Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 03:45:31 // AFD2020/Player2

Player: OJ

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (267)      267
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (126)                126
              TOTAL SCORE: 1573

 Bonus
-------
Follower Combat Kills      273
Friendly Fire              -147

 Cogmind 
---------
Core Integrity             387/400
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Ion Engine
>              --- PROPULSION (2) ---
         Light Treads
         Light Treads
>              --- UTILITY (4) ------
               Huge Storage Unit
               Targeting Computer
         Light Armor Plating
               Shield Generator
>              --- WEAPON (2) -------
         Light Cannon
         Light Cannon
>              --- INVENTORY (25) ---
         Light Treads
      Improved Heat Sink
         Large Matter Pod (150)
               Visual Processing Unit
               Sensor Array
               Signal Interpreter
         Light Armor Plating
               Hardlight Generator
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Authchip [R/Combat]
               Authchip [Propulsion]
               Authchip [Device]
               Authchip [Armor]
               Tractor Beam
  High-powered Tractor Beam
         Heavy Assault Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
               Rocket Launcher
      Improved Grenade Launcher
               Mining Laser
         Heavy Hammer

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
               Huge Storage Unit
               Targeting Computer
         Light Armor Plating
               Shield Generator
>              --- WEAPON -----------
         Light Cannon
         Light Cannon
>              --- INVENTORY --------
         Light Treads
      Improved Heat Sink
      Improved Heat Sink
         Large Matter Pod
               Visual Processing Unit
               Sensor Array
               Signal Interpreter
         Light Armor Plating
               Hardlight Generator
               Authchip [R/Combat]
               Authchip [Propulsion]
               Authchip [Device]
               Authchip [Armor]
               Tractor Beam
  High-powered Tractor Beam
         Heavy Assault Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
               Rocket Launcher
      Improved Grenade Launcher
               Mining Laser
         Heavy Hammer
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Shield Generator
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 8   9   1   2   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 4   1   .   .   
    Treads                 3    | 2   1   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   3   .   2   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   2   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   5   1   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       4    | .   3   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   94  100 100 
  Engine                   13   | .   14  14  11  
  Treads                   26   | .   28  28  22  
  Device                   11   | .   8   14  11  
  Storage                  13   | .   14  14  11  
  Processor                1    | .   .   .   11  
  Protection               1    | .   .   .   11  
  Ballistic Gun            3    | .   8   .   .   
  Ballistic Cannon         22   | .   19  26  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             94   | 10  91  91  94  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | .   2   2   2   
  Average Overweight (x)   1    | .   .   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         21   | 6   17  25  25  
  Most Carried             25   | 1   16  23  25  
  Average Carried          16   | .   9   21  23  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 1   16  23  25  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           843  | 205 350 128 160 
  Remotely                 .    | .   .   .   .   
Salvage Created            359  | .   296 63  .   
  Parts                    34   | .   26  8   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  10   | .   7   3   .   
  Guns                     1    | .   1   .   .   
  Cannons                  9    | .   6   3   .   
Classes Destroyed          6    | .   6   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  6    | .   4   2   .   
  Grunt                    4    | .   3   1   .   
Best Kill Streak           3    | .   3   2   .   
  Combat Bots Only         2    | .   2   2   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               182  | .   108 74  .   
  Core                     38   | .   14  24  .   
  Absorbed by Shields      44   | .   17  27  .   
Core Remaining (%)         87   | 100 .   75  .   
Volleys Fired              43   | .   32  9   2   
  Largest                  2    | .   2   2   2   
  Hottest                  70   | .   70  70  70  
Shots Fired                84   | .   66  14  4   
  Gun                      27   | .   27  .   .   
  Cannon                   57   | .   39  14  4   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  83   | .   65  14  4   
  Thermal                  1    | .   1   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         7    | .   5   4   7   
  Robot Miss Streak        3    | .   3   2   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           43   | .   33  7   3   
  Core Hits                20   | .   16  4   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           773  | .   563 141 69  
  Guns                     127  | .   127 .   .   
  Cannons                  626  | .   426 131 69  
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  20   | .   10  10  .   
  Kinetic                  753  | .   553 131 69  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   2   .   
  Average Corruption       2    | .   2   2   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  37   | .   7   30  .   
    Message Errors         14   | .   1   13  .   
    Matter Fused           6    | .   1   5   .   
    Heat Flow Errors       6    | .   1   5   .   
    Energy Discharges      4    | .   1   3   .   
    Data Loss (minor)      2    | .   1   1   .   
    Data Loss (major)      2    | .   .   2   .   
    Misfires               3    | .   2   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 4    | .   4   .   .   
  Impact                   1    | .   1   .   .   
  Kinetic                  3    | .   3   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   5    | .   3   2   .   
Targets Rammed             5    | .   3   2   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        265  | .   131 265 18  
  Average Temperature      48   | .   19  84  10  
  Received Heat Transfer   36   | .   16  20  .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             232  | .   182 232 74  
  Initial                  3    | .   .   3   .   
  Average                  34   | .   38  46  .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         99   | 100 100 99  100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   14  8   2   
  Peak Tracking Total      3    | .   3   2   2   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          10   | .   8   1   1   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   22  1   2   
  Successful               13   | .   11  1   1   
  Failed                   12   | .   11  .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   7   .   .   
  Terminals                17   | .   17  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          7    | .   5   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   1   .   
  Open Door                1    | .   .   1   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       6    | .   5   .   1   
  Retrieve Components      6    | .   5   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Track                  2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   7   .   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     16   | .   13  .   3   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   1   
  Highest-Rated Group      67   | .   58  64  67  
  Highest-Rated Ally       67   | .   58  64  67  
Total Orders               .    | .   .   .   .   
Ally Attacks               46   | .   26  16  4   
  Total Damage             639  | .   247 285 107 
  Kills                    12   | .   4   6   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               4223 | 110  1562 1861 690  
Spaces Moved               1485 | 63   682  534  206  
  Core                     2    | 2    .    .    .    
  Treads                   1478 | 56   682  534  206  
  Legs                     .    | .    .    .    .    
  Wheels                   5    | 5    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  320  320  
  Average Speed            253  | 151  189  320  320  
  Slowest Speed            320  | 160  320  320  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       54   | 6    90   99   21   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1867 | 75  888 670 234 
  Wait                     276  | 2   142 118 14  
  Move                     1482 | 62  681 533 206 
  Hop                      .    | .   .   .   .   
  Pick Up                  30   | 1   15  7   7   
  Fast Attach              11   | 8   3   .   .   
  Attach                   2    | .   .   .   2   
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   6   1   .   
  Drop                     11   | 2   6   .   3   
  Fire                     43   | .   32  9   2   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    5    | .   3   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  111 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Discovered new exit (range 15)
  302 | -10/Materials | Build established: Mutant
  725 | -10/Materials | Discovered new exit (range 8)
 1014 | -10/Materials | Discovered new exit (range 5)
 1208 | -10/Materials | Discovered new exit (range 6)
 1673 | -10/Materials | Entered Mines
 1684 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1822 | -10/Mines     | Learned Materials garrison access intel
 2307 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 3518 | -10/Mines     | Discovered new exit (range 3)
 3534 | -10/Mines     | Entered Materials
 3534 | -9/Materials  | Evolved 2 slots: Utility x2
 3535 | -9/Materials  | Identified exit to Storage
 4224 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Player 2: "Better luck next time!"
03943_ Player 2 drops Imp. Ion Engine.
03943_ Player 2 attaches Imp. Ion Engine.
03947_ Acquired 20 matter.
03956_ Player 2 drops Flight Unit.
03956_ Player 2 removes Lgt. Treads.
03956_ Player 2 attaches Lgt. Treads.
03958_ Player 2 swaps in Lgt. Treads.
03960_ Player 2 attaches Lgt. Treads.
03962_ U-05 Engineer builds a Wall.
03962_ Player 2 acquires Imp. Ion Engine.
03968_ U-05 Engineer lays Concrete.
03996_ K-01 Serf collects debris. <x2>
04059_ Acquired Hpw. Tractor Beam.
04101_ R-06 Scavenger collects Heat Sink.
04151_ K-01 Serf collects debris. <x5>
04210_ Dropped Imp. Heat Sink. <x2>
04211_ Acquired Hacking Suite. <x2>
04219_ Dropped Hpw. Tractor Beam.
04220_ Acquired Hacking Suite.

 Map 
-----
+----------------------------------------------------+
|           ?????????#    #####                  !%! |
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|           ????????+     !!!#?????????????????????? |
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|           ????????#    g @ #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2
Authchip Count             4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | .   11  4   6   
Parts Lost                 .    | .   .   .   .   
Damage Taken               225  | .   75  105 45  
  Core                     36   | .   .   23  13  
    Player 2/Cogmind (%)   48   | .   .   48  100 
  Absorbed by Shields      74   | .   17  41  16  
Damage Inflicted           639  | .   247 285 107 
  Player 2/Cogmind (%)     45   | .   30  66  60  
Combat Hostiles Destroyed  11   | .   3   6   2   
  Player 2/Cogmind (%)     52   | .   30  66  100 

 Game 
------
Seed              TitaniumVariableCharge
  Manual?         0
Play Time         00:20:09
  Cumulative      81.0 hours
  Start           2023.01.05 @ 02:49:28
  End             2023.01.05 @ 03:45:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          56
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1504649c-b687-4120-ac8f-d129638c3baf