Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 20:32:56 Player: Delta Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3062) 3062 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (804) 804 TOTAL SCORE: 7981 Bonus ------- High Alert Combat Kills 104 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 124/125 System Corruption 8% Temperature Cool (12) Movement Core (150) Ox2 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Launcher Guidance Computer Improved Power Shielding > --- WEAPON (3) ------- Compact Ion Cannon > --- INVENTORY (5) ---- Improved Heat Sink Coolant Injector EM Pulse Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Melee Analysis Suite Powered Armor > --- WEAPON ----------- High-powered Shock Rifle Coil Gun Great Axe > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Coolant Injector Launcher Guidance Computer Pulse Rifle Pulse Rifle [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 1 . . 2 . Weapon 1 | . . . . 1 . . . Parts Attached 110 | 7 13 23 25 8 12 22 . Power 12 | 1 2 1 5 . 1 2 . Engine 10 | 1 1 1 5 . 1 1 . Core 2 | . 1 . . . . 1 . Reactor . | . . . . . . . . Propulsion 33 | 2 1 9 8 4 4 5 . Treads 6 | . . 3 3 . . . . Leg 22 | 2 1 6 . 4 4 5 . Wheel 4 | . . . 4 . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 32 | 2 5 5 6 1 3 10 . Device 15 | 2 2 2 4 . 1 4 . Storage 3 | . 3 . . . . . . Processor 9 | . . 2 1 . 1 5 . Hackware . | . . . . . . . . Protection 5 | . . 1 1 1 1 1 . Artifact . | . . . . . . . . Weapon 33 | 2 5 8 6 3 4 5 . Energy Gun 11 | 2 1 1 1 . 3 3 . Energy Cannon 5 | . . 4 . . . 1 . Ballistic Gun 6 | . 2 1 1 . 1 1 . Ballistic Cannon 1 | . . . . 1 . . . Launcher 6 | . 1 2 2 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . 1 . 2 . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 1 . . 2 . Corrupted Parts 2 | . . 1 1 . . . . System Corruption 9 | . . 5 4 . . . . Parts Lost 49 | . 2 3 13 . 4 24 3 Power 7 | . 1 . 2 . 1 3 . Propulsion 16 | . . 2 3 . . 11 . Utility 14 | . 1 1 3 . 1 6 2 Weapon 12 | . . . 5 . 2 4 1 Highest Loss Streak 17 | . 2 1 12 . 1 17 3 To Critical Strikes 1 | . . . . . . 1 . Average Backups 6 | 3 5 6 6 9 8 4 3 Power . | . 1 1 . . . . . Propulsion 1 | 1 1 . . 3 4 1 . Utility 1 | . . . 2 4 4 2 2 Weapon 2 | . 2 4 2 . . . 1 Tool/Special . | . . . . . . . . Unused Backups 21 | . 3 1 9 1 4 2 1 Power 2 | . 1 . 1 . . . . Propulsion 5 | . 2 1 2 . . . . Utility 7 | . . . 2 1 2 1 1 Weapon 7 | . . . 4 . 2 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 97 92 74 94 96 75 51 Engine 8 | . 10 9 7 15 14 5 6 Core 1 | . 2 1 . . . 3 . Treads 6 | . . 15 10 . . . . Leg 14 | . 27 12 . 27 30 17 . Wheel 1 | . . . 4 2 . . . Device 11 | . 22 12 10 8 10 4 11 Storage 7 | . 5 11 9 7 7 3 . Processor 7 | . . 2 9 7 7 17 13 Protection 4 | . . 5 3 6 3 5 6 Energy Gun 5 | . 10 6 . . 7 6 6 Energy Cannon 4 | . . 8 5 . . 2 6 Ballistic Gun 2 | . 12 . 1 . . 1 . Launcher 3 | . 1 5 2 8 1 . . Impact Weapon 1 | . 2 . 4 3 . . . Slashing Weapon 1 | . . . . 3 7 3 . Peak Build Rating 61 | 9 13 20 31 46 48 61 32 Average Rating 23 | 5 9 14 22 41 45 45 30 On Entrance 23 | . 9 13 20 26 46 43 32 Avg Prop Armor Cover (%) 8 | . . 9 9 8 . . . Naked Turns . | . . . . . . . . Heaviest Build 52 | 8 21 30 34 50 50 52 15 Greatest Support 81 | 20 20 60 66 81 72 72 3 Greatest Overweight (x) 10 | . 1 2 10 1 . 5 4 Average Overweight (x) . | . . . . . . . 3 Largest Inventory Capacity 15 | 5 15 10 10 10 10 10 5 Average Capacity 8 | 5 6 10 10 10 10 7 5 Most Carried 10 | 5 9 10 10 10 10 9 3 Average Carried 6 | 3 5 6 6 9 8 4 3 Final Capacity 10 | 5 10 10 10 10 10 5 5 Final Carried 10 | 5 7 10 9 10 7 3 3 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Matter Collected 2450 | 263 241 723 468 81 382 292 . Remotely . | . . . . . . . . Salvage Created 3592 | 199 316 1223 863 81 238 634 38 Parts 209 | 18 26 80 42 2 19 21 1 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 4 | 1 . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Combat Hostiles Destroyed 63 | . 7 24 15 . 5 10 2 Melee 2 | . . . . . 2 . . Guns 23 | . 6 5 1 . 3 6 2 Cannons 15 | . . 8 3 . . 4 . AOE 19 | . 1 10 8 . . . . Classes Destroyed 16 | 3 5 5 1 . 2 . . Worker 11 | 2 1 2 5 . . 1 . Builder 13 | . 3 4 5 . . 1 . Tunneler 8 | 5 . 2 1 . . . . Hauler 2 | . . 1 1 . . . . Recycler 9 | 1 . 3 4 1 . . . Mechanic 1 | . . 1 . . . . . Operator 4 | . 1 3 . . . . . Watcher 4 | . 1 2 1 . . . . Swarmer 10 | . 2 2 4 . . . 2 Grunt 30 | . 5 16 4 . . 5 . Brawler 2 | . . 1 . . . 1 . Duelist 1 | . . 1 . . . . . Sentry 9 | . . 4 3 . . 2 . Specialist 4 | . . . . . 4 . . Hunter 5 | . . . 4 . . 1 . Programmer 2 | . . . . . 1 1 . Best Kill Streak 8 | 8 6 6 8 1 2 2 2 Combat Bots Only 4 | . 4 4 4 . 2 2 2 Max Kills in Single Turn 4 | 2 4 3 3 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 1 3 . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Hostile Shots Fired 864 | . 50 100 175 . 89 409 41 Missed 276 | . 9 36 38 . 22 160 11 Hits 588 | . 41 64 137 . 67 249 30 Melee 8 | . . . . . 2 6 . Projectile 580 | . 41 64 137 . 65 243 30 AOE 1 | . . . 1 . . . . Critical Strikes 8 | . . . 2 . 2 4 . Damage Taken 8131 | . 418 953 2248 190 1278 2784 260 Core 1770 | . 73 132 532 . 180 793 60 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 90 | . . . . . . 54 36 Regen/Repaired (Parts) 93 | . 93 . . . . . . Core Remaining (%) 62 | 100 70 67 3 . 74 . . Volleys Fired 309 | 14 65 90 50 . 22 64 4 Largest 3 | 2 2 2 2 . 2 3 1 Hottest 170 | 90 90 136 136 . 126 170 80 Shots Fired 501 | 28 116 153 72 . 34 94 4 Gun 325 | 28 112 67 18 . 27 69 4 Cannon 121 | . . 56 35 . 5 25 . Launcher 55 | . 4 30 19 . 2 . . Special . | . . . . . . . . Kinetic 112 | . 66 4 18 . 5 19 . Thermal 245 | 28 38 43 35 . 27 70 4 Explosive 50 | . 4 29 17 . . . . Electromagnetic 94 | . 8 77 2 . 2 5 . Robot Hit Streak 15 | 5 7 6 10 . 11 15 5 Robot Miss Streak 4 | 2 4 4 2 . 3 3 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . 1 1 . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 329 | 16 64 73 61 2 31 78 4 Core Hits 163 | 9 27 56 29 1 9 27 5 Critical Kills 2 | . . 1 1 . . . . Critical Parts Destroyed 4 | . 1 . 2 . . 1 . Critical Strikes 9 | . 2 1 3 . 1 2 . Burn 2 | . 1 . . . . 1 . Meltdown 1 | . . 1 . . . . . Destroy 1 | . . . . . . 1 . Blast 1 | . . . . . 1 . . Smash 4 | . 1 . 3 . . . . Melee Attacks 39 | . 1 . 26 2 8 2 . Impact 27 | . 1 . 26 . . . . Slashing 12 | . . . . 2 8 2 . Piercing . | . . . . . . . . Sneak Attacks 15 | . 1 . 11 2 . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11044 | 202 808 3310 3763 133 741 1961 126 Guns 3553 | 199 588 679 225 . 398 1338 126 Cannons 1552 | . . 609 386 . 59 498 . Explosions 4025 | . 156 2022 1815 . 32 . . Melee 1883 | . 64 . 1337 133 252 97 . Ramming 31 | 3 . . . . . 28 . Kinetic 1100 | . 355 49 225 . 59 412 . Thermal 3185 | 199 199 576 386 . 398 1301 126 Explosive 3799 | . 156 1854 1789 . . . . Electromagnetic 1046 | . 34 831 26 . 32 123 . Impact 1401 | . 64 . 1337 . . . . Slashing 482 | . . . . 133 252 97 . Piercing . | . . . . . . . . Highest Corruption 8 | . 5 5 5 . 6 8 8 Average Corruption 5 | . 4 5 4 . 1 7 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 64 | . 7 26 11 . 1 15 4 Message Errors 24 | . 2 15 3 . 1 1 2 Matter Fused 9 | . 2 3 1 . . 3 . Heat Flow Errors 9 | . 1 2 3 . . 2 1 Energy Discharges 10 | . 1 1 3 . . 4 1 Data Loss (minor) 2 | . . 1 1 . . . . Data Loss (major) 2 | . . 1 . . . 1 . Misfires 2 | . . 2 . . . . . Alerts 2 | . 1 . . . . 1 . Weapon Failures 4 | . . 1 . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 676 | . 64 48 527 27 10 . . Projectiles 17 | . . . 17 . . . . Explosions 181 | . . 48 133 . . . . Melee 478 | . 64 . 377 27 10 . . Knockbacks 3 | . . . 3 . . . . Impact 3 | . . . 3 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 281 | . . 133 145 . . 3 . Shots 8 | . . 6 2 . . . . Rammed 6 | . . . . . . 6 . Targets Rammed 25 | 2 . 1 . . . 22 . Kicked 19 | 2 . 1 . . . 16 . Crushed . | . . . . . . . . Highest Temperature 382 | 300 204 311 330 11 81 382 216 Average Temperature 96 | 157 58 108 102 11 27 119 62 Received Heat Transfer 2031 | . 159 288 273 . 378 897 36 Effects 7 | . 3 1 1 . . 2 . Energy Bleed 2 | . . 1 1 . . . . Interference 5 | . 3 . . . . 2 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 6 | . . . 6 . . . . Combat Hostiles 3 | . . . 3 . . . . Parts Fried 11 | . . 3 8 . . . . Impact Corruptions 16 | . 1 . 15 . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 8 | . . 1 . . . 4 3 Heat Transferred 6175 | 533 619 898 703 . 814 2372 236 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Maximum Alert Level 2 | . . 2 2 . 1 . . Low Security (%) 61 | 100 100 43 7 100 78 100 100 Level 1 29 | . . 25 89 . 21 . . Level 2 9 | . . 30 3 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 656 | 15 90 656 420 191 217 118 20 Initial 270 | . . . 270 191 42 108 . Average 167 | 2 22 270 292 128 125 32 2 Influence Increases 2707 | 40 261 1111 750 10 205 290 40 Destroy 0b10 Robot/C 1260 | . 140 480 300 . 100 200 40 Destroy 0b10 Robot/NC 260 | 40 30 90 85 5 . 10 . Destroy Leader 352 | . 42 126 94 . 30 60 . Successful Hack 49 | . 16 21 7 5 . . . Disable Machine 240 | . . 120 105 . 15 . . Destroy Structure 396 | . 33 229 129 . . 5 . Lose Combat Pursuer 150 | . . 45 30 . 60 15 . Influence Decreases 2697 | 40 261 471 970 369 59 497 30 Entered New Map 717 | . . . 370 229 19 99 . Time Decay 1640 | 40 251 441 470 140 . 298 . Lost Part 330 | . . 30 130 . 40 100 30 Purge Threat 10 | . 10 . . . . . . Squads Dispatched 19 | . 2 6 3 1 2 5 . Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . . . 1 . Reinforcement 12 | . 2 5 2 1 2 . . Assault 1 | . . 1 . . . . . Garrison 4 | . . . . . . 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 1 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Distress Signals 4 | . 1 2 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 19 34 25 . 11 13 5 Peak Tracking Total 6 | . 4 5 6 . 4 5 4 Tactical Retreats 8 | . . 2 2 . 3 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Traps Triggered 6 | . 3 . 2 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 9 | . 4 . 5 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Machines Disabled 16 | . . 8 7 . 1 . . Max in Single Turn 2 | . . 2 2 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Machines Accessed 20 | . 6 6 6 1 . 1 . Terminals 15 | . 4 5 5 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 53 | . 17 21 13 1 . 1 . Successful 39 | . 14 12 11 1 . 1 . Failed 14 | . 3 9 2 . . . . Catastrophic 2 | . . 2 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 39 | . 9 18 11 1 . . . Fabricators . | . . . . . . . . Repair Stations 7 | . 7 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 5 | . . 3 2 . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 26 | . 7 9 9 1 . . . Record 3 | . . 1 2 . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 4 | . 1 2 1 . . . . Unreport Threat 1 | . 1 . . . . . . Disarm Traps 2 | . 1 . 1 . . . . Dispatch Records 2 | . . 2 . . . . . Maintenance Status 1 | . . . 1 . . . . Security Status 1 | . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . Scan Component 3 | . 3 . . . . . . Repair 3 | . 3 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 5 | . . 3 2 . . . . Insert Component 2 | . . 1 1 . . . . Analyze 3 | . . 2 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 6 3 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 3 | . 3 . . . . . . Time 90 | . 90 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Active Infowar (turns) 2001 | 38 486 166 738 280 293 . . Sensors 1151 | . . 166 412 280 293 . . Terrain 88 | 30 58 . . . . . . Structural 293 | . 293 . . . . . . Traps 326 | . . . 326 . . . . Seismic 446 | 38 408 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Turns Passed 5015 | 174 789 1376 1194 280 302 814 86 Spaces Moved 2569 | 109 377 697 644 172 150 388 32 Core 158 | 28 . . 47 . . 51 32 Treads 604 | . . 357 247 . . . . Legs 1464 | 81 377 340 18 161 150 337 . Wheels 218 | . . . 207 11 . . . Hover . | . . . . . . . . Flight 125 | . . . 125 . . . . Fastest Speed 35 | 50 120 120 35 83 120 120 150 Average Speed 135 | 102 127 151 132 118 120 134 243 Slowest Speed 550 | 120 190 260 550 190 120 300 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 9 | . . 4 2 3 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 56 58 47 3 53 6 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 450 | . 38 242 167 . . 3 . Melee . | . . . . . . . . Projectile 7 | . . 1 3 . . 3 . AOE 443 | . 38 241 164 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Total 3546 | 143 582 869 873 247 225 571 36 Wait 225 | . 90 1 42 39 13 40 . Move 2562 | 108 376 696 643 171 149 387 32 Hop . | . . . . . . . . Pick Up 142 | 12 18 27 39 13 11 22 . Fast Attach . | . . . . . . . . Attach 81 | 7 10 14 21 4 4 21 . Detach 12 | . 2 4 5 1 . . . Swap 73 | . 9 17 23 7 8 9 . Drop 78 | . 11 19 24 10 10 4 . Fire 309 | 14 65 90 50 . 22 64 4 Melee 39 | . 1 . 26 2 8 2 . Ram 6 | . . . . . . 6 . Kick 19 | 2 . 1 . . . 16 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 175 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 408 | -10/Materials | Identified exit to Mines 523 | -10/Materials | Discovered new exit (range 9) 541 | -10/Materials | Discovered new exit (range 8) 894 | -10/Materials | Repaired Lgt. Nuclear Core 924 | -10/Materials | Repaired Lgt. Ion Engine 951 | -10/Materials | Repaired Aluminum Leg 964 | -10/Materials | Entered another Materials area 964 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1630 | -9/Materials | Discovered new exit (range 12) 1718 | -9/Materials | Identified exit to Materials 1985 | -9/Materials | Build established: Scavenger-Mutant 2164 | -9/Materials | First assault squad dispatched 2307 | -9/Materials | Build established: Mutant 2340 | -9/Materials | Entered another Materials area 2340 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2882 | -8/Materials | Core integrity fell below 50% 2945 | -8/Materials | Lost 12 parts (2p3n2u5w) 2951 | -8/Materials | Core integrity fell below 20% 3491 | -8/Materials | Discovered new exit (range 12) 3533 | -8/Materials | Identified exit to Factory 3534 | -8/Materials | Entered Factory 3534 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3728 | -7/Factory | Identified exit to DSF 3814 | -7/Factory | Entered DSF 3851 | -7/DSF | Additional patrols routed to DSF 4086 | -7/DSF | Discovered new exit (range 15) 4093 | -7/DSF | Found Powered Armor 4116 | -7/DSF | Entered Factory 4116 | -6/Factory | Evolved 2 slots: Utility x2 4513 | -6/Factory | Garrison activated, responded to threat 4643 | -6/Factory | Lost 17 parts (1p7n5u4w) 4651 | -6/Factory | Core integrity fell below 50% 4763 | -6/Factory | Lost 4 parts (2p2n) 4806 | -6/Factory | Core integrity fell below 20% 4839 | -6/Factory | Lost 3 parts (2n1u) 4853 | -6/Factory | Garrison activated, responded to threat 4917 | -6/Factory | Identified exit to Garrison 4930 | -6/Factory | Entered Garrison 5000 | -6/Garrison | Triggered checkpoint 5016 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- lost. Acquired EM Pulse Cannon. LOCATION=GARRISON GOAL=ESCAPE System corrupted: Heat flow error (+286). System corrupted: Energy discharge (-30). WNVLCOXXEEIL3 BIBRGYNCL92N=O8: Beams of light sweep through the air. An alarm sounds. C-45 Heavy ARC bursts open, deploying its payload. S-27 Virus unfolds itself. VTOL Module melted. S-27 Virus destroyed. Adv. Heat Sink destroyed. VTOL Module melted. Autogun melted. S-27 Virus destroyed. Gatling Laser destroyed. BC4G9U0VE&,ZT L4N<3DKISDVKMCI HKA9>C7PB Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????#?????????????????????? | | ????????????????????????# ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ###??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#%%"#??????????????????? | | ?????????????????########s% ???????????????????? | | ???????????????# +Y#????????????????????? | | ?#???????????????##### ## #????????????????????? | | ?# ########????????????# #????????????????????? | | ?# #????????????#@#????????????????????? | | ?# ############## #????????????????????? | | ????????# #????????????????????? | | ????????# ################????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# ###?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????######?????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 400 Power Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 5 Launcher Accuracy 20 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 56% | -10/Materials Lgt. Ion Engine | 45% | -10/Materials Aluminum Leg | 45% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Close Call Construction Begets Destruction Heavy Suspicion Hydra I Spy Maybe Next Time I'll Detach My Launcher Resistances Are Futile Serviceable Loadout Window Shopping Challenges ------------ None Game ------ Seed NeutrinoGammaTearclaws Manual? 0 Play Time 01:27:00 Cumulative 6.5 hours Start 2026.07.10 @ 18:43:12 End 2026.07.10 @ 20:32:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 6 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Cog Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b258dc13-2e52-4b5b-a59d-8d972df47f98