Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 19:51:13 Player: cd4337 Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2169) 2169 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 5334 Bonus ------- Follower Combat Kills 210 Cogmind --------- Core Integrity 0/700 Matter 11/300 Energy 83/100 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Sensor Array Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Small Storage Unit Sensor Array Light Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Sensor Array Light Assault Rifle Improved Assault Rifle Advanced EMP Blaster [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . 1 . Parts Attached 35 | 6 6 . 13 6 4 Power 4 | 1 1 . 1 1 . Engine 4 | 1 1 . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 2 . 8 2 1 Treads . | . . . . . . Leg 15 | 2 2 . 8 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 . 2 2 1 Device 2 | . . . 1 1 . Storage 2 | 1 1 . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 9 | 2 2 . 2 1 2 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 . 2 . . Ballistic Cannon 2 | . . . . 1 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 22 | . 3 . 3 3 13 Power 2 | . . . 1 . 1 Propulsion 12 | . 2 . 1 3 6 Utility 1 | . . . . . 1 Weapon 7 | . 1 . 1 . 5 Highest Loss Streak 12 | . 1 . 1 1 12 To Critical Strikes . | . . . . . . Average Backups 8 | 1 6 9 9 8 8 Power 2 | 1 1 2 2 2 3 Propulsion 2 | . . 3 3 2 1 Utility 1 | . . 1 1 1 2 Weapon 2 | . 2 3 2 1 2 Tool/Special . | . . . . . . Unused Backups 6 | . 3 . . . 3 Power 4 | . 2 . . . 2 Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . 1 . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 84 85 89 96 88 Engine 10 | . 14 14 10 9 6 Leg 29 | . 27 28 33 33 28 Device 4 | . . . 4 9 6 Storage 10 | . 14 14 11 9 7 Processor 5 | . . . 8 9 7 Protection 2 | . . . . . 6 Energy Gun 2 | . 3 14 3 . . Ballistic Gun 16 | . 24 14 18 18 10 Ballistic Cannon 4 | . . . . 8 11 Peak Build Rating 29 | 6 11 11 14 21 29 Average Rating 16 | 4 8 11 13 19 25 On Entrance 10 | . 6 11 11 14 21 Naked Turns . | . . . . . . Heaviest Build 40 | 13 23 23 24 30 40 Greatest Support 48 | 20 20 20 30 40 48 Greatest Overweight (x) 5 | . 2 1 2 . 5 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 5 9 9 10 9 10 Average Carried 8 | 2 6 9 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | 2 9 9 9 8 6 Class Distribution -------------------- 48% | Mutant 40% | Scavenger-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1811 | 276 279 12 521 505 218 Remotely . | . . . . . . Salvage Created 2929 | 88 831 114 851 623 422 Parts 155 | 1 52 8 45 29 20 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 52 | . 14 2 13 13 10 Guns 39 | . 14 2 13 7 3 Cannons 13 | . . . . 6 7 Classes Destroyed 11 | 1 5 . 3 . 2 Worker 1 | . . . . . 1 Builder 1 | . . . 1 . . Hauler 1 | . 1 . . . . Recycler 10 | 1 2 1 3 3 . Operator 2 | . 1 . . . 1 Watcher 8 | . 3 . 2 2 1 Swarmer 11 | . 3 2 . 6 . Grunt 31 | . 11 . 9 6 5 Brawler 1 | . . . 1 . . Sentry 6 | . . . 3 1 2 Programmer 3 | . . . . . 3 Best Kill Streak 6 | 1 3 3 6 5 4 Combat Bots Only 5 | . 3 2 4 5 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 442 | . 69 6 76 54 237 Missed 126 | . 15 2 16 17 76 Hits 316 | . 54 4 60 37 161 Melee 2 | . . . 2 . . Projectile 314 | . 54 4 58 37 161 AOE 1 | . . . . . 1 Critical Strikes 3 | . 1 . . 1 1 Damage Taken 4227 | . 626 30 755 535 2281 Core 1060 | . 120 8 124 99 709 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 266 | . . . 152 . 114 Core Remaining (%) 74 | 100 . 48 69 82 . Volleys Fired 227 | 4 62 6 68 44 43 Largest 3 | 2 2 2 2 3 3 Hottest 96 | 40 68 68 68 79 96 Shots Fired 519 | 8 121 10 136 132 112 Gun 410 | 8 121 10 136 88 47 Cannon 108 | . . . . 44 64 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 497 | 8 110 6 130 132 111 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 22 | . 11 4 6 . 1 Robot Hit Streak 17 | 2 10 5 17 10 9 Robot Miss Streak 3 | 2 3 3 3 3 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 . 4 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 337 | 5 84 6 98 80 64 Core Hits 140 | 2 37 5 36 34 26 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . . 2 4 Blast 6 | . . . . 2 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5560 | 54 1021 84 1551 1339 1511 Guns 3955 | 54 1021 84 1513 854 429 Cannons 1507 | . . . . 485 1022 Explosions 98 | . . . 38 . 60 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5188 | 54 854 42 1448 1339 1451 Thermal 38 | . . . 38 . . Explosive . | . . . . . . Electromagnetic 334 | . 167 42 65 . 60 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 1 1 4 Average Corruption 2 | . . . 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Misfires 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 41 | . . . . 1 40 Projectiles 41 | . . . . 1 40 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . . . . 3 14 Impact . | . . . . . . Kinetic 16 | . . . . 3 13 Secondary 1 | . . . . . 1 Self-Inflicted Damage 18 | . . . . . 18 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 248 | . 75 27 18 102 248 Average Temperature 38 | . 12 12 6 18 90 Received Heat Transfer 1281 | . 303 . 348 270 360 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 88 | 100 100 100 50 100 100 Level 1 11 | . . . 49 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 289 | 5 73 60 289 169 111 Initial 78 | . . 10 . 78 68 Average 63 | . 33 14 161 92 19 Influence Increases 1804 | 5 415 93 635 349 307 Destroy 0b10 Robot/C 1200 | . 280 60 400 260 200 Destroy 0b10 Robot/NC 120 | 5 35 5 35 25 15 Destroy Leader 298 | . 78 10 94 44 72 Allied During Kill 26 | . . 3 23 . . Successful Hack 11 | . 5 . 4 . 2 Disable Machine 60 | . . . 45 15 . Destroy Structure 14 | . 2 . 4 5 3 Lose Combat Pursuer 75 | . 15 15 30 . 15 Influence Decreases 1763 | 5 387 121 449 384 417 Entered New Map 209 | . . 18 . 108 83 Time Decay 1281 | 5 367 103 346 246 214 Lost Part 200 | . 20 . 30 30 120 Lost Ally 60 | . . . 60 . . Purge Threat 13 | . . . 13 . . Squads Dispatched 12 | . 3 . 1 1 7 Investigation 4 | . 2 . . . 2 Extermination 3 | . . . . . 3 Reinforcement 5 | . 1 . 1 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 22 3 25 19 32 Peak Tracking Total 12 | . 3 3 4 4 12 Tactical Retreats 5 | . 1 1 2 . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 6 | . 1 . 1 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 4 | . . . 3 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 21 | . 5 . 6 3 7 Terminals 12 | . 4 . 4 2 2 Fabricators 2 | . . . . . 2 Repair Stations 3 | . . . 1 . 2 Recycling Units 2 | . 1 . 1 . . Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 62 | . 11 . 16 5 30 Successful 38 | . 4 . 10 2 22 Failed 24 | . 7 . 6 3 8 Catastrophic 5 | . 2 . . 2 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 9 . 7 3 5 Fabricators 3 | . . . . . 3 Repair Stations 13 | . . . 5 . 8 Recycling Units 6 | . 2 . 4 . . Scanalyzers 16 | . . . . 2 14 Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 . 3 2 2 Record 1 | . . . . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 3 | . 1 . 1 1 . Dispatch Records 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 9 | . . . 4 . 5 Scan Component 5 | . . . 2 . 3 Repair 4 | . . . 2 . 2 Recycling Unit Hacks 3 | . . . 3 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 12 | . . . . . 12 Insert Component 6 | . . . . . 6 Analyze 6 | . . . . . 6 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used 1 | . . . 1 . . Hacking Detections 16 | . 4 . 4 3 5 Full Trace Events 4 | . 2 . . . 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . . 6 Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 51 | . . . . . 51 Total Part Build Rating 2 | . . . . . 2 Parts Repaired 4 | . . . 2 . 2 Time 181 | . . . 77 . 104 Parts Recycled . | . . . . . . Recycled Matter 205 | . . . 205 . . Retrieved Matter 205 | . . . 205 . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . . . 6 Part Schematics Acquired 6 | . . . . . 6 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 29 | . . 4 25 . . Total Damage 291 | . . 16 275 . . Kills 9 | . . 1 8 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 1980 | . . . 417 527 1036 Sensors 1980 | . . . 417 527 1036 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4348 | 70 1008 355 1011 528 1376 Spaces Moved 2358 | 47 515 179 499 279 839 Core 21 | 15 . . . . 6 Treads . | . . . . . . Legs 2337 | 32 515 179 499 279 833 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 Average Speed 134 | 97 149 190 126 120 124 Slowest Speed 300 | 120 260 190 260 120 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 71 44 53 25 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . 2 2 3 Melee . | . . . . . . Projectile 5 | . . . . 2 3 AOE 2 | . . . 2 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3086 | 63 643 184 744 371 1081 Wait 410 | . 42 . 150 36 182 Move 2353 | 46 514 178 498 278 839 Hop . | . . . . . . Pick Up 38 | 7 14 . 8 5 4 Fast Attach 4 | 1 . . 2 . 1 Attach 24 | 5 4 . 5 5 5 Detach 1 | . 1 . . . . Swap 15 | . 2 . 8 3 2 Drop 9 | . 4 . 5 . . Fire 227 | 4 62 6 68 44 43 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 4) 300 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 3) 692 | -10/Materials | Discovered new exit (range 7) 927 | -10/Materials | Discovered new exit (range 7) 1079 | -10/Materials | Entered Mines 1224 | -10/Mines | Discovered new exit (range 11) 1234 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1365 | -10/Mines | Core integrity fell below 50% 1434 | -10/Mines | Entered Materials 1434 | -9/Materials | Accompanied by 3 allies 1434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2274 | -9/Materials | Build established: Scavenger-Mutant 2286 | -9/Materials | Repaired Imp. Assault Rifle 2314 | -9/Materials | Repaired Aluminum Leg 2400 | -9/Materials | Discovered new exit (range 14) 2445 | -9/Materials | Entered another Materials area 2445 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2758 | -8/Materials | Build established: Scavenger-Gunner 2917 | -8/Materials | Discovered new exit (range 8) 2973 | -8/Materials | Entered Factory 2973 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3527 | -7/Factory | Fabricated Aluminum Leg? 3599 | -7/Factory | Discovered new exit (range 10) 3712 | -7/Factory | Repaired Broken Imp. Sensor Array 3766 | -7/Factory | Repaired Imp. Assault Rifle 4296 | -7/Factory | Cargo convoy interrupted 4319 | -7/Factory | Core integrity fell below 50% 4345 | -7/Factory | Core integrity fell below 20% 4349 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 04338_ Penetrated by Slug. 04338_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 04339_ Slug penetrates P-60 Hacker. 04339_ K-01 Serf cleans the Megafabricator. 04341_ U-05 Engineer lays Concrete. 04342_ Penetrated by Slug. 04342_ Adv. EMP Blaster destroyed. 04342_ U-05 Engineer lays Concrete. 04342_ Slug penetrates H-55 Commando. 04343_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 04343_ K-01 Serf cleans the Megafabricator. 04343_ U-05 Engineer lays Concrete. 04344_ Penetrated by Slug. 04344_ U-05 Engineer lays Concrete. 04347_ Slug penetrates Wall. 04347_ U-05 Engineer lays Concrete. 04348_ M-28 Smith repairs H-55 Commando. 04348_ U-05 Engineer lays Concrete. 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"""" #?# #????????? ""??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Hvy. Ion Engine | -7/Factory | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Imp. Ion Engine | -7/Factory | Scanalyzed Sensor Array | -7/Factory | Scanalyzed Lgt. Assault Rifle | -7/Factory | Scanalyzed Sml. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x2 | -7/Factory Repaired ---------- Imp. Assault Rifle | 33% | -9/Materials Aluminum Leg | 34% | -9/Materials Imp. Sensor Array | 27% | -7/Factory | Broken Imp. Assault Rifle | 30% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Just What I Needed Challenges ------------ None Game ------ Seed FluxMolecularMachine Manual? 0 Play Time 00:51:58 Cumulative 10.4 hours Start 2025.05.10 @ 18:56:33 End 2025.05.10 @ 19:51:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6027e6c6-b820-473b-90f4-0bb62c27a0b8