Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.03 @ 22:40:07 Player: Ari Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1560) 1560 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (242) 242 TOTAL SCORE: 5692 Bonus ------- Aligned with FarCom 300 Friendly Fire -58 Cogmind --------- Core Integrity 425/700 Matter 135/300 Energy 170/170 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Targeting Computer > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (10) --- Faulty Cooled Deuterium Engine Improved Light Armor Plating Improved Reclamation Unit Heavy Ion Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Autogun Gauss Rifle > --- INVENTORY -------- Makeshift Power Source Carbon-fiber Leg Improved Heat Sink Chronowheel Gatling Laser Heavy Assault Rifle Gauss Rifle Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 . . . 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 65 | 7 9 1 19 7 1 2 8 11 Power 8 | 1 1 . 2 1 . . 2 1 Engine 8 | 1 1 . 2 1 . . 2 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 . 9 2 . . 1 2 Treads 8 | . 2 . 6 . . . . . Leg 10 | 2 . . 3 2 . . 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 2 . . 1 1 1 . 4 4 Device 3 | . . . . . . . 1 2 Storage 4 | 2 . . . . 1 . 1 . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 5 | . . . . 1 . . 2 2 Artifact . | . . . . . . . . . Weapon 26 | 2 6 1 7 3 . 2 1 4 Energy Gun 13 | 2 5 1 3 1 . . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 8 | . . . 3 1 . 1 1 2 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . 1 . 1 1 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 26 | . 5 . 8 . . . . 13 Power 1 | . . . . . . . . 1 Propulsion 9 | . 2 . 5 . . . . 2 Utility 4 | . . . . . . . . 4 Weapon 12 | . 3 . 3 . . . . 6 Highest Loss Streak 7 | . 4 . 5 . . . . 7 Average Slot Usage (%) 97 | . 97 100 95 99 100 100 100 88 Engine 10 | . 14 14 10 11 11 11 9 6 Treads 9 | . 19 28 25 . . . . . Leg 19 | . 7 . 3 33 33 33 27 23 Storage 16 | . 28 28 22 13 11 11 9 7 Processor 8 | . . . 11 11 11 11 9 7 Protection 7 | . . . . 8 11 11 17 15 Energy Gun 7 | . 26 28 12 . . . . 3 Ballistic Gun 14 | . . . 9 17 22 21 27 13 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 14 16 16 23 22 22 22 44 48 Greatest Support 60 | 20 40 40 60 46 46 46 51 51 Greatest Overweight (x) 7 | 2 3 . 7 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 Average Capacity 7 | 6 8 8 8 6 6 8 9 10 Most Carried 10 | 8 8 8 8 8 7 8 10 10 Average Carried 7 | 3 7 7 7 6 6 7 9 6 Final Capacity 10 | 8 8 8 8 6 8 8 10 10 Final Carried 10 | 8 8 8 8 6 7 8 10 5 Class Distribution -------------------- 66% | Mutant 17% | Tank 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1037 | 269 44 51 292 121 . 52 125 83 Remotely . | . . . . . . . . . Salvage Created 1895 | 64 157 58 615 161 . 45 382 413 Parts 136 | 3 7 3 45 18 . 9 25 26 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 46 | . 5 1 13 7 . 4 6 10 Guns 35 | . 5 1 13 2 . 1 6 7 Cannons 2 | . . . . . . . . 2 AOE 9 | . . . . 5 . 3 . 1 Classes Destroyed 12 | 1 2 1 2 2 . 1 1 2 Worker 1 | . . . . . . . . 1 Builder 2 | . . . . 1 . . . 1 Tunneler 1 | . . . . 1 . . . . Recycler 3 | 1 . . . 1 . . 1 . Swarmer 17 | . 3 . . 7 . 4 . 3 Grunt 14 | . 2 . 9 . . . . 3 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 1 . . . . 1 Sentry 9 | . . 1 2 . . . 5 1 Hunter 1 | . . . . . . . 1 . Programmer 2 | . . . . . . . . 2 Zionite 1 | . . . . . . 1 . . Best Kill Streak 7 | 1 3 1 4 5 . 4 2 7 Combat Bots Only 7 | . 3 1 4 4 . 4 2 7 Max Kills in Single Turn 4 | 1 1 1 1 3 . 4 2 2 Gunslinging 1 | . . . . 1 . . 1 1 Exploded 3 | . . . . 3 . 3 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 4133 | . 733 71 1019 172 . 55 194 1889 Core 553 | . 131 . 79 22 . 8 38 275 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 . 47 . . . 72 93 . Volleys Fired 116 | 2 18 2 50 6 . 2 10 26 Largest 3 | 2 2 2 2 2 . 2 3 3 Hottest 173 | 80 80 80 98 63 . 58 71 173 Shots Fired 247 | 4 35 4 88 12 . 4 30 70 Gun 238 | 4 35 4 88 10 . 3 30 64 Cannon 6 | . . . . . . . . 6 Launcher 3 | . . . . 2 . 1 . . Special . | . . . . . . . . . Kinetic 135 | . . . 46 9 . 3 30 47 Thermal 55 | 2 3 . 26 1 . . . 23 Explosive 3 | . . . . 2 . 1 . . Electromagnetic 54 | 2 32 4 16 . . . . . Robot Hit Streak 16 | 1 6 3 16 2 . 1 8 12 Robot Miss Streak 6 | 1 2 1 3 1 . 1 1 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . . . 1 1 . . 1 3 Max Gunslinging Chain 2 | . . . 1 1 . . 1 2 Shots Hit Robots 174 | 2 22 3 66 6 . 2 23 50 Core Hits 96 | 2 8 3 27 10 . 5 15 26 Critical Hits 3 | . . . 1 . . . . 2 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3708 | 27 251 111 980 472 . 254 373 1240 Guns 2627 | 27 251 44 961 84 . 16 340 904 Cannons 96 | . . . . . . . . 96 Explosions 921 | . . 66 . 377 . 238 . 240 Melee . | . . . . . . . . . Ramming 64 | . . 1 19 11 . . 33 . Kinetic 1433 | . . . 428 84 . 16 340 565 Thermal 894 | . 11 66 305 77 . . . 435 Explosive 778 | . . . . 300 . 238 . 240 Electromagnetic 539 | 27 240 44 228 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Effects 4 | . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 236 | . . 12 . 13 . . 4 207 Projectiles . | . . . . . . . . . Explosions 232 | . . 12 . 13 . . . 207 Melee 4 | . . . . . . . 4 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 240 | . . . 3 46 . 33 4 154 Shots 4 | . . . . 1 . 1 . 2 Rammed 7 | . 1 1 4 . . . 1 . Targets Rammed 10 | . 1 1 5 1 . . 2 . Kicked 3 | . . . 1 1 . . 1 . Crushed . | . . . . . . . . . Highest Temperature 307 | 36 144 54 307 18 . 14 80 277 Average Temperature 64 | 20 64 32 79 9 . 5 34 82 Received Heat Transfer 966 | . 195 18 399 . . . 63 291 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1752 | . 25 100 666 150 . . . 811 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 297 | 5 123 25 210 297 . 100 150 279 Average Influence 97 | 1 74 21 82 165 . 99 71 132 Maximum Alert Level 1 | . . . 1 1 . . . 1 Low Security (%) 90 | 100 100 100 95 77 . 100 100 69 Level 1 9 | . . . 4 22 . . . 30 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 2 1 . . 1 4 Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . 1 . 2 . . . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 7 | . . . 5 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 10 2 27 7 . 4 9 12 Peak Tracking Total 7 | . 3 2 7 4 . 4 5 6 Tactical Retreats 5 | . . . 5 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . 3 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 6 | . . 2 1 1 . . . 2 Max in Single Turn 2 | . . 2 1 1 . . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 5 | . . . 1 2 1 . 1 . Terminals 3 | . . . 1 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . . . 1 5 1 . 2 . Successful 7 | . . . 1 3 1 . 2 . Failed 2 | . . . . 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 7 | . . . 1 4 . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . . 1 3 1 . 2 . Record 1 | . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . 1 . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . 1 . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 3737 | 122 525 139 743 608 427 281 458 434 Spaces Moved 2449 | 79 284 77 351 478 352 224 335 269 Core 25 | 22 1 . 2 . . . . . Treads 586 | . 208 77 301 . . . . . Legs 1838 | 57 75 . 48 478 352 224 335 269 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 120 120 120 120 120 120 Average Speed 130 | 118 151 160 157 120 120 120 120 120 Slowest Speed 400 | 150 200 160 400 120 120 120 120 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Time Travels 1 | . . . . . . . . 1 Exploration Rate (%) 32 | 6 34 11 25 68 68 48 28 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 3 | . . 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . 1 1 1 . Scrap Searched 3 | . . . . 2 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 67 | . . 4 . 33 . 12 . 18 Melee . | . . . . . . . . . Projectile 4 | . . . . . . 2 . 2 AOE 63 | . . 4 . 33 . 10 . 16 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 2794 | 104 347 92 458 504 357 234 376 322 Wait 32 | . 19 . 6 . . . . 7 Move 2441 | 78 283 76 350 477 351 223 334 269 Hop . | . . . . . . . . . Pick Up 89 | 16 11 6 21 7 3 4 13 8 Fast Attach . | . . . . . . . . . Attach 44 | 7 5 1 15 1 . . 4 11 Detach . | . . . . . . . . . Swap 21 | . 4 . 4 6 1 2 4 . Drop 41 | 1 6 6 7 6 2 3 9 1 Fire 116 | 2 18 2 50 6 . 2 10 26 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . . . 3 1 . . 2 . Crush 4 | . 1 1 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Lost 4 parts (2n2w) 310 | -10/Materials | Build established: Mutant 311 | -10/Materials | Core integrity fell below 50% 565 | -10/Materials | Discovered new exit (range 15) 648 | -10/Materials | Entered Mines 655 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 771 | -10/Mines | Identified exit to Materials 787 | -10/Mines | Entered Materials 787 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1170 | -9/Materials | Identified exit to Mines 1170 | -9/Materials | Identified exit to Storage 1250 | -9/Materials | Discovered new exit (range 9) 1352 | -9/Materials | Build established: Scavenger-Mutant 1442 | -9/Materials | Lost 5 parts (3n2w) 1530 | -9/Materials | Entered Mines 1650 | -9/Mines | Identified exit to Exiles 1656 | -9/Mines | Met a Derelict shopkeep closing up shop 1930 | -9/Mines | Learned location of Storage (-9) 1970 | -9/Mines | Build established: Mutant 2104 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2113 | -9/Mines | Discovered new exit (range 12) 2129 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2138 | -9/Mines | Entered Exiles 2168 | -9/Exiles | Discovered new exit (range 15) 2183 | -9/Exiles | Met 8R-AWN 2204 | -9/Exiles | Met EX-HEX 2264 | -9/Exiles | Met EX-BIN 2287 | -9/Exiles | Aligned with FarCom system 2288 | -9/Exiles | Given EX-Vault access code 2324 | -9/Exiles | Opened EX-Vault 2336 | -9/Exiles | Found Chronowheel 2368 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2375 | -9/Exiles | Exiles lab attacked by MAIN.C 2544 | -9/Exiles | Discovered new exit (range 14) 2565 | -9/Exiles | Left Exiles lab with Chronowheel 2565 | -9/Exiles | Entered Mines 2836 | -8/Mines | Discovered new exit (range 9) 2846 | -8/Mines | Entered Materials 2846 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3149 | -8/Materials | Build established: Tank 3290 | -8/Materials | Discovered new exit (range 8) 3304 | -8/Materials | Entered Factory 3304 | -7/Factory | Evolved 2 slots: Utility x2 3508 | -7/Factory | Garrison activated, responded to threat 3567 | -7/Factory | Destroyed 7 combat bots 3577 | -7/Factory | Lost 7 parts (1n2u4w) 3652 | -7/Factory | Activated Chronowheel 3652 | -7/Factory | Spacetime reconverged on an earlier point 3738 | -7/Factory | Self-destructed Last Messages --------------- 03648_ K-01 Serf collects debris. 03649_ U-05 Engineer lays Concrete. 03650_ K-01 Serf collects debris. 03650_ U-05 Engineer builds a Wall. 03650_ U-05 Engineer lays Concrete. 03651_ K-01 Serf collects debris. 03652_ U-05 Engineer lays Concrete. 03652_ Spacetime reconverges on this point. 03652_ K-01 Serf collects debris. 03654_ U-05 Engineer lays Concrete. 03655_ K-01 Serf collects debris. 03656_ U-05 Engineer lays Concrete. 03656_ K-01 Serf collects debris. 03657_ U-05 Engineer lays Concrete. 03676_ Acquired Prototype Engine. 03690_ Dropped Lgt. Nuclear Core. 03721_ Acquired 37 matter. 03722_ Gatling Laser destroyed. 03727_ Imp. Propulsion Shielding destroyed. 03737_ Imp. Carbon-fiber Leg destroyed. 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Y ?????????? | | ??????????????????? u ??????????? | | ??????????????????##### ??????????? | | ??????????????????????# ###+#####??????????? | | ??????????????????????#########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingFieldManipulator Manual? 0 Play Time 00:23:30 Cumulative 19.2 hours Start 2020.06.03 @ 22:16:36 End 2020.06.03 @ 22:40:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 41 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 325f61aa-980e-4b8c-94a4-6abc44c5da14