Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 13:26:05 Player: Electroid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (2784) 2784 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 6452 Bonus ------- High Alert Combat Kills 108 Cogmind --------- Core Integrity 0/850 Matter 179/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Power Sword Power Sword > --- INVENTORY (5) ---- Faulty Cold Fusion Reactor Improved Sensor Array Advanced ECM Suite Coil Gun Coil Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Kinecellerator Thermal Shield Improved Hardlight Generator > --- WEAPON ----------- Proton Cannon Assault Cannon Shock Bomb Launcher Axe > --- INVENTORY -------- Improved Sensor Array Advanced ECM Suite Ion Cannon Gauss Rifle Gauss Rifle Coil Gun Assault Cannon Heavy Assault Cannon [Rating: 54] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 119 | 6 9 24 27 23 30 Power 15 | 1 1 2 7 2 2 Engine 12 | 1 1 2 6 1 1 Core 2 | . . . 1 1 . Reactor 1 | . . . . . 1 Propulsion 33 | 2 4 9 6 8 4 Treads 5 | 2 . . 2 1 . Leg 8 | . . . . 5 3 Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight 18 | . 2 9 4 2 1 Utility 22 | 1 2 4 2 6 7 Device 13 | . . 3 1 3 6 Storage 3 | 1 . . 1 . 1 Processor 2 | . 1 1 . . . Hackware 1 | . . . . 1 . Protection 3 | . 1 . . 2 . Artifact . | . . . . . . Weapon 49 | 2 2 9 12 7 17 Energy Gun 3 | 1 . 1 1 . . Energy Cannon 5 | . . . 3 . 2 Ballistic Gun 6 | 1 . . 1 3 1 Ballistic Cannon 21 | . 2 8 4 3 4 Launcher 5 | . . . 1 . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 6 | . . . . . 6 Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . . 2 1 . Unidentified Prototypes 6 | . . 1 1 1 3 Corrupted Parts 2 | . . . . 2 . System Corruption 4 | . . . . 4 . Parts Lost 36 | . . 2 7 7 20 Power 8 | . . 1 3 2 2 Propulsion 12 | . . . 3 3 6 Utility 7 | . . . . 2 5 Weapon 9 | . . 1 1 . 7 Highest Loss Streak 5 | . . 2 3 5 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 89 95 85 84 81 Engine 11 | . 14 10 11 12 9 Core 1 | . . . 5 . . Treads 5 | . 6 . 4 14 . Leg 7 | . . . . 4 19 Hover 1 | . 16 . . . . Flight 11 | . 5 30 25 5 . Device 11 | . . 10 8 7 20 Storage 4 | . 3 . 2 7 5 Processor 8 | . 5 20 15 7 . Protection 2 | . 9 1 . 2 2 Energy Cannon 3 | . . . 7 . 5 Ballistic Gun 1 | . 9 . . 3 . Ballistic Cannon 9 | . 9 19 1 11 11 Slashing Weapon 1 | . . . . . 3 Peak Build Rating 54 | 6 7 22 28 38 54 Average Rating 30 | 4 6 17 22 33 44 On Entrance 16 | . 6 7 20 27 38 Naked Turns . | . . . . . . Heaviest Build 73 | 11 11 16 40 58 73 Greatest Support 72 | 40 40 15 49 72 64 Greatest Overweight (x) 14 | . . 1 5 8 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 5 10 10 15 Average Capacity 9 | 7 5 5 6 10 13 Most Carried 15 | 5 5 5 10 10 15 Average Carried 7 | . 3 4 6 9 9 Final Capacity 10 | 8 5 5 10 10 5 Final Carried 10 | . 5 4 10 8 5 Class Distribution -------------------- 29% | Mutant 22% | Sprinter 17% | Scavenger-Tank 13% | Gunner 10% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2552 | 215 211 532 262 706 626 Remotely . | . . . . . . Salvage Created 2547 | . 320 586 561 357 723 Parts 177 | . 26 55 40 18 38 Haulers Intercepted . | . . . . . . Recyclers Shooed 6 | . . 2 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 72 | . 9 21 15 12 15 Melee 4 | . . . . . 4 Guns 8 | . 6 . . . 2 Cannons 54 | . 3 21 11 12 7 AOE 6 | . . . 4 . 2 Classes Destroyed 12 | . 3 4 3 1 1 Worker 3 | . . 1 . 1 1 Builder 3 | . . . 1 . 2 Tunneler 1 | . . . . . 1 Recycler 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 7 | . 2 2 2 . 1 Swarmer 24 | . 3 8 7 . 6 Grunt 32 | . 6 9 3 10 4 Duelist 1 | . . 1 . . . Sentry 8 | . . 3 4 . 1 Hunter 3 | . . . 1 . 2 Programmer 4 | . . . . 2 2 Best Kill Streak 10 | . 3 10 7 4 3 Combat Bots Only 10 | . 3 10 5 4 3 Max Kills in Single Turn 6 | . 1 3 6 1 2 Gunslinging . | . . . . . . Exploded 4 | . . . 4 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 596 | . 36 84 63 142 271 Missed 162 | . 8 32 16 35 71 Damage Taken 6122 | . 279 553 771 1449 3070 Core 1283 | . 40 154 129 98 862 Absorbed by Shields 572 | . . . . 248 324 Redirected to Shielding 6 | . 6 . . . . Ignored by Resistances 166 | . . . . . 166 Regen/Repaired (Parts) 46 | . . 46 . . . Core Remaining (%) 81 | 100 84 61 76 86 . Volleys Fired 217 | . 27 46 33 42 69 Largest 4 | . 2 2 2 3 4 Hottest 192 | . 70 89 144 132 192 Shots Fired 365 | . 54 74 52 92 93 Gun 82 | . 40 6 4 15 17 Cannon 279 | . 14 68 48 77 72 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 280 | . 34 68 18 92 68 Thermal 38 | . . . 23 . 15 Explosive . | . . . . . . Electromagnetic 47 | . 20 6 11 . 10 Robot Hit Streak 15 | . 11 8 15 9 7 Robot Miss Streak 9 | . 4 9 8 6 6 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 248 | . 26 53 39 59 71 Core Hits 139 | . 16 49 25 19 30 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . . 2 7 Blast 7 | . . . . 2 5 Sever 2 | . . . . . 2 Melee Attacks 34 | . . . 1 . 33 Impact . | . . . . . . Slashing 33 | . . . . . 33 Piercing . | . . . . . . Sneak Attacks 5 | . . . 1 . 4 Combat Hostiles . | . . . . . . Follow-up Attacks 4 | . . . . . 4 Damage Inflicted 7228 | . 353 989 1643 1950 2293 Guns 680 | . 245 71 20 200 144 Cannons 4980 | . 108 918 803 1750 1401 Explosions 924 | . . . 820 . 104 Melee 636 | . . . . . 636 Ramming 8 | . . . . . 8 Kinetic 4438 | . 177 918 202 1950 1191 Thermal 928 | . . . 664 . 264 Explosive 526 | . . . 526 . . Electromagnetic 692 | . 176 71 251 . 194 Impact . | . . . . . . Slashing 636 | . . . . . 636 Piercing . | . . . . . . Highest Corruption 8 | . . 2 . 8 4 Average Corruption 3 | . . 2 . 5 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . 3 . 9 21 Message Errors 10 | . . . . 2 8 Matter Fused 8 | . . 3 . 2 3 Heat Flow Errors 6 | . . . . 2 4 Energy Discharges 4 | . . . . 1 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 341 | . . 4 128 93 116 Projectiles 160 | . . 4 5 93 58 Explosions 123 | . . . 123 . . Melee 58 | . . . . . 58 Knockbacks 60 | . 1 19 7 11 22 Impact . | . . . . . . Kinetic 56 | . 1 18 7 11 19 Secondary 4 | . . 1 . . 3 Self-Inflicted Damage 134 | . . . 134 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed 2 | . . . . . 2 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 452 | . 86 184 452 441 286 Average Temperature 89 | . 26 52 89 128 98 Received Heat Transfer 2198 | . 99 120 144 812 1023 Effects 8 | . . . 3 2 3 Shutdowns 2 | . . . 1 1 . Interference 5 | . . . 2 . 3 Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1212 | . . . 805 . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 757 | . 234 757 367 153 176 Initial 247 | . . 98 247 116 22 Average 151 | . 107 437 266 75 56 Maximum Alert Level 3 | . 1 3 1 . . Low Security (%) 74 | 100 95 19 29 100 100 Level 1 20 | . 4 30 70 . . Level 2 4 | . . 46 . . . Level 3 . | . . 4 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 1 2 2 4 Investigation 3 | . 1 . 1 . 1 Extermination 4 | . . . . 2 2 Reinforcement 4 | . 1 1 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . . 4 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 12 28 19 19 27 Peak Tracking Total 9 | . 3 8 9 5 6 Tactical Retreats 8 | . . 4 . 2 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 1 1 1 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . 3 2 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 7 | . 1 2 1 1 2 Terminals 5 | . 1 1 1 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 1 10 4 1 4 Successful 9 | . 1 6 . 1 1 Failed 11 | . . 4 4 . 3 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 1 2 4 1 1 Fabricators . | . . . . . . Repair Stations 8 | . . 8 . . . Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 1 . 1 1 Open DSF 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Unreport Threat 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 3 | . . 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 5 | . . 2 1 1 1 Full Trace Events 3 | . . 1 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 76 | . . 76 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5172 | 65 372 473 1284 1297 1681 Spaces Moved 3044 | 45 442 676 490 654 737 Core 31 | 16 . . 1 1 13 Treads 760 | 29 35 . 199 497 . Legs 880 | . . . . 156 724 Wheels . | . . . . . . Hover 280 | . 280 . . . . Flight 1093 | . 127 676 290 . . Fastest Speed 27 | 50 37 29 27 120 120 Average Speed 110 | 120 58 29 100 163 173 Slowest Speed 750 | 160 160 109 300 450 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . 5 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 69 39 46 10 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . . . 7 Terrain Destroyed 80 | . . . 47 22 11 Melee 7 | . . . . . 7 Projectile 30 | . . . 4 22 4 AOE 43 | . . . 43 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4431 | 55 503 870 1225 780 998 Wait 896 | . 10 105 643 40 98 Move 3027 | 44 441 665 487 653 737 Hop 6 | . . 5 1 . . Pick Up 75 | 5 10 12 15 12 21 Fast Attach 24 | 1 2 . 13 8 . Attach 48 | 5 2 9 5 9 18 Detach 9 | . . 3 1 . 5 Swap 48 | . 5 15 9 6 13 Drop 49 | . 6 10 17 10 6 Fire 217 | . 27 46 33 42 69 Melee 30 | . . . 1 . 29 Ram . | . . . . . . Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 13) 330 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 3) 364 | -10/Materials | Identified exit to Mines 386 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 749 | -9/Materials | Destroyed 10 combat bots 766 | -9/Materials | Build established: Sprinter 813 | -9/Materials | Repaired Cesium-ion Thruster 853 | -9/Materials | Repaired Cesium-ion Thruster 894 | -9/Materials | Discovered new exit (range 16) 911 | -9/Materials | Entered another Materials area 911 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1721 | -8/Materials | Lost 3 parts (1p2n) 1760 | -8/Materials | Lost 3 parts (1p1n1w) 1940 | -8/Materials | Build established: Mutant 2152 | -8/Materials | Discovered new exit (range 12) 2195 | -8/Materials | Entered Factory 2195 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2737 | -7/Factory | Build established: Gunner 2749 | -7/Factory | Discovered new exit (range 16) 3129 | -7/Factory | Build established: Tank 3307 | -7/Factory | Lost 5 parts (2p1n2u) 3492 | -7/Factory | Entered another Factory area 3492 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3816 | -6/Factory | Identified exit to DSF 3866 | -6/Factory | Build established: Scavenger-Tank 4088 | -6/Factory | Lost 3 parts (2n1w) 4950 | -6/Factory | Lost 4 parts (2n1u1w) 5021 | -6/Factory | Lost 5 parts (1p1n2u1w) 5126 | -6/Factory | Core integrity fell below 50% 5135 | -6/Factory | Build established: Mutant 5150 | -6/Factory | Core integrity fell below 20% 5173 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf cleans the Recycling Unit. Power Sword follow-up attack on G-50 Soldier. Adv. Weight Redist. System destroyed. System corrupted: Energy discharge (-25). Axe follow-up attack on G-50 Soldier. Lrg. Storage Unit destroyed. Axe destroyed. System corrupted: Heat flow error (+103). R-10 Processor collects Ion Cannon. R-10 Processor collects Blade Saw. R-10 Processor collects Matter Filter. ALERT: Rogue bot located, Programmers report to Factory Zone 7K. R-10 Processor collects System Shield. Critical hit (Burn: +37). R-10 Processor collects Blade Saw. Arm. Leg destroyed. System corrupted: Matter fused (-9). G-50 Soldier destroyed. R-10 Processor collects Gauss Rifle. Map ----- +----------------------------------------------------+ | ##^ """""" ???????????????????????? | | ####/#### """""" ???????????????????????? | | ???# #??#!! 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R g #???????????????????? | | ????????????????# """ #???????????????????? | | ????????????????# """ ????????????????? | | ????????????????# """ ???????????????? | | ????????????????+ ??????????????? | | ????????????????# #######?????????????? | | ????????????????# # ""###???????????????????? | | ????????????????# #"F""#?????????????????????? | | ????????????????# #""""#?????????????????????? | | ????????????????# ####???????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 20 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 10 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hey, That's Mine! Made in Tau Ceti IV More Dakka Please Please Form A Line Serviceable Loadout Shopping List Challenges ------------ None Game ------ Seed TowerSiegeMount Manual? 0 Play Time 01:10:22 Cumulative 4.7 hours Start 2024.12.22 @ 12:03:40 End 2024.12.22 @ 13:26:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 3c648637-9f7d-4666-b9e1-efc0542c1858