Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.25 @ 19:31:11

Player: Ilppis

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (98)      490
Value Destroyed (3137)     3137
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (70)                 70
              TOTAL SCORE: 6557

 Bonus
-------
High Alert Combat Kills    70

 Cogmind 
---------
Core Integrity             0/700
Matter                     61/300
Energy                     80/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -7/Factory

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (5) ------
         Heavy Servo Lattice
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (5) ----
  Medium Matter Pod (0)
         System Restoration Module

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            VSS Leg
>           --- UTILITY ----------
      Large Storage Unit
   Improved Sensor Array
   Improved Terrain Scan Processor
   Advanced ECM Suite
   Improved Weapon Shielding
>           --- WEAPON -----------
  Precision Shock Rifle
            Assault Cannon
       Mini Grenade Launcher
>           --- INVENTORY --------
            Nuclear Core
            Aluminum Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
     Medium Matter Pod
            Trap Scanner
            Terrain Scanner
   Advanced Targeting Computer
            Hacking Suite
            Ion Cannon
            Minigun
      Light Cannon
            Remote Datajack
            Impact Mace
            Spear
[Rating: 43]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Weapon Shielding
Weapon                     Minigun
  Energy Gun               Spread Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  3    | .   .   1   1   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             115  | 6   11  34  25  25  13  1   
  Power                    10   | 1   2   4   1   .   2   .   
    Engine                 5    | 1   2   2   .   .   .   .   
    Core                   5    | .   .   2   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   1   10  6   2   2   .   
    Treads                 2    | .   .   2   .   .   .   .   
    Leg                    21   | 2   1   8   6   2   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  38   | 1   3   9   6   17  1   1   
    Device                 14   | .   1   1   .   10  1   1   
    Storage                8    | 1   2   3   .   2   .   .   
    Processor              5    | .   .   2   2   1   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             10   | .   .   3   3   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   44   | 2   5   11  12  6   8   .   
    Energy Gun             10   | .   .   6   2   1   1   .   
    Energy Cannon          6    | .   .   1   4   1   .   .   
    Ballistic Gun          8    | 2   2   1   2   .   1   .   
    Ballistic Cannon       4    | .   .   1   1   1   1   .   
    Launcher               8    | .   .   2   2   2   2   .   
    Special Weapon         2    | .   1   .   .   .   1   .   
    Impact Weapon          3    | .   2   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 16   | .   1   1   1   3   10  .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               6    | .   1   .   1   1   3   .   
  Utility                  4    | .   .   1   .   2   1   .   
  Weapon                   5    | .   .   .   .   .   5   .   
  Highest Loss Streak      10   | .   1   1   1   1   10  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  97  98  99  32  .   
  Engine                   3    | .   13  4   .   .   .   .   
  Core                     5    | .   .   6   9   7   3   .   
  Leg                      30   | .   27  31  34  29  9   .   
  Device                   10   | .   13  10  9   11  6   .   
  Storage                  9    | .   14  11  9   7   1   .   
  Processor                5    | .   .   6   9   6   2   .   
  Protection               5    | .   .   4   6   10  .   .   
  Energy Gun               5    | .   .   11  3   4   1   .   
  Energy Cannon            3    | .   .   2   8   3   1   .   
  Ballistic Gun            6    | .   20  2   5   2   .   .   
  Ballistic Cannon         2    | .   .   3   .   3   1   .   
  Launcher                 1    | .   .   .   .   6   2   .   
  Impact Weapon            1    | .   7   1   .   .   .   .   
Peak Build Rating          43   | 6   7   23  32  43  42  1   
  Average Rating           22   | 5   6   17  30  38  13  .   
  On Entrance              14   | .   6   7   23  32  36  .   
Naked Turns                111  | .   .   .   .   .   62  49  
Heaviest Build             44   | 13  15  37  39  44  43  .   
  Greatest Support         60   | 20  20  45  60  57  52  3   
  Greatest Overweight (x)  2    | 1   .   1   .   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   
  Average Capacity         12   | 7   8   13  15  15  7   5   
  Most Carried             15   | 5   7   15  15  15  15  3   
  Average Carried          11   | .   4   11  14  14  5   2   
  Final Capacity           15   | 8   8   15  15  15  5   5   
  Final Carried            15   | .   7   15  15  15  2   2   

 Class Distribution 
--------------------
 63% | Mutant
 12% | Skirmisher
  8% | Scavenger-Mutant
  8% | Tank
  4% | Hacker-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -8/Materials
 Skirmisher | -7/Factory
     Mutant | -7/Waste
     Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Matter Collected           2055 | 166  316  574  567  402  .    30   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3178 | .    445  749  1182 772  .    30   
  Parts                    199  | .    31   54   66   45   .    3    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  76   | .   15  19  25  17  .   .   
  Melee                    4    | .   4   .   .   .   .   .   
  Guns                     41   | .   10  14  12  5   .   .   
  Cannons                  22   | .   .   4   10  8   .   .   
  AOE                      8    | .   .   1   3   4   .   .   
Classes Destroyed          12   | .   3   2   6   1   .   .   
  Worker                   3    | .   .   .   1   1   .   1   
  Builder                  2    | .   .   .   1   1   .   .   
  Recycler                 2    | .   .   1   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   
  Watcher                  12   | .   2   5   3   2   .   .   
  Swarmer                  19   | .   6   7   6   .   .   .   
  Grunt                    29   | .   9   4   8   8   .   .   
  Brawler                  2    | .   .   .   2   .   .   .   
  Sentry                   17   | .   .   8   8   1   .   .   
  Hunter                   6    | .   .   .   1   5   .   .   
  Programmer               3    | .   .   .   .   3   .   .   
Best Kill Streak           5    | .   3   5   4   5   .   1   
  Combat Bots Only         5    | .   3   3   3   5   .   .   
Max Kills in Single Turn   2    | .   1   1   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   2   .   .   
  Melee                    1    | .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Hostile Shots Fired        421  | .    94   76   109  101  13   28   
  Missed                   150  | .    34   26   43   39   1    7    
Damage Taken               3227 | .    510  510  736  733  449  289  
  Core                     1003 | .    112  71   110  110  311  289  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  185  | .    .    .    96   89   .    .    
  Ignored by Resistances   938  | .    162  152  211  216  119  78   
  Regen/Repaired (Parts)   219  | .    41   37   141  .    .    .    
Core Remaining (%)         79   | 100  55   82   80   .    .    .    
Volleys Fired              238  | .    31   55   95   49   8    .    
  Largest                  3    | .    2    2    2    3    2    .    
  Hottest                  145  | .    40   133  133  145  115  .    
Shots Fired                441  | .    52   93   172  114  10   .    
  Gun                      263  | .    52   71   89   49   2    .    
  Cannon                   149  | .    .    16   78   49   6    .    
  Launcher                 28   | .    .    6    5    16   1    .    
  Special                  1    | .    .    .    .    .    1    .    
  Kinetic                  198  | .    52   38   65   40   3    .    
  Thermal                  156  | .    .    45   91   16   4    .    
  Explosive                28   | .    .    6    5    16   1    .    
  Electromagnetic          58   | .    .    4    11   42   1    .    
  Robot Hit Streak         34   | .    9    18   17   24   34   .    
  Robot Miss Streak        4    | .    3    4    3    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           350  | .    59   65   118  93   15   .    
  Core Hits                201  | .    19   51   77   47   4    3    
  Critical Kills           2    | .    2    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    2    1    1    .    .    .    
  Critical Strikes         14   | .    4    4    2    2    2    .    
    Burn                   2    | .    .    2    .    .    .    .    
    Destroy                2    | .    1    .    1    .    .    .    
    Blast                  4    | .    .    1    1    1    1    .    
    Corrupt                1    | .    .    .    .    1    .    .    
    Smash                  5    | .    3    1    .    .    1    .    
Melee Attacks              29   | .    23   1    .    .    5    .    
  Impact                   28   | .    23   1    .    .    4    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 1    | .    .    .    .    .    1    .    
  Sneak Attacks            2    | .    1    1    .    .    .    .    
    Combat Hostiles        1    | .    1    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    .    
Damage Inflicted           8001 | .    969  1114 2876 2509 511  22   
  Guns                     3094 | .    433  712  1055 873  21   .    
  Cannons                  2307 | .    .    178  1152 847  130  .    
  Explosions               1709 | .    .    158  626  789  136  .    
  Melee                    826  | .    536  66   .    .    224  .    
  Ramming                  65   | .    .    .    43   .    .    22   
  Kinetic                  2091 | .    433  337  648  616  57   .    
  Thermal                  2484 | .    .    485  1475 431  93   .    
  Explosive                1468 | .    .    158  465  709  136  .    
  Electromagnetic          1067 | .    .    68   245  753  1    .    
  Impact                   812  | .    536  66   .    .    210  .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 14   | .    .    .    .    .    14   .    
Highest Corruption         21   | .    2    .    .    1    17   21   
  Average Corruption       3    | .    1    .    .    1    11   17   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  22   | .    11   .    .    3    7    1    
    Message Errors         5    | .    5    .    .    .    .    .    
    Matter Fused           3    | .    1    .    .    2    .    .    
    Heat Flow Errors       2    | .    1    .    .    .    1    .    
    Energy Discharges      3    | .    1    .    .    1    1    .    
    Data Loss (minor)      2    | .    1    .    .    .    1    .    
    Data Loss (major)      5    | .    2    .    .    .    3    .    
    Misdirections          2    | .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            162  | .    87   66   1    8    .    .    
  Projectiles              5    | .    .    .    1    4    .    .    
  Explosions               4    | .    .    .    .    4    .    .    
  Melee                    153  | .    87   66   .    .    .    .    
Knockbacks                 11   | .    5    .    1    5    .    .    
  Impact                   6    | .    5    .    1    .    .    .    
  Kinetic                  5    | .    .    .    .    5    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    .    32   8    119  .    10   
  Shots                    9    | .    .    2    1    6    .    .    
  Rammed                   10   | .    .    .    .    .    .    10   
Targets Rammed             13   | .    .    .    3    .    .    10   
  Kicked                   3    | .    .    .    3    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        323  | .    199  298  323  204  152  .    
  Average Temperature      68   | .    53   65   76   63   34   .    
  Received Heat Transfer   891  | .    294  126  315  102  .    54   
  Effects                  4    | .    .    1    3    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           3    | .    2    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Fried              8    | .    3    1    .    4    .    .    
  Impact Corruptions       7    | .    5    2    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    2    2    2    .    .    
  Heat Transferred         4127 | .    .    1041 2320 618  148  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    2    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Peak Influence             516  | .   235 483 516 294 99  48  
  Initial                  143  | .   .   41  19  143 84  13  
  Average                  179  | .   76  270 246 125 41  20  
Maximum Alert Level        2    | .   1   2   2   1   .   .   
  Low Security (%)         57   | 100 91  22  40  78  100 100 
  Level 1                  37   | .   8   72  45  21  .   .   
  Level 2                  4    | .   .   5   13  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   .   1   11  .   .   
  Investigation            5    | .   3   .   .   2   .   .   
  Extermination            2    | .   .   .   .   2   .   .   
  Reinforcement            4    | .   .   .   1   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Distress Signals           6    | .   .   2   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              130  | .   23  33  40  20  6   8   
  Peak Tracking Total      8    | .   3   7   4   5   6   8   
  Tactical Retreats        8    | .   5   2   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Traps Triggered            6    | .   2   2   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   4   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Disabled          9    | .   .   2   4   3   .   .   
  Max in Single Turn       1    | .   .   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Accessed          27   | .   5   7   10  5   .   .   
  Terminals                19   | .   4   4   7   4   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          4    | .   1   1   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                94   | .   15  30  39  10  .   .   
  Successful               76   | .   12  25  31  8   .   .   
  Failed                   16   | .   3   4   7   2   .   .   
    Catastrophic           2    | .   .   1   1   .   .   .   
  Database Lockouts        2    | .   .   1   1   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                66   | .   12  17  29  8   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   
  Repair Stations          12   | .   3   3   6   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   10  4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             51   | .   10  13  22  6   .   .   
  Record                   30   | .   2   12  11  5   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   
  Prototype ID Bank        3    | .   .   1   2   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Emergency Access Points  3    | .   1   .   2   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   
  Dispatch Records         2    | .   1   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   1   .   .   
Repair Station Hacks       9    | .   2   2   5   .   .   .   
  Scan Component           5    | .   1   1   3   .   .   .   
  Repair                   4    | .   1   1   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   10  4   .   .   .   
  Insert Component         7    | .   .   5   2   .   .   .   
  Analyze                  7    | .   .   5   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         18   | .   4   4   6   4   .   .   
  Full Trace Events        5    | .   3   .   .   2   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   5   2   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   73  .   .   
  Total Part Build Rating  6    | .   .   .   .   6   .   .   
Parts Repaired             4    | .   1   1   2   .   .   .   
  Time                     140  | .   26  38  76  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   5   2   .   .   .   
  Part Schematics Acquired 7    | .   .   5   2   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Robot Analysis Total       2    | .   1   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               6003 | 131  1146 1631 1506 1366 174  49   
Spaces Moved               4072 | 62   785  1066 930  975  180  74   
  Core                     237  | 17   .    .    .    .    146  74   
  Treads                   24   | .    .    24   .    .    .    .    
  Legs                     3811 | 45   785  1042 930  975  34   .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  110  112  50   50   
  Average Speed            115  | 111  120  125  116  112  70   50   
  Slowest Speed            190  | 120  120  190  120  186  150  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 5    93   61   74   25   85   4    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          203  | .    .    21   22   152  8    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    3    .    .    .    
  AOE                      200  | .    .    21   19   152  8    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Total                      4911 | 124  898  1266 1188 1141 208  86   
  Wait                     328  | 51   38   50   116  73   .    .    
  Move                     4067 | 61   784  1065 929  975  179  74   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  71   | 6    10   31   9    11   3    1    
  Fast Attach              10   | .    .    1    6    1    2    .    
  Attach                   42   | 6    4    12   2    7    10   1    
  Detach                   11   | .    1    6    2    1    1    .    
  Swap                     63   | .    7    21   17   17   1    .    
  Drop                     40   | .    .    24   9    7    .    .    
  Fire                     238  | .    31   55   95   49   8    .    
  Melee                    28   | .    23   1    .    .    4    .    
  Ram                      10   | .    .    .    .    .    .    10   
  Kick                     3    | .    .    .    3    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  132 | -11/Scrapyard | Entered Materials
  166 | -10/Materials | Discovered new exit (range 7)
  223 | -10/Materials | Discovered new exit (range 14)
  223 | -10/Materials | Identified exit to Mines
  304 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 13)
  732 | -10/Materials | Derelicts attacked the area
  733 | -10/Materials | Repaired Ion Engine
  750 | -10/Materials | Discovered new exit (range 3)
 1278 | -10/Materials | Entered another Materials area
 1278 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1681 | -9/Materials  | Build established: Scavenger-Mutant
 1681 | -9/Materials  | Central database locked down
 1691 | -9/Materials  | Discovered new exit (range 15)
 1911 | -9/Materials  | Discovered new exit (range 14)
 2215 | -9/Materials  | Build established: Mutant
 2406 | -9/Materials  | Repaired Carbon-fiber Leg
 2656 | -9/Materials  | Discovered new exit (range 15)
 2909 | -9/Materials  | Entered another Materials area
 2909 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3171 | -8/Materials  | Repaired Carbon-fiber Leg
 3833 | -8/Materials  | Central database locked down
 3900 | -8/Materials  | Repaired Carbon-fiber Leg?
 4376 | -8/Materials  | Discovered new exit (range 16)
 4415 | -8/Materials  | Entered Factory
 4415 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4491 | -7/Factory    | Identified exit to DSF
 4501 | -7/Factory    | Discovered new exit (range 8)
 4954 | -7/Factory    | Build established: Tank
 5325 | -7/Factory    | Garrison activated, responded to threat
 5672 | -7/Factory    | Fabricated Carbon-fiber Leg?
 5768 | -7/Factory    | Garrison activated, responded to threat
 5781 | -7/Factory    | Sucked down chute
 5781 | -7/Factory    | Entered Waste
 5794 | -7/Waste      | Spotted C-40 Crusher
 5796 | -7/Waste      | EMP discharged
 5807 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5824 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5827 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5830 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5833 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5836 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5841 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 5856 | -7/Waste      | Spotted C-40 Crusher
 5858 | -7/Waste      | Spotted C-40 Crusher
 5870 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5880 | -7/Waste      | Spotted C-40 Crusher
 5889 | -7/Waste      | Spotted C-40 Crusher
 5890 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 5896 | -7/Waste      | EMP discharged
 5896 | -7/Waste      | System corruption reached 10%
 5902 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5904 | -7/Waste      | Core integrity fell below 50%
 5911 | -7/Waste      | Spotted C-40 Crusher
 5933 | -7/Waste      | Lost 10 parts (1p3n1u5w)
 5947 | -7/Waste      | Discovered new exit (range 11)
 5953 | -7/Waste      | Found Heavy Servo Lattice
 5955 | -7/Waste      | Entered Factory
 5996 | -7/Factory    | Core integrity fell below 20%
 6004 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05953_ Acquired Heavy Servo Lattice.
LOCATION=UNKNOWN
GOAL=ESCAPE
05967_ Acquired Unknown Device.
05984_ C-30 ARC bursts open, deploying its
  payload.
05984_ H-55 Commando unfolds itself.
05984_ ALERT: All DSF locations entering
  lockdown mode.
05990_ Slammed into U-05 Engineer.
05992_ Slammed into K-01 Serf. <x6>
05997_ Destabilizing: System corrupted (+2).
05998_ Slammed into K-01 Serf.
05998_ Destabilizing: System corrupted (+2).
05999_ Slammed into K-01 Serf.
06001_ Penetrated by Slug.
06002_ Slammed into K-01 Serf.
06002_ K-01 Serf destroyed.
06002_ Destabilizing: Core damaged (-14).
06003_ Acquired 30 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       110
ECM Strength               2
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
  Imp. Medium Laser | -9/Materials | Scanalyzed
   Carbon-fiber Leg | -9/Materials | Scanalyzed
       Nuclear Core | -9/Materials | Scanalyzed
  Imp. Light Cannon | -9/Materials | Scanalyzed
 Lgt. Armor Plating | -9/Materials | Scanalyzed
            Minigun | -8/Materials | Scanalyzed
 Hvy. Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Carbon-fiber Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              BottomlessSalvageChainsword
  Manual?         0
Play Time         03:15:10
  Cumulative      24.7 hours
  Start           2024.09.25 @ 00:42:22
  End             2024.09.25 @ 19:31:11
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          18
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 5e8f6da4-6271-443f-8fb6-dcd9055cd225