Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 02:02:07 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (1614) 1614 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 3247 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 111/400 Matter 284/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Mace > --- INVENTORY (20) --- Reinforced Ion Engine Light Treads Wheel Wheel High-capacity Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Improved Terrain Scanner Terrain Scan Processor Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Explosive Trap Explosive Trap Explosive Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Visual Processing Unit > --- WEAPON ----------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY -------- Reinforced Ion Engine Light Treads Light Treads Wheel Wheel High-capacity Storage Unit High-capacity Matter Pod Experimental Sensor Array Improved Terrain Scanner Terrain Scan Processor Medium Armor Plating Light EM Pulse Cannon Advanced Beam Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Mace Explosive Trap Explosive Trap Explosive Trap [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Mace Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 50 | 7 11 11 21 Power 5 | 1 1 . 3 Engine 5 | 1 1 . 3 Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 5 3 5 Treads 7 | . . 2 5 Leg 3 | 2 1 . . Wheel 5 | . 4 1 . Hover . | . . . . Flight . | . . . . Utility 12 | 2 4 . 6 Device 4 | 1 2 . 1 Storage 5 | 1 2 . 2 Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 18 | 2 1 8 7 Energy Gun 2 | . . 2 . Energy Cannon 3 | . . 2 1 Ballistic Gun 4 | 2 1 1 . Ballistic Cannon 7 | . . 2 5 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 20 | . 4 7 9 Power 3 | . 1 . 2 Propulsion 9 | . 2 3 4 Utility 4 | . 1 . 3 Weapon 4 | . . 4 . Highest Loss Streak 4 | . 2 4 2 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 92 97 97 Engine 11 | . 9 14 10 Treads 19 | . . 23 32 Leg 3 | . 11 . . Wheel 5 | . 14 2 . Device 11 | . 13 14 8 Storage 12 | . 14 14 11 Processor 4 | . . . 10 Energy Cannon 3 | . . 13 . Ballistic Gun 9 | . 28 1 . Ballistic Cannon 8 | . . . 20 Impact Weapon 3 | . . 12 . Naked Turns . | . . . . Heaviest Build 61 | 13 48 54 61 Greatest Support 63 | 20 20 40 63 Greatest Overweight (x) 5 | . 2 5 1 Average Overweight (x) . | . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 14 20 20 Most Carried 20 | 7 17 20 20 Average Carried 14 | 5 10 14 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 7 17 20 18 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1623 | 267 399 128 829 Remotely . | . . . . Salvage Created 1857 | 18 447 430 962 Parts 97 | 3 32 3 59 Haulers Intercepted 7 | . 2 . 5 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 51 | . 11 12 28 Melee 4 | . . 4 . Guns 12 | . 11 1 . Cannons 31 | . . 3 28 Classes Destroyed 10 | 1 4 2 3 Worker 1 | . . . 1 Builder 2 | . . 1 1 Tunneler 1 | 1 . . . Hauler 7 | . 2 . 5 Watcher 4 | . 2 . 2 Swarmer 13 | . 6 . 7 Grunt 26 | . 5 9 12 Brawler 1 | . . . 1 Sentry 8 | . . . 8 Assembled 3 | . . 3 . Best Kill Streak 5 | 1 4 2 5 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 3094 | . 517 841 1736 Core 491 | . 75 127 289 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 246 | . 47 . 199 Core Remaining (%) 59 | 100 . 19 . Volleys Fired 173 | 2 56 32 83 Largest 2 | 2 2 2 2 Hottest 120 | 40 40 120 78 Shots Fired 343 | 4 112 61 166 Gun 164 | 4 112 48 . Cannon 179 | . . 13 166 Launcher . | . . . . Special . | . . . . Kinetic 314 | 4 112 32 166 Thermal 11 | . . 11 . Explosive . | . . . . Electromagnetic 18 | . . 18 . Robot Hit Streak 13 | 4 12 13 8 Robot Miss Streak 7 | . 4 3 7 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 220 | 4 75 53 88 Core Hits 89 | 2 31 15 41 Critical Kills 1 | . . 1 . Critical Parts Destroyed 3 | . . 3 . Critical Strikes 11 | . . 6 5 Blast 5 | . . . 5 Corrupt 2 | . . 2 . Smash 4 | . . 4 . Melee Attacks 28 | . . 20 8 Impact 28 | . . 20 8 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3816 | 31 601 1111 2073 Guns 1020 | 31 601 388 . Cannons 2230 | . . 157 2073 Explosions 106 | . . 106 . Melee 460 | . . 460 . Ramming . | . . . . Kinetic 2958 | 31 601 253 2073 Thermal 216 | . . 216 . Explosive . | . . . . Electromagnetic 182 | . . 182 . Impact 460 | . . 460 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Message Errors 3 | . . . 3 Matter Fused 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 188 | . . 141 47 Projectiles 47 | . . . 47 Explosions . | . . . . Melee 141 | . . 141 . Knockbacks 14 | . . 2 12 Impact 2 | . . 2 . Kinetic 12 | . . . 12 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 40 | . 18 30 40 Average Temperature 10 | . 9 10 11 Received Heat Transfer 956 | . 186 491 279 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 10 | . . 10 . Impact Corruptions 6 | . . 6 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 322 | . . 322 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 482 | 5 203 181 482 Initial 5 | . 3 5 . Average 114 | 2 43 58 216 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 86 | 100 99 100 64 Level 1 4 | . . . 11 Level 2 9 | . . . 24 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 79 | . 26 16 37 Peak Tracking Total 5 | . 3 3 5 Tactical Retreats 7 | . 1 5 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 4 | . 1 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 3 | . . 3 3 Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 22 | . 10 . 12 Terminals 14 | . 7 . 7 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 4 | . 2 . 2 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 71 | . 37 . 34 Successful 47 | . 26 . 21 Failed 23 | . 10 . 13 Catastrophic 1 | . 1 . . Database Lockouts 1 | . 1 . . Manual 28 | . 19 . 9 Terminals 44 | . 25 . 19 Fabricators . | . . . . Repair Stations 13 | . 7 . 6 Recycling Units 10 | . 5 . 5 Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 17 | . 11 . 6 Robot Analysis 2 | . 2 . . Prototype ID Bank 4 | . 2 . 2 Branch Access Points 2 | . 1 . 1 Terminal Index 2 | . 1 . 1 Alert Level 2 | . 1 . 1 Unreport Threat 1 | . 1 . . Locate Traps 2 | . 1 . 1 Recall Investigation 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 11 | . 7 . 4 Scan Component 5 | . 3 . 2 Repair 5 | . 3 . 2 Refit 1 | . 1 . . Recycling Unit Hacks 4 | . 2 . 2 Retrieve Components 4 | . 2 . 2 Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 6 . 6 Terminals 9 | . 5 . 4 Assimilate 1 | . . . 1 Botnet 5 | . 3 . 2 Disrupt 1 | . 1 . . Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Reject 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 17 | . 7 . 10 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 3 . 2 Time 154 | . 90 . 64 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 13 | . 12 . 1 Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 10 | . . . 10 Highest-Rated Ally 10 | . . . 10 Total Orders 1 | . . . 1 STAY 1 | . . . 1 Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 4920 | 97 1644 1256 1923 Spaces Moved 2417 | 62 1035 466 854 Core 6 | 6 . . . Treads 1266 | . . 412 854 Legs 507 | 56 451 . . Wheels 638 | . 584 54 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 110 110 160 Average Speed 156 | 113 121 229 163 Slowest Speed 240 | 120 190 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 68 | 4 96 98 76 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug 8 | . . . 8 Terrain Destroyed 24 | . . 7 17 Melee 8 | . . . 8 Projectile 9 | . . . 9 AOE 7 | . . 7 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 3184 | 82 1334 563 1205 Wait 437 | 4 211 19 203 Move 2414 | 61 1034 465 854 Hop . | . . . . Pick Up 57 | 8 15 13 21 Fast Attach 13 | 6 5 . 2 Attach 22 | 1 3 7 11 Detach . | . . . . Swap 15 | . 3 4 8 Drop 25 | . 7 3 15 Fire 173 | 2 56 32 83 Melee 28 | . . 20 8 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 9) 524 | -10/Materials | Discovered new exit (range 3) 747 | -10/Materials | Discovered new exit (range 9) 1062 | -10/Materials | Central database locked down 1062 | -10/Materials | Discovered new exit (range 16) 1105 | -10/Materials | Identified exit to Mines 1460 | -10/Materials | Build established: Scavenger-Mutant 1572 | -10/Materials | Repaired Imp. Heat Sink 1599 | -10/Materials | Repaired Wheel 1627 | -10/Materials | Repaired Wheel 1742 | -10/Materials | Entered Mines 1744 | -10/Mines | Met a Derelict bent on vengeance 1799 | -10/Mines | Lost 4 parts (2n2w) 1805 | -10/Mines | Discovered new exit (range 13) 1823 | -10/Mines | Build established: Mutant 1910 | -10/Mines | Excavation squad dispatched 1910 | -10/Mines | A large section of the Mines collapsed 1943 | -10/Mines | Core integrity fell below 50% 2148 | -10/Mines | Learned location of Storage (-8) 2212 | -10/Mines | Core integrity fell below 20% 2401 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2406 | -10/Mines | Found Prototype Device 2455 | -10/Mines | Found a hidden stash of uninstalled traps 2542 | -10/Mines | Learned location of Zion (-7) 2629 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2629 | -10/Mines | Discovered new exit (range 5) 2914 | -10/Mines | Discovered new exit (range 12) 2998 | -10/Mines | Entered Materials 2998 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3248 | -9/Materials | Discovered new exit (range 11) 3619 | -9/Materials | Repaired Imp. Light Cannon 3652 | -9/Materials | Repaired Imp. Light Cannon 3697 | -9/Materials | Discovered new exit (range 3) 4095 | -9/Materials | Discovered new exit (range 7) 4405 | -9/Materials | Discovered new exit (range 11) 4433 | -9/Materials | Identified Exp. Sensor Array 4519 | -9/Materials | Identified exit to Mines 4789 | -9/Materials | Discovered new exit (range 5) 4906 | -9/Materials | Crushed by falling debris 4916 | -9/Materials | Crushed by falling debris 4916 | -9/Materials | Core integrity fell below 50% 4921 | -9/Materials | Self-destructed Last Messages --------------- 04775_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Adv. Beam Rifle Imp. EM Shotgun >>Alert(Check) Current Alert Level: 2-F 04779_ U-05 Engineer builds a Wall. 04789_ EXIT=FOUND 04792_ System corrupted: Component data lost. 04850_ M|00L8L13A#>HL4QMP3