . 3 . . . . . 3 2 3 Propulsion 46 | 2 2 . 1 8 9 . 2 1 1 . . 6 5 9 Treads 15 | 2 2 . 1 3 . . . . . . . 2 4 1 Leg 30 | . . . . 5 9 . 2 1 1 . . 4 . 8 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . Utility 44 | 1 3 . . 11 4 . 1 3 . . 1 7 6 7 Device 25 | . 1 . . 5 1 . . 3 . . 1 5 5 4 Storage 6 | 1 1 . . 2 1 . . . . . . . . 1 Processor 5 | . . . . 2 1 . . . . . . . 1 1 Hackware . | . . . . . . . . . . . . . . . Protection 8 | . 1 . . 2 1 . 1 . . . . 2 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 45 | 2 1 . 3 11 3 2 . 3 1 . . 7 7 5 Energy Gun 26 | 1 . . 1 7 3 2 . 3 1 . . 5 1 2 Energy Cannon 12 | . 1 . 1 3 . . . . . . . 1 6 . Ballistic Gun 4 | 1 . . . 1 . . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 2 1 2 . 1 . . . 3 4 . Parts Lost 56 | . 2 . 3 8 5 . . . . . . 3 3 32 Power 10 | . 1 . . 1 2 . . . . . . 1 1 4 Propulsion 14 | . 1 . 1 3 1 . . . . . . . . 8 Utility 21 | . . . . 2 2 . . . . . . 2 2 13 Weapon 11 | . . . 2 2 . . . . . . . . . 7 Highest Loss Streak 20 | . 2 . 2 2 4 . . . . . . 1 1 20 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . Average Backups 6 | 2 6 9 8 8 8 8 8 5 4 4 4 4 4 2 Power 1 | . . 1 . 2 1 1 1 . . . . . . . Propulsion . | . 2 2 . . . . . . . . . . . . Utility 3 | . . 2 3 3 4 5 4 3 4 4 4 2 2 . Weapon 1 | . 1 4 3 1 2 1 2 1 . . . 1 1 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 26 | . 3 . 2 8 3 3 . 2 . . . . 5 . Power 11 | . . . 1 4 . 1 . . . . . . 5 . Propulsion 2 | . 2 . . . . . . . . . . . . . Utility 4 | . . . . 2 . . . 2 . . . . . . Weapon 7 | . . . 1 2 2 2 . . . . . . . . Tool/Special 2 | . 1 . . . 1 . . . . . . . . . Average Slot Usage (%) 93 | . 94 100 99 94 97 100 99 84 91 94 85 92 89 62 Engine 5 | . 13 14 14 6 1 3 . . 2 5 5 2 . . Core 1 | . . . . 2 12 . . 1 5 5 5 1 . . Reactor 6 | . . . . . . 11 14 11 11 11 10 12 13 9 Treads 11 | . 28 28 27 10 . . . . . . . 2 13 7 Leg 8 | . . . . 4 22 23 23 22 22 22 20 15 . 2 Device 17 | . 4 14 14 12 21 23 15 18 22 22 20 22 27 17 Storage 8 | . 14 14 14 17 7 7 7 2 . . . . . 2 Processor 4 | . . . . 8 7 7 7 5 5 5 5 4 6 7 Protection 3 | . 4 . . 5 . . 6 5 5 5 5 9 2 . Energy Gun 12 | . 8 . 5 8 23 23 23 16 16 16 15 16 14 8 Energy Cannon 6 | . 5 14 15 12 . . . . . . . 2 8 5 Ballistic Gun 2 | . 14 14 1 2 . . . . . . . . . . Impact Weapon 1 | . . . 5 1 . . . . . . . . . . Peak Build Rating 160 | 6 9 9 12 34 51 61 63 82 87 87 88 129 149 160 Average Rating 61 | 3 7 9 10 27 42 58 61 76 85 87 87 116 141 111 On Entrance 56 | . 6 9 9 11 33 51 61 63 82 87 87 88 115 149 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 125 | 14 22 22 24 46 43 60 70 73 82 82 83 125 117 123 Greatest Support 170 | 40 40 40 40 42 54 54 54 74 76 76 76 140 170 160 Greatest Overweight (x) 3 | . . . 1 3 1 1 1 1 1 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . 1 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Average Capacity 8 | 6 9 10 10 10 10 10 10 7 5 5 5 5 5 5 Most Carried 10 | 4 9 9 10 10 10 10 10 10 5 5 5 5 5 5 Average Carried 7 | 2 6 9 9 9 9 9 9 6 5 5 5 4 4 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 4 9 9 8 10 10 10 10 5 5 5 5 5 5 3 Class Distribution -------------------- 26% | Gunner 22% | Scavenger-Mutant 18% | Scavenger-Gunner 11% | Mutant 10% | Scavenger-Tank 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Generator-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Matter Collected 2378 | 234 273 . 111 405 220 102 71 100 30 . . 281 355 196 Remotely . | . . . . . . . . . . . . . . . Salvage Created 11897 | . 711 . 285 2280 1323 . 326 574 . . . 1797 3428 1173 Parts 483 | . 42 . 19 120 58 . 14 22 . . . 56 123 29 Haulers Intercepted 16 | . 2 . . 5 4 . . 2 . . . 2 1 . Recyclers Shooed 6 | . 1 . . 3 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . 19 . . . . . 8 . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed 183 | . 15 . 8 39 21 . 5 8 . . . 24 51 12 Melee 1 | . . . 1 . . . . . . . . . . . Guns 109 | . 13 . 2 21 21 . 4 7 . . . 13 23 5 Cannons 54 | . 1 . 5 16 . . . . . . . 4 23 5 Classes Destroyed 17 | . 5 . 2 4 4 . . . . . . . 1 1 Worker 6 | . . . . 2 . . . . . . . . 4 . Builder 5 | . . . . . 1 . 1 . . . . . 3 . Tunneler 4 | . . . . 2 . . . . . . . . 2 . Hauler 16 | . 2 . . 5 4 . . 2 . . . 2 1 . Recycler 12 | . 2 . . 6 1 . . 1 . . . 1 . 1 Operator 3 | . . . . 2 . . . . . . . 1 . . Watcher 10 | . 1 . . 4 . . . . . . . 2 2 1 Swarmer 46 | . 6 . 2 14 . . . 6 . . . 5 13 . Grunt 65 | . 9 . 1 17 14 . . . . . . 8 13 3 Brawler 6 | . . . . 1 . . 2 . . . . 1 1 1 Duelist 1 | . . . . . 1 . . . . . . . . . Sentry 16 | . . . 1 7 . . 1 . . . . 3 4 . Specialist 1 | . . . . . . . . . . . . . . 1 Hunter 18 | . . . . . 3 . . 2 . . . 2 6 5 Programmer 25 | . . . . . 3 . 2 . . . . 5 13 2 Behemoth 1 | . . . . . . . . . . . . . 1 . Subdweller 4 | . . . 4 . . . . . . . . . . . Best Kill Streak 11 | . 7 . 2 8 11 . 2 3 . . . 7 9 6 Combat Bots Only 10 | . 4 . 2 6 10 . 1 3 . . . 4 6 5 Max Kills in Single Turn 3 | . 1 . 1 2 2 . 2 2 . . . 2 3 2 Gunslinging 1 | . . . . 1 1 . . 1 . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Hostile Shots Fired 1529 | . 93 . 70 262 149 . 13 25 . . . 144 247 526 Missed 509 | . 33 . 22 85 44 . 2 5 . . . 54 88 176 Hits 1020 | . 60 . 48 177 105 . 11 20 . . . 90 159 350 Melee 1 | . . . . . . . . . . . . . . 1 Projectile 1019 | . 60 . 48 177 105 . 11 20 . . . 90 159 349 Critical Strikes 51 | . 2 . 1 6 7 . . . . . . 6 10 19 Actively Blocked 31 | . . . . . . . . . . . . 2 10 19 Part Disruptions 2 | . . . . . . . . . . . . . . 2 Damage Taken 14621 | . 513 . 717 1877 1026 . 71 248 . . . 1268 1996 6905 Core 2387 | . 53 . 183 392 181 . 4 13 . . . 25 80 1456 Absorbed by Shields 1258 | . . . . 16 105 . . . . . . . 628 509 Reduced by Siege Mode 69 | . . . . . . . . . . . . . . 69 Redirected to Shielding 115 | . 6 . . . . . . . . . . . . 109 Ignored by Resistances 4537 | . 159 . 194 534 446 . 23 73 . . . 373 732 2003 Regen/Repaired (Parts) 325 | . . . . 32 . 132 96 46 . . . 19 . . Core Remaining (%) 74 | 100 . . 5 28 . . 73 . . 98 100 97 93 . Volleys Fired 449 | . 63 . 33 110 45 1 10 15 . . . 45 89 38 Largest 5 | . 2 . 2 3 3 3 3 3 . . . 4 5 5 Hottest 626 | . 88 . 136 205 185 119 119 119 . . . 303 419 626 Shots Fired 1356 | . 124 . 45 260 135 3 30 41 . . . 168 425 125 Gun 955 | . 113 . 6 127 135 3 30 41 . . . 146 257 97 Cannon 401 | . 11 . 39 133 . . . . . . . 22 168 28 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 87 | . 63 . 3 19 . . . . . . . . . 2 Thermal 1237 | . 61 . 42 231 135 3 30 41 . . . 168 403 123 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 32 | . . . . 10 . . . . . . . . 22 . Robot Hit Streak 42 | . 13 . 21 23 42 12 18 7 . . . 26 29 36 Robot Miss Streak 3 | . 2 . 1 3 1 . 1 2 . . . 1 3 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 18 | . 3 . . 1 7 . 1 4 . . . 1 . 1 Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 1 . . . 1 . 1 Shots Hit Robots 1042 | . 92 . 47 185 110 3 26 28 . . . 133 312 106 Core Hits 420 | . 37 . 11 85 48 1 12 15 . . . 55 121 35 Critical Kills 9 | . . . 1 1 . . . . . . . . 6 1 Critical Parts Destroyed 8 | . . . . . . . . . . . . . 7 1 Critical Strikes 76 | . 5 . 1 6 6 1 1 4 . . . 8 29 15 Burn 59 | . 5 . . 5 6 1 1 4 . . . 8 16 13 Meltdown 3 | . . . . 1 . . . . . . . . 2 . Destroy 13 | . . . . . . . . . . . . . 11 2 Smash 1 | . . . 1 . . . . . . . . . . . Melee Attacks 21 | . . . 21 . . . . . . . . . . . Impact 21 | . . . 21 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 27409 | . 1223 . 1000 4053 2201 62 557 653 . . . 3743 10535 3382 Guns 17649 | . 1060 . 62 1624 2201 62 557 653 . . . 3176 5814 2440 Cannons 9507 | . 163 . 702 2429 . . . . . . . 567 4721 925 Explosions . | . . . . . . . . . . . . . . . Melee 236 | . . . 236 . . . . . . . . . . . Ramming 17 | . . . . . . . . . . . . . . 17 Kinetic 943 | . 559 . 40 300 . . . . . . . . . 44 Thermal 25601 | . 664 . 724 3656 2201 62 557 653 . . . 3743 10020 3321 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 612 | . . . . 97 . . . . . . . . 515 . Impact 236 | . . . 236 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . 2 2 2 . . . . 3 9 26 Average Corruption 3 | . . . . . 1 2 2 . . . . 1 5 16 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 87 | . . . . . 7 8 16 . . . . 7 36 13 Message Errors 19 | . . . . . 1 1 5 . . . . 2 7 3 Matter Fused 19 | . . . . . . 6 2 . . . . . 8 3 Heat Flow Errors 7 | . . . . . 1 . 3 . . . . . 3 . Energy Discharges 11 | . . . . . . . 3 . . . . 1 5 2 Parts Rejected 3 | . . . . . . . . . . . . 2 1 . Data Loss (minor) 11 | . . . . . 2 . 3 . . . . 1 4 1 Data Loss (major) 6 | . . . . . 3 1 . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 8 | . . . . . . . . . . . . 1 6 1 Overload Shots 4 | . . . . . . . . . . . . . . 4 Overflow Damage 212 | . . . . 20 . . . . . . . . 179 13 Projectiles 212 | . . . . 20 . . . . . . . . 179 13 Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 4 | . . . 3 . . . . . . . . . . 1 Impact 4 | . . . 3 . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . 2 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 545 | . 228 . 1 545 . . 100 . . . . 488 479 509 Average Temperature 137 | . 87 . 1 143 . . 51 . . . . 158 161 166 Received Heat Transfer 3429 | . 336 . 213 960 743 . 36 . . . . 180 186 775 Effects 10 | . . . . 5 . . . . . . . 4 . 1 Shutdowns 2 | . . . . 2 . . . . . . . . . . Energy Bleed 2 | . . . . 1 . . . . . . . 1 . . Short Circuit 4 | . . . . . . . . . . . . 3 . 1 Damage (minor) 1 | . . . . 1 . . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . 1 . 1 Total Turns 10 | . . . . . . . . . . . . 5 . 5 Longest Duration 5 | . . . . . . . . . . . . 5 . 5 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 22 | . 1 . . 2 . . 1 1 . . . 9 5 3 Combat Hostiles 19 | . 1 . . 2 . . 1 1 . . . 7 5 2 Parts Melted 157 | . 4 . 1 13 15 . 7 5 . . . 31 63 18 Heat Transferred 43671 | . 2146 . 1283 6808 4736 198 1103 1525 . . . 6259 13919 5694 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Maximum Alert Level 2 | . . . . 1 1 . 2 1 . . . . 2 1 Low Security (%) 78 | 100 100 100 . 99 85 100 25 93 . . 100 100 60 36 Level 1 14 | . . . . . 14 . 54 6 . . . . 12 63 Level 2 7 | . . . . . . . 19 . . . . . 26 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 626 | . 107 2 . 208 254 65 486 221 . . . 148 626 277 Initial 263 | . . 2 . . 39 65 . 195 . . . . . 263 Average 118 | . 28 . . 59 59 8 271 147 . . . 49 224 191 Influence Increases 6450 | . 401 . 110 1136 572 . 1147 376 . . . 672 1553 483 Destroy 0b10 Robot/C 4160 | . 300 . 80 780 420 . 580 260 . . . 480 1020 240 Destroy 0b10 Robot/NC 305 | . 25 . . 105 30 . 30 15 . . . 30 60 10 Destroy Leader 906 | . 56 . . 188 106 . 146 44 . . . 98 206 62 Allied During Kill 387 | . . . . . . . 330 48 . . . 9 . . Successful Hack 100 | . 20 . . 22 16 . 16 . . . . 22 4 . Disable Machine 63 | . . . . 9 . . . 9 . . . 9 36 . Destroy Structure 184 | . . . . 17 . . . . . . . 24 122 21 Lose Combat Pursuer 345 | . . . 30 15 . . 45 . . . . . 105 150 Influence Decreases 6364 | . 394 7 110 1033 451 224 684 648 191 . . 672 1015 935 Entered New Map 857 | . . 5 . . 64 159 . 268 86 . . . . 275 Time Decay 4807 | . 384 2 110 973 337 65 584 320 105 . . 602 985 340 Lost Part 500 | . 10 . . 60 50 . . . . . . 30 30 320 Lost Ally 200 | . . . . . . . 100 60 . . . 40 . . Squads Dispatched 49 | . 2 . . 5 10 . 5 2 . . . 6 10 9 Investigation 17 | . 2 . . 3 5 . 2 . . . . 2 2 1 Extermination 14 | . . . . . 2 . 2 1 . . . 3 5 1 Reinforcement 9 | . . . . 2 1 . . 1 . . . 1 2 2 Assault 1 | . . . . . . . . . . . . . . 1 Garrison 8 | . . . . . 2 . 1 . . . . . 1 4 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Distress Signals 17 | . 2 1 . 1 1 . 3 3 . . . . 6 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 276 | . 26 . 9 51 23 2 26 11 . . . 29 68 31 Peak Tracking Total 12 | . 4 . 4 6 8 1 5 4 . . . 4 7 12 Tactical Retreats 11 | . . . 1 1 . . 1 . . . . . 3 5 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Traps Triggered 5 | . . . 1 1 1 . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Machines Disabled 8 | . . . 1 1 . . . 1 . . . 1 4 . Max in Single Turn 1 | . . . 1 1 . . . . . . . 1 1 . Garrison Access 2 | . . . . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Machines Accessed 44 | . 8 . 1 12 8 . 3 . 2 . . 5 3 2 Terminals 26 | . 7 . . 8 3 . 1 . 1 . . 4 2 . Fabricators 2 | . . . . . 2 . . . . . . . . . Repair Stations 4 | . 1 . . 1 . . 1 . . . . . . 1 Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers 3 | . . . . 2 . . 1 . . . . . . . Garrison Access 6 | . . . . 1 2 . . . . . . 1 1 1 Total Hacks 122 | . 23 . 1 36 23 . 9 . 2 . . 15 7 6 Successful 53 | . 10 . 1 21 4 . 7 . 2 . . 6 2 . Failed 69 | . 13 . . 15 19 . 2 . . . . 9 5 6 Catastrophic 18 | . 2 . . 3 8 . . . . . . 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 11 | . 1 . . 4 5 . 1 . . . . . . . Terminals 77 | . 21 . . 26 10 . 1 . 1 . . 13 5 . Fabricators 4 | . . . . . 4 . . . . . . . . . Repair Stations 13 | . 2 . . 4 . . 5 . . . . . . 2 Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers 7 | . . . . 4 . . 3 . . . . . . . Garrison Access 18 | . . . . 2 8 . . . . . . 2 2 4 Terminal Hacks 38 | . 10 . 1 14 2 . 1 . 2 . . 6 2 . Record 3 | . 1 . . . . . . . 1 . . 1 . . Prototype ID Bank 8 | . 2 . . 2 1 . . . . . . 2 1 . Open Door 2 | . . . . . . . . . 1 . . 1 . . Branch Access Points 3 | . 1 . . 1 . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 6 | . 1 . . 4 . . . . . . . 1 . . Registered Components 2 | . 1 . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . Zone Layout 10 | . 2 . . 5 1 . . . . . . 1 1 . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 8 | . . . . 4 . . 4 . . . . . . . Scan Component 4 | . . . . 2 . . 2 . . . . . . . Repair 4 | . . . . 2 . . 2 . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . Scanalyzer 4 | . . . . 2 . . 2 . . . . . . . Insert Component 2 | . . . . 1 . . 1 . . . . . . . Analyze 2 | . . . . 1 . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . 1 . . Hacking Detections 31 | . 6 . . 9 6 . 2 . . . . 3 3 2 Full Trace Events 18 | . 4 . . 3 5 . 1 . . . . 2 2 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 2 . . 2 . . . . . . . Time 210 | . . . . 88 . . 122 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . 1 . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Total Allies 20 | . . . . . . 20 . . . . . . . . Largest Group 20 | . . . . . . 20 20 6 3 3 3 3 . . Highest-Rated Group 505 | . . . . . . 505 505 173 88 88 88 88 . . Highest-Rated Ally 31 | . . . . . . 31 31 31 31 31 31 31 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 316 | . . . . . . 31 218 49 . . 1 17 . . Total Damage 4753 | . . . . . . 532 3239 732 . . 20 230 . . Kills 37 | . . . . . . 2 30 5 . . . . . . Allies Corrupted 3 | . . . . . . . 3 . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Active Infowar (turns) . | . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Turns Passed 14540 | 88 1214 258 2282 2448 828 548 1410 651 407 155 102 1360 2097 692 Spaces Moved 7399 | 52 603 118 1324 891 510 339 640 381 257 72 52 740 1016 404 Core 95 | 9 . . . . . . . . . . . . . 86 Treads 4088 | 43 603 118 1324 569 . . . . . . . 187 1016 228 Legs 3216 | . . . . 322 510 339 640 381 257 72 52 553 . 90 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 125 113 120 120 120 120 192 192 120 153 50 Average Speed 164 | 140 160 160 160 216 123 152 189 148 156 192 192 152 163 125 Slowest Speed 330 | 160 160 160 240 330 195 190 190 190 192 192 192 270 250 170 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 97 24 64 78 17 96 24 10 44 14 2 20 29 10 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 . 1 1 . . . 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . 9 . . . . . 2 . . . . . Spaces Dug 2 | . . . 2 . . . . . . . . . . . Terrain Destroyed 91 | . . . 2 13 . . . . . . . 10 60 6 Melee 2 | . . . 2 . . . . . . . . . . . Projectile 66 | . . . . 13 . . . . . . . 10 37 6 AOE 23 | . . . . . . . . . . . . . 23 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Low Low Fac Fac Res Res Total 8837 | 67 728 187 1405 1198 613 373 815 435 263 89 55 876 1233 500 Wait 507 | . 39 70 2 98 11 6 150 16 2 18 2 26 59 8 Move 7386 | 51 602 117 1323 890 510 338 639 380 256 71 51 739 1015 404 Hop . | . . . . . . . . . . . . . . . Pick Up 128 | 10 12 . 8 30 9 8 4 4 . . . 13 15 15 Fast Attach 51 | . . . . 10 4 3 3 3 2 . . 6 14 6 Attach 64 | 6 3 . 3 10 5 1 . 3 . . . 9 8 16 Detach . | . . . . . . . . . . . . . . . Swap 78 | . 5 . 7 16 12 2 2 4 1 . 1 16 6 6 Drop 149 | . 4 . 8 34 17 12 7 10 2 . 1 22 27 5 Fire 449 | . 63 . 33 110 45 1 10 15 . . . 45 89 38 Melee 21 | . . . 21 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush 1 | . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 3 exits: [*Fac] / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: *Res / [*Ext]) -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 693 | -10/Materials | Discovered new exit (range 15) 890 | -10/Materials | Discovered new exit (range 5) 1125 | -10/Materials | Discovered new exit (range 15) 1144 | -10/Materials | Identified exit to Mines 1189 | -10/Materials | Derelicts attacked the area 1194 | -10/Materials | Build established: Scavenger-Mutant 1303 | -10/Materials | Entered Mines 1352 | -10/Mines | Assembled infested the area 1501 | -10/Mines | Discovered new exit (range 10) 1549 | -10/Mines | Discovered new exit (range 5) 1561 | -10/Mines | Entered Subcaves 1858 | -10/Subcaves | Visited 4L-MR0's lab 1876 | -10/Subcaves | Found Power Bank 2079 | -10/Subcaves | Identified exit to Recycling 2111 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2134 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 2262 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2333 | -10/Subcaves | Learned location of Zion (-7) 2333 | -10/Subcaves | Met a Zionite searching for "candidates" 2566 | -10/Subcaves | Disturbed a concealed Subdweller 2986 | -10/Subcaves | Discovered new exit (range 14) 3074 | -10/Subcaves | Discovered new exit (range 9) 3462 | -10/Subcaves | Core integrity fell below 50% 3544 | -10/Subcaves | Core integrity fell below 20% 3638 | -10/Subcaves | Learned location of 1 exit from Materials 3843 | -10/Subcaves | Entered Materials 3843 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3844 | -8/Materials | Identified exit to Factory 3954 | -8/Materials | Repaired Broken Sub. Power Source 4000 | -8/Materials | Repaired Broken Sub. Power Source 4239 | -8/Materials | Discovered exit to Factory (range 15) 4592 | -8/Materials | Build established: Scavenger-Gunner 5136 | -8/Materials | Build established: Mutant 5481 | -8/Materials | Core integrity fell below 50% 5860 | -8/Materials | Build established: Gunner 6279 | -8/Materials | Discovered exit to Factory (range 4) 6291 | -8/Materials | Entered Factory 6291 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6948 | -7/Factory | Garrison activated, responded to threat 7008 | -7/Factory | Lost 4 parts (2p1n1u) 7023 | -7/Factory | Destroyed 10 combat bots 7119 | -7/Factory | Sucked down chute 7119 | -7/Factory | Entered Waste 7120 | -7/Waste | Joined by Warlord forces that had cleared the area 7136 | -7/Waste | Found Broken Imp. Powered Armor 7529 | -7/Waste | A Compactor rumbled back to life 7529 | -7/Waste | Spotted C-40 Crusher 7532 | -7/Waste | Allies destroyed C-40 Crusher 7579 | -7/Waste | A Compactor rumbled back to life 7580 | -7/Waste | Allies destroyed C-40 Crusher 7611 | -7/Waste | Discovered new exit (range 10) 7667 | -7/Waste | Entered Factory 7667 | -7/Factory | Accompanied by 20 allies 7789 | -7/Factory | Repaired Broken Imp. Powered Armor 7839 | -7/Factory | Repaired Energy Filter 7960 | -7/Factory | Lost 5 allies 8360 | -7/Factory | Identified exit to Lower Caves 8561 | -7/Factory | Lost 3 allies 9008 | -7/Factory | Discovered new exit (range 15) 9025 | -7/Factory | Garrison activated, responded to threat 9077 | -7/Factory | Entered another Factory area 9077 | -6/Factory | Accompanied by 6 allies 9077 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9079 | -6/Factory | Attached Power Bank, gained temporary slots: Power x3 9084 | -6/Factory | Lost 3 allies 9638 | -6/Factory | Discovered new exit (range 16) 9661 | -6/Factory | Lost 3 allies 9728 | -6/Factory | Entered Lower Caves 9728 | -6/Lower Caves | Accompanied by 3 allies 9962 | -6/Lower Caves | Build established: Scavenger-Gunner 10081 | -6/Lower Caves | Discovered new exit (range 13) 10135 | -6/Lower Caves | Entered another Lower Caves area 10135 | -6/Lower Caves | Accompanied by 3 allies 10150 | -6/Lower Caves | Encountered a Warlord checkpoint 10151 | -6/Lower Caves | Discovered new exit (range 9) 10290 | -6/Lower Caves | Entered Factory 10290 | -5/Factory | Accompanied by 3 allies 10290 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10365 | -5/Factory | Discovered new exit (range 8) 10392 | -5/Factory | Entered another Factory area 10392 | -4/Factory | Accompanied by 3 allies 10392 | -4/Factory | Evolved 2 slots: Utility x2 10927 | -4/Factory | Discovered new exit (range 5) 11680 | -4/Factory | Discovered new exit (range 15) 11752 | -4/Factory | Entered Research 11752 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 12059 | -3/Research | Build established: Scavenger-Tank 12088 | -3/Research | Garrison activated, responded to threat 13086 | -3/Research | Build established: Tank 13479 | -3/Research | Spotted B-86 Titan 13621 | -3/Research | Spotted B-86 Titan 13664 | -3/Research | Destroyed B-86 Titan 13826 | -3/Research | Discovered new exit (range 16) 13849 | -3/Research | Entered another Research area 13849 | -2/Research | Evolved 2 slots: Utility x2 14001 | -2/Research | Garrison activated, responded to threat 14044 | -2/Research | Lost 3 parts (3u) 14103 | -2/Research | Lost 3 parts (1n1u1w) 14322 | -2/Research | Spotted B-90 Cyclops 14325 | -2/Research | Garrison activated, responded to threat 14353 | -2/Research | Core integrity fell below 50% 14353 | -2/Research | System corruption reached 10% 14418 | -2/Research | Lost 20 parts (3p3n9u5w) 14457 | -2/Research | Core integrity fell below 20% 14484 | -2/Research | Lost 3 parts (3n) 14541 | -2/Research | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- TF Node disabled. Adv. Sensor Array tumbles out of TF Node. Adv. Signal Interpreter tumbles out of TF Node. System corrupted: Matter fused (-10). Door malfunctions. Acquired Biometal Leg. Acquired 51 matter. Acquired KE Penetrator. System corrupted: Matter fused (-10). Acquired Biometal Leg. Acquired KE Penetrator. Acquired 20 matter. Door malfunctions. Acquired Biometal Leg. Acquired Hvy. Antimatter Reactor. Acquired Lgt. Quantum Reactor. Acquired Hvy. Laser. Slug penetrates X-87 Electro. System corrupted: Matter fused (-10). Lgt. Quantum Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????? ?### ###??????????? | | ?????????????????##???# #????????????? | | ??????????????????????# #????????????? | | ?????????????########## #????????????? | | ?????????????# ## #????????????? | | ?????????????# ## ##???????????? | | ?????????????# # !#???????????? | | ?????????????# +! #???????????? | | ?????????????# # #???????????? | | ?????????????########## ##???????????? | | ???????????????# !!! # #????????????? | | ???????????????# !! # #????????????? | | ???????????????# !! / #????????????? | | ?######????????# # #????????????? | | ?# #????????# # #??########### | | ## #????????# *?# #??# ""G"" # | | ## #????????######?# #??# "" "" # | | #################!#??# # | | # + = =#??# % # | | # ########Y#??# %""""" # | | # ""#?????## #### """"" # | | # """#?????##px% # """"" # | | # R"#?????##%[= # # | | # """#??????# !%/ # | | " ""#??????#[% %# """"" # | | ## # #??????# @=# """"" # | | # #! #??????# # """"" # | | # ################# # ?# | | # #?######## # ?? | | # # # # ! ? | | # # ! # # ? | | # + # ##########? | | # # # ###+######???????? | | # # # # """ #???????? | | ## ########## # """ #???????? | | % # """ #???????? | | # #???????? | | # #???????? | | # #???????? | | ##+######+########### #???????? | | ??# #??# #???????? | | # ! #??# #???????? | | # !! #??##########???????? | | * # ! !! #???????????????????? | | """ # #???????????????????? | | """ # #???????????????????? | | """ # #???????????????????? | | # #???????????????????? | | ? ###########???????????????????? | | ##????##?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Energy Generation 84 Energy Capacity 1170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Utility Shielding 33 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 5 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Sub. Power Source | -8/Materials | Scanalyzed Fusion Reactor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sub. Power Source | 70% | -8/Materials | Broken Sub. Power Source | 66% | -8/Materials | Broken Imp. Powered Armor | 75% | -7/Factory | Broken Energy Filter | 10% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- More Power To You Challenges ------------ None Game ------ Seed MassHypervelocityDetonator Manual? 0 Play Time 01:34:19 Cumulative 94.6 hours Start 2025.08.03 @ 17:16:09 End 2025.08.03 @ 18:50:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 136 Rogue 13 Adventurer 123 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5a84ca65-b504-4d76-9ed4-8b877feca594