Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.27 @ 07:55:48 Player: Amao Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (918) 918 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4943 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 72/300 Energy 98/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Makeshift Light Armor Plating Phase Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Enhanced Optical Array Targeting Computer Weapon Cycler Weapon Cycler Improved Core Shielding Improved Power Shielding Utility Shielding > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Medium Storage Unit Improved Light Armor Plating Gatling Laser [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Flight Unit Leg Flexi-carbon Leg Flight Unit Flight Unit Utility Utility Shielding Device Weapon Cycler Storage Medium Storage Unit Processor Enhanced Optical Array Protection Utility Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Slots Evolved 8 | . . 2 2 . . . 4 . Power 2 | . . 1 . . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 5 | . . 1 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 69 | 6 5 3 1 2 6 2 39 5 Power 15 | 1 1 . . 2 2 . 8 1 Engine 13 | 1 1 . . 2 2 . 6 1 Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 14 | 2 2 . . . 3 1 4 2 Treads . | . . . . . . . . . Leg 5 | 2 . . . . . . 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 9 | . 2 . . . 3 1 1 2 Utility 23 | 1 1 2 1 . . 1 16 1 Device 10 | . . 1 . . . 1 8 . Storage 3 | 1 . . . . . . 2 . Processor 3 | . . . 1 . . . 2 . Hackware . | . . . . . . . . . Protection 7 | . 1 1 . . . . 4 1 Artifact . | . . . . . . . . . Weapon 17 | 2 1 1 . . 1 . 11 1 Energy Gun 8 | 2 . 1 . . 1 . 3 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . . . . . . . 3 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon 3 | . . . . . . . 3 . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 24 | . . . . . 2 1 18 3 Power 5 | . . . . . 1 . 4 . Propulsion 7 | . . . . . . 1 4 2 Utility 7 | . . . . . . . 7 . Weapon 5 | . . . . . 1 . 3 1 Highest Loss Streak 8 | . . . . . 1 1 8 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 66 | . 84 86 . 81 76 43 69 18 Engine 7 | . 13 11 . 9 7 . 8 . Core 2 | . . . . . . . 3 . Leg 5 | . 14 . . . . . 8 . Flight 7 | . 14 22 . 18 16 9 3 2 Device 9 | . . 11 . 9 8 7 12 . Storage 1 | . 7 . . . . . 1 . Processor 9 | . . . . 9 9 9 10 13 Protection 12 | . 7 20 . 18 18 18 12 1 Energy Gun 5 | . 25 11 . 9 13 . 1 1 Ballistic Gun 2 | . . . . . . . 3 . Ballistic Cannon 1 | . . . . . . . 1 . Special Melee Weapon 1 | . 3 11 . 9 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 58 | 11 11 8 8 16 8 3 58 8 Greatest Support 60 | 20 20 8 8 8 8 4 60 8 Greatest Overweight (x) 8 | . . . . 1 . . 8 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 5 10 5 Average Capacity 5 | 6 6 5 5 5 5 5 6 5 Most Carried 8 | 5 7 4 3 5 5 5 8 5 Average Carried 3 | 2 3 3 3 4 4 3 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 4 3 5 4 3 5 4 Class Distribution -------------------- 58% | Mutant 30% | Scavenger-Mutant 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Matter Collected 877 | 242 41 . . . 127 . 467 . Remotely . | . . . . . . . . . Salvage Created 966 | . 41 . . . 238 . 664 23 Parts 76 | . 7 . . . 24 . 42 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Combat Hostiles Destroyed 31 | . 3 . . . 13 . 14 1 Melee 3 | . . . . . 1 . 2 . Guns 22 | . 3 . . . 12 . 6 1 Cannons 6 | . . . . . . . 6 . Classes Destroyed 11 | . 1 . . . 2 . 8 . Worker 3 | . . . . . . . 3 . Builder 2 | . . . . . . . 2 . Watcher 1 | . . . . . . . 1 . Swarmer 21 | . 3 . . . 11 . 6 1 Saboteur 1 | . . . . . 1 . . . Grunt 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . Sentry 3 | . . . . . 1 . 2 . Hunter 2 | . . . . . . . 2 . Programmer 1 | . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 5 | . 3 . . . 5 . 5 1 Combat Bots Only 5 | . 3 . . . 5 . 4 1 Max Kills in Single Turn 2 | . 1 . . . 2 . 2 1 Gunslinging 1 | . . . . . 1 . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Hostile Shots Fired 524 | . 12 11 . 12 88 5 305 91 Missed 202 | . 3 6 . 10 44 1 94 44 Damage Taken 3383 | . 63 33 . 27 280 48 2342 590 Core 1002 | . 21 . . . 119 10 517 335 Absorbed by Shields 15 | . . . . . 15 . . . Redirected to Shielding 352 | . 1 . . . 20 9 322 . Ignored by Resistances 982 | . 19 10 . 8 95 13 674 163 Core Remaining (%) 91 | 100 91 100 . . . 76 . . Volleys Fired 72 | . 5 . . . 19 . 47 1 Largest 2 | . 2 . . . 2 . 2 1 Hottest 128 | . 90 . . . 80 . 128 80 Shots Fired 130 | . 10 . . . 37 . 82 1 Gun 102 | . 10 . . . 37 . 54 1 Cannon 28 | . . . . . . . 28 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 62 | . . . . . . . 62 . Thermal 66 | . 10 . . . 37 . 18 1 Explosive . | . . . . . . . . . Electromagnetic 2 | . . . . . . . 2 . Robot Hit Streak 17 | . 6 . . . 14 . 17 8 Robot Miss Streak 3 | . 1 . . . 2 . 3 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 5 | . . . . . 4 . 1 . Max Gunslinging Chain 1 | . . . . . 1 . 1 . Shots Hit Robots 106 | . 7 . . 1 29 . 68 1 Core Hits 57 | . 3 . . . 14 . 38 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . 1 . . . . . 5 . Burn 2 | . 1 . . . . . 1 . Blast 3 | . . . . . . . 3 . Sever 1 | . . . . . . . 1 . Melee Attacks 6 | . 1 . . 1 . . 4 . Impact . | . . . . . . . . . Slashing 4 | . . . . . . . 4 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2187 | . 72 . . . 342 . 1739 34 Guns 1361 | . 72 . . . 342 . 913 34 Cannons 655 | . . . . . . . 655 . Explosions . | . . . . . . . . . Melee 155 | . . . . . . . 155 . Ramming 16 | . . . . . . . 16 . Kinetic 1180 | . . . . . . . 1180 . Thermal 801 | . 72 . . . 342 . 353 34 Explosive . | . . . . . . . . . Electromagnetic 35 | . . . . . . . 35 . Impact . | . . . . . . . . . Slashing 155 | . . . . . . . 155 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 2 3 Average Corruption 2 | . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . . 8 1 Message Errors 1 | . . . . . . . 1 . Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 29 | . . . . . . . 29 . Projectiles 29 | . . . . . . . 29 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . . 8 . Impact . | . . . . . . . . . Kinetic 8 | . . . . . . . 8 . Secondary . | . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . 8 . Shots . | . . . . . . . . . Rammed 5 | . . . . . . . 5 . Targets Rammed 5 | . . . . . . . 5 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 568 | . 120 . . 7 32 . 568 6 Average Temperature 116 | . 52 . . 7 12 . 139 4 Received Heat Transfer 666 | . 12 12 . 36 6 9 417 174 Effects 15 | . . . . . . . 15 . Shutdowns 8 | . . . . . . . 8 . Interference 3 | . . . . . . . 3 . Matter Decay 2 | . . . . . . . 2 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 1 . 2 . Heat Transferred 2020 | . 272 . . . 723 . 950 75 Parts Sabotaged 6 | . . . . . 6 . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Peak Influence 396 | . 100 81 28 48 396 156 223 . Initial 152 | . . 36 28 9 26 152 52 . Average 85 | . 52 39 28 16 180 153 69 . Maximum Alert Level 1 | . . . . . 1 . 1 . Low Security (%) 92 | 100 100 100 100 100 63 100 96 . Level 1 7 | . . . . . 36 . 3 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . . 2 . . 5 . Investigation 3 | . 1 . . 2 . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 2 | . . . . . . . 2 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 6 9 . 7 25 2 25 14 Peak Tracking Total 8 | . 3 8 . 5 8 2 7 8 Tactical Retreats 11 | . . 1 . 1 3 . 3 3 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Traps Triggered 10 | . 2 . . . 6 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Machines Disabled 3 | . . . . . . . 3 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Machines Accessed 9 | . 1 1 . 3 . 2 1 1 Terminals 6 | . 1 1 . 2 . 2 . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 17 | . 2 2 . 8 . 3 1 1 Successful 9 | . 1 1 . 4 . 1 1 1 Failed 8 | . 1 1 . 4 . 2 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . 2 2 . 4 . 3 . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 4 . . . . Terminal Hacks 7 | . 1 1 . 3 . 1 . 1 Part Schematic 1 | . . . . 1 . . . . Open Door 2 | . . . . 1 . . . 1 Terminal Index 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . Zone Layout 2 | . . 1 . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 1 . 2 . 1 . . Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 95 | . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . 10 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . Non-combat . | . . . . . . . . . Combat 1 | . 1 . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . parse_system 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Turns Passed 2012 | 60 146 65 6 63 305 82 1100 185 Spaces Moved 2277 | 42 199 162 14 141 380 190 814 335 Core 470 | 7 . . . . 29 1 180 253 Treads . | . . . . . . . . . Legs 423 | 35 46 . . . . . 342 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1384 | . 153 162 14 141 351 189 292 82 Fastest Speed 32 | 50 37 37 37 37 37 40 37 32 Average Speed 62 | 108 56 37 37 37 38 40 93 51 Slowest Speed 450 | 120 120 37 37 117 50 50 450 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 39 24 4 22 44 51 27 31 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 9 | . . . . . . . 9 . Melee . | . . . . . . . . . Projectile 9 | . . . . . . . 9 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Total 2775 | 56 226 165 14 151 505 196 1115 347 Wait 129 | . 1 . . . 1 . 127 . Move 2265 | 41 198 161 13 140 377 189 811 335 Hop 1 | . . . . . . . 1 . Pick Up 81 | 9 8 1 . 4 8 3 45 3 Fast Attach . | . . . . . . . . . Attach 66 | 6 5 2 1 2 4 2 39 5 Detach 22 | . 3 . . 2 1 . 14 2 Swap 3 | . . 1 . . 2 . . . Drop 38 | . 5 . . 2 6 2 22 1 Fire 72 | . 5 . . . 19 . 47 1 Melee 6 | . 1 . . 1 . . 4 . Ram 5 | . . . . . . . 5 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 87 | . . . . . 87 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 4) 207 | -10/Materials | Entered another Materials area 207 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 267 | -9/Materials | Discovered new exit (range 13) 272 | -9/Materials | Entered another Materials area 272 | -8/Materials | Evolved 2 slots: Utility x2 273 | -8/Materials | Discovered new exit (range 8) 278 | -8/Materials | Entered Storage 311 | -8/Storage | Build established: Mutant 340 | -8/Storage | Identified exit to Garrison 341 | -8/Storage | Entered Garrison 355 | -8/Garrison | Triggered checkpoint 395 | -8/Garrison | Discovered new exit (range 13) 447 | -8/Garrison | Triggered checkpoint 506 | -8/Garrison | Triggered checkpoint 518 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 561 | -8/Garrison | Triggered checkpoint 642 | -8/Garrison | Discovered new exit (range 11) 646 | -8/Garrison | Entered Recycling 649 | -8/Recycling | Found Scrap Engine 721 | -8/Recycling | Discovered new exit (range 18) 728 | -8/Recycling | Entered Factory 728 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 949 | -6/Factory | Fabricated Lgt. Angular Momentum Engine? 1043 | -6/Factory | Lost 3 parts (2n1u) 1127 | -6/Factory | Lost 4 parts (1p3u) 1377 | -6/Factory | Spotted B-75 Beast 1457 | -6/Factory | Garrison activated, responded to threat 1489 | -6/Factory | Build established: Scavenger-Mutant 1542 | -6/Factory | Lost 8 parts (2p3u3w) 1773 | -6/Factory | Core integrity fell below 50% 1824 | -6/Factory | Discovered new exit (range 8) 1828 | -6/Factory | Entered Lower Caves 1908 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1983 | -6/Lower Caves | Core integrity fell below 20% 2013 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slammed into K-01 Serf. System corrupted: IFF burst signal emitted. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Connecting with WAR.Sys... Current location identified: Lower Caves >>Open Door Sealed Heavy Doors opened. Dropped Fission Core. Acquired Mak. Light Armor Plating. System corrupted: Matter fused (-10). Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." S-27 Virus destroyed. Acquired VTOL Module. Autogun fries itself beyond repair. VTOL Module destroyed. Gatling Laser destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##???####???????????? | | ????????????????????????????## #### #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????## # #???????????? | | ?????????????????????????????## #???????????? | | ??????????????????????????????# ## ##???????????? | | ??????????????????????????##### #### #???????????? | | ??????????????????????????# #?##???????????# | | ??????????????????????????# # #?####????##### | | ??????????????????????????# ## # ### ##??## | | ??????????????????????????# p#?## ## #### # | | ????????????????????##????# #??? ## ## ## | | ????????????????????# #?### #??? ## ## ##? | | ????????????????????# ## #### #?# #?####??? | | ????????????????????# g #?## ######### | | ????????????????????## g g ##?## | | ?????????????????????# g ###??# # | | ?????????????????????# ###??#### # | | ????????????????????## @ #?????# # | | ????????????????????# ### ##?????# | | ????????????????????# #### ##?????# | | ????????????????????# ### ##????# | | ????????????????????# ## ####?# ## | | ????????????????????## ## ### #? | | ?????????????????????## ###### ## | | ??????????????????????## ### # | | ???????????????????????## ## | | ????????????????????????## ### | | ?????????????????????????###?## # | | ??????????????????? $ ## ## | | ??????????????????? ### #? | | ????????????????????????##### #####?## #? | | ????????????????????????????## ##??????## #? | | ?????????????????????????????#####????????## ##? | | ???????????????????????????????????????????#####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 42 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 66 Utility Shielding 33 Weapon Cycling 30 Evasion (%) 63 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Lgt. Angular Momentum Engine | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed MassIonMegatreads Manual? 0 Play Time 00:36:40 Cumulative 35.2 hours Start 2024.07.25 @ 23:49:50 End 2024.07.27 @ 07:55:48 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 10 Adventurer 40 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 21f982ed-bb60-4454-84cb-bb3880b04ba4