Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.24 @ 17:05:56 Player: LameThyst Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1727) 1727 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6477 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 77/300 Energy 65/100 System Corruption 5% Temperature Cool (27) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Mass Driver > --- INVENTORY (5) ---- Heavy Particle Gun Autogun Mass Driver Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Airjet Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Improved Coolant Injector Improved Signal Interpreter Advanced ECM Suite Improved Shield Generator Improved Recalibrator > --- WEAPON ----------- Phase Cannon Autogun Gauss Rifle Mass Driver > --- INVENTORY -------- Recalibrator Heavy Particle Gun Autogun Mass Driver [Rating: 77] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Surge Thruster Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 1 | . . . . 1 . . . Propulsion 4 | . . 1 1 1 1 . . Utility 3 | . . 1 1 . . . 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 112 | 8 8 14 21 35 1 8 17 Power 14 | 1 1 2 2 6 . . 2 Engine 6 | 1 1 2 1 1 . . . Core 8 | . . . 1 5 . . 2 Reactor . | . . . . . . . . Propulsion 33 | 4 . 6 8 9 . 5 1 Treads 3 | . . 2 . 1 . . . Leg 9 | 2 . . 5 2 . . . Wheel 5 | 2 . . 3 . . . . Hover 10 | . . 4 . . . 5 1 Flight 6 | . . . . 6 . . . Utility 29 | 1 4 3 7 7 1 1 5 Device 12 | . . 1 2 4 1 . 4 Storage 4 | 1 2 . 1 . . . . Processor 6 | . 1 1 1 1 . 1 1 Hackware 1 | . . . 1 . . . . Protection 6 | . 1 1 2 2 . . . Artifact . | . . . . . . . . Weapon 36 | 2 3 3 4 13 . 2 9 Energy Gun 6 | . . . . 5 . . 1 Energy Cannon 7 | . . 1 1 3 . . 2 Ballistic Gun 14 | 2 1 1 2 3 . 1 4 Ballistic Cannon 4 | . . 1 . 1 . . 2 Launcher 2 | . 1 . . . . 1 . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . . Unidentified Prototypes 4 | . . . 1 3 . . . Parts Lost 55 | . 1 5 6 15 . 16 12 Power 7 | . . . 1 4 . 1 1 Propulsion 21 | . . 2 3 6 . 6 4 Utility 12 | . . 3 1 2 . 5 1 Weapon 15 | . 1 . 1 3 . 4 6 Highest Loss Streak 15 | . 1 4 6 7 . 15 12 To Critical Strikes 1 | . . . 1 . . . . Average Backups 8 | 4 8 7 9 9 9 4 3 Power . | . 1 1 . . . . . Propulsion . | 3 3 . . . . . . Utility 2 | . . 1 2 3 3 2 1 Weapon 4 | . 2 4 5 5 6 2 2 Tool/Special . | . . . . . . . . Unused Backups 17 | . 1 1 6 7 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . Utility 4 | . . . 1 2 . . 1 Weapon 10 | . 1 1 4 3 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 76 | . 85 81 77 84 66 41 48 Engine 6 | . 14 11 4 6 . . . Core 3 | . . . 2 5 6 3 4 Treads 1 | . . 9 . 1 . . . Leg 12 | . . . 5 23 . . . Wheel 3 | . 28 7 6 . . . . Hover 5 | . . 3 15 . . 2 19 Flight 2 | . . . . 3 40 14 . Device 5 | . . 4 1 6 . 1 9 Storage 7 | . 14 11 9 7 6 2 . Processor 7 | . . 6 2 10 13 5 1 Hackware 1 | . . . 8 . . . . Protection 2 | . . 7 4 2 . . . Energy Gun 1 | . . . . 3 . 2 2 Energy Cannon 3 | . . 3 4 3 . 1 1 Ballistic Gun 5 | . 24 10 9 1 . 1 4 Ballistic Cannon 3 | . . 6 . 4 . 2 2 Peak Build Rating 77 | 6 7 14 34 43 32 42 77 Average Rating 27 | 4 6 8 19 34 31 20 42 On Entrance 18 | . 6 7 13 31 26 32 29 Naked Turns 46 | . . . . . . . 46 Heaviest Build 52 | 13 28 23 32 44 16 32 52 Greatest Support 65 | 32 32 40 51 65 18 33 52 Greatest Overweight (x) 14 | . . 2 6 14 . 3 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 6 5 Most Carried 11 | 6 11 10 10 10 9 8 5 Average Carried 8 | 4 8 7 9 9 8 4 3 Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 10 | 6 8 9 10 10 8 4 3 Class Distribution -------------------- 84% | Mutant 6% | Infiltrator-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 2005 | 199 53 266 187 809 . 93 398 Remotely . | . . . . . . . . Salvage Created 1868 | . 109 308 223 759 . 250 219 Parts 105 | . 10 24 12 40 . 12 7 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 49 | . 5 13 4 20 . 2 5 Melee 1 | . . . . 1 . . . Guns 15 | . 3 5 . 3 . . 4 Cannons 26 | . . 7 3 15 . 1 . AOE 5 | . 2 1 . . . 1 1 Classes Destroyed 13 | . 2 1 2 5 . 1 2 Worker 1 | . . . . 1 . . . Builder 1 | . . . . 1 . . . Tunneler 1 | . . . . 1 . . . Hauler 1 | . . . . . . . 1 Recycler 1 | . . . . 1 . . . Swarmer 21 | . 3 8 . 6 . . 4 Cutter 2 | . . . . . . 2 . Grunt 16 | . 2 4 . 10 . . . Brawler 1 | . . 1 . . . . . Duelist 1 | . . . . . . . 1 Sentry 3 | . . . 2 1 . . . Hunter 3 | . . . 2 1 . . . Programmer 2 | . . . . 2 . . . Best Kill Streak 7 | . 5 5 2 7 . 2 3 Combat Bots Only 5 | . 5 5 2 4 . 2 3 Max Kills in Single Turn 2 | . 2 1 1 2 . 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . 2 1 . . . 1 1 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 643 | . 27 76 86 224 . 49 181 Missed 184 | . 9 22 22 53 . 13 65 Hits 459 | . 18 54 64 171 . 36 116 Melee 9 | . . 6 . . . 1 2 Projectile 450 | . 18 48 64 171 . 35 114 Critical Strikes 18 | . . 1 1 3 . 7 6 Part Disruptions 1 | . . . . 1 . . . Damage Taken 7295 | . 178 586 809 2359 . 1186 2177 Core 2088 | . 52 134 227 389 . 269 1017 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 16 | . . 16 . . . . . Ignored by Resistances 2 | . . . . 2 . . . Core Remaining (%) 69 | 100 79 66 58 44 . 68 . Volleys Fired 187 | . 11 36 10 87 . 12 31 Largest 4 | . 2 2 2 2 . 3 4 Hottest 183 | . 50 90 100 136 . 138 183 Shots Fired 335 | . 21 62 16 144 . 30 62 Gun 145 | . 20 24 6 52 . 6 37 Cannon 178 | . . 36 10 90 . 17 25 Launcher 11 | . 1 2 . 1 . 7 . Special 1 | . . . . 1 . . . Kinetic 173 | . 20 38 6 55 . 15 39 Thermal 149 | . . 22 10 87 . 8 22 Explosive 11 | . 1 2 . 1 . 7 . Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 12 | . 5 12 7 9 . 5 8 Robot Miss Streak 10 | . 2 4 1 4 . 3 10 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 203 | . 14 34 14 88 . 19 34 Core Hits 103 | . 9 17 6 40 . 19 12 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 6 | . . . 1 4 . . 1 Burn 2 | . . . . 2 . . . Meltdown 1 | . . . 1 . . . . Destroy 1 | . . . . . . . 1 Blast 2 | . . . . 2 . . . Melee Attacks 2 | . . . 2 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5476 | . 283 557 299 2301 . 1115 921 Guns 1452 | . 142 167 47 593 . 75 428 Cannons 3001 | . . 334 207 1610 . 357 493 Explosions 932 | . 141 56 . 52 . 683 . Melee . | . . . . . . . . Ramming 91 | . . . 45 46 . . . Kinetic 2435 | . 142 309 47 989 . 297 651 Thermal 2018 | . . 192 207 1214 . 135 270 Explosive 932 | . 141 56 . 52 . 683 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . 9 . 1 . . 5 Average Corruption 3 | . . 8 . 1 . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . 9 . 7 . . 3 Message Errors 5 | . . 1 . 2 . . 2 Matter Fused 3 | . . 2 . 1 . . . Heat Flow Errors 2 | . . 1 . 1 . . . Energy Discharges 1 | . . 1 . . . . . Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 4 | . . 2 . 1 . . 1 Data Loss (major) 1 | . . . . 1 . . . Weapon Failures 2 | . . 1 . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 50 | . 7 . . 21 . 19 3 Projectiles 25 | . . . . 18 . 4 3 Explosions 22 | . 7 . . . . 15 . Melee 3 | . . . . 3 . . . Knockbacks 18 | . . 3 . 13 . . 2 Impact 2 | . . . . 2 . . . Kinetic 16 | . . 3 . 11 . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 33 | . . 13 20 . . . . Shots 1 | . . 1 . . . . . Rammed 15 | . . . 15 . . . . Targets Rammed 26 | . . . 15 11 . . . Kicked 11 | . . . . 11 . . . Crushed . | . . . . . . . . Highest Temperature 494 | . 12 249 81 494 . . 197 Average Temperature 106 | . 6 90 24 119 . . 99 Received Heat Transfer 1233 | . 60 42 54 492 . 198 387 Effects 8 | . . . . 8 . . . Shutdowns 2 | . . . . 2 . . . Interference 3 | . . . . 3 . . . Matter Decay 2 | . . . . 2 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Melted 10 | . . 2 3 4 . . 1 Heat Transferred 3827 | . . 407 400 2465 . 185 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 88 | 100 100 74 100 82 100 100 100 Level 1 11 | . . 25 . 17 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 253 | . 128 249 85 253 120 133 70 Initial 120 | . . 32 85 16 120 87 28 Average 53 | . 65 95 33 55 120 65 22 Influence Increases 1717 | . 138 427 204 609 5 128 206 Destroy 0b10 Robot/C 980 | . 100 260 80 400 . 40 100 Destroy 0b10 Robot/NC 40 | . . . . 20 . 15 5 Destroy Leader 202 | . 20 40 40 70 . 10 22 Successful Hack 43 | . . . 7 5 5 . 26 Disable Machine 135 | . 15 15 . 60 . . 45 Destroy Structure 47 | . 3 7 2 9 . 18 8 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 255 | . . 105 75 30 . 45 . Influence Decreases 1698 | . 60 302 371 398 127 198 242 Entered New Map 376 | . . 46 118 20 127 38 27 Time Decay 888 | . 60 206 203 275 . . 144 Lost Part 434 | . . 50 50 103 . 160 71 Squads Dispatched 14 | . 1 3 1 4 . 2 3 Investigation 4 | . . . 1 1 . . 2 Extermination 3 | . . . . 2 . . 1 Reinforcement 7 | . 1 3 . 1 . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 5 | . . 1 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 6 21 11 34 . 7 17 Peak Tracking Total 12 | . 5 7 7 5 . 4 12 Tactical Retreats 9 | . . 2 2 3 . 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 5 | . . . . 4 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 9 | . 1 1 . 4 . . 3 Max in Single Turn 2 | . 1 1 . 1 . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 14 | . . 1 4 4 1 . 4 Terminals 9 | . . 1 2 3 1 . 2 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 1 1 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . . 1 9 10 1 . 7 Successful 20 | . . . 8 5 1 . 6 Failed 8 | . . 1 1 5 . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . . 1 4 7 1 . 3 Fabricators 4 | . . . . . . . 4 Repair Stations . | . . . . . . . . Recycling Units 4 | . . . 1 3 . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . . . 3 3 1 . 2 Open DSF 3 | . . . . 2 1 . . Emergency Access Points 2 | . . . 1 . . . 1 Alert Level 1 | . . . . 1 . . . Recall Investigation 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 1 | . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . 4 Load Schematic 2 | . . . . . . . 2 Build 2 | . . . . . . . 2 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . 1 2 . . . Retrieve Matter 1 | . . . . 1 . . . Retrieve Components 2 | . . . 1 1 . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 1 2 2 . . 3 Full Trace Events 3 | . . . 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 50 | . . . . . . . 50 Total Part Build Rating 1 | . . . . . . . 1 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . 2 . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . 1 1 . . . Non-combat 1 | . . . 1 . . . . Combat 1 | . . . . 1 . . . Robot Hacks Applied 2 | . . . 1 1 . . . parse_system 2 | . . . 1 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Active Infowar (turns) 711 | . . 104 . 606 . . 1 Optics 104 | . . 104 . . . . . Seismic 1 | . . . . 1 . . . Jamming 80 | . . . . 80 . . . ECM 561 | . . . . 560 . . 1 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 3340 | 78 181 420 472 1667 4 126 392 Spaces Moved 2371 | 60 130 214 472 1002 9 113 371 Core 183 | 17 . . 2 10 . 63 91 Treads 81 | . . 81 . . . . . Legs 851 | 39 . . 44 768 . . . Wheels 287 | 4 130 84 69 . . . . Hover 690 | . . 49 357 . . 4 280 Flight 279 | . . . . 224 9 46 . Fastest Speed 20 | 50 100 52 48 23 20 20 44 Average Speed 84 | 98 100 119 68 97 20 58 51 Slowest Speed 750 | 120 100 240 350 750 20 152 360 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 5 26 22 50 28 . 89 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 41 | . 2 6 2 9 . 18 4 Melee . | . . . . . . . . Projectile 13 | . . . 2 7 . . 4 AOE 28 | . 2 6 . 2 . 18 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 3376 | 76 162 311 595 1556 10 145 521 Wait 494 | . . 22 31 347 . 6 88 Move 2364 | 59 129 213 471 1001 8 112 371 Hop . | . . . . . . . . Pick Up 77 | 9 6 9 18 26 . 1 8 Fast Attach 56 | 3 1 4 12 20 . 6 10 Attach 43 | 3 3 6 5 10 2 6 8 Detach 16 | . 2 3 2 7 . 1 1 Swap 45 | 2 5 13 8 14 . 1 2 Drop 66 | . 5 5 21 33 . . 2 Fire 187 | . 11 36 10 87 . 12 31 Melee 2 | . . . 2 . . . . Ram 15 | . . . 15 . . . . Kick 11 | . . . . 11 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 3) 259 | -10/Materials | Identified exit to Materials 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 432 | -9/Materials | Lost 4 parts (2n2u) 651 | -9/Materials | Discovered new exit (range 15) 680 | -9/Materials | Entered another Materials area 680 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 940 | -8/Materials | Lost 6 parts (1p3n1u1w) 1134 | -8/Materials | Discovered new exit (range 8) 1151 | -8/Materials | Identified exit to Factory 1152 | -8/Materials | Entered Factory 1152 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1956 | -7/Factory | Lost 7 parts (2p1n1u3w) 2511 | -7/Factory | Lost 3 parts (1p1n1u) 2630 | -7/Factory | Core integrity fell below 50% 2817 | -7/Factory | Discovered new exit (range 8) 2819 | -7/Factory | Identified exit to Factory 2819 | -7/Factory | Entered another Factory area 2819 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2823 | -6/Factory | Identified exit to DSF 2823 | -6/Factory | Entered DSF 2836 | -6/DSF | Additional patrols routed to DSF 2927 | -6/DSF | Lost 15 parts (1p5n5u4w) 2942 | -6/DSF | Discovered new exit (range 14) 2949 | -6/DSF | Entered Factory 2949 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3177 | -5/Factory | Fabricated Grenade Launcher? 3257 | -5/Factory | Released all parts (9) 3292 | -5/Factory | Core integrity fell below 50% 3314 | -5/Factory | Core integrity fell below 20% 3341 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03292_ U-05 Engineer builds a Wall. 03293_ Acquired 12 matter. 03294_ Acquired Autogun. 03294_ U-05 Engineer lays Concrete. 03294_ Autogun destroyed. 03296_ U-05 Engineer builds a Wall. 03297_ System corrupted: Component data lost. 03300_ Acquired Wave Gun. 03308_ U-05 Engineer builds a Wall. 03312_ U-05 Engineer lays Concrete. 03312_ U-05 Engineer builds a Wall. 03313_ U-05 Engineer lays Concrete. 03318_ U-05 Engineer builds a Door. 03318_ Wave Gun destroyed. 03322_ U-05 Engineer lays Concrete. 03331_ Acquired Mass Driver. 03333_ Assembly Bed disabled. 03336_ /%YGI4MPRR#Q40,M0G7KJISDKR 03337_ S-27 Virus destroyed. 03341_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ?????????# ??????????????????????????????????? | | ?????????# ##########+########### #??????????? | | ?????????# #??????????? | | ?????????# #??????????? | | ?????????# ]]] ???????????? | | ?????????# ]]] """ ?????????????? | | ?????????# """" ]@ """ ?????????????? | | ?????????# """" = """ #??????????? | | ?????????# === """" #??????????? | | ?????????# == """" +??????????? | | ?????????# == """ ########+#??????????? | | ?????????# """=%= #???????????????????? | | ?????????+ gg #???????????????????? | | ?????????# p #???????????????????? | | ?????????# ####;#;####+###???????????????????? | | ########## # # ???????????????????????????? | | # # ???????????????????????????? | | # #????????????????????????????? | | + #????????????????????????????? | | # #????????????????????????????? | | #!! #????????????????????????????? | | ####+#########/#! #????????????????????????????? | | "*%= " #????????????????????????????? | | " " #????????????????????????????? | | " "#####????????????????????????????? | | " % "#????????????????????????????????? | | " "#????????????????????????????????? | | " " ????????????????????????????????? | | " "#????????????????????????????????? | | " "#????????????????????????????????? | | # "#????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 80 Energy Generation 28 Energy Capacity 465 Matter Stores 239 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 375 Resistance: TH 15 Propulsion Shielding 33 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Plasma Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me GoHome() Universal Adapter Challenges ------------ None Game ------ Seed ElectronTowerDerivative Manual? 0 Play Time 01:38:09 Cumulative 19.6 hours Start 2025.06.24 @ 14:39:29 End 2025.06.24 @ 17:05:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0221a5c6-86e5-4555-b216-7fada4d03543