Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.09 @ 20:31:48 Player: s0lid Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (204) 1020 Value Destroyed (6083) 6083 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1021) 1021 TOTAL SCORE: 11664 Bonus ------- High Alert Combat Kills 422 Follower Combat Kills 40 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -141 Cogmind --------- Core Integrity 0/700 Matter 105/300 Energy 309/310 System Corruption 19% Temperature Cool (685) Location -7/Storage Parts ------- Power (1) Heavy Deuterium Engine Propulsion (3) Carbon-fiber Leg Titanium Leg Titanium Leg Utility (6) Large Storage Unit Enhanced Optical Array Improved Melee Analysis Suite Weapon (3) Gatling Laser Mini Assault Cannon Bore Cannon Inventory (10) Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Shock Rifle Heavy EM Shotgun Gatling Laser Mini Assault Cannon Scythe Peak State ------------ Power Light Nuclear Core Propulsion Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Utility Large Storage Unit Enhanced Optical Array Improved Medium Armor Plating Relay Coupler [Grunt] Relay Coupler [Hunter] Integration Mediator Weapon Mini Assault Cannon Mini Assault Cannon Remote Datajack Inventory Improved Airjet High-capacity Matter Pod Advanced Signal Interpreter Relay Coupler [NC] Trap Extractor Enhanced Autogun Advanced EMP Blaster Rocket Array [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Relay Coupler [NC] Protection Hardened Light Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . . 1 . 2 . . 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 236 | 7 4 3 29 6 38 17 11 99 22 Power 17 | 1 . 1 2 . 2 1 2 6 2 Engine 9 | 1 . 1 1 . . . 1 3 2 Core 8 | . . . 1 . 2 1 1 3 . Reactor . | . . . . . . . . . . Propulsion 54 | 3 3 1 7 . 5 1 3 23 8 Treads 3 | . . . . . . . . 3 . Leg 36 | 1 . . 4 . 5 1 3 14 8 Wheel 6 | 2 2 1 . . . . . 1 . Hover 8 | . 1 . 3 . . . . 4 . Flight 1 | . . . . . . . . 1 . Utility 51 | 1 1 1 8 2 7 3 3 24 1 Device 16 | . . . 1 1 . 2 2 10 . Storage 9 | 1 . . 3 . 2 . . 3 . Processor 7 | . . . 1 . 2 . . 4 . Hackware 4 | . . . . . . . . 4 . Protection 15 | . 1 1 3 1 3 1 1 3 1 Artifact . | . . . . . . . . . . Weapon 114 | 2 . . 12 4 24 12 3 46 11 Energy Gun 31 | 2 . . 3 . 9 3 . 12 2 Energy Cannon 5 | . . . 4 1 . . . . . Ballistic Gun 15 | . . . 3 1 2 3 1 4 1 Ballistic Cannon 28 | . . . . . 8 4 . 11 5 Launcher 18 | . . . 2 2 5 1 2 5 1 Special Weapon 5 | . . . . . . . . 5 . Impact Weapon 3 | . . . . . . . . 3 . Slashing Weapon 7 | . . . . . . . . 5 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . 1 . Unidentified Prototypes 9 | . . . . . 2 . 1 4 2 Parts Lost 57 | . . . 4 1 3 5 10 24 10 Power 7 | . . . . . . 1 2 3 1 Propulsion 15 | . . . 1 . . . 3 8 3 Utility 19 | . . . 1 . 1 2 4 8 3 Weapon 16 | . . . 2 1 2 2 1 5 3 Highest Loss Streak 7 | . . . 4 1 1 2 6 6 7 Average Slot Usage (%) 93 | . 98 100 98 100 99 98 86 85 88 Engine 4 | . 14 14 7 11 . . 2 2 5 Core 3 | . . . 3 . 8 9 4 2 . Leg 21 | . . . 29 33 26 27 25 17 21 Wheel 2 | . 25 28 . . . . . . . Hover 1 | . 2 . 3 . . . . 1 . Device 3 | . . . . 3 . 4 11 6 4 Storage 11 | . 14 14 11 11 18 18 18 7 7 Processor 10 | . . . 10 11 19 9 . 8 22 Hackware 3 | . . . . . . . . 9 3 Protection 7 | . 12 14 10 7 7 12 5 4 1 Energy Gun 7 | . 28 28 6 . 9 9 . 6 1 Energy Cannon 2 | . . . 9 5 . . . . . Ballistic Gun 3 | . . . 4 8 2 2 8 1 . Ballistic Cannon 2 | . . . . . 2 1 . 3 2 Launcher 2 | . . . 1 8 2 3 9 . . Slashing Weapon 1 | . . . . . . . . 3 15 Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 13 16 16 37 37 45 45 46 49 37 Greatest Support 54 | 26 26 26 51 51 51 51 51 49 54 Greatest Overweight (x) 3 | 1 1 . . . 1 . 2 3 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 6 10 10 14 14 14 14 10 Average Capacity 10 | 5 6 6 8 10 13 14 14 10 10 Most Carried 14 | 6 6 6 10 10 14 14 14 14 10 Average Carried 10 | 3 5 5 7 9 13 13 12 10 9 Final Capacity 14 | 6 6 6 10 10 14 14 14 10 10 Final Carried 14 | 6 6 6 10 9 14 12 13 10 8 Class Distribution -------------------- 67% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Matter Collected 4307 | 247 53 30 505 210 763 371 221 1734 173 Remotely . | . . . . . . . . . . Salvage Created 7318 | . 259 63 875 288 1269 618 763 2417 766 Parts 416 | . 11 6 52 21 101 21 47 119 38 Haulers Intercepted 9 | . . . 3 . 3 . 1 2 . Recyclers Shooed 4 | . . . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Combat Hostiles Destroyed 138 | . . 3 17 14 29 11 12 35 17 Melee 13 | . . . . . . . . 5 8 Guns 47 | . . 2 9 3 8 9 3 11 2 Cannons 16 | . . . 5 1 2 . . 7 1 AOE 60 | . . 1 3 10 19 2 8 11 6 Classes Destroyed 15 | . 3 2 3 2 3 . . 1 1 Worker 20 | . 1 . 3 . 3 . 3 9 1 Builder 10 | . . . . 1 . . 2 7 . Tunneler 3 | . . 1 1 . 1 . . . . Hauler 9 | . . . 3 . 3 . 1 2 . Recycler 10 | . 2 . . . 2 . . 6 . Mechanic 1 | . . . . . 1 . . . . Operator 5 | . . . . . 1 . 3 . 1 Watcher 7 | . 1 . 2 . 2 . 1 1 . Swarmer 40 | . . 3 6 7 14 . . 10 . Grunt 65 | . . . 5 6 7 11 9 14 13 Brawler 4 | . . . . 1 . . . 2 1 Protector 1 | . . . . . . . . . 1 Sentry 20 | . . . 6 . 7 . 2 4 1 Hunter 5 | . . . . . 1 . 1 3 . Programmer 3 | . . . . . . . . 2 1 Guerrilla 1 | . . . . . . . . 1 . Best Kill Streak 14 | . 3 6 5 8 12 5 14 7 12 Combat Bots Only 12 | . . 3 5 7 11 5 8 4 12 Max Kills in Single Turn 6 | . 1 1 2 3 4 1 3 6 6 Gunslinging 1 | . . . 1 . . . . . . Exploded 6 | . . 1 2 3 4 1 1 3 6 Melee 2 | . . . . . . . . 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Damage Taken 8810 | . 36 75 746 342 881 795 1203 2996 1736 Core 1430 | . 6 . 76 44 156 123 217 286 522 Absorbed by Shields 9 | . . . . . . . . 9 . Core Remaining (%) 69 | 100 . 97 . 70 . . 9 . . Volleys Fired 373 | . 9 4 60 31 70 51 23 109 16 Largest 3 | . 2 2 2 2 2 2 2 3 3 Hottest 185 | . 80 80 126 63 110 110 73 158 185 Shots Fired 644 | . 18 8 111 35 109 70 28 233 32 Gun 430 | . 18 8 66 23 88 57 12 145 13 Cannon 137 | . . . 36 2 6 7 . 69 17 Launcher 66 | . . . 9 10 15 6 16 8 2 Special 11 | . . . . . . . . 11 . Kinetic 228 | . . . 5 23 24 21 12 122 21 Thermal 39 | . . . 32 . . . . . 7 Explosive 47 | . . . 9 10 15 . 5 6 2 Electromagnetic 319 | . 18 8 65 2 70 49 11 94 2 Robot Hit Streak 20 | . 7 6 17 19 20 10 10 14 7 Robot Miss Streak 8 | . 4 . 3 1 5 6 4 4 8 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 1 . . . . 1 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 Shots Hit Robots 448 | . 11 6 66 22 74 43 23 169 34 Core Hits 337 | . 5 5 32 22 67 37 41 89 39 Critical Hits 5 | . . . . 1 . . . 2 2 Critical Kills 2 | . . . . . . . . 1 1 Critical Parts Destroyed 3 | . . . . 1 . . . 1 1 Melee Attacks 59 | . . . . . . . . 39 20 Impact 27 | . . . . . . . . 27 . Slashing 32 | . . . . . . . . 12 20 Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . 8 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 1 1 Damage Inflicted 14715 | . 234 101 1489 1000 2422 992 1655 5070 1752 Guns 4413 | . 163 62 560 309 934 531 147 1420 287 Cannons 1777 | . . . 530 53 92 26 . 890 186 Explosions 6178 | . 71 39 399 638 1396 435 1508 1053 639 Melee 2346 | . . . . . . . . 1706 640 Ramming 1 | . . . . . . . . 1 . Kinetic 2888 | . . . 77 309 392 253 147 1434 276 Thermal 1214 | . 71 39 373 . 170 148 132 135 146 Explosive 3874 | . . . 318 638 1226 . 324 729 639 Electromagnetic 4392 | . 163 62 721 53 634 591 1052 1065 51 Impact 1272 | . . . . . . . . 1272 . Slashing 1074 | . . . . . . . . 434 640 Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . . . . 9 19 19 Average Corruption 15 | . . . . . . . 9 15 19 Corruption Purged . | . . . . . . . . . . Effects 146 | . . . . . . . 4 114 28 Message Errors 24 | . . . . . . . 2 19 3 Matter Fused 24 | . . . . . . . . 23 1 Heat Flow Errors 12 | . . . . . . . 1 9 2 Energy Discharges 15 | . . . . . . . . 13 2 Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 8 | . . . . . . . . 7 1 Data Loss (major) 4 | . . . . . . . . 3 1 Misfires 3 | . . . . . . . 1 1 1 Alerts 7 | . . . . . . . . 5 2 Misdirections 12 | . . . . . . . . 10 2 Targeting Errors 32 | . . . . . . . . 22 10 Weapon Failures 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 954 | . . . 70 21 56 6 81 642 78 Projectiles 79 | . . . 47 . . . . 32 . Explosions 270 | . . . 23 21 56 6 81 61 22 Melee 605 | . . . . . . . . 549 56 Knockbacks 26 | . . . . . 5 . . 18 3 Impact 7 | . . . . . . . . 7 . Kinetic 19 | . . . . . 5 . . 11 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 767 | . 8 37 47 40 167 137 92 76 163 Shots 28 | . 1 1 2 1 5 4 5 3 6 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 685 | . 133 93 414 74 329 337 92 485 685 Average Temperature 122 | . 51 41 126 15 107 186 23 99 230 Received Heat Transfer 2778 | . . . 195 150 270 369 234 804 756 Effects 22 | . . . 7 . 2 3 . 2 8 Shutdowns 5 | . . . 1 . 1 . . 2 1 Energy Bleed 5 | . . . 1 . . 3 . . 1 Interference 4 | . . . 3 . 1 . . . . Matter Decay 2 | . . . 1 . . . . . 1 Damage (minor) 1 | . . . 1 . . . . . . Damage (major) 4 | . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . 2 . . . 2 2 . Combat Hostiles 2 | . . . . . . . 1 1 . Parts Fried 36 | . 2 . 4 . 5 1 6 18 . Impact Corruptions 24 | . . . . . . . . 24 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 1 . . . . . 3 . Heat Transferred 1799 | . 50 100 851 . 150 98 150 100 300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 15 | . 2 1 2 . 2 3 3 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Peak Influence 777 | . 71 252 278 361 532 520 726 777 442 Average Influence 288 | . 22 220 146 178 325 310 489 361 314 Maximum Alert Level 3 | . . 1 1 1 2 2 3 3 2 Low Security (%) 35 | . . . . . . . . . . Level 1 43 | . . . . . . . . . . Level 2 13 | . . . . . . . . . . Level 3 7 | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . . . . 1 . 4 12 6 Investigation 6 | . . . . . 1 . 2 3 . Extermination 3 | . . . . . . . . 2 1 Reinforcement 8 | . . . . . . . 2 3 3 Assault 3 | . . . . . . . . 1 2 Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 1 1 Haulers Reinforced 2 | . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Distress Signals 8 | . . . 2 . 4 . 1 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 220 | . 5 2 23 25 43 17 22 59 24 Peak Tracking Total 10 | . 3 1 6 7 9 4 6 6 10 Tactical Retreats 26 | . . . 1 3 3 6 3 9 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Traps Triggered 12 | . . . . . 1 1 3 6 1 Indirectly 4 | . . . . . . . 3 1 . Trap Hack Attempts 14 | . . . . . . 14 . . . Triggered . | . . . . . . . . . . Disarmed 10 | . 6 . . . 4 . . . . Reprogrammed 1 | . . . . . . 1 . . . Reused 2 | . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . 3 . . . . . . Triggered 2 | . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Machines Disabled 31 | . 2 10 . 2 1 1 5 9 1 Max in Single Turn 10 | . 1 10 . 2 1 1 1 2 1 Garrison Access 2 | . . . . . . . . 2 . Garrison Relay 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Machines Accessed 38 | . 3 1 7 . 16 . . 9 2 Terminals 24 | . 3 1 5 . 10 . . 3 2 Fabricators 4 | . . . . . . . . 4 . Repair Stations 3 | . . . 1 . 2 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 3 | . . . 1 . 2 . . . . Garrison Access 3 | . . . . . 1 . . 2 . Total Hacks 93 | . 9 1 14 . 41 . . 24 4 Successful 63 | . 8 . 9 . 32 . . 11 3 Failed 30 | . 1 1 5 . 9 . . 13 1 Catastrophic 10 | . . . 2 . 1 . . 6 1 Database Lockouts . | . . . . . . . . . . Manual 32 | . 5 1 5 . 14 . . 4 3 Terminals 52 | . 9 1 9 . 22 . . 7 4 Fabricators 14 | . . . . . . . . 14 . Repair Stations 10 | . . . 1 . 9 . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 9 | . . . 4 . 5 . . . . Garrison Access 6 | . . . . . 3 . . 3 . Terminal Hacks 25 | . 5 . 4 . 11 . . 2 3 Part Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . . . . . . 1 Terminal Index 1 | . . . 1 . . . . . . Alert Level 2 | . . . . . 2 . . . . Unreport Threat 7 | . . . . . 3 . . 2 2 Locate Traps 4 | . 2 . 1 . 1 . . . . Disarm Traps 2 | . 1 . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 4 | . 1 . 1 . 2 . . . . Fabricator Hacks 6 | . . . . . . . . 6 . Load Schematic 2 | . . . . . . . . 2 . Build 4 | . . . . . . . . 4 . Repair Station Hacks 8 | . . . . . 8 . . . . Scan Component 4 | . . . . . 4 . . . . Repair 4 | . . . . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 9 | . . . 4 . 5 . . . . Insert Component 4 | . . . 2 . 2 . . . . Analyze 5 | . . . 2 . 3 . . . . Garrison Access Hacks 5 | . . . . . 2 . . 3 . Unlock Access 1 | . . . . . 1 . . . . Seal Access 2 | . . . . . . . . 2 . Coupler Status 2 | . . . . . 1 . . 1 . Unauthorized Hacks 23 | . 7 . 2 . 14 . . . . Terminals 8 | . 3 . 1 . 4 . . . . Track 1 | . . . 1 . . . . . . Botnet 7 | . 3 . . . 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Monitor 1 | . . . . . 1 . . . . Mask 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . Used . | . . . . . . . . . . Hacking Detections 26 | . . 1 7 . 10 . . 7 1 Full Trace Events 2 | . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . Matter 252 | . . . . . . . . 252 . Time 134 | . . . . . . . . 134 . Total Robot Build Rating 12 | . . . . . . . . 12 . Part Schematics Acquired 5 | . . . 2 . 3 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . . . 4 . . . . Time 152 | . . . . . 152 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked 9 | . . . . . . . . 9 . Non-combat 6 | . . . . . . . . 6 . Combat 3 | . . . . . . . . 3 . Robot Hacks Applied 9 | . . . . . . . . 9 . generate_echo 2 | . . . . . . . . 2 . start_evac 1 | . . . . . . . . 1 . ignore_repairs 1 | . . . . . . . . 1 . find_recycling 1 | . . . . . . . . 1 . scatter_targeting 1 | . . . . . . . . 1 . disrupt_area 1 | . . . . . . . . 1 . formatsys_low 1 | . . . . . . . . 1 . formatsys_high 1 | . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . 4 . . . Machine Destruction 4 | . . . . . . 4 . . . Attached 3 | . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Total Allies 7 | . . . . . . . . 5 2 Largest Group 4 | . . . . . . . . 4 2 Highest-Rated Group 70 | . . . . . . . . 70 62 Highest-Rated Ally 31 | . . . . . . . . 21 31 Total Orders 1 | . . . . . . . . 1 . ROAM 1 | . . . . . . . . 1 . Ally Attacks 33 | . . . . . . . . 22 11 Total Damage 480 | . . . . . . . . 270 210 Kills 3 | . . . . . . . . 2 1 Allies Corrupted . | . . . . . . . . . . Allies Melted 2 | . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Turns Passed 8428 | 73 154 460 1449 586 1441 471 308 3181 305 Spaces Moved 5091 | 60 121 478 952 294 838 232 168 1824 124 Core 5 | 5 . . . . . . . . . Treads 1 | . . . . . . . . 1 . Legs 4089 | 2 . . 794 294 838 232 168 1637 124 Wheels 847 | 53 121 478 9 . . . . 186 . Hover 149 | . . . 149 . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 52 130 126 126 126 110 120 Average Speed 124 | 88 90 90 117 130 126 129 129 137 124 Slowest Speed 210 | 120 90 90 130 130 155 130 190 210 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 42 | 3 29 93 49 57 70 41 24 40 21 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . Scrap Searched 3 | . . 3 . . . . . . . Spaces Dug 19 | . . . . 9 10 . . . . Terrain Destroyed 589 | . . 27 65 65 149 22 109 113 39 Melee . | . . . . . . . . . . Projectile 31 | . . . . . 2 . . 19 10 AOE 558 | . . 27 65 65 147 22 109 94 29 Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Total 6452 | 77 147 501 1173 460 1107 326 223 2224 214 Wait 468 | 5 9 9 86 130 122 4 13 67 23 Move 5081 | 59 120 477 951 293 837 230 167 1823 124 Hop . | . . . . . . . . . . Pick Up 70 | 5 1 3 17 . 19 4 5 13 3 Fast Attach 94 | 7 3 . 13 . 9 1 6 49 6 Attach 42 | . . . 2 1 8 4 3 21 3 Detach 29 | 1 1 . 2 . 4 . 1 19 1 Swap 100 | . 1 3 14 5 21 12 2 29 13 Drop 104 | . 3 5 25 . 17 1 3 42 8 Fire 373 | . 9 4 60 31 70 51 23 109 16 Melee 54 | . . . . . . . . 37 17 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 19 | . . . . . . 5 . 14 . Rewire . | . . . . . . . . . . Trap 17 | . . . 3 . . 14 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Sto / [*Low]) -7/Storage History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 12) 228 | -10/Materials | Entered Mines 244 | -10/Mines | Discovered new exit (range 16) 313 | -10/Mines | Build established: Mutant 315 | -10/Mines | Learned Materials security intel 345 | -10/Mines | Discovered new exit (range 12) 372 | -10/Mines | Found a hidden stash of uninstalled traps 688 | -10/Mines | Entered Materials 688 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 689 | -9/Materials | Identified exit to Mines 854 | -9/Materials | Lost 4 parts (1n1u2w) 1103 | -9/Materials | Discovered new exit (range 15) 2137 | -9/Materials | Entered Mines 2138 | -9/Mines | Learned location of Storage (-7) 2360 | -9/Mines | Destroyed 7 combat bots 2371 | -9/Mines | Discovered new exit (range 8) 2401 | -9/Mines | Identified exit to Materials 2474 | -9/Mines | Learned location of 1 exit from Lower Caves 2711 | -9/Mines | Assembled infested the area 2723 | -9/Mines | Entered Materials 2723 | -8/Materials | Evolved 2 slots: Utility x2 2822 | -8/Materials | Destroyed 11 combat bots 2976 | -8/Materials | Repaired Titanium Leg 3015 | -8/Materials | Repaired Titanium Leg 3056 | -8/Materials | Repaired Titanium Leg 3712 | -8/Materials | Discovered new exit (range 16) 3896 | -8/Materials | Repaired Titanium Leg 3919 | -8/Materials | Discovered new exit (range 10) 4148 | -8/Materials | Identified exit to Garrison 4164 | -8/Materials | Entered Garrison 4208 | -8/Garrison | Triggered checkpoint 4332 | -8/Garrison | Garrison Relay disabled 4472 | -8/Garrison | Triggered checkpoint 4524 | -8/Garrison | Triggered checkpoint 4527 | -8/Garrison | Core integrity fell below 50% 4600 | -8/Garrison | Discovered new exit (range 15) 4628 | -8/Garrison | Installed Relay Interface Framework 4635 | -8/Garrison | Entered Materials 4654 | -8/Materials | Found Prototype Launcher 4655 | -8/Materials | Identified Rocket Array 4660 | -8/Materials | Found Faulty Rocket Array 4663 | -8/Materials | Found Rocket Array 4821 | -8/Materials | Destroyed 8 combat bots 4825 | -8/Materials | Discovered new exit (range 9) 4858 | -8/Materials | Crushed by falling debris 4858 | -8/Materials | Core integrity fell below 20% 4889 | -8/Materials | Lost 6 parts (1p3n2u) 4943 | -8/Materials | Entered Factory 4943 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4943 | -7/Factory | Discovered new exit (range 11) 5053 | -7/Factory | Garrison activated, responded to threat 5203 | -7/Factory | Lost 4 parts (1p2n1u) 5767 | -7/Factory | Build established: Scavenger-Mutant 6106 | -7/Factory | Discovered new exit (range 13) 6302 | -7/Factory | Discovered new exit (range 12) 6446 | -7/Factory | System corruption reached 10% 6514 | -7/Factory | Lost 6 parts (1p2n3u) 6787 | -7/Factory | Build established: Mutant 7238 | -7/Factory | Fabricated B-48 Gladiator? 7254 | -7/Factory | Local fabrication network quarantined 7586 | -7/Factory | Build established: Scavenger-Mutant 7743 | -7/Factory | First assault squad dispatched 7838 | -7/Factory | Lost 3 parts (1n1u1w) 8124 | -7/Factory | Entered Storage 8242 | -7/Storage | Met a pair of Derelict thieves 8306 | -7/Storage | Core integrity fell below 50% 8344 | -7/Storage | Core integrity fell below 20% 8363 | -7/Storage | Destroyed 12 combat bots 8374 | -7/Storage | Lost 7 parts (1p2n2u2w) 8430 | -7/Storage | Core destroyed Last Messages --------------- 08416_ Overheating: Matter decay (-16). 08417_ HV Slug penetrates Wall. 08417_ U-05 Engineer builds a Wall. 08418_ K-01 Serf collects debris. 08420_ System corrupted: Bore Cannon targeting data glitched. 08421_ K-01 Serf collects debris. 08423_ Overheating: Energy bleed (-40). 08424_ Overheating: Bore Cannon damaged (-46). 08424_ Overheating: Hvy. Deuterium Engine damaged (-41). 08424_ Overheating: Titanium Leg damaged (-5). 08424_ Overheating: Titanium Leg damaged (-45). 08424_ System corrupted: Gatling Laser failed to cycle. 08424_ HV Slug penetrates Wall. 08426_ K-01 Serf collects debris. 08427_ System corrupted: Mni. Assault Cannon targeting data glitched. 08427_ K-01 Serf knocked back. 08427_ K-01 Serf destroyed. 08428_ Power failure, Hvy. Deuterium Engine shutdown. 08429_ System corrupted: Matter fused (-5). 08430_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????########???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????# | | ?????????????????????????????# #???????##### | | ???????????????????????#####?# #???????? + | | ???????????????????????#] [#?# #????????"" # | | ???????????????????????#] [#?# #????????"" # | | ???????????????????????#] [#?# #????????"" + | | ???????????????????????#] [#?# #????????? # | | ??????????????????????## #?# #????????? # | | ??????????????????###?# #?# ??????????? !# | | ???##?????????????#T"?#; @ #?# ??????????? # | | ???# ########## "###;!;###+##+############### | | ???? "" =% %=[a= "%" = | | ???? "T %%*k[g% * " % | | ???# |=% = %= | | ???# ####+#########+##;##;;;#"############### | | ?????????# # # # # #????????# | | ?????????# "" """ # # """??????# | | ?????????# "Y """ ###" "#### """ """?????## | | ?????????? "" """ #| % ## """ R"#????# | | ?????????? """ #?# ### """ """#????# # | | ?????????? """ ??#! ==#?# """ ####????# | | ??????????? % ???# = =#?# """ #???????## | | ??????????? ????########?# #????????### | | ??????????? ??????????????# ! #??????????? | | ??????????# ###??????????????#?########??????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 EM Shielding 2 Armor Coverage 225 Resistance: EM 15 Propulsion Shielding 66 Reclamation Efficiency 15 Evasion (%) 54 Targeting Accuracy 10 Melee Accuracy 12 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Trap Extractor | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Hacked Arc Projector | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Ambidextrous It Was An Accident, I Swear Maybe Next Time I'll Detach My Launcher Quick And Dirty Challenges ------------ None Game ------ Seed BiocellPhasingThrusters Manual? 0 Play Time 02:07:36 Cumulative 74.9 hours Start 2019.11.09 @ 16:38:11 End 2019.11.09 @ 20:31:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 48 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2f7baaa4-1ac8-4f21-a97b-e9016787c9e6