Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 13:49:52

Player: opdo

Result: Destroyed by as-57604 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (11)      55
Value Destroyed (284)      284
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1899

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     264/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -9/Mines

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
  Compact Wheel
  Compact Wheel
>         --- UTILITY (2) ------
   Medium Storage Unit
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (10) ---
    Light Ion Engine
          Aluminum Leg
          Structural Scanner
          PSU Rigger
          Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Particle Gun
           Rocket Launcher
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Aluminum Leg
   Compact Wheel
   Compact Wheel
           Structural Scanner
           PSU Rigger
     Small Laser
           Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 7   3   2   1   8   
  Power                    3    | 1   .   .   .   2   
    Engine                 2    | 1   .   .   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   1   .   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   
    Wheel                  2    | .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 2   .   .   1   .   
    Device                 1    | 1   .   .   .   .   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   2   .   4   
    Energy Gun             5    | .   2   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   .   .   .   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      7    | .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 100 93  
  Engine                   11   | .   14  14  14  1   
  Core                     2    | .   .   .   .   11  
  Leg                      27   | .   28  28  28  25  
  Device                   13   | .   14  14  14  12  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               20   | .   4   25  28  22  
  Ballistic Gun            5    | .   23  .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 14  14  14  19  23  
  Greatest Support         32   | 20  20  20  20  32  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 7   8   8   8   10  
  Most Carried             9    | 4   8   8   8   9   
  Average Carried          7    | 3   5   7   7   8   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            8    | 4   7   8   8   5   

 Class Distribution 
--------------------
 57% | Mutant
 23% | Scavenger-Mutant
 17% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -10/Exiles
 Scavenger-Skirmisher | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           459  | 178 124 .   .   157 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            259  | 10  124 .   .   125 
  Parts                    18   | 5   7   .   .   6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  11   | .   5   .   .   6   
  Guns                     8    | .   5   .   .   3   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          4    | 1   2   .   .   1   
  Tunneler                 2    | 1   .   .   .   1   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    6    | .   2   .   .   4   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           5    | 1   5   .   .   3   
  Combat Bots Only         5    | .   5   .   .   2   
Max Kills in Single Turn   2    | 1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        93   | .   43  2   .   48  
  Missed                   30   | .   19  .   .   11  
Damage Taken               1080 | .   254 24  .   802 
  Core                     270  | .   10  .   .   260 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              48   | 3   17  10  .   18  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  105  | 40  40  100 .   105 
Shots Fired                81   | 6   34  11  .   30  
  Gun                      67   | 6   34  2   .   25  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 5    | .   .   .   .   5   
  Special                  9    | .   .   9   .   .   
  Kinetic                  40   | 6   34  .   .   .   
  Thermal                  33   | .   .   11  .   22  
  Explosive                5    | .   .   .   .   5   
  Electromagnetic          3    | .   .   .   .   3   
  Robot Hit Streak         8    | 1   8   .   .   7   
  Robot Miss Streak        4    | 2   3   2   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   1   .   .   1   
    Max Gunslinging Chain  1    | .   1   .   .   1   
Shots Hit Robots           41   | 2   20  .   .   19  
  Core Hits                28   | 1   8   .   .   19  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
  Critical Strikes         2    | .   1   .   .   1   
    Burn                   1    | .   .   .   .   1   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           899  | 32  199 11  .   657 
  Guns                     448  | 32  198 .   .   218 
  Cannons                  .    | .   .   .   .   .   
  Explosions               439  | .   .   .   .   439 
  Melee                    .    | .   .   .   .   .   
  Ramming                  12   | .   1   11  .   .   
  Kinetic                  230  | 32  198 .   .   .   
  Thermal                  188  | .   .   .   .   188 
  Explosive                439  | .   .   .   .   439 
  Electromagnetic          30   | .   .   .   .   30  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            21   | .   .   .   .   21  
  Projectiles              .    | .   .   .   .   .   
  Explosions               21   | .   .   .   .   21  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      82   | .   .   .   .   82  
  Shots                    2    | .   .   .   .   2   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             3    | .   1   2   .   .   
  Kicked                   3    | .   1   2   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        323  | .   12  42  .   323 
  Average Temperature      76   | .   7   17  .   122 
  Received Heat Transfer   204  | .   54  12  .   138 
  Effects                  2    | .   .   .   .   2   
    Interference           2    | .   .   .   .   2   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         509  | .   .   .   .   509 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             173  | 5   173 97  .   138 
  Initial                  67   | .   3   67  .   .   
  Average                  72   | 1   58  74  .   109 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | .   8   2   .   15  
  Peak Tracking Total      12   | .   5   2   .   12  
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          4    | .   3   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   13  .   1   .   
  Successful               4    | .   3   .   1   .   
  Failed                   10   | .   10  .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   11  .   1   .   
  Terminals                13   | .   13  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1272 | 94  285 340 294 259 
Spaces Moved               888  | 61  185 244 243 155 
  Core                     3    | 3   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     864  | 58  185 244 243 134 
  Wheels                   21   | .   .   .   .   21  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 100 
  Average Speed            120  | 116 120 120 120 121 
  Slowest Speed            190  | 120 120 120 120 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       37   | 4   38  51  60  35  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          49   | .   .   .   .   49  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      49   | .   .   .   .   49  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      993  | 75  217 262 246 193 
  Wait                     18   | .   6   .   .   12  
  Move                     884  | 60  184 243 242 155 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | 5   2   3   1   .   
  Fast Attach              8    | 6   2   .   .   .   
  Attach                   6    | 1   .   .   .   5   
  Detach                   2    | .   2   .   .   .   
  Swap                     7    | .   1   2   1   3   
  Drop                     6    | .   2   2   2   .   
  Fire                     48   | 3   17  10  .   18  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   1   2   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 16)
   95 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 8)
  380 | -10/Materials | Entered Mines
  387 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  403 | -10/Mines     | Found a hidden stash of uninstalled traps
  415 | -10/Mines     | Met a Derelict bent on vengeance
  426 | -10/Mines     | Learned location of Storage (-8)
  602 | -10/Mines     | Learned Materials interactive machine intel
  625 | -10/Mines     | Excavation squad dispatched
  625 | -10/Mines     | A large section of the Mines collapsed
  638 | -10/Mines     | Discovered new exit (range 14)
  714 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  716 | -10/Mines     | Discovered new exit (range 5)
  720 | -10/Mines     | Entered Exiles
  736 | -10/Exiles    | Discovered new exit (range 15)
  750 | -10/Exiles    | Met 8R-AWN
  771 | -10/Exiles    | Met EX-HEX
  807 | -10/Exiles    | Met EX-BIN
  824 | -10/Exiles    | Aligned with FarCom system
  825 | -10/Exiles    | Given EX-Vault access code
  856 | -10/Exiles    | Opened EX-Vault
  864 | -10/Exiles    | Found PSU Rigger
  890 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  926 | -10/Exiles    | Met EX-DEC
 1001 | -10/Exiles    | Discovered new exit (range 10)
 1014 | -10/Exiles    | Left Exiles lab with PSU Rigger
 1014 | -10/Exiles    | Entered Mines
 1190 | -9/Mines      | Assembled infested the area
 1195 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1249 | -9/Mines      | Core integrity fell below 50%
 1255 | -9/Mines      | Core integrity fell below 20%
 1273 | -9/Mines      | Destroyed by as-57604 with Assembled Blade

 Last Messages 
---------------
01222_ as-63156 suffers critical hit (Destroy).
01222_ as-63156 knocked back.
01222_ QM-ZI2(h) Fission Core severed.
01222_ R-06 Scavenger collects Fission Core.
01242_ as-05459 suffers critical hit (Burn).
01243_ Sml. Laser destroyed.
01244_ Imp. Terrain Scanner destroyed.
01246_ Aluminum Leg destroyed.
01246_ Destroyed Aluminum Leg.
01246_ Lgt. Nuclear Core destroyed.
01246_ Destroyed Lgt. Nuclear Core.
01246_ as-23861 destroyed.
01246_ as-05459 destroyed.
01246_ Destroyed Asb. Hover Unit.
01246_ Rocket Launcher destroyed.
01250_ Particle Gun destroyed.
01250_ Aluminum Leg destroyed.
01254_ Ion Engine severed.
01259_ as-57604 sneak attacks.
01261_ T-07 Excavator destroyed.

 Map 
-----
+----------------------------------------------------+
|                      ??????????#?????#??????##     |
|                      ????#?????????????????##      |
|                      ??????#?????????########    # |
|                      ????????????##            ### |
|                      ?????????????? ?########  ##? |
|                      #???????????????##???###   ## |
|                      ????????????????????##      # |
|                      ?????????? ?????????#       # |
|                      ????????????????????#      ## |
|                      ????????????????????#     ##? |
|                      ????????????????????##    #?? |
|                      ?????????????????????##   ### |
|                      ??????????????????????#       |
|                      ????????##???????######       |
|                      ?????????????????#         ## |
|                      ?????????????????#        ##? |
|                      ?????????????????# ####  ##?? |
|                      ??####????????#??# #??####??# |
|                      ??#  ##??????????# #???#????? |
|                      ??#   ##?????????# #????????? |
|                      ??#    #?????????# ######???? |
|                      ??#    ##????????#      #???? |
|                      ??#     #????????# #### #???? |
|                      ??#     #???###### #?#??????# |
|                      ??#    #???##      #????????# |
|                      ?## @ #???##   ### #????????? |
|                      ?#  a##???#     #  ##???#???? |
|                      ?#  a#????##  %     #??#????? |
|                      ?# a #???##         #???????? |
|                      ?#  a#???#          #???????? |
|                      ?## a##??#  *"""   ##???????? |
|                      ??##  ##?### """  ##????????? |
|                      ???#   #???# """! #?????????? |
|                      ???#   ##??#   !%##?????????? |
|                      ???##   ####     #??????????? |
|                      ????##   ##      #??????????? |
|                      ?????##          #??????????? |
|                      ??????#         ##??????????? |
|                      ??????##   ######???????????? |
|                      ???????#####????????????????? |
|                      ????????????????????????????? |
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|                      ????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightMachineAmplifier
  Manual?         0
Play Time         00:09:18
  Cumulative      38.6 hours
  Start           2024.04.15 @ 13:42:18
  End             2024.04.15 @ 13:49:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          106
  Rogue           104
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          44
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8caad743-e852-424e-accc-799b90712e29