Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 09:07:37 Player: beans Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (409) 409 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1014) 1014 TOTAL SCORE: 2988 Bonus ------- Follower Combat Kills 426 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/400 Matter 260/300 Energy 82/100 System Corruption 4% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Advanced Heat Sink Authchip [Weapon] > --- WEAPON (4) ------- Rocket Launcher Phasing Sabre > --- INVENTORY (5) ---- Authchip [R/Combat] Bore Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Authchip [Weapon] > --- WEAPON ----------- Barrage Gun Bore Cannon Bore Cannon Enhanced Flamer > --- INVENTORY -------- Authchip [R/Combat] Barrage Gun Rocket Launcher Mining Laser Phasing Sabre [Rating: 39] Favorites ----------- Power Light Fission Core Power Core Light Fission Core Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Hackware Authchip [Weapon] Weapon Bore Cannon Ballistic Gun Barrage Gun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 19 | 4 . 1 1 10 3 Power 2 | . . . . 1 1 Engine . | . . . . . . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 4 | 2 . 1 . 1 . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 3 | . . . . 2 1 Device 2 | . . . . 1 1 Storage . | . . . . . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 . . 1 6 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . 2 . Ballistic Cannon 2 | . . . . 2 . Launcher 1 | . . . 1 . . Special Weapon 2 | . . . . 2 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 4 | . . . . . 4 Parts Lost 13 | . 3 2 . . 8 Power 2 | . . . . . 2 Propulsion 4 | . 2 1 . . 1 Utility 1 | . . . . . 1 Weapon 6 | . 1 1 . . 4 Highest Loss Streak 5 | . 3 2 . . 5 To Critical Strikes . | . . . . . . Average Backups 1 | . . . . 1 4 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . 1 Weapon 1 | . . . . 1 3 Tool/Special . | . . . . . . Unused Backups 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 55 | . 54 9 10 62 78 Core 7 | . . . . 8 9 Treads 1 | . 26 . . . . Wheel 5 | . . . . 6 11 Device 6 | . . . . 8 6 Hackware 4 | . . . . 4 11 Ballistic Gun 3 | . 27 9 . . 19 Ballistic Cannon 11 | . . . . 14 15 Launcher 2 | . . . 10 1 . Special Weapon 12 | . . . . 17 4 Peak Build Rating 39 | 4 4 2 2 39 39 Average Rating 20 | 2 3 . 1 24 32 On Entrance 7 | . 4 1 . 2 39 Naked Turns 29 | . . 14 15 . . Heaviest Build 32 | 3 3 1 4 32 32 Greatest Support 40 | 40 40 4 3 28 28 Greatest Overweight (x) 9 | . . . 1 9 1 Average Overweight (x) 1 | . . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 . 1 1 5 5 Average Carried 1 | . . . . 1 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . . . 1 5 3 Class Distribution -------------------- 45% | Mutant 43% | Derelict-Gunner 6% | Bomber 4% | Derelict-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 807 | 240 23 . 58 132 354 Remotely . | . . . . . . Salvage Created 377 | . 45 . 67 . 265 Parts 22 | . 9 . 3 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . 1 13 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 11 | . 3 . 2 . 6 Melee 3 | . . . . . 3 Guns 4 | . 3 . . . 1 Cannons 1 | . . . . . 1 AOE 3 | . . . 2 . 1 Classes Destroyed 6 | . 2 . 3 . 1 Tunneler 1 | . . . 1 . . Operator 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Saboteur 1 | . . . . . 1 Grunt 6 | . . . 1 . 5 Duelist 1 | . . . 1 . . Best Kill Streak 3 | . 3 . 1 . 2 Combat Bots Only 3 | . 3 . 1 . 2 Max Kills in Single Turn 1 | . 1 . 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 204 | . 95 29 4 . 76 Missed 63 | . 28 13 2 . 20 Hits 141 | . 67 16 2 . 56 Melee 2 | . . . 1 . 1 Projectile 139 | . 67 16 1 . 55 Critical Strikes 5 | . 1 . . . 4 Damage Taken 2017 | . 584 155 78 . 1200 Core 558 | . 146 99 52 . 261 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 10 | . . . . 10 . Core Remaining (%) 70 | 100 41 . . . . Volleys Fired 52 | . 16 8 6 1 21 Largest 4 | . 2 1 1 1 4 Hottest 152 | . 40 20 33 100 152 Shots Fired 109 | . 32 8 6 1 62 Gun 68 | . 32 8 . . 28 Cannon 27 | . . . . . 27 Launcher 9 | . . . 6 . 3 Special 5 | . . . . 1 4 Kinetic 95 | . 32 8 . . 55 Thermal 5 | . . . . 1 4 Explosive 9 | . . . 6 . 3 Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 3 3 1 . 6 Robot Miss Streak 7 | . 4 1 3 . 7 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 52 | . 15 4 1 . 32 Core Hits 23 | . 8 . 5 . 10 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 5 | . . . . . 5 Critical Strikes 7 | . 1 . . . 6 Destroy 6 | . 1 . . . 5 Sever 1 | . . . . . 1 Melee Attacks 9 | . . . . . 9 Impact . | . . . . . . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1461 | . 159 32 179 . 1091 Guns 387 | . 159 32 . . 196 Cannons 191 | . . . . . 191 Explosions 603 | . . . 179 . 424 Melee 234 | . . . . . 234 Ramming . | . . . . . . Kinetic 578 | . 159 32 . . 387 Thermal 46 | . . . . . 46 Explosive 603 | . . . 179 . 424 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 234 | . . . . . 234 Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Heat Flow Errors 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 49 | . . . . . 49 Projectiles . | . . . . . . Explosions 49 | . . . . . 49 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 63 | . . . 40 . 23 Shots 3 | . . . 2 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 466 | . 7 . 4 . 466 Average Temperature 189 | . 4 . 4 . 195 Received Heat Transfer 565 | . 102 39 6 . 418 Effects 3 | . . . . . 3 Shutdowns 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 320 | . . . . . 320 Parts Sabotaged 1 | . . . . . 1 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 81 | . 60 60 81 . . Initial 12 | . . 12 11 . . Average 13 | . 14 19 13 . . Influence Increases 849 | . 105 90 123 . 531 Destroy 0b10 Robot/C 440 | . 60 . 40 . 340 Destroy 0b10 Robot/NC 10 | . 5 . 5 . . Destroy Leader 50 | . 10 . 10 . 30 Allied During Kill 131 | . . . . . 131 Successful Hack 2 | . . . 2 . . Disable Machine 15 | . . . 15 . . Destroy Structure 51 | . . . 51 . . Lose Combat Pursuer 150 | . 30 90 . . 30 Influence Decreases 684 | . 75 90 153 . 366 Entered New Map 37 | . . 18 19 . . Time Decay 447 | . 75 52 134 . 186 Lost Part 100 | . . 20 . . 80 Lost Ally 100 | . . . . . 100 Squads Dispatched 4 | . 1 2 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 15 16 2 . 22 Peak Tracking Total 12 | . 9 12 2 . 7 Tactical Retreats 5 | . 1 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . 2 . . Successful 2 | . . . 2 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 2 . . Record 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 8 | . . . 1 7 . Largest Group 7 | . . . 1 7 7 Highest-Rated Group 230 | . . . 31 230 230 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 73 | . . . . . 73 Total Damage 1698 | . . . . . 1698 Kills 12 | . . . . . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5714 | 46 288 137 698 4106 439 Spaces Moved 4001 | 41 176 225 334 2952 273 Core 1682 | 24 35 212 334 1075 2 Treads 158 | 17 141 . . . . Legs . | . . . . . . Wheels 2148 | . . . . 1877 271 Hover . | . . . . . . Flight 13 | . . 13 . . . Fastest Speed 40 | 50 50 40 50 50 100 Average Speed 118 | 95 138 49 97 125 107 Slowest Speed 500 | 160 160 50 100 500 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 2 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 43 29 64 90 51 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . 1 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 85 | . . . 65 . 20 Melee . | . . . . . . Projectile 13 | . . . . . 13 AOE 71 | . . . 65 . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4886 | 48 191 241 702 3340 364 Wait 789 | . . 9 360 366 54 Move 3992 | 40 175 220 333 2951 273 Hop 2 | . . 2 . . . Pick Up 19 | 4 . 1 2 11 1 Fast Attach 2 | . . . . . 2 Attach 17 | 4 . 1 1 8 3 Detach 1 | . . . . 1 . Swap 3 | . . . . 2 1 Drop . | . . . . . . Fire 52 | . 16 8 6 1 21 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 323 | -10/Materials | Core integrity fell below 50% 330 | -10/Materials | Discovered new exit (range 10) 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Weapon x2 358 | -9/Materials | Lost 3 parts (2n1w) 466 | -9/Materials | Discovered new exit (range 12) 472 | -9/Materials | Entered Mines 485 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 510 | -9/Mines | Discovered new exit (range 7) 523 | -9/Mines | Learned location of Storage (-8) 838 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 961 | -9/Mines | Discovered new exit (range 5) 1047 | -9/Mines | Received a Mining Laser from a helpful Derelict 1158 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1170 | -9/Mines | Entered Zion 1170 | -7/Zion | Accompanied by 1 ally 1387 | -7/Zion | Met Imprinter 1724 | -7/Zion | Imprinted 1726 | -7/Zion | Declared Zion's savior 1862 | -7/Zion | Learned location of Warlord (-4) 2104 | -7/Zion | Gained Derelict followers 2214 | -7/Zion | Learned Factory trap positions 2609 | -7/Zion | Learned location of Quarantine (-2) 2839 | -7/Zion | Build established: Bomber 3479 | -7/Zion | Build established: Derelict-Gunner 3494 | -7/Zion | Discovered new exit (range 10) 5276 | -7/Zion | Entered Proximity Caves 5276 | -6/Proximity Caves | Accompanied by 7 allies 5471 | -6/Proximity Caves | Core integrity fell below 50% 5621 | -6/Proximity Caves | Learned location of 1 exit from Factory 5653 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5704 | -6/Proximity Caves | Lost 5 parts (1p4w) 5715 | -6/Proximity Caves | Core integrity fell below 20% 5715 | -6/Proximity Caves | Destroyed self with Rocket Launcher Last Messages --------------- Y-64 Sentinel critical meltdown. G-50 Soldier destroyed. VA-FH7(M) destroyed. Hvy. Laser fries itself beyond repair. S-27 Virus heat spikes uncontrollably. Destroyed Autogun. Destroyed VTOL Module. Carbon-fiber Leg fries itself beyond repair. S-27 Virus destroyed. Carbon-fiber Leg fries itself beyond repair. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. M0-4DT(g) destroyed. Rocket Launcher blown off. E-15 Imp destroyed. Arm. Huge Wheel destroyed. Acquired 8 matter. Acquired Rocket Launcher. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????######????????? | | ????????????????????????????????### ##???????? | | ???????????????????????????????# #???????? | | ?????????????????????????????## #???????? | | ????????????????????????????## #???????? | | ?????????????????????????#### ###?????? | | ????????????????????????## ?????? | | ????????????????????##??? ??????? | | ???????????????????## ##?? #????????? | | ???????????????????# ## ??????????? | | ??????????????????## % #?????????????? | | ?????????????????## #??????????????? | | ?????????????????# g ######??????????? | | ?????????? ??????# ### ##?????????? | | ?????????? ???## gg [%[ #?????????? | | ?????????? ## =% ##;=!!# ####??????? | | ????????? # #%%!; #??????? | | ????????? = %!%!%%; ##??????? | | ????????# @ =%[ % #???????? | | ?????????# +=!"# #???????? | | ???????????#### # "# #???????? | | ??????????????# ## #gY# "# #???????? | | ??????????????# % ## ######## ###?????? | | ??????????? ## ##????? | | ????????? #### ##### #????? | | ??????????#### # #???##?????## #????? | | ?????????????#?# #?########?# #????? | | ???????????????# ## #?# ##????? | | ???????????????# #?# ####?????? | | ??????????????? ### ##???????? | | ?????????????? ## #???????? | | ????????????? ## ###?????? | | ?????????????? #?????? | | ???????????????? ## #?????? | | ??????????????????? ## ###### #?????? | | ?? ?????????????????# ???# ##????? ????? | | #?????????????# ### #??????####???? | | #?????????????# #?????????????? | | ##????????????# ##????????????? | | ##???????????# ####### ##???? | | #?####??????## #### #???? | | #? ###?????#???#### #??? | | ### ##??? ###"#??####### ### #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- Gatling Laser | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Gravmag System | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShiftPotentialTriangulator Manual? 0 Play Time 00:26:34 Cumulative 81.0 hours Start 2025.08.05 @ 08:42:24 End 2025.08.05 @ 09:07:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 323 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3a865218-ce7e-4daa-9570-425f7aea32a1