Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 10:54:06 Player: Turbografx16 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (2929) 2929 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (893) 893 TOTAL SCORE: 6442 Bonus ------- High Alert Combat Kills 193 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 281/300 Energy 160/160 System Corruption 3% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (15) --- Advanced Heat Sink Advanced Weight Redist. System Hardened Medium Armor Plating Improved Light Armor Plating Relay Coupler [Swarmer] (43) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (23) Relay Coupler [Sentry] (18) Relay Coupler [Demolisher] (25) Relay Coupler [Heavy] (11) Improved Trap Extractor (0/6) Heavy EM Shotgun Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Aerolev Unit > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Kinecellerator Core Shielding > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Airjet Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Demolisher] Improved Trap Extractor Mini Grenade Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 1 . . Weapon . | . . . . . . . Parts Attached 92 | 2 6 5 18 10 28 23 Power 12 | . 1 1 . 1 5 4 Engine 4 | . 1 . . . 1 2 Core 8 | . . 1 . 1 4 2 Reactor . | . . . . . . . Propulsion 32 | . 2 1 10 4 9 6 Treads 20 | . 2 1 7 3 3 4 Leg 1 | . . . . . . 1 Wheel . | . . . . . . . Hover 11 | . . . 3 1 6 1 Flight . | . . . . . . . Utility 29 | 1 1 1 8 4 8 6 Device 14 | 1 . . 5 1 5 2 Storage 4 | . 1 . 2 . . 1 Processor 1 | . . . . 1 . . Hackware 2 | . . . . 1 . 1 Protection 8 | . . 1 1 1 3 2 Artifact . | . . . . . . . Weapon 19 | 1 2 2 . 1 6 7 Energy Gun 2 | . . . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 14 | 1 2 2 . 1 6 2 Ballistic Cannon 3 | . . . . . . 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 31 | . . . 1 2 18 10 Power 4 | . . . . . 2 2 Propulsion 14 | . . . . . 10 4 Utility 6 | . . . 1 1 3 1 Weapon 7 | . . . . 1 3 3 Highest Loss Streak 7 | . . . 1 2 7 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 100 99 95 99 82 76 Engine 4 | . 14 9 . . 2 3 Core 6 | . . 4 11 9 6 5 Treads 19 | . 22 27 28 36 11 13 Leg 1 | . 5 . . . . 2 Hover 2 | . . . . . 11 1 Device 7 | . 14 10 14 8 4 1 Storage 10 | . 14 14 11 9 9 9 Processor 5 | . . . . 9 9 9 Hackware 3 | . . . . . 1 8 Protection 5 | . . 3 6 9 11 4 Energy Gun 1 | . . . . . . 3 Ballistic Gun 17 | . 28 28 22 17 16 9 Ballistic Cannon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 45 | 12 32 39 40 40 39 45 Greatest Support 88 | 20 40 40 66 88 86 60 Greatest Overweight (x) 10 | . . . 1 . 10 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 14 15 15 15 Most Carried 15 | 6 12 15 15 15 15 15 Average Carried 13 | 5 10 12 13 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 12 14 15 15 15 14 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Matter Collected 2763 | 228 168 122 347 167 933 798 Remotely . | . . . . . . . Salvage Created 2712 | 28 240 178 290 168 881 927 Parts 155 | 3 24 10 19 15 36 48 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 65 | . 9 4 6 3 23 20 Guns 61 | . 9 4 6 3 23 16 Cannons 3 | . . . . . . 3 AOE 1 | . . . . . . 1 Classes Destroyed 11 | 1 4 . 2 . 2 2 Worker 2 | . . . . . . 2 Builder 2 | . 1 . . 1 . . Tunneler 1 | 1 . . . . . . Recycler 2 | . . . 1 . . 1 Operator 1 | . . . . . . 1 Watcher 3 | . 1 . 2 . . . Swarmer 15 | . 6 . 3 . 3 3 Grunt 32 | . 3 4 1 1 15 8 Duelist 2 | . . . . . 1 1 Sentry 12 | . . . 2 2 2 6 Hunter 4 | . . . . . 2 2 Best Kill Streak 4 | 1 4 2 3 2 4 4 Combat Bots Only 4 | . 4 2 3 1 4 4 Max Kills in Single Turn 2 | 1 2 1 1 2 2 2 Gunslinging 1 | . 1 . . . 1 . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Damage Taken 5440 | . 168 268 434 384 2472 1714 Core 668 | . 6 52 44 15 240 311 Absorbed by Shields . | . . . . . . . Redirected to Shielding 36 | . . . . . 36 . Core Remaining (%) 88 | 100 . 76 89 . . . Volleys Fired 258 | 2 18 12 29 17 90 90 Largest 2 | 2 2 2 2 2 2 2 Hottest 94 | 40 46 46 46 48 56 94 Shots Fired 468 | 4 36 24 58 34 147 165 Gun 447 | 4 36 24 58 34 147 144 Cannon 21 | . . . . . . 21 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 435 | 4 36 24 58 34 147 132 Thermal 26 | . . . . . . 26 Explosive . | . . . . . . . Electromagnetic 7 | . . . . . . 7 Robot Hit Streak 20 | 3 4 11 5 9 20 12 Robot Miss Streak 8 | 1 2 1 3 5 8 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 11 | . 2 2 2 . 5 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 326 | 3 20 18 37 19 105 124 Core Hits 202 | 2 11 7 15 7 100 60 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 4 | . . . . . . 4 Burn 1 | . . . . . . 1 Destroy 2 | . . . . . . 2 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5676 | 22 319 270 572 311 2115 2067 Guns 5290 | 22 318 270 567 311 2115 1687 Cannons 305 | . . . . . . 305 Explosions 61 | . . . . . . 61 Melee . | . . . . . . . Ramming 20 | . 1 . 5 . . 14 Kinetic 5188 | 22 318 270 567 311 2115 1585 Thermal 338 | . . . . . . 338 Explosive . | . . . . . . . Electromagnetic 130 | . . . . . . 130 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 1 . 3 3 3 Average Corruption 2 | . 1 1 . 3 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 72 | . 2 1 . 4 24 41 Message Errors 10 | . . . . . 3 7 Matter Fused 23 | . . . . 3 5 15 Heat Flow Errors 5 | . . . . . 2 3 Energy Discharges 12 | . 1 1 . . 3 7 Parts Rejected 3 | . . . . . 3 . Data Loss (minor) 7 | . . . . 1 2 4 Data Loss (major) 4 | . . . . . 2 2 Misfires 5 | . . . . . 2 3 Alerts 2 | . 1 . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . 1 . 1 . . 2 Targets Rammed 6 | . 1 . 1 . . 4 Kicked 1 | . . . . . . 1 Crushed 1 | . . . . . . 1 Highest Temperature 261 | . 1 30 71 23 261 238 Average Temperature 35 | . 1 15 31 7 32 43 Received Heat Transfer 1950 | . 12 135 156 180 864 603 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 827 | . . . . . . 827 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Peak Influence 735 | 5 190 115 116 129 735 473 Initial 358 | . 3 15 44 17 1 358 Average 222 | 2 24 41 60 51 434 352 Maximum Alert Level 3 | . . . . . 3 2 Low Security (%) 54 | 100 100 100 100 100 30 . Level 1 23 | . . . . . 4 72 Level 2 15 | . . . . . 33 27 Level 3 6 | . . . . . 31 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 1 3 . . 1 Investigation 3 | . . 1 1 . . 1 Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Distress Signals 3 | . 2 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 21 4 17 5 29 30 Peak Tracking Total 7 | . 4 2 3 2 7 4 Tactical Retreats 7 | . . . . . 4 3 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Traps Triggered 14 | . 1 2 1 . 9 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Garrison Relay 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Machines Accessed 27 | . 6 2 6 4 . 9 Terminals 21 | . 5 . 6 3 . 7 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 51 | . 11 2 14 7 . 17 Successful 32 | . 7 2 9 3 . 11 Failed 19 | . 4 . 5 4 . 6 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 42 | . 10 . 12 6 . 14 Terminals 44 | . 10 . 14 6 . 14 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . 2 2 3 . . 2 Open Door 2 | . . 2 . . . . Terminal Index 3 | . 1 . 1 . . 1 Alert Level 1 | . . . 1 . . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks 2 | . 1 . . . . 1 Report Inventory 2 | . 1 . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 19 | . 4 . 6 2 . 7 Terminals 19 | . 4 . 6 2 . 7 Assimilate 1 | . . . . . . 1 Botnet 18 | . 4 . 6 2 . 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 15 | . 2 . 3 3 . 7 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 10 | . . . . . 10 . Machine Destruction 10 | . . . . . 10 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Turns Passed 6442 | 24 967 365 1169 562 1335 2020 Spaces Moved 2701 | 13 369 183 499 274 613 750 Core 12 | . . . . . 4 8 Treads 2222 | . 219 183 498 274 350 698 Legs 201 | 13 150 . . . . 38 Wheels . | . . . . . . . Hover 266 | . . . 1 . 259 6 Flight . | . . . . . . . Fastest Speed 45 | 120 120 160 112 145 45 152 Average Speed 168 | 120 143 160 153 146 156 211 Slowest Speed 550 | 120 160 160 240 151 550 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 2 75 48 47 28 66 52 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 13 | . . . . . 2 11 Melee . | . . . . . . . Projectile 6 | . . . . . 2 4 AOE 7 | . . . . . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Total 4128 | 17 768 231 850 400 844 1018 Wait 958 | . 363 24 264 93 82 132 Move 2695 | 12 368 182 498 274 611 750 Hop . | . . . . . . . Pick Up 53 | . 8 4 15 4 15 7 Fast Attach 36 | 1 2 3 4 . 13 13 Attach 28 | . . . 6 5 13 4 Detach 9 | . . . 6 . 3 . Swap 29 | 1 4 2 8 5 3 6 Drop 52 | 1 4 4 19 2 10 12 Fire 258 | 2 18 12 29 17 90 90 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 5 | . 1 . 1 . . 3 Escape Stasis 4 | . . . . . 4 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 25 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 870 | -10/Materials | Discovered new exit (range 5) 958 | -10/Materials | Discovered new exit (range 6) 992 | -10/Materials | Entered Mines 1218 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1309 | -10/Mines | Discovered new exit (range 4) 1326 | -10/Mines | Met a Derelict shopkeep closing up shop 1357 | -10/Mines | Entered Materials 1357 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2192 | -9/Materials | Discovered new exit (range 13) 2526 | -9/Materials | Entered another Materials area 2526 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3010 | -8/Materials | Discovered new exit (range 4) 3088 | -8/Materials | Identified exit to Garrison 3088 | -8/Materials | Entered Garrison 3469 | -8/Garrison | Lost 7 parts (1p3n1u2w) 3484 | -8/Garrison | Discovered new exit (range 13) 3566 | -8/Garrison | Garrison Relay disabled 3588 | -8/Garrison | Triggered checkpoint 3774 | -8/Garrison | Triggered checkpoint 3819 | -8/Garrison | Discovered new exit (range 13) 3834 | -8/Garrison | Identified exit to Materials 3862 | -8/Garrison | Triggered checkpoint 3930 | -8/Garrison | Lost 7 parts (1p4n1u1w) 4008 | -8/Garrison | Garrison Relay disabled 4204 | -8/Garrison | Build established: Scavenger-Mutant 4245 | -8/Garrison | Discovered exit to Materials (range 12) 4288 | -8/Garrison | Installed Relay Interface Framework 4358 | -8/Garrison | Triggered checkpoint 4423 | -8/Garrison | Entered Materials 4496 | -8/Materials | Core integrity fell below 50% 4676 | -8/Materials | Lost 3 parts (1n1u1w) 4856 | -8/Materials | Build established: Mutant 5141 | -8/Materials | Core integrity fell below 20% 5626 | -8/Materials | Build established: Scavenger-Mutant 6115 | -8/Materials | Build established: Mutant 6443 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06374_ Acquired 5 matter. 06378_ K-01 Serf collects debris. 06381_ Y-45 Defender destroyed. 06384_ K-01 Serf cleans the Atomic Centrifuge. 06384_ U-05 Engineer builds a Wall. 06384_ Acquired 44 matter. 06384_ R-06 Scavenger collects Heat Sink. 06388_ K-01 Serf collects debris. 06389_ Acquired Lgt. Treads. 06390_ Acquired 1 matter. 06390_ R-06 Scavenger collects Beam Rifle. 06391_ K-01 Serf collects debris. 06394_ R-06 Scavenger collects Imp. Ion Engine. 06397_ K-01 Serf cleans the Atomic Centrifuge. 06401_ K-01 Serf collects debris. 06402_ System corrupted: Component data lost. 06402_ R-06 Scavenger collects Hvy. Assault Rifle. 06404_ K-01 Serf cleans the Atomic Centrifuge. 06432_ K-01 Serf cleans the Matter Pump. 06438_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | """#?????????????????????????????????????????????? | | "Y"#########+### ???????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | """ """ T ???????????????????????????????? | | """ """ #????????????????????????????????? | | """ """ #????????????????????????????????? | | #????????????????????????????????? | | ##??#????????????????????????????? | | #??# ???????????????????????????? | | #??# ???????????????????????????? | | #??# ???????????????????????????? | | #??# ???????????????????????????? | | #######+###### #??#t?######????????????????????? | | ???# ## ?????# ?# #????????????????????? | | ???# ! ## ???# ?# #????????????????????? | | ???# ## #### ## #????????????????????? | | ???# = ##^ u # #????????????????????? | | ???# ## ^ # == #????????????????????? | | ???# ## """ # == #????????????????????? | | ???# ] ## ^""" + #????????????????????? | | ???# ## """r # #????????????????????? | | ???# ## # #????????????????????? | | #####+######## ^ ######????+###????????????? | | # ######## """ ####### ###??????????? | | "" + """ @ ????????? | | "" # ##### """ k ] ????????? | | "" # #???# ????????? | | # #???# ####### ####?????????? | | # #???# ##+####+#######???? g##????????????? | | ##### #???# # #??????#?????????????? | | #####+##### + """ """ """ #????????????????????? | | ### ### """ """ """ ##??g????????????????? | | ### ### """ """ """ #???????????????????? | | ] [[ #?# #?# k ##???r???????????????? | | [[ #?# #?# * % #????????????????????? | | #?# #?###############????????????????????? | | % """ #?# #????????###?????????????????????????? | | """ [###+#######??????????????????????????????? | | """ ## % #??????????????????????????????? | | ## """ "#??????????????????????????????? | | ########## """ "#??????????????????????????????? | | ????????# """ "#??????????????????????????????? | | ????????## T#??????????????????????????????? | | ?????????# "#??????????????????????????????? | | ?????????# != "#??????????????????????????????? | | ?????????# ! "#??????????????????????????????? | | ?????????#! #??????????????????????????????? | | ?????????######+###??????????????????????????????? | | ###########???? ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Evasion (%) 56 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonStealthSystem Manual? 0 Play Time 00:52:18 Cumulative 56.5 hours Start 2022.04.02 @ 10:03:27 End 2022.04.02 @ 10:54:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 29 Adventurer 56 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae0f9515-763f-4d9b-8a24-44db65ffefbb