Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 23:22:20 Player: Picayune Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (3254) 3254 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 8009 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/1000 Matter 34/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Hacking Suite Hacking Suite > --- WEAPON (3) ------- Shock Maul > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Kinecellerator Advanced ECM Suite Phase Shifter Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Matter Filter Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core VTOL Module Advanced Sensor Array Autogun Missile Launcher [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Improved Targeting Computer Device Matter Filter Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Impact Weapon Hammer Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . 1 . 1 . . . 1 Utility 5 | . . 1 2 1 . . 1 . Weapon 1 | . . . . . . . . 1 Parts Attached 145 | 7 13 25 16 5 . 40 20 19 Power 14 | 1 3 2 3 . . 2 2 1 Engine 8 | 1 2 2 2 . . . . 1 Core 6 | . 1 . 1 . . 2 2 . Reactor . | . . . . . . . . . Propulsion 49 | 3 2 5 3 4 . 19 7 6 Treads 4 | 1 . 3 . . . . . . Leg 23 | . . . . 3 . 12 6 2 Wheel 13 | 2 2 2 3 . . 2 . 2 Hover 4 | . . . . . . 3 1 . Flight 5 | . . . . 1 . 2 . 2 Utility 39 | 1 3 5 3 1 . 12 6 8 Device 14 | . 2 2 . 1 . 5 2 2 Storage 3 | 1 1 . . . . 1 . . Processor 12 | . . 3 3 . . 2 2 2 Hackware 6 | . . . . . . . 2 4 Protection 4 | . . . . . . 4 . . Artifact . | . . . . . . . . . Weapon 43 | 2 5 13 7 . . 7 5 4 Energy Gun 10 | 1 3 4 . . . 2 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 22 | 1 1 6 4 . . 5 2 3 Ballistic Cannon 1 | . . . . . . . 1 . Launcher 7 | . . 3 3 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 1 . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . 2 Corrupted Parts 1 | . . 1 . . . . . . System Corruption 1 | . . 1 . . . . . . Parts Lost 62 | . 5 1 8 . 4 11 18 15 Power 9 | . 2 . 2 . 1 . 3 1 Propulsion 22 | . 1 1 3 . . 6 6 5 Utility 16 | . . . 1 . 1 2 6 6 Weapon 15 | . 2 . 2 . 2 3 3 3 Highest Loss Streak 16 | . 2 1 7 . 4 5 16 9 To Critical Strikes 3 | . . . . . . . 2 1 Average Slot Usage (%) 82 | . 89 99 90 83 63 83 65 41 Engine 5 | . 10 11 8 7 4 . . . Core 2 | . 2 . . . . 3 6 . Treads 4 | . . 18 7 . . . . . Leg 5 | . . . . 3 14 10 12 2 Wheel 9 | . 26 13 11 7 . 2 . 1 Hover 1 | . . . . . . 6 1 . Device 6 | . 6 6 . 7 4 7 10 2 Storage 6 | . 14 11 9 7 4 1 . . Processor 18 | . . 14 35 30 23 22 15 14 Hackware 1 | . . . . . . . 4 9 Protection 2 | . . . . . . 9 2 . Energy Gun 5 | . 16 9 . . . 4 . . Ballistic Gun 9 | . 8 11 17 15 10 8 6 3 Peak Build Rating 50 | 6 10 21 34 39 34 43 50 46 Average Rating 25 | 4 7 16 31 33 23 34 35 29 On Entrance 17 | . 6 10 21 27 34 3 42 17 Naked Turns 28 | . . . . . . . 28 . Heaviest Build 95 | 11 32 33 34 32 32 95 31 28 Greatest Support 70 | 26 26 32 40 30 45 57 70 35 Greatest Overweight (x) 10 | . 1 3 10 2 1 6 3 1 Average Overweight (x) . | . . . . 1 . 1 . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 5 5 Average Capacity 11 | 7 11 15 15 15 11 10 5 5 Most Carried 15 | 6 9 15 15 15 15 8 5 5 Average Carried 8 | 2 6 14 14 9 11 4 3 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 Final Carried 15 | 6 9 15 8 15 5 5 5 5 Class Distribution -------------------- 74% | Mutant 20% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 2613 | 195 226 501 518 129 . 786 74 184 Remotely . | . . . . . . . . . Salvage Created 3539 | . 396 981 730 . . 751 492 189 Parts 218 | . 24 63 51 . . 42 27 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . 1 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 81 | . 14 16 21 . . 18 8 4 Melee 3 | . . . . . . . . 3 Guns 62 | . 13 13 15 . . 17 3 1 AOE 14 | . . 3 6 . . . 5 . Classes Destroyed 14 | . 3 5 4 . . 1 1 . Worker 5 | . . . 1 . . . 4 . Builder 6 | . . 2 . . . . 4 . Recycler 6 | . . 4 . . . . 2 . Mechanic 1 | . . . 1 . . . . . Operator 3 | . . 1 2 . . . . . Watcher 7 | . 2 3 2 . . . . . Swarmer 27 | . 9 3 6 . . 8 . 1 Grunt 31 | . 5 8 7 . . 5 4 2 Brawler 3 | . . . 3 . . . . . Duelist 4 | . . 1 2 . . 1 . . Protector 1 | . . . 1 . . . . . Sentry 8 | . . 4 2 . . 2 . . Hunter 4 | . . . . . . . 3 1 Programmer 3 | . . . . . . 2 1 . Best Kill Streak 14 | . 6 4 8 . . 3 14 2 Combat Bots Only 6 | . 6 3 6 . . 3 4 2 Max Kills in Single Turn 4 | . 1 2 2 . . 1 4 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . 1 2 . . . 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Hostile Shots Fired 1004 | . 84 63 99 . 5 324 214 215 Missed 302 | . 13 23 22 . 1 108 62 73 Damage Taken 10531 | . 743 616 1744 . 168 2443 2450 2367 Core 2952 | . 202 143 310 . 95 365 835 1002 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 43 | 100 19 64 43 . . 34 1 . Volleys Fired 282 | . 51 62 42 . 1 90 27 9 Largest 2 | . 2 2 2 . 2 2 2 2 Hottest 115 | . 115 90 61 . 50 92 61 56 Shots Fired 490 | . 96 109 83 . 2 132 54 14 Gun 459 | . 96 103 75 . 2 132 37 14 Cannon . | . . . . . . . . . Launcher 31 | . . 6 8 . . . 17 . Special . | . . . . . . . . . Kinetic 314 | . 43 56 75 . 2 87 37 14 Thermal 89 | . 53 . . . . 36 . . Explosive 31 | . . 6 8 . . . 17 . Electromagnetic 56 | . . 47 . . . 9 . . Robot Hit Streak 19 | . 8 17 19 . 1 16 12 9 Robot Miss Streak 7 | . 5 7 1 . 1 3 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 4 1 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 344 | . 61 64 67 . 1 97 35 19 Core Hits 194 | . 24 35 51 . 1 35 41 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . 1 . . . . 1 2 Critical Strikes 10 | . 2 2 1 . . 2 1 2 Burn 4 | . 2 . . . . 2 . . Destroy 4 | . . 1 1 . . . 1 1 Corrupt 1 | . . 1 . . . . . . Smash 1 | . . . . . . . . 1 Melee Attacks 31 | . 3 . . . . . 16 12 Impact 5 | . 3 . . . . . . 2 Slashing . | . . . . . . . . . Piercing 26 | . . . . . . . 16 10 Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8755 | . 704 1412 2182 . 18 1613 2315 511 Guns 4917 | . 647 1003 1003 . 18 1604 478 164 Cannons . | . . . . . . . . . Explosions 3342 | . . 409 1179 . . . 1754 . Melee 454 | . 57 . . . . . 55 342 Ramming 42 | . . . . . . 9 28 5 Kinetic 3357 | . 200 545 1003 . 18 949 478 164 Thermal 1023 | . 447 . . . . 576 . . Explosive 3342 | . . 409 1179 . . . 1754 . Electromagnetic 537 | . . 458 . . . 79 . . Impact 125 | . 57 . . . . . . 68 Slashing . | . . . . . . . . . Piercing 329 | . . . . . . . 55 274 Highest Corruption 15 | . . 1 . . 15 15 3 . Average Corruption 8 | . . 1 . . 9 15 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 81 | . . 4 . . 4 71 2 . Message Errors 25 | . . 3 . . 1 20 1 . Matter Fused 14 | . . . . . 1 13 . . Heat Flow Errors 9 | . . . . . 1 8 . . Energy Discharges 6 | . . . . . 1 5 . . Parts Rejected 4 | . . . . . . 4 . . Data Loss (minor) 10 | . . 1 . . . 9 . . Data Loss (major) 4 | . . . . . . 4 . . Misfires 1 | . . . . . . 1 . . Alerts 5 | . . . . . . 4 1 . Misdirections 2 | . . . . . . 2 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 194 | . 17 . 9 . . . 87 81 Projectiles . | . . . . . . . . . Explosions 96 | . . . 9 . . . 87 . Melee 98 | . 17 . . . . . . 81 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 48 | . . . 30 . . . 16 2 Shots 2 | . . . 1 . . . 1 . Rammed 11 | . . 1 . . . . 6 4 Targets Rammed 14 | . . 1 . . . 2 7 4 Kicked 3 | . . . . . . 2 1 . Crushed . | . . . . . . . . . Highest Temperature 282 | . 282 98 63 . 160 242 57 . Average Temperature 68 | . 120 27 24 . 81 64 26 . Received Heat Transfer 2140 | . 180 207 486 . . 741 454 72 Effects 2 | . 2 . . . . . . . Interference 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . 4 2 . . . . . 2 Impact Corruptions 3 | . 2 . . . . . . 1 Robots Melted 2 | . 1 . . . . 1 . . Combat Hostiles 2 | . 1 . . . . 1 . . Parts Melted 7 | . 2 . . . . 5 . . Heat Transferred 2664 | . 1443 . . . . 1221 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 498 | . 212 343 498 197 68 219 448 238 Initial 197 | . . 28 97 197 68 19 102 123 Average 147 | . 85 175 213 197 54 98 232 147 Maximum Alert Level 2 | . 1 1 2 . . 1 2 1 Low Security (%) 71 | 100 84 57 54 100 100 81 51 84 Level 1 24 | . 15 42 28 . . 18 36 15 Level 2 3 | . . . 17 . . . 11 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 2 1 4 . . 3 9 5 Investigation 5 | . 1 . . . . 1 2 1 Extermination 4 | . . . . . . 2 2 . Reinforcement 8 | . 1 1 3 . . . 2 1 Assault 1 | . . . 1 . . . . . Garrison 6 | . . . . . . . 3 3 Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 9 | . 3 . 3 . . 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 194 | . 26 28 33 . 6 33 40 28 Peak Tracking Total 11 | . 7 5 8 . 6 5 11 11 Tactical Retreats 25 | . 3 2 2 . . 4 10 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 16 | . 3 3 2 1 . 3 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 8 | . . 2 3 . . 1 2 . Max in Single Turn 1 | . . 1 1 . . 1 1 . Garrison Access 2 | . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 17 | . 2 5 1 . . 5 2 2 Terminals 9 | . 1 3 1 . . 1 2 1 Fabricators 3 | . . . . . . 3 . . Repair Stations 2 | . . 1 . . . 1 . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 32 | . 2 7 2 . . 12 5 4 Successful 10 | . 1 3 1 . . 3 1 1 Failed 22 | . 1 4 1 . . 9 4 3 Catastrophic 4 | . 1 1 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 15 | . 1 3 2 . . 1 5 3 Terminals 16 | . 1 3 2 . . 2 5 3 Fabricators 3 | . . . . . . 3 . . Repair Stations 10 | . . 3 . . . 7 . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 4 | . . 1 1 . . 1 1 . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . . . 1 . Alert Level 2 | . . 1 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . 1 . . . 1 . . Scan Component 2 | . . 1 . . . 1 . . Recycling Unit Hacks 2 | . 1 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 2 . . . 3 1 1 Full Trace Events 4 | . . 1 . . . 1 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . Machine Destruction 2 | . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . . . . . 6 Drone Recoveries 3 | . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 6559 | 64 1029 1201 852 248 119 1741 814 491 Spaces Moved 4396 | 52 748 788 431 203 133 867 574 600 Core 856 | 3 . . 1 . 64 13 366 409 Treads 4 | 3 . 1 . . . . . . Legs 876 | . . . . 2 69 492 208 105 Wheels 2536 | 46 748 787 430 201 . 324 . . Hover 38 | . . . . . . 38 . . Flight 86 | . . . . . . . . 86 Fastest Speed 40 | 50 90 100 95 115 50 50 50 40 Average Speed 104 | 91 99 112 109 116 87 144 83 61 Slowest Speed 550 | 160 105 240 550 260 190 540 200 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 91 52 52 7 82 19 20 19 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 15 | . . . . . . . 15 . Terrain Destroyed 203 | . . 44 60 . . . 99 . Melee 15 | . . . . . . . 15 . Projectile 1 | . . . 1 . . . . . AOE 187 | . . 44 59 . . . 84 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total 5865 | 64 941 1014 759 215 133 1236 828 675 Wait 849 | . 109 95 253 . . 193 174 25 Move 4384 | 51 747 787 430 203 132 866 573 595 Hop 2 | . . . . . . . . 2 Pick Up 77 | 6 10 21 8 6 . 15 8 3 Fast Attach 65 | 6 3 4 2 3 . 23 7 17 Attach 36 | . 4 3 8 1 . 10 9 1 Detach 8 | . 1 3 . 1 . 1 1 1 Swap 44 | 1 6 18 6 1 . 7 4 1 Drop 57 | . 7 20 10 . . 13 2 5 Fire 282 | . 51 62 42 . 1 90 27 9 Melee 31 | . 3 . . . . . 16 12 Ram 11 | . . 1 . . . . 6 4 Kick 3 | . . . . . . 2 1 . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 8) 518 | -10/Materials | Core integrity fell below 50% 593 | -10/Materials | Discovered new exit (range 16) 880 | -10/Materials | Discovered new exit (range 16) 1016 | -10/Materials | Core integrity fell below 20% 1079 | -10/Materials | Discovered new exit (range 11) 1094 | -10/Materials | Entered another Materials area 1094 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2277 | -9/Materials | Discovered new exit (range 16) 2295 | -9/Materials | Entered another Materials area 2295 | -8/Materials | Evolved 2 slots: Utility x2 3119 | -8/Materials | Discovered new exit (range 8) 3129 | -8/Materials | Core integrity fell below 50% 3147 | -8/Materials | Entered Factory 3147 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3169 | -7/Factory | Lost 7 parts (2p2n1u2w) 3395 | -7/Factory | Sucked down chute 3395 | -7/Factory | Entered Waste 3402 | -7/Waste | Spotted C-40 Crusher 3410 | -7/Waste | EMP discharged 3454 | -7/Waste | Spotted C-40 Crusher 3458 | -7/Waste | Spotted C-40 Crusher 3461 | -7/Waste | Spotted C-40 Crusher 3464 | -7/Waste | Spotted C-40 Crusher 3469 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3471 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3472 | -7/Waste | Spotted C-40 Crusher 3475 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3482 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3508 | -7/Waste | Discovered new exit (range 13) 3510 | -7/Waste | EMP discharged 3510 | -7/Waste | System corruption reached 10% 3513 | -7/Waste | Lost 4 parts (1p1u2w) 3514 | -7/Waste | Entered Factory 4230 | -7/Factory | Lost 5 parts (2n2u1w) 4371 | -7/Factory | Core integrity fell below 50% 5030 | -7/Factory | Build established: Scavenger-Mutant 5249 | -7/Factory | Discovered new exit (range 4) 5255 | -7/Factory | Entered another Factory area 5255 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5584 | -6/Factory | Garrison activated, responded to threat 5694 | -6/Factory | Released all parts (6) 5697 | -6/Factory | Core integrity fell below 50% 5721 | -6/Factory | Lost 16 parts (3p5n5u3w) 5858 | -6/Factory | Identified exit to Factory 5955 | -6/Factory | Search patrols dispatched 5992 | -6/Factory | Core integrity fell below 20% 6069 | -6/Factory | Entered another Factory area 6069 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6360 | -5/Factory | Garrison activated, responded to threat 6430 | -5/Factory | Core integrity fell below 50% 6461 | -5/Factory | Lost 9 parts (1p2n3u3w) 6522 | -5/Factory | Core integrity fell below 20% 6539 | -5/Factory | Lost 3 allies 6560 | -5/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- Identified Shock Maul. S-27 Virus suffers critical hit (Smash). Destroyed Lgt. Nuclear Core. S-27 Virus system corrupted by crushing effect. VTOL Module fried. S-27 Virus destroyed. Nuclear Pulse Thruster destroyed. Dropped Mni. Drone Bay. Slammed into S-27 Virus. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Imp. System Shield destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. Slammed into T-07 Excavator. Shock Maul broken. Destabilizing: Short circuit. S-27 Virus destroyed. Triggered Heavy Explosive Trap. An explosion rips through the floor. 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[%####/########??? | | ??????????????????? ######### =#??# ########### | | ???????????????????#??????????# #??# #! # | | ???????????????????????????#### #### # ! ! # | | ???????????????????????????# T # # | | ???????????????????????????# # """"""" # | | ???????????????????????????# !!! / """"""" # | | ???????????????????????????# !!! # """"""" # | | ???????????????????????????# !! """ # """"""" # | | ????????????????????????? """ # !# | | ?????????????????????????### """ ###+#####/# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# ? | | ???????????????????????????# ??? ########+#### | | ???????????????????????????????? ????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Evasion (%) 62 Targeting Accuracy 24 Recoil Reduction 4 Matter Filtering 45 Offensive Hacking 40 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumDeepInterpreter Manual? 0 Play Time 01:29:12 Cumulative 31.6 hours Start 2025.02.18 @ 21:48:39 End 2025.02.18 @ 23:22:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ce2243ab-e1f5-4642-b8b6-704211c9d398