Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.12 @ 15:15:44

Player: Robodude

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (39)      195
Value Destroyed (877)      877
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3572

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     175/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Skeleton Box
>          --- WEAPON (2) -------
           Autogun
>          --- INVENTORY (10) ---
           Ion Engine
  Improved Ion Engine
           Aluminum Leg
     Small Storage Unit
           Weapon Shielding
    Medium Armor Plating

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
         Weapon Shielding
  Medium Armor Plating
>        --- WEAPON -----------
         Firepult
>        --- INVENTORY --------
         Ion Engine
   Large Storage Unit
  Medium Armor Plating
         Particle Gun
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             44   | 6   6   5   14  5   5   3   
  Power                    5    | 1   1   .   1   2   .   .   
    Engine                 5    | 1   1   .   1   2   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   1   2   5   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    10   | 2   1   2   5   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   1   .   3   2   4   .   
    Device                 3    | .   1   .   .   .   2   .   
    Storage                3    | 1   .   .   .   .   2   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   .   3   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   3   3   5   1   1   3   
    Energy Gun             8    | 1   2   2   2   .   .   1   
    Energy Cannon          3    | .   .   .   1   .   1   1   
    Ballistic Gun          7    | 1   1   1   2   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   3   .   
Parts Lost                 22   | .   3   3   9   .   .   7   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               7    | .   1   .   3   .   .   3   
  Utility                  2    | .   .   .   1   .   .   1   
  Weapon                   11   | .   2   3   4   .   .   2   
  Highest Loss Streak      8    | .   2   2   8   .   .   7   
Average Slot Usage (%)     88   | .   80  97  80  100 93  41  
  Engine                   11   | .   14  14  10  11  11  2   
  Leg                      28   | .   21  28  29  33  33  5   
  Device                   4    | .   4   14  3   .   2   11  
  Storage                  11   | .   14  14  11  11  10  11  
  Protection               9    | .   .   .   5   22  19  .   
  Energy Gun               6    | .   11  17  9   1   .   .   
  Energy Cannon            4    | .   .   .   2   11  8   .   
  Ballistic Gun            10   | .   14  8   9   9   8   11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             28   | 11  13  13  20  22  28  21  
  Greatest Support         30   | 20  20  20  30  30  30  20  
  Greatest Overweight (x)  3    | 2   1   .   3   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 6   6   6   6   6   10  10  
  Average Capacity         6    | 5   6   6   6   6   6   10  
  Most Carried             9    | 2   6   6   6   6   9   8   
  Average Carried          4    | 1   3   3   4   5   6   6   
  Final Capacity           10   | 6   6   6   6   6   10  10  
  Final Carried            9    | 2   6   3   6   5   9   6   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           702  | 237 160 70  138 97  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1066 | .   427 30  347 165 .   97  
  Parts                    86   | .   26  6   26  24  .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  38   | .   9   2   13  12  .   2   
  Guns                     31   | .   7   2   13  7   .   2   
  Cannons                  5    | .   .   .   .   5   .   .   
  AOE                      2    | .   2   .   .   .   .   .   
Classes Destroyed          4    | .   2   1   .   .   .   1   
  Worker                   1    | .   1   .   .   .   .   .   
  Swarmer                  21   | .   .   2   7   12  .   .   
  Grunt                    16   | .   9   .   6   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
Best Kill Streak           4    | .   4   2   4   4   .   2   
  Combat Bots Only         4    | .   3   2   4   4   .   2   
Max Kills in Single Turn   2    | .   1   1   2   2   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Damage Taken               2641 | .   773 159 933 266 .   510 
  Core                     603  | .   186 16  197 63  .   141 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         59   | 100 .   19  .   .   .   .   
Volleys Fired              132  | .   40  7   47  17  .   21  
  Largest                  2    | .   2   2   2   2   .   2   
  Hottest                  133  | .   60  80  60  108 .   133 
Shots Fired                205  | .   62  9   77  34  .   23  
  Gun                      186  | .   62  9   77  17  .   21  
  Cannon                   19   | .   .   .   .   17  .   2   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  127  | .   43  1   56  7   .   20  
  Thermal                  61   | .   2   8   21  27  .   3   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          17   | .   17  .   .   .   .   .   
  Robot Hit Streak         12   | .   10  9   5   4   .   12  
  Robot Miss Streak        5    | .   4   2   5   5   .   2   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        4    | .   .   .   4   .   .   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   .   .   
Shots Hit Robots           127  | .   45  6   45  13  .   18  
  Core Hits                63   | .   23  2   23  12  .   3   
  Critical Hits            1    | .   1   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1630 | .   621 79  389 254 .   287 
  Guns                     1397 | .   553 79  387 132 .   246 
  Cannons                  163  | .   .   .   .   122 .   41  
  Explosions               67   | .   67  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  3    | .   1   .   2   .   .   .   
  Kinetic                  910  | .   364 10  241 67  .   228 
  Thermal                  550  | .   89  69  146 187 .   59  
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          167  | .   167 .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            33   | .   33  .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               33   | .   33  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      63   | .   63  .   .   .   .   .   
  Shots                    2    | .   2   .   .   .   .   .   
  Rammed                   1    | .   1   .   .   .   .   .   
Targets Rammed             2    | .   1   .   1   .   .   .   
  Kicked                   1    | .   .   .   1   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        319  | .   48  10  49  319 .   167 
  Average Temperature      62   | .   16  7   13  127 .   71  
  Received Heat Transfer   939  | .   354 .   387 .   .   198 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   1   .   .   
  Heat Transferred         1120 | .   150 162 325 372 .   111 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      2    | .   2   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             303  | .   221 54  271 303 .   50  
  Average Influence        109  | .   79  34  134 239 .   32  
Maximum Alert Level        1    | .   1   .   1   1   .   .   
  Low Security (%)         80   | 100 97  100 83  13  .   100 
  Level 1                  19   | .   2   .   16  86  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           6    | .   1   2   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              70   | .   22  10  24  11  .   3   
  Peak Tracking Total      7    | .   5   5   7   4   .   3   
  Tactical Retreats        5    | .   1   2   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          1    | .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          15   | .   8   .   2   .   5   .   
  Terminals                8    | .   6   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                92   | .   33  .   10  .   49  .   
  Successful               72   | .   18  .   5   .   49  .   
  Failed                   20   | .   15  .   5   .   .   .   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   38   | .   27  .   10  .   1   .   
  Terminals                40   | .   30  .   10  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             62   | .   10  .   3   .   49  .   
  Record                   51   | .   2   .   1   .   48  .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Zone Layout              5    | .   3   .   2   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   16  .   8   .   .   .   
  Terminals                7    | .   5   .   2   .   .   .   
    Botnet                 7    | .   5   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   6   .   2   .   .   .   
  Full Trace Events        3    | .   2   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min 
Turns Passed               2703 | 68  721 261 463 308 838 44  
Spaces Moved               1777 | 49  416 183 250 194 684 1   
  Core                     9    | 7   .   .   2   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1768 | 42  416 183 248 194 684 1   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 150 
  Average Speed            122  | 117 129 120 121 120 120 150 
  Slowest Speed            200  | 150 150 120 200 120 120 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 4   56  40  25  24  94  5   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   
  Known Exits Taken        2    | .   1   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   .   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          11   | .   11  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      11   | .   11  .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      2115 | 56  538 216 342 236 702 25  
  Wait                     122  | .   69  18  17  18  .   .   
  Move                     1771 | 48  415 182 249 193 683 1   
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  25   | 2   5   2   9   .   7   .   
  Fast Attach              21   | 6   2   .   9   .   4   .   
  Attach                   15   | .   1   5   4   1   1   3   
  Detach                   1    | .   .   1   .   .   .   .   
  Swap                     8    | .   3   .   1   4   .   .   
  Drop                     18   | .   2   1   5   3   7   .   
  Fire                     132  | .   40  7   47  17  .   21  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   1   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   69 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  440 | -10/Materials | Core integrity fell below 50%
  526 | -10/Materials | Discovered new exit (range 15)
  527 | -10/Materials | Identified exit to Materials
  601 | -10/Materials | Identified exit to Mines
  790 | -10/Materials | Entered Mines
  802 | -10/Mines     | Assembled infested the area
  807 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  957 | -10/Mines     | Core integrity fell below 20%
  971 | -10/Mines     | Discovered exit to Materials (range 9)
 1051 | -10/Mines     | Entered Materials
 1051 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1091 | -9/Materials  | Build established: Scavenger-Mutant
 1260 | -9/Materials  | Lost 8 parts (1p3n1u3w)
 1492 | -9/Materials  | Discovered new exit (range 7)
 1514 | -9/Materials  | Entered Mines
 1521 | -9/Mines      | Core integrity fell below 50%
 1649 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1650 | -9/Mines      | Discovered new exit (range 5)
 1745 | -9/Mines      | Discovered new exit (range 6)
 1822 | -9/Mines      | Entered Exiles
 1856 | -9/Exiles     | Met 8R-AWN
 1863 | -9/Exiles     | Discovered new exit (range 14)
 1926 | -9/Exiles     | Met EX-HEX
 2051 | -9/Exiles     | Met EX-DEC
 2098 | -9/Exiles     | Visited The Gauntlet
 2284 | -9/Exiles     | Learned location of Zion (-7)
 2350 | -9/Exiles     | Met EX-BIN
 2366 | -9/Exiles     | Aligned with FarCom system
 2367 | -9/Exiles     | Given EX-Vault access code
 2428 | -9/Exiles     | Opened EX-Vault
 2442 | -9/Exiles     | Found Prototype Storage
 2442 | -9/Exiles     | Identified Superbattery
 2448 | -9/Exiles     | Found Prototype Device
 2448 | -9/Exiles     | Identified Skeleton Box
 2472 | -9/Exiles     | Found Prototype Energy Cannon
 2472 | -9/Exiles     | Identified Firepult
 2548 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2639 | -9/Exiles     | Discovered new exit (range 14)
 2660 | -9/Exiles     | Left Exiles lab with Skeleton Box
 2660 | -9/Exiles     | Entered Mines
 2689 | -8/Mines      | Core integrity fell below 20%
 2703 | -8/Mines      | Lost 7 parts (1p3n1u2w)
 2704 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
And if we have to leave here due to unforeseen circumstances, don't worry
  the FarCom system will continue to maintain contact via our distributed
  network.
EX-BIN: And don't even think about spreading that code around. We're gonna
  change it right after you leave. Most certainly not to something like
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
02639_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
02660_ Receiving FarCom transmissions...
02661_ Aluminum Leg destroyed.
02663_ Particle Gun destroyed.
02668_ Adv. Beam Cannon destroyed.
02668_ Med. Armor Plating destroyed.
02670_ Lgt. Ion Engine destroyed.
02672_ Aluminum Leg destroyed. <x2>
02673_ L-31 Rogue destroyed.
02678_ G-47 Trooper destroyed.
02700_ Destroyed Lgt. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????? ???????????????????????????? |
| ?????????????????????# ??????????????????????????? |
| ?????????????????????# ??????#???????????????????? |
| ?????????????????????# ????? #???????????????????? |
| ?????????????????????#  ???? #???????????????????? |
| ?????????????????????#  ???? ###?????????????????? |
| ?????????????????????#  ####   #?????????????????? |
| ?????????????????????#  #      #?????????????????? |
| ????????????????????##         #?????????????????? |
| ??????????????????###    !=    ##????????????????? |
| ?????????????????##     %!%g    ?????????????????? |
| ?????????????????#       *  #????????????????????? |
| ?????????????????#       @ ##????????????????????? |
| ?????????????????##        #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Librarian
Novice Programmer
Quantum Hacking
Tourist
True Hacker
root@

 Challenges 
------------
None

 Game 
------
Seed              HellfireRecoilMagmablaster
  Manual?         0
Play Time         01:07:09
  Cumulative      7.0 hours
  Start           2019.11.12 @ 13:54:50
  End             2019.11.12 @ 15:15:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a9887c5-e6b6-4416-873c-5fac5a1c3357