Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.15 @ 03:41:42 Player: Parkagirl Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1240) 1240 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4530 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 6/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Enhanced Optical Array Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Energy Well (350) Advanced Terrain Scanner Terrain Scan Processor Improved Kinecellerator Force Field High-powered Tractor Beam Magnetic Acceleration Cannon Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Signal Interpreter Recalibrator > --- WEAPON ----------- Cooled Particle Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Energy Well Advanced Terrain Scanner Terrain Scan Processor Improved Kinecellerator Force Field High-powered Tractor Beam Magnetic Acceleration Cannon Antimatter Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Signal Interpreter Device Focal Shield Storage Medium Storage Unit Processor Signal Interpreter Weapon Mini Grenade Launcher Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 8 | . . . . . 8 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Parts Attached 37 | 6 11 . . . 20 Power 6 | 1 1 . . . 4 Engine 6 | 1 1 . . . 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 5 . . . 5 Treads 2 | 2 . . . . . Leg 10 | . 5 . . . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 3 . . . 5 Device 3 | . . . . . 3 Storage 4 | 1 2 . . . 1 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 2 . . . 6 Energy Gun . | . . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 6 | . 2 . . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 13 | . . . . . 13 Power 4 | . . . . . 4 Propulsion 4 | . . . . . 4 Utility . | . . . . . . Weapon 5 | . . . . . 5 Highest Loss Streak 7 | . . . . . 7 To Critical Strikes . | . . . . . . Average Backups 9 | 3 8 10 10 10 9 Power 1 | . 2 2 2 2 . Propulsion 1 | 2 2 2 2 2 . Utility 2 | . 1 1 1 1 5 Weapon 4 | . 3 5 5 5 4 Tool/Special . | . . . . . . Unused Backups 25 | . 10 . . . 15 Power 2 | . 2 . . . . Propulsion 4 | . 4 . . . . Utility 16 | . 3 . . . 13 Weapon 3 | . 1 . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 98 100 100 100 87 Engine 14 | . 14 14 14 14 16 Treads 1 | . 4 . . . . Leg 25 | . 23 28 28 28 22 Device 1 | . . . . . 6 Storage 11 | . 14 14 14 14 6 Processor 12 | . 13 14 14 14 9 Ballistic Gun 6 | . 23 . . . . Launcher 19 | . 4 28 28 28 21 Peak Build Rating 38 | 6 12 12 12 12 38 Average Rating 15 | 4 8 12 12 12 30 On Entrance 9 | . 6 12 12 12 12 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 32 | 12 25 15 15 15 32 Greatest Support 54 | 40 40 26 26 26 54 Greatest Overweight (x) 6 | . 1 . . . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 Average Carried 9 | 3 8 10 10 10 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 9 Class Distribution -------------------- 77% | Mutant 15% | Bomber 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Bomber | -6/Factory Resources | -11 -10 -10 -10 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 887 | 167 242 38 9 157 274 Remotely . | . . . . . . Salvage Created 1200 | . 436 . 20 116 628 Parts 73 | . 29 . 5 2 37 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . 4 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 24 | . 8 . 4 2 10 Guns 6 | . 6 . . . . Cannons 1 | . . . . . 1 AOE 15 | . 2 . 4 2 7 Classes Destroyed 11 | . 4 . 2 1 4 Worker 4 | . 2 . . . 2 Builder 6 | . 1 . . . 5 Tunneler 1 | . . . . . 1 Recycler 4 | . 1 . . 1 2 Mechanic 1 | . . . . . 1 Turret 2 | . . . 2 . . Swarmer 4 | . . . 4 . . Grunt 14 | . 8 . . . 6 Sentry 3 | . . . . 2 1 Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 11 | . 5 . 6 2 11 Combat Bots Only 4 | . 2 . 4 1 3 Max Kills in Single Turn 4 | . 4 . 4 1 4 Gunslinging . | . . . . . . Exploded 4 | . 1 . 4 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 399 | . 41 . 34 8 316 Missed 175 | . 21 . 22 3 129 Hits 224 | . 20 . 12 5 187 Projectile 224 | . 20 . 12 5 187 AOE 1 | . . . . . 1 Critical Strikes 6 | . . . . . 6 Damage Taken 2839 | . 243 . 125 154 2317 Core 969 | . 58 . 17 33 861 Absorbed by Shields . | . . . . . . Ignored by Resistances 16 | . . . . . 16 Regen/Repaired (Parts) 254 | . 64 . . . 190 Core Remaining (%) 78 | 100 . . . 56 . Volleys Fired 87 | . 42 . 4 5 36 Largest 4 | . 2 . 2 2 4 Hottest 123 | . 60 . 60 60 123 Shots Fired 163 | . 84 . 8 10 61 Gun 80 | . 80 . . . . Cannon 22 | . . . . . 22 Launcher 61 | . 4 . 8 10 39 Special . | . . . . . . Kinetic 83 | . 80 . . . 3 Thermal 19 | . . . . . 19 Explosive 61 | . 4 . 8 10 39 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 10 . 6 3 6 Robot Miss Streak 6 | . 4 . 1 1 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 104 | . 57 . 6 6 35 Core Hits 98 | . 27 . 13 11 47 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Meltdown 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4173 | 1 722 . 347 354 2749 Guns 454 | . 454 . . . . Cannons 536 | . . . . . 536 Explosions 3151 | . 268 . 347 341 2195 Melee . | . . . . . . Ramming 32 | 1 . . . 13 18 Kinetic 491 | . 454 . . . 37 Thermal 499 | . . . . . 499 Explosive 3151 | . 268 . 347 341 2195 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots 13 | . . . . . 13 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Overflow Damage 167 | . . . . . 167 Projectiles 77 | . . . . . 77 Explosions 90 | . . . . . 90 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 296 | . 16 . 47 81 152 Shots 11 | . 2 . 1 3 5 Rammed 1 | 1 . . . . . Targets Rammed 6 | 1 . . . 2 3 Kicked 5 | . . . . 2 3 Crushed . | . . . . . . Highest Temperature 275 | . 18 . . 9 275 Average Temperature 67 | . 7 . . 9 89 Received Heat Transfer 840 | . 126 . 66 18 630 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 6 | . . . . . 6 Heat Transferred 485 | . . . . . 485 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 95 | 100 100 100 . 100 85 Level 1 4 | . . . . . 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 296 | . 101 34 . 74 296 Initial 34 | . . 34 . . . Average 29 | . 11 2 . 17 73 Influence Increases 1063 | . 258 . 120 101 584 Destroy 0b10 Robot/C 520 | . 160 . 120 40 200 Destroy 0b10 Robot/NC 80 | . 20 . . 5 55 Destroy Leader 90 | . 40 . . . 50 Successful Hack 29 | . 2 . . 7 20 Disable Machine 180 | . 15 . . . 165 Destroy Structure 164 | . 21 . . 49 94 Influence Decreases 810 | . 169 89 120 101 331 Entered New Map 55 | . . 55 . . . Time Decay 625 | . 169 34 120 101 201 Lost Part 130 | . . . . . 130 Squads Dispatched 9 | . 2 . . . 7 Investigation 5 | . 2 . . . 3 Extermination 2 | . . . . . 2 Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 3 | . 1 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 15 . 6 2 20 Peak Tracking Total 6 | . 3 . 6 2 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 15 | . 1 . 3 . 11 Max in Single Turn 4 | . 1 . 2 . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 18 | . 4 . . 9 5 Terminals 8 | . 2 . . 5 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . . . 1 Recycling Units 5 | . 1 . . 4 . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 55 | . 12 . . 25 18 Successful 28 | . 8 . . 12 8 Failed 27 | . 4 . . 13 10 Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 3 | . . . . . 3 Terminals 23 | . 5 . . 15 3 Fabricators 3 | . . . . . 3 Repair Stations 10 | . 4 . . . 6 Recycling Units 13 | . 3 . . 10 . Scanalyzers 3 | . . . . . 3 Garrison Access 3 | . . . . . 3 Terminal Hacks 8 | . 3 . . 5 . Robot Analysis 2 | . . . . 2 . Prototype ID Bank 1 | . 1 . . . . Alert Level 2 | . . . . 2 . Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . . . . 1 . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 9 | . 3 . . . 6 Scan Component 4 | . 1 . . . 3 Repair 4 | . 1 . . . 3 Refit 1 | . 1 . . . . Recycling Unit Hacks 9 | . 2 . . 7 . Process 5 | . . . . 5 . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . . . . 2 . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 . . 6 4 Full Trace Events 4 | . 1 . . . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 53 | . . . . . 53 Total Part Build Rating 12 | . . . . . 12 Part Studies Acquired . | . . . . . . Parts Repaired 4 | . 1 . . . 3 Time 116 | . 26 . . . 90 Parts Recycled . | . . . . . . Recycled Matter 67 | . . . . 67 . Retrieved Matter 53 | . . . . 53 . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Rec Fac Active Infowar (turns) 479 | . . . . . 479 Optics 479 | . . . . . 479 Robot Analysis Total 2 | . . . . 2 . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 3481 | 114 1017 537 506 378 929 Spaces Moved 2435 | 65 684 443 412 301 530 Core 34 | 5 . . . . 29 Treads 161 | 60 101 . . . . Legs 2240 | . 583 443 412 301 501 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 123 | 151 126 120 120 120 126 Slowest Speed 350 | 160 190 120 120 120 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 70 79 17 56 19 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 238 | . 20 . 24 75 119 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 231 | . 20 . 24 75 112 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Rec Fac Total 2772 | 77 779 448 415 307 746 Wait 123 | . 2 6 . . 115 Move 2430 | 64 683 442 411 300 530 Hop . | . . . . . . Pick Up 43 | 6 19 . . . 18 Fast Attach 16 | 6 3 . . . 7 Attach 11 | . . . . . 11 Detach 3 | . . . . . 3 Swap 14 | . 9 . . . 5 Drop 39 | . 21 . . . 18 Fire 87 | . 42 . 4 5 36 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . . . 2 3 Crush 1 | 1 . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Recycling -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 448 | -10/Materials | Repaired Aluminum Leg 625 | -10/Materials | Discovered new exit (range 8) 758 | -10/Materials | Discovered new exit (range 10) 767 | -10/Materials | Identified exit to Materials 822 | -10/Materials | Identified exit to Mines 1040 | -10/Materials | Discovered exit to Materials (range 16) 1132 | -10/Materials | Entered Mines 1336 | -10/Mines | Discovered exit to Materials (range 4) 1396 | -10/Mines | Discovered new exit (range 11) 1400 | -10/Mines | Learned location of Zion (-7) 1411 | -10/Mines | Identified exit to Subcaves 1461 | -10/Mines | Discovered exit to Materials (range 10) 1549 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1669 | -10/Mines | Entered Subcaves 1669 | -10/Subcaves | Discovered new exit (range 9) 1693 | -10/Subcaves | Learned Materials trap positions 1709 | -10/Subcaves | Identified exit to Recycling 1846 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1850 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1872 | -10/Subcaves | Met a Zionite searching for "candidates" 2175 | -10/Subcaves | Entered Recycling 2176 | -8/Recycling | Met a Zionite searching for Scraptown 2429 | -8/Recycling | Discovered new exit (range 15) 2456 | -8/Recycling | Identified exit to Factory 2553 | -8/Recycling | Entered Factory 2553 | -6/Factory | Evolved 8 slots: Power x2, Propulsion x2, Utility x2, Weapon x2 2754 | -6/Factory | Fabricated Imp. Kinecellerator (x2) 2820 | -6/Factory | Repaired Imp. Aluminum Leg 2853 | -6/Factory | Repaired Imp. Aluminum Leg 2874 | -6/Factory | Build established: Bomber 2881 | -6/Factory | Repaired Lgt. Ion Engine 3376 | -6/Factory | Lost 5 parts (2p1n2w) 3446 | -6/Factory | Core integrity fell below 50% 3473 | -6/Factory | Lost 7 parts (1p3n3w) 3477 | -6/Factory | Core integrity fell below 20% 3482 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03414_ R-10 Processor collects Lgt. Ion Engine. 03415_ U-05 Engineer lays Concrete. 03418_ Mni. Grenade Launcher destroyed. 03418_ U-05 Engineer lays Concrete. 03421_ The unstable cave ceiling collapses. 03421_ U-05 Engineer lays Concrete. 03424_ The unstable cave ceiling collapses. 03424_ U-05 Engineer lays Concrete. 03431_ U-05 Engineer builds a Wall. 03442_ Antimatter Cannon destroyed. 03448_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5M. 03475_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 03475_ Critical hit (Burn: +37). 03481_ Dropped Sml. Matter Pod. 03481_ Critical hit (Burn: +37). 03482_ Nuclear Reactor explodes. 03482_ K-01 Serf destroyed. 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""" #??????????????? | | ??????????????? ??? #??????????????? | | ??????????????? ??? #??????????????? | | ?????????????? ??? #????#?????????? | | ???????????????? ???? #??? #?????????? | | ????????????????? ????? ????? #?????????? | | #???????????????????? ?????? ???????? #?????????? | | ??????######+#######?????????????????? #?????????? | | ??????# #?????????????????? #?????????? | | ??????# """ """ #??##############?? #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 20 Energy Capacity 425 Matter Stores 300 Matter Capacity 350 Sight Range 22 Terrain Scan Density 10 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x2 | -6/Factory | Preloaded Repaired ---------- Aluminum Leg | 28% | -10/Materials Imp. Aluminum Leg | 17% | -6/Factory Imp. Aluminum Leg | 18% | -6/Factory Lgt. Ion Engine | 37% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Overkill You Again Challenges ------------ None Game ------ Seed SeismicShockboltPerforator Manual? 0 Play Time 00:42:13 Cumulative 8.1 hours Start 2025.12.15 @ 00:18:39 End 2025.12.15 @ 03:41:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x40 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e855346-b8c4-4445-ac16-f6c196d2698a