Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 17:26:55 Player: Kate+Gabe4evr Result: Destroyed by AG-79116 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1577) 1577 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2148) 2148 TOTAL SCORE: 7195 Bonus ------- Follower Combat Kills 148 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 67/100 System Corruption 6% Temperature Cool (6) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Medium Treads Medium Storage Unit Minigun High-powered Shotgun Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Advanced Visual Processing Unit Weapon Cycler Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-M Heavy Battle Rifle > --- INVENTORY -------- Zionite Light DM Reactor Medium Treads Medium Treads Medium Treads Medium Treads Experimental Heat Sink Medium Storage Unit Transmission Jammer Light Armor Plating Makeshift System Shield Minigun High-powered Shotgun Grenade Launcher Missile Launcher Heavy Flail [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Advanced Visual Processing Unit Device Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Enhanced Autogun Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . 1 . . . . Utility 3 | . . . 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 68 | 7 6 7 23 2 7 1 5 10 Power 11 | 1 2 3 2 . 1 1 . 1 Engine 7 | 1 . 2 2 . 1 1 . . Core 3 | . 2 1 . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 11 | 2 . . 8 1 . . . . Treads 9 | . . . 8 1 . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 3 . 7 1 . . 2 3 Device 5 | . 1 . 1 1 . . 1 1 Storage 4 | 1 2 . 1 . . . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 7 | . . . 4 . . . 1 2 Artifact . | . . . . . . . . . Weapon 29 | 3 1 4 6 . 6 . 3 6 Energy Gun 13 | 2 1 2 2 . 2 . 1 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 1 . 2 4 . 1 . 2 1 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . . . 3 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . 1 6 Parts Lost 14 | . . 2 5 . . 1 . 6 Power 3 | . . 1 1 . . 1 . . Propulsion 3 | . . . 2 . . . . 1 Utility 5 | . . . 2 . . . . 3 Weapon 3 | . . 1 . . . . . 2 Highest Loss Streak 6 | . . 2 2 . . 1 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 89 75 88 93 100 100 99 97 Engine 6 | . 6 5 9 7 7 7 7 2 Treads 29 | . . . 24 38 38 38 38 37 Leg 3 | . 28 22 3 . . . . . Device 12 | . 4 11 9 8 15 15 15 14 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 6 | . . . 7 7 7 7 7 6 Protection 5 | . . . 7 7 7 7 6 6 Energy Gun 7 | . 14 10 9 7 6 7 7 6 Ballistic Gun 8 | . 14 11 9 7 6 7 7 6 Peak Build Rating 66 | 6 11 13 36 44 46 46 52 66 Average Rating 37 | 4 7 11 23 40 45 44 45 56 On Entrance 27 | . 6 11 13 36 44 46 44 47 Naked Turns 6 | . . . . . . . . 6 Heaviest Build 45 | 14 20 24 40 41 42 42 42 45 Greatest Support 140 | 20 20 20 112 140 140 140 140 140 Greatest Overweight (x) 2 | 1 . 1 2 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 11 15 15 15 15 14 Most Carried 15 | 2 6 10 15 15 15 15 15 15 Average Carried 12 | 1 3 7 11 14 14 14 15 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 Final Carried 15 | 2 6 10 15 15 15 15 15 5 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1255 | 195 195 111 372 . 187 57 50 88 Remotely . | . . . . . . . . . Salvage Created 1889 | . 285 321 723 . 176 267 . 117 Parts 99 | . 17 19 44 . 13 6 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . 11 6 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 40 | . 6 4 17 . 8 5 . . Guns 32 | . 6 4 17 . . 5 . . AOE 8 | . . . . . 8 . . . Classes Destroyed 8 | . 1 2 3 . . 2 . . Builder 1 | . . . 1 . . . . . Recycler 1 | . . 1 . . . . . . Swarmer 10 | . . . 4 . 4 2 . . Grunt 13 | . 6 . 3 . 4 . . . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 14 | . . 4 9 . . 1 . . Hunter 1 | . . . 1 . . . . . Best Kill Streak 6 | . 3 2 6 . 4 5 . . Combat Bots Only 6 | . 3 1 6 . 4 5 . . Max Kills in Single Turn 3 | . 1 1 2 . 3 1 . . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 315 | . 30 27 84 . 21 63 . 90 Missed 91 | . 5 8 27 . 7 20 . 24 Damage Taken 3557 | . 345 280 855 . 255 444 . 1378 Core 988 | . 93 60 98 . 16 5 . 716 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 99 | . . . . . . . 99 . Core Remaining (%) 82 | 100 62 85 82 . . . . . Volleys Fired 111 | . 20 17 45 . 5 13 . 11 Largest 2 | . 2 2 2 . 2 2 . 2 Hottest 114 | . 60 79 88 . 66 88 . 114 Shots Fired 217 | . 40 31 90 . 10 26 . 20 Gun 209 | . 40 31 90 . 3 26 . 19 Cannon . | . . . . . . . . . Launcher 8 | . . . . . 7 . . 1 Special . | . . . . . . . . . Kinetic 109 | . 20 17 45 . 3 13 . 11 Thermal 76 | . . 10 45 . . 13 . 8 Explosive 8 | . . . . . 7 . . 1 Electromagnetic 24 | . 20 4 . . . . . . Robot Hit Streak 14 | . 7 14 12 . 3 8 . 2 Robot Miss Streak 5 | . 3 3 4 . 1 1 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 155 | . 29 25 70 . 5 20 . 6 Core Hits 87 | . 15 11 33 . 14 10 . 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 6 | . 1 1 4 . . . . . Burn 4 | . . . 4 . . . . . Destroy 1 | . . 1 . . . . . . Corrupt 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3316 | . 411 359 1258 . 745 327 . 216 Guns 2381 | . 369 345 1163 . 19 327 . 158 Cannons . | . . . . . . . . . Explosions 905 | . 37 . 89 . 726 . . 53 Melee . | . . . . . . . . . Ramming 30 | . 5 14 6 . . . . 5 Kinetic 1252 | . 195 173 622 . 19 191 . 52 Thermal 1038 | . 37 129 630 . . 136 . 106 Explosive 779 | . . . . . 726 . . 53 Electromagnetic 217 | . 174 43 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 25 | . . . 25 . . . . . Projectiles . | . . . . . . . . . Explosions 25 | . . . 25 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 158 | . 34 . 77 . 45 . . 2 Shots 3 | . 1 . 1 . 1 . . . Rammed 3 | . . . 2 . . . . 1 Targets Rammed 9 | . 1 5 2 . . . . 1 Kicked 6 | . 1 5 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 84 | . 84 17 9 . . 15 . 40 Average Temperature 26 | . 37 12 9 . . 8 . 19 Received Heat Transfer 883 | . 189 81 234 . 27 78 . 274 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 . . 1 . . Heat Transferred 2462 | . 50 333 1691 . . 296 . 92 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Peak Influence 321 | . 169 235 321 146 . . . . Initial 116 | . . 70 20 116 . . . . Average 144 | . 64 124 189 127 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 73 | 100 100 82 52 100 . . . . Level 1 26 | . . 17 47 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 5 | . . 3 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 9 10 27 4 8 5 . 52 Peak Tracking Total 46 | . 4 3 7 2 4 5 . 46 Tactical Retreats 2 | . 1 . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 4 | . . . 1 . . . . 3 Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 4 | . . 2 1 . . 1 . . Terminals 3 | . . 2 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . . 6 2 . . 1 . . Successful 7 | . . 5 1 . . 1 . . Failed 2 | . . 1 1 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 10 | . . 4 . . . . 6 . Terminals 8 | . . 6 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . 2 1 . . 1 . . Record 1 | . . 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . Terminal Index 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . 3 . . . . . . Terminals 3 | . . 3 . . . . . . Assimilate 1 | . . 1 . . . . . . Botnet 1 | . . 1 . . . . . . Operators 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . 1 1 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . 1 . . . . 2 1 Largest Group 3 | . . 1 1 . . . 2 3 Highest-Rated Group 311 | . . 10 10 . . . 192 311 Highest-Rated Ally 119 | . . 10 10 . . . 96 119 Total Orders . | . . . . . . . . . Ally Attacks 39 | . . . . . . . . 39 Total Damage 3407 | . . . . . . . . 3407 Kills 13 | . . . . . . . . 13 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 5260 | 64 265 466 973 300 802 448 1338 604 Spaces Moved 2824 | 46 150 192 440 186 421 256 827 306 Core 15 | 5 . . . . . . . 10 Treads 2398 | . . . 412 186 421 256 827 296 Legs 411 | 41 150 192 28 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 50 Average Speed 157 | 114 120 172 162 160 160 160 160 156 Slowest Speed 260 | 120 120 190 260 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 43 22 61 10 68 44 81 64 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . 9 1 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 86 | . 2 . 36 . 39 . . 9 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE 83 | . 2 . 36 . 39 . . 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 3425 | 54 193 289 618 188 540 279 843 421 Wait 346 | . 13 66 79 . 102 9 7 70 Move 2816 | 45 149 191 439 185 420 255 826 306 Hop . | . . . . . . . . . Pick Up 24 | 1 1 2 13 1 3 1 . 2 Fast Attach 26 | 7 2 1 7 1 . . 2 6 Attach 10 | . . 1 4 1 1 1 . 2 Detach 4 | 1 1 . . . . . . 2 Swap 32 | . 4 5 12 . 6 . 3 2 Drop 43 | . 2 1 17 . 3 . 5 15 Fire 111 | . 20 17 45 . 5 13 . 11 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 6 | . 1 5 . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . . . 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 13) 297 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Propulsion x2 760 | -9/Materials | Discovered new exit (range 8) 796 | -9/Materials | Entered another Materials area 796 | -8/Materials | Accompanied by 1 ally 796 | -8/Materials | Evolved 2 slots: Utility x2 855 | -8/Materials | Build established: Scavenger-Mutant 1716 | -8/Materials | Garrison activated, responded to threat 1757 | -8/Materials | Discovered new exit (range 8) 1769 | -8/Materials | Entered Factory 1769 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1790 | -7/Factory | Build established: Mutant 2058 | -7/Factory | Discovered new exit (range 9) 2069 | -7/Factory | Entered Lower Caves 2811 | -7/Lower Caves | Discovered new exit (range 7) 2871 | -7/Lower Caves | Entered another Lower Caves area 2948 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3043 | -7/Lower Caves | Encountered a Warlord checkpoint 3300 | -7/Lower Caves | Discovered new exit (range 13) 3319 | -7/Lower Caves | Entered Zion 3420 | -7/Zion | Discovered new exit (range 10) 3470 | -7/Zion | Given A8's code to call for help 4073 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4198 | -7/Zion | Learned location of Quarantine (-3) 4262 | -7/Zion | Learned Factory terminal intel 4367 | -7/Zion | Found Prototype Device 4367 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4614 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4616 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4621 | -7/Zion | Opened final containment barrier to the Deep Caves 4649 | -7/Zion | Discovered new exit (range 3) 4649 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4657 | -7/Zion | Entered Deep Caves 4657 | -7/Deep Caves | Accompanied by 2 allies 4659 | -7/Deep Caves | Met 5H-AD0 4756 | -7/Deep Caves | Z-Facility disabled 4871 | -7/Deep Caves | Attacked by Z-Imprinter 4877 | -7/Deep Caves | Allies destroyed Z-Imprinter 4904 | -7/Deep Caves | Found Prototype Protection 4904 | -7/Deep Caves | Identified Zio. Weapon Casing 5185 | -7/Deep Caves | Build established: Scavenger-Mutant 5227 | -7/Deep Caves | Exposed GOLEM chamber 5228 | -7/Deep Caves | Triggered Deep Caves wall 5232 | -7/Deep Caves | Spotted AG-79122 5258 | -7/Deep Caves | Core integrity fell below 50% 5259 | -7/Deep Caves | Spotted AS-41497 5260 | -7/Deep Caves | Core integrity fell below 20% 5261 | -7/Deep Caves | Spotted AS-04725 5261 | -7/Deep Caves | Destroyed by AG-79116 with Assembled Focal Cannon Last Messages --------------- 05248_ JK-BSU(b) destroyed. 05248_ B1-KO1(M) destroyed. 05250_ GOLEM Unit springs to life. 05250_ Med. Treads severed. 05251_ AG-45156 GOLEM Unit beginning Prototype Leg integration. 05251_ Missile Launcher destroyed. 05251_ System corrupted by crushing effect (+1). 05252_ GOLEM Unit springs to life. 05252_ Adv. Visual Processing Unit destroyed. 05252_ System corrupted by crushing effect (+4). 05253_ Med. Treads destroyed. 05254_ Dropped Med. Treads. 05254_ Weapon Cycler destroyed. 05254_ System corrupted by crushing effect (+1). 05255_ Dropped Exp. Heat Sink. 05255_ Dropped Lrg. Storage Unit. 05255_ as-88400 destroyed. 05255_ Grenade Launcher destroyed. 05256_ Slammed into as-24905. 05258_ as-39428 destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????? h?????????????????????? | | ????????????? ???????????????????? | | ?????????? *A ?#??????????????? | | ???????? a ??????????????? | | ?????? b g= ?????????????? | | ?????? a = =* #?????????????? | | ????? A a a= = ##????????????? | | ????? a a a = = #????????????? | | ????? a h #????????????? | | ??????? a a a #?? ???????? | | ????????#a a aa ! ##? ????????? | | ?????????" a a a # #### | | ?????????" !a # | | ??????#""" M ! % ##### | | ??????#GGG a ????????? | | ??????#GGG = =@! #???????????? | | ????????# g a #???????###?? | | ????????" * a ##?????? #?? | | ????????" = a %h ;######## #?? | | ????????" G aaa*!!! ! #?? | | ????????""" a =*!!%= ### | | ????????" aaaaa%]]= ## | | ????????"" a a!a ;######## | | ????????" =a[!= ##??## | | ????????"" !=[== ;#???# | | ????????" !!#=# ##???## | | ????????" ####/##*## ##?????## ## | | ????????""" ##???# ## ####???????###?### | | ?????????" ?????###? ?????????????????? | | ?????????####??????????#?????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- Fission Core | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Energy Well | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Remote Shield | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalBombLeg Manual? 0 Play Time 00:29:56 Cumulative 57.4 hours Start 2024.10.31 @ 14:02:10 End 2024.11.01 @ 17:26:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 50 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a01ea52b-2e6f-47a8-af32-3b54e99bb588