Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.10 @ 12:06:20 Player: btmk16 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (251) 1255 Value Destroyed (6559) 6559 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (719) 719 TOTAL SCORE: 12933 Bonus ------- High Alert Combat Kills 431 Follower Combat Kills 174 Entered Garrisons 200 Friendly Fire -86 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 290/290 System Corruption 36% Temperature Cool (9) Movement Walking (200) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Titanium Leg Improved Titanium Leg > --- UTILITY (8) ------ High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Focal Shield Hacking Suite > --- WEAPON (3) ------- Plasma Cannon Gauss Rifle Great Maul > --- INVENTORY (20) --- Flexi-carbon Leg Makeshift Hover Unit High-capacity Storage Unit Encrypted Comm Array Kinecellerator Heavy Plasma Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Particle Charger System Restoration Module > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Axe > --- INVENTORY -------- Angular Momentum Engine Advanced Treads Titanium Leg Improved Titanium Leg High-capacity Storage Unit Experimental Sensor Array Layered Light Armor Plating Layered Light Armor Plating Decoy Drone Bay Lightning Gun EM Pulse Cannon High-powered Shotgun Gauss Cannon Great Maul [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 . 2 . . 2 2 . . Power 1 | . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . Utility 6 | . . . 1 . 2 . . 1 2 . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 175 | 6 8 5 20 9 14 8 8 36 28 20 13 Power 23 | 1 . 1 2 . . 1 . 8 6 2 2 Engine 16 | 1 . 1 2 . . 1 . 3 6 2 . Core 7 | . . . . . . . . 5 . . 2 Reactor . | . . . . . . . . . . . . Propulsion 35 | 1 4 3 7 . 1 1 3 5 2 5 3 Treads 15 | 1 4 1 4 . . . . . 1 4 . Leg 8 | . . . 2 . 1 1 1 1 . . 2 Wheel 12 | . . 2 1 . . . 2 4 1 1 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 62 | 2 2 . 4 2 6 6 1 11 14 8 6 Device 26 | 1 . . 2 1 2 . 1 6 4 5 4 Storage 4 | 1 1 . . . 1 . . . 1 . . Processor 3 | . . . . . . . . 1 2 . . Hackware 2 | . . . . . . . . 1 . . 1 Protection 27 | . 1 . 2 1 3 6 . 3 7 3 1 Artifact . | . . . . . . . . . . . . Weapon 55 | 2 2 1 7 7 7 . 4 12 6 5 2 Energy Gun 20 | 2 1 . 5 3 1 . 3 2 2 1 . Energy Cannon 3 | . . . . . . . . . 2 . 1 Ballistic Gun 13 | . 1 1 1 2 5 . . 1 1 . 1 Ballistic Cannon 3 | . . . . . . . . 1 1 1 . Launcher 5 | . . . . . 1 . 1 3 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 7 | . . . 1 2 . . . 2 . 2 . Slashing Weapon 4 | . . . . . . . . 3 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 3 . . 1 2 . . Corrupted Parts 6 | . . . . . . . . . . 5 1 System Corruption 36 | . . . . . . . . . . 31 5 Parts Lost 80 | . 1 2 5 3 2 2 9 19 9 19 9 Power 12 | . . 1 1 . . . 1 4 1 2 2 Propulsion 15 | . . 1 2 . . 1 . 4 1 3 3 Utility 29 | . . . 1 1 1 1 3 5 4 9 4 Weapon 24 | . 1 . 1 2 1 . 5 6 3 5 . Highest Loss Streak 14 | . 1 1 2 2 1 1 5 5 5 14 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 99 98 99 96 95 91 69 84 71 69 Engine 9 | . 14 13 11 11 9 9 7 4 10 4 6 Treads 8 | . 27 26 15 . . . . . . 8 2 Leg 7 | . . . 5 22 18 18 13 . . . 8 Wheel 1 | . . 1 . . . . 2 6 5 3 2 Device 11 | . 13 . 12 11 10 9 10 10 17 10 13 Storage 10 | . 14 14 11 11 11 18 14 7 6 6 6 Processor 2 | . . . . . . . . . 16 14 13 Protection 9 | . . 14 8 10 20 13 17 7 5 8 2 Energy Gun 11 | . 20 14 21 21 11 . 2 1 9 2 . Ballistic Gun 9 | . 5 14 10 10 14 27 21 . . 1 1 Slashing Weapon 1 | . . . . . . . . 8 6 3 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 95 | 15 31 31 41 41 53 59 53 71 87 95 84 Greatest Support 60 | 20 40 40 40 34 34 34 34 28 28 60 37 Greatest Overweight (x) 10 | . . 1 2 1 1 1 1 10 5 5 5 Average Overweight (x) 1 | . . . . 1 1 1 . 1 1 2 2 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 7 11 15 15 15 15 15 15 15 17 20 20 Most Carried 17 | 7 15 15 15 15 15 15 15 15 17 15 12 Average Carried 13 | 3 9 14 14 14 14 14 14 14 14 12 8 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 Final Carried 15 | 7 15 15 13 15 15 15 15 13 15 11 7 Class Distribution -------------------- 46% | Mutant 32% | Tank 9% | Scavenger-Tank 4% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Matter Collected 4032 | 260 175 93 477 166 538 689 367 557 305 219 186 Remotely . | . . . . . . . . . . . . Salvage Created 10413 | 201 1167 219 2433 506 783 1057 219 1654 1063 649 462 Parts 506 | 10 64 17 127 33 50 71 10 76 36 10 2 Haulers Intercepted 13 | . 2 . 5 . 2 . 1 2 1 . . Recyclers Shooed 7 | . . . 5 . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 1 2 Prevented 3 | . . . . . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Combat Hostiles Destroyed 159 | . 16 8 28 13 13 28 2 24 16 4 7 Melee 18 | . . . . . . . . 14 . . 4 Guns 119 | . 15 8 28 13 13 28 2 1 11 . . Cannons 7 | . . . . . . . . 1 4 2 . AOE 7 | . 1 . . . . . . 6 . . . Classes Destroyed 19 | 3 7 . 2 . 1 1 . 1 2 2 . Worker 21 | 2 5 1 4 . 1 . 1 6 1 . . Builder 17 | . 1 . 4 3 1 . . 8 . . . Tunneler 5 | 3 1 . 1 . . . . . . . . Hauler 13 | . 2 . 5 . 2 . 1 2 1 . . Recycler 21 | 1 5 . 10 . 1 . . 4 . . . Mechanic 1 | . 1 . . . . . . . . . . Operator 8 | . 2 . 3 . . . 1 2 . . . Watcher 6 | . 1 . 3 . . . 1 1 . . . Swarmer 53 | . 9 6 6 4 4 10 . 7 . . 7 Saboteur 1 | . . . . . . . . . 1 . . Grunt 71 | . 7 2 13 8 3 11 2 13 10 2 . Brawler 2 | . . . 1 1 . . . . . . . Duelist 3 | . . . . . . 1 . . 2 . . Protector 1 | . . . . . . . . . 1 . . Sentry 22 | . . . 8 . 5 6 . 1 1 1 . Hunter 2 | . . . . . 1 . . 1 . . . Programmer 3 | . . . . . . . . 2 1 . . Behemoth 1 | . . . . . . . . . . 1 . Decomposer 3 | . . . . . . . . . . 3 . Packrat 4 | . . . . . . . . . . 1 3 Samaritan 1 | . . . . . . . . . . 1 . Best Kill Streak 9 | 4 6 3 9 4 4 9 3 7 6 3 4 Combat Bots Only 9 | . 4 3 4 4 4 9 2 5 6 3 4 Max Kills in Single Turn 3 | 2 3 1 2 2 2 2 1 2 1 1 1 Gunslinging 1 | . 1 . 1 1 1 1 . . . . . Exploded 2 | . 1 . . . . . . 2 . . . Melee 1 | . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Damage Taken 13202 | . 348 613 876 319 572 849 1444 2766 2455 1915 1045 Core 2025 | . 64 90 163 48 49 74 212 460 322 250 293 Absorbed by Shields 84 | . . . . . . . 84 . . . . Core Remaining (%) 51 | 100 . 38 . 47 . . 39 34 . . . Volleys Fired 511 | 8 90 21 114 27 39 61 25 32 60 31 3 Largest 3 | 2 2 2 3 3 3 3 3 2 2 3 1 Hottest 141 | 80 80 60 141 135 124 75 120 80 118 135 80 Shots Fired 1173 | 16 157 42 332 75 104 183 67 33 114 47 3 Gun 1122 | 16 157 42 332 75 104 183 67 9 99 38 . Cannon 37 | . . . . . . . . 10 15 9 3 Launcher 14 | . . . . . . . . 14 . . . Special . | . . . . . . . . . . . . Kinetic 524 | . 35 21 108 26 57 183 56 11 9 18 . Thermal 477 | . 31 21 224 47 47 . . . 92 12 3 Explosive 14 | . . . . . . . . 14 . . . Electromagnetic 158 | 16 91 . . 2 . . 11 8 13 17 . Robot Hit Streak 23 | 7 11 7 15 6 9 13 13 13 23 11 1 Robot Miss Streak 6 | 1 6 4 3 5 4 4 4 3 2 1 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 34 | . 4 3 7 2 4 11 1 . 2 . . Max Gunslinging Chain 2 | . 1 1 1 1 1 2 1 . 1 . . Shots Hit Robots 854 | 11 100 23 202 42 62 105 49 89 100 60 11 Core Hits 368 | 7 45 13 79 21 34 44 14 49 46 14 2 Critical Kills 4 | . . . . . . 3 . 1 . . . Critical Parts Destroyed 10 | . . . . . . . . 2 . 2 6 Critical Strikes 46 | . 2 . 16 1 . 3 1 6 5 6 6 Burn 21 | . . . 16 1 . . . . 4 . . Destroy 3 | . . . . . . 3 . . . . . Blast 4 | . . . . . . . . . 1 3 . Corrupt 4 | . 2 . . . . . 1 . . 1 . Smash 11 | . . . . . . . . 3 . 2 6 Sever 3 | . . . . . . . . 3 . . . Melee Attacks 154 | . . . 1 2 . . . 105 2 22 22 Impact 64 | . . . 1 2 . . . 32 . 7 22 Slashing 90 | . . . . . . . . 73 2 15 . Piercing . | . . . . . . . . . . . . Sneak Attacks 29 | . . . . 1 . . . 19 1 6 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 6 . . . Damage Inflicted 19152 | 153 1451 280 3175 698 940 1915 879 4645 2368 2060 588 Guns 11682 | 153 1304 280 3175 608 940 1915 813 30 1880 584 . Cannons 756 | . . . . . . . . 139 335 256 26 Explosions 1371 | . 147 . . . . . 46 1102 76 . . Melee 5323 | . . . . 90 . . . 3374 77 1220 562 Ramming 20 | . . . . . . . 20 . . . . Kinetic 5397 | . 316 85 841 231 523 1915 652 139 199 496 . Thermal 5772 | . 409 195 2334 360 417 . 46 . 1813 172 26 Explosive 1102 | . . . . . . . . 1102 . . . Electromagnetic 1538 | 153 726 . . 17 . . 161 30 279 172 . Impact 1927 | . . . . 90 . . . 810 . 465 562 Slashing 3396 | . . . . . . . . 2564 77 755 . Piercing . | . . . . . . . . . . . . Highest Corruption 36 | . . . . . . . 1 8 2 31 36 Average Corruption 15 | . . . . . . . 1 5 1 24 34 Corruption Purged 7 | . . . . . . . . 5 2 . . Corruption Blocked . | . . . . . . . . . . . . Effects 100 | . . . . . . . 2 28 . 29 41 Message Errors 29 | . . . . . . . 2 8 . 9 10 Matter Fused 21 | . . . . . . . . 7 . 4 10 Heat Flow Errors 17 | . . . . . . . . 4 . 6 7 Energy Discharges 15 | . . . . . . . . 2 . 4 9 Data Loss (minor) 6 | . . . . . . . . 2 . 3 1 Data Loss (major) 4 | . . . . . . . . 1 . 1 2 Alerts 7 | . . . . . . . . 4 . 1 2 Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 2037 | . . . . 50 . . 6 953 80 502 446 Projectiles 18 | . . . . . . . . . . 18 . Explosions 161 | . . . . . . . 6 112 43 . . Melee 1858 | . . . . 50 . . . 841 37 484 446 Knockbacks 10 | . . . . . . . 1 7 . . 2 Impact 9 | . . . . . . . 1 6 . . 2 Kinetic 1 | . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 430 | . . . . . . . 41 335 54 . . Shots 12 | . . . . . . . 1 10 1 . . Rammed 2 | . . . . . . . 2 . . . . Targets Rammed 2 | . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 446 | 72 126 123 277 250 132 192 83 255 138 446 235 Average Temperature 67 | 31 31 41 72 76 28 43 31 99 40 191 91 Received Heat Transfer 3915 | . 108 77 285 129 153 324 697 612 1050 471 9 Effects 5 | . . . . . . . . . . 5 . Shutdowns 3 | . . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 14 | 1 4 . . . . . . 5 1 . 3 Impact Corruptions 47 | . . . . 2 . . . 19 . 12 14 Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 25 | . . 1 17 1 . 1 . . 5 . . Heat Transferred 13003 | . 675 425 6537 845 883 . 50 . 3205 333 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 3 . . . . . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Peak Influence 1011 | 30 275 115 470 180 281 1011 722 579 517 . . Initial 492 | . 19 26 44 96 23 94 492 262 283 . . Average 245 | 9 83 91 209 70 125 528 597 354 362 . . Maximum Alert Level 3 | . 1 . 2 . 1 3 3 2 2 . . Low Security (%) 50 | 100 82 100 47 100 87 20 . 1 . . . Level 1 29 | . 17 . 49 . 12 23 . 62 71 . . Level 2 13 | . . . 2 . . 20 70 36 28 . . Level 3 5 | . . . . . . 35 29 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 3 . 5 . 4 . 3 6 4 . . Investigation 4 | . 1 . 3 . . . . . . . . Extermination 3 | . . . . . . . . 2 1 . . Reinforcement 11 | . 2 . 2 . 1 . 1 4 1 . . Assault 2 | . . . . . . . . . 2 . . Garrison 5 | . . . . . 3 . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Distress Signals 9 | . 1 . 2 . 2 1 2 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 250 | . 22 16 44 14 23 30 26 37 21 4 13 Peak Tracking Total 11 | . 4 9 8 4 3 9 11 6 6 3 4 Tactical Retreats 16 | . . 2 4 1 1 . 4 3 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Traps Triggered 19 | . 3 . 4 . 1 7 1 2 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Machines Disabled 11 | . 1 . 2 . . 3 . 3 2 . . Max in Single Turn 1 | . 1 . 1 . . 1 . 1 1 . . Garrison Relay 2 | . . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Machines Accessed 28 | . 6 . 8 1 4 3 2 1 2 . 1 Terminals 23 | . 6 . 6 . 3 3 1 1 2 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . Total Hacks 61 | . 17 . 20 1 7 3 5 2 5 . 1 Successful 31 | . 10 . 9 1 4 3 1 . 2 . 1 Failed 29 | . 6 . 11 . 3 . 4 2 3 . . Catastrophic 10 | . 2 . 3 . 1 . 1 1 2 . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 30 | . 12 . 11 . 2 . 3 . 2 . . Terminals 53 | . 17 . 16 . 6 3 3 2 5 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . . . . Terminal Hacks 22 | . 7 . 5 1 3 3 . . 2 . 1 Record 1 | . . . . . . . . . . . 1 Robot Analysis 2 | . 2 . . . . . . . . . . Open Door 2 | . . . . 1 . 1 . . . . . Level Access Points 1 | . . . . . . . . . 1 . . Emergency Access Points 2 | . . . 1 . . 1 . . . . . Terminal Index 1 | . . . . . . . . . 1 . . Alert Level 3 | . 1 . 2 . . . . . . . . Unreport Threat 4 | . 2 . 2 . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . Hauler Manifests 3 | . 2 . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 6 | . 3 . 2 . . . 1 . . . . Terminals 6 | . 3 . 2 . . . 1 . . . . Track 2 | . 2 . . . . . . . . . . Botnet 4 | . 1 . 2 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 4 . 6 . 2 1 2 1 1 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . . . . Machine Destruction 8 | . . . . . . 8 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Total Allies 5 | . . . . 1 . 4 . . . . . Largest Group 4 | . . . . 1 . 3 4 . . . . Highest-Rated Group 79 | . . . . 31 . 63 79 . . . . Highest-Rated Ally 31 | . . . . 31 . 31 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 41 | . . . . . . 12 29 . . . . Total Damage 552 | . . . . . . 171 381 . . . . Kills 7 | . . . . . . 1 6 . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . 2 . . . . . 1 1 Drone Launches 1 | . . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Turns Passed 12653 | 144 1340 765 2477 1326 863 1220 599 1574 589 924 832 Spaces Moved 5949 | 68 654 450 1044 608 349 512 300 920 270 412 362 Core 6 | 5 . . . . . . . 1 . . . Treads 1935 | 63 654 413 674 . . . . . . 131 . Legs 2204 | . . . 276 608 349 512 202 4 . . 253 Wheels 1804 | . . 37 94 . . . 98 915 270 281 109 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 95 95 200 200 200 100 95 115 130 160 Average Speed 168 | 151 160 154 181 200 200 200 170 121 129 163 190 Slowest Speed 550 | 160 160 160 320 200 200 200 200 550 175 240 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 4 96 79 85 99 22 71 34 23 7 51 53 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 . . . . . 1 . Known Exits Taken 5 | . . 1 . . 1 . 1 . 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . . . 1 . . . Scrap Searched 7 | . . 1 . 1 . . . . . 1 4 Spaces Dug 9 | . . . 1 . . . . 8 . . . Terrain Destroyed 105 | . 9 . 1 . . . 6 88 1 . . Melee 9 | . . . 1 . . . . 8 . . . Projectile 6 | . . . . . . . . 5 1 . . AOE 90 | . 9 . . . . . 6 75 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Total 7451 | 90 790 478 1384 656 446 647 359 1177 392 575 457 Wait 419 | . 23 . 144 4 29 . 10 68 3 85 53 Move 5939 | 67 653 449 1043 607 349 511 299 919 269 411 362 Hop . | . . . . . . . . . . . . Pick Up 79 | 8 12 2 26 2 2 2 4 7 9 3 2 Fast Attach 96 | 6 5 . 11 4 11 4 3 22 14 10 6 Attach 46 | . 2 2 3 2 . 1 4 8 9 8 7 Detach 18 | . . . 1 3 1 . 2 5 2 2 2 Swap 33 | . 1 3 6 3 3 3 1 6 5 2 . Drop 88 | 1 4 1 35 2 12 7 7 7 11 1 . Fire 511 | 8 90 21 114 27 39 61 25 32 60 31 3 Melee 144 | . . . 1 2 . . . 95 2 22 22 Ram 2 | . . . . . . . 2 . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 51 | . . . . . . 35 . 8 8 . . Rewire 25 | . . . . . . 23 2 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 13) 576 | -10/Materials | Central database locked down 702 | -10/Materials | Discovered new exit (range 8) 765 | -10/Materials | Discovered new exit (range 4) 954 | -10/Materials | Discovered new exit (range 8) 1485 | -10/Materials | Entered Mines 1640 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1640 | -10/Mines | Discovered new exit (range 5) 1801 | -10/Mines | Discovered new exit (range 5) 1814 | -10/Mines | Identified exit to Materials 1918 | -10/Mines | Learned location of Zion (-7) 2122 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2126 | -10/Mines | Found Prototype Device 2163 | -10/Mines | Assembled infested the area 2168 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2188 | -10/Mines | Core integrity fell below 50% 2250 | -10/Mines | Entered Materials 2250 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2251 | -9/Materials | Identified exit to Storage 2673 | -9/Materials | Discovered new exit (range 5) 2748 | -9/Materials | Build established: Scavenger-Tank 3133 | -9/Materials | Discovered exit to Storage (range 6) 3235 | -9/Materials | Build established: Scavenger-Skirmisher 3292 | -9/Materials | Discovered new exit (range 11) 3340 | -9/Materials | Identified Exp. Sensor Array 3644 | -9/Materials | Discovered new exit (range 10) 3759 | -9/Materials | Build established: Scavenger-Tank 4075 | -9/Materials | Discovered new exit (range 13) 4386 | -9/Materials | Build established: Tank 4727 | -9/Materials | Entered Mines 4845 | -9/Mines | Discovered new exit (range 9) 5036 | -9/Mines | Learned 4 Materials zone layouts 5041 | -9/Mines | Found the Drone Emporium 5053 | -9/Mines | Found Prototype Device 5312 | -9/Mines | Discovered new exit (range 13) 5412 | -9/Mines | Core integrity fell below 50% 5672 | -9/Mines | Received a Mining Laser from a helpful Derelict 5893 | -9/Mines | Excavation squad dispatched 5893 | -9/Mines | A large section of the Mines collapsed 6053 | -9/Mines | Entered Materials 6053 | -8/Materials | Evolved 2 slots: Utility x2 6054 | -8/Materials | Identified exit to Factory 6916 | -8/Materials | Identified exit to Garrison 6916 | -8/Materials | Entered Garrison 7010 | -8/Garrison | Triggered checkpoint 7104 | -8/Garrison | Triggered checkpoint 7208 | -8/Garrison | Triggered checkpoint 7255 | -8/Garrison | Garrison Relay disabled 7335 | -8/Garrison | Discovered new exit (range 10) 7438 | -8/Garrison | Triggered checkpoint 7486 | -8/Garrison | Destroyed 9 combat bots 7606 | -8/Garrison | Triggered checkpoint 7673 | -8/Garrison | Rescued a captive Derelict 7698 | -8/Garrison | Garrison Relay disabled 7722 | -8/Garrison | Triggered checkpoint 7782 | -8/Garrison | Discovered new exit (range 12) 7952 | -8/Garrison | Triggered checkpoint 8064 | -8/Garrison | Triggered checkpoint 8095 | -8/Garrison | Discovered new exit (range 6) 8136 | -8/Garrison | Entered Materials 8136 | -8/Materials | Accompanied by 4 allies 8404 | -8/Materials | Discovered exit to Factory (range 13) 8598 | -8/Materials | Garrison activated, responded to threat 8653 | -8/Materials | Lost 5 parts (1p1u3w) 8704 | -8/Materials | Core integrity fell below 50% 8735 | -8/Materials | Entered Factory 8735 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8740 | -7/Factory | Lost 4 parts (2u2w) 8944 | -7/Factory | Build established: Mutant 8954 | -7/Factory | Lost 4 parts (1n2u1w) 9191 | -7/Factory | Lost 5 parts (2p1u2w) 9977 | -7/Factory | Core integrity fell below 50% 10007 | -7/Factory | Lost 5 parts (2p1n1u1w) 10130 | -7/Factory | Discovered new exit (range 15) 10251 | -7/Factory | Identified Decoy Drone Bay 10309 | -7/Factory | Entered another Factory area 10309 | -6/Factory | Evolved 2 slots: Utility x2 10557 | -6/Factory | Identified exit to Factory 10600 | -6/Factory | Discovered new exit (range 14) 10659 | -6/Factory | First assault squad dispatched 10758 | -6/Factory | Lost 3 parts (2u1w) 10849 | -6/Factory | Lost 5 parts (1p1n1u2w) 10889 | -6/Factory | Identified exit to Lower Caves 10898 | -6/Factory | Entered Lower Caves 10899 | -6/Lower Caves | Encountered a Warlord checkpoint 10905 | -6/Lower Caves | Met a Warlord Commander 10905 | -6/Lower Caves | Learned Factory terminal intel 10906 | -6/Lower Caves | Learned location of Warlord (-5) 10915 | -6/Lower Caves | Found Encrypted Comm Array 11131 | -6/Lower Caves | Spotted B-75 Beast 11193 | -6/Lower Caves | Core integrity fell below 50% 11205 | -6/Lower Caves | Destroyed B-75 Beast 11209 | -6/Lower Caves | System corruption reached 10% 11233 | -6/Lower Caves | Lost 14 parts (2p1n8u3w) 11478 | -6/Lower Caves | Build established: Scavenger-Mutant 11553 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11592 | -6/Lower Caves | System corruption reached 30% 11613 | -6/Lower Caves | Lost 5 parts (2n1u2w) 11803 | -6/Lower Caves | Discovered new exit (range 9) 11814 | -6/Lower Caves | Identified exit to Lower Caves 11822 | -6/Lower Caves | Entered another Lower Caves area 11865 | -6/Lower Caves | Build established: Mutant 12109 | -6/Lower Caves | Core integrity fell below 20% 12153 | -6/Lower Caves | Lost 9 parts (2p3n4u) 12654 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12463_ Found Airjet. 12463_ Found Hvy. Hammer. 12463_ Found Hacking Suite. 12463_ Found 36 Matter. 12464_ Acquired 28 matter. 12467_ Acquired Hacking Suite. 12470_ Acquired Gauss Rifle. 12476_ Acquired 8 matter. 12489_ System corrupted: Substantial component data lost. 12505_ ZVZC6OM7OB9D#YZYBIEBTIYS7%FAOJ 12514_ Searching scrap... 12514_ Found Mak. Hover Unit. 12514_ Found 21 Matter. 12515_ Acquired 12 matter. 12518_ Acquired Mak. Hover Unit. 12531_ System corrupted: Energy discharge (-66). 12548_ System corrupted: Heat flow error (+253). 12569_ D6MDFWG#IYIC9H>F MEF&&PEQOY 12611_ System corrupted: Heat flow error (+260). 12646_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????""??????????????????????????????? | | ????????????????? ""?????????????????????????????? | | ???????????????"" ""?????????????????????????????? | | ???????????????#" "###???????????????????????????? | | ??????????????##" "# ##??????????????????????????? | | ??????????????#"" "" ####???????????????????????? | | ??????????????# #???????????????????????? | | ????????????### #????????????????????????? | | ????????????? #????????????????????????? | | ??????????????# #?????????????????????????? | | ?????????????## % #??????????????#????????????? | | ?????????????# ##??#####?????? ##???????????? | | ?????????????## ####??## ##???? ##??????????? | | ??????????????# #?????# #??? ?????????? | | ??????????????# #?????# ##?# ?????????? | | ??????????????# #?????## ### ????????? | | ?????????????## ##?????# ????????? | | ????????????## #??####@ #??????????? | | ????????????# ##?## #??????????? | | ????????????# % ##?## #####??????????? | | ????????????# = #### #### #??????????????? | | ????????????# ## #???# #??????????????? | | ???????###### g #????######??????????? | | ????# b g g #?????## #??????????? | | ????# ## ##?????# #??????????? | | ????## ?## #?????## #########??? | | ?????# ???# ##?????# ## % #### | | ???? ???## ##????## | | ??? ?????# ##??## | | ???? ### ?????## #### ##### | | ???????##???????## #???# | | ?????????????????## # # ###### ##???? | | ??????????????????## ######### #????####????? | | ???????????????????## ####### ???????????? | | ????????????????????## ## ??????????? | | ?????????????????????# ?????????? | | ?????????????????????# ### ????????? | | ?????????????????????# #???## ???????? | | ?????????????????????# #????#### ?????? | | ????????????????????# #????????## #????? | | ????????????????????## ##??????????# ????? | | ?????????????????????#####???????????? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 510 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 825 Resistance: KI 20 Resistance: TH 15 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeVisualDerivative Manual? 0 Play Time 01:18:53 Cumulative 457.4 hours Start 2022.08.10 @ 10:02:05 End 2022.08.10 @ 12:06:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 504 Rogue 503 Adventurer 0 Explorer 1 Win Type - Total 14 Types 9/0/2/3/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad80b351-5a23-4169-8aa9-cab2a4b99730