Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 01:31:37 Player: celerysam Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (26) 130 Value Destroyed (944) 944 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (899) 899 TOTAL SCORE: 6393 Bonus ------- Follower Combat Kills 99 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 32/300 Energy 314/315 System Corruption 15% Temperature Cool (3) Movement Hovering (52) Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (6) --- Gravmag Array Gravmag Array Gravmag Array > --- UTILITY (6) ------ Advanced Coolant Injector Transmission Jammer Advanced Hacking Suite System Shield > --- WEAPON (3) ------- Mass Driver > --- INVENTORY (5) ---- Gravmag Array Nuclear Pulse Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine Backup Power III > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Gravmag System Surge Thruster Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Compact Battery Structural Scanner Phase Shifter System Shield System Shield System Restoration Module > --- WEAPON ----------- Mini Grenade Launcher Improved Datajack Spear > --- INVENTORY -------- Advanced Sensor Array Z-Drone Bay Improved Lightning Gun Light Cannon Improved Datajack [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Surge Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Surge Thruster Utility Structural Scanner Device Structural Scanner Storage Compact Battery Hackware System Shield Protection Medium Reflective Plating Weapon Axe Energy Gun Improved Lightning Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Impact Weapon Heavy Hammer Slashing Weapon Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Slots Evolved 10 | . . 2 . . . 6 2 . . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . 1 . . . 2 1 . . Utility 4 | . . 1 . . . 2 1 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 87 | 9 4 13 1 . . 18 14 11 17 Power 12 | 1 1 1 . . . 3 2 . 4 Engine 8 | 1 1 1 . . . 3 2 . . Core 4 | . . . . . . . . . 4 Reactor . | . . . . . . . . . . Propulsion 24 | 5 . 6 . . . 3 5 . 5 Treads 6 | 2 . 3 . . . . . . 1 Leg 5 | 3 . . . . . . 2 . . Wheel . | . . . . . . . . . . Hover 6 | . . . . . . . 3 . 3 Flight 7 | . . 3 . . . 3 . . 1 Utility 21 | 1 1 3 1 . . 4 4 4 3 Device 13 | . 1 1 . . . 3 3 3 2 Storage 4 | 1 . 2 1 . . . . . . Processor . | . . . . . . . . . . Hackware 3 | . . . . . . 1 1 . 1 Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 30 | 2 2 3 . . . 8 3 7 5 Energy Gun 10 | 1 . 1 . . . 4 . 2 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon 7 | . 2 . . . . 1 . 3 1 Launcher 3 | . . 1 . . . 1 . . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 2 | . . 1 . . . . 1 . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon 4 | . . . . . . 2 . 2 . Unidentified Prototypes 6 | . . 1 . . . 3 2 . . Parts Lost 35 | . . . . . . 5 2 19 9 Power 4 | . . . . . . . . 2 2 Propulsion 10 | . . . . . . 3 . 5 2 Utility 10 | . . . . . . 2 . 7 1 Weapon 11 | . . . . . . . 2 5 4 Highest Loss Streak 9 | . . . . . . 5 1 9 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 74 | . 90 87 88 88 88 78 89 53 30 Engine 8 | . 14 11 11 11 11 7 11 . . Leg 3 | . 28 . . . . . 2 . . Hover 2 | . . . . . . . 7 10 3 Flight 19 | . . 23 33 33 33 26 17 11 3 Device 9 | . 5 11 11 11 11 10 14 7 6 Storage 12 | . 14 17 22 22 22 11 5 3 . Hackware 2 | . . . . . . 5 10 5 6 Ballistic Cannon 4 | . 26 12 . . . . . . . Slashing Weapon 4 | . . 2 11 11 11 6 1 . . Special Melee Weapon 1 | . . . . . . 3 5 3 . Peak Build Rating 69 | 6 7 23 21 21 21 51 69 65 69 Average Rating 27 | 3 6 15 21 21 21 35 58 42 35 On Entrance 21 | . 6 7 21 21 21 21 37 65 18 Naked Turns . | . . . . . . . . . . Heaviest Build 28 | 11 15 15 9 9 9 14 15 15 28 Greatest Support 70 | 20 20 60 9 9 9 21 40 16 70 Greatest Overweight (x) 2 | 2 . 1 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 5 5 5 5 5 5 5 Average Carried 5 | 5 7 5 5 5 5 4 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 5 5 5 5 3 5 4 4 Class Distribution -------------------- 49% | Sprinter 39% | Mutant 5% | Hacker-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Matter Collected 1010 | 235 196 40 217 . . 31 180 96 15 Remotely . | . . . . . . . . . . Salvage Created 851 | . 134 158 . . . 240 180 113 26 Parts 55 | . 10 15 . . . 15 7 5 3 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . . Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Combat Hostiles Destroyed 19 | . 6 4 . . . 3 . 2 4 Guns 1 | . . . . . . . . 1 . Cannons 11 | . 6 4 . . . . . 1 . AOE 7 | . . . . . . 3 . . 4 Classes Destroyed 9 | . 2 2 . . . 2 1 2 . Worker 1 | . . 1 . . . . . . . Recycler 2 | . . . . . . 1 1 . . Operator 1 | . . . . . . . 1 . . Watcher 3 | . . 1 . . . 2 . . . Swarmer 7 | . 3 . . . . . . . 4 Cutter 2 | . . . . . . 2 . . . Grunt 8 | . 3 4 . . . 1 . . . Brawler 1 | . . . . . . . . 1 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 5 | . 4 5 . . . 2 2 1 4 Combat Bots Only 4 | . 4 4 . . . 2 . 1 4 Max Kills in Single Turn 2 | . 1 1 . . . 2 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Hostile Shots Fired 332 | . 41 23 3 . 12 38 9 118 88 Missed 139 | . 15 10 3 . 7 19 5 49 31 Damage Taken 3957 | . 257 147 . . 96 383 74 1652 1348 Core 1275 | . 94 24 . . 60 96 17 726 258 Absorbed by Shields 46 | . . . . . . . . 46 . Ignored by Resistances 5 | . . . . . . . . 5 . Regen/Repaired (Parts) 4 | . . . . 4 . . . . . Core Remaining (%) 82 | 100 62 . . . 79 88 . . . Volleys Fired 84 | . 18 15 . . . 11 . 29 11 Largest 2 | . 2 1 . . . 1 . 1 2 Hottest 181 | . 70 35 . . . 61 . 60 181 Shots Fired 102 | . 36 15 . . . 11 . 29 11 Gun 24 | . . . . . . 4 . 14 6 Cannon 67 | . 36 15 . . . . . 15 1 Launcher 10 | . . . . . . 7 . . 3 Special 1 | . . . . . . . . . 1 Kinetic 67 | . 36 15 . . . . . 15 1 Thermal 11 | . . . . . . 4 . . 7 Explosive 10 | . . . . . . 7 . . 3 Electromagnetic 14 | . . . . . . . . 14 . Robot Hit Streak 7 | . 3 3 . . . 4 . 6 7 Robot Miss Streak 4 | . 3 1 . . . 1 . 4 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 66 | . 15 12 . . . 13 3 16 7 Core Hits 38 | . 8 5 . . . 9 2 6 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . 2 . . . . 1 . . 1 Burn 1 | . . . . . . . . . 1 Blast 2 | . 2 . . . . . . . . Sever 1 | . . . . . . 1 . . . Melee Attacks 28 | . . 2 . . 3 10 6 7 . Impact . | . . . . . . . . . . Slashing 16 | . . 2 . . 3 9 2 . . Piercing 7 | . . . . . . . 4 3 . Sneak Attacks 7 | . . . . . . 2 2 3 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2225 | . 264 253 . . . 716 206 266 520 Guns 232 | . . . . . . 70 . 69 93 Cannons 667 | . 264 206 . . . . . 197 . Explosions 781 | . . . . . . 354 . . 427 Melee 545 | . . 47 . . . 292 206 . . Ramming . | . . . . . . . . . . Kinetic 667 | . 264 206 . . . . . 197 . Thermal 163 | . . . . . . 70 . . 93 Explosive 781 | . . . . . . 354 . . 427 Electromagnetic 69 | . . . . . . . . 69 . Impact . | . . . . . . . . . . Slashing 477 | . . 47 . . . 292 138 . . Piercing 68 | . . . . . . . 68 . . Highest Corruption 15 | . . 3 3 3 . 1 . 15 15 Average Corruption 7 | . . 3 3 3 . 1 . 5 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . 4 4 1 . . . 11 16 Message Errors 15 | . . . 2 1 . . . 3 9 Matter Fused 7 | . . 1 1 . . . . 2 3 Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 3 | . . 2 . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . 1 . . . . . . Data Loss (major) 2 | . . 1 . . . . . . 1 Alerts 1 | . . . . . . . . 1 . Misdirections 4 | . . . . . . . . 2 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 164 | . . 17 . . . 71 65 . 11 Projectiles . | . . . . . . . . . . Explosions 41 | . . . . . . 30 . . 11 Melee 123 | . . 17 . . . 41 65 . . Knockbacks 11 | . 2 6 . . . . . 3 . Impact . | . . . . . . . . . . Kinetic 9 | . 2 4 . . . . . 3 . Secondary 2 | . . 2 . . . . . . . Self-Inflicted Damage 78 | . . . . . . 78 . . . Shots 3 | . . . . . . 3 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 147 | . 63 147 . . . 12 . 119 126 Average Temperature 53 | . 21 105 . . . 8 . 69 49 Received Heat Transfer 516 | . 57 84 . . 27 42 36 144 126 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 370 | . . . . . . 111 . . 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Peak Influence 448 | . 248 328 150 . . 338 304 448 421 Initial 235 | . . 104 127 . . 126 165 215 235 Average 197 | . 98 183 127 . . 206 215 232 317 Maximum Alert Level 2 | . 1 1 . . . 1 1 2 2 Low Security (%) 42 | 100 74 58 100 . . 51 28 12 . Level 1 53 | . 25 41 . . . 48 71 82 84 Level 2 3 | . . . . . . . . 5 15 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . 1 . . 1 4 4 . 6 Investigation 5 | . . . . . . 1 3 . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 4 | . . 1 . . . 2 . . 1 Assault 1 | . . . . . 1 . . . . Garrison 5 | . . . . . . 1 1 . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Distress Signals 3 | . . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 12 16 2 . 22 15 10 34 12 Peak Tracking Total 20 | . 5 11 2 . 15 9 6 20 6 Tactical Retreats 21 | . 3 3 . . 5 1 2 6 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Traps Triggered 2 | . . . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Machines Disabled 4 | . 1 . . . . . . 1 2 Max in Single Turn 2 | . 1 . . . . . . 1 2 Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Machines Accessed 5 | . . 1 . . . 2 2 . . Terminals 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 10 | . . 1 . . . 2 7 . . Successful 3 | . . 1 . . . 1 1 . . Failed 7 | . . . . . . 1 6 . . Catastrophic 3 | . . . . . . . 3 . . Database Lockouts . | . . . . . . . . . . Manual 15 | . . 1 . . . . 4 5 5 Terminals 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . . . 1 4 . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . Refit 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . . . 2 2 . . Full Trace Events 2 | . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat 1 | . . . . . . 1 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released 4 | . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Total Allies 14 | . . 1 3 4 . . . 1 5 Largest Group 6 | . . 1 3 6 6 . . 1 5 Highest-Rated Group 184 | . . 10 40 184 184 . . 85 143 Highest-Rated Ally 85 | . . 10 16 39 39 . . 85 31 Zionite Dispatches 3 | . . . . . . . 1 . 2 Recon 1 | . . . . . . . 1 . . Fire 1 | . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 19 | . . . 4 . 10 . . 3 2 Total Damage 340 | . . . 26 . 153 . . 125 36 Kills 3 | . . . 1 . 1 . . 1 . Allies Corrupted 2 | . . . . . 1 . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Turns Passed 2862 | 57 362 219 188 702 138 198 203 447 348 Spaces Moved 4593 | 33 239 360 291 1377 438 439 406 581 429 Core 104 | 17 . . . . . . . . 87 Treads 104 | . . 34 . . . . . . 70 Legs 284 | 16 239 . . . . . 29 . . Wheels . | . . . . . . . . . . Hover 289 | . . . . . . . . 174 115 Flight 3812 | . . 326 291 1377 438 439 377 407 157 Fastest Speed 20 | 50 120 20 29 29 29 24 32 28 40 Average Speed 43 | 111 120 40 29 29 29 26 38 58 65 Slowest Speed 160 | 150 120 160 29 29 29 32 120 150 160 Overloaded Moves 64 | . . 26 . . . . . 38 . Propulsion Burnouts 1 | . . . . . . . . 1 . Robots Hopped 6 | . . 2 . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 3 55 48 64 90 60 12 10 62 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . 1 1 4 . . . . Spaces Dug 8 | . . 1 . . 3 1 2 1 . Terrain Destroyed 83 | . . 1 . . 3 55 2 1 21 Melee 8 | . . 1 . . 3 1 2 1 . Projectile . | . . . . . . . . . . AOE 75 | . . . . . . 54 . . 21 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Total 5324 | 51 278 413 393 1678 443 496 439 649 484 Wait 433 | . 10 3 101 302 3 . . 6 8 Move 4569 | 32 238 355 290 1376 437 438 405 569 429 Hop 5 | . . 2 . . . . . 3 . Pick Up 50 | 10 4 5 . . . 7 4 6 14 Fast Attach 34 | 2 2 8 1 . . 4 13 1 3 Attach 46 | 4 . 1 . . . 12 2 11 16 Detach 15 | . . 3 . . . 6 1 4 1 Swap 12 | 3 2 4 . . . 2 . 1 . Drop 36 | . 4 15 1 . . 6 8 . 2 Fire 84 | . 18 15 . . . 11 . 29 11 Melee 28 | . . 2 . . 3 10 6 7 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 12 | . . . . . . . . 12 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 595 | -9/Materials | Discovered new exit (range 13) 637 | -9/Materials | Discovered new exit (range 6) 639 | -9/Materials | Entered Mines 686 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 785 | -9/Mines | Build established: Sprinter 790 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 808 | -9/Mines | Discovered new exit (range 15) 827 | -9/Mines | Entered Zion 827 | -7/Zion | Accompanied by 2 allies 879 | -7/Zion | System corruption cleaned by Quarantine Array 931 | -7/Zion | Learned Factory terminal intel 984 | -7/Zion | Met Imprinter 989 | -7/Zion | Imprinted 991 | -7/Zion | Declared Zion's savior 1069 | -7/Zion | Given A8's code to call for help 1167 | -7/Zion | Learned location of Warlord (-5) 1353 | -7/Zion | Discovered new exit (range 16) 1529 | -7/Zion | Entered Proximity Caves 1529 | -6/Proximity Caves | Accompanied by 6 allies 1627 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1663 | -6/Proximity Caves | Discovered new exit (range 12) 1667 | -6/Proximity Caves | Entered Factory 1667 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 1668 | -6/Factory | Loaded intel: 27 terminal locations 1858 | -6/Factory | Spotted B-75 Beast 1863 | -6/Factory | Discovered new exit (range 4) 1865 | -6/Factory | Entered another Factory area 1865 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1865 | -5/Factory | Garrison activated, responded to threat 1882 | -5/Factory | Lost 5 parts (3n2u) 1904 | -5/Factory | Zion Recon squad teleported in 2068 | -5/Factory | Identified exit to Garrison 2068 | -5/Factory | Entered Garrison 2084 | -5/Garrison | Attempted to install RIF, but system incompatible 2088 | -5/Garrison | Attempted to install RIF, but system incompatible 2095 | -5/Garrison | Spotted B-75 Beast 2104 | -5/Garrison | Triggered checkpoint 2153 | -5/Garrison | Lost 9 parts (2p2n3u2w) 2159 | -5/Garrison | Rewired B-75 Beast 2220 | -5/Garrison | Discovered new exit (range 13) 2230 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2373 | -5/Garrison | System corruption reached 10% 2420 | -5/Garrison | Triggered checkpoint 2420 | -5/Garrison | Build established: Mutant 2451 | -5/Garrison | Lost 5 parts (1n3u1w) 2472 | -5/Garrison | Garrison Relay disabled 2486 | -5/Garrison | Core integrity fell below 50% 2510 | -5/Garrison | Discovered new exit (range 13) 2515 | -5/Garrison | Entered Factory 2536 | -5/Factory | Lost 5 parts (2n1u2w) 2687 | -5/Factory | Core integrity fell below 20% 2719 | -5/Factory | Lost 6 parts (1p2n1u2w) 2743 | -5/Factory | Zion Fire squad teleported in 2775 | -5/Factory | Zion Resource Resupply teleported in 2863 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 02837_ Acquired 3 matter. 02838_ Penetrated by Slug. 02838_ Flamer destroyed. 02838_ Lgt. Nuclear Core destroyed. 02838_ Penetrated by Slug. 02839_ Knocked back. 02839_ Acquired 7 matter. 02840_ System corrupted: Matter fused (-8). 02841_ Slug penetrates Wall. 02841_ Penetrated by Slug. 02843_ ALERT: Security rotation in progress. 02843_ Wave Gun destroyed. 02845_ Penetrated by Slug. 02845_ Knocked back. 02845_ Megafabricator disabled. 02846_ Acquired 5 matter. 02851_ Slug penetrates Wall. 02860_ Penetrated by Slug. 02861_ Knocked back. 02863_ Penetrated by Slug. 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