Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 13:22:06 Player: writers.room Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 200 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 153/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- (None) > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 2] Favorites ----------- Power None Propulsion Aluminum Leg Leg Aluminum Leg Utility None Weapon None Build | -11 -10 ------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 2 | 2 . Power . | . . Engine . | . . Core . | . . Reactor . | . . Propulsion 2 | 2 . Treads . | . . Leg 2 | 2 . Wheel . | . . Hover . | . . Flight . | . . Utility . | . . Device . | . . Storage . | . . Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon . | . . Energy Gun . | . . Energy Cannon . | . . Ballistic Gun . | . . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 1 | . 1 Power . | . . Propulsion 1 | . 1 Utility . | . . Weapon . | . . Highest Loss Streak 1 | . 1 To Critical Strikes . | . . Average Slot Usage (%) 28 | . 28 Leg 28 | . 28 Naked Turns . | . . Heaviest Build . | . . Greatest Support 20 | 20 20 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity 5 | 5 5 Average Capacity 5 | 5 5 Most Carried . | . . Average Carried . | . . Final Capacity 5 | 5 5 Final Carried . | . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Yrd Mat Matter Collected 68 | 68 . Remotely . | . . Salvage Created . | . . Parts . | . . Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Yrd Mat Combat Hostiles Destroyed . | . . Classes Destroyed . | . . Best Kill Streak . | . . Combat Bots Only . | . . Max Kills in Single Turn . | . . Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Yrd Mat Hostile Shots Fired . | . . Missed . | . . Damage Taken 414 | . 414 Core 251 | . 251 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired . | . . Largest . | . . Hottest . | . . Shots Fired . | . . Gun . | . . Cannon . | . . Launcher . | . . Special . | . . Kinetic . | . . Thermal . | . . Explosive . | . . Electromagnetic . | . . Robot Hit Streak . | . . Robot Miss Streak . | . . Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots . | . . Core Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 247 | . 247 Guns . | . . Cannons . | . . Explosions . | . . Melee . | . . Ramming 247 | . 247 Kinetic . | . . Thermal . | . . Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 29 | . 29 Average Corruption 10 | . 10 Corruption Purged . | . . Corruption Blocked . | . . Effects 2 | . 2 Message Errors 1 | . 1 Data Loss (minor) 1 | . 1 Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 247 | . 247 Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature . | . . Average Temperature . | . . Received Heat Transfer . | . . Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Alert | -11 -10 ------- Run | Yrd Mat Peak Influence . | . . Initial . | . . Average . | . . Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched . | . . Investigation . | . . Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Yrd Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted . | . . Peak Tracking Total . | . . Tactical Retreats . | . . Traps | -11 -10 ------- Run | Yrd Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Yrd Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Repaired . | . . Machines Dismantled . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Yrd Mat Machines Accessed . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks . | . . Successful . | . . Failed . | . . Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections . | . . Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Yrd Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Yrd Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Yrd Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Yrd Mat Turns Passed 96 | 23 73 Spaces Moved 52 | 21 31 Core 12 | 6 6 Treads . | . . Legs 40 | 15 25 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 50 Average Speed 103 | 100 106 Slowest Speed 120 | 120 120 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 3 | 3 4 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed 40 | . 40 Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Yrd Mat Total 92 | 22 70 Wait . | . . Move 51 | 20 31 Hop . | . . Pick Up . | . . Fast Attach 2 | 2 . Attach . | . . Detach . | . . Swap . | . . Drop . | . . Fire . | . . Melee . | . . Ram 39 | . 39 Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 24 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Core integrity fell below 50% 78 | -10/Materials | System corruption reached 10% 90 | -10/Materials | Core integrity fell below 20% 97 | -10/Materials | Core destroyed Last Messages --------------- 00090_ Destabilizing: Core damaged (-7). 00091_ Slammed into Recycling Unit. 00091_ Destabilizing: Core damaged (-7). 00091_ Destabilizing: System corrupted (+1). 00092_ Slammed into Recycling Unit. 00092_ Destabilizing: Core damaged (-7). 00093_ Slammed into Recycling Unit. 00093_ Destabilizing: System corrupted (+2). 00093_ Destabilizing: System corrupted (+1). 00094_ Connecting with Recycling Unit... 00094_ Current location identified: Materials 00094_ Connecting with Recycling Unit... 00094_ Slammed into Recycling Unit. 00094_ Destabilizing: Core damaged (-7). 00095_ Slammed into Recycling Unit. 00095_ Broken Aluminum Leg destroyed. 00095_ System corrupted by crushing effect (+2). 00095_ Destabilizing: System corrupted (+2). 00095_ Destabilizing: System corrupted (+1). 00096_ Slammed into Recycling Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????############? | | ?????????????????# # #? | | ?????????????????# # #? | | ????????????###### # #? | | ????? + @ #? | | ????????????###### # "Y" #? | | ?????????????????# # """ #? | | ?????????????????# ########? | | ????????????????# ???????? | | ????????????????# ???????? | | ????????????????+ #??????? | | ????????????????# #??????? | | ????????????????# #??????? | | ????????????????#######??????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 5 Energy Capacity 100 Matter Stores 148 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldChainDoublenader Manual? 0 Play Time 00:01:05 Cumulative 36.4 hours Start 2024.04.06 @ 13:21:25 End 2024.04.06 @ 13:22:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 68 Adventurer 14 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 218c5be6-bb39-4b5c-9247-b88fe8ac56c7